Author Topic: Awesome Mod and Occults  (Read 4819 times)

Offline JudesSims

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Awesome Mod and Occults
« on: June 01, 2014, 09:56:21 AM »
Does anyone here use Awesome Mod? I can't find any documentation on how it handles werewolves, witches, fairies, and the like. Twallen's Story Progression mod seems to eliminate their spawning entirely. I believe that EA Story Progression isn't adequate to keep "townies" in town but I'd like to also have the occults that the mods don't provide.

Offline Turoskel

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Re: Awesome Mod and Occults
« Reply #1 on: June 01, 2014, 02:27:00 PM »
It's a long time since I used Awesome Mod, way before Supernatural came out so I'm afraid I can't help you there.

It's my understanding you need the personality modules for Twallans to handle occults but even then from what I've read it doesn't turn townies like EA's does.

Could you not seed the town with occults via the mailbox and testing cheats then when they breed with Twallans story progression they would produce occult children, I've used the mailbox before now, unlike story progression it changes all age groups, even toddlers.



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Offline JudesSims

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Re: Awesome Mod and Occults
« Reply #2 on: June 07, 2014, 10:15:29 PM »

It's a long time since I used Awesome Mod, way before Supernatural came out so I'm afraid I can't help you there.

It's my understanding you need the personality modules for Twallans to handle occults but even then from what I've read it doesn't turn townies like EA's does.

Could you not seed the town with occults via the mailbox and testing cheats then when they breed with Twallans story progression they would produce occult children, I've used the mailbox before now, unlike story progression it changes all age groups, even toddlers.

Thank you. I'll have to try that! I forgot about that interaction.

 

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