Author Topic: Problems After Patch 1.3  (Read 13379 times)

Dusty_Monk

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Re: Still another glitch?
« Reply #30 on: May 05, 2011, 07:55:36 AM »
I'm playing the Imperial Domination Ambition and have noticed that not all the effects are working. Gastrobury isn't offering recipes or affecting food. I also just annexed the territory that increases daily income by 25% (could be 20%) and that appears to have no effect. For the latter I checked daily incomes oin kingdom mode.

P.S. Could someone consolidate the 1.3.13 patch problems threads into one?


Offline Joria

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Re: Still another glitch?
« Reply #31 on: May 05, 2011, 03:13:34 PM »
Dusty Monk that's a great suggestion.  Why not pm one of the mods, Pam or Metro for instance, and ask them to do that.  They like keeping things organized and it would organize these little problems.  Of course, this thread could be used for that purpose since I did not mention a specific glitch in my title.

As for the items never running out if they are in your backpack,  I think it could give you a false sense of security.  I stock my crafting tables to the max, 99 items each, for two reasons.  One it keeps my backpack empty so I know if I wind up with something unexpected in it, or can easily find a quest item to make sure I have it, and two I know if I have a lot of extras I can sell them for some ready cash.  It also tells me that unless it is a daily responsibility I don't have to take time doing any collecting.

If I had not just completely stocked my crafting table and had an empty back pack, I would not have known this was happening.  My first reaction, the first time I saw it was, "Huh?  I thought I had put everything in the table.  Guess I can sell these."  Of course I checked first and when I saw there was a need for the three items in that recipe I put them back in the table and watched to see what would happen with the next recipe I made.  It wasn't random either.  It was specifically the items required for a specific recipe that wound up back in the back pack along with the completed elixir.
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Online Metropolis Man

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Re: Problems After Patch 1.3
« Reply #32 on: May 05, 2011, 03:24:44 PM »
I just merged a couple threads and retitled your first thread, Joria. I'll be on the lookout for more threads to put here, but at least this is a pretty obvious dumping ground where players can come and share their issues.

Offline Joria

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Re: Problems After Patch 1.3
« Reply #33 on: May 05, 2011, 03:33:36 PM »
Thanks, Metro.  Did you find chadgar's thread on the sea trading/money thing?  That one definitely affects how you play your merchant.
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Online Metropolis Man

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Re: Problems After Patch 1.3
« Reply #34 on: May 05, 2011, 03:39:35 PM »
Thanks, Metro.  Did you find chadgar's thread on the sea trading/money thing?  That one definitely affects how you play your merchant.

That's Salty's thread. And I found it, but it does not belong in this thread as the discussion is not specific to problems someone is having after they patched up to 1.3.

Offline Joria

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Re: Problems After Patch 1.3
« Reply #35 on: May 06, 2011, 01:38:22 PM »
No, Metro, I meant chadgar's thread  titled "Merchant Not Getting All His Money" which shows a specific problem after the patch.  Prior to the patch my merchant was able to rapidly become a millionaire as she received all the money listed in the pop up box for her sales.  Now, if you sell multiple types of an item you only receive the amount of money for the last item listed, making it much more difficult for sea trade to be as profitable.  I tested out chadgar's theory and for sure, the amounts listed did not match up with what the pop said I should have.  Instead I received the amount listed for the last item in the box.  I haven't tested it with two or more DIFFERENT items to see if the result is the same, but will the next time I'm playing a merchant.
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Online Metropolis Man

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Re: Problems After Patch 1.3
« Reply #36 on: May 06, 2011, 02:02:13 PM »
No, Metro, I meant chadgar's thread  titled "Merchant Not Getting All His Money" which shows a specific problem after the patch.  Prior to the patch my merchant was able to rapidly become a millionaire as she received all the money listed in the pop up box for her sales.  Now, if you sell multiple types of an item you only receive the amount of money for the last item listed, making it much more difficult for sea trade to be as profitable.  I tested out chadgar's theory and for sure, the amounts listed did not match up with what the pop said I should have.  Instead I received the amount listed for the last item in the box.  I haven't tested it with two or more DIFFERENT items to see if the result is the same, but will the next time I'm playing a merchant.

I just merged that thread into this one. There's pluses and minuses of doing that which I'm assuming you're aware of, but oh, well. ;)



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