Thanks guys! It's so exciting to be this close. Waiting is hard, but I'm making sure I make good use of that time. I have a small notebook - about half an A4 page size, and I filled two pages of fixes yesterday while play-testing. Today I went around implementing most of those fixes. There's one I'm still looking into - problems with the stage on my private venue, and some that I can't change until right before export. I got those ready though. I did the test-export very quickly, and I grabbed an outdated version of 3 recolour files, so I tracked down where my finished copies were, and have those ready to go.
I added addresses to all of the lots today, and Beautiful Vista to some lots. After looking around at what EA have, the highest I saw was 50, so the Dynasty lot will have a +50 BV bonus!
I am altering the pet pool for Cypress Lakes to only have one wild horse - I'm not sure if it's normal, but the wild horses seem to be having all sorts of routing issues, and that can cause lag. I don't want the horses gone altogether - someone might want one for some reason. There'll still be one Unicorn, too. Additionally, there'll only be one deer. Hopefully those changes should reduce the load on the game.
I am running error-trap and overwatch for initial testing. I joined NRAAS wiki this morning, and am just waiting for membership confirmation so that I can upload my logs for analysis - make sure that there's nothing sinister in there. That will at least show me if there is anything I can change before I do the proper clean-up when CAW is fixed.
One especially good thing - when I loaded the game for the first time, I did it with a factory reset, and only the free plant I used, and my patterns. It didn't tell me certain objects were replaced, which means (I think) I was successful in excluding store content.
After I have run through 5 or so generations (gee it's hard to
not use the birthday cake!), I'll start over without the mods, and see how I go. I'm not sure if overwatch fixes the rabbithole opportunity issue, but I've completed all of the logic opportunities without any issues (I looked them up in the code to make sure I got them all. I'll do the same for the other skill ones, too).
Anyhows, back to the play-testing!