Author Topic: Techniques for making good patterns  (Read 3119 times)

Chuckles_82

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Techniques for making good patterns
« on: May 13, 2013, 08:42:18 PM »
I thought it might be a good idea to have a place to share tips on creating good patterns. Other forums have some good tutorials, which cover the basics, but nothing in-depth. Share problems you've had and how you've fixed them, good ideas, etc.

Myself, I've had a lot of different problems, mostly with programs. I use CAP if I just want to create a non-recolourable pattern, because I've found something incredibly pretty/cute that I can't replicate with photoshop. CAP patterns can't be extracted from their sims3pack file and placed in your mods/packages folder, though, because CAP doesn't assign them new instance IDs.

I now use TSRW to make recolourable patterns. I started out using Delphy's Pattern Packager, but there was a problem with patterns when they were exported as sims3packs. It makes .package files just fine though.

Making patterns is a lot about knowing how to make quality small images in your image editing software. It can be very hard to get a smooth pattern when you only have 256x56 pixels. I mostly use photoshop CS3, but also have Gimp and Paint.net installed. It's very complicated to make a curvy line in photoshop for example (it might be easier in more up-to-date versions) so I make them in paint.net and then copy them across.

Most tutorials recommend using a vector program - I've decided to skip this learning step for now - instead, I use the shape tool a lot - the shapes work kind of like vectors. You can download extra custom shapes. There are a lot of nice free ones at deviantart.com, and at shapes4free.com.

Two-tone patterns are the easiest to make - you can covert it to black and white, and then paste it into the red channel, paste it again into the green channel, invert it, and then invert the blue channel (so it's plain black). You may need to adjust the brightness/contrast if the colours are not different enough.

Drawing shapes directly onto the channels makes them look chunky and pixely, but if you do it on the layers, the shades of grey can also mess up your pattern - especially if there are areas where channels meet and overlap. Finding a balance can be difficult. The smoothest patterns I have made were done working only in black and white with no overlap, and then erasing certain areas from the channels were I didn't need it.

Anyways, I'm only a beginner at making patterns, so this might be helpful for a beginner - but I'd love to hear from some of our veteran pattern-makers!


Offline Ausette

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Re: Techniques for making good patterns
« Reply #1 on: May 14, 2013, 08:38:31 PM »
I've never used photoshop or other complicated programs before, so this looks very useful! If I may ask, which program do you find the best for making seamless, tiling patterns? I've always struggled with getting the proportions exactly right in programs like Paint.

I have a similar thread here for my own techniques if you're interested. It's fairly low-tech (I only use CAP, Paint, Microsoft Powerpoint and GIMP), but there might be something there that you can use.  :)



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Chuckles_82

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Re: Techniques for making good patterns
« Reply #2 on: May 14, 2013, 11:14:46 PM »
Oh thank you Ausette, I hadn't seen that thread before. Did you want to merge them? I've been trying to work out Tshirt coordinates for ages!

In addition to what you've mentioned there, I have a few more tips:

Photoshop

Changing greyscale to pure black and white - select the area that you want to de-pixilate, and go into Image > Adjustments > Levels. Then slide the grey slider all the way to the right to make them all black, or all the way to the left to make them all white.

Shapes across the border of the canvas:
- make the shape you want, and place it where you want it to go - don't worry about the overhang.
- duplicate the layer
- in the new layer, go to filter>offset...
- your canvas should be 256x256 if you are creating your own pattern. You have horizontal and vertical. Depending on what edge you placed your object, choose +/- 256 pixels on either the horizontal or vertical axis, until the other half of the image shows where you want it to. Click ok.
- If some of the shape still shows on the opposite side where it shouldn't, delete it, because the original layer already has the shape in the correct position.
- you can link the layers to move them together at the same time if they aren't exactly right.
- if it hangs over two edges, make 2 duplicates and do them separately (I'm working with CS3 and havn't had successful results tying to do both on the same layer).



Offline Ausette

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Re: Techniques for making good patterns
« Reply #3 on: May 15, 2013, 09:43:58 PM »
You're welcome Chuckles, I'm glad I was able to help  :). We can merge the threads if you want to. I'd definitely want to come back to this thread if I owned Photoshop (which I might one day)!