Author Topic: The Trophy Room — The Most Rewarding Sims Challenge Yet!  (Read 58015 times)

Chuckles_82

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #120 on: March 26, 2012, 05:03:57 PM »
Well that one was a lot of fun! I had quite a few glitches, but I know a few things I could have done to get a few more trophies. Firstly I'd have chosen the sims I added a little better - in my rerun I have chosen sims already in the professions that have trophies, or at the very least, ambitious sims. I also found it most important to choose sims that have lifetime wishes that are easy to fulfill. Anything with skills/money is now very easy to fulfill. That meant that I could add a sim to the household per day (by completing a LTW they could then purchase and place a LTR), followed by a horse and a dog. In my rerun I'll be making sure I adopt a BIG dog, as little dogs run around way too slowly.

I got all the pet trophies apart from the pets' young again potion. I worked out a strategy to get wishes to sniff other sims regularly - only it was a little late in the piece. Just in time to get the last two big ones for my horse and dog though.

I got all the LTRs for people sims - that was rather easy, so next time I'll spend a little less time on completing wishes.

I got all service awards, bar the one for doing the gnome invasion, and I had them divied up among my sims across the professions. Since the other options for getting this trophy were rather hard to achieve in the last week, I didn't end up getting it - and my fire station became bugged half way through, so my sim couldn't continue as a firefighter.

Travelling I don't think I could have done much better. Naturally China was the first stop to get the axe. Unfortunately my adventure board is bugged, and I never get certain adventures required for tombs, so I missed out on a few in both China and France. I cut both of those vacations short. I did better in Egypt, getting 13 tophies there. Unfortunately it was too close to the end of the challenge to ask Metro to include the eyes of Horus, but they have to be as handy as the axe!

Also next time I need to test out school and highschool awards a bit more - but I realised my child sim was wasting time going to school, so I aged her up to teen, got two participation trophies, and then of course her graduation certificate, two 'most likelies' and her driving certificate.

Towards the end I moved sims out that no longer could contribute - but I ran into another glitch there. I could not move Agnes out, or kick her out or anything. So... she died in a fire... and my poor pets had to take a mood hit, because you can't use the moodlet manager on them. I do hope at some point they add a moodlet manager for pets!

Oh yes, and all the skill certificates - that's a given I guess. I didn't bother with gardening, but in my rerun I'm getting my chef to garden aswell, right from the start, so that there is a chance that I might get the cheese/steak/burger/omni plant opportunities in time for them to grow.

All in all this was very enjoyable! I look forward to seeing what all the extra trophies were that drift got! And for that matter, if he/she even missed any!


Offline Twinmum

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #121 on: March 26, 2012, 05:09:50 PM »
How did people get so friendly enough with Sims to get them to move in so quickly? Maybe it's just me, I don't do social very well in Sims lol. I opted for adopting then aging the child up.
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Offline Orange Iguana

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #122 on: March 26, 2012, 07:22:06 PM »
How did people get so friendly enough with Sims to get them to move in so quickly? Maybe it's just me, I don't do social very well in Sims lol. I opted for adopting then aging the child up.

Some people take Charismatic or the Never Dull LTR, then ask the sim about a career or try to find a trait they can enthuse about (Genius, Workaholic, Brave, Vegetarian, etc.). Enthusing about careers like Law Enforcement, Journalism, etc. or trait related things like Applaud Vegetarianism, Compliment Cleverness, etc. is a very fast action that gives you a ++ to the relationship. With Charismatic/Never Dull, this can be spammed infinitely without boring the sim.

Offline Teresa

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #123 on: March 26, 2012, 08:53:32 PM »
I had a list of who was going to move in down the line, so when someone moved in, I would check to see if they were friends with anyone on my list, if so that gave me a 3-interaction move in option when the time came.
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Offline lvrugger

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #124 on: March 26, 2012, 10:52:02 PM »
21 of my trophies were from school stuff. I'd adopt a child, tutor to an a, age up to teen, join 2 afterschool activities, tutor again and age up. This would take less than a full day, just spread out over midnight. Between the child and teen activities and the teen "most likely to" awards I was able to adopt just about every day so I had a full house by about day 10. Then came the grind of jobs and skills for the rest.

Chuckles - wow, 13 in Egypt in 6 days? Amazing! I thought I was good at adventures. Time to work on them some more.

