I was looking through projects as it was suggested for someone and they sounded right for me, the legacies and dynasties are to strict for me. This sounds interesting, probably will start it up after IP is released and I somewhat know my way around.
Anyhow, what I was wondering is, with the problem of story progression, unless it is fixed, I am concerned how easy it will be to find a mate for my sim. Which had me thinking is, if we could move in a sim from another town to use. Example is George Dean from RV, I love this man (for mates for my sims), he produces beautiful babies, is a great husband and father. But, when I move my sim family to RV, he will be too old for the child they have to be a future mate (unless you can use the fountain of youth elixir). So, could he be moved to say AS to be a mate? I know from another time that an offspring from him, even though moved there from another game, he could not marry, so that removes him from the possible prospects.
I moved his great-great-granddaughter to RV to be a mate and the programming noted her as his relative and she couldn't go for more than a friendship.
Another question, how does the epic lifespan work? I am going from what I have read that the sims live a very, very, very, very long time. Wouldn't their offspring also live a very loooooonnggg time also? Same with aging off, doesn't that keep them from dying?
Can we assign a number and then roll dice, would that be random enough? With seven towns it should be enough to give a random choice.
As for story, if I can get my computer to let me bring up the photos, I will at least give some info, but I don't how good of a story I could write. I may want, wish to write, but reality is I would make a lousy author.