Dear friends,
You may be familiar with a Sims Asylum Challenge from a few years back. That Challenge always seemed to me to be a bit mean-spirited, as it involved putting Insane Sims in very inhumane conditions - too few beds and bathrooms, etc - and I always wondered, why not have a real treatment centre, where the goal was to provide treatment for Insane Sims. Even in real life, sadly, treatment for mental illness is often underfunded and woefully inadequate to the need. So, armed with an Insane failed game show contestant, the inexhaustible funds of the Vandersim estate, and those quintessential do-gooders Mr Payne and Incubus, we're going to try to make a difference to mentally ill Sims.
I would welcome your participation in this project. You are invited to refer your Insane Sim to the Treatment Centre. Here are the current referral guidelines, which may be updated from time to time.
Referral Guidelines - Updated Sept. 22
1. To qualify for the Treatment Centre, your Sim must be Insane. There are no other required traits. I have all EPs installed, up to and including Supernatural, so content from any of them is fine. I have all Stuff Packs except Katy Perry, so if you include any clothing or hair from that SP, it will be changed in my game. Store items are ok - I have a lot of store content - as long as you don't mind if the clothing or hair gets changed if I don't have it. Also, of course, please make sure you don't include any custom content other than store items.
2. When you make a referral, please state what treatment goals you would like your Sim to work on. Examples of treatment goals: acquiring enough happiness points to purchase certain rewards, learning skills, making friends, etc. We will not work on Lifetime Wishes or any goals requiring travel. It is anticipated that most Sims will remain in the Treatment Centre for one to three weeks, so please keep in mind what goals would be realistic in that length of time.
3. Items Sims may bring with them in their inventories, if desired: guitar, books, Multi Tab. Contraband: Sims may not bring Sim Life Goggles or similar items with them, as we want them to be working on their treatment goals not floating around in their own little world. Any such items will be confiscated.
4. Sims will be required to do chores: gardening, cleaning, cooking, pet care, welcoming new residents, repairs, etc. You may request a particular work assignment for your Sim, with the understanding that they may or may not get their first choice, depending on the needs of the Centre.
5. Optional, but recommended: You may or may not choose to submit journal entries, letters home, etc, for your Sim. If you choose to do this, it will help me to create interest in your character in the story and excerpts may be used as well. You might also want your Sim to get care packages from home (any items in my game) or letters. Gifts from home could also include items such as a voucher for a spa treatment, theatre tickets, or a gift card to use at the book shop (thanks to SadieHamming for these ideas). To send your Sim a care package, PM me with the details of what you would like your Sim to receive. Use your imagination!
6. When you are ready to make a referral, please forward to the Treatment Centre the following information: Sim's name, picture, personal details (traits and anything else you wish to add in the way of case history), treatment goals, and contact information (a link for uploading).
Edited Sept.22 to add:
7. The standard treatment program will be two weeks in length. Shorter or longer programs may be offered from time to time.
8. Teenagers being referred to treatment must receive care packages every week.
Edited Oct. 8 to note that traits and content from all EPs can now be used.