Offline smartburn

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #125 on: March 26, 2012, 11:50:51 PM »
This was my first time playing with vampires, and of course I didn't do a test run so I discovered that vampires + travel + lack of motive reward - sufficient number of plasma fruits = RIP Nellie Spenster. :( 

Nellie did get the Halls of the Lost Army relic in China before she died of thirst (having scrapped my initial plan of getting her to the top of culinary or trying to get her LTW done to bring in the next victim roommate since retirees apparently have to start at the very bottom, plus the vamp bonuses don't work on cooking or reading), so if her inventory had transferred, I conceivably could have used the relic as the basis to bring in Jon Lessen, who would have gone on another trip to bring in the first adopted kid (well, teen) immediately. But, I didn't want to risk it, my original plan was already altered by that point, Jon was living with and probably dating Constance Shelley which made things a little more tricky, and well, I was done. :] My simself was making steady progress as a PI though, all 3 of my trophies were from her as I didn't count the relic for which the newly turned vampire Nellie paid the ultimate price. I stopped around week 2, day 2. In hindsight I should've gone for Jon right off the bat, though my score probably would've been in the 20s regardless.

I'll have to make it up to Nellie one of these days, but I'll leave vampirehood to her sister. :P

Offline ClayMask

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #126 on: March 27, 2012, 01:36:33 AM »
This was my first time playing with vampires, and of course I didn't do a test run so I discovered that vampires + travel + lack of motive reward - sufficient number of plasma fruits = RIP Nellie Spenster. :( 
How annoying, I'm sorry to hear that :(  Did you know you can buy plasma fruit at the food merchant?  Just wanted to mention that in case you didn't know.



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Offline drift9999

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #127 on: March 27, 2012, 11:08:29 AM »
Okay, after OKing the list of trophies with Metro, here goes. This one's quite long as there are quite a number of different things to talk about.

Drifter East and company capped 107 trophies in 4 weeks - actually I think there are at least 140 - 150 items out there that are valid for scoring. I made a list of 131 items, but I don't have Pets - there are a bunch of lifetime rewards and 9 sport trophies, as far as I know.

With only four weeks, I'd say a critical element here is bringing in Sims as rapidly as possible from the outset, so that you have many Sims to work on multiple different skills. For the first Sim, there are two easy Career Rewards to nail - either the Firefighter's Trophy at level 4, or the frosted glass door at Investigator level 3.

After that, I adopted a child and aged him up to Teen. I got him a club and got him started on skilling, and then immediately the next day aged him up to YA. The trick here is that your Sim will immediately get his Participation Trophy in the relevant Club. Thus, the second sim will adopt another child, and I repeated the cycle until I had 7 YAs and one child (I left him as such to handle the ballet trophies which I would need, and he could do inventing).

Pretty close to what lvrugger did, though I didn't think of tutoring (which could be useful for children as their traits influence the graduation ribbon they get) - I just aged them up with Cs and let them take random traits.

From this point onwards, I'll split the guide into how I dealt with each group of trophy-scoring items.

Career Rewards, Profession Rewards, Service Awards
- 11 Career Rewards (squad car @ law enf. 5, laptop @ forensic 6, flame fruit @ science 8, life fruit @ science 9, 3 art objects @ thief 8, 9 and 10, actor's trailer @ film 10, three film awards @ film 7, 9 and 10)
- 12 Profession Rewards (boxes of mystery and danger @ magician 3 and 7, balance ball @ acrobat 6, firefighter's trophy, coat, firetruck and alarm @ firefighter 4, 6, 10 and 10 respectively, frosted door, case board and Yomoshoto Evasion @ investigator 4, 6 and 8, spirit positioning device and paranormal memento @ ghosthunter 10)
- 5 Service Awards (award ribbon, epic hero medal, hero medal, honor trophy, key to the city)

I divided the various rabbit-hole careers and professions, as well as the skills among the 7 YA Sims that I had. Actually I made a small mistake here in that I tried to do the Showtime careers first. I thought that I might as well, since I would have a lot of Graduations which would cancel out a lot of workdays. However, when you Quit Job you lose the career rewards (they just disappear!). So among my first batch, I divided the work as such:

Drifter East: Firefighter and Criminal (+ Athletic, Martial Arts, Handiness, Painting, Photography)
Sean East: Acrobat and Film (+ Charisma, Mixology, Writing)
Green East: Magician and Science (+ Gardening)
Casper East: Ghosthunting and Law Enforcement (you only need level 6 in this) (+ Logic, Drums)
Isaac East: P.I. (+ Bass)
Emeril East: Singer and Culinary (+ Cooking, Piano)
Joy East: Music (+ Guitar)
Octavius East: Child [Ballet] (+ Fishing, Inventing, Driving)

About half-way through, though, I realised that Emeril and Joy weren't getting anywhere in their careers (non-helpful traits, especially no Workaholic which is critical for speed promotions), and besides culinary and music only have one trophy which is at level 10. So I moved them out and replaced them after I got my skill certificates from them. I hoped to draw three Missing Sim cases to get a Hero Trophy, but they just didn't seem to spawn after the first one, so after a while I decided it'd probably be a better idea to get more younger Sims and moved Isaac out too.

