Author Topic: Consignment Store Quartet — the Great 28!  (Read 33081 times)

Offline drift9999

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Re: Consignment Store Quartet — the Great 28!
« Reply #75 on: August 13, 2012, 10:22:28 AM »
I'm happy to have won this one, seeing as the Consignment Store is one of the frequent hangouts for my Sims! Heh, I thought my strategy was fairly optimal already, but I missed something (LenaLJ's and Nutella's 3rd highest sub-scores are 600k-ish but mine's only 500k-ish; or maybe I didn't figure something correctly about one of the skills I threw out). Anyway, I'll basically split my analysis of this challenge into three parts:
  • Selecting the Item Types.
  • Maximising Item Values.
  • Maximising Profit at the Consignment Store.
The items I sold were, in sequence: Week 9 - Photographs (485,297), Week 10 - Paintings (837,218), Week 11 - Fish (506,424), Week 12 - Sculptures (1,411,571).

My four starting Sims were:
  • Russell East - Savvy Sculptor, Ambitious, Artistic, Photographer's Eye, Loves the Outdoors
  • Samuel East - Savvy Sculptor, Ambitious, Artistic, Photographer's Eye, Loves the Outdoors
  • Christopher East - Ambitious, Photographer's Eye, Born Salesman, Angler, Kleptomaniac
  • Jonas East - Ambitious, Artistic, Perfectionist, Photographer's Eye, Adventurous
Everyone had Ambitious and Swimming in Cash as their LTW, as this facilitates very quick unlocking of rewards. Russell and Samuel are basically sculptors, Christopher is the angler and consignment store liaison officer, and Jonas is a painter. Everyone has Photographer's Eye and Chris has Kleptomaniac because of the photography strategy (as you'll see later). Jonas has Adventurous so that he can earn a visa in Egypt as quickly as possible (explained later as well). Loves the Outdoors on Russell and Samuel was actually cause I didn't think I'd need any other traits.

At the start of the game, I immediately killed Jonas (painting is easier to learn than sculpting) and had Christopher hold off starting fishing to ensure a quick Oh My Ghost! opportunity. I moved in Agnes for her car, then got a Motive Mobile. Once I had the opportunity, I moved Agnes out, resurrected Jonas, and promptly killed off Russell and Samuel and resurrected them.

(1) Selecting Item Types

I did some testing on the various item types in the game and made up a list, from highest to lowest valued per item:
  • Sculptures - 20,000 plus, the most natural choice.
  • Paintings - About 12 to 13,000.
  • Photographs - Get shots of the Pyramid, Abu Simbel and "A Serious Ghost Problem", about 7,500.
  • Fish - About 7-8,000. I think during week 11 when I sold them the best I had was about 8,600.
  • Nectar - About 6 to 7,000 per bottle. Getting Pomegranates is troublesome, though. Good thing Display Table is banned - or this suddenly becomes 250k + per bottle!
  • Inventions - Mastered Time Machines are only just over 2,000.
  • Books - Masterpieces are barely 1,000 from what I saw.
  • Vegetables - Perfect Life Fruit is worth just 100.
I'm not sure if I fully optimised this though, especially for nectar-making or photography.

(2) Maximising Item Values

Photography
There are three critical shots we are aiming for, which are A Pyramid (value 9,452), Abu Simbel (value 7,903) and A Serious Ghost Problem (value 7,114). These values were calculated for a level 10 photographer who has the Photographer's Eye trait, Architectural Eye (the Skill Challenge), Photog taking Classic Vignette Panoramas with the Hikon camera for the first time for each subject.

Each of the four starting Sims can shoot each of these three photos once each, for 12. To fill out the remaining 16 photos, you need to find a way to, as quickly as possible, move in a Sim, raise his skills to 10, ensure he has completed the relevant challenges and has the Photographer's Eye trait. Then he can shoot ONE A Serious Ghost Problem shot for 7,114. Christopher went on a grave-robbing extravaganza for this.

