Author Topic: Inventing  (Read 76061 times)

Offline LlamaMama

  • Watcher
  • ******
  • Posts: 1182
Re: Inventing
« Reply #150 on: July 13, 2010, 07:22:33 PM »
Which big invention is best to make, to achieve Master Inventor (100 big inventions)? So far, I've just been making floor strips, but if there's a better time/materials/profit ratio making something else, I'd prefer to do that.
I put tape on the mirrors in my house so I don't accidentally walk through into another dimension. -- Steven Wright

Frisbeetarianism is the belief that when you die,
your soul goes up on the roof and gets stuck. -- George Carlin

Offline wildredchild

  • Immortal
  • *****
  • Posts: 791
  • Meet Sadie :)
Re: Inventing
« Reply #151 on: July 13, 2010, 07:35:50 PM »
If I recall reading correctly in either the guide or on the forum, the strip is the best one to make for that challenge.



Registered members do not see ads on this Forum. Register here.

Offline Swede1992

  • Watcher
  • ******
  • Posts: 1413
Re: Inventing
« Reply #152 on: July 14, 2010, 09:53:53 AM »
Yeah it's most definitely is, but that skill challenge is really time-consuming to do.
Manbearpig simply wants to get you. I'm super cereal. - Al Gore :)
There is no absolute truth, but the Forum Rules still come pretty close. Pay them a visit.

Offline Branr

  • Occult
  • ****
  • Posts: 338
Re: Inventing
« Reply #153 on: July 14, 2010, 11:50:30 AM »
Yeah it's most definitely is, but that skill challenge is really time-consuming to do.

It's worth it, the masterful harvester adds fun and doesn't make you sick, and the miner isn't noisy, the strip doesn't make you sick and the time machine adds a new buff on top of time traveling.  Also, all widgets and toys are masterful, better than improved.

Of course the pop-up message you get when you complete it says you made FIFTY big inventions (which would make more sense).

Offline LlamaMama

  • Watcher
  • ******
  • Posts: 1182
Re: Inventing
« Reply #154 on: July 14, 2010, 02:19:57 PM »
My inventor is now juggling 2 simbot offspring, one time machine child, and a brand new wife. I wonder what she thinks of having 3 immaculately conceived step-kids.
I put tape on the mirrors in my house so I don't accidentally walk through into another dimension. -- Steven Wright

Frisbeetarianism is the belief that when you die,
your soul goes up on the roof and gets stuck. -- George Carlin

Leto85

  • Guest
Re: Inventing
« Reply #155 on: July 17, 2010, 05:28:32 PM »
It's worth it, the masterful harvester adds fun and doesn't make you sick, and the miner isn't noisy, the strip doesn't make you sick and the time machine adds a new buff on top of time traveling.  Also, all widgets and toys are masterful, better than improved.

Of course the pop-up message you get when you complete it says you made FIFTY big inventions (which would make more sense).

Thank you very much for this topic! I didn't know there was a way to get fun with the harvester.

Tigerlemur

  • Guest
Re: Inventing
« Reply #156 on: July 25, 2010, 05:06:59 PM »
I've been browsing these forums for some time, and I have finally developed the courage to ask a question!

After speed-reading this thread to find the answer myself and coming up empty, I'll pull up my britches and ask myself! (Again, I sort of skimmed so it's likely that I just glossed over it. :D)

Is it normal for there to be a "Try for a baby" and "Woohoo" options on the time machine (in both the past AND future. Who knew my Sims were so outgoing?)? I suppose I have never noticed it before because my inventor Sims have all been lonely and without love. I've read that some of you have come back with a randomly conceived child, though I wasn't sure if that was in reference to the options or just pure randomness. I'm running Ambitions and World Adventures if that means anything.



Registered members do not see ads on this Forum. Register here.

Offline RunAmokSims

  • Immortal
  • *****
  • Posts: 861
Re: Inventing
« Reply #157 on: July 25, 2010, 05:30:45 PM »
I've been browsing these forums for some time, and I have finally developed the courage to ask a question!

After speed-reading this thread to find the answer myself and coming up empty, I'll pull up my britches and ask myself! (Again, I sort of skimmed so it's likely that I just glossed over it. :D)

Is it normal for there to be a "Try for a baby" and "Woohoo" options on the time machine (in both the past AND future. Who knew my Sims were so outgoing?)? I suppose I have never noticed it before because my inventor Sims have all been lonely and without love. I've read that some of you have come back with a randomly conceived child, though I wasn't sure if that was in reference to the options or just pure randomness. I'm running Ambitions and World Adventures if that means anything.