I quickly adopted three more Sims to fill the gaps (and I was running out of name ideas): Ninth East was to work on Nectar Making, Tenth East on Sculpting, and Eleventh East I kept as a child for some time to nab the Scout badge. As again, once done, aged up and moved out.

To quickly move out newly adopted Sims, age them up to YA and give them the LTW Swimming in Cash. This is very easy to clear - have another Sim buy a genie lamp, rub it and wish for Fortune (100K simoleons). After graduation, their ribbon went up, they were moved out and replaced with new Sims, to try and get more graduation ribbons. Failing that (if they got a duplicate), I would just buy one of the cheap lifetime rewards to put in the trophy room... I think I managed to do this up to having Fifteenth East graduate on W4D7.

School Rewards
- 4 School Awards (High School Diploma, Scout, Ballet x2)
- 7 Teen After-School-Activity Awards (Participation in all the clubs)
- 2 Prom Awards (Prom Photo, The King's Crown)
- 10 Graduation Ribbons

In particular, that last item. There are many graduation ribbons in the game (I think there are about 20 or so - I remember looking in the STBL for this and going 'wow, there are so many!'). I had 14 sims experience graduation, which definitely helped the trophy count quite a bit.

Special Plants
- 4 Plants (Cheese, Egg, Burger, Steak)

There's a bit of luck involved in getting the Opportunities, but make sure that the Sim dedicated to receiving them learns ONLY Gardening and nothing else, and makes it to at least level 8 quickly.

There is a sneaky way around these opportunities that doesn't require you plant anything, actually. Have one of your Sims be a performer and have another attend his shows. I got whoever was free to throw a total of 20 Perfect Apples, 10 Perfect Cheeses and 10 Perfect Steaks to the performers. Once the opportunities are received, they can be turned in immediately with the thrown items, which would leave you more time (hopefully) to land the next one in the chain. I didn't receive the Omni Plant one, though.

Skill Certificates
- 19 total. (I don't have Pets, so no Riding, and missed out Writing by mistake)

Dividing the labour made this relatively easy. I haven't checked though - does skill-building other than by books happen faster in the Library? Anyway I sent Joy, Isaac and pretty much everyone learning the instrument skills to the library to play, and of course the people who had to read Skill Books read them there.

I missed out Writing cause Sean was at writing level 8 with I think about one day to go, and after capping the Film career I had him be an Acrobat. In the end, he missed Acrobat 8 (which comes with the ring of fire) by about one hour - should have just stopped at career level 6, and gone for Writing max, I think.

Don't forget Driving!

Lifetime Rewards
- 11 items. (map to the stars, hover bed, extraordinaire-ator, body sculptor, genie lamp, collection helper, motive mobile, food replicator, moodlet manager, young again potion, teleportation pad)

This shouldn't be too difficult - just watch out for the big ones like the potion and teleportation pad. A Lifetime Wish clear is usually 30,000 points or so; Swimming in Cash is 35,000.

World Adventures Rewards
- 5 from China (Halls of the Lost Army, Pangu's Axe, Pangu's Haven, Hot Springs Cave, Annex of the Resolute Fist)
- 11 from Egypt (Tomb of Discovery, Tomb of Burning Sands, Tomb of the Rock, Ancient Library, Criminal HQ, Desert Ocean, Copper Quarry, Soulpeace Chambers, Den of Lost Souls, Sanctuary of Horus, James Vaughn's Command Center)
- 6 from France (King's Burial Ground, Maze of the High Ruler, Smuggler's Cavern, Museum Catacombs, Nectary Cellars, Tuatha's Garden)

Of course, take the Prepared Traveller LTR. The Sim you use should be (IMO) the same one for all 3 trips, because he should be at least level 5 in Martial Arts and also have some Charisma points (to make those 'convince' type missions easier).

I think I had a bugged Adventure board for China - at times, I'd search the board and nothing would happen - no popup or message saying there were no adventures left for the day. I was also not very prepared at that time (I got greedy and went there early to take the books to clear the LTW of my first few Sims...)

Egypt went well, though I failed to draw the Adventure for the tomb of Queen Hatshepsut and ran out of time (Aside: Congrats, Chuckles for managing 13. That's a perfect score!) for the Bazaar Basement - I finished James Vaughn's Command Center at about 7pm or so on Day 6 and honestly wasn't familiar with the last tomb. The Moodlet Manager helped greatly, as well as a certain item I didn't use much before this - Escape Dust which transports you back to base-camp; saves plenty of time.

