Author Topic: Heckle Less - a question for the modders  (Read 4981 times)

Chuckles_82

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Heckle Less - a question for the modders
« on: July 26, 2012, 08:30:38 PM »
So, I'm sure everyone is as tired as I am of sims heckling all the time! I really don't think friendly sims should be heckling each other. I didn't see anything in a google search, so I figured I'd have a go at modding it myself. So, I've modified the ITUN resource for heckling (Heckle_Sim) to include the following (in green)

<?xml version="1.0"?>
<base>
   <Interaction name="Sims3.Gameplay.Actors.Sim+Heckle+Definition" />
   <Object name="Sims3.Gameplay.Actors.Sim" />
   <CodeVersion name="EP6" considerCodeVersion="True" />
   <Current_Tuning>
      <Disallow DisallowAutonomous="False" DisallowUserDirected="False" DisallowPlayerSim="False" />
      <BaseAvailability>
         <AgeSpeciesAvail AgeSpeciesValue="T,Y,A,E" />
         <MotiveThreshold MotiveThresholdType="None" MotiveThresholdValue="0" MotiveBelowCheck="False" />
         <MoodThreshold MoodThresholdType="None" MoodThresholdValue="0" />
         <SkillThreshold SkillThresholdType="None" SkillThresholdValue="0" />
         <RequiredTrait type="MeanSpirited" />
         <RequiredTrait type="Evil" />
         <RequiredTrait type="Inappropriate" />
         <RequiredTrait Type="Grumpy" />

         <Occult OccultRestrictionType="Ignore" OccultTypes="0x0" OccultTypesHumanAllowed="True" />
         <CareerThreshold CareerThresholdType="Undefined" CareerThresholdValue="0" IncludePastCareers="False" />
         <Lot AllowNonGreetedSimsIfObjectOutside="True" AllowNonGreetedSimsIfObjectOutsideUserDirected="True" AllowGreetedSims="True" AllowOnCommunityLots="True" AllowOnAllLots="True" />
         <World RestrictionType="None" Types="" Names="" />
         <Room AllowInTombRoomAutonomous="False" AllowEvenIfNotAllowedInRoomAutonomous="True" />
         <Misc DisallowedIfPregnant="False" DisallowedFromInventory="False" />
      </BaseAvailability>
      <PosturePrecondition name="Sitting" value="0.5">
         <Check name="CanGroupChat" />
      </PosturePrecondition>
      <PosturePrecondition name="Standing" value="1">
      </PosturePrecondition>
      <Check type="All" value="0" />
      <Tradeoff name="Heckle">
         <Localization autoGenerate="False" />
         <Time value="1" addRoute="True" />
         <Exit funExit="False" stressExit="False" interruptible="False" />
         <RouteLeadIn allowed="False" />
         <AskJoinInteraction joinable="False" />
         <AllowAutonomousReinforcement allowPraise="False" allowScold="False" />
         <ScoringFunction alwaysChooseBest="False" name="" specificCommodity="None" />
         <ActionTopic name="" ActionTopicUnavailableAfterActionFinishes="False" />
         <Output>
            <Change type="Fun" advertised="10" locked="False" actual="10" updateType="ImmediateDelta" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
         </Output>
      </Tradeoff>
   <Notes Notes="" DesignerNotes="EP6 - First Pass Tuning - Loel" LastChange="9/9/2011 3:59:51 PM" />
   </Current_Tuning>
</base>


If I save that in it's own little package, does that look correct?

Offline NonaMena

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Re: Heckle Less - a question for the modders
« Reply #1 on: July 27, 2012, 02:59:58 AM »
Yep, that should work :) Testing it in game wouldn't harm your game either. I use Builder's DIY Island for a lot of testing, because it loads very fast.



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Chuckles_82

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Re: Heckle Less - a question for the modders
« Reply #2 on: July 27, 2012, 04:10:12 AM »
Thanks for the tip Nona :) I might use that for trying to find the objects that are showing up as red boxes on the sculpting table. Everything in the gameplay_data package is named differently to in-game, so it'll be a process of elimination to work out which one/s are not working. If I can get my mod to work. I made one already with only 1 clay/wood/ice/stone, and my sim still made something different first up.

Offline NonaMena

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Re: Heckle Less - a question for the modders
« Reply #3 on: July 28, 2012, 04:54:13 AM »
I've never had this red box problem, and never even heard of it :o So I'm really clueless on that. To be able to understand some of the XMLs, sometimes you really need to look at the core dll's. But they won't be easy to understand for somebody who doesn't know any programming.