Author Topic: Mission Highly Unlikely: Mission Complete  (Read 216175 times)

Offline ratchie

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Re: Mission Highly Unlikely - Prologue, Part III
« Reply #15 on: October 17, 2012, 09:17:49 AM »
This is excellent Schip. I am really looking forward to seeing what happens to Nectarman next.

Rachel
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Offline SadieHamming

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Re: Mission Highly Unlikely - Prologue, Part III
« Reply #16 on: October 17, 2012, 03:31:49 PM »
The prologue is awesome!
You can never have too much Mr.Payne and I think it's really cool how you created a character that's so original and known.



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Offline Audren

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Re: Mission Highly Unlikely - Prologue, Part III
« Reply #17 on: October 17, 2012, 08:07:35 PM »
What an excellent quote, Schipperke!  ;D "All that is necessary for the trimuph of evil is that good men do nothing."

This is a very interesting development. I wonder what Mr. Payne has in mind for our reluctant hero.

Offline Schipperke

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Re: Mission Highly Unlikely - Prologue, Part III
« Reply #18 on: October 18, 2012, 11:19:50 AM »
A Traveler's Journey

A young man waits to board the airplane that will take him far from his homeland.  He has never been on an airplane before but the nervousness of flying for the first time pales in comparison to his apprehension about what lies ahead at the end of the flight.  All he knows is that he is going to a town full of Evil Sims, and that he as a Good Sim will be in peril if the Evil ones decide he's a threat.  If only he had been able to think of some alternative, some way to escape from the strange old man and his plans. 

But here he is, waiting in line with his boarding pass.  He has already suffered the indignity of being forced to take a shower so as not to offend the other passengers.  His luggage has been inspected thoroughly and he was sure he saw the security officer sneer at the young man's paltry possessions.

The flight is called.  He takes his seat, the airplane doors are sealed, and it's too late to change his mind.  The in-flight movie is a light family comedy, an unpleasant reminder of his failed marriage and his lost daughter.  He turns instead to the envelope given him by Mr Payne with his instructions.  He reads:

"Your mission is to wrest Sunset Valley away from the Evil forces controlling it and make the town safe for Good Sims to live in once again.

When you arrive in town, go to the transients' camp where the art gallery used to be.  You can spend your first night there and it will help to reinforce your persona of a penniless transient.  Next day you can go to the house we've purchased for you.  It's called Raven House, and is in a row of shabby run-down shacks near the junkyard.  The powerful Sims in town don't have any reason to go to the slums, so you should be safe there.  It's unlikely anyone will ask about the house but if they do, just tell them you're squatting.

The first thing for you to do is to get to know Holly Alto and befriend her.  As I told you, Holly is one of two Good Sims left in town.  She will help you if she can, but with Vita and Nick as her parents, Holly may not be free to do very much.  You also need to find out who the other Good Sim is and befriend that person.  There are a few households that are neither Good nor Evil,  who were allowed to stay in town for various reasons.  They are accustomed to keeping a low profile, to not become a target for the Evil ones, but you should be able to befriend them if you try.  Don't risk your safety by telling them who you are - Holly is the only one entrusted with that information - but do try to get them on your side.

You will need to establish your persona as a harmless street performer.  You should spend a few hours each day playing for tips.  It is important for people to see you around town behaving in a natural way.  The wealthier Evil ones, the most powerful, will soon ignore you as you don't appear to be any threat to them.  But be careful of the street gangs.  You will recognize them by their gang colours, tattoos, and distinctive clothing.  If you can manage to befriend them, they'll leave you alone; otherwise, they'll see you as a target.

Whatever you do, stay away from the showers.  This won't be the hardship for you that it would be for a less Slobby Sim, and it's one of the reasons you were chosen for this mission.  You won't have to avoid showers forever, and I'll explain more later, but for now, please take this very seriously:  showers are not safe for you.

You'll receive the instructions for the next part of your mission in the mail.  Be very careful of telephone calls, as we suspect they may be monitored.

Good luck.

Mr Payne"

Apologies for the lack of pictures in this update, but we are prevented from taking screenshots while the airplane is in flight.  Have you ever seen a screenshot of Sims on an airplane?  No.  It's some sort of security precaution.  Screenshots will resume after the flight arrives at its destination. 
 
