The Goals
RANDOM LEGACY
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GENERATION 1
Marital Status Couple
Number Children 4 child(ren)
Primary Career Collecting
Secondary Career None
Generation Goal Perfect Children
Fun or Misc Roll Living Green
Fun or Misc Roll No Strangers
1) Perfect Children – All sim children must age up perfectly. This means you must be allowed to choose their traits at each new life stage (with the exception of the first two, since the birth can be a bit random and out of your control). Note that it is not required to have all positive traits, but only to have had the option to choose all but the first two. In addition, each child must have maxed skills on the toddler and child toys. Specifically, they must have obtained all 3 levels on the peg box toy, xylophone, toy oven and play table, and have read all 9 toddler skill books. If you have Generations, children must enroll in an After School Activity, and must achieve the highest level. Teens must either enroll in an After School Class, OR get a part time job, and reach the highest level. Your teen may quit the job once the highest level is reached. Teens also must learn to drive from an adult.
7) Living Green - Must live eco-consciously. These restrictions take effect when the heir of the generation they're rolled for becomes a young adult, and continues until the next generation's heir reaches young adulthood.
* Must never take taxis. Carpooling to work or using the fire engine is ok, but sims must bike at all other times. If a sim takes a taxi, that's ok, but cancel the action and give them whatever bike they'd lost asap. Sims caught out without a bike must walk or jog until they arrive at a lot where you can give them a bike.
* Must use an eco-friendly laundry system. This consists of the expensive washing machine and a clothesline (no dryer allowed!). You may have multiple washing machines and clotheslines.
* Must grow your own produce and fish your own fish. You may purchase meat, dairy, eggs, etc from the store, but nothing that you can normally grow in your own garden or fish out of water. Cake and baked goods from the toy oven are okay to eat. Your sim doesn't have to eat organic or vegetarian food, normal food is ok, as long as you've grown the produce yourself.
* Must not waste fuel flying around the world. Your sims may only take one vacation per week.
* If your sim invents, you may not purchase scrap. You must salvage it on your own.
* You may not purchase 'new' furniture via the buy mode this generation, with the exception of bikes, bike racks, recycling bins, and your eco-friendly laundry system. You must obtain it 'used' from the junkyard, from dumpster diving, or steal it from community lots and other homes (Klepto trait). The exception is if you are playing generation 1, in which case you may purchase as many beds, cribs and hampers as necessary, all toddler/child toys, one fridge, one oven, two sinks, one toilet, one shower, one dresser, one mirror, one bookcase, one counter for food preparation and one counter for a drop in sink. In addition, your family may buy enough seating to accommodate the total number of Sims rolled for that family (so, if you rolled couple with two kids, that's seating for four). You may buy whatever type of seating you prefer, but it must be just enough to seat the number of Sims. So, if it's seating for four, you may buy four dining chairs, or a two seat sofa and two dining chairs, or a three seat sofa and one living chair, etc. You may also purchase one table (like a dining table if you opted for dining chairs, or a coffee table if you chose a sofa set.) If you rolled for a self-employed career like artist or inventor, you may buy the required object to do the job. Exception is for author, you may not buy a computer, desk and chair. Use the library to write your novels. There are no restrictions on build mode or on purchasing lighting fixtures. You may buy as many plants as you like for decoration, but no other decorative items may be purchased. You may buy a burglar and fire alarm.
* Your sim must either create a new park/nature-themed lot from scratch, or improve significantly upon an existing lot. In both cases, the sim must fund the project by subtracting the cost of the improvements or entire lot from the family funds, or by buying the lot. Fishing spots and beaches count for this.
4) No Strangers – You may not call any service sims to the lot. This includes pizza delivery sims and babysitters; if both of your sims have to work, tough!
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GENERATION 2
Marital Status Couple + Friend (2)
Number Children 3 child(ren)
Primary Career Farmer
Secondary Career Writer
Secondary Career Mixologist
Secondary Career Daycare
Generation Goal AWESOME!!
Fun or Misc Roll Perfect Match
Fun or Misc Roll Partier
5) AWESOME! - You must accomplish something really awesome, preferably related to your heir's career or traits, though miscellaneous awesome is allowed. Examples of this include creating a sim bot, putting together a complete gallery of all Egyptian relics, finding and displaying all gems, bugs, or metals in the game, etc. Use your imagination – I'm sure there's something you can find to do. If you're blogging or otherwise writing a story about your sim family, make sure to mention the awesome you got up to.
