Author Topic: StoryProgression and Late Night  (Read 3738 times)

Offline Axiom

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StoryProgression and Late Night
« on: May 22, 2012, 01:40:57 PM »
I'm installing Late Night right now.
I've got Twallan's story progression mod and I was wondering if there's any way for me to disable/limit Paparazzi and vampires?

Offline MoMoll

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Re: StoryProgression and Late Night
« Reply #1 on: May 22, 2012, 05:30:58 PM »
Twallan's mod helps; but, you may need the extended version. Check on his site to see what MC and it's added versions do. I keep celebrities and limit my vampires to 20% of population because I have Twallan's personality mod with Dracul, Lestrat, etc. So the scenarios are funny.



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Offline DLSpurlock

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Re: StoryProgression and Late Night
« Reply #2 on: May 22, 2012, 08:53:54 PM »
I have not played in Bridgeport since installing Twaillan's stuff . You can use Master Controller to prevent vampires from immigrating into the town. You can use the Register mod to get rid of the Paparazzi. Now Bridgeport starts with vampire townies so there will be some already in the town.

Offline NonaMena

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Re: StoryProgression and Late Night
« Reply #3 on: May 23, 2012, 08:52:11 AM »
StoryProgression automatically disable Vampire immigration (see StoryProgression FAQ Vampires). Since Birdgeport has vampires form the beginning, you town will start with vampires, like DLSpurlock said. You can use MasterController + MasterController Cheats to turn those vampires into normal sims (see  StoryProgression FAQ Vampires for more information about using MC to make vampires normal).

To disable paparazzi, use Register (like DLSpurlock said).

 

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