I think I'll actually try this. Sounds easier than the Immortal Dynasty. :)Really? :o Ok my question, if it has to be a townie family with no kids, say Agnes, how would I go about that? Getting another unmarried Sim to marry her?
I think I'll actually try this. Sounds easier than the Immortal Dynasty. :)
Really? :o Ok my question, if it has to be a townie family with no kids, say Agnes, how would I go about that? Getting another unmarried Sim to marry her?
Great minds think alike. I too thought of Agnes at first, actually. ;DProbably cause we were just talking on Agnes's story! ;D Anyways this seems actually alot harder than the Immortal Dynasty!! Of course I thought that was impossible before trying it.
Probably cause we were just talking on Agnes's story! ;D Anyways this seems actually alot harder than the Immortal Dynasty!! Of course I thought that was impossible before trying it.
Great new challenge, just in time for the new expansion! :)
I have a question: we move the heir to a new empty lot or move them in with another childless family/single sim? It isn't really clear who moves and where after the first heir has completed the moving conditions. Can you explain in more detail?
I think it's easier in the aspect that you aren't worrying what 8 sims are doing at every point of the game. Once your heir completes their stuff, they move to a different house alone, and so you're no longer responsible for the old family.That's one way of looking at it,and I guess it might be easier. Not sure :)
An empty lot? I'm not quite sure how you felt that was an option. No, there are no empty lots you'd be moving to. You start by choosing a Townie family that has no child.
I'm already lost. ::) I don't think I can do this...
Metro, I think Krisztinka was asking where we should move the heir, not where we start the challenge. That's what I am wondering too.
You're moving from one Townie home to the next Townie home. So, when your first heir meets all the moving requirements, then you'd have him/her move to whatever Townie home is next. It's probably going to be the home that the spouse already lives in.
Okay I'm confused again, does Chris have to do the Req's or does his Child?
So, in your example of Agnes and Chris marrying and having a son that son is the first heir and then needs to accomplish the 10 moving requirements before he can move.
So when Chris has Agnes move in do they have to have an Heir Within 10 Days?
Also with the Inique Items can that be say 10 Different Fish or do they have to be different items? Can they also be the same item types but different for each Gen? Say Gen 1 got a Fish and then Gen 2 got the same fish from Fishing is that allowed to count?
1. Can the starting townie family consist of one sim only?
2. May the heir move to an empty lot or should the heir always move to an already constructed house?
1) The household has to have 10 Best Friends. - That means mom can have 3, dad can have 4 and the heir can have 3 correct?
2) "Each house must have a unique item type." - does this mean only one type of item is left behind? So house 1 is 10 different paintings, house 2 is mounted fish?
When the heir moves house, do they move alone, or can they move with others from their original the household? For example, Emma Hatch and Cyclone Sword have a twins called Adam and Eve. If Adam is the heir, can Eve move out with him, or does he need to move out on his own?
And just one thing to make sure I've got this all right: The heir moves out when they've completed the moving requirements. They then have an heir. This means the focus is no longer on the person that moved, but just on the heir that's been born. Is this right?
1. As vampires are not allowed, could you move the heirs spouse in prior to moving out? Just to make sure that they don't get turned into a vampire. Then move them into an empty lot/house?
2. The scoring of the total number of objects, is that before you move out or after you have finished with the 10th heir?
You cannot leave the same item type in different houses. It would have to be fish in one house and say, paintings in another. But, if you're going for max value, then you'd probably be going for 10 deathfish. So, within the unique item type you can have duplicates.
Moving to an empty lot just does not fit in with the whole Townie theme. You should be required to move into another Townie's home, so I'll clarify that.
I can't do it, I've tried twice already I just can't! My reason Is that I don't like playing Townies, Lol. I also don't get the 10 Unique Object thing at all. :-\
I can't do it, I've tried twice already I just can't! My reason Is that I don't like playing Townies, Lol. I also don't get the 10 Unique Object thing at all. :-\
I'll try in Twinbrook after I understand the Unique Item thing.
So let me see if I have this straight in my head.
We start of with a single townie.
Would Zelda Mae count for this seeing as she is single but lives in a house with children.
Then the heir has to complete several requirements before he or she can marry. Obviously we have to make sure that our heirs always marry townies and not NPCS.
The family makes a collection which we add up the value of before we leave that household.
I am assuming the heir has to be born by natural means but are the founder and spouse or heir and spouse allowed to adopt further children.
Then after ten generations we add up the value of all the collections take a picture of the final heir with the final collection and post our scores.
My final question can I write a story about my decadynasty.
A household without a child so does that mean we could start of with the Wolffs and make them have a child together or would we have to make them break up and have Morganna marry again.
Also could we use the roomies household and have Stiles and Emma have a child for example.
No, definitely not.
So it has to be a household with unmarried Sims with no children.
Rachel
Metro can I use the Knacks in Twinbrook? There are two Adults who have a Young Adult Daughter? Is that allowed? I hope so beacuse so far she is the only Townie I like. :)
2. The first named child born into a new house is your DecaDynasty heir.
During the challenge, I can move out, from the current household, any sim that get on my nerves (since we can't kill them off on purpose ::) )?
While the mom and dad must be residing in the same household when trying for baby, do they have to remain together afterwards? Or can one parent get kicked to the curb if they get too irritating?
I think you missed my post earlier. :)
Another Question - Can other Sims in the Household have Children and can the Parents/Heir and Spouse have more than One child, other than the heir?
The Knacks do not qualify. Their child is living with them.
The Knacks do not qualify. Their child is living with them.
Yes to both questions.
So a household that includes a single Elder man and his single YA daughter would not qualify?
Moving to an empty lot just does not fit in with the whole Townie theme. You should be required to move into another Townie's home, so I'll clarify that.Do you mean we are required to move into an already occupied townie home? Or just any house that already exists?
Do you mean we are required to move into an already occupied townie home? Or just any house that already exists?
Warning - while you were typing a new reply has been posted. You may wish to review your post.
The rules state that you move into a Townie home. That means occupied.Oh, I see. That makes it a little more interesting.
OK, so the starting household has to have no "children" but when the heir moves out can they marry a spouse that still lives with parents? So the "no child in the household" rule only applies to the starting family?
I'm starting a Story on the Challenge, I'm just checking but do I post in the Dynasty Story Board? It's called the Wolfe-Knack Townie DecaDynasty, in reference to the two Original Townie Parents. Is that okay?
Yes, DecaDynasty stories go into the Dynasty board.
I'm just wondering if I may have made another 'mistook'. :-[ I interpreted " a pre-made townie family with no children from any unaltered EA designed neighborhood" to mean any existing, EA created sim who had no children and decided that this included the sims in the sim bin.
Am I wrong? Is it only pre-made families living in houses that are available to become our starting family?
I have a question.
When we move heirs into new townie homes do said townies have to be single too or can they still be living with parents or siblings?
And I'm assuming townies with no homes are out of the question?
2. No household member can be a vampire, mummy, ghost, or SimBot. Any other alternate life form in future expansions is also banned.
I doubt that I will play this one, but I do have a question. In my Clan Douglas Dynasty, about Generation 5 there were very few options for my character to find a mate in town. I wound up marrying him to a tourist because I just couldn't find anyone else, and I had definitely been looking for some time. The town residents were all too old or too young or vampires. If that happens in this game, what should players do?
Are you seriously saying that Imaginary Friends from the much anticipated Generations EP are banned?!
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.I'm wondering about this rule: do the "electronic deeds" get carried over when the heir moves to another household?
I'm wondering about this rule: do the "electronic deeds" get carried over when the heir moves to another household?
I'm not sure since properties are household's ones now.
But moving to another household is a bit like switching households. Wouldn't the properties bought by House A be automatically "reset" when the heir moves to House B? Like promised wishes and inventories. If so, there might be a little loophole here.
I guess I do have a question? When your heir is ready to move then you would just use "change active household" and move that heir to another household? I realize that is using edit town or am I missing something. I read the rules again, but I just got off work, so my brain might still be in overdrive, lol. :)
Right. Let's say the Wolff's have a baby. That baby is heir #1. Baby Wolff grows up and completes his 10 requirements and moves into another house with his spouse. You say bye bye to Thornton and Morgana and Baby Wolff's household now becomes the active one.
Wait. Is it possible to move into a house that is inhabited by a townie already? I mean, can the Wolff's baby move to, say, the Alto household in order to marry Holly? Sorry, I am being dumb. :-[
Holly starts as a YA, right? Or does she start as a Teen? I forgot. But, anyway, by the time your Heir #1 would be ready to marry, I'm guessing Holly would be late into her Adulthood or maybe already an Elder. Not sure. But, to answer your question, yes — once your heir grows up, then they could move into the Alto house.
I was going to ask about moving household but I just remembered that when you get married the option comes up to change active household right there and then. I was thinking we would have to use edit town to change households but that is not true.
Quick question about the gravestone requirement. All it says is that we should aquire a gravestone does that mean we can just take one out of the graveyard. If so that seems way too easy. I would assume that waiting around for someone to die before the heir can move on would be part of the challenge.
Rachel
Okay, quick question. I was planning my game in my head when I thought of this. Let's say my first heir meets the girl he wants to marry and moves in with her but then I find out she's turning into an elder the next day. Can I move her out and any other person in the house and marry a homeless NCP, move her in, and have a baby with her?
I was going to ask about moving household but I just remembered that when you get married the option comes up to change active household right there and then. I was thinking we would have to use edit town to change households but that is not true.
Quick question about the gravestone requirement. All it says is that we should aquire a gravestone does that mean we can just take one out of the graveyard. If so that seems way too easy. I would assume that waiting around for someone to die before the heir can move on would be part of the challenge.
Rachel
Congratulations on your launch, Metro. I can see you've generated some big interest here. It's remarkable that it can be played by any Sims 3 owner, not just people with multiple expansions. Very thorough of you, and it is definitely a masterfully crafted challenge.
Metro, a rather weird question, but would you mind telling us - why is this Challenge named DecaDynasty? ;D
Oops I guess I need to double check what I am reading.
I am slightly confused about the NPCS do they all need to be friends or just the paparazzi.
Edited to add if a person does not have late night would they be able to forgo some of the NPC requirements such as the butler.
Wait. Is it possible to move into a house that is inhabited by a townie already? I mean, can the Wolff's baby move to, say, the Alto household in order to marry Holly? Sorry, I am being dumb. :-[
So then the Edit town screen would not be off limits when moving the next generation to the next household as well correct? Since there is no other way to move yourself into another townie home other than edit town or am I wrong?
Proposing marriage to a spouse in the target house is the simplest solution at the point that all moving requirements are done. Then you switch active households. Bada-boom bada-bing you're in business.
Metro, wouldn't Spirits be a collectable? The ones from the Ghost Buster Career?
Do the Founding Parents have the Travelling Allowance? So would the Generation 1 Heir have 20 Days or just the 10?
Also is it 1 Day for 1 Sim so Two Sims would Count as Two Days even if they went for 24 Hours?
Can WA Opportunities count as BlackOps?
Metro are we only supposed to count one of each NPC profession or can we have, let's say, two babysitters but they are both different people count?
But from past experiences they never let me move into the home of the sim I was proposing to. It was always one sided. They could only move in with me and I could never move in with them. I have all the latest patches as well. ???
Platnum - You can tell if someone has a house by just going to Map view and looking for the house with the symbol and their name on it when they are at home. If you are friends with them then you should see a map tag for their house.
Also the no children thing is only for the first house you start the game with, not the for all the households after that. And you almost always will move into the house where the spouse already lives, I think.
So I take it that the Founder has no requirements for moving?
Pam is it ok to move in with a townie who is a vamp as long as I cure them before baby making time? It seems like vampirism hits all the good townies after a period of time.
I'm feeling really anxious about the NPC Friends thing, do they have to be Friends at the time of moving or can you just note that you got Friends with them?
Pam is it ok to move in with a townie who is a vamp as long as I cure them before baby making time? It seems like vampirism hits all the good townies after a period of time.
Ok I can't tell if my questions got answered or not. Is that a NO to marrying a homless sim?
3. There are no restrictions to moving Sims in or out of the household, except as stated below:So, if the heir first get married, the spouse (resident or homeless townie) will move with him. That means that, when the heir is ready to move in another house, the spouse won't be allowed to follow him.
- Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
OK, one last question...
I start off with a single sim household. She decides to marry someone from a household with a family - can he bring family with him? Like a parent or sibling? Or does he have to come alone?
But, what if the town depletes itself from proper resident spouses after several generations?
Is the heir obliged to move to a 'spouse house', or can he move to a 'friend house', if this is possible through the friendly 'ask to move in' interaction? If this last option is conform to the rules, that would ease up a bit the spouse hunting.
There are at least 2 ways to make a town spawn more townies, one from base game and one from Generations. I'm not sure if this would be considered strategy talk so PM me if you want to know. I'll eventually get back to you...
OMG why is this moving this so confusing to me? So heir gets married. It CAN be homeless townie as long as when they move its to an occupied townie home?
I'm still a bit confused about this DecaDynasty thing.
Just wondering, after the next heir is chosen/of age, can the previous heir become a vampire? Sorree if it's already been asked, but I'm just about to start and I wanted that cleared up as soon as. :D
2. No household member can be a vampire, mummy, ghost, or SimBot. Any other alternate life form in future expansions is also banned.
Say you have been playing and you are getting ready to move the 3rd generation out into a new home. Can you move him into the house the 1st generation grew up in if the family living there has changed?
I would think yes because of new townies but I wasn't sure if we needed to have new homes along with townies or not.
Thanks
Once I ask someone to marry me and I am supposed to get the option to move in with them I never do. If you watch this video, where chopsticks has recorded their dynasty, you will see when the founder asks Agnes to move in with her that it is only one sided. We can't move in with them but they can move in with us. Sorry to be a pain on this subject I just don't want to get far and have to start over because of this.
Here is the video-------> http://www.youtube.com/watch?v=3r8qNwgPUd8
Guys, I have "kind of" solution for you all. What if you uninstall Late Night during the later generations, when the town is nearly wholly vampirized? Maybe that will be a possible solution. :-\
I know this has been asked, but I don't think it's been answered:Look at the top of this page I think Pam answered it.
Are we allowed to move into the same house twice during the game?
For example, Gen 1 moves into the Wolff's household. Then 4 generations down the track, can Gen 5 then move into that house again?
I read all the comments before this and I'm still a little confused.When the heir moves out to a townie house does that mean to like into another pre-existing family's home with the family that lives there?
So just to make sure I'm perfectly clear, the DecaDynasty ends when one of three possibilities has been reached:
A. There are no eligible townies to meet and marry, OR
B. Generation 10 has moved, OR
C. A sim has not completed all moving requirements and ages up to Elder.
And "townie" refers to a Sim that lives in a house and does not perform a service job, i.e Maid, right?
If a sim gathers paintings and they appreciate value, do we count the appreciated value or the original value?
If a sim gathers paintings, are we free to sell them if we don't want them?
If a sim gathers paintings, does a painting done in a different style to another painting (of the same picture) count as two different paintings?
If a sim gathers paintings, does the same picture (in the same style) count as two different paintings?
Look at the top of this page I think Pam answered it.Oh, silly me :D
Another question - could generation 1 paint portraits, and keep passing them down through they heirs, and put them in say the 8th house? Or does the collection need to come from that household?
No items left can be from previous households.
@ Metro - Is it alright to use Generations 1's Property as a Museum Area as well and put Portraits, Sculptures or Photographs?
I have few questions not asked so far I think:
-Is moodlet manager banned?
-Can I buy registers in built menu/comunity buildings while upgrading purchased properties?
-Can I leave on lot planted plants, purchased things by heir (nectar machines, martial arts equipment, recipe books etc) or at least by some other household member?
-Does first spouse have to be parent of the heir...
Sure, just remember that the value of the #10 Moving Requirement is no more than the 10 items you leave behind.
I asked because in rules you stated that "These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. " Items I asked about are only buyable in WA locations, so I'm not shore if they fit in this rule. This would include books etc from Consingment store. If other household member buys them, then they are not counting in those 10 items Requirement?
About register - if I place nectar register in Central park, Sim will start working there and sell nectar making machine, and relic register will sell geode, septarian nodule and metal ores.
PS Parent's just have to live in same house, not acctually be married? That means I can have my Sim live with her husband and her lover who will father the child :o What a drama! I assume they could then get a divorce and kick out the ex to move in that cute girl instead of waiting for old spouse to die?
- Heirs can only move with Career Rewards and Lifetime Happiness Rewards that they earn themselves.
There are no marriage requirements. Personally, I do not get into all the drama and wild scenarios that some of you do. Just follow the stated rules under Adding to Your Household.
You may need to reword that.Once again, folks, read the rules carefully. Chances are you missed something...
QuoteHeirs can only move with Career Rewards and Lifetime Happiness Rewards that they earn themselves.
You may need to reword that.
I read it as they're not allowed to take other people's Lifetime Happiness rewards with them.
So, for example, I thought it meant that if Sim A gets the collection finder, Sim B can not move out with it.
I didn't understand it as not being allowed to furniture/other things with you - just as LTH rewards, if you get what I mean.
I do understand it now, I'm just pointing out how I read it before you brought it up.
I just have one quick question. when you say the heir must be an adult when they move out, do you mean a Young Adult of Adult?
I just have a few clarifications before I start my DecaDynasty. First, is the "Roomies" Household okay to use. (the one with Blair, Stiles, Emma, and Cycl0n3) My only doubt was that Blair's parents live in town, too. I don't think there'd be a problem, but I just wanted to be sure.
Second, with the moving Sims out. I can move Stiles and Emma out of the house if I wanted, correct?
Third, with #2 of the moving requirements. Does that mean that the heir must be friends with 10 service NPCs? It's worded weird to me, and I just wanted to clarify.
One Burgulary and now Julienne has a Baby Sister and Elder Parents whom one is a Vampire.
Sure, just remember that the value of the #10 Moving Requirement is no more than the 10 items you leave behind.
Do these elderly vampire parents live in the same household as the current heir?
I don't understand what you're saying here. I don't see anything in the #10 Moving Requirement about the value needing to be more or less than anything.
What a marvelous challenge. Thank you!
Now for a newbee question: Is gender selection (apples | watermelon) of the heir allowed?
Thanks again for a great event!
Ok I've read the rules for the hundredth time. It said nothing about getting married and then moving out. Does that mean that is not an option? Like if you don't do the move thing when the box comes up you messed up? More so a clarification than a question I guess.
I was under impression that heir must obtain 10 required objects, but when I reread that rule I realized it doesn't:
Pam, I was asking if I can get married before I move out. But I'm thinking I answered my own question. You only that box to move out when they get married?
