Author Topic: Bringing Out Your Animal Instincts  (Read 44380 times)

Offline Ricalynn

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Re: Bringing Out Your Animal Instincts
« Reply #75 on: September 08, 2012, 10:53:52 AM »
So is the deadline to submit the score at 11:59 Sunday night?

Yes.  11:59 PM September 9th in your timezone. 
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Offline MarianT

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Re: Bringing Out Your Animal Instincts
« Reply #76 on: September 08, 2012, 02:33:26 PM »
I'm not going to finish this -- my game keeps crashing now that I've installed Supernatural. Congratulations to everyone who does finish! This was a toughie.
When the Zombies Come(Completed)--100 Nooboos Nabbed




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Offline MomOfMany

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Re: Bringing Out Your Animal Instincts
« Reply #77 on: September 08, 2012, 07:19:25 PM »
Oh my I started mine but didn't hardly get anywhere. I am really interested in this one but unfortunately I doubt I will finish! Sadly I thought I still had another week to work on it! I will try to finish though!

Offline drift9999

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Re: Bringing Out Your Animal Instincts
« Reply #78 on: September 09, 2012, 09:32:22 AM »
Okay, I'm done. This could have been better, but oh well.

Finish: Week 3, Day 7

Offline Metropolis Man

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Re: Bringing Out Your Animal Instincts
« Reply #79 on: September 09, 2012, 09:46:11 AM »
Great score, drift.

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Re: Bringing Out Your Animal Instincts
« Reply #80 on: September 09, 2012, 09:59:04 AM »
Whew! That was cutting it close. Week 2, Day 7.

Offline ratchie

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Re: Bringing Out Your Animal Instincts
« Reply #81 on: September 09, 2012, 10:07:34 AM »
Way to go Chuckles and Drift.I am now prepared to sit back and be amazed,as always,by your stratagies.

Rachel
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Offline alyssa.cole

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Re: Bringing Out Your Animal Instincts
« Reply #82 on: September 09, 2012, 12:20:37 PM »
I started, but like a few others couldn't enjoy the pet interactions enough to make it through.
great scores and major congrats to everyone that finished this one!

Offline LenaLJ

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Re: Bringing Out Your Animal Instincts
« Reply #83 on: September 09, 2012, 12:30:27 PM »
Writing from mobile phone as I wont have a pc for a week or more comming now.
Ended late on week 2 Day 6.
What a stressfull try.

Offline Metropolis Man

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Re: Bringing Out Your Animal Instincts
« Reply #84 on: September 09, 2012, 01:10:21 PM »
wow! Some great scores here on the final day.

Chuckles_82

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Re: Bringing Out Your Animal Instincts
« Reply #85 on: September 09, 2012, 05:48:06 PM »
I just looked at the score board, and realised that through sleepy eyes I typed mine wrong. I was the same as Lena - week 2 day 6. I hope it's not to late to fix?

Offline CynKuy

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Re: Bringing Out Your Animal Instincts
« Reply #86 on: September 09, 2012, 11:25:09 PM »
This was very tedious, I really thought it would be a lot more fun than work but I learned a lot from it.

Finally finished Week 9 Day 6.
Cynthia

Offline drift9999

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Re: Bringing Out Your Animal Instincts
« Reply #87 on: September 10, 2012, 05:45:28 AM »
Wow, you guys have me stumped this time. :D Even if my strategy went ideally I'd probably have around W3D4 or so. Congrats!

Offline Metropolis Man

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Re: Bringing Out Your Animal Instincts
« Reply #88 on: September 10, 2012, 06:22:01 AM »
Well, it does not happen very often, but we ended up with a tie for first place in this event. Congrats to both LenaLJ and Chuckles_82! And thanks to all who participated.

Everyone is now free to share and discuss strategy for this event. :)

Chuckles_82

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Re: Bringing Out Your Animal Instincts
« Reply #89 on: September 10, 2012, 06:54:27 AM »
Oh Goodie! My favourite part!

Well, this challenge was all about getting a head-start. Certain sims can be relied upon to help out on a regular basis. Appaloosa Plains is pretty much a must. My starting sim had the traits

friendly
charismatic
cat person
schmoozer
ambitious

You basically need to make your starting sim a cat lover in order to make friends with cats as easy as possible, and no pre-made sims fit the build. Maggie Gray is a cat person, but this is much easier with charismatic and friendly.

Next, you need a motive mobile, naturally. I moved in the Martingale family, and also the Singletons. Sophia bought us a motive mobile, and Booker bought us a collection helper and a nice expensive car to complete LTWs.

Cruz chose the Arc Builder LTW, and adopted the necessary pets and collected the bugs and fireflys - after clearing caches it did actually work on my challenge file!
He also took the Animal Expert LTR

Benjamin Schmidt was charismatic and friendly, and was already BFFs with his dog, and a couple of people, so he was a good selection for 'Fairy Tale Finder' LTW, as these gave him a headstart on the requirements. Being able to spam the same interactions with pets is a absolute must.

Hailey Shepherd was a dog person, and already friends with nearly all the pets in the neighbourhood. While moving in Hailey we also took Bennie Hennessey, and immediately aged her up to choose Zoologist.

Fulfilling wishes, and supplementing with some sculpting helped out for a quick 10K LTW change.

Once we had a unicorn, we moved in Honey Darnell, who was already lvl 10 riding skill. Combined with the unicorn's lvl 10 racing and jumping it was a very quick race to complete the Jockey LTW.

Maisy Miller was moved in and aged up to chose Animal Rescuer.

There was a LOT of pets and sims coming and going from the household, and the trick to making and keeping so many pet friends was to move them out with 'spares'.

The trick to getting so many LTHPs for the pets was to place them back up for adoption once they had completed all wishes, then adopt them again. They would immediately spin lots of 'sniff so and so' wishes, or 'nuzzle so and so' and even a few 'become BFFs with so and so'.

Maisy also completed the Horseworman career, by moving in Chuck and Shadow Hobble. Shadow sells for more than 11K a pop without any additional work, and the game doesn't care that it costs you more to buy her back - it only counts when you sell, so buying and selling shadow several times completes this career easily. There was no need to hurry, as in between shadow spun lots and lots of sniff wishes.

I never kept a pet bowl for longer than it was needed to complete eat/fill wishes, or a litter tray. Hay bales are great for spinning 'scatter hay' wishes. And for keeping animal moods high, it was important to keep them brushed, loved and happy. I left lots of apples and carrots lying around for the horses so they didn't have to wait to be fed them, and always had a salt lick handy too. They can double up on a standard salt lick and a celestial salt lick aswell.

Towards the end, I only had Honey and Maisy left, and moved in a random pudding-faced sim, who usually have no skills - perfect for killing of Honey (who is also charismatic and makes friends easily) and then spinning the 'oh my ghost' opportunity. Somewhere in there I changed my starting sim's traits and bought the graveyard and moved Breezy's gravestone and stole it. Then when I got 'oh my ghost', resurrected Breezy.

And I think that's most of the main things you needed to do to complete this one quickly.