A Traveler's Journey
A young man waits to board the airplane that will take him far from his homeland. He has never been on an airplane before but the nervousness of flying for the first time pales in comparison to his apprehension about what lies ahead at the end of the flight. All he knows is that he is going to a town full of Evil Sims, and that he as a Good Sim will be in peril if the Evil ones decide he's a threat. If only he had been able to think of some alternative, some way to escape from the strange old man and his plans.
But here he is, waiting in line with his boarding pass. He has already suffered the indignity of being forced to take a shower so as not to offend the other passengers. His luggage has been inspected thoroughly and he was sure he saw the security officer sneer at the young man's paltry possessions.
The flight is called. He takes his seat, the airplane doors are sealed, and it's too late to change his mind. The in-flight movie is a light family comedy, an unpleasant reminder of his failed marriage and his lost daughter. He turns instead to the envelope given him by Mr Payne with his instructions. He reads:
"Your mission is to wrest Sunset Valley away from the Evil forces controlling it and make the town safe for Good Sims to live in once again.
When you arrive in town, go to the transients' camp where the art gallery used to be. You can spend your first night there and it will help to reinforce your persona of a penniless transient. Next day you can go to the house we've purchased for you. It's called Raven House, and is in a row of shabby run-down shacks near the junkyard. The powerful Sims in town don't have any reason to go to the slums, so you should be safe there. It's unlikely anyone will ask about the house but if they do, just tell them you're squatting.
The first thing for you to do is to get to know Holly Alto and befriend her. As I told you, Holly is one of two Good Sims left in town. She will help you if she can, but with Vita and Nick as her parents, Holly may not be free to do very much. You also need to find out who the other Good Sim is and befriend that person. There are a few households that are neither Good nor Evil, who were allowed to stay in town for various reasons. They are accustomed to keeping a low profile, to not become a target for the Evil ones, but you should be able to befriend them if you try. Don't risk your safety by telling them who you are - Holly is the only one entrusted with that information - but do try to get them on your side.
You will need to establish your persona as a harmless street performer. You should spend a few hours each day playing for tips. It is important for people to see you around town behaving in a natural way. The wealthier Evil ones, the most powerful, will soon ignore you as you don't appear to be any threat to them. But be careful of the street gangs. You will recognize them by their gang colours, tattoos, and distinctive clothing. If you can manage to befriend them, they'll leave you alone; otherwise, they'll see you as a target.
Whatever you do, stay away from the showers. This won't be the hardship for you that it would be for a less Slobby Sim, and it's one of the reasons you were chosen for this mission. You won't have to avoid showers forever, and I'll explain more later, but for now, please take this very seriously: showers are not safe for you.
You'll receive the instructions for the next part of your mission in the mail. Be very careful of telephone calls, as we suspect they may be monitored.
Good luck.
Mr Payne"
Apologies for the lack of pictures in this update, but we are prevented from taking screenshots while the airplane is in flight. Have you ever seen a screenshot of Sims on an airplane? No. It's some sort of security precaution. Screenshots will resume after the flight arrives at its destination.