The entire household can work on obtaining the 10 objects required to move. Is that what you're talking about?
Platnum, a PM is coming by your way right now. ;)
Don't tell her to center the text in her story. You need to stop doing that, too. It's inconsistent with the rest of the Forum, untidy, and harder to read.
Don't worry Pam, I stopped centering since yesterday. I didn't know it wasn't allowed before that. So I won't tell her. ::)
Hello everyone. Thanks Chronic and Seabody for taking me under your wing. I am so nervous to start this thing but I'm going to do it tonight.
I have a question about the custom content we talked about yesterday. I don't remember if it was this thread of the Immortal Dynasty thread but I assumed it would apply to both. Custom content is what other simmers create right? Does that mean that the items I get for free and/or simpoints is not considered custom content third party? Since it is from the Sims Store? Not to be confused with the Sims 3 exchange. I figured the exchange was third party because our fellow simmer create them. Is that right? Am I confusing enough for you guys? :D
EDIT: Wait what about Riverview? Can we use Riverview? Or is that considered not an 'original' neighborhood?
Dang. I know I saw someone ask this but I couldn't find it. So many pages now.
Did Metro say NO to curing vampires before adding them to the household? Rules said no household members can be vamps, mummies, etc.
-Again 10 objects. Can I leave 10 photos of Dragon Cave in one household, and 10 photos of Pyramids in other? Or I can leave photos in just one household?
-Heir is born Wednesday morning(Week 2. Day4) - that is a 10. day? May be sleep deprivation, but I can't figured that out..
Not 10 days from when Agnes moves in. It's 10 days from when you start in a new house. So, we're talking about that child being born no later than Week 2, Day 4. Backtrack 3 days and you have your target day when Agnes needs to get pregnant.
Regarding the Best Friends (and NPC friends) requirement, do the people have to be Friends/Best Friends with the heir, or the household? Does a household have to have (in total ) 10 Best Friends, which can include the NPC friend requirement?Household, not just heir, which is great! Check rule 2. and 3.
Yeah, sorry guys. My earlier Week 2, Day 4 quote is off. The heir needs to be born within 10 days of beginning in a house, so that's Week 2, Day 3.
@BellaClo — it's the item type that needs to be different in each house. Paintings of one thing and paintings of another thing in a different house are still paintings. Leaving platinum ores in one house would mean you're done with metals.
Does NPC's have to be listed as family friends in relationship panel when moving heir, or I can have father befriend NPC's even if he will be dead when heir move.
You're confusing me and BellaClo, but as long as I got the answers :DNo problem on my side either. As long as Village Chick keeps answering questions... ;D
I have a quick question, related to the new Generations feature. Can we count the imaginary friend as a best friend for the household? My heir just became best friends with her imaginary friend.
Got generations today so I'm ready to start - I have a question though.... If I choose Emma Hatch as my starting Sim and she marries a single man and moves in to his house, does the 10 days start from week 1, day 1 or from the day she moves in with her new husband (or am I doing it wrong?)
Also - how much modification are we allowed to do to the houses? I know many of the townie houses dont have nursery facilities so I figure some modifications will be necessary but going as far as levelling the place and building a house of your own design seems 'not in the spirit' of things.
metro,can our founder Sim marry a NPC or homeless townie?
Rachel
My founder is Monika Morris. I have my or should I say her sights on Stiles but I like to keep my options open. Whoever she marries will move in with her.
Rachel
It doesn't help that Emma has the unflirty trait. She is pretty thought. I think Emma and Chris Steel make a good couple they both have the same cow print sleep wear so it is destiny.
I thought the ten objects had to be valuable do collection Helpers have a monetary value?
Rachel
I do have a little question again, can LTR objects count as 10 objects requirement? I've ment leaving 10 collector helpers for example.
Just thought I would point out that Barnacle Bay now comes with the salon, junkyard, firestation, and consignment shop already placed. Don't know if people already know this, as I don't play there often, or if it is something they fixed with a patch.
Got her to romantic interest but because of her work schedule she wouldn't date me until Wednesday - she turns up and she's a vampire :( Time for attempt #3 - I really want Emma Hatch to found my dynasty, I've already half written the opening chapter
Just thought I would point out that Barnacle Bay now comes with the salon, junkyard, firestation, and consignment shop already placed. Don't know if people already know this, as I don't play there often, or if it is something they fixed with a patch.
Ok so I don't have Barnacle Bay but I was thinking about it. So it is another town? It has new townies and townie homes? I had assumed it was just a place to go and buy stuff. Does it come with lots that I will have to add to other towns? Like the laundromat and consignment shop? I didn't see a separate forum like the other EP's so I assumed it wasn't a town. If it is another town, is it allowed to use for this Challenge?
Apologies if this has already been asked (I did skim through the board and didn't see this specific question) but as there are no life-extending restrictions on the non-heirs are we allow to age them up via the Birthday Cake? I know it says birthday cakes can only be used on actual birthday's but I assume this must be for heirs.
Also could Gnomes be 1 of the 10 items left behind? (i.e. 10 Mystery Gnomes of the same or mixed type).
Thanks in advance :)
Metro say you left paintings as your Unique Items for Generation 1 can another Generation leave Paintings behind but not count them? Just because they don't want to take them with them to their new house?
Wait so you can't leave any furniture behind? I meant that Generation 1 has Paintings as the Moving Requirement, Generation 4 has leaves Sculptures but marries an Artist. Can Generation 5 leave the Spouse Parent's Paintings behind when they need to move out, on top of the actual Sculptures that will be the Unique Items?
Yes, but for that house only the sculptures value count, not the paintings. You already counted paintings in house 1.
I have a quick question. Does the male/female dancer count as an NPC?
Monika Morris just met and married a homeless townie am I alright to carry on.
Another question would Monika's mixologist spouse count as a the heirs NPC friend requirement. Or say for instance in the future she remarries a maid would he count as the NPC requirement or are spouse not allowed for that.
Rachel
Is it okay to take a vacation within the first ten days of the moving period? For example, I'm thinking about sending Tamara Donner to one of the foreign countries to find a husband after I start the game. It seems within the rules to me -- but I just wanted to make sure.
Yeah, he obviously moved into Monika's home, right?
Ok so the founding Sim can marry homeless Sim?
But after that the heirs have to marry townies with their own residence?
Rule #3-Normal age length setting. Generations allows you to tweak the setting for each age span. Can we do this as long as the days even out? For example, you can make the baby stage and elder stage shorter and lengthen the ya or adult stage? I'm assuming we have to play with default age lengths?
Moving Req. #9-Rounded or obelisk aquired from natural death. How do you get those types of stones? I have always gotten the smaller flat ones. Also do accidental deaths ie. electrocution count as natural or do they have to be elder deaths?
Ok, one more question. Sorry if this has been answered elsewhere. I was just reading the tournament challenge threads and someone asked about the nomosaic hack and was told it was not allowed in those challenges. I assume its not allowed here either?
Do tattoo artists, stylists, and consignment shop clerks also count as NPCs?
Hmmm...kind of a tough call because it's often your standard townies that fill those roles and with "NPCs" what you're seeking are not your stock family members, but the service Sims that are spawned.
@Pam, do you have an opinion? The thing is I've seen Cornelia Goth as a Consignment Shop clerk a ton of times. She's not an NPC — at least in the sense for this event. She's a townie.
This might seem really stupid, but are metals, space rocks and gems counted as different things? Or are they just 'things that you dig up'?
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.
Does this mean the heir has to be the household member that "makes the phone call" or "uses the computer" to make the purchase? e.g. Could Thornton Wolff complete this for the 1st heir on week 1 day 1?
Do these have to be unique for each heir or could each heir potentially purchase the same building and property?
Would some/one of the NPCs joining the household affect requirement #2?
Do the 10 Best friends from requirement #3 have to be non-household members? If so, could they have previously been a household member?
Would a collection of ten mounted fish count as one of the ten collections?
Rachel
I know the heir is natural born between two sims living in the same household. But can the additional non-heir children be adopted? (mom wants five).
I'm not quite following you. When the heir is ready to move examine the relationships of all household members. If you count up 10 different Sims that are Best Friends (household members are fine) you're fine. Clear?
Also for rule #2, do the NPCs have to remain friends until the heir moves out or just become friends with someone in the house before then? Sorry for being a pest :-\
2. The household must be visited by 10 different NPCs—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Paparazzi, male/female dancers—who have attained Friend status.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.
For example, it's time for your first Generation to move, and you pause the game to check relationships. Butler, maid, pizza delivery, repairman and newspaper delivery girl are best friend. There is also a tourist, paparazzi, mixologyst, pianist and bouncer as good friends. Your 1.Generation also has full relationship with future spouse, and that is 6 best friends and 10 befriended NPC's. If heirs little brother have 4 best friends in highschool, than you're good to go (except if one of those friends is newspaper delivery girl your heir already claimed as best friend).
I understood that relationships between household members doesn't count, but anyone from household can count their unique bestfriends to total requirement. I might be wrong with this.
Also thinking of adopting a teen to make some friends too, is that ok, or do you have to adopt sims younger than your heir?
I'm not quite following you. When the heir is ready to move examine the relationships of all household members. If you count up 10 different Sims that are Best Friends (household members are fine) you're fine. Clear?
I understood that relationships between household members doesn't count, but anyone from household can count their unique bestfriends to total requirement. I might be wrong with this.
Yeah, remember, some moving requirements are specific to an heir. But, #2 and #3 are household requirements at the time an heir moves. So, everyone can contribute.
OK, now I am confused. Can my heir count his brother as a best friend?
Yes. All you have to do at moving time for an heir is count up Best Friends for all household members. Don't worry about whether or not Best Friends are related.
How often to people post their stories. Should I be doing it daily?
As for my DecaDynasty. I have only managed to get through the 1st day. I've been so tired with work. How often to people post their stories. Should I be doing it daily?
The NPC friendship requirement and all other requirements need to be true at moving time.
The way that I read this rule was that you only need to attain friend status - once you have completed that you are free to let the friendship decay. Could you clarify this in the rules please? Just in case anyone else reads it the same way (although it was probably just me :D). Thanks.
3. The household must have 10 different Best Friends at moving time.
Thanks Metro!
Sorry to be a pest, but did you make a decision on the Imaginary Friend? (If you did I can't find it, sorry) Are we allow to make them real and let them take up a slot in the Household or not? (I'm referring to Additional Rules #2). Thanks again :)
I'm embarrassed to admit, but I cannot remember myself. Lol. A strict interpretation on that rule leads me to believe that I would say no.
I am not sure why you wouldn't allow it if you are allowing adoption. I made mine real and she ages just like everyone else (Her age is tied to the child who's imaginary friend she was). She is currently married to one of the brothers and will be moving out as soon as he grows enough life fruit for the heir's Simbot opportunity.
Yay! Finally Erik can woohoo with Agnes! Hallelujah, another nooboo on the way! :D Thanks so much, Metro.I think that's equal parts ew and awesome... so does that mean you could start with agnes on her own and have a ghost baby as your first heir?
I think that's equal parts ew and awesome... so does that mean you could start with agnes on her own and have a ghost baby as your first heir?
If we start with a single woman that lives by herself, then can she break someone up with their spouse and a have a child with them?
For example, could Emma Hatch break up Thornton and Morgana and then have a child with Thornton?
Double checking: It is okay to use the Frio household to start because Claire and Jared's child is (unborn) with Claire and her household correct?
I know we cannot use Claire, but I didn't see this addressed while back reading (may have missed it)
Well, you still can't have Claire move in and have her unborn child become the heir. Heirs need to be the result of Try For Baby of two Sims living together.Wasn't planning on it, thanks!
Wasn't planning on it, thanks!
ok so i accidentally had my founder join a band. Being that it was only one day maybe I should start over. Is there a way to undo it?
5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.
I thought that anyone could max a skill but only one could supermax the skill. Like only one could complete all the challenges and stuff. I remember this being a big discussion in the Immortal Dynasty thread. The difference between max and supermax.
Metro, I've hit a bug. The portrait panels for the offspring are all just green squares and they are not selectable. I have a save about 2 sim weeks ago that is still working. Can I go back to that or should I just start over? I'm only 4 weeks in at that save, so it's not a 5-generation loss.
I traveled in the save that won't open. The one that opens is my save right before the travel. I usually save before and after traveling due to bugs.
My heir went to China and when she came back I noticed she had a child in China. I know this is a bug but will it interfere with anything? I know it will definitely be annoying to see it in the family tree.
So, the child was not added to the household? The child is only listed in the family tree? If that's the case, I'd say forget about it and treat it like it never happened. But, I've also heard that vacation bugs can simply become nightmares and lead to real game wreckers (invisible Sims, etc).I have had my sims become invisible a couple of times but reseting them works out. Although I did open the game once and only could control my heir!
Could we use Edit Town to place the new play ground that came with Generations? Or the Library that is now available for download from the Sims 3 Store?
@Metro:
Have you asked Carl to put the DecaDynasty rules on the Guide with the Immortal Dynasty rules?
Hi... first up, I think this is a cool dynasty challenge, although I confess to having to read every page of this forum topic to fully understand the rules.This is a challenging challenge but it lots of fun! I know from experience!
BTW, since this is my first proper attempt at a challenge, what are BlackOps exactly? I get that they refer to Opportunities in careers, school etc., but what makes them BlackOps, as opposed to regular Opportunities?
I started my Dynasty last night, but I kinda made a slip up... I'd turned 'Aging Off' for a previously loaded game, and assumed it would be automatically re-enabled with a new game, but apparently not; I didn't realize until two days after my first heir was born. I'm going to have to start again, aren't I? :-[
Adding on to what Seabody said, a BlackOp in this challenge is a normal opportunity. Although, each heir needs to complete 10 different Oportunities that no other heir has completed before they can move.
Example: Sim A has completed the Unclog Pipes opportunity. All the other heirs can do that opportunity but not add it to their BlackOps.
(Metro Man: Correct me if I'm wrong)
Good question. It's 10 different NPC professions.\
\
My first heir moved but had multiple repair technicians as friends as I didn't know about this rule. Does this mean I have to restart?
If the rule was unclear to you then I guess it's partially my bad. Just make sure it's 10 different NPC professions from now on. I'll edit that rule for clarity.Thank you so much!
Great minds think alike. I too thought of Agnes at first, actually. ;DMust be because Agnes is in the center of the picture in the first page.
Thank you so much!
EDIT: Can you have an heir leave behind 10 spirits from the Ghost Hunter Career? Also if your heir is a gardener, could they leave behind money bags?
Metro, can you have sims move into the house?
Adding to Your Household
3. There are no restrictions to moving Sims in or out of the household, except as stated below:
- Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
- Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
- The heir must remain within the household until they have completed the requirements to move.
- The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.
The Townie DecaDynasty
(http://i805.photobucket.com/albums/yy332/Metropolis_Man/Screenshot-113.jpg)
Goal: Start with any pre-made townie family with no children. When the firstborn child (the heir) accomplishes the 10 moving requirements, the whole process begins again in the next townie home. Your DecaDynasty is finished when the 10th heir is in the 10th household and has accomplished all 10 moving requirements.
You said family with no children, does that mean I can play the Wolff household?
Since Generations only included a lot in the bin, are we allowed to edit the town to include parks built by Generations? What about upgrading Central Park or Dogwood's Playland to include the Generations included items? (Seesaws, clubhouses, waterslides, hopscotch courts, sandboxes)I don't see why Claire would be out anyway. I'm pretty sure you can start with adults.
"No Children Rule:" Does this include Jenni Jones-Brown, who starts off pregnant the same way Claire Ursine starts off, vs. Mia Rao and Justine Keaton where they had planned pregnancies and are on their third trimester? I really want to use Goodwin and Jenni for mine. (Claire would be disqualified anyways, even if she wasn't pregnant, because she's an adult, not a young adult)
I've read through all the posts, but this hasn't come up. Can you use the parents of a YA child who has moved out? I'm thinking specifically of Boyd and Susan Wainwright, giving them a change-of-life baby as the heir.
Well that wouldn't matter as it's the two townie's child who has to supermax a skill.
EDIT: What if the premade townie has maxed out a Skill? (Hunter Cotteneye from Riverview Maxed out the Fishing Skill)
Metro, since you're allowing people to move in with vampires in later generations, as long as the vampires move out on day 1...can we start the challenge with a household that contains a vampire as long as we move the vamp out?
I was thinking of one of the large groups on Bridgeport, but there is a vampire in there to start. Everyone is a YA, and I would move out at least the vamp, if not more of the people.
I think my apartment's elevator is stuck, though the doors are not open. The maid can't get up, and my heir tried to go school but couldn't get there due to the elevator. Now it's time for the adults to go to work, and they are all just standing there, waiting for the elevator that never comes.
Can I please have permission to use buydebug to buy a new elevator, and see if that fixes the problem?
For one of the collections would it be alright to grow an omni plant feed it books and have the books as the collection. I know that feeding it a book we have bought from the book store probably wouldn't count as that is not something that has been grown,found,given or made but how about say a book that our Sims have found/stolen from base camp while on vacation.
Rachel
This is confusing me a little. I'm not aware of an official collection of books that would qualify for being left behind. It's not the same as butterflies or gems where we know what's in the collection. How will this work with books and the Omni plant?
I'm sorry if this has been asked before and I just didn't see it...
Can presents from other sims (outside of the household - such as wedding presents) count as a collection for your heir to leave behind?
Thank you!
A couple more questions. The heirs have to supermax a skill does that mean other heirs cannot max the same skill.
Second question would inventions count as a collection.
Third question the ten NPC friends do they have to be friends with the family at the time of the heir moving or can we collect them as the heir goes through his/her life.
Is using the potions from the chemistry set allowed for DecaDynasty as well as Immortal challenges?
Anything that has the potential to extend life would be banned for heirs in the DecaDynasty. In the Immortal Dynasty once an immortal has eaten Ambrosia then they're free to do minor things such as tattoos or makeovers, but some of the new Generation stuff would eliminate the need of eating Ambrosia altogether, so that is not allowed — i.e. the age freeze thing. Non-heirs in the DecaDynasty are free to do whatever tricks they want. Immortal Dynasty non-immortal household members still cannot prolong lifespan.So that means all potions other than "Young Again" and "Age Freeze" can be used?
So that means all potions other than "Young Again" and "Age Freeze" can be used?
Rachel's talking about feeding an Omni plant books that have been found or stolen and having the resulting book "fruit" count as a collection. So, as long as the books fed to the plant are not bought, she's fine.
But when would the collection be considered complete? The other collections that count toward being able to move out have a specific number of items that are part of the collection. For example, a metal collection would include all the available metals in the game, right? So you know it's a complete collection when your Sim has gathered each metal.
