I just got Sims 3 for Christmas, and I have only one expansion (Pets), which I acquired last week. After being puzzled by some of the less well-explained mechanics of the game, I've created a test game to experiment with them. Currently I've been looking at the difference between the "Work Hard" and "Normal Effort" job ethics.
I have a set of twins with the same traits and skills. They acquired the same job on the same day. The job only takes "Mood" into account for performance (at low levels), according to the career tab. So I sent the twins to work with their mood bars and moodlets in identical states. But I told one twin to use the "Normal Effort" ethic at work, and the second twin to use "Work Hard". I was hoping to see how much difference in job performance gain there was between the two ethics. (Because I had a growing suspicion that there wasn't any...)
I kept this up for several days and I was (am) completely baffled by the results. Sometimes the "Normal Effort" twin got a much higher performance increase for the day, and sometimes the "Work Hard" twin did. Sometimes they did the same. Sometimes one or the other did not gain any performance at all while at work. The "Normal Effort" twin received her promotions faster overall, though she only beat the "Work Hard" twin by a day to career level 2 and then 3.
At this point, I could have continued as more performance measures started to come into play. But, I've realized I need a larger sample size or a better method to measure the difference between the ethics, if there is any. I realized someone else had probably already done this, since this is quite an old game (although it is quite new to me). I had searched the internet and found that this site and some other wikis often suggest that using the "Work Hard" ethic as much as possible, is the best choice for increasing job performance. But I couldn't find a percentage difference from "Normal Effort", or any game XML quoted. Then I found a mod (
http://www.modthesims.info/download.php?t=354611) that, if I am reading the description properly, causes job performance to increase when "Work Hard" is selected. That seems to imply "Work Hard" might not increase performance in the base game, if I am interpreting the language and the comments about the mod correctly.
Could someone help me to devise an experiment to find how much performance difference there really is between these two ethics? I am afraid I don't understand the capabilities of the (undocumented) "cheat console" well enough to set up a good test scenario (I did it completely manually with my twins--no console--and it was a real headache). Or (ideally), could someone explain how I can view the information I'm looking for in the game database, if that is possible? I am ordinarily very technically capable, but I've run into dead ends concerning the tools others must be using to find and quote game XML.
I realize this is a very advanced question. Thanks in advance for your help.