Author Topic: A Snowy Escape "Cabin Fever Dynasty"?  (Read 2972 times)

Offline Heart Foam

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A Snowy Escape "Cabin Fever Dynasty"?
« on: April 18, 2021, 07:56:38 AM »
Apart from big, grand, palatial (totes normal) sims houses, I've been on/off playing a 20x15 in Newcrest with the goal of saving it and placing it at the top of the mountain. This great -- you had to be there -- moment happened yesterday.

Percolating at the back of my mind has been a dynasty challenge where you only eat ambrosia at the top of the mountain / have to stay there some length of time in order to eat ambrosia and become immortal / have to conceive the next heir on the mountain / can improve the mountain house value according to related to specific goals of staying on the mountain or doing careers.

Pictures:

























It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

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Offline Brian_Z

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Re: A Snowy Escape "Cabin Fever Dynasty"?
« Reply #1 on: April 18, 2021, 02:38:19 PM »
I don't know about trying to live on the top of the mountain, but I would love to download that house.  Have you shared it?  How do I find you?

Although only conceiving children up there would be interesting.  Especially using WW, with low conception chances like I do.  You might have to stay for days, before the wife brings up breakfast one morning.



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Offline Heart Foam

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Re: A Snowy Escape "Cabin Fever Dynasty"?
« Reply #2 on: April 18, 2021, 05:33:04 PM »
The urge to leave can be strong, and the ruleset would have to dangle a big enough carrot to stay. Clubs don't work living on the mountain, so ultimate mega skilling and 'rally the troops' is out. There's also no access to the household inventory. Anything fabricated is inaccessible.

The house is a fairly basic box. Dining room is 7x5, kitchen is 8x6. So long as you hold [shift] when pulling the eaves of the roof, it's easy to replicate. It's got too much earned and unlocked and crafted stuff to go on the gallery, so I haven't shared it. The alien orb plant, the perfect money tree, the forbidden candy jar. I'm not a gallery builder, and I think the gallery shortcuts gameplay when the house is full of items that, by design, we're supposed to earn.
It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

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Offline oshizu

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Re: A Snowy Escape "Cabin Fever Dynasty"?
« Reply #3 on: August 21, 2021, 01:15:13 PM »
@Heart Foam
How did I manage to miss this post!  I think you started this thread during one of my simming breaks.
Regardless, I love the house!  You're so talented at optimizing small spaces.  I can't believe you squeezed in a skating rink into the second basement!
The exterior is also gorgeous, as is typical with your builds!  The play of natural light in the many-windowed rooms!
The roofing in the last two screenshots is slightly curved, which I prefer to the straight roofing. It's a great contrast for the otherwise rectangular structure.

The challenge you mention sounds super hard, though. I'm curious what you've decided on as the incentive to linger on the mountain.
No [insert carrot here] except on the peak.  Hmmmm, please share!
One more question, will you eventually vary the furnishings for the Peak House and the dynasty's house on their home lot?
I ask because you mentioned that household inventory can't be accessed on The Peak, which would make the Fabricator superfluous although I guess the items would show up when the family returned "home"?

Offline Heart Foam

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Re: A Snowy Escape "Cabin Fever Dynasty"?
« Reply #4 on: August 21, 2021, 04:41:44 PM »
@oshizu lol, you call and I run hither!

I posted this not because I had a whole ruleset figured out, but to get ideas. It might capture someone else's imagination. My mind wanders something like this:

The mountain peak has scope for being a really interesting center of gameplay. --> The whole thing could be simply to climb the mountain and stay there. Live on the mountain! Cabin fever! Raise children entirely on the mountain! --> But that raises problems of it not being the home lot. Hmm. Can't stay there all the time.

One thing that bothers me with this house is the fairly crude ladder to the basement in a 1-tile hole on the side of the kitchen. I'd prefer a staircase. That kitchen is a win. 