Metro would souvineers from school field trips count as a collection.
Also would a collection of books written by one of the family count as a collection. I am not a hundred percent sure if when an author gets a copy of the book in the mail if they are worth anything.
I am not a hundred percent sure if when an author gets a copy of the book in the mail if they are worth anything.
Rachel
I am here because I want to try this challenge but it's so confusing at first. There is a difference between townies and in game families? Townies are like the Goth family? They live in the town already? I have always created/played my own sims. It says traits and lifetime wishes are open, but don't townies come with their own traits and wishes?Welcome to the forum Machete Girl!
My other confusion is with black ops?? I have been trying to find a definition of these. What makes it a black op? what is it?
I did read the beginning questions of this forum bet never quite found a satisfying answer. Thank you for any help.
There is a difference between townies and in game families? Townies are like the Goth family? They live in the town already?
I have always created/played my own sims. It says traits and lifetime wishes are open, but don't townies come with their own traits and wishes?
My other confusion is with black ops?? I have been trying to find a definition of these. What makes it a black op? what is it?
I just read this in the rules:
# The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.
Just to clarify my gardener heir would not be allowed to take any of his/her fruits or veggies when he moves. Shame because I had the idea that my nectar making Sim would benefit from some of those plants. But never mind my gardener will just have to start his garden again.
By the way I haven't reached this stage yet I am just planning ahead.
Rachel
I think I might just have my gardener establish his garden on his purchased property. I think that will be allowed.
Rachel
When I originally read the rules for this challenge, I was blown away. It sounds so hard! But I'm thinking of doing it now that I'm a little more experienced with the ins and outs of the game. I just read the entire thread and I want to double check on these things.
1. WA cash registers can be added to the property an heir is trying to upgrade. This way nectar makers, septarian nodules, etc can be bought without going on vacation.
2. The founder does not have to marry a townie because he/she IS a townie. However, all heirs must move into a new townie home.
3. Using Edit Town to move an heir with completed requirements into a townie home is banned.
4. Books found/stolen--but not bought--from a WA location can be grown by Omni Plant and these books can count as a collection.
5. Money bags count as a collection.
6. Rewards from school count as a collection.
7. Gems and metals count as two separate collections.
8. No heir can max another heir's SuperMax skill, but other household members aren't held to this restriction.
9. Duplicate items in a collection are allowed.
10. NPC's no longer count towards the NPC requirement if they move in with you.
11. Household members can count as Best Friends.
Correct me if I am wrong with any of these and add anything I may have missed. I just think it would be nice to condense all the questions and answers in this thread to one post.
1. With Gardening, would the Omni Plant books count as a "fruit" collection or a "book" collection (written by a household sim) or would it be a separate collection altogether? Also, does the money bag collection count as "fruit" collection? For example, could I leave money bags as one and Life Fruits as another collection?
2. With household members' friendships, I imagine each member can only be counted once? If mom, dad, and heir are all best friends with the heir's sibling, that sibling counts as one best friend requirement. However, mom, dad, and sibling (as long as someone in the house has a best friend status with them) each count for one best friend, three total. I'm also assuming that the heir cannot count as a best friend for the household. Correct?
3. For the NPC requirement, is it correct that the NPC must make a visit to the home AS a friend, or can they visit and then become friends later via phone?
4. Do space rocks count as their own collection, or would they be included in either gems or metals?
5. Is the My Best Friend allowed as long as you move the Simbot out immediately?
6. Are we allowed to add lots from Generations, Town Life, or the EA Store (Gothique Library)? I mention this because in Riverview before Nightlife lots are added, there are exactly eight properties. What I mean is that if you don't want to add Nightlife lots, there aren't enough lots for the ownership requirement in Riverview for this challenge.
7. Are seed spawners allowed to be placed in Barnacle Bay? I don't mean like a hoard in one place, but maybe some sort of outline to go on. Something like, no more than four on one lot, no more than three of the same kind on one lot, and no more than ten lots can be edited for this purpose. It would require using buydebug, but that would free up another neighborhood for people to play in if they really want to pursue Gardening.
9. Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving.
Regarding the "household member" part, how exactly is this defined?
If Agnes Crumplebottom marries Christopher Steel, and moves in Blair Wainwright, before producing Fiona Crumplebottom to be heir, are only Agnes and Chris eligible to be tombstone-makers, or can Blair be one too?
Regarding the "household member" part, how exactly is this defined?
If Agnes Crumplebottom marries Christopher Steel, and moves in Blair Wainwright, before producing Fiona Crumplebottom to be heir, are only Agnes and Chris eligible to be tombstone-makers, or can Blair be one too?
Here's a new question: are the descendants of the people you helped in the Time Machine considered eligible for the NPC requirement? They don't live in town, so they're not townies.
Also, do the NPCs have to hold those jobs at the time the heir moves out? Maids retire, newpaper deliverers grow up, etc.
Actually, you can invite them over (the descendants of the people from the time machine). But if they're not NPCs, that's fine; I'll just use them to meet the 10 best friends requirement.
Metro I asked a question about placing new lots from Generations and the Gothic Library and you said it was ok, here (http://www.carls-sims-3-guide.com/forum/index.php?topic=5005.msg115485#msg115485)
Are we no longer allowed to?
@Gogowars, Seabody is correct.Thanks Seabody and Metro. Am I allowed to use Tiara but move Lala out straight away?
Thanks Seabody and Metro. Am I allowed to use Tiara but move Lala out straight away?
Gogo, I wanted to use Juliennce Knack but she lives with her parents since I was going to have her marry DeAndre anyway I chose him to start me off and then moved in Julienne that way, I play Juli way more than DeAndre because he is always working and sleeping so I get who I wanted. ;)
Sorry Gogo. It will still be a no because you're choosing a house against theThanks guys! I guess it's time to go start my DecaDynasty now that I know who I can't choose and that kind of stuff!firstsecond rule.
Thanks guys! I guess it's time to go start my DecaDynasty now that I know who I can't choose and that kind of stuff!
Oops. Yeah, definitely don't want to contradict myself. Okay, I'll edit the rule set now.
1) The heir Supermaxes a skill (which just means they have reached level 10 and have completed all the associated skill challenges with it) then the following heirs cannot MAX out that skill. Sim A Supermaxes cooking so Sim B has to stop at level 9? Or can Sim B not even touch the cooking skill?
2)What is the difference between building and property purchase? And what is the upgrading? I assume the buildings are the bookstore, bistro, etc. Can you modify these, other than the names, after they have been purchased without going into Edit Town mode? Isd the property the fishing spots, parks, etc? Again, is there an option for editing them after they have been purchased? What counts as an upgrade? Someone previously mentioned cash registers which would mean we would have to go into buydebug correct?
3) Once the heir has obtained a gravestone of the appropriate size, the rules state it must be placed on the lot--which one? The new one or the old one?
4) The unique items being left can be collected by ANYONE in the current household?
2)What is the difference between building and property purchase? And what is the upgrading? I assume the buildings are the bookstore, bistro, etc. Can you modify these, other than the names, after they have been purchased without going into Edit Town mode? Isd the property the fishing spots, parks, etc? Again, is there an option for editing them after they have been purchased? What counts as an upgrade? Someone previously mentioned cash registers which would mean we would have to go into buydebug correct?
Do adventures abroad count as Black Ops? (At first, I thought yes, but I'm beginning to think no).
Thanks, Chronic! -- you saved me reading through 120 pages under the Immortal Dynasty Challenge.
Do adventures abroad count as Black Ops? (At first, I thought yes, but I'm beginning to think no).
Also, Rachel, you mentioned a plan to put a garden on a purchased property. I just tried to plant something, and the computer said I could only plant things on my home lot. However, you can harvest things from a house you moved out of.
What an enjoyable challenge. :) It serves my attention span well. I do have one question, however. Since we can add the playground from Generations to our town through Edit Town, would it be too much of a stretch to assume we can also place the new community lots that come with Town Life Stuff as well? Apologies if this has already been questioned. I searched the thread and could not find anything. :)
What an enjoyable challenge. :) It serves my attention span well. I do have one question, however. Since we can add the playground from Generations to our town through Edit Town, would it be too much of a stretch to assume we can also place the new community lots that come with Town Life Stuff as well? Apologies if this has already been questioned. I searched the thread and could not find anything. :)
I would prefer you only alter towns with what the rules allow.
4. The Edit Town screen is off limits with three exceptions:
- Twinbrook and Bridgeport players can add the Book Corral to the town library.
- Barnacle Bay players can use Edit Town features to place a Salon, Firehouse, Consignment Store, and Junkyard.
- Anyone can use Edit Town to place bars, lounges, and the studio in neighborhoods that do not have those buildings. And anyone can place Generations playgrounds and the Gothic Library as well.
I do have another question: as far as collecting unique items goes, do we count the original value of the object or the final value before moving the heir to a new household? This is more for paintings and furniture, which appreciate/depreciate.
Why is the Gothic Library allowed to be placed, but not the Olympian Gym and the new buildings in Town Life? They're all the same thing as the Gothic Library... replacements of existing town buildings. If the Olympian Gym has something that the original gyms don't have, I can see that. But not being able to place a new restaurant or book store or whatever? Doesn't make sense to me.
There's no reason aside from the fact that no one has brought it to my attention. ;) And I don't even own the Town Life expansion, so I'm in the dark. But, you brought it up, so I'll make the edit. :)
I think that rule should follow as... "All additional EA-created buildings are allowed to be placed in a town using Edit Town". Just saying. :)
Well said. Done.
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EDIT: WOW! I don't get excited very often but Chronic you made my day.
- Barnacle Bay players can use Edit Town features to place a Salon, Firehouse, Consignment Store, and Junkyard.
I just was able to completely eliminate that rule with your suggestion. Simpler is always better. Now to hop over to the Immortal Dynasty ruleset.
This just made my day. I am waiting to start my next attempt at this challenge until Hidden Springs is released (in less than 2 weeks). Being able to place any of the EA provided lots is a wonderful idea.
To build on this, is it possible to place EA provided bin families in the world?
Well, that would make sense, but for not let's not. There should be plenty of options for players to choose from without opening that up. I'm honestly not disagreeing with the concept, Teresa. I'm just keeping things simpler for now.Simple is good, just had to ask though. ;D
Left unanswered:
2. I noticed that Tourists are listed as NPCs, but not Explorers. Unless this is implied, Explorers should probably be listed as well to save future Simmers from confusion in this regard, because they seem to be two different types of NPCs though I'm not quite sure what the difference between the two is exactly.
3. Can heirs marry townies from travelling destinations, given that they are not NPCs?
Quick question! Looked for an answer, but couldn't find one and since I'm a newer Late Night player I may have missed it in the Immortal Dynasty thread.
As far as the Ops go do the celebrity Ops count? They're so frequent that I assume not, but I want to be sure.
Is anyone else having a problem with aging in their decadynasty. My family are aging properly but I have an awful lot of townies still alive that shouldn't be. For instance Sims still alive and kicking include Emma Hatch,Thornton Wolff,Cyclon,Stiles Magraw,Leighton Sekemoto,Pauline Wan,Blair Wainwright etc etc. They all look like they are still in the young adult stage.
The problem of course if nobody gets older my heir won't be able to meet any new friends or new NPCS any suggestions people.
Rachel
Is anyone else having a problem with aging in their decadynasty. My family are aging properly but I have an awful lot of townies still alive that shouldn't be. For instance Sims still alive and kicking include Emma Hatch,Thornton Wolff,Cyclon,Stiles Magraw,Leighton Sekemoto,Pauline Wan,Blair Wainwright etc etc. They all look like they are still in the young adult stage.
The problem of course if nobody gets older my heir won't be able to meet any new friends or new NPCS any suggestions people.
Thank you Esther,luckily I am only on generation two so it is best to stop now rather then later. I will complete a decadynasty.That's the spirit!
Rachel
That's the spirit!Very very true. I'm on #5 of my Dynasty. ::)
Then again, we sure wouldn't be true simmers if we gave up after try #1. What would we do with our lives?!?
Very very true. I'm on #5 of my Dynasty. ::)
The BlackOps challenges have to be specific to the skill that we are working on..is that correct? I'm currently working on fishing and don't seem to be getting many oprions for that.
Also, can we add families to the town? All the women in my town are either elders or vampires! Soes adoption count for an heir?
Finally, do the NPC have to be friends with the family, or just show up at their house? The grim and a robber came but I couldn't talk to either of them!
Is anyone else having a problem with aging in their decadynasty. My family are aging properly but I have an awful lot of townies still alive that shouldn't be. For instance Sims still alive and kicking include Emma Hatch,Thornton Wolff,Cyclon,Stiles Magraw,Leighton Sekemoto,Pauline Wan,Blair Wainwright etc etc. They all look like they are still in the young adult stage.
The problem of course if nobody gets older my heir won't be able to meet any new friends or new NPCS any suggestions people.
Rachel
Thomas it is the only thing that both Rica and I did in our dynasties the same. I wonder if seabody has been breeding IFS he has had an aging problem in his immortal dynasty.
Rachel
It's actually a bug that's been happening a lot in various games where it seems that townies aren't aging. The problem, of course, is that your Sims aren't aging. That's the problem I had. I ended up stopping what I was doing after trying all the things that people mentioned on the official forums and here. I'm blaming the fact that my IFs had kids. I had no problems until my female IF gave birth and then it was irreparable. I know you had your IF give birth, too. Maybe the programming can't handle that kind of thing, but it's only a theory. Needless to say try#2 for me will not be involving too much IF "breeding". I think others have mentioned the problem with townies before. Schipperke or Joria once mentioned it in another thread that she got notification that someone was going to die four or five times but they never died. I've had that problem, too, but my Sims always aged so it was never a serious problem.It better not ruin my DecaDynasty! I already had a IF breed with a spare! Hopefully nothing will happen. Thanks for sharing that!
Thomas it is the only thing that both Rica and I did in our dynasties the same. I wonder if seabody has been breeding IFS he has had an aging problem in his immortal dynasty.
Rachel
Oh my what have I missed? It took me awhile to figure out that IF was imaginary friend but what is this about a breeding program? Are we now allowed to breed IF's in the dynasties? Decadynasty? I'm sorry if this is a repeat question but this is a loong thread to be reading.
Coming out of lurkerdom to say this challenge looks awesome. My least favorite part of Sims is building a house from scratch, and I love that this challenge lets you really explore a town and get to know all of the houses and families.
I read all the rules and got one started, and realized I was a bit over my head. I started with Hank Goddard and Pauline Wan. I had Hank and Pauline throw a bunch of parties and make a ton of friends. I changed Hank's LTW to Super Popular. I made my heir a loner, hates-the-outdoors, bookworm, and got her working on the writing skill. Then I realized, I'll need Hank or Pauline to die before my heir can move out, and then I'd lose half of the household's friends. (Duh.) I've kept going in the game I already started, following more the spirit of the challenge than the actual rules. :) I love my heir too much. She's married Sam Sekemoto and just gave birth to the second heir. I feel like I'm invested in the whole town rather than just one family, and it's been a lot more fun.
I will start a new game and stick to the rules. I think I'll have my first heir super max out charisma, so then he/she can have all of the friends and I won't have to worry about relationships dying with a family member. What families does everyone like to start with? I thought picking a young couple would be smart, but I could see why that would be difficult, too. I'd hate to be done with all the requirements, waiting around for a sim to die, praying that my heir's fiance doesn't become a vampire.
jamsau38, You don't necessarily have to supermax charisma. With about 5 or 6 points, the Sims make friends instantaneously.
The don't make friends instantly, but it puts them about halfway there. I always use ask about career, ask about alma mater, ask if single, BAM! friend status.
Metro,in case you did not see my question. Can tattoo artists count towards the NPC requirement if they are played by a homeless townie.
Rachel
I thought the adoption service, child protection worker, and social worker were all one person?
The Townie DecaDynasty
For the Heir to be Eligible to Move to the Next Townie House...
1. The heir must get on the honor roll in grade school and high school. Staying on the honor roll is not required.
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.
4. Heirs must max a unique career (rabbit-hole, profession, or self-employed)—no other DecaDynasty heir can max the same career.
5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.
6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, or Special Opportunities.
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.
8. The heir must be in the Adult life stage.
9. Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving.
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), presents, field trip souvenirs, paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
Pam,we have to be friends with eight NPCs all with different jobs. I am going to go edit my NPC post and just leave it as one social worker.
Rachel
Yeah ten NPCs I have no idea why I put eight :-[.
I've just read through this ruleset, and just to clarify, for the ten friend requirment, it you can be best friends?
Not exacty, I meant that for the 10 townie friends, it's ok to be Best friends?
@Metro:
Have you modified the rules to include Hidden Springs? We already have players doing Dynasties in the new town.
This Dynasty should not be an issue at all. Rule #2 already covers things nicely. With the Immortal Dynasty I need to edit the ruleset for a specific starting lot. samo gave me that information.
You might want to add that we can use edit town to put in the book corral at the library. It currently just says that Bridgeport and Twinbrook players can do that.
Edit:Ignore me my brain hurts Cassidy had aged up to adult without me realising and was at the begining of adulthood. I think I might need to take a break from playing.
So just to double check -- heirs -don't- have to have completed a unique LTW to move, correct?
It doesn't say that they have to complete their LTW in the rules so I would say that your heir can move without completing their lifetime wish.
Rachel
Really? I've read the rules like 10 times, and thanks to the Immortal Dynasty, I just always assumed the wish had to be completed! But you're right! Just had to read it an eleventh time. ;)
I'm hoping you haven't answered this already, but if we started the challenege in one place and we get HS, can we move to a new file? If I save the family and the house they are in?
Just to double check, NPC's are totally out of the question for marriage, since they don't really have a house, right?
There's probably some convoluted way to get moved to a new house and marry an NPC as completely separate actions, but it would be nearly impossible unless a townie invites you to move in. There are plenty of townies to marry without considering an NPC.
I have a question pertaining to written books. Say I want to leave 10 books as my collection. Am I only allowed to use the free copy that comes in the mail? Or can I go to a foreign area, order another copy from a computer, bring it home, and count that book towards the collection? Me theory is that traveling will increase the value of the book upon returning home.
Very sneaky. :) Give it a shot.
Didn't work. They're still the same value when returning home. :/ On the same topic, I've noticed that over time, the value of the written books depreciate. Are we allowed to purchase new ones via the computer just before moving so that we can count them at full price when tallying the simolean amount? I still have the original free copies in a bookshelf, just in case.
hi... i've been stalking this site since it started pretty much, as i bought sims 3 on release, but now that my graduate degree is finished, i'm all up ins.
my eyes started watering on page 3, so i apologize if this has been asked, but should we "enable story progression"? do move-ins count as townies? or is this option to be turned off for the challenge.
looking forward to finally participating. it's my present to myself for not running off a cliff during the past 3 years along with Adult Furniture.
