Author Topic: Displaying text upon room entry  (Read 4261 times)

Offline Galena

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Displaying text upon room entry
« on: June 13, 2012, 07:01:03 PM »
In some tombs when you enter a room, for example The Tomb of Burning Sands, a message is displayed when you enter a room. Is there a way you can do that in custom - made tombs?
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Sweetwater Cafe and Nectary
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Sunset Valley Fire Department
Savey Simoleon Mall
I welcome suggestions and constructive criticism about any of my builds on their threads.

Offline Ausette

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Re: Displaying text upon room entry
« Reply #1 on: June 13, 2012, 08:23:26 PM »
I'm pretty sure it isn't possible, but you can add description plaques with short messages on them.



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Offline Galena

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Re: Displaying text upon room entry
« Reply #2 on: June 13, 2012, 09:06:09 PM »
What does trigger TNS text do?
My Builds
Sweetwater Cafe and Nectary
Growing Family Home
Sunset Valley Fire Department
Savey Simoleon Mall
I welcome suggestions and constructive criticism about any of my builds on their threads.

Offline Ausette

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Re: Displaying text upon room entry
« Reply #3 on: June 13, 2012, 09:16:56 PM »
...No idea. I'll see if I can look something up for you...

Well, look at that. Trigger TNS "Brings up a text entry box, used to display a message that appears on the top right of the screen when the trigger is activated, such as "You gained entry into the tomb.". I don't know how to set triggers, but you were right.  :)

Offline Swirl-Girl

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Re: Displaying text upon room entry
« Reply #4 on: July 17, 2012, 01:22:58 PM »
Maybe you could place the the hidden floor panel in front of the door so when you enter it pops up?

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Offline Galena

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Re: Displaying text upon room entry
« Reply #5 on: July 20, 2012, 11:09:35 PM »
Thanks for you suggestion, Swirl-Girl, but doors can be set to set a trigger when they are walked through

At Ausette,  I just realized I never thanked you.  Thanks!
My Builds
Sweetwater Cafe and Nectary
Growing Family Home
Sunset Valley Fire Department
Savey Simoleon Mall
I welcome suggestions and constructive criticism about any of my builds on their threads.

Offline PolarBair

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Re: Displaying text upon room entry
« Reply #6 on: July 28, 2012, 07:03:11 AM »
hmmm, while searching for a way to re-hide a room I found this...

if you have a tomb room marker in the room (while in build/buy mode Control-Shift-Click on it and click "Add the ability to add triggers and activated behaviors"

Then Control-Shift-Click on it again and click "Activated Behaviors" then click "Unfog room..." then click "Set TNS on Activation..." then a window called "Title text" appears with an empty text field called "Promt Text".

That might be what you're looking for but you might then have to have the unfogging of the room triggered by a floor switch or something rather than letting it happen automatically when you enter the room since it's an activated behavior.
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Offline donatello

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Re: Displaying text upon room entry
« Reply #7 on: July 28, 2012, 07:51:46 AM »
Oh boy tomb building just gets more awesome every single day! Thanks for excellent questions and inspiring answers all you guys :)
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