Author Topic: A treatise on Interior design  (Read 64516 times)

Offline Branr

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A treatise on Interior design
« on: June 06, 2010, 09:27:28 AM »
For the last year, I have been wondering exactly how you place objects in a room with the Environmental modifier so that you can get the "Decorated", "Nicely Decorated" and "Beautifully Decorated" moodlets.  I spent yesterday evening trying different combinations of objects in rooms, and have come up with the following conclusions:

1. Your Sim's perception of objects has a range of 30 feet

For this, I did the following test: I placed a wall in an empty lot, and placed "Puck's Soliloquy" on it.  I then placed a line of chairs leading away from it in perpendicular and diagonal lines.  I then had a Sim sit in each chair, going further away, until the decorated moodlet disappeared.  This happened when the sim got 11 squares in a straight line, and 8 squares in a diagonal line, away from the object.  Therefore the object must be within 10 and 7 squares to add to the moodlet.

Recommendation: don't make your rooms larger than 7x7 to have the same decorated moodlet exist within the entire room.

2. The Environmental modifier is not linearly cumulative.

I started by testing what is needed to get the basic "Decorated" moodlet by placing various paintings on the wall of an empty room, and seeing which moodlet popped up, and found the following:

a: A single object with a minimum Env:5 rating, but less than 10, will make the room "Decorated".

Easy enough to test, a 5 gives the moodlet, a 4 doesn't.

b: Three objects, two rated 4 and one rated 1 are needed for "Decorated".

I figured that, if the cumulative env for a room was additive, then a 4 and a 1 would be the same as a 5, but a 4 and a 1 gave no moodlet.  Neither did two 4's, but when I added a 1 to the room, the moodlet appeared.  Three 3's, or a 4, a 3, and a 2 will also give the moodlet.


Recommendation: To get the "Decorated" moodlet, one of the following combinations minimum must be placed in a room:

  • a 5
  • two 4's and a 1
  • three 3's
  • a 4 and three 2's
  • two 3's and two 2's
  • a 3 and four 2's
  • a 3, three 2's and three 1's
  • seven 2's
  • a 2 and fifteen 1's

c: A single object with Env: 10 will give a "Nicely Decorated" moodlet.

Tested as above, a 10 gave it, a 9 didn't.

d: A 9 and a 5 will give you the same moodlet.

The 9 and 4 combo was only "Decorated".

e: You need two 10's and a 9 to get "Beautifully Decorated".

Since there are so few objects with that high a rating, I decided to check some lower numbers.

f: You need TWELVE 5's and a 1 to get BD.

Yep, that little 1 made the difference between "Nicely" and "Beautifully".

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I hadn't messed with ND much, and there are many other combinations that will work for the higher moodlets.  Maybe there is a math expert out there that can come up with a formula that will tell us more combinations that will work.  I hope that this information is helpful.

Notes:

Awards (certificates, etc.) all have a rating of 6.
Floor and wall decoration (build mode type), doors, and windows make no difference to environment.  Only objects add to environment, and only those with ratings.
It would have been nice if EA just TOLD us how this works.

Offline Metropolis Man

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Re: A treatise on Interior design
« Reply #1 on: June 06, 2010, 10:18:16 AM »
Nice piece. I eat this kind of stuff up!  :D

You might see if Carl and Pam want this on the Guide. I definitely think it should be there. Lots of players will find it useful. Well done.



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Maritah

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Re: A treatise on Interior design
« Reply #2 on: June 06, 2010, 10:27:32 AM »
Thanks, Branr.  I always enjoy reading posts that detail game-testing.  I like learning facts about the game that have been proven or demonstrated.

As for why EA don't tell us this stuff, I think they leave some things vague deliberately.  Some players like to test everything about the games they play, and if EA told us everything, what would there be to test?

Offline AriaGirl77

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Re: A treatise on Interior design
« Reply #3 on: June 06, 2010, 01:17:06 PM »
Excellent info!

KySue

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Re: A treatise on Interior design
« Reply #4 on: June 06, 2010, 11:58:33 PM »
Thanks for all that testing.  I think if your decorative objects are placed well you can have bigger rooms than 7x7.  From your description, it sounds like you could make a 15x7 room and put the painting in the middle of a long wall and still have the same modifier throughout the room or put a sculpture in the middle of a 15x15 room. 

The 10 straight squares and 7 diagonal is consistent with the way the game measures distance.  Try building a 7x7 room and then put a diagonal wall through it - the length the game provides for the diagonal wall is 10. 

This could be used to find the cheapest way to decorate a room and still get the modifier...

Offline Branr

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Re: A treatise on Interior design
« Reply #5 on: June 07, 2010, 01:02:29 AM »
Thanks for all that testing.  I think if your decorative objects are placed well you can have bigger rooms than 7x7.  From your description, it sounds like you could make a 15x7 room and put the painting in the middle of a long wall and still have the same modifier throughout the room or put a sculpture in the middle of a 15x15 room. 

Yes, a 15x15 room would be fully covered by an object in the middle, but the whole room would only be affected BY objects in the middle.  Add anything away from the middle, and you start to get areas that are less decorated than others.

The 10 straight squares and 7 diagonal is consistent with the way the game measures distance.  Try building a 7x7 room and then put a diagonal wall through it - the length the game provides for the diagonal wall is 10. 