Hi... I've been stalking this site since it started pretty much, as I bought sims 3 on release, but now that my graduate degree is finished, I'm all up ins.
My eyes started watering on page 3, so I apologize if this has been asked, but should we "enable story progression"? Do move-ins count as townies? Or is this option to be turned off for the challenge?
Looking forward to finally participating. It's my present to myself for not running off a cliff during the past 3 years along with Adult Furniture.
Question: If I Sim from a previous household dies, can you get their grave from the graveyard if they get a medium of large tombstone?
9. Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving.
I'm only making an inference here, I'm not sure myself.
By the wording, I'd assume that you need to obtain it from a sim living (or not so much anymore) in the household at the time of death. For instance, if Billy Bob visits and dies at your house, it would not count, even if Billy Bob is the heir's uncle.
Again, I'm only inferencing from the wording of the rules.
After completing the requirements, does the heir move into a townie house by marrying someone living there? Is that the only way it can be done?Yes, marrying a townie is THE way to switch house in this challenge.
After completing the requirements, does the heir move into a townie house by marrying someone living there? Is that the only way it can be done? As a test, I tried to move someone but only empty houses and lots showed up.
Also, do they keep all the households' money? And how do the 10 items get left behind?
No, you don't keep the household's money. You'll take over the money for the new household.Really? Whenever I move someone out, if I choose them to be the active household, I automatically get however much I had in the previous house. Is that not so if you move out via marriage?
Really? Whenever I move someone out, if I choose them to be the active household, I automatically get however much I had in the previous house. Is that not so if you move out via marriage?
The rules don't say they have to be friends at the time of moving, only that they have to visit your home with the status of friend. I'd say that once they are friends and visit your home, check it off on the spreadsheet and you're done with that particular NPC.
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.
Well, if I move in Renauld then he will be my tombstone, not Jewel. I was thinking I might have her visit the tattoo artist to make a friend and also to live a bit longer than her hubby, that way she can be my relationship builder and I can focus on skill building with the baby.
I think I may have come up with some good strategies for preserving friendships for later households but there isn't much you can do about friends aging and dying.
@VampirePlasma:I just feel like it's easy enough to understand but I just can't. :)
They are not stupid questions, so please hush up about that. Your questions are just as good as everyone else's and they need to be asked. :)
As far as ghosts go, I think you'd be okay to be friends with any ghost, even one of your tombstone providers. Metro might think otherwise though, but I don't see that in the rules anywhere.
6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, or Special Opportunities.
Can we use the unlockOutfits On cheat? What about any other CAS cheats to change a premade townie's appearance? (give them a tan, unlock Ambitions hair, etc).
EDIT: I'm asking if I take Thornton to the Mirror, can I use the cheats to give him the Justin Bieber hair in Ambitions for example.
The founder doesn't have to move at all. The moving requirements start with the first heir.
Is life extending forbidden for founders? Also, is the second heir the second born to the founders or firstborn to the heirs?
2. The first named child born into a new house is your DecaDynasty heir.
Non-heirs have no life-extending restrictions.
I have completed the requirements for my first heir to move out. However, I have a question that needs answered before I can do this.
When I use the phone to hvae my sim move, and I select his new house, and click make this new house the active househole, it says that he is going to take $134,000 with him to this new house. Is this correct is he taking all the cash with him to the new house?
I have completed the requirements for my first heir to move out. However, I have a question that needs answered before I can do this.
When I use the phone to hvae my sim move, and I select his new house, and click make this new house the active househole, it says that he is going to take $134,000 with him to this new house. Is this correct is he taking all the cash with him to the new house?
Hello, I have another Question lol.I'm thinking that if they are there for part of a day than it still counts. I'm not positive though.
It says if you spend a whole day on vacation it counts toward your vacation days. Does this mean if I go only long anough to grab a camera then it doesnt count?
Hello, I have another Question lol.
It says if you spend a whole day on vacation it counts toward your vacation days. Does this mean if I go only long anough to grab a camera then it doesnt count?
No. If any Sim shows up at a WA location — even if it's for a couple hours — then it counts against your total allowed.
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EDIT: Yeah, I edited the rule. I'm not sure why I chose the original wording "and stays a whole day" because it's too much for players to keep track of partial days here and there.
I did go back to my previous save (the morning of that same day), emptied his inventory, got him married again and moved once again to the new lot. I would not want to quit the challenge, because of my bad memory. But if you say I failed, so be it.
Would it be possible to continue with my original save, if there was a way of getting rid of the fish in the inventory somehow? Or is the inventory thing such a great miss, that I have blown my chances with this attempt of the challenge completely? I could 'stock pond' - but what to do if there were some fish left... I wish it would be possible to give a gift (like in Sims2) to the original household.
Where can I find a magician?If you stay at central park long enough (sunset valley is assumed) then he should show up sometime. I've never seen him though.
If you stay at central park long enough (sunset valley is assumed) then he should show up sometime. I've never seen him though.
I've never seen him either. Does he come with an expansion or something? I'd never even heard of a magician until I read the rules for this.I think I read about it vaguely somewhere else on the forum. I'm thinking that the magician is super rare.
The magician has been around since the base game. I've never seen one outside of Central Park, though. I'm not even sure I've seen one in a town other than Sunset Valley. When you do see one, act fast because, as Seabody said, they will disappear in the blink of an eye. The costume is a tails tuxedo and a top hat.
I play my Dynasty in Twinbrook and have seen the magician in the central park there one or twice. Riverview might be more difficult, I don't think it has an actual central park.
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.Does that mean that I can play as a household such as the working friends household?
I have a question for later when I might try this.Does that mean that I can play as a household such as the working friends household?
10. Heirs must leave behind 10 items (no more) of a particular type in the house.
QuoteMetro say you left paintings as your Unique Items for Generation 1 can another Generation leave Paintings behind but not count them? Just because they don't want to take them with them to their new house?If you check the wording of the rule, samo, you'll note the rule says you can only leave behind 10 items. No more.
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EDIT: Wait, scratch that. I think this came up before, and my clarification for someone else was that the 10 items are strictly interpreted for the moving requirement. IN other words, your generation 1 could not leave 11 paintings, only 10. So, another generation would need to leave 10 non paintings for the moving requirement. But, I suppose if you'd want to leave other stuff, that would be up to you.
I actually plan on finding my most expensive novel and ordering it 10 times the day before my heir moves, since the collection items don't all have to be different, and novels depreciate over time.
It's not necessary to "clean house" before you move. The requirements for moving are that you leave the 10 special items and only take certain items with you. The rest of it can be left alone. As long as you only tally up the value of the 10 special items for your score, nothing else in the house matters as long as you don't take it with you.
It's not necessary to "clean house" before you move. The requirements for moving are that you leave the 10 special items and only take certain items with you. The rest of it can be left alone. As long as you only tally up the value of the 10 special items for your score, nothing else in the house matters as long as you don't take it with you.Thanks Pam! It's much simpler to manage this way. House cleaning is, after all, no more fun in Sim world than in real life :-)
I have a question regarding the NPC ghost: does the ghost of a deceased family memeber (=the required tombstone) count as a NPC ghost?
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), presents, field trip souvenirs, paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
So this means that absolutely nothing from Buy/Build Mode, right? (I have noticed the word "purchased" in there, but I'm just doublechecking.)
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), presents, field trip souvenirs, paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
As far as ghosts go, I think you'd be okay to be friends with any ghost, even one of your tombstone providers. Metro might think otherwise though, but I don't see that in the rules anywhere.
I have yet another question: after my heir maxes his unique career, can he start on another career track if he has no intention of reaching the top? My heir - an angler (Legendary Piscador) - does not get enough opportunities and I think getting a new job might help. He's an adult now, and still needs three more opportunities to be able to marry and move out.
I don't know if this has been asked, but are stylists NPCs like tattoo artists? Or are they just townies?
No, the default stylists are like consignment specialists. They have homes in the town and are playable from the start of the game.
4. Birthday cakes can only be used on actual birthdays.
It's been brought to my attention that this rule has been interpreted (by at least one player) to cover all Sims in the neighborhood. The only way you could know for certainty as to the exact birthday of a non household member is to cheat and make them part of the household temporarily. So, no one should be aging up non household members anyway.Does that mean Pam failed?
If that certain player indeed failed the challenge, can he/she still continue the story, but as an unofficial dynasty? I would really like it if the certain player did. :)
No. I think it's been way too short a time, because Samoht just completed his Legacy which has been going on since around August last year.
He's been working on that Legacy for two years, I believe. But you're right, it's too soon to have anyone finish. It will probably take longer than the Immortal Dynasty because it's got 10 generations instead of 8.Pam I'm so proud of you! 10 is indeed a larger number than 8! *throws confetti* ;D
I'm not sure if this has been answered before, but I've skimmed through the other pages.
I was wondering if the time off for maternity leave + marriage counted as vacation? It sounds like this only applies to people with the World Adventures expansion pack but I wanted to double check. Now that I"m typing this out, though, it sounds like the vacation thing is totally separate. XD
I don't think this has been asked but can you have a collection of Ice Sculptures for Generation 2 and say for Generation 5 you have a collection of Wood Sculptures?
I think probably not because if we could do that, we could also have a collection of Death Fish for one generation and then a collection of Vampire Fish for another. Same with gems and many other things. I feel that we are supposed to have unique items for each generation. Metro, please correct if I'm wrong.
But you could have a collection of gems and a collection of butterflies because they are two unique items,correct?
Rachel
But you could have a collection of gems and a collection of butterflies because they are two unique items,correct?
Rachel
No. I think it's been way too short a time, because Samoht just completed his Legacy which has been going on since around August last year.
Metro,I wonder if you should make an amendment to the birthday cake rule I was thinking maybe changing this:
4. Birthday cakes can only be used on actual birthdays.
to this:
4. Birthday cakes can only be used on actual birthdays.(This means all Sims,including those not under the players control)
Rachel
I would love to do these challenges! Do you think you could still sign me up, or am I too late?Sorry , but the deadline to sign up for these challenges was yesterday.
There are so many pages, I am unaware if this has been asked already:
My 2nd heir is a fisherman, and I took him to china in order to complete the supermax of his fishing skill. While he was there he received a vacation opportunity called Seeking Adventure? Does this count as one of the unique opportunities?
One more question. My sim will be moving soon and both his parents died. He has $110,000 on him that will be transferred with him when he marries and moves. Is this ok?
Ha! Another question. My angler supermaxed his fishing. But I still need 4 more opportunities, can he quit his job and get a new one and hope more opportinities come quick?
is old friend the same as best friend. my friends just turned old and now it says old friend, the bar is still fullJust look at it in relation to other best friends.
is old friend the same as best friend. my friends just turned old and now it says old friend, the bar is still full
8. The heir must be in the Adult life stage.
I thought it was heirs have to be at least in the adult lifestage. Not that they could only move when they're an adult.
Ahhh!
So, I was in a hurry to get married so i grabbed the next girl I saw on the street because i only had 4 days left until i became an elder.
I won the girl over and quickly had a private ceremony. I chose to move in with her. We arrived and the house she lives in is the house my first heir owned. Does this mean I just failed at this challenge?
back on topic lol.....Can i move them or did I fail and have to start over?
Well that's my Homer Simpson moment of the week. I'm so sorry to confuse anyone with what I said and thank you for the clarification to my thinking Sportsfan and Metro.Lol you're the second person in two days to get me and seabody mixed up. It was seabody who posted here, not me.
I'm assuming that if you can have a pet as a best friend in Immortal Dynasty, you can in this challenge, too.
My next question is, if you make friends with a stray or wild horse, will that count as an NPC?
That's because you have to invite the NPCs to your house, not just make friends with them. Right?
Actually, no. You just need to be friends with the NPCs at moving time.
Ok. That makes it easier to make friends with a stray. I've already seen the same stray dog three times. I haven't interacted with him yet, but he likes to come around and tear up my garbage. They show up in the relationship panel just like a regular Sim, so you'll be able to see that they're alive and friends.
I believe that there may be some unseen force that is refusing to let me complete this challenge. It would seem that I have another problem, and Google isn't giving me any advice on how to fix it...if it can be fixed at all.
So, here is the deal: I am currently starting my 3rd generation. My 2nd heir moved into his wife's house, and they quickly got pregnant and had a baby. However, the the baby was brought home...he refused to age. It has been at least 4 days and he has not aged a single day. I tried to reset him to see if that was the problem, but it was not. I went into the options to see if aging was was somehow turned off, but it was not. My other sims are aging fine, but the baby refused to age.
In addition to this I copied the file to see if I could age him up with a cake to fix his aging problem, but it did not. He aged up with the cake but he did not age another day after that. What do I do. Do I have to start over?
You have aging set to normal (90 days)? Did you get a notice from the game that it was his birthday? Does his age bar increase at all, in infant or toddler stages?
Sounds to me like the aging glitch that forced Ratchie and Seabody to end their dynasties.
I was afraid of that. :-[
Daemo, do this in the alternate file (the file you copied) you have.
Go to Edit Town, copy the family to the clipboard (Evict them) and move them back into their house. Does that help at all?
@Sportsfan - I didn't end it because of that. I ended it because Generation 2 died. The glitch just caused her to act strangely.
I tried what you said but to no avail. Unfortunately I just now tried to start over. I started with Agnus and had her marry a mixologist. I had them "Try for baby". When the baby was born, it refused to get any older also. So, it would seem that I am going to have to do a clean install. This is awful because I put all the discs in storage except for generations because I use it to play the game. It looks like a long search for the right box tomorrow.
Thank you all for your help tonight. :)
Try doing a reinstall of just Generations first. If that doesn't work, I can't think of anything else. And I don't know how long you've been playing Sims 3, but my advice is to always keep all the disks handy because you just never know when you'll have to reinstall. Oh, I just thought of something else. Have you cleared the caches and done any cleaning maintenance on your computer? It might help. Check our Technical Help board for topics regarding cleaning up your game, starting from the beginning with a clean reinstall, how to manually uninstall the game, and more. Also, you're welcome to PM me directly if you get stuck and need some help.
Thank you for your help!
I'm thinking about starting a decadynasty, and have a quick question. Would the trophies your sim gets from winning a horse race count as the ten unique objects requirement? If so, would they have to be from the same type of race e.g. ten cross-country trophies, or could they be from any race e.g. 3 cross-country, 3 show-jumping and 4 racing trophies?
i'm thinking of starting this up and was wondering if one generation has fishes as its 10 unique objects can another generation have turtles, for example, as another unique object and then another generation have lizards? or do turtles and lizards count as one cause they are considered small pets?
these are from the pets expansion.
Yeah, good question. I'll add some new categories right now.
so do birds get sub categories of small and large birds or do birds, large or small, count as a whole?
Metro,are we allowed to give somebody outside of the family a young again potion.I am not exactly sure if it is even possible but I thought it might have the same ruling as birthday cakes.
Rachel
Thats good to know. Just so I am sure,can we use it on a spouse once we are married and living in their house.
Rachel
Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.
Metro, can we use a founder who is already pregnant at the beginning of a new save file? Like Claire Ursaine or Justine Keaton?
Metro, can we use a founder who is already pregnant at the beginning of a new save file? Like Claire Ursaine or Justine Keaton?
Pam,the Keatons do not have any children at the begining of the game Justine is pregnant at the start though. I think baby Keaton is usually born on the Monday of the first week and baby Ursine on the Tuesday.
Rachel
Weird question - If a sim dies on the lot and is resurrected through the opportunity, can they rejoin the family? Here's the situation: I have a sim who died just short of the 75,000 LTH points for a better tombstone. If I resurrect her and feed her ambrosia, she'll still be an elder and will die with a better tombstone before the heir needs to move out and I won't have to let the parents die.
Metro,does that mean we are allowed to resurrect dead(non-heir)family members even if they have the big tombstone.
Rachel
- Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
You just have to trust people.
There isn't a way to know for sure, so you just gotta follow the rules even if nobody would know if you broke one.
And you don't need screenshots of the challenges.
New question (sorry, Metro): If a former heir is considered a non-heir, does that mean he or she can max skills without taking them off the table for future heirs? Does the same apply for opportunities? So far I've been avoiding opportunities and adding too much to skills, but I wonder if that's necessary.
...is it okay for me to age up the baby with a birthday cake?
If it turns out to be that it's just this baby's lifestage that's bugged, I'll keep playing. However, if it turns out that no one is aging, even though aging is on, is it okay for me to go to an earlier save?
The only thing I can think of that might have messed her up is that I used reset sim on her because she was stuck in the crib. Other than that, I have no idea why she isn't aging.
Something I am curious about... How do you know for certain people aren't cheating during this?Yes, it's all based on trusting that people are honest. I'm a known cheater, and a humongous one at that. Which is why I never play challenges. Yes I could play a challenge and submit my score like I got it honestly, but I'm too much of a honest person to do that. Plus, Metro can tell. Like how long it takes someone to complete them, the scores and stuff like that. I am playing an Immortal Dynasty, but it's unofficial and not going in the HoF. Basically we trust each other around here. Also, welcome to the forums Precious!
New question (sorry, Metro): If a former heir is considered a non-heir, does that mean he or she can max skills without taking them off the table for future heirs? Does the same apply for opportunities? So far I've been avoiding opportunities and adding too much to skills, but I wonder if that's necessary.
It is necessary. The rules read that an heir needs to max a skill and do those ops that no other heir has done. Well, obviously you only have one heir at a time, right? So, that means you need to apply that throughout your game and carry it over to mean all heirs.
And just one thing to make sure I've got this all right: The heir moves out when they've completed the moving requirements. They then have an heir. This means the focus is no longer on the person that moved, but just on the heir that's been born. Is this right?
Exactly. The heirs switch hands when a new heir is born.
Something I am curious about... How do you know for certain people aren't cheating during this? I know I read something on the lines of it all being based on the honor code, is it really? If so... how do you KNOW that people are starting with a new town, townie family, set the age to normal, etc etc.
So, does it matter what a former heir does when there is a new, active heir?
Since the blackops, supermax skill and unique career are moving requirements, I thought it did not matter, what the ex-heir did after the new heir started fulfilling his/her requirements. And since you can extend the life of a former heir, I thought that the former heir takes the same status as the spouse, siblings etc, in other respects, too, and it does no longer matter what they do.
I have another question. When you say Townie house, is it okay for me to move honey out of her current townie house (I really don't like it..) and into a new one as long as it's EA created? If not.. how much can I edit of her existing house?