Then you kill him (Tree of Prosperity + pool works wonders). Repeat 16 times. Note that your family size must not become higher than 4 at any point. By around the middle of week 7, I didn't need Jonas', Russell's or Samuel's services so much so I moved them out, and raised groups of adopted children three at a time to get the photos. With a LTW of Swimming in Cash, Mid-Life Crisis to get the photographer's eye trait is easily obtained. (I would buy the fighter jet statue before their YA birthday and sell it immediately after to knock out everyone's LTW).

It seems that Panoramas don't appreciate except for death of the photographer, but Large Portraits do - not sure if what I did, just going with panoramas, was the right strategy for this part. In any case, since my panoramas weren't going to appreciate, I sold them off in week 9. I could probably have picked up at least another few thousand here as I didn't bother to kill and resurrect Christopher (the difference would have been 930 x 3 x 2.35 = 6556).

Painting
There's a little trick to this that I learnt from ClayMask during last year's Finale. Of course, make sure your painter is level 10 and has completed the Painting Skill Challenges; the Extra Creative LTW and/or Perfectionist trait isn't compulsory but would be helpful (I gave Jonas both). The painter should learn ONLY Painting, to maximise the possibility of getting the [Fresco Fest] opportunity, which boosts the value of all paintings.

That's good, but you'll also want to get [Local Artists' Gallery] after that one. This boosts the value of your next painting. However, if you start many, many paintings and then finish them, the bonus will apply to all. I plopped down 56 easels on the lot and had Jonas start 56 portraits (portraits are worth more) and then finish them.

Jonas' best painting was just over 15,000 by the time it came to sell it on Week 10, Day 1. Since large paintings painted by a level 10 painter appreciate at a flat rate of 20/day, the most expensive should be sold first. I wasn't able to sell everything, actually - according to my records there were 8 days where I only sold 3/4 items.

Sometime in week 9, after I was done with the Photography child-raising shenanigans I had everyone move back in to take their vacations and finish off their 3 photos. I had Jonas go first as by this time, all the paintings had been painted. To maximise the number of vacation days, I gave everyone Prepared Traveller and gave Jonas Opportunistic as well. The point of this is to get a level 3 Visa in Egypt as quickly as possible, so that you can buy a vacation home and set out the paintings and sculptures to appreciate. I also had Russell, Christopher and Samuel continue their work with a sculpting station and a self-stocked deathfish pond. Jonas had the level three visa by Day 4 of 6, and after that everyone went for 6 days.

Fishing
I'm not sure there's any trick to this. Cheese > Alley Catfish > Angelfish > Deathfish is basically what you'll want to do after you get the Amateur Icthyologist skill challenge done. Christopher fished all day, all night (taking motive mobile breaks where necessary). The value of your deathfish will go up over time; my best were around 8,500 by the end.

Christopher skilled up in gardening as well so that he could grow the Omni Plant (before the photo business, he had only Gardening and Fishing). The opportunity requirements can be cheated by making one of the guys who had more free time (I usually used Jonas) become a singer, and another one go to his show and throw him perfect produce.

Sculpting
I devoted two Sims to sculpting, as masterpieces are quite rare. Russell and Samuel had Savvy Sculptor (obviously) and I got the Artisan Crafter lifetime happiness reward when I could.

Basically, you'll want to pick a sculpture type and specialise in it; I just used whatever their very first clay sculpture was. Russell's was one of the display pedestals and Samuel's was A Show of Force. Complete the challenges - except for metal and topiary, just use that same type, and then after that go into stone. You can get an approximate idea of the value of a sculpture a Sim is sculpting by going MOO and trying to pick up the sculpting station in buy mode.

Sculptures made by a dead (or ghostly) scupltor appreciate by 2,500 at first, and also 4% of the base value per day - I used a spreadsheet to calculate what the value of a given sculpture would be come Week 12, Day 1 and kept the high-valued ones.

By the time Week 12 rolled around, Russell's best sculpture was worth just over 25,000.

