Author Topic: Story Progression  (Read 40731 times)

Offline Ogriv83

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Re: Story Progression
« Reply #15 on: October 25, 2012, 04:20:33 AM »
I love Twallan's SP and get some lag; but, it's livable. Keep the number of posts down by disabling some of the stories (like cat hunting, etc.).

Could someone please explain how disable some of these stories. Thanks

Offline NonaMena

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Re: Story Progression
« Reply #16 on: October 25, 2012, 04:29:11 AM »
Could someone please explain how disable some of these stories. Thanks

Here you go: StoryProgression FAQ General



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Offline MoMoll

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Re: Story Progression
« Reply #17 on: October 25, 2012, 12:35:03 PM »
Using Story Progression and WooHooer mods, my game is much more exciting. My sim married Matt Hamming. Ten days later he was publicly disgraced for WooHooing in public (my sim was at home taking care of his child). She immediately (no push from me), jumped in her car and confronted him and the other one. She broke up with Matt (also not pushed by me), threw a flacon of "angry bees" at him (I forced that), turned his paramour into a toad. Then she went home, bought out his job site (and the paramour worked there also) and fired both of them. Don't make a witch mad. A woman scorned, if she's a very talented witch, beware! The mods add flavor to the game. Matt later partnered with someone else and cheated on them too. He is now considered an unlikely match by the whole community. No women interacts with his flirting.

Offline sawadaWiz

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Re: Story Progression
« Reply #18 on: September 02, 2013, 10:16:22 PM »
Another way to reduce the lag of NRaas Story Progression is to set the cycle of each story manager differently (I set most of them above 1500 sim minutes for each cycle, but other managers will vary about ~500 each). With this, I encountered less lag. If you play a new game, the SP will work a lot at the beginning, which will cause a very serious lag. After playing two hours, save and quit, and play it again. It should have less lag.

Offline Branr

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Re: Story Progression
« Reply #19 on: September 02, 2013, 11:20:31 PM »
Using Story Progression and WooHooer mods, my game is much more exciting. My sim married Matt Hamming. Ten days later he was publicly disgraced for WooHooing in public (my sim was at home taking care of his child). She immediately (no push from me), jumped in her car and confronted him and the other one. She broke up with Matt (also not pushed by me), threw a flacon of "angry bees" at him (I forced that), turned his paramour into a toad. Then she went home, bought out his job site (and the paramour worked there also) and fired both of them. Don't make a witch mad. A woman scorned, if she's a very talented witch, beware! The mods add flavor to the game. Matt later partnered with someone else and cheated on them too. He is now considered an unlikely match by the whole community. No women interacts with his flirting.

Best. Mod story. Ever.

Offline smaurine82

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Re: Story Progression
« Reply #20 on: September 23, 2013, 11:48:40 AM »
I cannot play the game without Twallan's Story Progression.  It's just too boring without!

One reason you may be getting lag is due to all the other crap that the game accumulates:  cars, lost sims, strollers, etc.

In my opinion, Twallan's Overwatch and ErrorTrap are also required.  They keep your town running smoothly.

I completely agree with you about the game being boring without SP mods. I also use overwatch, but I have a question about error trap. I was using that, but all it did was make a million pop-ups of errors, to many to even close. Does anyone have the same issue? How does error trap help with lag?

Offline smaurine82

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Re: Story Progression
« Reply #21 on: September 23, 2013, 11:50:50 AM »

Along with Overwatch and Errortrap, I also recommend Saver - it reminds you to save every 30 minutes (or however long you set it). My game seems to run better if I save more frequently.

I love Story Progression - I marry off my extra kids, set them up in a house, and then they actually have children on their own without me doing anything! And there are lots of other students at school, etc. Really fabulous.

Saving really makes your game run faster? I have never heard of this or experienced this. Does anyone else find this to be true??



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Offline smaurine82

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Re: Story Progression
« Reply #22 on: September 23, 2013, 11:53:13 AM »
Saver is quite literally a life saver (no pun intended) for my Simming time. The Sims 3, along with SimCity 4, occasonally crash and shut down with no apparent cause. Saver helps a lot, but there isn’t one for SimCity 4.  :'(

Back on topic, I use Twallan’s story progression mod, with the added features of MasterController and its SP modual. It causes lag on occasion, but it’s bearable for the most part and only occurs on Ultra Speed. The one major annoyance is having to retune the stories option every time I start a new file.

You mentioned having to retune the stories option, but I think that is not true. Have you "exported" your settings? If you export your settings with story progression and/or master controller, you are able to "import" your settings later, which is a TON quicker and less crazy-making. Please correct me if I am missing something.

Offline vaizardjin10

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Re: Story Progression
« Reply #23 on: September 26, 2013, 09:22:17 PM »
Guys can you give an ideal story progression settings? I'm using its latest version with 1.57 sims 3 update. When I tried playing with its default setting there are tons of new borns that came from adultery and liason relationship. I also notice there is no occult and celebrities in town. Sometimes I experience game freeze for about ten seconds and its back to normal any ideas what causing this? Thank you in advance.

Offline Pam

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Re: Story Progression
« Reply #24 on: September 27, 2013, 12:00:06 AM »

Saving really makes your game run faster? I have never heard of this or experienced this. Does anyone else find this to be true??

No, but restarting the game every couple of hours helps.
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Offline Gameactive

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Re: Story Progression
« Reply #25 on: October 27, 2013, 02:54:19 PM »

You mentioned having to retune the stories option, but I think that is not true. Have you "exported" your settings? If you export your settings with story progression and/or master controller, you are able to "import" your settings later, which is a TON quicker and less crazy-making. Please correct me if I am missing something.

There’s not a whole lot that I bother changing, and since they’re spread across several different NRaas mods I have installed, it practically defeats the purpose. Mainly, I want to 1) Disable the stories brought by StoryProgression, 2) Prevent memories from being generated with MasterController, since it conflicts with the vanilla option they patched in, 3) Re-adjust the default options in Saver (15 min.) and Overwatch (8 a.m.), and 4) Remove the visual nuisances I have with PortraitPanel. (Why did I install the fourth one, come to think?)

Occasionally I’ll change other things, but otherwise they’re left at default. Does anyone else change only such a small number of settings?
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Offline Trip

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Re: Story Progression
« Reply #26 on: October 28, 2013, 08:43:03 PM »
I can answer #2. If you click on City Hall and go to Master Controller, it's under Settings and "Allow Memory Creation." Flag it as false and that will disable memories.
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Offline rarespawn

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Re: Story Progression
« Reply #27 on: November 04, 2013, 01:04:25 PM »
Pam is right about restarting the game frequently.  This also helps if you get Error #12 messages about memory.

If I am not running NRAAS overwatch, my game inevitably starts to lag around the 2nd or 3rd generation.  I highly recommend running Overwatch, Error Trap, and Story Progression together. 

Overwatch is what really helps prevent lag in my game.

I'm sure Twallan could answer it for sure, but I would imagine that running story progression all by itself would have the potential to increase lag as it is adding more people/actions to the town over time.

But seriously, try running overwatch and the story progression mod together.  Also be sure to try it in a new town with a new family, to see if the lag is only existing in that particular game, or in all games.