Author Topic: Ambitions: First Impressions  (Read 194255 times)

Offline MomOfMany

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Re: Ambitions: First Impressions
« Reply #60 on: June 02, 2010, 03:08:57 PM »
You don't need to befriend them, but I read it helps if they are in a good mood.  The jobs that pop up tell you what the sim wants, but it was more hit and miss for me offering makeovers to sims in the shop.  I watched what chat bubbles popped up over the sim's head just before I went to the makeover window as a clue (comb for hairstyle, clothes for clothing, etc.).

Thanks I will watch for that. I thought that might be it but I was working between stylist and firefighter at the same time, so I didn't pay too close attention. It's hard to have two non rabbit hole careers within the same family! I don't think I will do it again!

Offline Branr

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Re: Ambitions: First Impressions
« Reply #61 on: June 02, 2010, 03:12:45 PM »
You don't need to befriend them, but I read it helps if they are in a good mood.  The jobs that pop up tell you what the sim wants, but it was more hit and miss for me offering makeovers to sims in the shop.  I watched what chat bubbles popped up over the sim's head just before I went to the makeover window as a clue (comb for hairstyle, clothes for clothing, etc.).

Thanks I will watch for that I thought that might be it but I was working between stylist and firefighter at the same time so I didn't pay too close attention. It's hard to have two non rabbit hole careers within the same family! I don't think I will do it again!

Heh, I was doing the exact same thing!  I think I'll stick to one non-rabbithole job per household from now on, unless I add in Ghost Hunter, since they work at night.



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Leto85

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Re: Ambitions: First Impressions
« Reply #62 on: June 02, 2010, 03:19:49 PM »
I have tried the stylist, too, and no one ever likes the makeovers. It is very frustrating. I don't know how to get them to like them. Are we supposed to befriend them first or something? Anyone know about this yet?

You don't need to befriend them, but I read it helps if they are in a good mood.  The jobs that pop up tell you what the sim wants, but it was more hit and miss for me offering makeovers to sims in the shop.  I watched what chat bubbles popped up over the sim's head just before I went to the makeover window as a clue (comb for hairstyle, clothes for clothing, etc.).

That is actually pretty smart. Are you going to get promotions sooner now?

Offline samoht04

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Re: Ambitions: First Impressions
« Reply #63 on: June 02, 2010, 03:20:25 PM »
If you can give makeovers can you receive them from Townies or NPCs?  ???
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Offline Branr

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Re: Ambitions: First Impressions
« Reply #64 on: June 02, 2010, 03:25:41 PM »
If you can give makeovers can you receive them from Townies or NPCs?  ???

Yes! You can go to the salon and get tattoos and/or makeovers from the NPC stylist.  In my custom-populated town, Fiona (from Shrek) ended up being the town stylist :)

Offline Swede1992

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Re: Ambitions: First Impressions
« Reply #65 on: June 02, 2010, 03:28:35 PM »
Cool, wonder how far the NPCs can come in their careers...
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Offline John Allen

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Re: Ambitions: First Impressions
« Reply #66 on: June 02, 2010, 03:48:06 PM »
Hi everyone, been reading here for a while and got a lot of great tips when I first started playing Sims 3 just a few months ago.  First time playing any Sims game.  And the walk-throughs, forum posts were all really helpful in getting started.  Thanks all for the wealth of info here.  :)

Ambitions first impression:

The town seems darker, grimmer than previous towns.  The townies are sometimes grittier and sometimes wackier looking, with eccentric clothes or unkempt looks.  The bad things are some of the names, like Able Bodie, Molly Coddle, and some others.  Personally I think those clichés are a bit lame, but it’s about the game play.

I ran a few quick games, just to test inventing, ghost hunting, see the town, and get an idea of the new buildings, place, etc.  Also tested the laundry system.

Then I made a new Sim and picked up the Davinci LTW (I think this is an awesome concept, and just an awesome wish) and registered as self-employed inventor.

I didn’t focus on job progression so much as I did on leveling the inventing skill.  But the progression is based on how much you sell apparently so I need to check later to see where I stand.

Inventing raises the inventing skill and handiness at the same time. Nice to have an activity that hones 2 skills.  Collecting junk and blowing things up is fun, be warned – detonating something will give you the nice and sexy singed look, and the negative moodlet; but it’s still great fun.  This job definitely makes socializing tougher and has a rough start much like other self-employment previously.  Then again, meeting sims in the junk yard just screams high potential for romance.  :)   The sight of rubbish, dead cars, and maybe some rabid guard dogs would make any girl swoon for you.

Inventing things takes you through a chain of inventions based on skill level (not really random, the inventions have a linear progression).  The highest I got so far was building the miner, not sure what it does yet, since I logged off right after.  I also got 5750 lifetime points for making one (very nice bonus), and made the miner 2 levels of inventing after getting the wish.  The wish point payouts seem better, more about that later in the post.

The consignment shop was a pain, as the saleswoman was not there a lot, so I started making friends with her first chance I got and invited her over a few times.  She just had to ‘go now’ at random times, so I am guessing that the shop has odd hours and she has a ‘bad work ethic’.  She also dresses like a cross between a pop star/grunge rock queen on her way to a rave.

The born salesperson trait definitely helped items sell for more, tried it with the first Sim and skipped it on the second Sim, and forgot the exact numbers but the price differences were pretty good, even at low levels.  And the shop netted more cash than selling form inventory.

