Huh. Well I wonder if that might explain how the genetics are working in CAS. As of right now in my game, I've tried to CAS genetics between aliens, merfolk, and vampires.
The vamp/mer seems to be coming out like it should, the genetics are a combination of the two parents unless both parents have vamp-mer (ie if the vamp has vamp only eyes and the mer has mer only eyes) only eyes, then those get randomized, even on the secondary form.
The problem comes in right now when aliens are combined with either. The alien's skin exact tone is the basis for every single kid, no matter what occult the kid actually is. Its not even the alien slider/range, it's just the alien parent's skin tone. Hair color doesn't seem to be translating well between mer-aliens nor the special eyes when it pulls up mermaid, the kid just has random, normal eyes. Vamp-aliens are getting hair fine, though skin and eyes are a problem. I think it has to do with how aliens are coded in the game, because they're the only occult with a hybrid state (as opposed to vampires and mermaids, you either are or aren't), their genetics get out of whack when introduced to other occult states. Honestly, I hope EA just turns off the hybrid nature of aliens and makes their disguises full secondary forms and just leaves it at you either are an alien or aren't. This problem will probably only get worse with the future supernatural pack.