Author Topic: Question about running TS4_x64.exe on a 64bit OS  (Read 3966 times)

Offline Spiderkeys

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Question about running TS4_x64.exe on a 64bit OS
« on: February 04, 2017, 04:40:46 AM »
Hello, can someone explain how this works out.

I have 16GB of RAM dual-boot machine with Windows 7 and Windows 10.

Of course it a good idea running, TS4_x64.exe than TS4.exe cause it will use more RAM and you may get better performance, but watching TS4_x64.exe in Taskmanger it never gets to or over 3Gig its always running around the 2,980,000+ mark, on either Windows 7 or Windows 10.

With 16GIG of RAM in my system, I feel thats such a waste.


I have it also have it installed on an older 32bit system with 4GIG RAM, it wouldn't use more than a 1 Gigabyte and it was crashing during loading houses so I used the /3GB switch and now it can use up 2GIG, and it's been ok.

I have every EP,SP,GP, up to Vampires and quite a lot of CC.

So really I can see there's not much difference, like only 1gig difference between to the two, I know my game would like to use more 3GIG but it's like its not allowed.

Offline Flynn Arrowstarr

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Re: Question about running TS4_x64.exe on a 64bit OS
« Reply #1 on: February 04, 2017, 04:15:17 PM »
Hi, Spiderkeys. :)

Programs in general are allocated memory by Windows as needed beginning with a pool of memory determined by the application. Windows itself will also impose limits on memory usage based on how much overall system memory is available and whether it is a 64-bit or 32-bit version of Windows. And of course there is an upper limit to these application pools. See this MSDN post for more information.*

*While the article is about ASP.NET, this applies to all .NET framework applications. The Sims 4 is, in part, written using the .NET Framework. Many other game engines and frameworks use similar limits.

In the case of The Sims 4, the application pool will increase based on several factors - number of overall objects (including Sims) on the lot and in the Sims' personal and household inventories, for example. Once the application pool is maxed out, the system will then either delete unused references in memory or swap things to the hard drive.

So, even though your system has 16 GB of memory, the application itself is limited to about 3 GB of total usage due to the frameworks used.

Hope this helps and happy Simming. 8)
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