-----

I've opened up my Mountain of Youth document from months ago. It was actually fairly detailed, but it would need another set of eyes and another brain to see loopholes or issues I didn't think of. I'll post it in a reply beneath this. I don't present it as definitive and unchanging. It may be the case that it's a dumb idea, or just fun thought experiment that no sane person should actually do. :)
It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

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Offline Heart Foam

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Re: A Snowy Escape "Cabin Fever Dynasty"?
« Reply #5 on: August 21, 2021, 05:00:29 PM »
Mountain of Youth Dynasty - or - The Cabin Fever Conundrum

This is based around Snowy Escape and a generational pilgrimage to the top of Mt Komorebi. Every heir must be conceived on Mt Komorebi Peak -- they don't have to be the firstborn, if your have more than one kid. Every generation, the heir must spend a cumulative 2 weeks on the peak of the mountain. There's a 20x20 lot, nice views, and you're going to get *very* familiar with it. At the end of that time, a sim who has completed a career can prepare ambrosia on the mountain peak and hence forth remain at this age. So, if they achieve this as a YA, then they -- or their spouse -- can remain as a YA forever.

⦁   You start your dynasty with 1 YA.
⦁   Once a sim is an "immortal", they can be split off into a new household that will be for immortals. It's unreasonable to expect a player to be interested in the same sims forever, or to end up managing 8 sims on a 20x20 lot. When Gen 1 is immortal, move them into a separate Immortal Household. And later on, when gen 2 is immortal, move gen 2 into that household. If we don't have the previous immortals around, it frees up space for family.
⦁   You can move non-heirs out.
⦁   Either play with aging off for non-active households, or use a Realm of Magic potion of immortality that stops aging, but this will require a mod. The goal is the same, to allow the player to move the immortal sims out and for them to not age and die. So yes, the ambrosia part is mostly ceremonial.
⦁   The dynasty is complete when your 8th gen immortal leads a mountain climbing expedition with the first immortal.
⦁   Plot twist: any sim eligible to eat the ambrosia may choose to make their spouse immortal instead of themself. No, the spouse doesn't have to have done all the requirements. Not at all. If Nigel Pancakes is the heir, he has to complete a career. He has to stay on the mountain. But he can make Mila Munch immortal.
⦁   Only children conceived on the mountain, or during the climbing expedition, can be the heir, first born or not.
⦁   By the time your current gen ages to elder, you must have an heir. If you have no eligible heir conceived on the mountain -- because you want to spend time away from the mountain (and I can't blame you) -- you will immediately summon the tragic clown, and that randomly generated sim will be your heir. May the RNG be always in your favour. A Sad Unhappy Clown Heir, or SUCH, only needs to spend 3 days on the mountain to become an immortal. 
⦁   You may not leave your child behind while you live on a mountain for 3 weeks. Wait until they're teens and have the skill to climb the mountain, or have them born on the mountain, or summon them to the top when your sim is there.
⦁   There's no requirement that a child or teen be an A student. They can live on the mountain. That's fine, but for every 2 school days a child or teen misses because they're on the mountain, you have to mount 1 angelfish. This will affect your ability to make ambrosia. However, if you don't mind fishing a lot and have enough angelfish, a sim can rack up some time on Mt Komorebi Peak towards their cumulative 2 weeks, and be an immortal YA.

How to build your mountain chalet / hut / magic castle / nuclear bunker

The lot value cap initially is 20k. A starter home on the peak the first time you reach it. The allowed lot value will increase through the generations and milestones. Otherwise we'd just place a 200k house down, and there'd be no progression.

After that first climb, your allowed lot value increases thus:

⦁   For every sim in the family tree in the simology panel who climbs to the peak without dying, the lot value cap increases by 5k simoleons. If uncle Steve -- who isn't an heir -- climbs the mountain, great you can build a slightly nicer house. Get a fireplace. Get a big tv. If he climbs the mountain again sometime, great, that's another 5k. Get a nicer bed. I like this, because there's a reason to have more kids if you like that.
⦁   For every sim in the family tree in the simology panel who attempts to climb the mountain but dies horribly, the lot value cap increases by 10k simoleons. So... an incentive to take under-prepared family members up the mountain? Marry Vlad, then... bring him adventuring. But you can't just bring him, let the sunlight kill him, and get a nicer house. No, you have to marry him first, and then see how you feel about your plan.
⦁   For every heir conceived on the mountain, add another 10k to your allowed lot value.
⦁   For every non-freelance career completed, add 20k. --So there's incentive to race through some careers, it'll improve your mountain bunker.
⦁   For every Top Notch toddler raised on the mountain by an immortal, add 50k.

