So, I'm sure everyone is as tired as I am of sims heckling all the time! I really don't think friendly sims should be heckling each other. I didn't see anything in a google search, so I figured I'd have a go at modding it myself. So, I've modified the ITUN resource for heckling (Heckle_Sim) to include the following (in green)
<?xml version="1.0"?>
<base>
<Interaction name="Sims3.Gameplay.Actors.Sim+Heckle+Definition" />
<Object name="Sims3.Gameplay.Actors.Sim" />
<CodeVersion name="EP6" considerCodeVersion="True" />
<Current_Tuning>
<Disallow DisallowAutonomous="False" DisallowUserDirected="False" DisallowPlayerSim="False" />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue="T,Y,A,E" />
<MotiveThreshold MotiveThresholdType="None" MotiveThresholdValue="0" MotiveBelowCheck="False" />
<MoodThreshold MoodThresholdType="None" MoodThresholdValue="0" />
<SkillThreshold SkillThresholdType="None" SkillThresholdValue="0" />
<RequiredTrait type="MeanSpirited" />
<RequiredTrait type="Evil" />
<RequiredTrait type="Inappropriate" />
<RequiredTrait Type="Grumpy" />
<Occult OccultRestrictionType="Ignore" OccultTypes="0x0" OccultTypesHumanAllowed="True" />
<CareerThreshold CareerThresholdType="Undefined" CareerThresholdValue="0" IncludePastCareers="False" />
<Lot AllowNonGreetedSimsIfObjectOutside="True" AllowNonGreetedSimsIfObjectOutsideUserDirected="True" AllowGreetedSims="True" AllowOnCommunityLots="True" AllowOnAllLots="True" />
<World RestrictionType="None" Types="" Names="" />
<Room AllowInTombRoomAutonomous="False" AllowEvenIfNotAllowedInRoomAutonomous="True" />
<Misc DisallowedIfPregnant="False" DisallowedFromInventory="False" />
</BaseAvailability>
<PosturePrecondition name="Sitting" value="0.5">
<Check name="CanGroupChat" />
</PosturePrecondition>
<PosturePrecondition name="Standing" value="1">
</PosturePrecondition>
<Check type="All" value="0" />
<Tradeoff name="Heckle">
<Localization autoGenerate="False" />
<Time value="1" addRoute="True" />
<Exit funExit="False" stressExit="False" interruptible="False" />
<RouteLeadIn allowed="False" />
<AskJoinInteraction joinable="False" />
<AllowAutonomousReinforcement allowPraise="False" allowScold="False" />
<ScoringFunction alwaysChooseBest="False" name="" specificCommodity="None" />
<ActionTopic name="" ActionTopicUnavailableAfterActionFinishes="False" />
<Output>
<Change type="Fun" advertised="10" locked="False" actual="10" updateType="ImmediateDelta" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
</Output>
</Tradeoff>
<Notes Notes="" DesignerNotes="EP6 - First Pass Tuning - Loel" LastChange="9/9/2011 3:59:51 PM" />
</Current_Tuning>
</base>
If I save that in it's own little package, does that look correct?