A bit more details on the project to clarify. I'm a big fan of the World of Darkness games by White Wolf/Onyx Path Publishing and want to build a world based on that. Basically, I'm looking to eliminate all existing households in the game and have exactly one family of each supernatural type, with all the rest being normies. This will hopefully reduce the massive intrusiveness of some supernatural sims, such as the constant greetings and attempted feedings of Vlad. That last bit is most important as the basic premise is that the supernatural exists, but is in hiding.
Where the player comes in with this challenge is that they will need to rotate between four households, each based on a different of the four categories. Each generation must have at least two children, one to remain within the household to maintain the strong theme of category, the other to join a different household to prolong the next generation. Basically, I'm combining a dynasty style challenge with a rotation play style as well. I'm wanting to test it to see if it works. Particularly with the one rabbit hole, one active aspect to each couple. The physical side has a few careers which I could argue fit (such as astronaut after level 4 of the career), but with the exception of military, I think they're all rabbit hole only. That would prevent me having a "no going into the same career as the previous generation" aspect unless we can find some other ways to have active money gain from being physical. I'll make another post after this one trying to categorize careers by the four areas, and acknowledge that some may shift after the split in career paths.
If anyone has ideas on how to best fit various skills into other categories, or arguments for careers to be elsewhere, let me know. Like I said in the previous post of this thread, an argument can he made for the wellness skill to be physical, even though it's based on the Focused (and thus mental) moodlet. Likewise, Woodworking (as a subset of Handiness) could be argued to be creative. If you could get a job as a repairsim of some sort, I could argue it for physical too.