Author Topic: Adventure: The Mystery Room  (Read 27060 times)

Offline Pam

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Adventure: The Mystery Room
« on: November 29, 2009, 05:29:53 AM »
My Sim is in France and doing an adventure called The Mystery Room.  The owner of the house wants Lucy to explore her basement because she's been hearing sounds coming out of it.  She gave Lucy the key to the basement.  Lucy used it and gained entrance.  In the first room, there's only a locked door and three pushable statues.  I see absolutely nothing else in the room that could open that locked door.  No traps have gone off.  No holes in the walls or floor.  Nothing at all.  In fact, Lucy pitched her tent there on the floor and slept while the entire household gathered around to talk about how inappropriate she was being.  Nothing happened to them, either.  No traps or anything. 

If anyone has already played this one, would you please give me some hints?  It surely cannot be this hard.  Lucy is only on her second trip to France and has done only two or three adventures.  She focuses on Nectar Making.

Here's a shot of the room.


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Offline PJSim

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Re: Adventure: The Mystery Room
« Reply #1 on: November 29, 2009, 06:04:35 AM »
I've done that one. I'm not 100 percent sure but I think it's the torch. Move one or more of the statues out of the way so the Sim can get to pull the torch.



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Offline wildredchild

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Re: Adventure: The Mystery Room
« Reply #2 on: November 29, 2009, 12:33:15 PM »
You have to move one of the statues and then use the torch switch.  I was stumped by this one as well until I pulled out my trusty WA Prima Guide to figure it out.