Author Topic: List of writing genres trait influence  (Read 16031 times)

Leto85

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List of writing genres trait influence
« on: October 03, 2012, 04:14:21 PM »
I'm gathering a list here with the traits that influence certain genres a sim can write. I haven't found a list before on the forum so I decided to started a new one.
Feel free to help yourself by helping me completing this list. :)

This are the basic traits a sim should have before starting writing a book:
Book worm   = faster writing
Artistic          = improves quality of writing
Perfectionist = improves quality of writing, increases royalties


That are the basics, other traits can be chosen to start writing a specific genre earlier.

Autobiograpy      = Charismatic, Unlucky, Daredevil, Insane, Kleptomaniac
Children's book   = Artistic, Childish, Family Oriented
Drama               = Commitment Issues
Fiction               =
Historical           = Perfectionist
Horror               = Supernatural Fan
Humor               = Good Sense of Humor, inappropiate, Mean-Spirited
Mystery             = Genius
Non Fiction        =
Poetry               = Brooding
Romance           = Hopeless Romantic
Satire               = Grumpy, Hot-Headed, Over-emotional
Science Fiction  = Genius, Computer Whiz
Trashy              = Flirty
Vaudeville         = Bookworm

Offline Gameactive

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Re: List of writing genres trait influence
« Reply #1 on: October 18, 2012, 08:49:24 PM »
I believe that the Inappropriate trait unlocks the Trashy genre earlier.
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Offline jestina

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Re: List of writing genres trait influence
« Reply #2 on: November 11, 2012, 05:12:26 AM »
I think artistic only increases the speed at which you learn the writing skill...and music skills, but doesn't do anything with quality.

I would highly recommend neurotic for writing sims, because you can just do a quick freak out to negate stress and then continue writing.

For drama I think the trait is commitment issues and genius for mystery.

Offline RainBeau

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Re: List of writing genres trait influence
« Reply #3 on: December 30, 2012, 09:36:07 PM »
I vaguely remember reading something that said No Sense of Humour helps Non Fiction. Not sure though. And Inappropriate does unlock Trashy earlier.
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By samoht04

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Re: List of writing genres trait influence
« Reply #4 on: December 30, 2012, 09:51:27 PM »
Reading from the strategy guide book:

Trashy Novel: Flirty
Drama: Commitment Issues
Sci-Fi: Computer Whiz, Genius
Humor: Good Sense of Humor, Inappropriate, Mean-Spirited
Satire: Grumpy, Hot-Headed, Over-emotional
Mystery: Genius
Romance: Hopeless Romantic
Historical: Perfectionist
Children's Book: Artistic, Childish, Family-Oriented
Vaudeville: Bookworm
Autobiography: Charismatic, Unlucky, Daredevil, Insane, Kleptomaniac

Offline Seabody

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Re: List of writing genres trait influence
« Reply #5 on: January 09, 2013, 01:02:00 AM »
Full and Complete Guide for Royalties (checked in the script):

Trashy: Flirty
Drama: Commitment Issues, Diva
Sci-Fi: Computer Whiz, Genius
Fantasy: Neurotic
Humor: Loser, Inappropriate, Mean Spirited
Satire: Grumpy, Hot Headed, Over Emotional, Rebellious
Mystery: Genius
Romance: Hopeless Romantic or "Raspberry Romance" (buff, I think it's from the Bubble Machine)
Historical: Perfectionist, No Sense of Humor
Childrens: Artistic, Childish, Family Oriented
Vaudeville: Bookworm
Autobiography: Ambitious, Charismatic or "Cheery Cherry" (buff, I think it's from the Bubble Machine), Unlucky, Daredevil or "Blizzard" (buff, I think it's from the Halfpipe), Insane, Kleptomaniac, Diva
Poetry: Brooding
Horror: Supernatural Fan

I included buffs because the game checks for them. For instance, the verbatim script for checking the Romance genre is:

Code: [Select]
case BookData.BookGenres.Romance:
if (createdSim.HasTrait(TraitNames.HopelessRomantic) || createdSim.BuffManager.HasElement(BuffNames.RaspberryRomance))
{
num++;
}
break;

Basically this code says "if the sim has Hopeless Romantic, or has the Raspberry Romance buff, increment "num" by one, then end this case". "num", in this case, refers to the trait bonus. The overall trait bonus is the trait bonus multiplied by 0.25 (by default). It's then fed into a more complicated equation to figure out the royalty for the book. To decode that, though, I'd need to brush up on my C (the language the game is written in).