2) Perfect Match
6) A Party To Remember - Throw an epic party at your home lot. Choose 1 party from the 4 available options. Each party requires at least 5 guests.
First choice: An event party:
*Some kind of drama has to happen at this party. Maybe a wedding, a birthday, a funeral, a break up... whatever kind of drama you can come up with. If you choose to throw a Bachelor/ette (Gen), Feast, Gift-Giving or Costume (Seas) party, that will count as the drama or event as well. Whatever type of party you throw, you must also fulfill the following requirements.
*Serve a three-course meal - Appetizer, main course and dessert, all of at least very nice quality, laid out buffet style.
*A steady flow of drinks - You must serve very nice or better nectar if you have world adventures, or have a Sim skilled in mixology mix drinks, or hire a bartender (LN only, requires you to but a professional bar). If you only have the base game, serve juice.
*Live entertainment - one of your Sims must perform a song on guitar, piano, bass or drums, or perform a successful snake charming. If your Sim is the Magician, Acrobat, or Singer career, thy may perform at the party as entertainment.
Second choice: A swimwear/Pool party:
*Your sims and your guests must wear swimsuits. If you have Seasons, you may make this an official Pool party, or just use a regular house party with Swimwear as the outfit
*Drinks are optional, not required.
*Your Sim must have a pool.
*Your Sim must prepare a meal on a BBQ during this party (very nice quality or better).
*Your Sim must serve an appetizer and dessert (very nice or better). The appetizer and dessert can be prepared beforehand, but the BBQ meal must be cooked while the party is on.
*You must have an outdoor activity (swing or slide, gnubb or trampoline, etc.)
Third choice: An afternoon tea party:
*You must serve a baked angel food cake of at least good quality.
*You must serve 2 rounds of coffee cups from the most expensive coffee machine in your game. You may serve cocktails drinks too, if you like.
*The guests must have all a good relationship with the host (at least best friends).
*You must perform at least 2 different songs on the piano or guitar during the afternoon.
Fourth choice: A sport party:
*You must use the most expensive TV you've got in your game. You must play the sports channel.
*You must serve cocktails or juice. Cocktails must be of good quality or higher.
*You must serve a three course meal including a slice of pizza as appetizer (replace it by any other meal if you've rolled the "no strangers" goal in section F), a plate of prepared junk food of good quality (sandwiches, cheesesteak, hamburgers, or hotdogs for instance) and a dessert of good quality.
*You must serve the meals in the same room as the TV.
Fifth choice: A kid's party:
*This party can be hosted by the heir while he/she is still a child (if you've chosen an heir that young), or by a grown up heir throwing the party for his/her children.
*You must invite at least 5 child age guests. Teens and adults are allowed, but you must invite 5 children.
*The child host must serve a pie of at least very nice quality baked on the child's toy oven. (Requires maxed skill on the toy oven) If there are multiple host children, only one has to bake the pie.
*The adult host must also serve a meal and dessert plate of at least very nice quality. Any meal is acceptable, but kid friendly foods like PB&J, grilled cheese, hot dogs, etc. are ideal.
*The child host must give a gift to each child guest. A toy or teddy bear would be great, but the gift is up to you. If you have multiple children in your household, they may divide the gift giving duties, as long as each guest child gets a gift given by a host child.
*The children must engage in group activities. Anything that multiple children can do is acceptable: playground equipment, costume chest, playing tag, video games, telling ghost stories, etc.
*(Optional) Choose a fun theme for your party and decorate for it, or throw a sleepover.
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GENERATION 3
Marital Status Single Parent
Number Children 1 child(ren)
Primary Career Scuba Diver
Secondary Career Job Hopper (Fairy)
Generation Goal Career Student
Fun or Misc Roll Live your Trait
Fun or Misc Roll Perfectionist
18.) Career Student - Your Sim loves to learn! Choose One of the following two options:
Ivory Tower: Your Sim wants to immerse himself in academia. Or frat parties. Earn three University degrees.
The Dilettante: Your Sim just loves learning new subjects. Take 10 different classes offered by the rabbit holes around town.
6) Choose one of your heir's 5 traits to live by. The heir, starting at YA age, will have to do something every day that reflects this trait, and must fulfill any wishes that come up that are related to this trait, up to 5 wishes a day. They don't need to do any others.
16) Perfectionist: Choose a skill for your Sim to be perfect at. Your Sim must max this skill, and also complete all skill challenges related to this skill (found in the Skill Journal of your Sim's Skill Panel), except in cases where the skill challenge requires your Sim to make money to complete the challenge.
