Author Topic: The Sims 3 Seasons: Announcement Thread  (Read 224757 times)

Offline Silverbella

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #450 on: October 26, 2012, 04:09:59 AM »
Good luck with that Leto!  ;D I do fear some things, but some are kind of personal. Now I'm trying to think of what I fear the most...

Is it clowns? :o

Offline Katie123urgreat

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #451 on: October 26, 2012, 07:51:30 PM »
Is it clowns? :o
*Shivers at the though of them*


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Offline Shirin

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #452 on: October 26, 2012, 11:47:41 PM »
*Shivers at the though of them*

You do that, and it makes me want to send you some Tragic Clown elixirs through simport mail.

Offline Katie123urgreat

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #453 on: October 27, 2012, 01:04:52 AM »
You do that, and it makes me want to send you some Tragic Clown elixirs through simport mail.
Hehe, don't have Supernatural.  8)


"Of course it is happening inside your head, Harry, but why on earth should that mean that it is not real?" -Albus Dumbledore, Harry Potter and the Deathly Hallows

DS Ben Jones: I appreciated your trust over the Masons thing.
DCI Tom Barnaby: Trust, Jones, is something hard to win, easy to lose, and never to be taken lightly.
Jones: William Shakespeare, sir?
Barnaby: No! Thomas Barnaby.
-Midsomer Murders

Louise56

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #454 on: October 27, 2012, 01:31:50 AM »
Simsvip have a lot of new info, also a picture of the new loading screen!
http://simsvip.com/

Offline Pam

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #455 on: October 27, 2012, 02:23:32 AM »
Thanks for bring it back on topic, Louise.  You guys remember this is a thread for Seasons.  :)
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Offline Forest_Bear

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #456 on: October 27, 2012, 03:55:14 AM »
Simsvip have a lot of new info, also a picture of the new loading screen!
http://simsvip.com/

wow cool! The new load screen looks awesome
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Offline Simboy134

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #457 on: October 27, 2012, 09:41:31 AM »


New loading Screen, What do you think ?
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Leto85

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #458 on: October 27, 2012, 09:54:41 AM »
I think it's a bit distracting from the logo on the foreground. Also, it doesn't seem very sims style to me. But perhaps this expansion is going with another style as well, which I am curious about.

Offline Simboy134

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #459 on: October 27, 2012, 10:15:47 AM »
I think it's a bit distracting from the logo on the foreground. Also, it doesn't seem very sims style to me. But perhaps this expansion is going with another style as well, which I am curious about.

It look's very  cartoonish and I agree it is very distracting from the main logo. Also I expected it to be classy and sophisticated.
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TheTripWasInfraGreen

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #460 on: October 27, 2012, 10:25:00 AM »
I don't know how much of those over-saturated colors I can take. D:

Now I wish I could keep Supernatural's loading screen...forever. I love that one.

Louise56

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #461 on: October 27, 2012, 10:32:25 AM »
I think it is cute, the new seasons icon look a lot like it. ;)

Offline Simboy134

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #462 on: October 27, 2012, 10:42:39 AM »
I don't know how much of those over-saturated colors I can take. D:

Now I wish I could keep Supernatural's loading screen...forever. I love that one.

Me too, Supernatural loading screen is awesome  :D
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Offline Ricalynn

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #463 on: October 27, 2012, 10:42:49 AM »
SimGuruGraham addresses the "No New World complaints" that seems to be plaguing the Simming Community.  [link]

Quote

What you're missing here is that creating a world designed from the ground up to work with weather is much simpler than making weather work in every single world that we've already shipped.

When we design worlds for expansion packs that introduce new features, those features tend to play best in that world because it was designed with those features in mind. Someone said... oh, well pets worked in every single world, of course weather would as well. And sure, at the very base level that statement is true. But at the same time, we had a small team working on pet routing ever since the base game shipped, especially taking into account the horses. Appaloosa Plains was specifically designed to have larger open areas for the horses to run around in for natural game play with the horses. Can horses route around in other worlds? Sure... but it's slower for them to get around and they have to make more adjustments in their routes to account for tighter spaces.

