My thanks the challenge team for another good one, and the tournament as a whole as well.
This challenge was a strange mix of order (or an attempt to it at least, in spreadsheets) and utter chaos (of course my spellcaster is going to adopt a horse and seduce Father Winter!), which I really enjoyed.
Congratulations to Elinoee! When you posted your score, it seemed unattainably high. I did end up getting close in the end, but not quite there.
Did anyone notice the time I posted my score? It was a whole ...ahem... 10 seconds to midnight. I knew I was cutting it close, but I didn't realise I was cutting it that close.
I played almost the entire time, but had to stop on Friday of week 5, and my Sims missed their trip to Selvadorado.
Point breakdown:
Bonus: 25
Traits: 160
Milestones: 327 (109 milestones)
Museum: 66
Deaths / moveouts: 0
I started with two human Sims, Anna and Valentijn, who remained friends and roommates until the very end, when Valentijn used Anna to finish his serial romantic aspiration.
In the first week, Anna became a spellcaster and got pregnant from Father Winter, and Valentijn defeated Strangerville's Motherplant and climbed Mt Komorebi (not fully to the top, but it was enough to get the milestone). They also settled in a tiny house in Strangerville, and adopted a dog and two horses (who got a foal). The dog and the (grown-up) foal stayed in the household arguably a little too long.
Anna married and later divorced Father Winter which gave her a few milestones, and with some other things, it was enough for both of them to get their starter bonuses.
Anna had three kids:
Jesper: Father Winter's baby, weak bloodline. He got lots of infant milestones. But I still missed 8 of them. Maybe Elinoee has some pointers to get more infant milestones on normal lifespan, but I just couldn't get to the more advanced ones. He also got toddler milestones, became a top-notch infant & toddler, and got all 5 of the positive parenthood traits.
Roos: Darrel Charm's daughter, so she could get ancient bloodline, and have family to visit as an infant. She wasn't treated very well, and became an unhappy infant. Toddler-time was a little better; she was a happy toddler. But then she got low self esteem and grew up with two negative parenthood traits and as a high school dropout.
Maud: was adopted (which gives 3 milestones: 'born' 'adopted' and 'adopted family member' for the parent). I tried again with her for the infant milestones. Other than that she didn't get any special treatment - positive or negative.
Between the thee of them, the kids completed all childhood aspirations, but no teen ones.
Vlad also joined the family, and completed the vampire aspirations (except Good Vampire, which was buggy). He also earned a degree and completed the academic and music aspirations.
Valentijn became a werewolf and completed the initial werewolf aspiration.
Anna used her spellcrafting powers to invite Jacques Villareal, who died of old age, to join the household. This also gave the 'Saved from death' and 'Resurrected another Sim' milestones. (I misunderstood these milestones at first.) He did the public enemy aspiration, and then retired.
Valentijn had a relationship with Judith Ward. After she had aged up to elder, she tragically overexerted herself and died. She was also brought back by Anna and joined the household. In week 5, they moved first to Evergreen Harbor, because that's the only way to complete the Eco Innovator aspiration and then to Judith's house in Del Sol Valley.
Judith became a mermaid. Maud became a plantSim. Vlad manifested as non-occult by curing his vampirism.
Other than that, everyone mostly worked on aspirations. (Some fruitlessly, such as the Animal lover one). Like Elinoee, I paid attention not to overlap the CAS traits.
Sidenote on that: I picked 'loyal' for Anna, since that is not a common trait among townies, and I usually see it as a positive trait. However, she then felt too guilty to be able to get the 'Had an affair' milestone. Valentijn had to do that later.
For the museum, 5 household member separately joined a klepto club and stole one of the computer-like machines from the University. The kids later gave Incognito parties and got the playground reward.