SimPort is down, so I was a bit bored:
We, at Hosfac Industries Ltd, are concerned about Safety. That's safety with a capital "S," in case you didn't notice. It's capitalized because safety is
that important to us! And it's not
our safety that we're concerned with (well, of course, we're concerned with
our safety...it would be silly not to be): it's
yours!
That is why our staff of highly paid geniuses has spent countless hours wringing their hands, wondering how best to keep you safe. It is out of those untold hours of lost sleep that our latest, most highly advanced, and most expensive safety product was born! I present, for your consideration, Hosfac Industries' "Emergency Hydrogen Dioxidizer." The latest and greatest in triple-stage Sim safety technology!
Behold: the sleek design, drink in the fashionable colors...note the Sculpting Station! That is because the highly paid geniuses at Hosfac Industries realize that metal sculpting can be a dangerous endeavor. Exploding blowtorches has been the end of more than one Sim since the release of Ambitions. But no more! We've made sure that "lighting a fire under someone's butt" is reduced to the figure of speech it was always meant to be.
The Hosfac Industries E-H
2O System comes with an integral user's manual. Lost or misplaced manuals are a thing of the past, as this one's bolted firmly to the wall. Believe me, you've got more problems than just figuring out how it works if you lose
this bad boy!
One thing that our exhaustive and extremely costly research has shown us is the level of sheer panic that a flaming heiny instills. It's so overwhelming that it can cause a poor Sim to run down
four flights of stairs before they regain their senses. The tragedy of this is not lost on us at Hosfac Industries: terror induced fleeing equates directly to lost man hours and impacts your profit margin (that's why we chain all employees to their work stations). So we've installed our patent pending Electronic Work Saver to combat your financial losses!
The moment a burning backside is detected, command your Sim to "Jump In" the Hydrator (stage one) near the workbench. This extinguishes him, saving your Sims life and saving you the expense of the resulting interview process that would be needed to replace him. When the Hydrator is activated, so is stage two: the Electronic Work Saver. This serves two purposes: The first, and clearly the most important, purpose is that it makes those four flights of stairs that he would so carelessly run down inaccessible to him, saving untold work hours.
After every use, the E-H
2O System requires maintenance to prevent the common condition known as the "Unreachable Object Syndrome." Every day, countless Sims are stricken with this unfortunate malady as they obsessively try to interact with objects that are blocked. Luckily, it is preventable and the Electronic Work Saver does this as it's second purpose! The only way to disable the EWS and leave the room is to deactivate the E-H
2O System, which clears the way for necessary maintenance to be performed. Puddles can be mopped at your Sim's leisure (not that they have any of that).
You might say: "But Hosfac...if the system can be disarmed doesn't that put my Sims at risk? Couldn't they just resume their work without the wonderful safety system, that was worth every penny I paid for it, active? How do I know for sure I'll be spared the agonizing and expensive hiring process and possible litigation from those pesky loved ones?" Well, if our staff of highly paid geniuses hadn't thought of that, I'd fire the lot of them and write them all a really bad reference!
That's where stage three comes in: the Automated Emergency Lockout System:
Stepping upon the fashionably colored yellow and black striped floor switch in the corner deactivates the Hydrator so necessary maintenance can be performed, deactivates the Electronic Work Saver so Sims can tend to those pesky needs of theirs (a Hosfac Industries solution for those is in the works), and engages the Safety Lockout so that work cannot be performed while the system is deactivated for maintenance.
The puddle can now be mopped without all the maddening obsession.
Once the necessary maintenance is done, you simply step on the red switch to reset the entire system to normal!
This disables the Emergency Lockout, activates the Hydrator, and resets the Electronic Work Saver to it's original state so that it's ready to prevent the next post-life-saving work stoppage!
Remember to ask your builder to install the official Hosfac Industries patent pending Emergency Hydrogen Dioxidizer in your workshop! Because anything else is just a steam trap...
Okay, without all the silliness, here's what it looks like in Buy Mode:
First of all, the 5 wall plaques just contain text that describes how the whole system is operated, in case I ever decide to upload the house to the Swap Shop. I just love those things.
As you can see, the steam trap is set to "Armed and Visible" so that a Sim can choose the "Jump In" interaction (it's one of the only actions they can take). There's a hidden switch on top of the steam trap which turns on the electricity trap that blocks the door when the Sim jumps in. That's all it does.
The color changing floor switch in the corner is actually two switches that are different colored. Stepping on one makes it disappear and the other switch appear, so it appears to change color when used.
In addition to this link, the yellow and black striped switch is linked to make the steam trap go dormant, to
destroy the electricity trap (this way, the hidden switch doesn't turn it back on when the puddle is mopped), and turn on the two dart traps that block the sculpting station and the workbench. I choose dart traps because electricity/fire traps can actually catch things on fire (seen earlier in this thread).
The red switch (aside from the links to itself and the other switch) returns the steam trap to it's armed and visible state, and returns both dart traps and the electricity trap to a dormant state. Now, the objects are accessible, and the electricity trap will activate again the next time the steam trap is used.
And yes, the steam trap works exactly as advertised. Burning Sims will be extinguished. This isn't even close to the first one I've built (although it
is the most complex to date), so it's a tried, tested and exceptionally effective system.
Although, this design has given me an idea for my cooking fire extinguisher that will likely work! That will be in this build, and I'll be sure to post something once I implement it.