Job Hopper=Blogging, Busker, Photographer, Lifeguard, Animal Wrangler, ScubaDiver, Artist, Equestrian, Dumpster, Cooking
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GENERATION 4
Marital Status Single Mixed Parent
Number Children 2 child(ren)
Primary Career Equestrian
Generation Goal Fulfilled
Fun or Misc Roll Random Traits
Fun or Misc Roll Hobby or Obsession
5) Fulfilled – Both your heir and their spouse (if applicable) must obtain their LTW. Changing the LTW is allowed. Any Wish that is "promised" MUST be fulfilled. You may only cancel a promised wish if it becomes impossible to fulfill. You do not have to promise every wish, but once promised this rule applies.
2) Random Traits – Click the random button every time you're asked to pick traits. This applies to the heir in the current generation. For example, when generation 2 has their first child, so they roll the rules for generation 3. “Random Traits” comes up as one of those rules, so for this child and all of their siblings their traits must be randomized. But if that rule doesn't come up for generation 4, the children of the generation 3 heir don't need to be randomized. You may still choose LTWs for the sims. If you roll Random Traits for generation 1, randomize the founders' traits in CAS.
15) Hobby, or Obsession? - Pick a "Hobby" for your Sim, based on their traits, or on their character as you see them. The heir (and spouse where applicable) must spend at least 5 Sim hours a week pursuing their hobby. Your Sim must not make money from this hobby.
DO SCIENCE SKILL
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GENERATION 5
Marital Status Second Chance w/ Cousin
Number Children 2 children
Primary Career Explorer
Secondary Career Artist
Secondary Career Job Hopper
Secondary Career Freelance Scientist
Generation Goal Perfect Careers
Fun or Misc Roll Runs in Family
Fun or Misc Roll Opportunist
5) All careers and jobs for the heir (and the spouse, if applicable) must be raised to the highest level. In addition, all skills related to that career must be level 10. For example, if sim A is in the military career and his partner sim B is a sculptor, sim A must have maxed athletics and handiness, as well as reached level 10 in his/her career, while sim B must have maxed the sculpting skill.
6) Pick a trait. Every sim born this generation must have this trait before reaching young adulthood.
13) The Opportunist - Your Heir must complete ALL Opportunities that they are presented with, with the exception of ones relating to travel. You may also skip Celebrity related opportunities if you are trying to avoid the celebrity system in this game. An opportunity can only be canceled if it becomes impossible to complete (due to the Sim who gave it to you dying, EA bugs etc.)
Job Hopper = Wrangler, Artist, Lifeguard, Fishersim, Adventurer
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GENERATION 6
Marital Status Single w/ help
Number Children 4 children (1=helpers)
Primary Career Fishersim
Secondary Career Animal Wrangler
Generation Goal Deadbeat Parents
Fun or Misc Roll Hidden Heritage
Fun or Misc Roll A Sim For All Seasons
Deadbeat Parents - Opposite of Perfect Children. Do NOT potty train, teach to walk or teach to talk any toddlers. Do NOT read any toddler books to them. You must not be given the choice to choose any traits, apart from the first two, as they are a bit random and beyond your control. Keep in mind that for children and teenagers, school performance is the factor that determines your ability to choose the next trait. (If you roll this for section E and "Runs in the Family" for section F, re-roll one or the other, since these two rolls conflict.)
Children in this generation are allowed to skill freely, without the aid of their parents. Skills do not affect the school performance. Note that field trips will improve your child's grades, so you are better off skipping them. Avoid doing homework and skip school frequently to keep those grades low.
7) Hidden Heritage - The mother(s)/father(s) of the heir's children must have a special hidden trait. These hidden traits are found on WA locals/tourists, Supernatural lifestate Sims, and certain service NPCs (Maids, Police, Firefighters, Burglars and Pizza Deliverers)
17) A Sim for All Seasons - Your Sim really gets into the spirit of the season. Your heir must have a different Everyday outfit suited for each season. The outfit doesn't have to be overly themed, like snowflake sweaters for winter, just suited for the season's weather. Also, you must decorate some part of the house or yard with a seasonal decoration for each season in turn. You do not have to conform to real world seasonal themes or holidays; if your Sim wants to celebrate winter with hearts and rainbows, that's fine. The point is to have something different on display for each season. It doesn't have to be the whole house, it can be as small as having one seasonal item your Sim displays each season. Finally, the four seasonal holidays, Leisure Day, Spooky Day, Snowflake Day, and Love Day, are major events in your Sim's life, and your heir must celebrate the holidays by either attending the town festival that day for at least a few hours, or they must throw a seasonal party at their home or a community lot.
