Author Topic: Tips for living as a homeless Sim  (Read 69122 times)

Offline beardeux

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Re: Tips for living as a homeless Sim
« Reply #75 on: May 16, 2013, 05:11:17 AM »
Ok, thanks.  I think I'll leave it as it is.  Sounds like a lot of fun.
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Offline KJSinclair

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Re: Tips for living as a homeless Sim
« Reply #76 on: May 17, 2013, 01:45:08 PM »
I am playing a homeless sim challenge that I conjured myself. I have made it difficult because I have banned 'quick' meals and playing for tips and I am also not allowed to get the no bills ltr ever.

It's actually pretty easy, inappropiate trait is by far my biggest alley because it allows the sims to bathe in a sink. The biggest pain is trying to place a 10x10 lot somewhere appropriately near washroom facilities, once I figured that out my sims have been living off the land in a tent with a firepit ever since. I gave both sims the loves heat trait and I am currently trying to get enough points to get them each immune to cold ltw otherwise winter is going to become extremely interesting. They are happilt living off the land right now and I will allow them to move once they have earned money (about 20,000) and completed their ltw lol.

I allowed them to purchase the cheapest tent and firepit plus two cheap chairs before I sunk their funds to zero. The only extra I would have added is some kind of chest, so the fish and fruit could be stored for winter.

I am trying to keep it somewhat realistic, so a chest could serve as a cooler in real life. They have to sleep and eat on their home lot but they can use the library and gym for facilities, mimicking that of a YCMA shelter and public libraries in greater cities often have a large transient population using their facilities. I am hoping to grow this family into a generational game, if their wealth grows enough to make a child possible before they age out lol.

KJ
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Offline cndneh

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Re: Tips for living as a homeless Sim
« Reply #77 on: May 17, 2013, 08:18:35 PM »
I'm playing a homeless sim right now and I've given myself the restriction of eating fish/veggies I harvest from other lots, and cooking them at a firepit (on a community lot) I sleep in the community lot in a sleeping bag, and bathe in their facilities.  The only source of 'income' is by rummaging and dumpster diving (and opportunities).  Furniture from dumpster diving is being kept to add to my house once I make enough money to build it (not allowed to sell furniture, decoration etc) I am allowed to sell bugs, and gemstones (emerald cut only).  My LTW is to be super popular, I'm playing in Bridgeport so I have become a celebrity (celebrity gifts are added to furniture to house)  I always accept party invites and then linger as long as possible, eating their food, washing in their shower, using their hot tub, sleeping in their bed etc etc.

I'm not allowing my Sim into fancy nightclubs, only the dive (Waylon's Haunt?) bar, not allowed to buy drinks/food there though, not allowed to buy books, groceries, diner food,etc

each $10,000 I add to my home lot and 'upgrade' her wardrobe (rags, to the grunge look etc) and each $10,000 gets me a step up in the nightclub scene.

Its super slow going, she gets cold a lot in winter, however sleeping in an igloo is a good alternative to the tent. And she insists on sleeping outside in the summertime and wakes up sun burnt!

:)

Offline Wiry

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Re: Tips for living as a homeless Sim
« Reply #78 on: May 17, 2013, 09:12:09 PM »
I tried this, and let me say it's possibly the most accurate simulation of homelessness (As I've read it described). Basically, I barred my sim from public indoor places (No gym, fire station, et cetera), no gardening (Only harvesting what already grows), and in general being unable to associate with anyone but "Good" sims.  I'm not allowed to sell stuff like bugs either, just rummage in the trash and junkyard and hope he survives another day.

Very difficult to say the least.
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Offline Turoskel

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Re: Tips for living as a homeless Sim
« Reply #79 on: May 18, 2013, 07:36:42 AM »
The closest I've come to this since I installed seasons was starting a dynasty but that was like one or two nights outside, I really should try this again and see how much tougher the weather makes it.

Wiry, do you let your sim use public toilets or leave them to pee themselves? just asking as you banned them from going inside, I guess this is where slob comes in handy as they wont care if they stink.




Offline Wiry

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Re: Tips for living as a homeless Sim
« Reply #80 on: May 18, 2013, 08:01:10 AM »
The closest I've come to this since I installed seasons was starting a dynasty but that was like one or two nights outside, I really should try this again and see how much tougher the weather makes it.

Wiry, do you let your sim use public toilets or leave them to pee themselves? just asking as you banned them from going inside, I guess this is where slob comes in handy as they wont care if they stink.
I allowed them to use restroom facilities at places like the park,  but if their only option was the gym etc. They wet themselves.
I didn't give them the slob trait, nobody likes being filthy.
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Offline MeestorMark

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Re: Tips for living as a homeless Sim
« Reply #81 on: May 18, 2013, 11:31:02 AM »
This has been a lot of fun to play this way. A bit more challenging than usual. I gave my sim traits that seemed appropriate and story-wise would kind of explain some of the rules I made to limit what I could and couldn't do (brave, commitment issues, good, loves the outdoors, and insane). Other than loves the outdoors, I stayed away from traits that might make sense, but would benefit him too much, like green thumb, angler, kleptomaniac, slob, etc.