-----

The main problem with this is the rock climbing skill is so painfully slow to learn compared others. Did it get patched at any point? That said, ROM magic brooms / wellness teleportation etc are fast ways to get up the mountain without climbing skill.

I'm also not really sure how to handle splitting the household between the sims who climb the mountain and the sims left behind. Maybe a rule that everyone has to stay together?
It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Offline oshizu

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Re: A Snowy Escape "Cabin Fever Dynasty"?
« Reply #6 on: August 21, 2021, 05:49:00 PM »
Wow, you've obviously put a lot of thought in your extensively-detailed Mountain of Youth challenge.
I really enjoy doing the Mt. Komorebi Excursion and can see the appeal of gradually upgrading that lot on its peak over generations.

I love the plot twist that allows an heir to give their Ambrosia to their spouse instead of claiming immortality for themself.
Also, I love the escape clause in case a founder/heir fails to conceive an heir on The Peak.  The Tragic Clown, lol.
Note: I was wondering if a Tragic Clown were immortal, but I remember (from my legacy challenge) that a Tragic Clown can't be drowned but can burn to death. *coughs

About climbing the peak with family members, a sim from a non-active household needs no rock climbing skill to successfully reach the peak.
Do you mean to limit the lot value cap bonus to family members in the active household?

The fastest way to max rock-climbing seems to be:
*A combination of skill books and skill classes up to Level 9 (Lot trait: Peace & Quiet)
*From Level 9, a combo of skill classes with the rock-climbing wall, but the wall also builds Fitness

Wow, a 50k boost to lot value when an immortal raises a TopNotch Toddler on The Peak.  That's some carrot!
Quote
I'm also not really sure how to handle splitting the household between the sims who climb the mountain and the sims left behind. Maybe a rule that everyone has to stay together?
The household staying together wouldn't be bad, since you're allowing previous immortals to move out.
On second thought, you must be imagining a scenario where the heir has Rock Climbing 7, but their spouse does not.  Hmmm...make them level up, too?
Once somesim reaches the peak, they have the option to summon other sims to the lot.  Can't you just summon the rest of the household there?
With the new pond tools, angelfish is no longer a rare, elusive catch.

That's all I can think of right now.  Are you planning to do this challenge with a story?




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Offline Heart Foam

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Re: A Snowy Escape "Cabin Fever Dynasty"?
« Reply #7 on: August 22, 2021, 04:43:12 AM »
Yes, my deep thoughts predate the ponds update. I wonder if a pond on the mountain would freeze? Answers on a postcard. Is it possible now to have an infinite supply of angelfish there? And never leave, not even to fish? That would be crushingly difficult. Regardless, the angelfish rule needs changing. The other ingredient for ambrosia of some value is the 1,500 point potion of youth.

  • You don't have to be an A student as a child or teen. By all means live on the mountain if you want, get those 2 weeks done. But for every grade you drop lower than A you have to give Vlad a potion of youth
  • And if you meet and marry a spouse while living on the mountain peak, there should be a bonus for that. I've thought of it! Reward: you can use cas.fulleditmode to age any sim down.

    I don't mean Heir's Sibling A is friends with Hot Townie B, and phones them up. The heir hasn't actually met townie B yet, meets them for the first time on the mountain peak. No, I mean you're all alone, fully committed to the cabin fever. You're cut off from society, you know no one, and your spouse is a randomly generated sim you've never met. And this can be done with summoning ghosts, summoning Sulani elementals (they'll feel right at home), or adding the haunted lot trait, and numerous other creative ways to trigger a sim. Does pizza delivery work up there?

Maybe?

But the basic premise is every sim is conceived on the mountain, and earns immortality by living on the mountain. Yes, you can just summon anyone to join others, but should it be a rule that you have to summon other sims? I don't think children should be allowed to stay home alone.

I might give it a go, but I make no promises. I need to raise Cordelia's next pirate boyfriend, Frederic de Penzance, first.
It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.