Author Topic: Blueprints  (Read 56803 times)

Offline PolarBair

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Blueprints
« on: October 29, 2012, 07:50:09 PM »
I've checked out this blueprint feature and while it is a nice feature for novice builders there are only a handful of rooms in each tab and it's only a matter of time before we see more and more builds with rooms looking suspiciously familiar.

Without some sort of "Blueprints Library" we could save custom built rooms to to export and share from to keep things fresh this feature will get stale fast.
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Chuckles_82

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Re: The Sims3 goes Pre-Fab. There goes the neighborhood.
« Reply #1 on: October 29, 2012, 09:02:44 PM »
There's no way to add custom blueprints? What a waste of a feature.



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Offline Andy_555224

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Re: The Sims3 goes Pre-Fab. There goes the neighborhood.
« Reply #2 on: October 30, 2012, 06:45:51 AM »
Quote
Without some sort of "Blueprints Library" we could save custom built rooms to to export and share from to keep things fresh this feature will get stale fast.

Yes. We NEED this Library. Hopefully, like columns, we get to decide the height, i,e when building a modern house/room, 2-storey ceilings please!

Leto85

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Blueprints
« Reply #3 on: October 30, 2012, 07:35:11 AM »
I'm sure you guys have noticed the Blueprint options you now have with the newest patch.
I wonder how you guys will use them, and if you may have found a way to make your own. I personally think this can be a great addition to the gameplay. Or better yet: the buildplay.

Offline Andy_555224

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Re: Blueprints
« Reply #4 on: October 30, 2012, 11:52:06 AM »
They're OK. I made a house with the feature. The rooms are nice, just the placement and how they click together aren't. I say that they're for remodelling an existing house when adding a new room.

Offline Wiry

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Re: Blueprints
« Reply #5 on: October 30, 2012, 01:42:49 PM »
They come with everything I may need to build a home. I like them (Despite only using them for a bathroom so far)  ;D
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Offline Ricalynn

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Re: Blueprints
« Reply #6 on: October 30, 2012, 01:54:02 PM »
They said for certain that we're not going to be able to make our own blueprints but with the release of Seasons and probably with any patches that come later, we'll get more variety to go under the option.
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Offline Saltypaws

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Re: Blueprints
« Reply #7 on: October 30, 2012, 01:54:42 PM »
I really like the blueprints.  Sometimes, I draw a blank when building and at least, gives ya some idea, especially for kitchens.
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Offline Andy_555224

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Re: Blueprints
« Reply #8 on: October 30, 2012, 04:59:55 PM »
They said for certain that we're not going to be able to make our own blueprints but with the release of Seasons and probably with any patches that come later, we'll get more variety to go under the option.

Oh, thank God. The ones there are OK, though.

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Offline samoht04

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Re: Blueprints
« Reply #9 on: October 30, 2012, 05:23:14 PM »
Can anyone post some pictures/screenshots of the blueprint feature? I've not patched yet or played my game in over a week.  :-\

Edit: Merged the two Blueprint feature threads together.
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Offline Andy_555224

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Re: Blueprints
« Reply #10 on: October 30, 2012, 05:47:53 PM »
I think, like they said in the Maxis brodcast, that they're for the general idea and that builders can make their own adjustments to the rooms.

Leto85

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Re: Blueprints
« Reply #11 on: October 30, 2012, 07:17:35 PM »
Can anyone post some pictures/screenshots of the blueprint feature? I've not patched yet or played my game in over a week.  :-\

Edit: Merged the two Blueprint feature threads together.

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Offline AnnDruvez

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Re: Blueprints
« Reply #12 on: October 30, 2012, 11:14:10 PM »
Well.... I played a little with the blueprints feature. I was working with the gothic blueprints as, of the offerings, it would be the preferred style in my fantasy building (not so interested in real life). My feelings are:

Unless you sit there for a while and figure out what their intended arrangement is for the gothic blueprints, you're going to be spending a while simply rearranging windows, doors and - as a result of the first two - probably the contents of the rooms. If you do manage to determine their intended design, you and everyone else will wind up with the same floorplan. Blah.

I feel that there should have been different size rooms offered of the different styles. i.e. 2X3, 3X3, and a larger master bath in each style, a master bed and a guest bed in each style, etc. Also, there isn't a foyer, art room, nursery, kid's room, (etc) for each style. (I rather miss the gothic kids rooms from the Sims 2.) In fact, there is only one foyer that I could find - Contemporary. There is only one gym, too.

I can only hope that this lack of variety in the existing styles will be rectified with Seasons, as opposed to only adding new styles.

There is some decent decorating in each room. It's a little like having the demo rooms from the store on your computer. Though, I didn't see much - if any - store content used in the rooms, there are some nice recolors. The gothic rooms didn't make use of the Supernatural content, which would have been an excellent fit. (This is to be expected, I admit, since this was a between-expansions patch.) Dare I hope that they offer better planned blueprints of the expansions and store sets in the future?

Overall, they're nothing that I couldn't do for myself fairly easily. And, doing it myself, I would get precisely what I want instead of having to figure out exactly how to fit their ideas into my sim's home. Still, not bad to use to spark ideas or if you want only one or two of the rooms instead of an easy gothic insta-house.

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Offline JudesSims

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Blueprints
« Reply #13 on: October 31, 2012, 12:40:58 AM »
I've also played with the Blueprints a bit. It was like trying to put pieces of a puzzle together that didn't quite fit. I think that with a little trial and error I would be more successful. For sure, there would need to be a bit of pre-planning.

Offline Turoskel

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Re: Blueprints
« Reply #14 on: October 31, 2012, 08:08:47 AM »
I spent quite some time yesterday playing about with these, I agree they are hard to fit together if there was a floor plan I can't find it, in the end I used a mix of three styles, coastal, contemporary and country plus one of the dated bedrooms as the size was right.

Eventually after much fiddling and moving doors I got a layout I rather liked and built a house with them, some walls got shifted and the bedrooms apart from 'spare room' redecorated but the rest is as it was with just new wallpaper and windows mainly.

Downstairs I used coastal for the bathroom and dining room, country for the living room and kitchen, and the contemporary foyer extended with a 3x6 hallway, I then turned the space behind the stairs in the hallway into a laundry room.


Upstairs was more tricky as the spaces were now odd compared to the room sizes so I used the dated bedroom in the top left and just redecorated it, then one of the twin kids rooms and a nursery room, country and contemporary bathrooms and the country spare room then built the remaining walls myself.


Overall I quite like this feature, making the house didn't take that long it was all the fiddling I did with decorating afterwards that took ages and I got bored so didn't quite finish, but I played in it for a while and it works well only got one complaint from my sim about a plant on the counter preventing her from eating at it, other than that routing seems quite good even though it's more cramped than I would normally size rooms to be. Have to see how well it works with a family to really tell how good the routing is.