To list vaguely what's going on in missions and the path to choose is something I'd be willing to do - but prizes can be very random. People got the U.F.O. plant from the smuggler, but I got space rocks and instead got what I was looking for from the Green Man. I guess what we can do is note common positive outcomes and help people be sure they're picking the "best" path, but it varies a lot until you have the extra upgrades on the ship.
The mission you posted is kind of unique in that there are different points to fail and you choose to "fail" there and get a reward, where you don't get one anywhere else. A lot of them are very simple and rely on some % chance to fail. The smuggler mission, I stopped failing once I got the upgrades to the ship. Same with the giant frozen bunny
What I'd like to hear is someone figuring a way out of the space madness mission with an actual prize or a guaranteed way to avoid crashing the ship. That and technical support are super annoying to have pop up over and over, as when you get it you know you're coming home empty handed. The best you can do there is avoid crashing the ship before you have the landing computer/stabilizers, it seems. With those, you can pretty much pick what you want. i didn't lose a ship with all upgrades at any point, but did lose one without that last upgrade.
I think the hardest mission to document a positive outcome from would be the one where you reach the edge of space-time and have to go backward. If you've done it, you know what I mean. That one cost me a couple of ships, but at one point I got a prize.