G'day folks,
With showtime offering more lot options, and after seeing what you people did with Union Cove, I recently regained the bug to make my second world. My first world came out okay, albeit with some minor graphic glitches and being a little cram packed with all the lots I placed.
With a little bit of experience now under my belt in using CAW I am starting the new project... And instantly hit a snag with the overall shape of the land mass. Oh well, I'll play around and eventually get there with something that inspires.
Before long I went back to a feature I used in my first world ( and countless other people have done also ) which is a small island not too far offshore - though this time I want to make it usable for a sim to be able to zeneport to it in order to find several rare spawns, or something similar.
All sounds good, I cut out a section of land that looks like it'd make a neato little island and I begin smoothing the land edges for beaches. Instantly I am brought back to a large hassle I encountered with my first world that I just never seemed to be able to really get a good handle on - terrain edge smoothing.
When looking at original content lands, as well as player made lands, the beach locations appear to have very long sloped regions of land that give the impression of going deep into the water. My efforts seem to really chew away at the land and leave me with very ugly appearing sloped ground. I've played with altering the brush size and effects, but I cannot seem to come to a happy ratio of settings.
Can any of you world crafting maestros out there offer some suggestions of brush settings and perhaps some technique advice in how to achieve realistic, and somewhat sexy looking, land edges/beaches?
..And to throw a further question out there, one of what is going to become a tirade of questions over time, I am curious as to the land object "distant terrain"... Can the object be placed within the map but juuuuuuust on the edge to that the rising hills of the object begin on the map edge but the rest of the object hang outside the map location? ...If that made sense...
Cheers in advance