Thanks for your post, Sarah. Interesting thoughts.
I was late to Sims1 (by the time I was purchasing the discs, the advertisements for the Sims2 were already in the inserts) so never had much TS1 third-party custom content; while playing Sims2 I was a "third party custom-content fiend," in some respects. Sims3, I've not yet installed
any non-EA created, co-branded, or sponsored (via the Exchange) content.
I agree whatever EA's "strategy" actually
is surrounding third-party custom content is tangled up in "business decisions." EA's a business, the only reason it exists (or continues to exist) is to make money.
It's clear with the release of the Sims3 they've made efforts to tighten or restrict control over third-party cc. That said, they certainly aren't making efforts to shut down or restrict folks who create and distribute such content. Again, I'm sure it's a business decisions at work, but among the many factors affecting that decision are:
(1) It's really not clear (circa 2010) the license restrictions EA ships the Sims under would actually hold up in court (if pressed to the limit of the law), and Simmers are a passionate group of folks. I'm sure someone, somewhere would be happy to fight EA in court over such minutia if they brought the hammer down hard on the third-party creation community. (And I'm not even considering a great many creators are located in jurisdictions where such concepts as "copyright law" are either
laughed at or flatly ignored.)(2) Third-Party Content Creators provide a "relief valve" for the pent-up enthusiasm and desire for "new stuff / different stuff / stuff that makes the game behave differently."
I just think EA's really dropping the ball on the entire concept of "The Store."
If The Store
worked (no comment on the robustness from me on this issue), and each item was priced about a tenth of what it is now (and yes, I know I'm talking 10 cents USD for a new end-table
), I suspect EA'd be making a mint.
They could even "sponsor" folks they've sold "creation tools" to (similar to how how Amazon.com provides links to other resellers and handles the billing and what-not on the back-end).
I suspect the micro-payment system will prove out by the time we're playing
The Sims 4 or
Sims: The Next Generation, and we'll see a "custom content" button working in-game, using 10-20 cent USD clicks to purchase and use custom content in real-time, with no silly trips off to a website and no headaches.
-- Happytime