Hey all,
I was building in the sims 4, and after a couple of hours, the game crashed out of nowhere.
Since then i was trying to read on the internet if the problem that was with the sims 3 about graphic cards, also was present in the sims 4.
I found out that the sims 4 also makes use of a grapicscards.sgr and graphicsrules.sgr.
So ive tried looking for a config file in documents\electronic arts\the sims 4 and found one.
It said that my card, the rtx 2070 (gigabyte windforce 8g in case its nessecary) was found and supported.
But when opening the graphicsrules.sgr, ive found the following:
log "Parsing configuration script"
set ConfigGroup Config
setb textureMemorySizeOK true
if ($textureMemory == 0)
seti textureMemory 32
setb textureMemorySizeOK false
This would mean i think my sims 4 is forced to run with 32 mb memory, however i found the performance ingame with everything maxed out, not to be bad.
So ive changed things to
log "Parsing configuration script"
set ConfigGroup Config
setb textureMemorySizeOK true
if ($textureMemory == 0)
seti textureMemory 8031
# setb textureMemorySizeOK false
Does this means now that everything is set with this settings? Or do i need to change something else?
I dont have the time yet to try a long sims 4 session out myself, cause real life is calling out.
So was i right that the sims 4 was forced to run with 32mb vram only with the initial setting? Or did it use all my vram cause i didnt experienced that much of lag while having the sims 4 maxed out at first?
Hopefully someone can clarify this, and for now im gonna lower the AA a bit, to improve performance more, although it should not be needed, cause the rtx2070 should be able to say something like "hold my beer" to the sims 4.
Anyways, ive created this topic in the hope someone could give more info about this, cause i dont wanna experience that much crashes again...
And yes, i do know that i just gotta save as. quite a lot
For now, thanks all for thinking aloud with me.
Cheers, Mara