Thomas is so right. For me, the quickest way to kill a legacy attempt is to try and make it fit a storyline. The vast majority of story lines I've read were ones the author applied to the sims in their game whether it really fit or not. Most of the other legacy stories are more observational diaries of their progress. Of the tiny remainder, most use fake neighborhoods and not saving to take pictures to match their story. That's brilliant, but . . . I just want to play! So the other story types suit me better. And, of course, no need to tell a story at all, like Thomas said.