I have a question concerning collections. I don't remember exactly where I read this (I looked for it and failed), but items from the Omni Plant count as a collection. My question is do they count as their own collection? For example, if I grew deathfish on the Omni Plant, would I still be able to use caught deathfish for a fish collection in the future? If not, what about books? I have already used written novels as a collection. If I fed the Omni Plant books from Shang Simla, would those grown books count as an Omni Plant collection or as a book collection?
Creative, any paintings done by Hank can be used for the ten items left behind but none of his paintings will count towards the painting self employment career for the heir.
If Hank maxes Painting and the Painting career, is that unavailable to my Gen 2?Hank is a non-heir so if he maxes anything, it's still open to heirs.
I have a question on the items left behind.
I'm assuming they are 10 different types of fish, 10 different types of gems, and etc. The question really is for the celebrity area, they are sent things randomly, paintings, beds, grills, etc. Is it 1 bed, 1 grill, 1 paint, and 7 other items or is it 10 different beds (IF they are sent that many) and 10 different grills?
If Hank maxes Painting and the Painting career, is that unavailable to my Gen 2?
Metro, I went back to an earlier save, and I am still having the same problem. I find this extremely bizarre because in the save I went back to, the baby had not yet been conceived. However, this baby is having the same problem. And what's worse, it seems that everyone was aging just fine until the baby was born then everyone stopped aging. I'm going to try a factory reset and see if it helps at all. This might just be a game breaker.
Moons,
Did you have an imaginary friend become real and start to breed? I've heard of this aging but happening after IFs spawn.
Good luck!
Metro, I went back to an earlier save, and I am still having the same problem...I'm going to try a factory reset and see if it helps at all. This might just be a game breaker.
I don't see this asked or mentioned anywhere and I was just wondering. Are we allowed to add a pet to the household? And if so are we allowed to take the pet with us when we move?
Metro,
Permission to go back to an earlier save, please. My sim was pregnant and went into labor during her sister's graduation ceremony. There was also a protest at the same time. She had the delivery moodlet for a bit, then lost that. She is still pregnant - won't go into the hot tub, etc - but has no pregnant moodlet and hasn't given birth in 2 days. I could go to an earlier save and either wait a day to get her pregnant or give the sister a life fruit to delay her graduation a day. Neither sim is the heir - the current heir is a child during this experience.
Anyone can use Edit Town to place EA-created buildings and lots.
2. No household member can be a vampire. Potential spouses can never have been a former vampire. However, heirs are allowed to move into a house with vampires provided all vampires are moved out the same day the heir moves in.
Can imaginary friends and pets like cats be counted as best friends?
Do pets count as part of the household?
If so do their best friends count?
And do best friends have to be outside of the household?
I don't see hardly anything in common.
My thanks to Hosfac and Pam for their editing chops on this rule set. Gheez also deserves a round of applause as she was kind enough to work up a nice spreadsheet for everyone’s benefit. Kudos, guys.
http://forum.thesims3.com/jforum/posts/list/375568.page
The original basis for this idea is found here, under the title "Housacy."
I'm not sure if this is a serious coincidence or not xD
It was posted just days before your thread, Metro :o
http://forum.thesims3.com/jforum/posts/list/375568.page
The original basis for this idea is found here, under the title "Housacy."
I feel like it is.Honestly, dont worry about it. Everybody makes mistakes. What's done is done and you can't do anything about it now. (well you could delete the post lol).
It was really rude of me.
Thank you! I really do feel terrible.It take guts to say your sorry! Welcome to the forum :)
I'm just going to leave it up as a reminder not to be stupid.
Is there a FAQ page where we can go to keep track of rule changes that come with each expansion pack? Because I got pets and I'm playing with a family in that neighborhood (I had to start over because my computer crashed. Again.) and... I just want to make sure I'm not missing anything. I tend to miss questions even after reading/scanning through all of the pages.
Also, is it okay to have the townie family be engaged and not yet married?
At the moment, it's probably impossible to set a Townie DecaDynasty in Appaloosa Plains as there are only 7 buildings that can be bought. Even if you add the pet store (which not everyone has) and the film studio, which requires LN, the most you can get is 9. Since you lose ownership of the buildings each time you move, I'm wondering if it would be possible for a subsequent generation to buy one of the doubled-up buildings? For example, Gen 1 could buy the book and bath building as a bookstore and Gen 5 could buy it as a spa.
At the moment, it's probably impossible to set a Townie DecaDynasty in Appaloosa Plains as there are only 7 buildings that can be bought. Even if you add the pet store (which not everyone has) and the film studio, which requires LN, the most you can get is 9. Since you lose ownership of the buildings each time you move, I'm wondering if it would be possible for a subsequent generation to buy one of the doubled-up buildings? For example, Gen 1 could buy the book and bath building as a bookstore and Gen 5 could buy it as a spa.
If you ask me,not that anyone did, you should be allowed to do just that. So long as each generation buys a building it really shouldn't matter that it is technically the same building.
Rachel
I'm having a tough time with this challenge, the NPC friends requirement has me worried.
I have a question about wedding gifts. I had a sim send a gift of the foundation of youth, with the the resell of $495,000, can I sell it? That's ALOT of loot.. LOL
If you are lucky enough to get the fountain of youth as a gift then you should do whatever you want with it.How many other wedding presents did you get,because if you have ten presents I would be tempted to save them and use them as your ten unique items. You would get a really big score then. Of course if you really need that money then sell it.Thanks Pam
I think my Sims need to get richer friends they only seem to get cheap wedding presents.
Rachel
If you don't have ten items you could always have a spare get married and keep their presents too.
Rachel
If you don't have ten items you could always have a spare get married and keep their presents too.
Rachel
The good thing is you will probably end up with more then ten so you can choose the most expensive items. In my last Sim wedding they got a rusty old tractor of the cat. My husband said I should consider myself lucky because the only gifts cats usually give are dead birds.
Rachel
Metro, in my Deca I've bought a moodlet manager for each of the sims. I first bought one for my heir then whenever I needed another sim to use it a sent it to a different sim. When my heir moves, does it matter which Moodlet Manager he takes?
Yes. It has to be a Moodlet Manager he purchased with his own happiness points.Thanks. Guess I've gotta get another Moodlet Manager for my heir as I have no idea which one is his!
Metro does it really matter which Moodlet Manager he takes with him so long as he originally bought a moodlet manager with his own points in the first place.I totally agree. They will be worth the same amount of money after a few days so it just seems like an annoyance to me to have to keep track.
Rachel
Metro does it really matter which Moodlet Manager he takes with him so long as he originally bought a moodlet manager with his own points in the first place.
Rachel
Metro,would things aquired during time travelling trips count as a unique collection.
Rachel
Metro, when we choose our household, if it has two sims say they are both male, when one of them gets married, can the other one swap households with the wife?
@ Serena
The SuperMax in this dynasty is the same as in the immortal one. If a former heir reaches level 10 in any skill, no future heir can use it as a SuperMax. You shouldn't have to worry about anyone reaching level 10 through story progression, though. I'm not even sure how you would figure out anyways, lol! But that heir is no longer under your control, so it's okay to disregard any skill maxing of heirs in this case. At least this is how I understood it.
Metro, I have a question -- I know vehicles can count as Best Friends. Would a vehicle also be considered an NPC?
I don't see this asked or mentioned anywhere and I was just wondering. Are we allowed to add a pet to the household? And if so are we allowed to take the pet with us when we move?Yes to both questions. The Townie DecaDynasty is a bit looser than the Immortal one, so I intentionally left pets completely up the Dynasty player and simply did not put them in the rules at all.
Metro's official ruling:
Metro,
You have celebrity gifts and career rewards/take home stuff in the same line. Would it be possible to count celebrity gifts separately from career rewards? Wedding gifts are already separate.
Is it okay to start the dynasty in Appaloosa Plains?Metro has allowed the game to be started in any EA Town or the Forum's World:Union Cove. So, yes you can.
Guess I'm just a little bit too late ;D
Mine is in Appaloosa, I just haven't posted it here yet. It is just on my blog for now.That's great! Happy to see you're playing in Appaloosa, hope you can do well ;)
That's great! Happy to see you're playing in Appaloosa, hope you can do well ;)
I'm planning to play with "Sports, Spice and everything nice" household. They seem to be a nice couple for starting the dynasty.
That's great! Happy to see you're playing in Appaloosa, hope you can do well ;)Thanks, I haven't made it too far into the challenge yet, the Holidays and an Eye infection has caused me some issues the past month.
I'm planning to play with "Sports, Spice and everything nice" household. They seem to be a nice couple for starting the dynasty.
I was playing my decadynasty when something very odd happened. I was watching my heir play her gutiar and suddenly the loading screen appeared and said traveling to france. When it loaded I
it was just my founders. Then after trying to figure out what was happening for only seconds the other loading to go home screen came up. Does this count as a vacation day no bigy if it does but I hope it does not.
I started with Gracie Lovelace. She comes with just a kitty.That's a good choice. I hope your eye never gets infected again, just take care of yourself beside playing Sims ;D. ( isn't that Gracie Loveland, btw? )
Thanks, I haven't made it too far into the challenge yet, the Holidays and an Eye infection has caused me some issues the past month.
You cannot use the sports spice and everything nice household because Juanita starts the game pregnant and you are not allowed to use families that already have children or are known to be pregnant. Plus Juanita has the dislikes children trait which can make things difficult.
Rachel
That's a good choice. I hope your eye never gets infected again, just take care of yourself beside playing Sims ;D. ( isn't that Gracie Loveland, btw? )
You're right, Rachel. Thanks for reminding me :)
I've got a plan B, though. Benjamin Schmidt's going to be a good founder for this dynasty as well. :D
Loveland / Lovelace (at least I got close) - that is part of the "can't focus" from the eye infection ::) And unfortunately these are common due to my contacts, one of my side effects that I deal with since I won't give up wearing them permanently. :-\
Benjamin is who I chose for Gracie's spouse. ;D
I've got a question about this Townie DecaDynasty- can sims move to a house for a second time?
I mean, if sim A (current heir ), moves from house A to B, can the second heir born in house B go back to house A afterwards?
Yes, there's nothing preventing you from having future heirs live in houses you have already been in — i.e. an "all houses must be different" kind of rule.Thanks, Metro. The special items have to be removed then? Or do they count as special items for the next move?
Thanks, Metro. The special items have to be removed then? Or do they count as special items for the next move?
Sorry for asking too much.
Thanks. Starting now. Wish I could start this in UC, but I couldn't install it since I don't have Outdoor living and Fast Lane. :-\
My founder is almost ready to give birth, and I've got a big question at this point.You are allowed to choose the traits.
Am I free to choose traits for the heir, or will I have to randomize?
If my questions are too close to discussing challenge strategy and shouldn't be answered on the forum, is there anyone who would be willing to PM me about this?
I have a question more about game mechanics than actual decadynasty rules. How do you meet all the NPCs? For some of them like pizza delivery guy, mixologist, ghost, etc. it is really straight forward, but others have me stumped.
For example, is there a way to meet a social worker/adoption person without adopting? How do you meet a repo man? These are things that I've just never encountered in game before.
If my questions are too close to discussing challenge strategy and shouldn't be answered on the forum, is there anyone who would be willing to PM me about this?
Thanks very much!
I have a question more about game mechanics than actual decadynasty rules. How do you meet all the NPCs? For some of them like pizza delivery guy, mixologist, ghost, etc. it is really straight forward, but others have me stumped.Well, if you haven't met a repo-man than don't pay the bills once and one will come over.
For example, is there a way to meet a social worker/adoption person without adopting? How do you meet a repo man? These are things that I've just never encountered in game before.
If my questions are too close to discussing challenge strategy and shouldn't be answered on the forum, is there anyone who would be willing to PM me about this?
Thanks very much!
While we are on the subject of NPCs,Metro,would the pet adoption person qualify as an NPC.
I also discovered that if you know one NPC when you call them and select invite over household a list of all the current in game NPCs comes up.
That is the one thing that puts me off the DecaDynasty is that I'm useless as socialising (In Sims and in real life, Lol)
Is it okay to bulldoze some community/( unoccupied) residential lots to place other EA-created buildings and lots on them?
@imadnsn
Create A Sim is not used at all in this challenge. Your heir (of two existing sims) will have to marry an existing townie and move into his/her household after all the requirements are met. I'll admit, this challenge is a hard one! I find the opportunities to be the hardest, also.
Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
Hmm, I'm having an issue with my Story Progression as the past few "families" to move in have been one elderly sim and the rest of the sim families are elderly vampires. Literally, only one household has a young adult age sim and it's the same gender as my heir, and I'm getting close to moving time.
So my question is: Can my heir move into another occupied townie household once the moving requirements are filled, then move in an NPC to have the child with? If I remember correctly I can't do this, which is why I'm asking.
So the second question would be: does anyone have any hints for slapping story progression into sending some young adults or adults my way?
Hmm, I'm having an issue with my Story Progression as the past few "families" to move in have been one elderly sim and the rest of the sim families are elderly vampires. Literally, only one household has a young adult age sim and it's the same gender as my heir, and I'm getting close to moving time.
So my question is: Can my heir move into another occupied townie household once the moving requirements are filled, then move in an NPC to have the child with? If I remember correctly I can't do this, which is why I'm asking.
Unless I am misunderstanding you, there is nothing wrong in doing what you are suggesting. The key is making sure no one in the house you are moving into is a vampire and that all moving requirements have been met. The next heir needs to be born within 10 days of moving, so there is plenty of time to move in your targeted NPC.Okay awesome thank you, so as long as I move into a townie household without a vampire I can then move an NPC sim in to have the baby. Also, I think my game may be glitching a bit, and I might have discovered why I literally only have old people in town. I was trying to figure out who was in a few of the houses the game was listing as occupied but no one ever came home. I checked in edit town (didn't edit anything or change active household, just checked to see who was in the family) and there's literally houses that are listed as occupied without any occupants in them (they appear to be the last names of old sims who have passed on, but the game still thinks a family lives there). Can I kick the non existent sims out of those houses so I can start actually getting a population back? There's three houses like this.
Metro,I am having so many problems with my game file in Union Cove so it is begining to look like I won't be able to continue my dynasty there. The only thing is I love my UC family and I am not going to be a happy bunny if I have to stop playing them.
Can I have permision to move my family to SV or AP. If not that is fine I will take it on the chin and start my decadynasty again.
Rachel
It's okay if you move them, but you need to make a clean break at the right time so as not to screw things up. In other words, you would fulfill all moving requirements for your next house, and then move to the next neighborhood.
Would it be possible to take my two founders as they are at the begining of a fresh game and move them into Sunset Valley I could move them into two seperate houses.
No they were in seperate houses. Does this mean I have your permision to move them and start again.
Pam,I had a similar problem in one of my decadynasty attempts in the end I gave it up as a bad job and married someone else. I hope someone else can help you out because I am not much help at all.
Rachel
@Pam, that's a bummer. Not sure what to even suggest aside from reminding you that heirs do not need to be born to 2 Sims that are married.
Edit:Just checked the rules and there is nothing as far as I can see to stop Taffy from moving into a house of her own and inviting Derek to move in with her.
Yes to everything.
Hi Metro,
Now I'm a bit confused...
My impression from the rules and consequent discussion is that each heir must move into a Townie house (a house in town with Sims living there).
From posts #408 & #409 (page 17):
2. The founder does not have to marry a townie because he/she IS a townie. However, all heirs must move into a new townie home.
But, from the discussion between you & ratchie (posts #906 & #907), we can move an heir into an empty house and invite a townie to move in?
Also, on a different note, I know that we cannot start in a house with any children, but can our starting Sim (who is single, childless, and living alone) marry a someone that has a child already? (Basically, can Christopher Steel marry Fiona McIrish? They would live in his house and she would not bring her daughter with her when she moves in.)
Thank you!
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new Townie house.
That's the relevant rule. Townie house IMO would typically mean that a townie does live in the house, but as Rachel correctly pointed out, it may be empty. Townies may have lived there in the past. But, the bottom line is you need to move into some existing house that you have not lived in before.
I was under the impression that the only way to move out was into a current townie home via marriage to someone in the home. And if you wanted an NPC for a parent, you'd have to have the NPC move into the new house after the marriage. But if what you're saying is the case, we don't actually have to move into a house with a townie present. We can use the Move Out (or Kick Out then switch households via Edit Town?) and then as long as someone moves in to be the other parent/spouse and an heir is born in 10 days, it's still well within the rules?
I feel like I should know this, however...
If my heir is going to supermax painting, can another heir, or founder simply max that skill, or do they have to stop at the 9th level?
Thank you so much- I was hoping to max out Blair's cooking skill, and Stiles is in the medical career. So in theory one of my heirs can later max cooking? Silly questions, I know.
Phew, I'm grateful for this. The founder is having 5 kids, but I think to keep it simple, future generations will simply have one.
Yeah, 5 kids is a lot and even more challenging when you're playing within the restrictions of a Dynasty. My founders had only two kids and even that was difficult, but I wanted to try to spread the family through town with various descendants.
Please forgive me if this has been asked before. Can items conjured from the cauldron (premium EA store item) be counted in the collection of 10 items? It generally spits out gems, metals, fish, and bugs, and sometimes they are quite valuable (I got a couple of supernovium metals and some soulpeace stones from it recently). So if I choose to leave a collection of cut gems or metal ingots can I use the ones I get from conjuring?
Do gems from the breaking board count towards the 10 item?
No, for the same reason that Display table items do not qualify. Check Rule #10.
Okay, thank you. :) Would items that cats or dogs find while hunting qualify? I would think they would be the same as if a sim family member collected the item.
Back to the gems, though. There's one kind of gem that cannot be used are part of the collection. If it's a gem that came from the Display Table, it doesn't count.
I agree that items found by a pet would count the same as if found by a Sim.
Do you mean if it was transfigured? So say you transfigured a Gem into a Spire Cut using Tiberiums, that resulting Spire Cut Gem wouldn't count?
Back to the gems, though. There's one kind of gem that cannot be used are part of the collection. If it's a gem that came from the Display Table, it doesn't count.
Agreed. I can cut the gems and smelt the metals to increase their value but not transfigure them to get large/special cuts or large ingots, though, right?
For anyone thinking of doing a DecaDynasty, the James family had a baby on day 3 in two games. Not sure it's because they love each other in story progression or it's like Juanita Blanco of AP.
Sorry fir asking this repeated question, but would it be allowed for me to use that household in AP with Juanita Blanco since they are both already married and she is pregnant?
Thanks for the quick response. Also, would a ghost of someone previously living in the household qualify for an NPC friend? (i.e the ghost of whoever is supplying the tombstone)
Metro,I think the Sim gods have it in for me. I have encountered another aging bug wherein nobody was aging in my town. I tried everything I could possibly think of to no avail. I moved my family to Twinbrook and my family are aging again. The Heir had married and had two babies who are currently four days from childhood. Can I continue from this point?
