Late in the evening of the day after her elder birthday, Polly maxed her last base-game/EP skill, writing.
It had been an eventful day for the Haskills – Lucy had become a grandmother that morning, when Troy's new wife, Deirdre, had a baby boy, whom they called Mark. I don't think Lucy got the chance to meet her grandson: sadly, she died of old age shortly before Polly finished her last book. Romeo had gone some time before. The next morning, Polly drove out to her new property, Oceanview Cemetery, and retrieved their gravestones from the mausoleum.
Then she placed them in the cemetery, along with the earlier Isla Paradiso Haskills (apart from Don, whose large tombstone had disappeared soon after his death).
Gloria, Harley and Marina, Salvatore and Jodie, Romeo and LucyGiven that the game file was now approaching unplayable levels of bugginess (NRaas Story Progression on top of Isla Paradiso may not have been my brightest idea), I was very tempted to stop right there. But Polly wouldn't really have completed every skill from the game – there were still a couple of store skills to go. So she bought a violin and slot machine and launched into her two final skills.
As an artistic virtuoso, she loved the violin…
…although I was disappointed to find that there was no benefit from the toddler xylophone skill. She had to start from level zero, like anyone else.
Gambling was another matter altogether. Polly suddenly revealed a hidden and previously unsuspected unlucky trait.
Or something. Certainly, she did startlingly badly. She had almost permanent 'losing streak' moodlets and the poor slot machine came in for a lot of kicking.
Finally, at the age of 81, she maxed both the violin and gambling skills…
…and the challenge was completed.
Of all of the Haskills, Polly had had the most constrained life. She'd somehow managed to max charisma, mostly through playing for tips, but since leaving school she'd never really had any proper relationships with other Sims.
But now that she'd completed her task, all bets were off. Maybe it wasn't too late. A quick trawl through the family's chests showed that she didn't have the ingredients for a Fountain of Youth elixir but there were always potions.
Or maybe not. That unlucky streak made itself known again.
On the other hand, she had loads of unspent happiness points. She could skip the experimenting stage and just buy a Young Again potion. So that’s what she did.
She looked at the flask doubtfully. Was she really supposed to drink something so pink and, well, glowy? Then she shrugged and knocked it back.
The unbirthday sparkles gathered and swirled... and her youth was restored.
After a good night's sleep and a session with the chest of drawers, reinstating her old wardrobe, Polly bought a speedboat in her favourite colour, got into it…
…and set out for a whole new life, free of skilling requirements.
The certificate collectionThey're all Polly's apart from piano and martial arts. Those certificates seem to have got lost in the post.
Athletic, logic, charisma, gardening, handiness
painting, writing, guitar, cooking, fishing
martial arts, photography, nectar making, sculpting, inventing
piano, drums, bass, mixology, scuba diving
And the weird certificates in the bottom row: despite appearances, riding (although it's totally blank if viewed), laser rhythm-a-con and driving, plus Polly's school diploma and Marie's science plaque.The mounted fish collection Minnow, anchovy, goldfish, alley catfish, jellyfish
rainbow trout, red herring, tuna, tragic clownfish, Siamese catfish
piranha, blowfish, salmon, swordfish
black goldfish, shark, angelfish, vampire fish
lobster, robot fish, deathfish, frog, snail
doitsu koi, kawarimono koi, ochiba koi, tancho koi, dragonfish crayfish, crocodile, mummy fish, sea sludge, sewer trilobite
kissing gourami, sea bat starfish, Linckia starfish, ninja starfish, toad
luminous salamander, fairy damsel, sea urchin, sea anemone, sea polyp
hermit crab, octopus, squid, eel, seahorse
three-eyed fish, rainbow snailThe gnome collection(or what's left of it)
Inventing gnome, Cracklin Nackerbell, s-GNOME-man Bittertotter, Troglodyte, sculpting gnome, laundry gnome.
Mech gnome, Evil Mr Gnome, Mysterious Mr Gnome (the only one left alive and it looked as though he wouldn't be around for much longer), Mr Mariner Gnome, freezer bunny gnome, Zenyatta, Cranstan Boonitz
Brawn Brawn G'nome, Little Léon, Lounge Lizard gnome, Felix Felinenimus, Bucktooth ButternutAll of the graduation gnomes had died of old age and the Egyptian, Chinese and dog gnomes had disappeared from the family inventory. The famous Haskills were never given a Blingaboo as a celebrity gift and the plasma fruit in the gardens had failed to attract any vampire gnomes.
And, despite my fondness for ghosts, I'm still awaiting my first-ever Gnome of the Darned
.
House 23 summarySkill: laser rhythm-a-con
SalvatoreCareer: Lifeguard
LTW: Seaside Saviour
Level 10 scuba diving, athletic, charisma, logic, science, laser rhythm-a-con and cooking
Jodie Burgess(
Traits: loner, grumpy, frugal, family oriented, neat)
LTW: Grand Explorer
Level 10 laser rhythm-a-con
LucyTraits: excitable, heavy sleeper, animal lover, loves the heat, loser (+ virtuoso from nerd influence)
LTW: Ark Builder (requirements met but didn't trigger)
Level 10 laser rhythm-a-con (plus two challenges)
Romeo VidalTraits: flirty, artistic, virtuoso, irresistible, great kisser (+ supernatural sceptic from nerd influence – one of the daughters was looking through my spreadsheet and pointed out that I'd accidentally missed a trait).
LTW: Heartbreaker
Level 10 charisma, laser rhythm-a-con and fishing
PollyTraits: artistic, genius, bookworm, virtuoso, loves the outdoors
LTW: Renaissance Sim
Level 10 laser rhythm-a-con, scuba diving, cooking. logic, photography, martial arts, alchemy, nectar making, fishing, social networking, street art, science, guitar, piano, charisma, inventing, riding, gardening, mixology, handiness, advanced technology, bot building, painting, sculpting, athletic, drums, bass, writing, violin and gambling
Building/property: Oceanview Cemetery
Unique rewards: Meditative Trance Sleep and Time Remote Control (which was completely unnecessary, since Halley was given one, but I wanted to complete the set of rewards). In fact, she ended up with several other unique rewards, since I didn't have to ration them any more.
And that's it for the Haskills – but the game's not quite over. There remains the little matter of the unfinished supermaxes. I've been playing a series of one-Sim games on longer lifespans alongside the last few generations, trying to tie up the loose ends. When they're finished, expect another post.