(3) Maximising Profit at the Consignment Store

Have one liaison officer with the store who has the Born Salesman trait - I used Christopher. Early in the challenge, before the store was restricted, I bought several hundred apples, lettuces and small produce items from the supermarket and resold them at the consignment store, to clear the skill challenges. You'll also want to pick up Suave Seller when you can as that boosts profits by 25%, I think.

When selling the items, in the early weeks where things appreciate at a flat rate or not at all, I sold the most valuable items first. Week 12 was trickier as the items appreciate by variable amounts. I aimed to sell the highest-valued ones on Day 5, to protect against the risk of an item not being sold. In total, I sold 4/4 items 20 days and 3/4 on 8 days.

Quite lucky not to have had too many bugs on this one, especially not during the 'critical' last four weeks of game-time. Sometimes, clearing all items from the consigned list and returning to the main menu before going back to the game seems to have helped for me; this doesn't work all the time though.

Brief summary: Week 9 photos, week 10 paintings, week 11 fish, week 12 sculptures. Kill Sims and resurrect them to take advantage of faster appreciation rates for dead craftsmen. Get vacation home for appreciation during vacations. Take advantage of the first shot bonus in photography. [Fresco Fest] + [Local Artists' Gallery] is a winning combination for paintings. Use Deathfish and an Omni Plant for fishing. Have more than one Sculptor as top-quality work is rare.

Offline Metropolis Man

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Re: Consignment Store Quartet — the Great 28!
« Reply #76 on: August 13, 2012, 10:28:29 AM »
Great tips, drift. Yeah, that first shot bonus for photos is huge. I found that out myself. In my own tests I also decided to drop trying for Life Fruit/Pomegranate nectar -- it just took too long to make before it became as valuable as the other types of items, so I made a last minute decision for the real deal and went with fishing as well. Great job as always!  :D



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Offline alyssa.cole

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Re: Consignment Store Quartet — the Great 28!
« Reply #77 on: August 13, 2012, 11:14:53 AM »
great tips! it's especially helpful to have all of the info about appreciation rates.
i wasn't quite as successful value-wise, but i'm just pleased that i actually picked the right items! :)

Chuckles_82

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Re: Consignment Store Quartet — the Great 28!
« Reply #78 on: August 13, 2012, 06:14:31 PM »
Good tip on the paintings - I didnt' notice that paintings had a flat appreciation rate. It's been a while since I looked into it. I did do the same thing with the opportunities though. I used that same strategy in my first (suspended) dynasty.
With the sculptures I went a slightly different approach - get the skill challenges and then make a clay sculpture, move it in MOO and scrap it if it wasn't an urn of franco. After only a short time, my sims had an urn of franco, which they sculpted in stone continuously until my consignment store died half way through.

**Consignment Store issues**
Don't travel while you have things consigned
Don't leave things consigned when you kill off your sims
Leave sculptures til last, because one of the major consignment bugs is caused by consigning items from the inventory.

**Moving sims out**
I had the eternal processing glitch, but selling vacation homes and all relics but my eyes of horus and storage chest helped a lot. I even sold all home-world properties, just to be sure. It fixed the problem.

I made the same initial mistake as Metro, going after nectar Having lots with lifefruit on really helped at the start (BB) but ultimately it meant one less sim taking one of the most valuable photos, and the nectar didn't appreciate as much as I thought it would.

My starting strategy was quite similar - invite a rich sim over, then steal their car that they parked on my lot. I'm sure this is a recent thing, because I don't think I've ever seen other sims park on my lot before. It was indeed handy. That fulfilled lifetime wishes quickly. Next, get all sims skilled up in photography as quickly as possible. I had big issues with the architect's eye challenge not completing properly. That was another new glitch for me. Anyway, I had all sims back from holiday on day 1, then killed off the first sim, made best friends with and moved in a skill-less sim, then killed off the rest. Resurrected them the next day and began work. The eyes of horus came in VERY handy when working with ghosts. Floating is much too slow for my liking. The eye of horus speeds that up BIG time.

On a funny note - there is ONE time that ghosts actually run (they have no option to run places anymore). When they are on fire! (metal sculptures).