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Offline JudesSims

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Mission Highly Unlikely - A Traveler's Journey
« Reply #19 on: October 18, 2012, 11:27:47 AM »
Excellent writing!

Offline cndneh

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Re: Mission Highly Unlikely - A Traveler's Journey
« Reply #20 on: October 18, 2012, 11:43:48 AM »
yay! Another Schipperke story!  Looks like fun!

Offline Roxanne07

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Re: Mission Highly Unlikely - A Traveler's Journey
« Reply #21 on: October 18, 2012, 12:04:48 PM »
Excellent start, Schipperke! Can't wait for more!  :D



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Offline Odinsdottir

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Re: Mission Highly Unlikely - A Traveler's Journey
« Reply #22 on: October 18, 2012, 12:13:02 PM »
I'm so glad to get to watch one of your stories unfold from the start!
x, EAOdinsdottir.


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Offline Dextra2

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Re: Mission Highly Unlikely - A Traveler's Journey
« Reply #23 on: October 18, 2012, 12:17:23 PM »
Showers are unsafe? :o Well THAT was unexspected...
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Offline Schipperke

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Re: Mission Highly Unlikely - A Traveler's Journey
« Reply #25 on: October 18, 2012, 12:45:58 PM »
Showers are unsafe? :o Well THAT was unexspected...

The exact wording was "showers are unsafe for you."  The reason for that particular statement will soon become clear, I hope.
 
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Louise56

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Re: Mission Highly Unlikely: 1. A Traveler's Journey
« Reply #26 on: October 18, 2012, 01:45:19 PM »
Awesome update! I wonder who the other good sim is. I just can't wait for more. ;D

Offline RainBeau

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Re: Mission Highly Unlikely: 1. A Traveler's Journey
« Reply #27 on: October 18, 2012, 06:05:56 PM »
Aha! I think we are soon to see another famous Schipperke house! No one builds slums like Schip!

I am loving this story, and I particularly enjoyed the explanation of the lack of screenshots at the end.  ;)
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By samoht04

Offline Audren

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Re: Mission Highly Unlikely: 1. A Traveler's Journey
« Reply #28 on: October 18, 2012, 06:20:37 PM »
What a clever explaination for the lack of screenshots.  ;D

The developments you're giving us are getting more and more interesting! I can't wait to read more!

Offline Schipperke

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Re: Mission Highly Unlikely: 2. The First Day
« Reply #29 on: October 19, 2012, 08:18:21 AM »
The First Day

A nameless Sim arrives in post-apocalyptic Sunset Valley.  Recent trauma in his life, upheaval, and anxiety over what lies ahead have left him feeling very stressed.  His options for relaxation being limited, he sets up his portable keyboard and tries to remember the simple tunes from his long-ago piano lessons.



[To those of you who play in towns other than Sunset Valley, you may recognize characters from other towns as this story progresses.  Evil Sims from all over have converged on this sad little town.]



Soon the Queen of Evil herself stops by to see what's going on.



The young man looks up to see Vita and two of her spies watching him intently.  Suddenly, playing the piano isn't quite as relaxing as he had hoped.



He packs up his keyboard and scuttles back to the relative safety of the transients' camp.  There he finally finds someone willing to interact in a friendly way.  [Readers will kindly observe that the next shot suddenly seems much lighter.  That's because getting away from the Evil Sims has miraculously caused the ambient light to increase.  Well, that's my story, and I'm stickin' to it.]



He and the peashooter play catch for a while, then he grills something to eat and goes to bed.



Next morning he finds another friendly face.



But then the cowplant bares its teeth at him, and the young man decides it's time for him to move on.



So far the only friendly faces he's found in this town are a peashooter and a cowplant, and he's not sure if the cowplant really likes him for himself or likes him for lunch.  He decides he might as well go take a look at the house provided for him.

The taxi takes him for a long drive, away from the centre of town, and turns down a street of dilapidated shacks.  He's almost home.



No one builds slums like Schip!

Too true.  Slums are pretty much my specialty.  But in this case, I did have help.  The shacks in the screenshot above were created by Joria, Ratchie and Lilygirl, who graciously gave permission for them to be used in this story.  Thank you very much, ladies!
 
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