I've experienced married Sims not getting the "Try for baby" or WooHoo option. I've also had romantic interest (only) couples get that option. I am fairly certain they both need to be on the home lot at the same time.  I've had Sims come back from a Try for Baby time trip and I've been able to send them right back again while sending off a single Sim needs to wait before they time travel again.

I've gotten "children" from the past and future from a couple's trip and even had a small child show up because a solitary Sim changed history somehow. 

I'm not sure how random it is.

Offline samoht04

  • Building Contest Coordinator
  • Global Moderator
  • Watcher
  • ******
  • Posts: 9202
Re: Inventing
« Reply #158 on: July 26, 2010, 05:34:52 AM »
I got a random child, I think they will grow up to be exactly like their parent so like A male version and a female version of the parent combined... That worked in my head but so does a lot of things that don't elsewhere!  :D

I'm not sure how random it is.

It's the Sims, so it going to be Very!  ;)
Please read the Forum Rules![/center]

Offline samoht04

  • Building Contest Coordinator
  • Global Moderator
  • Watcher
  • ******
  • Posts: 9202
Re: Inventing
« Reply #159 on: August 04, 2010, 08:25:59 AM »
I got some Inventing Pics  :)





Please read the Forum Rules![/center]

Offline LlamaMama

  • Watcher
  • ******
  • Posts: 1182
Re: Inventing
« Reply #160 on: August 04, 2010, 03:08:53 PM »
I've been missing out, I think, by not playing "up close". I had no idea my simbot had lipstick and eye color! I wonder how many people play the game so close, and how it affects the feel of the game.
I put tape on the mirrors in my house so I don't accidentally walk through into another dimension. -- Steven Wright

Frisbeetarianism is the belief that when you die,
your soul goes up on the roof and gets stuck. -- George Carlin

twrdrockfan

  • Guest
Burning discoveries
« Reply #161 on: August 04, 2010, 08:18:48 PM »
Poking aroung with traits and sim types, I made a couple discoveries:
- The Immune To Fire trait, does not stop an inventor sim from randomly catching fire and burning to death at the table. I thought I had the brilliant solution to prevent that frustrating little event, made a Firefighter, leveled up to the required level to pass on the related traits, and tested them through normal methods. The sim had the trait. Thinking I had beaten the system, I set my supposedly fireproof sim to inventing and walked away to get a sandwich. I came back to one less sim and a pile of ash in front of the inventing table. Dad was off at work, so was not there to extinguish Jr.

-In any normal situation, a mummy is a pile of ash waiting to happen when it comes to fires. A mummy with a penchant for playing with welding torches however, does not catch on fire OR get electrocuted. A typical sim, with or without the Lucky or Unlucky traits, can catch on fire up to several times an hour, separated only by the time it takes to jump in the shower and get back to inventing. I had a mummy sim sitting around and decided to give them a try. Ten levels of invention skill leveling later, not one single spark, even with Unlucky.

As a general rule, all of my inventors and sculptors are unlucky, to prevent the loss of hours of work to a random ignition when I am not paying attention.

Offline LlamaMama

  • Watcher
  • ******
  • Posts: 1182
Re: Inventing
« Reply #162 on: August 04, 2010, 09:45:29 PM »
I'm really surprised to read that, because my inventor has never had a fire, and he's got aging off. However, I intentionally put the workbench on an outdoor porch away from the house. I wonder if it's indoor benches that cause fires.
I put tape on the mirrors in my house so I don't accidentally walk through into another dimension. -- Steven Wright

Frisbeetarianism is the belief that when you die,
your soul goes up on the roof and gets stuck. -- George Carlin

Alsier

  • Guest
Re: Inventing
« Reply #163 on: August 04, 2010, 10:25:04 PM »
While playing in the Random Wishmaker's Quartet challenge, all 4 of my sims worked their inventing skill up to level 10.  They all used the same bench (which was outside).  Three of them never caught fire, one of them caught fire 3 times (maybe more).  He never died from it though, every time he was able to get to the shower and extinguish himself.  I'm not sure why he caught fire so many times when the others never did, although another odd thing about him is he almost always hated nectar (would get negative moodlet from drinking nectar, even when the other 3 got a positive moodlet from the same bottle).

Offline RunAmokSims

  • Immortal
  • *****
  • Posts: 861
Re: Inventing
« Reply #164 on: August 04, 2010, 10:31:50 PM »
I'm really surprised to read that, because my inventor has never had a fire, and he's got aging off. However, I intentionally put the workbench on an outdoor porch away from the house. I wonder if it's indoor benches that cause fires.

I always set my benches indoors or in a garage/work shed.  If they are in a garage or work shed I always put a shower and a toilet stall in the same space. The stall is for convenience and the shower is for putting out the butt fires.

 

anything