08/10/2012
Well after a weekend visiting family, I've had little time to do much, but I wanted to start getting my rabbithole lots decorated. So here's Crestview Grammar (and stadium) pending a recolour in photoshop:
There's a LLAMA and a hitching post around the side. I haven't placed them on
every lot, but I've tried to space them evenly so that there is always one nearby. I noticed that not many (if any) of the EA schools have parking - now I know most kids catch the bus, but seriously, what school doesn't have, or at least need, tonnes of parking?? And, should your sim have a hankering to play hopscotch with someone, they can (mine seem to wish for that
all the time).
I also finished the cat jungle - though I don't think it's especially creative. I feel like it's the same-old, same-old. If something comes to me later, I'll jooj it up bit.
My attempt at a
fish pond - I didn't paint right to the edges, because I used the paint to help define the edges of my fish shape
Because I wanted to put a spawner in the pond, I had to do the research on the spawners again to see what had changed since last time. I started that before I left for the weekend, and finished that when I came back, too. I have placed all of the rocks, gems and metals. I looked each of them up in the game code, and I think I have accounted for enough of each - though later testing will tell for sure. I will have:
Metals:1 x iron
1 x silver
1x gold
1 x plutonium (the spawner spawns the following: silver 1/10; gold 1/10; palladium 7/10; plutonium 1/10; thus negating the need for an additional palladium spawner)
1 x carbon steel (this spawner also spawns gold, palladium, plutonium and tungsten carbide)
Gems:1 x epic
1 x high
1 x low3
1 x low 5
1 x med 1
1 x med 2
1 x smithsonite
1 x vampire's eye
I've had to use pretty much all the gem spawners to get a good coverage. There is some overlap, but not enough to eliminate enough spawners to make a difference. Additionally, some gems are used in alchemy, so it is handy to have a couple of extra chances to spawn those particular types.
Meteors:1 x Huge (has the chance to spawn small 10/101; medium 90/101; huge 1/101)
1 x Small - spawns only small
Since there is only a minute chance to spawn a huge meteor, and that spawner covers medium quite well, I should only need the 2 spawners to cover the minimum requirement for meteors. It will make collecting slow, but it keeps with my initial goal to use minimum spawners for faster loading.
Butterflies:2 x low 1 (fireflies from this spawner are used in alchemy)
1 x low 2
2 x med 1 (ditto)
2 x high 1 (ditto again)
1 x high 2
1 x kite
Bugs:1 x cockroaches
1 x rhino beetle spawner
1 x stag bettle spawner (also spawns japanse beetles)
1 x spotted bettles (also ladybugs)
1 x trilobite (also water beetles)
1 x rainbow beetle (also light beetles)
1 x termite
1 x spider
1 x will o the wisp
I've placed some of the insect spawners, but will place the rest once I'm done building. Some will go on other lots, the rest will go in-world.