For photography I went for panorama photos, and also gave all my sims 'loves the outdoors' trait, as it gives a small bonus to photo value of photos taken outdoors (ie, those landmarks). I figured it could be the difference by the end of the challenge if my consignment store didn't break. When I did snap 'a serious ghost problem' I suspect my game glitched that too, because it wasn't worth nearly that amount that drift had, though I suspected that it should have been, and was all set for the same strategy of moving sims in and out to take that one photo. Because of that, I instead sent 1 sim to Al Simhara and got those 3 photos, and 2 sims to Shang Simla. I calculated that 2 shots and 15 subsequent shots of the Dragon Cave were worth more in total than More shots of the Pyramid/Sphynx/Abu Simbel. First shot of the day shots of the Dragon Cave were worth over §5k!

On the whole I really enjoyed the learning experiences in this challenge, and if anyone is interested, I have nearly finished my article on Sculpture Information.


Offline lvrugger

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Re: Consignment Store Quartet — the Great 28!
« Reply #79 on: August 14, 2012, 12:43:21 AM »
I wasnt' able to finish due to my AC going out. Playing a computer game when the house is 90 degrees is not fun. I've been in a hotel for the last week and the AC is fixed tomorrow. Bad timing.  :'(

I was follwing almost the identical strategy that drift was, with three minor changes:
- I had the fisher/consignment guru transmute a cursed sarcophagus and had the fisher and and both sculptors mummify. No sleeping or peeing is a great time saver, especially with the slowness of the ghosts.
- I didn't steal graves for the extra ghosts, I just waited until there were deaths in town and managed the dead at the mausoleum.
- I had my level 3 visa sim (same as fisher/consigment) buy a certificate of partnership with Egypt and this was shared among all the Sims on vacation. This gave 9 more days of travel time total - enough to raise the sculpure value by 36% more (28 total days after the vacation house was bought) and also the paintings had the extra $20 a day for those extra days. Small but helpful boost in value. I found that many simmers don't know the certificates can be shared and passed around.

Great scores everyone. I may end up finishing this one once I get home, but I think I'll focus on the new ones instead and bury my sorrows in my dynasty.

Chuckles_82

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Re: Consignment Store Quartet — the Great 28!
« Reply #80 on: August 14, 2012, 01:35:06 AM »
Awesome! I didn't know about the partnership certificate being passed around either. Does this mean that sims with no visa level can have as many days travel as a level 3 visa? I can't wait to try this out! I just had my sims travel together for the cumulative benefit of Prepared Traveller LTR.

Offline lvrugger

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Re: Consignment Store Quartet — the Great 28!
« Reply #81 on: August 14, 2012, 02:33:19 AM »
Sorry, Chuckles, it's only 3 days extra. If a sim has prepared traveller and the partnership, he or she can travel for 9 days by him or herself.

For my last run at an Immortal Dynasty, I've had 60 day vacactions with one level 3 visa, 8 prepared traveller LTRs and 8 partnerships.



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Offline Pam

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Re: Consignment Store Quartet — the Great 28!
« Reply #82 on: August 14, 2012, 02:38:32 AM »
@Metro:

Is killing Sims something new for the challenges this year?  Or am I just thinking of the Dynasty challenges?

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Offline ratchie

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Re: Consignment Store Quartet — the Great 28!
« Reply #83 on: August 14, 2012, 02:43:56 AM »
Pam,this year we are allowed to use any means available to a player to complete or play the challanges,this means that things like the motive mobile,moodlet manager and yes killing Sims is allowed.
I am pretty sure that killing Sims is not allowed in either of the two dynasties(can you imagine how easy an immortal dynasty would be if we could get rid of spares and spouses if needed)

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Offline Metropolis Man

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Re: Consignment Store Quartet — the Great 28!
« Reply #84 on: August 14, 2012, 06:17:10 AM »
@Pam, yes to echo what ratchie said, nearly anything goes in the Tournament outside of cheating. There are a few bans here and there in the General Rules, but it's mainly for simplicity sake to cut down on the "Metro, can I do this?" questions. The Dynasties are different animals.