Now when you look at it from that perspective, you can apply that same line of thinking to weather, only amplify the impact it has exponentially. The weather effects have a tangible impact on the world and it's something that every player will constantly see while playing the game. Weather spawns objects, FX, enables shaders, changes lighting, changes audio ambiance, changes roof and object geometry, and actually modifies terrain geometry (the most significant challenge by far), and more throughout the entire world. Now, if we built a world from the ground up knowing exactly how the weather system would work, and created the world in such a way that any known issues with how weather interacts with our worlds would simply be avoided by not building the world that way... well, that's simple. But doing that and then enabling weather in every single other world would introduce a mountain of problems that would become readily apparent.

Beyond all the technical challenges I just went over, we also have to account for the performance impact that weather has on a player who is playing Seasons on our minimum recommended specs. Again - if we were creating one world that was specifically being crafted to enjoy weather in; we can build that world knowing exactly what impact it will have on performance when weather is enabled. By supporting every single world that we've already created, we have to ensure that when weather is turned on in-game that you can still play the game with reasonable performance in every world that we've crafted to date. That requires extensive planning to account for every situation we can think of, and then significant rework to adapt to issues that were impossible to anticipate due to the unique ways that various things were built in each of the worlds and how the process for building worlds evolved and was streamlined over time.

So like I've explained previously, we had a choice to make. As a producer, part of my discipline's job description is to take the budget and man hours we have for each project and spend them in the way that creates the best game we possibly can. For Seasons, we could have spent that time crafting a custom world that would look beautiful with weather in it, or we could spend that time applying weather to every single world and addressing the issues that appear by turning on weather in worlds that were never originally designed to accommodate it. It would have been impossible to build our previous worlds knowing how weather would impact them, because until all those details were hammered out over the past year of development we had no way of knowing how weather would be implemented. When you get your hands on the expansion in a few short weeks, you'll see that the experience we crafted in Seasons has nothing to do with things you may have seen in Ambitions, comments made about weather in Late Night, etc. We built the weather systems from the ground up in Seasons and it's unlike anything you've seen in a Sims game before. I'm super proud of what the team accomplished and it is a big step forward for The Sims.

On a final note, I make every attempt to be straight forward and honest with the Sims community so that we can have an intelligent discourse between fans and devs. It's my belief that approach makes for a better product where we can respond to fan requests or alternatively, help you understand why something wasn't implemented a certain way. I greatly appreciate the feedback that we get; having such an active community is a great boon to what we do every day.
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Offline Ricalynn

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Re: The Sims 3 Seasons: Coming November 13th
« Reply #464 on: October 27, 2012, 10:46:04 AM »
New Blog up about Spooky Day!  [link]



Hi everyone, here's the latest blog. It's Assistant Producer Mike Zamora talking all about The Sims 3 Seasons...Enjoy!

Hi Simmers!
Up until now entire seasons such as spring and summer were featured in previous dev blogs and demos. But today I’m thrilled to finally talk in detail about one of the holidays that we’ve added to the game. Before I get started I wanted to clear up some common confusion regarding seasons and holidays that I’ve seen on Twitter and message boards. By default the game has four seasons, each transitioning seamlessly into one another. Within each season there is a single day that the game designates as a special holiday. These are days where Sims all over town are drawn together to congregate and participate in the day’s spirit and activities just as in real life.
I’m really excited to tell you all about the fall exclusive holiday in The Sims 3 Seasons that we call Spooky Day. What’s not to like about a day where you’re encouraged to dress up in a costume and ask for free candy?


Spooky Day has arrived!

While playing in the fall season it will be tough not to notice the visual transformation of your once familiar town. The weather will begin to cool down and rain and fog will often blanket the skies. Red, orange, and yellow becomes a more dominant color in town as deciduous trees begin their transformation for the colder climate. This dark and eerie feel really sets the stage for Spooky Day.

