Author Topic: Predictions, predictions everywhere  (Read 2399 times)

Offline Junan

  • Townie
  • ***
  • Posts: 181
Predictions, predictions everywhere
« on: January 07, 2017, 05:33:08 PM »
I just started a new game in Appaloosa Plains with a Sim by the name of Kerry Lardon; went through the usual almanac of time stuff etc. etc.

Turns out her two descendants both have the last name Schmidt (a child and a Young Adult), the same as a Benjamin in the local town. Is it just me or is the game predicting that I'll marry her to Benjamin? They haven't even met!

P.S. Similar effect with another self-made Sim, Neville Moore; He has two Young Adult descendants of surnames Moore and Bird. The second Sim makes me think the game is predicting an affair with one of the Bird sisters.

Offline Candyd

  • Queen of grilled cheese
  • Occult
  • ****
  • Posts: 324
Re: Predictions, predictions everywhere
« Reply #1 on: January 07, 2017, 05:48:40 PM »
You must have Traveler installed, I guess ? If yes, it's normal. Traveler generates descendants in a different way from normal gameplay to create more genetic diversity.

Quote
How are future descendants handled by this mod?

When you travel to the future using Into The Future, the game will automatically generate a set of descendants for your travelling sims (provided they score sufficiently high in the EA trait-scoring).

Under EA Standard, the following occurs:
Your sim is bred with your pre-existing spouse to produce a first-level descendant.
Note, if you are unmarried at the time of traveling, the game produces a clone as your descendant
There is a chance of your first-level descendant being paired with a EA Standard sim (all facial sliders set to "0")
Note there is a chance of a "single parent" household, at which point any offspring are simply clones again
From that pairing, any number of offspring are generated

The developer decided that the EA Standard process was a little lax, and has changed the process in this mod.

The Traveler approach:
Your sim is bred with your pre-existing partner ("Going Steady" counts in this case) to produce a first-level descendant.
If you are unmarried, a random sim from the town is selected to be your future spouse. Congratulations!
The mod then chooses another unrelated couple from the homeworld and uses them to generate a partner for your first-level descendant
Note if the family is a single-parent household, the partner is used for their genetics and then chucked out of town.
From that pairing, any number of offspring are generated/quote]



Registered members do not see ads on this Forum. Register here.

Offline Junan

  • Townie
  • ***
  • Posts: 181
Re: Predictions, predictions everywhere
« Reply #2 on: January 07, 2017, 05:52:55 PM »
That must be it; the mod decided Benjamin was it (funny, considering I was aiming to add plumbots to the household in which he'd be opposed to due to his technophobe trait).

Haha, didn't really read the whole mod through. Thanks though :)

 

anything