The concept for this project came about when my old computer wouldn't handle a dynasty or legacy past a generation or two. Moving to a new town with each generation helped avoid that problem.
The goal is to start with one couple in one starting town and follow their family through all of the Electronic Arts/Origin towns that are owned. The new genetics that are brought into the family can be very interesting.
Random Town Jump Rules
1. Randomize all of the available EA towns. You can randomize the towns by going to
http://random.org and using their number randomizer. You would assign each number a town and click the randomize button. There are other randomizing utilities on the internet that you can use as well. You can also use an Excel spreadsheet. I use an App on my iPad (or iPhone) called Random Master which works beautifully. Any new towns created by EA can be added.
EDIT: You may also use the Forum's town, Union Cove.
2. Normal lifespan.
3. No cheats except as noted unless there are building cheats needed such as Move Objects On or such.
MODS: You may use Mods if you wish to help keep your game error free. You may also use a Story Progression mod to ensure there will be a prospective spouse for your heir. If you don't like mods, you don't have to use them.
4. A "start out" money cheat of no more than $5,000 is allowed ONLY to have a house roomy enough for a child. No other money cheats are allowed. Use the "kaching" money cheat by hitting CTRL+SHIFT+c and typing in "kaching" (without quotes) for each 1,000 Simoleons that you need.
5. The family will strive to become rich.
6. There is no limit on when a child has to be born, but only a naturally born child of the heir can continue the legacy.
7. You may have as many children as you wish but only the heir can continue the journey.
8. You may choose any child to be the heir, but it must be a child who is conceived after the game is started.
9. No aging up until actual birthday.
10. Roll a random Lifetime Wish for each heir. The heir must achieve his/her Lifetime Wish. Spouse/others do not, though it would be nice to let them to achieve it. Each heir must choose a unique Lifetime Wish so if a duplicate is rolled, continue rolling until there's one that hasn't been used. I roll for the Lifetime Wish when the child is born using the same method as Rule No. 1 above.
Modification: Instead of rolling for LTW at heir's birth, you may roll for traits at each birthday and choose the LTW from one of the four that appear when your sim ages to Young Adult.
11. The heir will find a spouse before moving to a new town.
12. Each family (parents, heir and heir's spouse) will move to a new town as soon as the heir becomes a young adult.
CLARIFICATION: To move the family, go to Edit Town and save the family to your bin. When you start your new town, choose your family to move into the house.
13. The family will remain in the moved-into house for the entire generation.
VARIATION: You may either move into a pre-built EA house, OR you may build a house specifically for your family. You may not use a money cheat to be able to afford a house.
14. Heir siblings do not have to move to the new town but they can if you wish. It's up to you.
15. You may move the family with their house if you wish in order to keep items you may have acquired (such as a 5-Star Chef's refrigerator). Then, they can move into a different (affordable) house.
16. The game ends when the final heir in the final town reaches Young Adult age. This heir does not have to achieve his/her Lifetime Wish.
That's it. It is interesting to see how each town genetics turn out for each generation.