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GENERATION 7
Marital Status Full House (sister, cousin, sister, sister)
Number Children 2 children (1=couple2, boy)
Primary Career Alchemist
Secondary Career Freelance Photographer
Secondary Career Inventor
Secondary Career Dumpster Diver
Generation Goal Photogenic
Fun or Misc Roll It's So YOU
Fun or Misc Roll Fighter
17.) Photogenic - Your sim loves to be looked at! Paint, photograph, or ice-sculpt five portraits of the heir and display them in your house. If you choose to take photographs, they must be the "large portrait" or "panorama" size. At least one of these portraits needs to be of your heir during his/her childhood years (toddler, child, or teen). Also create one portrait of each of your heir's children (during any of the childhood stages) and your heir's partner (if applicable). All of the portraits can be taken down and removed after your heir dies, if you so desire. Re-roll if generation 1, since this is one goal that more or less begins before the heir even takes over.
13) It's so YOU - when the heir reaches YA, remake every room in the house to match the favorites and traits of their owners. Each bedroom should match their owners, and the general rooms should match those of the Sims who use them most, or the heir and heir's spouse. The heir's children should also have rooms in their favorite color(s).
11) Fighter - get into a fight or bar brawl every Sim week. (Sunday to Saturday). The fighter can be the heir or the spouse/partner (unless you've rolled single parent; then obviously the heir must be the fighter).
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GENERATION 8
Marital Status Step Children
Number Children 5 children (3 step, 2 real)
Primary Career Artist
Secondary Career Farmer + Nectar Maker
Generation Goal Idle Careers
Fun or Misc Roll Homemade
Fun or Misc Roll Luxury
14) Idle career - Your sim won't make any effort in his/her career. Don't learn any skills, read any books or do any opportunities for the career. If you reach the top of your career's level, it won't be because of your efforts, but only because it's just YOU. If you've rolled a C2-career, you are allowed to learn only 2 levels per week for the required skill (so maxing the skill during the child or teenage stages would be a good option). If you’ve rolled for the adventurer career, you’re only allowed 2 travels per week.
6) Homemade - Your sims must only eat cooked dishes (no quick meals), and they may only cook a dish if they have the required ingredients in the refrigerator. In addition, they must harvest all produce and fish all fish on their own (it's allowed to harvest from community lots). They may purchase meat, eggs, etc (and milk, rice, etc if you're using a better ingredients mod) from the store. You may eat food cooked with the toy oven, but may not eat birthday/wedding cake or raw ingredients (if your sim does so autonomously you don't lose, but cancel the action as best you can). This restriction does not apply in a World Adventures tomb (Egypt, France, China), since prepared meals will rot in your sim's inventory.
9) Luxury - Replace the furniture of any room by the highest quality in the catalog. (Highest quality means having the maximum number of + signs in the object description. Not necessarily the most expensive item). Reroll if you've also rolled Living Green as your goal for this generation.
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GENERATION 9
Marital Status Mixed Couple
Number Children 4 child(ren)
Primary Career Busker
Secondary Career Private Investigator
Generation Goal Property Mogul
Fun or Misc Roll My Precious
Fun or Misc Roll Expansionist
12) Property Mogul - Buy parts of at least 3 rabbit holes in town (whatever you want). You don't have to be the owner, only at least a partner. You can also buy venues, and upgrade them. You are allowed to collect on the funds generated by these properties.
18) My Precious - When your Sim finds something he likes, it's really hard to let go. Your heir will devote space in the house (or yard, garage, etc) to building a collection of precious treasures that may not be sold or stashed in the inventory for the duration of the generation. Choose one of these four collection options (Or get really crazy and choose more than one, but only one collection is required)
A. It's My Birthday, and I Wants It: Every gift your Sim receives is a precious treasure to be cherished. All wedding gifts, gifts received as a celebrity or from admirers in the attraction system and gifts received from gift-giving parties must be kept and displayed in the house. Do not choose this option if you use mods that squash the celebrity and attraction systems.