I did one painting that my Sim started on his own.  With all the traits I had – eccentric, artistic, and the sculptor trait- my Sim made the first small painting starting at painting 1 and it was valued at 63 Simoleons, which I am pretty sure was the best priced first painting I’ve had in the game so far.  Maybe value increases based on traits, or the expansion pack/

Sculpting has supporting traits you can pick, but I did not see any place for sculpting classes.  Maybe I missed it, but my sim only wished to learn the skill, not take a class.  But I couldn’t find classes anywhere.  I was focusing on inventing but when my sim chose to sculpt on his own, I let him.  This happened twice and 2 sculptures later and I had 2 chairs, lol, which I sold right then and there, “Hi, I’m a sculptor.”  ‘Oh wow! What kind of sculptures do you make???’  “Why, chairs of course.”  - Awkward silence). 
I am interested to see where this will go and haven’t explored the different media you can choose from yet.

Not sure about the laundry system, but the good thing is it takes less time than cleaning objects.  It’s click and forget.  You click wash clothes and leave it. Then one click to move clothes to dryer.  Even though it’s another chore, at least it’s what the others should have been- this one is quick, simple and doesn’t burn too much time.  Plus the moodlets are great.

I also had over emotional, and decorated bedroom, but no Vista and focusing on inventing I got more reward points than pre-expansion.  Maybe because there are more life time rewards, the points have been bumped up?



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Offline pallyndrome

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Re: Ambitions: First Impressions
« Reply #67 on: June 02, 2010, 06:40:33 PM »
pallyndrome, were they in your inventory (personal or family)?

no they were on the walls in the house. I think I might be able to get them back - go back to old house and put them in a new sim's inventory, then move sim to new house?

Offline Metropolis Man

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Re: Ambitions: First Impressions
« Reply #68 on: June 02, 2010, 06:58:11 PM »
Hey, John, welcome to the forums. Yeah, coincidentally the new da Vinci LTW is what's peaking my interest most right now and I'm going to design a brand new challenge for forum Tournament players based on that wish. I'll also be writing a Guide walkthrough on it. I've always loved the Painting skill and can't wait to dive into Inventing and Sculpting. There really seems to be a big cross-over between Painting and Sculpting, like the similarity in the Skill Challenges and the use of "Masterpiece." I'm diggin' it.

Offline Branr

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Re: Ambitions: First Impressions
« Reply #69 on: June 02, 2010, 07:28:32 PM »
I've deduced that sculpting and painting (and inventing) will tie in very nicely with the Architect profession, since they can use homemade items in designs for a bonus.

Valadhiel

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Re: Ambitions: First Impressions
« Reply #70 on: June 02, 2010, 07:34:03 PM »
pallyndrome, were they in your inventory (personal or family)?

no they were on the walls in the house. I think I might be able to get them back - go back to old house and put them in a new sim's inventory, then move sim to new house?

If you put them in your sim's inventory, they should be with the sim when you move them into the new neighborhood.

Offline Jonna

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Re: Ambitions: First Impressions
« Reply #71 on: June 03, 2010, 12:32:12 AM »
My first impression is that I am not impressed.  Sorry EA!  I know a lot of people really like the elements of gameplay that this EP has brought, but well...

I played the Investigator profession and it felt just like World Adventures, meaning that all my sim was doing was running around and talking to people, collecting "evidence" (like adventures where you collect insects or metal), and convincing sims to give up information... all things you do on an Adventure.  It gets boring because I don't have to think or even read the text... I just click a button and my sim does her thing.

I liked the Fire Fighter better, in that there are concrete things I can tell my sim to do, like upgrade the truck, alarm, and extinguisher (that's it on the equipment upgrading, right?).  Also, anyone can use the firehouse resources so I had my other sim work out, play on the computer (or "Hack" for her job a couple times), etc.  Having your sims in one location makes it easier to keep track of them.

Displeased about the lack of skill-building books in the library.  What kind of town does EA expect us to believe Twinbrook is, that they can't have skill books...?  I thought the town was supposed to be all new yuppie with the recent influx of artists, right?

Overall, I don't think that this EP is really going to change gameplay that much -- or at least, my gameplay.  I'm interested in the real estate aspect, but I have yet to try it out.  I think, at most, Ambitions has a few components to supplement the way I already play the game but I doubt I'll be playing in Twinbrook (to be honest, I normally stay with Sunset Valley) and I doubt I'll even touch the Stylist or Architect professions.  But I hope I'm wrong and that I end up loving this EP.

Offline Pam

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Re: Ambitions: First Impressions
« Reply #72 on: June 03, 2010, 12:52:59 AM »
I definitely agree about the lack of skill books at the library, Jonna! Really, what were they thinking? I'm wondering now if Sunset Valley and Riverview will have lost their skill books in the library, as well.

I've dabbled with the Architectural Designer and Stylist professions. I didn't do well with the first one because I couldn't quite get the hang of what the customers wanted for redecorating. Having a bit better luck with the Stylist, though. It helps greatly that my Prima Guide arrived today.  :)
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Offline pallyndrome

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Re: Ambitions: First Impressions
« Reply #73 on: June 03, 2010, 02:33:56 AM »
Yay! My idea worked. I used a new sim to transport the framed paintings in her inventory to my new house in Twinbrook. I'm glad, because some of them were my favourites.

Leto85

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Re: Ambitions: First Impressions
« Reply #74 on: June 03, 2010, 02:39:58 AM »
I definitely agree about the lack of skill books at the library, Jonna! Really, what were they thinking? I'm wondering now if Sunset Valley and Riverview will have lost their skill books in the library, as well.

Can't we sort of solve this problem by changing the library lot to a home, and let a sim with skill books in his or her inventory repack the bookshelves himself, going back to the neighbourhood and rechange it to a library? Or will the books disapear again?
I will try this out myself probably, but because I don't have my copy yet, I was hoping somebody else could answer this question.

 

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