Leto85

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Re: List of writing genres trait influence
« Reply #6 on: January 09, 2013, 07:08:49 AM »
Code: [Select]
case BookData.BookGenres.Romance:
if (createdSim.HasTrait(TraitNames.HopelessRomantic) || createdSim.BuffManager.HasElement(BuffNames.RaspberryRomance))
{
num++;
}
break;

Basically this code says "if the sim has Hopeless Romantic, or has the Raspberry Romance buff, increment "num" by one, then end this case". "num", in this case, refers to the trait bonus. The overall trait bonus is the trait bonus multiplied by 0.25 (by default). It's then fed into a more complicated equation to figure out the royalty for the book. To decode that, though, I'd need to brush up on my C (the language the game is written in).

So, what are you saying: that these two things do stack? That's an very interesting idea. Raspberry Romance buff... isn't that the one sims get from certain drinks at bars if you have Late Night installed?



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Offline RainBeau

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Re: List of writing genres trait influence
« Reply #7 on: January 09, 2013, 09:48:46 AM »
So Neurotic Sims can write better Fantasy novels? That is good to know. Ever since I discovered a Neurotic Sim can Freak Out to get rid of stress I want to use that trait for writers.
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By samoht04

Leto85

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Re: List of writing genres trait influence
« Reply #8 on: January 09, 2013, 10:05:51 AM »
So Neurotic Sims can write better Fantasy novels? That is good to know. Ever since I discovered a Neurotic Sim can Freak Out to get rid of stress I want to use that trait for writers.

And now you have a double reason to use that trait.
I actually haven't used it myself, when writing in The Sims 3. But I've heard so much of the benefits. I just wanted to only use traits that are suitable for that particular genre I was working on at the moment.

Offline Seabody

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Re: List of writing genres trait influence
« Reply #9 on: January 09, 2013, 05:40:36 PM »
So, what are you saying: that these two things do stack?

I'm not sure, but I doubt it. My understanding of this if statement is that it's saying "if this happens, or that happens..." - if both things happen, it's a nice thing, but doesn't do anything extra. Please correct me if I'm wrong.


Offline Niana

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Re: List of writing genres trait influence
« Reply #10 on: January 22, 2013, 07:43:35 PM »
I'm not sure, but I doubt it. My understanding of this if statement is that it's saying "if this happens, or that happens..." - if both things happen, it's a nice thing, but doesn't do anything extra. Please correct me if I'm wrong.

I agree, I don't think they stack. Also, one is a trait (ie permanent) and one is a buff with only a few hours. So if I wanted to specialize in romance novels, I'm better off with the trait than constantly mixing drinks hoping to get the temp buff.

thesweetestpea

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Re: List of writing genres trait influence
« Reply #11 on: January 23, 2013, 02:29:38 AM »
I'm not sure, but I doubt it. My understanding of this if statement is that it's saying "if this happens, or that happens..." - if both things happen, it's a nice thing, but doesn't do anything extra. Please correct me if I'm wrong.

It's an IF-OR statement, so either one gives the increment. It would need to have an If-Elseif structure for the increment to stack, so no, it doesn't stack.

Offline ilovethesims

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Re: List of writing genres trait influence
« Reply #12 on: January 31, 2013, 12:05:04 AM »
I always thought unlocking the writing genres are always dependent on the level of the Writing Skill. At beginner levels I always get the Children's Book, Fiction, Nonfiction, Science Fiction and Trashy genres. At midlevels I get the Historical, Humor, Poetry, Drama. Mystery and Romance genres my Sim is able to write at advanced writing levels.

I'm going to try Leto's suggestion and see what happens!

Offline DarkSerge

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Re: List of writing genres trait influence
« Reply #13 on: February 05, 2013, 09:16:49 PM »
Do two or more traits stack to give your writer more Royalties bonus? like if your sim has Loser, Inappropriate, Mean Spirited for humor, it would give you better Royalties then say a sim that just has the loser trait only for humor?

Offline Seabody

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Re: List of writing genres trait influence
« Reply #14 on: February 05, 2013, 09:43:54 PM »
No, I don't believe so. As explained above, the code is If-Or. It would need to be a bunch of separate if's to stack. Basically it says "if Sim has Trait A, or Trait B, do this". I suppose it would be possible to coerce the game into stacking the bonuses with a Pure Scripting Mod, but I don't know of any that do this.