Offline drift9999

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Re: Consignment Store Quartet — the Great 28!
« Reply #85 on: August 14, 2012, 11:21:09 AM »
Great tips, drift. Yeah, that first shot bonus for photos is huge. I found that out myself. In my own tests I also decided to drop trying for Life Fruit/Pomegranate nectar -- it just took too long to make before it became as valuable as the other types of items, so I made a last minute decision for the real deal and went with fishing as well. Great job as always!  :D

Thanks. ;) Is there any way to get Pomegranates outside of travelling to Egypt / France? I decided not to do Nectar Making in part because of this - I needed those vacations to let the paintings and sculptures appreciate.

With the sculptures I went a slightly different approach - get the skill challenges and then make a clay sculpture, move it in MOO and scrap it if it wasn't an urn of franco. After only a short time, my sims had an urn of franco, which they sculpted in stone continuously until my consignment store died half way through.

On the whole I really enjoyed the learning experiences in this challenge, and if anyone is interested, I have nearly finished my article on Sculpture Information.

Are the Urns of Franco basically worth more than other sculptures? Wow, didn't know that. Can't wait for the sculpture information article!
It's a shame the consignment store bugged out on you.

I was follwing almost the identical strategy that drift was, with three minor changes:
- I had the fisher/consignment guru transmute a cursed sarcophagus and had the fisher and and both sculptors mummify. No sleeping or peeing is a great time saver, especially with the slowness of the ghosts.
- I didn't steal graves for the extra ghosts, I just waited until there were deaths in town and managed the dead at the mausoleum.
- I had my level 3 visa sim (same as fisher/consigment) buy a certificate of partnership with Egypt and this was shared among all the Sims on vacation. This gave 9 more days of travel time total - enough to raise the sculpure value by 36% more (28 total days after the vacation house was bought) and also the paintings had the extra $20 a day for those extra days. Small but helpful boost in value. I found that many simmers don't know the certificates can be shared and passed around.

Hmm, good point on mummification. Once I had the points I did get Steel Bladder and Hardly Hungry (of course after the motive mobile), but yep, that's a good way round it.

I didn't know that the Participation Certificates could be shared too (I thought, wrongly, that they would be worthless as by the time a Sim earned it, his vacation would be used up). That would have been a nice boost; 9 more appreciation days would be a total value increase of 5,040 for 28 paintings and around 18k for sculptures (well, the ones I did), which would have meant a score increase of around 50,000.

Chuckles_82

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Re: Consignment Store Quartet — the Great 28!
« Reply #86 on: August 14, 2012, 05:46:24 PM »
When you put it that way, it makes it worth skipping China for the added value to sculptures and paintings. The sculpting information article is now complete. I may later add detailed information for each sculpture (from the scultping_data resource), but that will involve significantly more play-testing to work out which sculpture is what. They are not labelled the same in-game as in the code. Thankfully the level that ceratin sculptures are available helps a bit.

Offline Metropolis Man

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Re: Consignment Store Quartet — the Great 28!
« Reply #87 on: August 14, 2012, 06:10:40 PM »
Chuckles thank you so much for writing that sculpting article. Awesome info.

Chuckles_82

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Re: Consignment Store Quartet — the Great 28!
« Reply #88 on: August 16, 2012, 02:28:14 AM »
The information for each individual sculpture is now available. Today I learnt about name and description GUIDs; where to find the STBL files for base game and EP objects, and how to use those to identify the 'code' names for each sculpture (much easier than how I started: with 8 sims sculpting and scrapping until each sculpture for that level was discovered).

Offline Sarleenia

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Re: Consignment Store Quartet — the Great 28!
« Reply #89 on: August 16, 2012, 04:10:11 PM »
Oh No! :( It says on the main challenges menu that this event finishes on the 22nd, and I've been working for ages on it. Sigh! Never mind... I don't suppose I can submit a score now that all the strategies are up? Quite confused how everybody else got the 12th though!

 

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