Second question if I am permitted to continue does the stylist count as an NPC or would he or she be considered a townie. I am thinking that befriending one would be a good idea because I know exactly where to find one.
Rachel
Welcome to the forum, Kasumitkhs. And good luck with the Simmons. :)Thanks Metro.
Question 1: Can my single townie founder move out of his/her original house into the house of his/her spouse before pregnancy?
Question 2: "Please take a picture of your 10th heir with the 10 objects in the picture as well." What do you mean by the "10 objects"?
I thought that the family had to have the ten different NPC friends at moving time. For instance I don't worry about the NPC requirement until my heir is a young adult because it is a possibility that one of the NPC might age up early and pass away.O? I thought this was already cleared up earlier? I guess not. Metro? Pam? Help?
I also was under the impression that the family had to have ten best friends between them at moving time also.
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, wild animals.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.
O? I thought this was already cleared up earlier? I guess not. Metro? Pam? Help?
And another thing about NPC friends. Rule #2 mentions wild animals can be friends. Do a deer and a raccoon (only 2 NPC animals that can't be adopted) count as 2 NPC friends OR do they count as 1 friend since their "occupation" is wild animal.
As for the wild animals, I say that deer and raccoon count as one type of NPC.
I would have thought that pets and wild animals would count towards the best friend requirement but not the NPC requirement.
Rachel
Does that mean that ghost does not count as an NPC as they do not have a job?
Rachel
Hmmmm...did I add wild animals to the NPC list? Lol. Or did you, Pam? The problem is they have no job.
Just a question about the blackop requirement: do celebrity ops count as blackops?They do.
Awesome, thanks!
And I certainly expect that they do, (and sorry for all my questions!) but can the ten items left behind be fish?
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, etc.), wedding presents, field trip souvenirs, time travel items, paintings, photos, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
Fireflies are also a new collection as well that could probably be put on the list.
It looks like there's a new NPC in Showtime -- the venue proprietor. Can this be added to the list?
Another Showtime-related question: would it be okay to replace the juice bars in the venues with the ones from Late Night?
Fireflies are also a new collection as well that could probably be put on the list.
Are fireflies separate from butterflies and beetles? There are many different kinds?
I dont get it. Imean, when you start the game and the first heir is born, what does the married couple do?
You can hire professionals over the phone who are either a DJ, Acrobat, Singer or Magician. Would these count as NPCs?
What if you dont have the expansion packs to have some NPC's. Do you HAVE to buy them or something?
Are genies allowed as spouses for spares. I know it is a no for heirs as they have to marry a townie. But saying that could a former heir reproduce with a genie once they have completed all their tasks,moved and brought forth the new heir.
Also I am assuming that any genies would be permitted to move out of the house the same as any other household members.
Rachel
3. Game Options: Length—Normal; Aging—On; ; Story Progression—On; Freewill—High.
Okay, so I was playing another save, turned freewill off for a bit, and then forgot that it was off and played my decadynasty for a while. Would this disqualify me?
EDIT:
I have another stupid question: can we start with a Bridgeport household with vampires in it as long as we kick the vampires out? For example, could we start with the Talon and Striker household, kick out Jessica, and do a dynasty with Raefeal (not actually what I plan to do)?
2. No household member can be a vampire. Potential spouses can never have been a former vampire. However, heirs are allowed to move into a house with vampires provided all vampires are moved out the same day the heir moves in.
It's just one day counted if she was the only one who went.
I have one more question: We can do multiple of this, right? I want to scrap my immortal dynasty and do a second decadynasty, because decadynasties are fun. XD
Metro -The first child is the first generation. The founders would be Gen 0.
I need a bit of clarification on the generations. Does the founder count as the first generation? Thus, his/her children would be the 2nd generation? Or is the founder's child counted as the first generation for this challenge?
The first child is the first generation. The founders would be Gen 0.
Metro -Even I got stuck to this question
I need a bit of clarification on the generations. Does the founder count as the first generation? Thus, his/her children would be the 2nd generation? Or is the founder's child counted as the first generation for this challenge?
Metro,can I move Hebe and James Douglas Smith to Hidden Springs. It is really bugging me that I keep failing this decadynasty challenge. These are the only family that I am able to keep interest in for more then a few Sim weeks and as you know Union Cove runs very slow for me.
Rachel
Where the rules specify "all mods are banned", does this include awesomemod or twallan mods that just plain make gameplay more tolerable?
I'm sure this question was answered somewhere, but I searched out the first ~10 pages or so of the thread, couldn't find it, and am far too lazy to look through all 40 something... Sorry if it's a repeat.
So does your original ruling still count. Is it a definite no for Genies.
Rachel
Thanks for refreshing my memory on Genie's Rachel. I cannot remember what I just ate for breakfast let alone what I told someone a month ago. Lol.So can Non Heirs marry spouses, I am getting confused
Me, too, for this question. Genies aren't allowed?
So if I am understanding it correctly heirs cannot marry genies even if they are living in the town and if they marry into a townie house all genies need to be moved out straight awaym. But can non heirs reproduce with genies and if they marry one they will have to move out as genies are not allowed in the heir's house.This was my question, I forgot to add genies instead of spouses
Rachel
I would like to ask a question about Gen 0... AKA The Original townies. As long as your starting townie has no children living with them in the house, can He or she marry someone with children? And are the children aloud to move in with them?
...can spares reproduce with genies and or marry them so long as they move out of the house to do so.
Rachel
As long as you remember to designate the heir as the first child born into the house, I suppose what you're asking is okay.
I thought there could be no children at all with the original founders.
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house.
2. The first named child born into a new house is your DecaDynasty heir.
As long as you remember to designate the heir as the first child born into the house, I suppose what you're asking is okay.
Well, would any existing rule be violated by this? No Genie can be a household member is the main rule.
Rachel, if your Spares moved out to be with the Genie then whatever they did would be out of control as it would be dictated by SP?A female Sim would be able to get pregnant under my control then move out before the baby arrived. I assume that would be okay.
I thought there could be no children at all with the original founders.
I would have thought that so long as the genie didn't move into the house then it would be okay for a spare to marry one. I don't see that it would be breaking any rules.
A female Sim would be able to get pregnant under my control then move out before the baby arrived. I assume that would be okay.
I always understood the rule to mean that the starting household had to have no children but you were allowed to marry a Sim from a household with children in. You yourself Pam had Christopher Steel marry Zelda Mae who comes from a household which has children. Obviously the children aren't hers but the rules says to pick a townie household without children so you would not have been allowed to use Zelda Mae's house as your starting house.
Edit: I think moving in children from a spouse's previous relationship would not be in the spirit of the challenge. But I do believe that marrying someone who already has children or comes from a household that has children should still be allowed so long as the kiddies stayed with their other parent etc.
I hope that made some kind of sense.
Rachel
Urm.... So let me get this straight? The tombstone cannot be small but I can medium or large?
Im going to attempt this dynasty with Chris.
Another question. For instance, I have chris marry jamie jolina, what if she does not die before gen 1 becomes an elder, because in my games she lived up to 131 days. Dynasty Over, Cant Trigger Age Transition?
Second question: Can I use fountain of youth?
Third question: Can I use tree of prosperity?
Fourth and LAST question: What if my sim's spouse dies prematurely before gen 1 becomes a child? Can I use that tombstone (small) or do I have to wait till the other spouse dies?
Sorry for the long list of questions, It was just because I am curious.
I've got a problem with my DecaDynasty file. The aging isn't working properly. The second baby of this generation didn't age at all after his birth. It showed him as being three days from aging up for four or five days. I finally just aged him up with cake. The heir is a toddler now and I don't think her age is progressing correctly, either.
I've got a problem with my DecaDynasty file. The aging isn't working properly. The second baby of this generation didn't age at all after his birth. It showed him as being three days from aging up for four or five days. I finally just aged him up with cake. The heir is a toddler now and I don't think her age is progressing correctly, either.
I had an Imaginary Friend have a child with the heir in my Character Legacy and I didn't get this aging bug. I hope you can fix it Pam, I'd hate for your DD to go down, I mean you've already got so far!
The question is -- can I continue with this decadynasty (and still go for the HoF)?
My heir accidentally got an extra day in the baby stage; it's a long story, but is that okay?
The long story: I forgot that it was his and his twin's birthday, and they were in a locked room in their swings, so nobody could get them out and put them on the floor until the next morning. Heh, maybe the story wasn't that long. Still, do I have to start over now, or is that alright?
It will have to be Metro's call, but it wasn't a bug or a technical issue. Deliberately locking out adults and forgetting it's a birthday is a player mistake. If you're not going for Hall of Fame, it's ok. But if you are, you might be looking at a restart.
Yeah, I hate to be a meanie, but if I let this slide, then every player who messes up one time would then need to automatically be given a free pass. So, I agree with Pam — it was player error. @Upinde — if you are going for the HOF, then it's a restart.
Okay, question. Sorry if this has been asked before but I'm in a rush to start. Can the "Founder" (if that's the proper term) move in with his/her spouse rather than the other way round? I want to have Marc Brandt marry Julienne Knack because 1) She's rich and lives in a huge house 2) she's so easy to woo, what with being a Flirty Snob and all as opposed to 3) Marc having Commitment Issues, so I'd rather not try to woo him and 4) Good old Nick and Pattina are nice and old so they can easily provide the tombstone requirement without me having to lose my beloved Marc and Julienne. So would it be okay for Marc to woo Julienne and move in with her, or since I'm starting with him does she have to be the one that moves in?
I don't see anything in the rules that would specifically prevent this. However, you might want to wait for Metro to rule on it because I don't think it's come up before now.Thank you for your response! I have decided to create a save file just before they get married that I can later return to in case I need to adjust my strategy. Just to be on the safe side.
Also, keep in mind that the tombstone must be a medium or large size. The elders may not have enough time to earn enough happiness points to get one that's large enough for the moving requirements.
metro can the starting couple and the heir's spouses extend their lives
1. Anything that lengthens life for heirs is forbidden—eating Life Fruit, Ambrosia, make-overs, tattoos, plastic surgery and drinking from Leon's Fountain of Youth (Hidden Springs). Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.
So basically that is a yes
I'm playing the Dreamweaver household, and because Bubblegum has 2 days till YA can I use her as my founder, playing in UC.
She does have 2 days till YA but it is Metro's call
She does have 2 days till YA but it is Metro's call
She does have 2 days till YA but it is Metro's callIt wouldn't matter if she was YA as I wanted to use the Angelista household in Bridgeport but since Lala is Tiara's Mother, you can't unless you start as a different family. Being a YA doesn't matter.
It wouldn't matter if she was YA as I wanted to use the Angelista household in Bridgeport but since Lala is Tiara's Mother, you can't unless you start as a different family. Being a YA doesn't matter.
Metro the Dreamweavers are in Union Cove. But they are still not eligible.
Rachel
It is approved. Metro just forgot that they were in UC. Bubblegum is a teen in UC and Scarlet is an adult.Can I use her?0
Can I use her?0
Exactly, so Bubblegum ages up, and she gets married to one of the UC townies before 6 days of the household.
Okay, so I had another aging-up issue. This time, there were no locked rooms involved!
So, basically, it took until about twelve (as in AM, of course) for the heir to age up to toddler. It could've been delayed slightly because the swing needed to be turned off first; my Sims really, really love turning it on and making the baby nauseous, and one had done so recently. :P
I do think that I will be using more cakes from now on. :P Still, if I just cake it a day early, is this still okay?
I'm referring to the whole "aged-up-after-twelve" ordeal. I know that, normally, you can only cake on birthdays.
...I guess that I'll just wait for Metro's word on whether this is eligible for HoF or not.
I'm wondering if it's still eligible, even after my heir aged up after twelve.
No, it is not.
Okay, so I had another aging-up issue. This time, there were no locked rooms involved!
So, basically, it took until about twelve (as in AM, of course) for the heir to age up to toddler. It could've been delayed slightly because the swing needed to be turned off first; my Sims really, really love turning it on and making the baby nauseous, and one had done so recently. :P
I want to play a deca dynasty in Sunset Valley but don't know who to start with
Suggestions
Any for LL (lunar lakes)
Hi all,
I signed up recently a) because I love reading sims stories and b) because I'm really excited about this challenge.
I read all the posts on this thread and was so pleased to find answers to most of the queries I had. Brilliant job!
But one question remains concerning the treasure chest.
A heir moving home must leave everything behind (apart from his/her personal Career and LTR rewards). Once this heir has moved he/she is allowed to return to e.g. harvest the garden or fish in the pond established there.
Is he/she in the same way allowed to take advantage of the contents of a treasure chest on the parents' or even ancestors' lot? See, if the treasure chest is placed outside the house, it can only too easily be accessed even from a distance.
It isn't very interesting towards the requirement of 10 items collected by the current household - using it that way would be a cheat - since whatever is in there was gathered by the previous household. But it could help the moving heir in other ways.
For example: I find incense quite important ( I play with base, WA and Ambitions only). Incense holders could be passed on and would not require travel for the sake of these items.
I am aware that very precious gems, metals, moneybags and so on could be placed in there. All of which, when sold would make the heir rich even if he/she had only just moved into the smallest of abodes. It could also give him/her other advantages: fast car, camera, books?
It almost feels like a cheat to use a treasure chest like this, but on the off-chance that it is not and other Simmers do this all the time, I just had to ask... allowed or not?
Thank you. :)
Could you start out with the Singleton brother's household in AP even though Booker is the father of an unborn baby?
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.
Thank you for your answer. I should have mentioned it in the same post, but there is another thing I do not feel clear about.
Former household members may not be invited to join the heirs' household, but how about the heir joining a household with a former household member? I know it sounds stupid, but there is a difference, isn't there?
I just moved out my heir and discovered that the imaginary friend doll which she had left in her bedroom showed up in her inventory anyway. Is this a disqualification?
Adding to Your Household
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house.
2. The first named child born into a new house is your DecaDynasty heir.
3. There are no restrictions to moving Sims in or out of the household, except as stated below:
- Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
- Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
- The heir must remain within the household until they have completed the requirements to move.
- The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.
However, can you delete them? Like, not move them into a house, just remove them entirely?
No, sorry I suck at explaining, I mean move them out using edit town then deleting them from the clipboard.
I've started with Matthew Hamming.. He's alright to use, yeah? Single adult living in Bridgeport with no other household members, and therefore no children. (And yes, I'm going for yet another story. I don't know, I just felt like at least getting this dynasty started before the next one comes along. :P)
Matthew Hamming is fine. Bridgeport isn't the best town, though. You'll be required to move all over town and have at least one baby in each location. The problem is that the apartments in Bridgeport are horrible for raising babies. For some reason, the parents try to take the babies down the elevator to feed them and maybe for more things. It was very frustrating for me when I tried to have babies in an apartment. The Immortal Dynasty isn't so bad because your family never leaves the Dynasty lot. Also, you cannot make the apartments bigger. I just wouldn't recommend Bridgeport for this challenge.
Thanks, Pam! I've started already. :-[ I get your point, that does sound very irritating! If it helps, the only thing the babies and toddlers will be doing is getting trained because I have that deluxe swing thing and I like to keep them there until childhood. ;D
Yeah, the swing might make enough difference for it to be tolerable. And you can always take them to a park to teach the skills if the apartment doesn't work right. Good luck with it! Are you writing a story, too?
Edit: Never mind. I found it!
I've started with Matthew Hamming.. He's alright to use, yeah? Single adult living in Bridgeport with no other household members, and therefore no children. (And yes, I'm going for yet another story. I don't know, I just felt like at least getting this dynasty started before the next one comes along. :P)He is pretty good to use. Since he's an adult, he will be able to provide the tombstone since planning a young adult to die, that's just stressful. Believe me.
He is pretty good to use. Since he's an adult, he will be able to provide the tombstone since planning a young adult to die, that's just stressful. Believe me.
Very true. Adults are the best for getting the tombstone. Young adults take too long and elders don't have enough points to get a big enough tombstone.
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house.
Every heir must be born within 10 days. So you have 10 Sim Days to give birth to the first heir which mean Matt needs to move someone in and have them pregnant by the end of the first week.
Well, according to Sims Wiki, Darren Dreamer is actually still a Teen, not a YA like I thought. I wanted to use him for a Deca-Dynasty, and have him marry Darleen, but it would've been unofficial anyways, because I need my mods to keep the game going (ErrorTrap and Overwatch!). So, since this is unofficial anyways, would letting Darren age up early be okay?
Can you use the guitar op requiring you to get 500 tips as a black op on one generation and in another generation use the bass op requiring you to get 500 tips with the same name.
Has anyone completed one of these dynasties yet?? Just curious, as im either not looking right for it or there hasnt been.
I don't believe anyone has. Right now I'm not sure who is the furthest in a Dynasty, I think Pam may be one of the further along with the Challenge - Generation 4 I think?I'm pretty sure out of everyone still going with a DecaDynasty, Generation 4 is as far as anyone is up to and Pam isn't the only one at that stage.
EDIT: Can the baby be born on the actual 10th day, or does it have to be before then? If it's not allowed to be on the 10th day, I have to start over. ::)
So in my game, I had a multiple birth and now the children are saying their birthdays are on different days. The one who is schedule to age up first was the last to be born. It's the toddler stage and I just noticed the problem. I can't remember which one is the correct age setting. Do I let the kids age up on the day the game says to even though they should be the same age or can I cake them together when the youngest is supposed to turn older?
I added the following new ban to Additional Restrictions:
5. The Wishing Well Sim Store item is banned.
The wishing well is going to be awesome for challenges.
-No cooldown whatsoever.
-Can go from career level 1 to 10 in one sim day just from repeatedly wishing for power. Does not matter if it's rabbithole, profession, or self-employed.
-Wishing for wealth can put a random car in that sim's inventory, even the Marguet Vaguester
I just got a random "+1,200" in my decadynasty while my Sims were asleep. I looked at everyone's work/retirement stipends, and nobody gets that much. :-\ Should I get rid of it?
I Googled it, and it seems that it's a common bug. I think that I got it once in one of my abandoned immortal dynasties, too.
No, that's fine. Keep it.
Although my toddler heir (gen. 4) is aging up on schedule, her parents seem to be stuck. Does anyone know how to unstick them? It's not a disqualification, but someone will eventually have to provide a tombstone.
Although my toddler heir (gen. 4) is aging up on schedule, her parents seem to be stuck. Does anyone know how to unstick them? It's not a disqualification, but someone will eventually have to provide a tombstone.