You can expect holidays to occur close to the end of each season. This gives you time to prepare your Sims and decorate your house for the upcoming celebration. Once Spooky Day arrives, more Sims will gather at the town festival. You will notice that Sims in general will be more mischievous; choosing to scare one another over a simple greeting or “hello”.

 

Go for it, carve that pumpkin!

Pumpkins have been added to The Sims 3 Seasons and it’s the most versatile harvestable to appear in The Sims 3 yet. Pumpkins  can be used to make the delicious new pumpkin pie recipe, used as an ingredient in other meals, or even be used as a fancy home decoration. As mentioned in the fall dev blog, pumpkins can be planted in your garden, picked from the festival’s pumpkin patch or picked up from the town’s store.  But what really sets pumpkins apart from other harvestables is that your Sims will be able to carve them into Jack-O-Lanterns. Whether you fail or succeed in carving out the desired pattern you can choose to light it and put it on display for everyone to see. You’ve always been told to never play with your food but for pumpkins it’s perfectly fine. Unfortunately once you’ve carved up a pumpkin it is no longer valid as food. However, the seeds pulled out of your pumpkin can be planted and used to grow more pumpkins.  Now that you’ve decorated your house let’s move over to get your Sims dressed and ready for Spooky Day’s festivities.

 

Costumes

Ah yes, we’ve added new costumes to The Sims 3 Seasons for Sims to dress up in during Spooky Day or any time of year. Costumes are available in the “everyday” category in Create A Sim so if wearing a hot dog suit year-round is what you’re looking to do, you can do it!

Costume Parties

We’ve added four new parties to this pack but there’s one that’s closely tied to the fall season and Spooky Day which are costume parties. With so many fun, new activities to do in fall there’s a chance that you may forget to throw your own party. Don’t worry because there’s usually something going on in town. If you’re lucky you might be invited to a neighbor’s costume party. Accept the invite and go but it’s never too late to arrange your own Spooky Day themed get-together.

 

Costume parties are like house parties except that your guests will arrive in randomly chosen costumes. There are a good number of costumes available so every party always looks unique and is quick to offer some instant laughs. I threw a party once and saw a chef dancing with a hot dog.

 

Trick or Treating

The ability to go Trick or Treating is unlocked one day prior to the official start of Spooky Day. For children and teens there will also be an available interaction to quickly switch into a preset costume. You may also go into Create A Sim if you would rather choose your Sim’s costume. Now that you’re dressed for success let’s get to work. To begin, click on a residential lot anywhere in your town. You will have the option to go by yourself or in a group by choosing Sims on your lot. Your Sim or group will now go from house to house gathering treats until they’re too exhausted to continue or until curfew strikes.  Here’s a little tip of advice, have an adult join your group if you want to bypass curfew restrictions.

 

If you’re lucky enough to visit a house where people are home, you or your group will be greeted at the door and handed a treat. Most of the time your treat will come in the form of candy but there’s always a chance of getting an item such as the ultra-rare and seasonal specific Cracklin Nackerbell gnome.

For not-so-nice Sims, visiting an unoccupied house can spark up their inner rage. Lawn decorations, garbage cans, and Jack-O-Lanterns beware when these Sims leave empty handed.

 

Now that you’ve conquered Spooky Day it’s time to go home to reflect and enjoy the fruits of your labor. After a long night of Trick or Treating you’ll likely have a fair amount of tasty candy to enjoy. Candy is quite irresistible but make sure to practice self-control as eating more than your fair share is likely to end badly. That amount of sugar will have you running around the house for sure.

“Hey quit eating all the candy!”

 

That wraps up Spooky Day and the fun, new activities your Sims will be able to do. Hope you enjoyed reading this blog and keep a look out for more updates on The Sims 3 Seasons to follow shortly!

-Mike Zamora, Assistant Producer, The Sims 3 Seasons
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