It's been pointed out to me that not everyone who reads here frequents the story boards, so as suggested I'm copy/pasting a post I've written on my current story. If this is useful to anyone, thank
@oshizu. For context, Kari is my starter sim who has completed a distinguished psych degree with honours (though I haven't uploaded the chapter in which she graduates yet). (But I'll do that now.)
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Some Discover University Thoughts.
I enjoy the time-management part of it. I enjoy the fact skills are tied to classes, and by extension the elective system. Spoilers, but Kari has level 5 Selvadorada Culture. She can already rumbasim, and if she goes to the jungle, she can already eat all the food. Taking a narrative view of a sims life, it's more interesting to say "my sim studied archaeology at university, and that's why he can establish dig sites" than "my sim read a book".
I'm no party animal, I wasn't, and my sims aren't. They *always* do the homework, because in doing the coursework and sitting in on lectures, the associated skills are improved. And that feels right. Seeing Kari improve like this has been satisfying. But I'm that person who feels any sim that isn't a top-notch toddler is incomplete. Any sim who isn't all kinds of gifted as a child is incomplete. Any sim that isn't a gold scout is incomplete. It'll be hard for me to forego homework and lectures and just throw parties, because isn't a sim without a distinguished degree with honours incomplete?
But I'm also curious to see if I can not do any homework, not go to any lectures, plagiarize essays, low-effort presentation, but just cram for the final exam and what grade that'll get? Like with Sims in general, the fun is what we make of it and limited to our imaginations. And I'm going to have a low-effort sim in this save...
The UI.
I think the classes *wouldn't* fit in the Seasons calendar (those blocks are pretty small, and some days there are 3 classes) (and not everyone has Seasons), and taking over the "work" tab makes sense because those classes are the daily grind. The calendar is for special events to stand out upon a quick glance. And it would be no easier to read, and involve no fewer clicks. "Oh use the calendar" is, to me, such a low-effort thoughtless complaint.
And the food thing... you'll never run out of food with the amount that roommates bring over. And in U Brite (if not Foxbury) there are outdoor grills, and I was preparing 'outstanding' quality food and putting it in the mini-fridge. I was scanning around the Foxbury world hoping to find a grill and didn't, but my sim was still eating lobster thermidor.
Gameplay consequences:
If you have a large family... with aging on, stuff is going to happen while you're at uni that you'll miss. I know there'll be simmers who won't want to relinquish control of the mum and dad and goldfish and weird uncle, and going to uni forces one to do that. (I'm not sure if one sends Humphrey off to uni, what would happen to him if you switch back to playing the rest of the family? does he go on probation after the first semester and just live in limbo?)
That said, it's a really good and natural bridge between generations, which I've felt the game has lacked until now. Humphrey goes to uni, then moves to a lot of his own. (Or back home where everyone has died of old age, because that's how long uni takes.)
If sims, with normal aging, have child #1 immediately after 3 weeks of uni, 21 days, ... I'm not sure it's possible to have 3 generations alive simultaneously. The parents would be aging to adult at about the time the baby hatches into a toddler. YA is 24 days. That's entirely taken up by uni and pregnancy (but it's worse than that because you can't start classes on day 1 of a new save, you have to apply and wait). What a life. Then gen 2 goes through Toddler+child+teen = another 24 days, by which time the parents are elders. If the gen 2 child goes to uni too, the parents will die during those weeks. -- Perhaps leaving behind an empty house that the newly-minted graduate can't buy back.
DU could play havoc with some family-oriented, generational game, normal lifespan simmers who will tear their hair out and... maybe like the idea of uni, even like the gameplay of it... but would not want the Unintended Consequences. And such a simmer might well end up not going to uni at all, or getting a degree from home. I can understand that. It'll take planning, it'll take potions of youth.