Hello! This is my first post here (although I've been using this site for years with various help guides and stuff). I've been wanting to make my own Sims3 World for a few years now. I'm a writer and illustrator and I really really want to make a 3D, playable render of fictional town Cape Darby, it's a small coastal village set in Maine. The town is located in fictional Bickerton County and is home to Bickerton Academy, a boarding school. Although the town is mostly situated along a cape, the wealthier inhabitants as well as Bickerton Academy is actually located across the highway in a cliff that over looks the town and the sea beyond it.
I counted the lots on my map (represented by various rectangles) and they surmount to roughly 100 or so lots. Most likely a bit more but not more than 150.
I have no idea if this map is able to be accuratley scaled to CAW. I do not know if what I have made is too big and wouldn't fit or if maybe I made the lots and roads too small. That's where I need your opinions on this. Obviously I want to use the largest map possible.
The roads are indicated by a thick blue line
If possible, I do not need every residential lot to be a full on ACTUAL lot. I know that in the sims 4, there are world objects that are literally just houses used as set dressing. Something like this would be perfect so I don't end up having a bunch of unoccupied lots that take up space. But I don't think such a thing actually exists in the Sims 3.