Author Topic: Looking for mod to raise money cap  (Read 7156 times)

Offline berninicaco3

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Looking for mod to raise money cap
« on: May 22, 2013, 04:20:34 AM »
My sim dynasty has earned simoleans the honest way, but I think it's seriously slowing down my game to have 5000 bottles of nectar in the cellar, even if they are appreciating.
The money cap is 99,999,999.  After that the bank 'loses' it.  I can't bring myself to waste past generations' efforts, and all the nectar will easily surpass the cap (they've been appreciating for 15 generations).

Is there a mod to raise the cap, so I can sell all the nectar without wasting its value?

Offline Pam

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Re: looking for mod to raise money cap?
« Reply #1 on: May 22, 2013, 04:54:59 AM »
Actually, mods are not allowed in a Dynasty unless you're not going for the Hall of Fame.  Either way, I'm moving this to the mods board.  :)
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Offline berninicaco3

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Re: looking for mod to raise money cap?
« Reply #2 on: May 22, 2013, 05:58:05 AM »
I was looking for a mods forum; didn't see it so put it in general.  Now I know where it is. :)
Ah... there are official competitions (but not competitions, exactly), aren't there?  I was using dynasty by its dictionary definition; forgot that it had a more formal meaning on this forum!

Offline berninicaco3

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Re: looking for mod to raise money cap?
« Reply #3 on: May 22, 2013, 05:58:44 AM »
nevertheless, is there a way to go about the 99,999,999 cap?  it might even be in nraas mastercontroller, but if so, I just couldn't find it.

Offline Pam

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Re: looking for mod to raise money cap?
« Reply #4 on: May 22, 2013, 07:24:16 AM »
Ah.  Yes, we have Dynasty challenges here.  They aren't competitions like the tournament challenges, but they do have a Hall of Fame for anyone who completes it and stays strictly within the rules.  There's the Immortal Dynasty, Townie DecaDynasty, and the Seven Life States Dynasty.  All were written by our Challenge Coordinator, Metropolis Man.

I don't use mods, personally, so I don't have any information for you.  But now that this is on the right board, you should get some help.
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Chuckles_82

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Re: looking for mod to raise money cap?
« Reply #5 on: May 22, 2013, 07:46:05 AM »
We don't have a very big modding community here - some of the greats visit here occasionally, but I'd reccommend asking over at MTS if you don't find what you're looking for.

Offline Seabody

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Re: looking for mod to raise money cap?
« Reply #6 on: May 23, 2013, 04:06:27 AM »
We don't have a very big modding community here - some of the greats visit here occasionally, but I'd reccommend asking over at MTS if you don't find what you're looking for.

I suggest doing this. I remembered seeing this very piece of code recently, and dug it up again. It's not as simple as overriding an XML, nor is it as simple as Pure Scripting. I'm afraid that it appears you may be after a Core Mod, which overrides one of the .dll files that are basically the cornerstones of the game.

The function looks like this:

Code: [Select]
// Sims3.Gameplay.CAS.Household
public void ModifyFamilyFunds(int delta)
{
long num = (long)this.mFamilyFunds;
num += (long)delta;
if (num > 99999999L)
{
if (this.IsActive && Sim.ActiveActor != null && (Household.sTimeFundsOverflowTnsShow.Ticks == 0L || SimClock.ElapsedTime(TimeUnit.Minutes, Household.sTimeFundsOverflowTnsShow) >= Household.kFundsOverflowTnsCooldownTime))
{
Sim.ActiveActor.ShowTNSIfSelectable(Localization.LocalizeString("Gameplay/Household:FamilyFundsOverflow", new object[0]), StyledNotification.NotificationStyle.kGameMessagePositive, ObjectGuid.InvalidObjectGuid);
Household.sTimeFundsOverflowTnsShow = SimClock.CurrentTime();
}
num = 99999999L;
}
this.SetFamilyFunds((int)num, true);
}

We can only change the maximum money limit if we directly edit both instances of 99999999L - those represent the maximum monetary values. This means editing the core which is definitely possible - NRaas ErrorTrap does this - but it's an advanced Modding Technique. :( For perspective's sake, I only know of two Core Modders, twallan and Pescado. There's probably a few more, but those are the only two I know. :)



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Offline NonaMena

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Re: Looking for mod to raise money cap?
« Reply #7 on: June 08, 2013, 04:23:18 AM »
Core modding is not more difficult than pure scripting modding. If anything, it can be easier than pure scripting modding because you can simply re-write the code instead of having to work around what's in the core. Most modders don't make core mods simply because of compatibility issues. If you make a core mod, you won't be able to use it with other core mods. Plus, core mods must always be updated for every single patch, which is really annoying. This is why most (if not all) Simlogical script modders don't make core mods.