The rules I have put on him. 1) Other than the first few things I gave him at the start, I can't buy anything out of build/buy mode. The biggest temptation I have had in breaking this rule has been getting him a couple of sprinklers to help water his plants, but I have resisted so far. 2) He can grow anything he finds, and can also grow from what he has harvested. I am not playing him as someone who can't get out of his horrible mess of homelessness, but as someone who is doing more of a Thoreau type move, that is, living simply and on purpose. 3) Good and insane traits I picked to role play some of my rules a bit. When he feels comfortable with his money, he is prompted to give away to charity. And he is a horder who is obsessed with collecting shiny objects. So any metals and gems he finds, he is allowed to cut (at the public machine at the elixer shop) but he must collect and save them all, no selling them. He is allowed to send metals off to be smelted, but again, no selling them at all. 4) I do allow him to sell harvestables at the consignment shop and stuff he finds while dumpster diving. So far this has been his meager living, but he is surviving. 5) I will let him buy food from the grocery store, but so far he hasn't done so at all. He just finished the first of the gardening opportunities and needs to get eggs and cheese to grow at some point. I am going to play for a while and see if he can figure out a way to get some without the store, but not sure they are available any other way with my rule of no buying anything in buy mode. 6) The only way he can acquire any furniture is through dumpster diving/rummaging. So far he has only found one thing that is useful that he has kept though. Most of the stuff he finds, he then turns around and gives away to people he meets to help him make friends. 7) I will let him sell flowers and animals he finds and donate insects to science. Most times though, he saves these for a rainy day and for what he sees as his future obligations. 8) I let him make elixers, but he can't sell them. And certainly midas touch is off the table, but he can't buy things in buy/build mode to touch and resell anyway. I have supernaturals turned off in story progression and I am not allowing him to use any elixers that will turn him or anyone into a supernatural either. 9) I let him use the gym and other public lots. I know others don't, but I have always seen the gym more as a YMCA instead of a real-world gym like Gold's or Bally's as the sims never pay for it. 10) No career or registering as self-employed. He stays unemployed.  11) I haven't decided about any of the lifetime happiness reward objects. Would be interested in what others think about allowing them or not. 12) No travel of any kind. Part of his mental health issues are a terrible fear of flying (and long, long loading screens.  ;) )

His lifetime wish is a bit of a test. I chose surrounded by family, but he isn't the one raising them. I read somewhere they will count, but not sure. If it doesn't work, he will have to spend his hard-earned lifetime happiness points to change his lifetime wish. His future obligations as he sees them are to befriend his kids once they are old enough for him to get them to move in with him. Then get his kids hitched and in a family way before he sells enough of his hordings of flowers, insects, etc, to have enough money to buy them a house and move them out into a somewhat established life. But his commitment issues keep him from having anyone live with him for too long. And who else would want his life anyway for long? This is where the challenge will certainly be for him. To make enough to do this for all five kids. I am also planning to do a bit of an immortal thing with him. Keeping him alive by eating life fruit so that he does the same thing for his grandchildren, great-grandchildren, etc when they reach young adulthood. I didn't quite get life fruit grown in time to keep him from his first age-up, but I am going to keep him from becoming an elder. Not the same immortal thing a lot of people here play, I know. Dumpster diving and making friends around town did push him high enough up the rebel ranks to get a new trait. I gave him gatherer as that seemed appropriate to have developed. As his meals are fresh produce and maybe the odd fish from the fire pit, this doesn't really give him any extra in food moodlets. Longer herb moodlets quicker but that is about it. The extra value for gems and metals won't really effect him either as I make him horde all of those.

Things I have noticed playing this way. 1) The insane trait is a lot of fun actually. Specially like how they never dress appropriately for the situation, which is perfect for how someone living this way would have to do it. When I play normally, I hardly ever change them out of everyday wear except for sleeping, so it is cool to see all the outfits pop up. The "formal" outfit I gave him particularly cracks me up whenever I see him in it. 2) Lifetime happiness points are a lot harder to earn for him playing this way. Lol. 3) Gardening takes a lot longer when you have to water everything by hand.  You actually start to wish for those morning rain storms that will give him the annoying soaked moodlet just because of all the gardening time he will save. 4) Once you get used to seeing the minor negative smelly moodlet there, it is kinda easy to just keep on ignoring his cleanliness needs. It is only -10. And I think this adds a lot of realism too. If someone is gardening for his next meal and dumpster diving to make ends meet, he isn't going to be as concerned with always being presentable. Seeing sims always reacting to him being smelly kind of cracks me up too. 5) Once he found the seed and grew peppermint, I love it. Saw it as pointless before, but the +25 moodlet is often a huge deal for him. 6) Honey from the beehives at the elixer shop are basically the same thing. Now drinking that honey for the sweet moodlet is an important part of his day.

Alright, I have rambled enough, but just wanted to share how cool this idea has been for playing. Thank you to the people that first brought it up and also for the person that revived this thread a while back. Never would have thought to play a game this way and it has been refreshing.



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Offline beardeux

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Re: Tips for living as a homeless Sim
« Reply #82 on: May 18, 2013, 12:06:54 PM »
hi there, I've completed this challenge using the rules posted on page 1 by thesimslover828.  It was great.  I used Twinbrook.  The traits I used were Loves the Outdoors, Green Thumb, Angler, Genius and Friendly.  I gave him the lifetime wish of Chess Legend.
  I only allowed one reward, the Steel bladder.  I put a small lot around the corner from the pool and community garden, which are beside each other.  The pool has a shower.  He only ate his own caught fish and any produce he harvested.  He also collected rocks and gems.
  He completed the challenge 2/3 through adulthood.  I only had him concentrate on two friends, one of which was his girlfriend.  He only had a sleeping bag.  I went to the consignment shop regularly hoping for a tent, but no such luck.
  Pool guy,  once he aged up to adult he had a sore back everyday for 4 hours.  Also 3 days into the game he had the burglar initiation and his park bench was stolen.  I didn't replace it.  It only took a day to get the sleeping bag harvesting at the gardens.
  Using the scoring I got - 63 / 6 / 26 / 5 / = 100.
  I hope there will be an official homeless challenge from this site.  It was a lot of fun.  For my first challenge, I think I did ok.
Bear Deux
Take Care & Clear Skies
Nice things come in small packages.
Timing is everything.