Thanks everyone! I'd hoped the problem would resolve itself when I returned to the game, but it's still there -- the toddlers are a day older, the parents not. Sweetpea, I'll try the mod, and if that doesn't work, I'll try evicting the family in Edit Town and moving them back into the same house.
Evicting the family in Edit Town should probably be your first choice, Marian. Use mods as a last resort, including Twallan's advanced Reset Sim.
I wouldn't recommend the Reset Sim unless it's the last option left. I have only ever used it when sims get stuck in the middle of a birthday interaction, because it does some irreparable damage including the loss of wishes and the current clothes. Because I've never had the bug, I am wary about recommending potential fixes that could make gameplay even worse than it is with bugged aging.
I'm thinking about moving the family to another town rather than trying a mod. The toddlers aren't aging now, and I think I'll keep running into problems if I try to keep this file going. I turned aging off, and turned it back on again, but don't know whether that will work. Anyway, would it be okay to move them? I've thought of a way to fit a move into their story.
Edit to add: Now the game keeps crashing at about 6p.m. Sims time.
Two questions:
1. Is "unlockoutfits on" an acceptable cheat to use?
2. You say ghosts are allowed to be household members. So can I have a ghost spouse if I feel like it? Can ghost children be heirs?
I have no problem with the unlock outfits cheat. I will add it to the rules.
You don't actually have to be married with the sim you reproduce with, just both have to be playable and living in the primary household. So you could marry Morty, make one of his ghosts playable thereby adding them to the household, then reproduce with the ghost. The only limitations on moving someone in is they can't have lived in a dynasty household previously.
Woohoo!
Does 'criminal career objects taken home' mean just rewards for promotions in the later stages of the thief branch or all of those 'taking care of your own bonuses' objects?
Does 'criminal career objects taken home' mean just rewards for promotions in the later stages of the thief branch or all of those 'taking care of your own bonuses' objects?
It means rewards for promotions at certain levels, not the freebie art objects that are randomly tossed at you.
"5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill." (I find no express stipulation against simple maxing the same skill.)
Metro,could I start a decadynasty using Dilly Pidgin. While Dilly is not a child or a teen she lives with her mother and is a child in that sense.
I am not sure if the rule no starting house with a child means an acutal Child or a Teen or if it means the house cannot have a parent and their child living their whatever the ages.
Rachel
Well, I've taken the plunge into this one as well. I'm playing with Sheldon Cooper and Amy Farrah Fowler as the original townies.I believe the Display Table is the same one you use for transfiguration.
Edit: There is something I am unclear on though, I've read through some of the thread, but based on the sheer number of pages in this thread, couldn't read them all, and so may have missed the answer. So, I'm sorry if this question has been asked. It is from the 10th moving requirement
"None of the 10 items can be purchased or made on the Display Table."
What is the display table?
Also, associated with that, can you have potions as the 10 objects you leave behind?
Thank you
Dek
I believe the Display Table is the same one you use for transfiguration.
Thus, I believe the 10 items cannot be items you transfigured (like leaving 10 Mysterious Mr Gnomes - which would be hilarious, of course).
Oops, I just realised I missed the other part of the question.
I believe that the potions would be fine if made using the chemistry table, since it should fall under the "created" option.
But I haven't started a DecaDynasty, so I'm not 100% there.
Also, I just noticed that apparently Gnomes are ok to leave (just make sure you find them and don't transfigure into them).
Note to self: Start a DecaDynasty tonight.
Oh.
Does that matter if they sell for $0? The rules don't say either way, but I can certainly see your point.
(Personally, potions wouldn't be my choice of object either.)
The value of the 10 items left behind is a scoring component. If you don't care about your score, then it doesn't matter what the items are worth. If you're keeping track on the spreadsheet, you'd have to mark them as $0 value.
Regarding the potions. I was playing around with how Sheldon Cooper could raise his Logic Skill and saw that there were 10 potions that could be made. That resulted in me wondering if potions were a possible category for the 10 items left behind, as they weren't listed in the rules from what I can see. From my experience, when each of the 10 potions are discovered, the potion made at that point is made for free.
Then I sent him to the consignment store, where he managed to find himself a camera, so I then got him to run around taking pictures. Him being a coward makes things interesting.
What do you mean I get distracted easily? I tell you I have a very good attention span. Oh! Something is sparkly over there. Excuse me while I go off and see what it is. :D
It's the very next sentence. Supermaxing includes maxing the skill.
I appreciate your getting back to me. However, this is not where my confusion lies. I fully understand that supermaxing includes maxing the skill. My confusion was with the discrepancy in wording between the two rules sets for the two challenges. But no matter...I grok the intention, so I'm set. :)
No other heir can SuperMax the same skill as another heir. - Supermaxing includes maxing a skill -- Therefore No other heir can supermax or max the same skill as another heir.
My game file is becoming near-impossible to play. I'm at week 40 in game time with just over half the dynasty left to play and it's constantly laggy and buggy. I've had a couple of crashes to desktop recently too. My computer's only just about good enough to meet the game specs so that's almost certainly part of it, but I think the file size has something to do with it too. I don't know if I'm allowed to move town to reduce the file size, am I? I'd do it when gen 5 reached moving time in about 4 game weeks, and I'd do the move the normal way, then sell the house and move the new household to the new town and put them in a house worth about the same, so I wouldn't gain anything from doing it. I think it's the only thing that'll keep be being able to play the game past this gen.
Go for it. Good luck.
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.
Well, it says to start with a pre-made townie family with no children. Goodwin is disqualified because he fathered a child before the start of the game.
The males are okay as far as I know, it's a female with a dependent child that isn't. I know Metro gave permission for Susan and Boyd Wainwright to be used a while back.
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.
Why don't I remember all of that? Grrr! I'm looking at the rule for starting the challenge and it doesn't say that the children have to be living in the household to be disqualified.
I started with Christopher Steel, so I know I'm ok with mine. You guys are sure that Metro ruled that having kids is ok as long as they don't live in the house?
The first named child born into a house is the heir, but heirs must result from Woo Hoo. That's why existing pregnant females are a no go.
Susan obviously already gave birth to Blair, so it's iffy. But, I'm going to say yes.
Very sure.
Metro gave a judgment call that multiple generations not under the same roof are fine. It also seems to suggest that Jenni Jones-Brown can't be used at all.
Ok, thanks Sweetest Pea. I'll take your word for it because I'm not going to read through this whole thread! ;D
Adding to Your Household
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house.
2. The first named child born into a new house is your DecaDynasty heir.
3. There are no restrictions to moving Sims in or out of the household, except as stated below:
- Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
- Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
- The heir must remain within the household until they have completed the requirements to move.
- The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.
Now I am very confused was my famliy ok or not. I was under the impression that so long as I started GoodWin I was ok because he had no children, and moving in jenni jones-brown and their child together was no different then marrying someone with kids of their own and moving them in as step children.
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood...
Okay, Pam messaged me and said there is some confusion from players as to who can be a founder. I have quoted the appropriate rule above. The "no children" portion means no children in your starting home. It does not matter if there are children elsewhere...you're basically starting with a clean slate when you move into any home. Let me know if there is still confusion.
--Are the founders allowed to live in the same household? For example, if I wanted Cycl0n3 Sw0rd and Emma Hatch to marry and become the founders, would that be allowed?
--Also, would I be allowed to move their roommates out once they were married?
Would it be a permissible use of Edit Town to change one or more of these lots to a type that can be purchased, rather than adding new ones (and add a pro bar to the bar-like hangout)?
And another couple of questions, sorry if this has been answered already but I couldn't find it in the thread.
First: I know that if my heir Supermaxes skill A, no other heir is allowed to do so, or even normal max it. But what if my heir accidentally maxes, but does not Supermax, skill B? Is skill B then also off limits for all other heirs?
Second: Is the Mixologist a legal NPC to use for the 10 NPC requirement? I kind of assumed it's the same as Bartender, which is what's listed but just wanted to make sure.
I was just wondering if you're allowed to be a witch/have a witch in your household? You have okayed it for Immortal Dynasties, but they are not mentioned in the Deca rules, that I can see anyways.
And I have been struck by the dreaded aging bug. :( A couple of days after my second heir had been born, I noticed his agebar hadn't moved at all. Until then, all sims had ages normally. I tried resetting him, which didn't work. I then discovered that one more sim in the household also didn't age properly. I tried going back to an earlier save, before the heir was born - and now *none* of the sims in the household age at all. I have never fiddled with the agecontrols or done anything else to affect the age of any of these sims.
May I please be allowed to copy the household and move the family into a different town? I'm not aware of any other way I can fix this, and it would be a shame to lose a challenge which was going so well until now.
First try moving your family to the clipboard in Edit Town and then moving them back. Someone suggested this to Pam and I never saw anything about it not working so let's go with that and let us know if it fixes itself. Don't forget cache clearing when you do it.
Also, the rules have now been updated to include information regarding the elixirs that came with Supernatural. The only items that are being banned are the ones that reverse/freeze/shorten a Sim's life.
Forgive me if this has been asked before, but are you allowed to change the surname of your founder townie? Or are you 'stuck' with that SIM's name?
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician.
Before I go any further i'd like a quick clarification on this rule.
My original babysitter was Justin Ortez, he is now an adult but still has babysitter as his career does he still count as an npc babysitter best friend despite his age or should the babysitter be a teen? same for paper boy/girl
Finally got my first heir to YA after 5 tries and don't want to now mess it up on this part.
Thanks Metro, good to know age doesn't matter.
I've run into a new problem, one of my sims is stuck underground and reset sim isn't fixing her.
(http://i1072.photobucket.com/albums/w361/Turoskel/Screenshot-333_zps8f90ae7e.jpg)
Is it okay to use edit town to try and fix her? I thought maybe a move to clipboard and back in might do the trick.
Sounds like a bug to me. A child Sim usually doesn't get the wish to be on for 3 days if they're not on it already so that's a good indicator.
You should be fine!
Yeah, it only came up at the same time that I got the pop up telling me he made it. I don't even know why I granted it, I was probably not paying attention to the fact he only had two days of childhood left. :P Anyway, that's a relief! Thank you, Rica. :)
1. Anything that lengthens/shortens life for heirs is forbidden—eating Life Fruit, Ambrosia, make-overs, tattoos, plastic surgery, mud baths, elixirs and drinking from Leon's Fountain of Youth (Hidden Springs). Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.Just reading through the rules and where it says elixirs, does it mean all elixirs in general or just the life extending ones?
Just reading through the rules and where it says elixirs, does it mean all elixirs in general or just the life extending ones?
Most children if they do their homework every day will have an A for a couple of days then make honor roll on their last day. The only way to make this happen faster is to have a logic sim tutor the child the day they age up.Thanks. ;D Also, will she age up at a random time or age up at midnight?
Also, a sim that ages from Toddler to Child on a school day - even at 12:05 AM - will not be scheduled to go to school until the following day. You can buy yourself a whole day of tutoring time by using a cake early in the morning. (I don't know what happens if you age a sim from Child to Teen before school on a school day. It sounds like it has the possibility to be messy.)
My heir just got an opportunity at work that involved going to China. I usually skip the travel ones, but this time I didn't. When he arrived in China, he was considered unemployed, so the opportunity disappeared. I had him satisfy the requirement anyway (to meet 4 locals) hoping that the opportunity would reappear, but it didn't. Can the opportunity count anyway?
On a separate issue -- is it all right for an heir to marry a former vampire/werewolf/fairy if the spouse has been cured with the potent cure elixir (that's the long-lasting rather than temporary one)?
Edit: I just saw the rule that the spouse can never have been a vampire. But what about a werewolf or fairy?
Thanks. I've played past the point where the heir went to China and don't want to go back. Hopefully, I'll get another opportunity to fire.
That's good news about the vampires, etc.
2. No household member can be a Vampire/Genie/Werewolf/Fairy. However, you are allowed to cure potential spouses and household members with a supernatural elixir prior to moving in. Heirs are allowed to move into a house with Vampire/Genie/Werewolf/Fairies that have not been cured provided all Vampire/Genie/Werewolf/Fairies are moved out the same day the heir moves in.
Thanks. I've played past the point where the heir went to China and don't want to go back. Hopefully, I'll get another opportunity to fire.
Trip is right. Gems just means gems of any kind/cut. It's a general term because it covers all of them. You can't use 10 heart shaped pink diamonds for one heir and then use 10 star shaped yellow sapphires for another.Ok. Thanks Ricalynn and Trip!
My sim just bought Lost Willow Park (a property) and added the Gypsy Wagon to it, which turned it into a building worth $16,000. Since this is what the Gypsy Wagon is worth when placed on an empty lot, it seems to me that you should be able to place the Gypsy Wagon at the beginning of a game even though it's in the community objects section rather than the buildings section.
Also, this might pose a problem for Immortal Dynasties in some towns if there are only 8 properties to begin with.
Ok, so we are allowed to add spouses and children to the first household by the first heir as long as they don't follow that heir to the new household? Just the firstborn in the new house is heir? It doesn't have to be firstborn period?
In other words, is the heir allowed to have children in or outside of the house before moving as long as he/she moves alone?
Metro I didn't think targeted heirs were allowed to reproduce before moving.
Rachel
Rachel you're right. Metro thought RaeLynn was talking about spares/siblings of the heir not the heir having children.I don't know if it is a good thing or a bad thing that I have the ability to read Metro's mind.
Metro: I thought she was talking about siblings of the heir
Metro: No, heirs have to be firstborn. Heirs also cannot have babies before moving out to the next house.
I don't know if it is a good thing or a bad thing that I have the ability to read Metro's mind.
Rachel
I'm still a little confused about the Gypsy Wagon. Can it only be purchased on the community buildings tab while either in Edit Town or while updating property your Sim owns? And it changes the property to a rabbit hole, which makes it ineligible for the moving requirements, right? So, does that mean you've spent the money on the property and wagon only to lose the moving requirement? Is that the only to get the Gypsy Wagon placed in a game you're already playing (as opposed to placing it in a new game)? I'm not sure how to get the wagon into my DecaDynasty game then. And is the wagon required for the Fortune Teller career?
Can you purchase a property and a rabbit hole at any time?
I'm still a little confused about the Gypsy Wagon. Can it only be purchased on the community buildings tab while either in Edit Town or while updating property your Sim owns? And it changes the property to a rabbit hole, which makes it ineligible for the moving requirements, right? So, does that mean you've spent the money on the property and wagon only to lose the moving requirement? Is that the only to get the Gypsy Wagon placed in a game you're already playing (as opposed to placing it in a new game)? I'm not sure how to get the wagon into my DecaDynasty game then. And is the wagon required for the Fortune Teller career?
You can go into Moonlight Falls and save the Gypsy Wagon lot to the bin then it will be availble to place in other games. That would be the easiest route. And yes, it is the only placeto do the Fortune Teller career.
You can but it has to be purchased by the heir and I don't know if that is possible before the heir is YA and you have to do it before the heir moves out because it's part of their requirements.The earliest time you can buy the real estate requirements is as a teen, I know that from both my immortal dynasties.
My first Heir (a teenager) has two young adult friends who have their careers listed as Newspaper Deliverer and Babysitter. As long as these two stay friends and have their careers listed as such would they count as the NPC requirement?
I'm not really understanding the tombstone thing. Possibly my question was answered, but I only read through the first ten or so pages of this thread. I'm considering trying this, and it would be my first legacy (dynasty).
I play Hidden Springs, so I'd like to get Ella Carlisle and Sebastian Vanderburg together to start. So in order to have their child move out, one of them would have to die first? And the child must be born in the first ten days? As they are both Young Adults, wouldn't the child be older than an Adult before one of them dies?
Also, I'd have Ella move into the castle, and Renauld and Caterina already have tons of friends (I think). Would that count toward the friendship tally or does it have to be the parents of the heir?
For some reason my heir isn't getting any opportunities, what's weird is that the rest of the household is getting loads of them. Is there a way to increase the chance of getting an opportunity for my heir?
You can't use Ella Carlisle or Sebastian Vanderburg as both of their houses are disqualified for this challenge. They both have parents with children even though those children are all grown up.
I don't think there is really. I just suggest a job that will most likely give them, keeping all the slots open and working on your skills to see if that helps. I did have some trouble a while back where the Sim I wanted to get opportunities wasn't getting any and I think it was because I had supermaxed his skill before he was a YA. Did your heir also supermax early?
I'd recommend putting her in a rabbit-hole job (except not fortune-teller). My painter actually picked up only 2 painting ops, plus some for handiness and logic.
Law Enforcement, specifically the forensics branch, uses painting as a metric. You would probably have to give up logic as a future supermax, though.
That's... disappointing. "Children" to me means anything from baby to teen, not a young adult. Oh well, no challenge for me. I guess I'll just use some of the rules for something else.
You're not going to play this challenge because you can't use that specific couple as founders? There are many more in many towns that would be fun to play.
You'll only get rabbithole opportunities if the rabbithole you work in is not a combined rabbithole (for example, the combined public services building in Bridgeport and Moonlight Falls, which contains city hall, the police, and the military). Sunset Valley doesn't have any combined rabbitholes, but it's not the only place without them. Riverview and Twinbrook are fine too, and it depends on where you're working in Bridgeport. I don't play any of the store worlds (well, besides Riverview), so I can't comment there.
That would be part of the fun though, I'd think!
"I've never played Morgana and Thornton Wolff. I should try it and see how it goes!"
You may discover new sims to love when you hated them before.
I have completed 6 photography collections. Previously, I had completed 5 photography collections but the skill challenge said I only did 4. I traveled to Egypt and the number of collections completed in the skill challenge area went back to 1. I completed my 6th collection and now it says 2. I should only need 5 to complete the challenge. May I consider this skill challenge complete?
Ugh! It's back to 4. I guess the collections I complete while traveling don't count at home. I have one more collection I am trying for at home. Hopefully it will work this time. It's just frustrating when I thought I would be able to focus on other things I still have to worry about this.
I just learned from the Life States Dynasty tip thread that the toadification spell slows down a Sim's aging. I also know (because it just happened, although not in my dynasty file) that you can get hit with toadification while mixing an elixir. A cure elixir will restore the Sim, as well as a couple of other things. My question is, do people playing dynasty files have to be concerned about this? Is it an automatic fail if your heir can't get cured right away?
I think my aging is stuck on my DecaDynasty. I was counting the days until my Heir ages to Adult since that is the last requirement she needs. I started paying close attention at 6 days left. At 2 days left I noticed that is seemed like it took longer to change, but it still said 2 days left the next day. I thought maybe I didn't remember right. Now, it is 3:05am the NEXT day, and it still says 2 days. By my calculation, she should have her birthday today!
It's not just the Heir. The Heir's twin and her younger brother are not aging either. I checked that I do have aging on. What is the problem. And what can I do?
