Hi Asgate and everybody,
I'm facing the same problem as well with sims not going to bed. ErrorTrap has logged some errors but I don't know how to decipher them and what should be deleted. I do recall one of my sims complaining about noisy radios shortly before this happened too. Have replaced all my beds and deleted all my wall speakers but the issue remains for 3 of my 4 sims.
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x000e1 ldfld.o in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:IsAllowedThrough (int,int,Sims3.Gameplay.Actors.Sim) (39725E40 [9] [0] [39014990] )
#1: 0x00136 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:RecalculateAllowedRooms (ulong,int) (39014990 [7787005349454404336/0x6c11001ba64bdaf0] [9] )
#2: 0x00038 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:RecalculateAllowedRoomsIfNecessary (ulong,Sims3.Gameplay.Utilities.Pair`2&) (39014990 [7787005349454404336/0x6c11001ba64bdaf0] [4768082203149264476/0x422ba1805a92e65c] )
#3: 0x00022 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:IsAllowedInRoom (ulong,int) (39014990 [7787005349454404336/0x6c11001ba64bdaf0] [0] )
#4: 0x0000a call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:IsAllowedInRoom (int) (39014990 [0] )
#5: 0x0000f call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:IsAllowedInRoom (ulong,int) (39014990 [7787005379181014624/0x6c1100229223ee60] [0] )
#6: 0x000a5 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CheckAvailabilityOnLot (Sims3.Gameplay.Autonomy.InteractionObjectPair,Sims3.Gameplay.Autonomy.Availability,Sims3.Gameplay.Core.Lot,bool) (39463380 [4E18A858] [2D9EC180] [38094490] [1] )
#7: 0x0028f call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CheckAvailability (bool,Sims3.Gameplay.Autonomy.Availability,Sims3.Gameplay.Autonomy.InteractionObjectPair) (39463380 [1] [2D9EC180] [4E18A858] )
#8: 0x000e3 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (2CC0A508 [vt:5A92E32C] [5A92E364] )
#9: 0x0004a callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:TestAndCalculateScore (Sims3.Gameplay.Autonomy.Autonomy,Sims3.Gameplay.Autonomy.AutonomySearchType,Sims3.Gameplay.Interactions.InteractionFlags) (4E18A858 [39463380] [1] [1] )
#10: 0x0000b callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair) (39463380 [4E18A858] )
#11: 0x0001a call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScoreAndAddToCandidates (Sims3.Gameplay.Autonomy.InteractionObjectPair) (39463380 [4E18A858] )
#12: 0x0005f call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaObject (Sims3.Gameplay.Interfaces.IMetaObject,Sims3.Gameplay.Autonomy.CommodityKind) (39463380 [4084DAF8] [0] )
#13: 0x0004a call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (39463380 [0] )
#14: 0x00022 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (39463380 [0] [1] )
#15: 0x000c7 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (39463380 [0] [1] )
#16: 0x00021 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (39463380 [1] )
#17: 0x00002 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()
#18: 0x00026 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()
#19: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()