Author Topic: What traits go with mixology?  (Read 3633 times)

Offline acerthorn

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What traits go with mixology?
« on: April 10, 2016, 01:44:20 PM »
I'm trying to create a four-person household to form a band with, each playing a separate instrument.

Four traits will be shared by all four sims: Virtuoso, Charismatic, Friendly, and Star Quality (since they're all going for "Lifestyle of the Rich and Famous" lifetime wish).

The fifth trait is unique to each sim. One is going to be a natural cook (so she can do the meals for the band); one will be neat (so I can put her to the task of cleaning the whole house and have the process automated); one will be handy (so he can be the household's go-to guy to fix stuff).  The last dude, I've decided, will be the group's bartender.

What trait should I give him to give him the best boost to mixology? If there aren't any direct skill-boosting traits, then what trait would you recommend that goes well will mixology? I'm in Bridgeport and can't have a garden (at least not with the homes I can afford at the beginning), so green thumb is out.

Offline Wyn_Rose

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Re: What traits go with mixology?
« Reply #1 on: May 29, 2016, 02:27:50 AM »
green thumb is a good trait because you need to stock up on fruits to make the drinks and buying them might be expensive so ideally if your sims is good at gardening they can grow their own fruit



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Offline Junan

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Re: What traits go with mixology?
« Reply #2 on: May 29, 2016, 09:31:56 AM »
If you have the supernatural EP, you can garden indoors with the planters, so green thumb is an option there.

Failing that, I'm unsure if Snob or Party Animal make any difference to the effects of mixology drinks but can probably make them more likely to use the bars. Noting the OP, there are three beginning houses south of all the high rises that are capable of housing a garden (notably, they are west of the Cook household).

Although I'd personally choose something like Gatherer (requires Supernatural) for the added effect to gardening and collecting.

Offline Trip

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Re: What traits go with mixology?
« Reply #3 on: May 30, 2016, 10:51:42 AM »
These might sound like odd suggestions, but Night Owl (with the Supernatual EP) and Neurotic.

Night Owl isn't a must, but a lot of your moonlighting hours will be at night, and having a moodlet for staying up late doesn't hurt at all.

Neurotic is useful when you're making unique drinks, as that is actually a stress-raising activity! But if you have your neurotic sim "Freak Out", it eradicates stress and gives an eight hour moodlet that stops their fun bar from dropping into stressful levels while it's active.
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