Author Topic: A bit-o-help with terrain smoothing  (Read 3700 times)

+raph+

  • Guest
A bit-o-help with terrain smoothing
« on: May 12, 2012, 12:06:19 AM »
G'day folks,

With showtime offering more lot options, and after seeing what you people did with Union Cove, I recently regained the bug to make my second world. My first world came out okay, albeit with some minor graphic glitches and being a little cram packed with all the lots I placed.

With a little bit of experience now under my belt in using CAW I am starting the new project... And instantly hit a snag with the overall shape of the land mass. Oh well, I'll play around and eventually get there with something that inspires.

Before long I went back to a feature I used in my first world ( and countless other people have done also ) which is a small island not too far offshore - though this time I want to make it usable for a sim to be able to zeneport to it in order to find several rare spawns, or something similar.

All sounds good, I cut out a section of land that looks like it'd make a neato little island and I begin smoothing the land edges for beaches. Instantly I am brought back to a large hassle I encountered with my first world that I just never seemed to be able to really get a good handle on - terrain edge smoothing.

When looking at original content lands, as well as player made lands, the beach locations appear to have very long sloped regions of land that give the impression of going deep into the water. My efforts seem to really chew away at the land and leave me with very ugly appearing sloped ground. I've played with altering the brush size and effects, but I cannot seem to come to a happy ratio of settings.

Can any of you world crafting maestros out there offer some suggestions of brush settings and perhaps some technique advice in how to achieve realistic, and somewhat sexy looking, land edges/beaches?

..And to throw a further question out there, one of what is going to become a tirade of questions over time, I am curious as to the land object "distant terrain"... Can the object be placed within the map but juuuuuuust on the edge to that the rising hills of the object begin on the map edge but the rest of the object hang outside the map location? ...If that made sense...

Cheers in advance

Offline Anushka

  • Watcher
  • ******
  • Posts: 1590
Re: A bit-o-help with terrain smoothing
« Reply #1 on: May 12, 2012, 01:17:35 AM »
Hi Raph, welcome to the forum ;D

At the moment CAW is giving me a hard time, (Can't install new version, or uninstall the existing not compatible version) so I can't provide pictures at the moment, but I'll try to describe it.
There is a little trick to achieve nice smoothness of the beaches. Use flatten terrain brush and flatten the area around the edges of the island, then narrow valley at the end to lower the ground just a little bit, and flatten the terrain around the first step. Do that for couple of steps(depending of ground height on the island), including at least 2 underwater steps, and only then try with smoothing the edges, bigger size brush but keep the opacity under 15.

Distant terrains can be placed everywhere and anywhere, look for them in Metadata and play with it, they are of limited use as it is like an empty cover, so if you put it on playable area, Sims will go trough it, and the camera (if you don't mark it differently) and it does look odd in close up. Plus all distant terrains have specific height of the edges and are covering 3 or 4 sides of the world (all available distant terrains are from EA worlds, and they fit perfectly only the absolute recreation of them, but you can lower them, rotate them etc).

Hope this was good enough explanation and that your beaches will turn into what you imagined :D



Registered members do not see ads on this Forum. Register here.

+raph+

  • Guest
Re: A bit-o-help with terrain smoothing
« Reply #2 on: May 12, 2012, 11:19:59 PM »
Your description makes it sound like the terrain edge gets turned into a stepped edge, if my description is fitting enough... From there the edge smoothing only has to flatten down the high points on the steps. Definately worth a shot to try out.

And I too had recent troubles when I tried loading CAW up for the first time in some months, but I found out it was due to now having 4gig of ram. After a troublesome search of forums I got it fixed and hope you get your install working happily as your work is most impressive.

...As is the work of a number of others here...

Cheers.

Offline Krrank

  • Neurotic Gamer
  • Llama Wrangler
  • **
  • Posts: 56
  • like a pitbull on a pant leg, I can't let go...
    • How to CAW - The easy way
Re: A bit-o-help with terrain smoothing
« Reply #3 on: June 01, 2012, 03:57:56 PM »
Hi Raph, welcome to the forum ;D

At the moment CAW is giving me a hard time, (Can't install new version, or uninstall the existing not compatible version) so I can't provide pictures at the moment, but I'll try to describe it.
There is a little trick to achieve nice smoothness of the beaches. Use flatten terrain brush and flatten the area around the edges of the island, then narrow valley at the end to lower the ground just a little bit, and flatten the terrain around the first step. Do that for couple of steps(depending of ground height on the island), including at least 2 underwater steps, and only then try with smoothing the edges, bigger size brush but keep the opacity under 15.

Distant terrains can be placed everywhere and anywhere, look for them in Metadata and play with it, they are of limited use as it is like an empty cover, so if you put it on playable area, Sims will go trough it, and the camera (if you don't mark it differently) and it does look odd in close up. Plus all distant terrains have specific height of the edges and are covering 3 or 4 sides of the world (all available distant terrains are from EA worlds, and they fit perfectly only the absolute recreation of them, but you can lower them, rotate them etc).

Hope this was good enough explanation and that your beaches will turn into what you imagined :D

hi... :)
I think this might help with your CAW error/incompatible problem...that is if you haven't already tried it.
http://krrank.blogspot.com/2011/11/getting-started.html

Offline Anushka

  • Watcher
  • ******
  • Posts: 1590
Re: A bit-o-help with terrain smoothing
« Reply #4 on: June 01, 2012, 04:25:05 PM »
Hi Krrank, I don't think I welcomed you here, so warm welcome to our forum!

I had issues with my system and I couldn't install anything (kernel was broken), and I couldn't just reinstall the system as my son broke the DVD drive, so long story short, I finally contacted the service and now all is working, including CAW ;D

I'm so happy to see you here, hoping that this section will live up with your awesome tutorials and tips :)

Offline Krrank

  • Neurotic Gamer
  • Llama Wrangler
  • **
  • Posts: 56
  • like a pitbull on a pant leg, I can't let go...
    • How to CAW - The easy way
Re: A bit-o-help with terrain smoothing
« Reply #5 on: June 02, 2012, 01:32:24 AM »
Hi Krrank, I don't think I welcomed you here, so warm welcome to our forum!

I had issues with my system and I couldn't install anything (kernel was broken), and I couldn't just reinstall the system as my son broke the DVD drive, so long story short, I finally contacted the service and now all is working, including CAW ;D

I'm so happy to see you here, hoping that this section will live up with your awesome tutorials and tips :)

Oh ;D ..that's different then ..lol. Glad to hear it. And thank you for welcoming me. This is a very nice forum.

 

anything