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PS Gatherer will increase the number of gem dust you get as a byproduct, without that trait it is average 1-2 gem dust per gem cut, while with it it is 2-3 gem dusts. Not shore how you got 5 from one cut.
Had to check to see if it works, old formula for soupleace gem with transfiguration works with gem dust too. So use the byproduct of cutting 5 different gems and add just one more cut - I used emerald cut emerald and gem dust from 5 more gems and got soulpeace gem. This machine plus gatherer are my favorite parts of this SN.PS Gatherer will increase the number of gem dust you get as a byproduct, without that trait it is average 1-2 gem dust per gem cut, while with it it is 2-3 gem dusts. Not shore how you got 5 from one cut. It grows into a full spire cut tiberium but you can store it in chest and probably in cabinet as other gem dusts.
Leaving aside tiberium - the gem-u-cut machine makes gem collecting highly profitable in general. The machine costs less than a single heart-shaped cut done through the mailbox, and all cuts are free. All that stuff on the gem collecting page about break-even points and the most profitable cut for each gem is out the window. Just use the highest cut you've unlocked for any gem.
I'm working on a game with three writers and one utility sim, trying to compare writing strategies. The real takeaway I'm getting from it is: why am I bothering with writing when my utility sim is raking in this kind of cash?
I'm wondering why they bothered having careers in the game, when there are so many ways now to make gobs of money without even having a job. They could have at least made it so sims had to put some effort into getting gems...like having to mine them out instead of just finding them lying around. Gem collecting is getting more ludicrous with each ep...through martial arts with Ambitions, Pets, Supernatural, etc.