Yep, how I came up with the 7x7 dimension.

This could be used to find the cheapest way to decorate a room and still get the modifier...

That was the plan :D  I was HOPING to find a simple formula that you can use to come up with the desired moodlet, but, of course, from my numbers, they decided to use a complicated formula.  Logarithmic, trigonometric, no idea, but it sure isn't "2 5's = 1 10".

Offline Pam

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Re: A treatise on Interior design
« Reply #6 on: June 07, 2010, 01:09:49 AM »
You might see if Carl and Pam want this on the Guide.

Very nice, Branr.  I'll make sure Carl sees this.  It would be a great addition to the Guide.

(p.s. Bless all of you on this page for your excellent grammar and English!  :D)
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Offline Branr

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Re: A treatise on Interior design
« Reply #7 on: June 07, 2010, 02:12:26 AM »
Thank you!  I still have more research to do, for gaining the "Nicely Decorated" moodlet, and the elusive formula.  I also want to see if the perception range also affects other things, like stereos and televisions.

(i pwnzed this page!!1  i roxx0rz :D)

Offline ik

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Re: A treatise on Interior design
« Reply #8 on: June 07, 2010, 05:24:47 AM »
Branr, do you know if the rating for awards is alike for all awards, e.g. max skill awards, job awards, and the different awards some professions get during their career? Also do you happen to have an idea about the rating of butterflies, bugs, gems and metals? What about fruit or (mounted) fish? I have a tendency to pile up all the insects and gems i find early in the game to get a decorated moodlet quickly (although to my human eye the place looks more like a junk yard than a decorated area ;) ), but I have not paid attention yet to what impact certain type, rarity or quality has on the decoration moodlet.

Offline Branr

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Re: A treatise on Interior design
« Reply #9 on: June 07, 2010, 11:05:39 AM »
Branr, do you know if the rating for awards is alike for all awards, e.g. max skill awards, job awards, and the different awards some professions get during their career? Also do you happen to have an idea about the rating of butterflies, bugs, gems and metals? What about fruit or (mounted) fish? I have a tendency to pile up all the insects and gems i find early in the game to get a decorated moodlet quickly (although to my human eye the place looks more like a junk yard than a decorated area ;) ), but I have not paid attention yet to what impact certain type, rarity or quality has on the decoration moodlet.

I went through buydebug and found that every job award (at least, the AMB ones) in the category has a rating of 6.  The skill certificates aren't listed, but I assumed that EA would keep to the same rating for similar objects.  Further testing may prove me wrong.  Still a lot more work to go.

Since collectibles aren't buyable in buydebug, the only way I know to find the ratings of these objects is trial and error.

I have messed with object cloning programs out there a little, but have no idea if they list the rating anywhere in all the code they display.

Offline Schipperke

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Re: A treatise on Interior design
« Reply #10 on: June 08, 2010, 10:19:07 AM »
This is fascinating stuff.  My own recipe for getting the Beautifully Decorated moodlet is much simpler.  For a bedroom or small living room/kitchen, place 3 Dragon's Vases.  If the room is larger, keep adding Dragon's vases until you see the moodlet.  What's special about the Dragon's Vase?  It has an environment rating of 5 and costs your sim only $1.  Beautifully decorated, on under $5 - now, that's my style of decorating!  This tip could be called The Cheapskates Guide to Decorating on a Budget.
 
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Offline Joria

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Re: A treatise on Interior design
« Reply #11 on: June 15, 2010, 03:40:11 PM »
This is fascinating stuff.  My own recipe for getting the Beautifully Decorated moodlet is much simpler.  For a bedroom or small living room/kitchen, place 3 Dragon's Vases.  If the room is larger, keep adding Dragon's vases until you see the moodlet.  What's special about the Dragon's Vase?  It has an environment rating of 5 and costs your sim only $1.  Beautifully decorated, on under $5 - now, that's my style of decorating!  This tip could be called The Cheapskates Guide to Decorating on a Budget.

Lol!  Another cheapskate decorator.  I use one simoleon bushes the same way.  They take up four squares of space, place well on mountainsides, and if you leave floor tiles out can even be planted inside a room to get the moodlet.  When I had a Sim living outdoors she had the Beatifully Decorated moodlet just from these bushes all over her mountain wall, outdoor home. 
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maddyclyde9

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Re: A treatise on Interior design
« Reply #12 on: June 19, 2010, 04:22:51 PM »
Hmmmm....I'm fairly good at math, if I do say so myself, maybe I can come up with a formula. Great job with this!

Offline Joria

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Re: A treatise on Interior design
« Reply #13 on: June 19, 2010, 05:02:54 PM »
I truly suck at math.  Totally boggles my mind.  So I just decorate the way I like it and pretty much always get the good moodlets.  My Sims will often stop and just look around and appreciate their surroundings.  It's kind of funny because I always decorate after I put them to bed at night.  So it's like, "Whoa!  The decorator bunny came again!"  lol
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nstev79

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Re: A treatise on Interior design
« Reply #14 on: August 16, 2010, 04:31:40 PM »
Does anyone know to what extent sim-made paintings, sculptures, photographs and draftings affect the environment score of a room?  Does the value of the item have any bearing on the environment score (if there is one), or is it based on the sim's skill level, or just, in the case of paintings, whether it is a masterpiece, brilliant or simply normal?