B. Our Only Wish, to Catch a Fish: All that glitters isn't gold, but it is glittery, and there are so many glittery treasures to be found in the natural world. At least once a week, your Sim must go out and find a gem, metal, insect, space rock or fish to add to the collection. Choose only one category to obsess over. Gems and metals may be displayed in raw form or cut/smelted as you choose. Fish can be displayed in bowls or an aquarium. Keep them alive! For gems/metals/spacerocks/insects, your Sim must display one of each kind that you pick up, so when you pick up your first ruby as a gem collector, you must display the ruby. Subsequent rubies do not have to be displayed. For fishes, you only need to keep one of each different kind of fish you fish up, not every single fish. You may replace an older fish with a newer of one the same type that is higher quality (so that you may pursue the Perfect Aquarium LTW along with this goal).
C. So Bright, So Beautiful, My Precious: Your Sim cannot resist buying new treasures to add to the collection. At least once a week, your Sim must purchase something new from the Decor section of the Buy mode catalog, or from the Consignment store (excluding books and nectar) and place their purchases on display in the home. These items should be something special and related to each other in some way, and displayed together as a collection, not just random house decor that blends in with the other furnishings, like throwing a paper towel rack in the kitchen, a new rug in the bathroom and a pen cup on the desk.
D. Wicked, Tricksy, False!: The most precious treasures of all are those you take from others. Your Sim must go out at least once a week to steal a new precious for the collection from either another Sim's home or a community lot. (Kleptomaniac trait is required for this option). Anything your Sim steals with the Klepto trait must be kept on display. This does include light fixtures and other weird junk. Because it's all precious, or you wouldn't have stolen it, right?
3)Expansionist – Put at least one major expansion onto your house during this generation. Examples of expansions include a new nursery with space for all the toddler toys and an attached outdoor playground, a guest apartment for the previous generation elders to live in, or an artist's retreat with room for painters, sculptors and drafters to practice their art.
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GENERATION 10
Marital Status Couple w/ Double Help
Number Children 3 children
Primary Career Collector
Secondary Career Author
Secondary Career Scientist
Secondary Career Daycare
Generation Goal Five Star Celebrity
Fun or Misc Roll Gourmet
Fun or Misc Roll Hands Off
9) 5 Star Celebrity - Your heir must become a household name and obtain a glittering 5 star celebrity status. (ONLY the heir needs to do this, not spouse or other family members.)
16) Gourmet - Your sims must cook their favorite meal at least once, as well as the favorite meals of every active member of the household. If you have this goal, you're not allowed to change your sim's favorite meals (by using the reward for instance). The only exception is for players that have WA and don't want to travel. These ones are allowed to reroll until they obtain a meal they can cook in their neighborhood. If you have this goal in generation 1, use the random button to select your sim's favorite meal, color and music. If you have pets, every pet meal must be cooked. All meals must be of normal quality or higher.
1) Hands Off - You may not use the robotic hand of god function in awesomemod, or otherwise use your mouse to move things from one inventory to another, clean up laundry, dirty plates, etc. Let those sims clean up after themselves for a while. All items for careers must be sold in the Consignment Store (Ambitions), or to rabbitholes that will buy them (i.e. a gardener career Sim may sell produce to the grocery store).
All Generation Goals
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Some people just love animals, and this quality seems to run strong in your Sims. Raise a family of dogs, cats, or horses for 10 generations. (So, have a 10 generation family of dogs, cats, or horses.) Depending on the life span of your Sims and your animal of choice, this goal will not last for all 10 generations of your legacy.
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3. Hall of Fame- Create a museum that catalogs the achievements of your legacy family. For each heir, create one portrait (painting, sculpture, or photograph) and hang it in the museum. Also, display and showcase your heirs' various accomplishments from their high school diplomas to their achievement awards (certificates of level 10 skills and career related trophies). If your heir has created any masterpieces in their line of work or relating to their hobbies, these can also be added to the museum. Along with their portrait, each heir needs to be somehow represented within the museum. This can be related to your heir's career (as explained earlier) or their hobbies or traits. The museum must be built on a lot outside your Sim's home. It can be as small or large as you wish, but must be created (or at least started) before your fourth generation takes over.
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4. Skilled- Perfection is the aim, and skilling is the game. Each of your 10 heirs need to learn and max a different skill unrelated to their careers. These skills can overlap from generation to generation if necessary. Mixing up the different skills is encouraged but not required.
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4. Explorer: Your pet likes to explore the world. At least once a week, your chosen pet goes off on his/her own to visit a park or other location to play, hunt, explore or whatever pet things they like to do.