France... As again, bugged adventure board meant I had to give the ones deeper in the Nectary a miss. And, of course, Chateau du Landgraab... no way that's possible with just one trip per destination!

All in all, I really enjoyed this! The challenge was so open-ended with so many possible ways of going about collecting the trophies. I'll probably thoroughly enjoy the Wishmaster one too, then... ;D

Offline Nutella

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #128 on: March 27, 2012, 11:25:07 AM »
Drift, everytime you age them up to YA, the next day graduation rolls around and all the other sims in the family can't go to work - that was annoying for me.  Did you have a way around this?  or did you just skill up on stuff and wait for work days to come around?


Offline drift9999

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #129 on: March 27, 2012, 11:52:15 AM »
Drift, everytime you age them up to YA, the next day graduation rolls around and all the other sims in the family can't go to work - that was annoying for me.  Did you have a way around this?  or did you just skill up on stuff and wait for work days to come around?

Not that I know of...  I just skilled up during the work days. Though professions with open work hours, such as the investigator, singer and stylist, for example, can still carry on with their work.

I tried to plan my graduations to fall either in week 1, or in the final week when pretty much all the rabbit-hole careers which I was going to complete were completed.

Offline lvrugger

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #130 on: March 27, 2012, 11:54:02 AM »
Not that I know of...  I just skilled up during the work days. Though professions with open work hours, such as the investigator, singer and stylist, for example, can still carry on with their work.

I tried to plan my graduations to fall either in week 1, or in the final week when pretty much all the rabbit-hole careers which I was going to complete were completed.

That's why I tried to get my house full by middle of week 2. I didn't move any sims out to make room for new ones - I probably could have had 5 more total trophies if I had.

Nice job Drift.

Chuckles_82

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #131 on: March 27, 2012, 04:45:31 PM »
Good job on the participation awards! I have one question though - how are each of the graduation ribbons different? Do you mean the ones that say 'most likely to...'? Would you be able to post the list of them in the thread I started about them? It would be great to know all of them! Congratulations on such a great score!

One more thing: The Chateau Du Landgraab is possible if you take the adventure before you leave China. It was the only adventure I had left on my buggy board before I left a whole day early, besides skill related adventures. I couldn't get the nectary quests to come up in France, however. Not one. Only my Egypt board was not bugged.

Offline drift9999

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #132 on: March 27, 2012, 09:39:46 PM »
Good job on the participation awards! I have one question though - how are each of the graduation ribbons different? Do you mean the ones that say 'most likely to...'? Would you be able to post the list of them in the thread I started about them? It would be great to know all of them! Congratulations on such a great score!

Thanks :D Yup, the "Most Likely To..." ribbons. As I posted in the thread you started, there are at least 20 of them.

If I may ask - how did you get 13/perfect in Egypt? I struggled and barely made 11. I'm guessing you took a moodlet manager and plenty of ninja vanish/escape dust... and perhaps something more? Just wondering if I missed out on any ways to further speed it, since even if I landed the Queen Hatshepsut adventure I'd probably only be able to get 12 in the six days. (Guess I should have played through some of the tombs more too... I'm not sure if the routes I chose were always the fastest ones, especially for the Great Pyramid and Desert Ocean.)

Good point on Chateau du Landgraab. I didn't do research properly here then... cause I remember it as just being 'that big nasty trap-filled mansion which requires you to go to China' and assumed it was out! ;D

Chuckles_82

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #133 on: March 27, 2012, 10:46:33 PM »
Yes, plenty of escape dust, and I learnt the tombs thoroughly before-hand. I only opened what I needed to, and went where I needed to. I took a fast car and my motive mobile to keep on top of motives. I was lucky enough to get the quests I needed too, I guess. And of course, not all the tombs needed adventures. Oh, and by the time my sim travelled, she had the charisma skill bonuses, so anyone she met was instantly her friend. No trouble at all for the convince quests. I've started taking charismatic as a must-have trait now though, since it makes making friends so much easier. One more thing I did: I checked what adventures needed me to collect/buy things, and made sure I had them on hand before I left, if I could, or went straight to the relic merchant to buy what I needed each day to make sure I had it handy when the quest came. Having mummitomium on hand is a big bonus, because it can be hard to find, so if you see it at the consignment store, it's worth snagging.

beastbiscuit

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Re: The Trophy Room — The Most Rewarding Sims Challenge Yet!
« Reply #134 on: June 18, 2012, 06:43:43 PM »
Even though I'm late, I'm going to do this for pure enjoyment! :)