Author Topic: Occult Genetics (Post Patch 1.39)  (Read 9057 times)

Offline Ricalynn

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Occult Genetics (Post Patch 1.39)
« on: October 01, 2012, 10:03:57 PM »
The question came up on the Life States Dynasty thread about Imaginary Friends and what to do when their overlay genetics are put into the mix for the generations and choosing an heir.  The whole discussion made me realize that things had probably changed now that you could create some of these races in CAS.  So I took a family I already played which was a fairy and a witch, I had their fairy son become best friends with his IF.  Some quick cheating to do some age transitions and making someone level logic really quickly netted me the proper potion.  Three generations later of having single or twin births made me realize I was doing it all wrong.  For the record, I will be using the acronym IF for Imaginary Friend from now on.

So I took one of my remaining IF kids, aged her up and froze her life.  She then met 7 different men from Moonlight Falls to begin the process.  These are the results that I got with each of the pairings.  Imaginary friend genetics are no longer 100%.  Not all children are going to come out as IFs anymore from such a pairing.  It looks like IF will never overwrite another occult so you will never have IF/Vamp hybrids.  In fact, without a mod, I'm not sure you can get hybrids of anything that doesn't involve a ghost.

These tests were done completely without mods. **  I did use cheats for needs static and to give each father the fertility treatment when he moved in. 


IF + Ghost  = Ghost or Human or IF or Ghost IF

Victim: Peanut Bahl
Kids: (Back)Cashew [Human] (Front) Chestnut [Ghost], Hazelnut [Ghost], Pecan [Ghost], Pistachio [Ghost IF], Macadamia [Ghost], Brazil [Human]
There are 7 because she had one with him before the experiment and he happened to show up right before picture time.

IF + Fairy = IF or Fairy

Victim: Pip Goodfellow
Kids: Birch [Fairy], Cerise [IF], Azalea [IF], Hyacinth [Fairy], Rowan [Fairy], Willow [IF]

IF + Human = IF or Human

Victim: Nicholas Wickerman
Kids: WA [IF], AMB [Human], LN [Human], Gen [Human], Pets [Human], ST [IF]
I had no idea what to call them so yeah I named them after Sims expansions

IF + Witch = IF or Witch

Victim: Davin MacDuff (child born to the MacDuffs when the game starts)
Kids: Harry [IF], Hermione [Witch], Glinda [IF], Gandalf [Witch], Merlin [Witch], Rachel [Witch]
All named after my favorite literary witches: Dresden Files, Potter Series, Wizard of Oz, LOTR, Camelot, Rachel Morgan

IF + Werewolf = IF or Were

Victim: Argus Brown
Kids: Lassie [Were], Lady [IF], Huckleberry [IF], Pluto [Were], Astro [IF], Ein [IF]
Some of my favorite fictional/animated dogs

IF + Genie = IF or Genie

Victim: Antoine Dean (Pulled straight out of a lamp)
Kids: Jeanie [IF], Jeannee [IF], Geni [Genie], Gene [Genie], Geno [Genie], Eugene [IF]

IF + Vampire = IF or Vampire

Victim: Tristan Van Gould
Kids: Claudia [IF], Pam [IF], Selene [IF], Ivy [Vamp], Eric [Vamp], Lilith [IF]
Inspiration stolen from recently read/seen books and movies


This is just where I stopped with my IF Female.  I'm already thinking of grabbing a human one and having her meet 6 different occult males to see if vampire genes are still 100% strong and how the others fare.

What have been your experiences so far?  Was it without mods?**


**The reason I bring up mods is because I have nothing against them but since they're not allowed in the dynasties, there was no reason to test with them.   Mods allow you to actually bend the rules of the games to create hybrids and in some cases give you humans because you had already reached your occult limit.   I actually respect the makers of mods for continually doing their best to make this game enjoyable for many. 
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TheTripWasInfraGreen

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Re: Occult Genetics (Post Patch 1.39)
« Reply #1 on: October 01, 2012, 10:23:09 PM »
Fascinating.

I never even knew that IF genes were originally overlays. It relies on hidden traits to be passed down, much like other lifestates, while ghosts work like an overlay. Perhaps the game wanted to make lifestate inheritance a little more consistent?

Though my only in-game experience with breeding IFs is breeding them to humans. I could be getting this all wrong.



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Offline Ricalynn

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Re: Occult Genetics (Post Patch 1.39)
« Reply #2 on: October 01, 2012, 10:26:36 PM »
Fascinating.

I never even knew that IF genes were originally overlays. It relies on hidden traits to be passed down, much like other lifestates, while ghosts work like an overlay. Perhaps the game wanted to make lifestate inheritance a little more consistent?

Though my only in-game experience with breeding IFs is breeding them to humans. I could be getting this all wrong.

I saw somewhere on the forum someone had an IF that was also a ghost and a vampire.  However, in my experience with humans & IFs, every child that came from the pairing had the hidden IF abilities to turn into a toy and to strut.   None of them were ever just normal.  Now I can honestly say that the pairing can create normal Sims that don't have any of the IF abilities at all. 

Which is why I'm interested in the humans + occults thing now.  I've never had a normal Sim born to a couple that included a vampire.  So now I have to know what the possibilities are.    It's very addicting.
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TheTripWasInfraGreen

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Re: Occult Genetics (Post Patch 1.39)
« Reply #3 on: October 01, 2012, 10:47:25 PM »
I once had a human and vampire couple, and they had twins. One of them wasn't a vampire, and this was while I was on patch 1.29. Though I had plenty of mods installed then.

Though I used to have the same experience with humans and IFs having children that you did. Now I want to just play the game and see for myself how this works on the new patch.

Offline ratchie

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Re: Occult Genetics (Post Patch 1.39)
« Reply #4 on: October 02, 2012, 05:55:28 AM »
Before patch 1.39 my vampire and werewolf couple had twin humans.This was with a mod.
With no mods my human and vampire parents have had two humans and a vampire which makes perfect sense. I haven't tried to mix any other supernatural lifestates together though.

Quite some time ago I did some genetic testing and I got a vampire ghost IF and a ghost IF.

Rachel
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Offline Shirin

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Re: Occult Genetics (Post Patch 1.39)
« Reply #5 on: October 02, 2012, 02:29:53 PM »
I don't know if this makes a difference. I'm still currently patched to 1.38 (haven't played Sims at ALL in the last week), and even after installing SN, it appears that the hidden IF trait only lasted to the grandchild. I was making elixirs and tossing them around in my Immortal Dynasty. Jared (IF spouse) sired Prudence, who inherited the hidden trait. Prudence then passed that on to Mercy. I never checked to see if Mercy's son Justice had it.

However, Justice was able to be elixired into a witch. Prudence and Mercy could not use any elixirs (I wanted to make Prudence a fairy post-completion). I assume that their hidden IF trait conflicted with the elixir life-state change.

Offline Lisa46

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Re: Occult Genetics (Post Patch 1.39)
« Reply #6 on: September 19, 2014, 11:53:11 PM »
Wow, this is great information! Thanks Rica!



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