Just wondering, what do you guys think are the best Skills, Professions, LTRs, LTWs etc. etc. for earlier generations? The most useful, easiest, ones to avoid and so on. Would gardening be a good choice for Founder? I'm planning for my founder's profession to be Chef, as I can't think anything more useful.
For a founder, it's best that they have a skill that is useful yet possible to compete given the fact that they are starting out with nothing. I went with cooking for my founder. She needed it to make ambrosia anyways (which, granted, was about three times thanks to the food replicators), and everyone in the family would need to eat. I also wanted to get the fancy fridge from the culinary career as soon as possible. Therefore, my founder could spend the rest of her days cooking perfect meals and imparting sweet 75+ moodlets to anyone who eats them. Gardening is doable for a founder; I did it once, but it is monstrously time-consuming. Being a self-employed gardener is also a difficult profession due to the sheer amount of money you have to make for it, but I would actually recommend that over being a cook on top of it. Supermaxing gardening requires a lot of attention, and doing an unrelated career on top of it makes either the supermax or the career suffer. So either make them garden and nothing else, or put them into business (requires no skills, super-easy to max).
My founder did gardening and fishing on the side, though. Cooking is a very easy supermax. She could pay attention to other things and still get her supermax done before elderhood. Even with housemates, it's hard to have your founder do just one thing. Having a set of goals that allows for other tasks to be done too is great for the beginning of a dynasty.
(I also realize that people have had multi-tasking gardening-supermaxing founders in dynasties. I just personally find it difficult.)
If I was to do the dynasty all over again, I would make my founder a painter or a sculptor instead. As Livvie said, you're going to need a painter throughout the dynasty, and many people do elect to do sculptures as well. But my real reason is actually for the museum value! And I love having mortals do museum pieces for the death bonuses, but having an immortal train in an artistic supermax from the start gives them more time to perfect their skill, considering that the biggest calculator for the value of paintings and sculptures is how many of them your artist has done. I had my third generation supermax sculpting, and by the time my last mortal sculptor died, her sculptures were worth 4,000 or more (and over 6,000 if they were masterpieces), which is good, but if I had my founder supermax sculpting, she would probably have more valuable sculptures by the time I needed to rely on an immortal sculptor due to the larger amount of time she would have had to add to her sculpture count.
Careers, I think I made my love for the Culinary career and its fabulous fridge apparent! I can list off some exceptionally easy careers. There are some really easy self-employed professions. Alchemy and Nectar count any elixirs/nectar sold, not just those made by the sim. So you can stockpile nectar throughout the dynasty, let it appreciate, and have a later generation max the profession by selling the stockpiled nectar. Or just take some very valuable gems and metals to the Transfiguration Display and create a bottle of nectar worth 50,000 simoleons or more (more on that
on the guide). Alchemy can be maxed by flipping the Elixir Shop a few times. Sculpting self-employment has a really cheaty shortcut; if you turn sculptures to gold with the Midas Touch Elixir, it counts towards money made sculpting. The Art Appraiser career can be maxed quickly because you can force opportunities through the Criminal Warehouse, and ops for that career give an instant career performance boost. The Ghost Hunter profession can be maxed quickly by reading logic books (quickest way to level up in logic) and maybe doing a few jobs.
While I would recommend taking a career that is related to your immortal's supermax whenever possible, I'm also the person who had a sculptor who was a magician and an inventor who was a ghost hunter.
LTWs are best when they're related to either your immortal's career or supermax skill. Such as Professional Author for a writer, Chess Legend for a logic supermax, Become an Astronaut for an immortal in the military, and so on. Money-related supermaxes are really easy, though. My founder wanted to Live in the Lap of Luxury. Marry a rich guy, have her dog find tiberium, LTW done before two weeks pass. And money LTWs get easier later in the dynasty. Can't think of a better LTW for generation six than Swimming for Cash? Collect money from your properties and that should fulfill it.
LTRs, well, I think Livvie covered that really well.
Anywho, sorry, that was long winded. I have a minor question to those who have completed a ID, how many weeks were you in?
I ask because, I'm at 30 some-odd weeks in Dragon Valley (almost finished with my LSD) and I'm not having a bit of trouble. I tend to run into trouble with most of my other towns, so I just want a general idea of how many weeks out I'll have to go (though I know it does vary, I just want an estimate as right now I have no number to go on) when/if I attempt my dynasty. It will also give me an idea of other towns to try to see if they'll survive the multiple weeks it takes.
I haven't completed my immortal dynasty (still on generation seven), but I'm on week 63, which is longer than most immortal dynasties run. The amount of time that it takes depends entirely on how far apart you space the births of your heirs. Most of my immortals were adults or close to it when the next generation was born, and generation five was 82 when his
wife was born. Other players like to get started on the next generation almost as soon as their heirs become young adults. The latter method will give you a run-time of at least 41 weeks, though not more than 50. It's when you let your heirs settle down first before making nooboos that you get run-times beyond 50 or 60 (or 70) weeks.
Anyways, my dynasty is still running reasonably with such a long run-time, even on my less-than-stellar laptop. It's probably because I chose the town that runs the best for me. Definitely keep past experiences with towns in mind.