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Yes, I feel that is only fair given that we changed the rules after you started. Make it a one shot deal just as players are allowed before they begin -- i.e. one Edit Town session and that's it.
@Ricalynn:
Great job on the Edit Town FAQ. Has it been added to the main rule post? I didn't see it, but that doesn't mean it's not there. :)
4. The Edit Town screen is off limits with two exceptions:[/list]
- Twinbrook, Bridgeport, and Hidden Springs players can add the Book Corral to the town library.
- Anyone can use Edit Town to place EA-created buildings and lots.
- All changes to Edit Town have to be made before you choose your founder's home. Additional changes are only allowed with permission due to game glitches or in the case of an expansion release.
- For a thorough analysis of the ins and outs of what you can and cannot do in Edit Town please check out Rica's post. (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg254053.html#msg254053)
Right now, my heir is about 3-5 days away from adult. The only requirement left is 6 opportunities. Am I in good shape?
Yes, Dynasties are permitted in any EA created world or Union Cove (but no other player created worlds!)
I'd say you're in very good shape. In addition to becoming a celebrity to trigger some opportunities, you might also consider getting your Sim a rabbit-hole job for awhile. Just don't let him/her get to level 10.
Pam, I'd be happy for any work-around, but you want to end up with the heir in the spouse's house. I think you're going to have to go into Edit Town and take control of the spouse's house, then do testingcheatsenabled true to add the heir. Whether Metro, Rica, and Rachel will approve that remains to be seen.
Metro made a ruling within the thread that you couldn't move in children that would be older than the heir. The heir has to be the first child born in the house. So that means you can't move in other children that would be older than the heir. And since you have to have a child within the first 10 days of moving in, that includes children from other households.
The rules state the firstborn child. The actual ruling is within the thread. As with all dynasties, the rules aren't always just the bulleted items in the first post. It was actually a recent development and I'll go find it now for you.
I found it: On page 42 here (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg198004.html#msg198004), Metro says that by moving in children from a spouse's previous house is against the spirit of the challenge. It was reiterated on page 52.
Ok, I think I get it. When the heir moves, there should be no children of any kind in the destination house. So when my heir married a guy with a son as old as the heir, the son must move out when the heir moves in. I almost kept the son in thinking I may make a love triangle of sorts with father and son.... Hehe. Well I guess it's a good thing I moved him out.
But what about spares? They are not allowed to have children? Or marry someone who has children and move them in?
The heir has to be born of two people living in a house together within 10 days of the initial move. Who those two people are is up to you. This means you have 7 days to get pregnant and hope that the child is born before the exact hour of which you moved in.
A dynasty is all about the bloodline. That means it has to be the heir that is part of the next generation. The only generation that that statement is not true is the founding pair who create the first heir. All of your requirements are to be achieved so that you can move to the next house while still an adult so that the heir can have a child to continue the family line. That's the point of challenge. How is it 10 generations if they're not connected?
Choosing a spouse that's older and has a fully grown child already doesn't count.
If you haven't already heard, there is a huge bug going on with the latest patch (1.42). Sims that get married aren't getting the option to be moved in together. In fact, the new spouse isn't coming under your control at all. This is a major decaDynasty problem. Metro & I would like some patience as we try to figure out the best way to handle this glitch.
Thank you.
(refrains from shouting) Thank Goodness! I thought it was just me when this happened! It was inevitable that some major bug like this would rear its ugly head, since EA actually changed the core of the programming and not just minor things this time. It really annoys me because now I have to ask the spouse to move in. Also, another issue has been that, in one legacy where Jon Lessen married my legacy founder, he and she kept getting stupid calls from Sims wanting to ask them out for dates even though they were married. I know this whole attraction system is going to be a big issue when Seasons is installed and we have this Love Day thing(based on Valentine's Day) but geesh! They need to fix that because all the townies are becoming stalkerish. >:(
I'm waiting for Metro to give his opinion on moving towns though.
As for the aging bug, it's happened to a lot of ratchie, me and simfulicious just to name three off the top of my head.
The only way I solved the aging bug was by moving my family into another town. Some people have resolved the bug by moving the family to the clipboard then back again. I would suggest you try this first and if it doesn't work then you will have to ask Metro if you can move your family to a new town.
Rachel
I'll go ahead and sign off on moving to a new town now, Raelynn, but I agree with Rachel that you need to try the clipboard fix first.
People who have Seasons should be aware that their child heirs will have fewer days to get on the honor roll. Indeed, it might be impossible in Winter if they get any snow days. Aside from Winter, they will lose one day in each of the other seasons because of Leisure Day, Spooky Day, and Love Day. If your seasons are all 7 days long, the holiday will fall on the same day each season. (In my dynasty, it's Monday). Tutoring is going to become a must.
Edit: Rica, the clipboard fix seems to work for now.
Other issues: Since it's impossible to get rid of the "Omni Plants" that show up in your inventory, I'm assuming it's okay to still have them when you move. My guess is that EA will fix this, and perhaps these will turn out to be love letters that your Sim has received.
Gifts from admirers could be another type of collection, unless you think it's too easy to get them.
I was under the impression that the only way the heir could move out of the house was by marrying a townie and moving in with him/her. Your suggestion makes it sound as if the heir could move out alone and then move in an alien (or anyone) and marry after the fact.
I looked back over the rules, and there is nothing explicitly said that the heir has to marry at the time of moving; however, it is implicit in that if the heir moves alone, then all the household money goes with him or her.
As far as strategy with regard to Seasons, you might give yourself 9-day Seasons. This will ensure that one season will have its holiday on the weekend, no matter which day of the week starts out as your holiday. Then, in future generations, time your trying for baby so that it will be a child during that season. (I didn't think to do this myself, so am stuck with Monday holidays.)
I have a question regarding collections -- Are things that were created through the conversion ritual or use of Vladimir's cauldron allowed?
I would also like to point out that the new venue that came out at the same time as Monte Vista is allowed. Players can take this chance to place this lot (and only this lot) in their towns via Edit Town if they buy it. You must do it the next time you play the file or you miss the chance to place it again in your game.
The 10 items that must be left behind does the heir has to meke them himself or could her mother/father have made the 10 items?
@Ricalynn:
Thank you for your quick answer. :)
After thinking about the whole dynasty-thing for the last days, I decided for a total restart. There were some things I would change, so that's my chance. ;)
But there is one thing that really bothers me:
All of the townies aren't breeding, there wasn't any original-townie-baby in all my files (Only the Keatons were having 2 additional boys in a file long ago).
The townies aren't going to marry, too. For example, Jared Frio and Ayesha Ansari were having a relationship for about 5 weeks or more, but they were neither married nor having a child. The pre-created pairings weren't having any children, too.
That's why I have "forced" them to breed, means I move in some mal sims and let them impregnate some women.
But that couldn't be the only way for having an original-townie-baby, or??
Are there any other possibilities to "persuade" them to breed?? ^^""
My sim went to China to interview a locals for an opportunity. She did, but when she came back, the opportunity disappeared. Can that please count as one of the 10? I would've completed it of it wasn't bugged.
That's fine to count it.
Could people working with older towns let us know if they receive any skilling ops from newcomers?
As I mentioned above, I did get a skill op from a newcomer, so that doesn't explain the drought.
A new question -- can kissing booth attendants be eligible for the NPC requirement?
Aren't the kissing booth attendants people from town?In my Life States Dynasty one was a townie and the other was a homeless Sim.
The marriage issue is resolved with Seasons.
Thank goodness! That was getting super annoying. Thanks for the quick reply :)
You can also move the spouse in via the friendly options.
This doesn't work for heirs though. Since the point is to move into the other house.Sorry I'm getting confused with the life states dynasty!
I've places all the lots I need into my DecaDynasty world but before I begin I want to just make sure I haven't broken any rules with my placements. I did fail something because of the Edit Town rule.
I added two new empty lots to the area around the Racket house and added MN8 and V's Coffeehouse from Showtime. On the same road as the Stadium and towards the bridge into the rich person area, I placed two empty lots and added Rodeo Go Go and Performance Park from Showtime. Near Juan Darer's house, I placed a new lot and put Varg's Tavern from Supernatural on it. I placed the elixir shop, the dog and cat parks that came with Pets, Port-a-Party from Showtime and the dive bar from Pets onto empty lots. I replaced the community garden with the Vampire Lounge from Supernatural and the Amphitheatre with the Brotherhood of Fine Fellows Hall from Showtime. I finally placed the Binder Clips Centre from Showtime near the Brotherhood Hall.
I am right to go?
No.. the bolded part is a broken rule. Players are not allowed to get rid of any lots that come with a town unless they are empty. You have to keep the community garden. The reason it's on the list is you can change the designation. Not get rid of it. This means you can make it a big park but the lot itself must stay the same.Glad I checked. When I looked over the list earlier I must have misread what it said. Thanks.
The reason we allow players to change the designation is so they can buy it and put whatever they want on it through the real estate feature. That may be where the confusion lies. It's kind of like wanting to add the arboretum without placing the lot. You would change the community garden to big park before you start then when you have money - you buy the garden and place the arboretum down later. You would lose the property but you would gain the arboretum.That makes sense. I've redone everything in a new save except no replacing lots. Thanks again.
My current game has it set to 14 days and holidays have fallen on a Thursday in the second week of each season.
There can be no other children within the household older than the heir.
Thanks, I thought the no children thing is only for founding houses. Wouldn't this severely limit the households you can move into? Those are already hard enough to come by in later generations... :S
I've noticed that story progression will generate families with children/teens (this might especially be true if someone in the previous household was a child or teen, as schoolmates have to be generated), so it might end up being an issue for some. Or I'm seeing things.
So are you trying to say you can't marry someone who already has children? I'm having trouble understanding :/
If the person you're trying to marry has in their household at the time any sim that is teenage or younger, then you can't marry them, is my reading of the rule.
There can be no other children within the household older than the heir that is to be born in the new house.
ok I know we are supposed to send all babies that result from getting abducted back to their homeworld, but what if say we were to move out the current heir during a pregnancy, would that be breaking the rule since the pregnant male would no longer be in the household...
Can we go into edit town to save our families to the bin because when I spend A lot of time on A family I'll go back to them- sometimes,other times they just sit in the bin- And Start a new game with them
Since I'm currently trying to work some very rough decadynasty plans into something that actually seems feasible, I have a question about buying buildings.
Let's say I start in Sunset Valley and one heir buys the business tower as their building for the requirements. Some generations later, they move to Riverview. Is the business tower there off-limits as a unique purchase, or can it still count? Does the same principle apply to properties?
Unique purchase? What unique purchase?I think Trip is talking about the property and business.
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.
So building/property purchases don't need to be unique? News to me. :OI remember it having to be unique too.
It was somewhere in the middle of this thread where we were talking about it being unique when Metro said the same thing I did. It's never been unique for the Townie DecaDynasty. It's always been unique for the Immortal Dynasty though.
Nope never been unique mainly because in some towns there isn't enough businesses available for ten generations. Of course that doesn't matter now as you can move twice.
But yeah it is not unique.
Rachel
my game crashes a lot, is it considered cheating if i crash and lose some time?it said quitting without saving is considered cheating....
Announcement:
The Challenge Team has recently decided to make two changes to the DecaDynasty rules in an effort to help alleviate some issues that have come to our attention. In an effort to make this challenge possibly easier to complete, it has been decided to initiate the following two changes: the ability to change towns and allowing adventure opportunities.
A player is now given the ability to change towns twice through the entire decadynasty in an effort to avoid problems with file size or to correct technical issues. Use these two moves at your discretion but also with caution as you only get the two and moving too early may cause your final file size to still be very large. When moving towns, you have to do it after the heir moves to a new house. You can then immediately save the household to the bin and move into the new town. Only the new household is allowed to move, you are not allowed to take any buildings or townspeople with you.
We are now allowing heirs to use three adventure opportunities as part of their BlackOps requirement. Adventure Opportunities will count just like the other three types of ops. They have to remain unique and if you move town and that resets your adventures/visa level, keep it in mind that you don't accidentally complete one previously completed as a BlackOp for an heir in an effort to get the house back/visa level back. Doing so will mean failure just like it would with any other opportunity.
Any questions or concerns can be posted here or sent to the challenge team and we will try to answer them as quickly as possible like usual.
There can be no other children within the household older than the heir.
WHAT?! does that count for adopted children? Oh gosh, I'm freaking out right now!
Adopted children are still children. Your heir has to be the eldest child in the household.
Oh, thank you. I guess that means I failed then.
I knew I remembered seeing this new ruling but it took me a bit to find, can it be linked to on the rules post? new players may miss it unless they check all 60 odd pages. ( which I do realise we should do, but keeping up with a thread while already playing and reading the whole thing when itching to get started are two very different things )
I'm thinking I might move my current heir when it's time, not including whoever he marries he will be the only one left of his family by the time he hits adult and it seems a good moment to move, but I had a question as to what we can take with us, I know it says no townspeople but what about dead ones? can we retrieve the tombstones of former dynasty family members, heirs mainly, so the family tree stays intact when we get to the new town, or is that forbidden? And does that even work? I had a feeling it did but I've not tried it.
Turoskel, thank you for that post. I for one would really appreciate that post being linked to the rules because I suddenly started hearing about all these new DecaDynasty rules and scoured the rules page looking for them!
What generation are you on? Was the adopted child the child of the heir or heir spouse or was it for the founders?
I'm on generation 2. The generation 1 heir was pregnant, and they adopted him then. I don't know what to think right now. I can't believe I might've failed because of something like this...
I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse. So it even means you can't marry someone who has children from a previous relationship.
Please be aware that the game is constantly changing. All Dynasty rules are subject to change and have clarifications made as information is gathered over time. All changes to the rules will be noted with a date change at the bottom of the rules page as well as details given within the dynasty thread. Dynasty players are expected to keep up with these changes on their own as part of playing the challenge. If there is a rule clarification and you break that rule, there is no guarantee a second chance will be given by the Challenge Board team.
My understanding is if the game still lists them as newspaper carrier then they count.
Ok, so if they age up to teen (in this example) then they wouldn't count. Got it.
Thanks!
I've seen teenagers still considered by the game as Newspaper Carriers.
I assume that this answer has been answered before, but I don't remember seeing it on the thread (and I've read through the entire thread).
Can the founding spouse have children as long as they don't bring them with them (leaving them with an ex-spouse, leaving young adult children on their own, etc.)?
On page 42 of this thread Metro ruled that if your founder were to marry someone who already had a child that the child would not be allowed to move with his or her parent.
The feeling was that the heir should be the oldest child to be born into the household and that having an older child living in the house before the heir is born would devalue the importance of the heir.
So if Goodwin marries Jennie baby Jones Brown has to stay with his grandparents.The same goes for Leighton Sekemoto,Sam would have to stay with Yumi.
Claire Ursine is totally out because she does not have anybody living with her at the start of the game who can look after the baby.The same goes for baby Pele in Appaloosa Plains.
Rachel
I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse. So it even means you can't marry someone who has children from a previous relationship.Would that mean that a female heir couldn't marry a male Sim who had fathered a child who was living with its mother in a different house? Actually, I suspect that it's not going to happen with the current toned-down story progression but I have seen it in older games.
How is 'household member' defined? Specifically, if a newly-pregnant female Sim was moved out of the active household, could the baby be moved into a later household? (I hate the way that the original townies all die out now and this would be a way to keep their bloodlines going.)
- Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
- Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.[/i]
I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse. So it even means you can't marry someone who has children from a previous relationship.Would that mean that a female heir couldn't marry a male Sim who had fathered a child who was living with its mother in a different house? Actually, I suspect that it's not going to happen with the current toned-down story progression but I have seen it in older games.QuoteHow is 'household member' defined? Specifically, if a newly-pregnant female Sim was moved out of the active household, could the baby be moved into a later household? (I hate the way that the original townies all die out now and this would be a way to keep their bloodlines going.)
- Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
- Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.[/i]
Household member is someone who lives in the house. We've said in the past that males impregnated with an alien baby even if moved out the baby wouldn't be allowed to join a household later and I feel it's the same for normal Sims too. A baby even though no born does take up a household slot even if their portrait isn't there yet. You can't move in someone because of a pregnancy so that pregnancy counts as part of the current household and ineligible for future households.
OK, thanks. I knew unborn babies take up a household slot and were counted as household members in the Life States Dynasty but since they've not been controlled by the player at any point I wasn't sure whether they counted for this ruling. Oh well. Back to townie extinction, then :).
Before you clarified the point about newly pregnant household members, I had Betty Simovitch get pregnant and then moved her out. Her son is married to my Gen 4 heir. Does that mean my decadynasty has failed?
I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse. So it even means you can't marry someone who has children from a previous relationship.
Question regarding spouses: am I allowed to marry a sim off to a same-sex partner, move someone else in, and have them have the baby with the moved in non-spouse?
I've run into a bit of a problem for my gen 8 heir in that she can't find an eligible male. Every male in town is related to her, a vampire, or an NPC. I've also started getting error 12s constantly in my file. So what I'd like to do is marry her off to one of the eligible women (there are a few non NPC, non vamp women around), use up my second town move, and then have her move in a man at the new house and for him to be the father of generation 9. I think from reading the rules that that's okay, but I though I'd check before I did it.
Answer to question: Yes as long as the two people live under the same roof. Remember you can cure vampires if you have supernatural. But otherwise yeah that's good.
Thanks! Yeah, I did think about trying to cure the vamps but seeing as I need to move town anyway and I didn't put the alchemy consignment store into Lunar Lakes I thought this way would be easier.
I have a few questions:Welcome to the forum!
1. Can we start the DecaDynasty with Claire because she hasn't had her baby yet? Or would that still be against the rules?
2. For the NPC requirement, are we going to have 10 NPC's on the lot or friends with all of them. I've heard it both ways.
3. Can we tweak the age sliders as long as we stay with in normal life span. e.g.- 2 baby days and 5 toddler days since that only shortens the life by 3 days.
Thank you in advance.
Welcome to the forum!
Claire doesn't count as a possible founder ever because unborn baby counts as part of the household which means she's a household with children and Claire can't be moved in unless she suddenly gets roommates because you can't leave the baby in the household by itself. No step kids in the founder's house.
The rule specifically states you have to be friends with 10 NPCs. Where did you see on the lot? NPCs are rarely on the lot at the same time.
No tweaking. It's normal life stage as it comes that way everyone plays on the same field. Shortening the life of your kids would be cheating because you wouldn't have to deal with the younger stages as long as everyone else has/is.
6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures per heir.
So I'm back from a very long hiatus from the Sims and decided to start a DecaDynasty. I've even made a post over in the stories section, Jolina-Wolff (http://www.carls-sims-3-guide.com/forum/index.php/topic,14588.0.html).
The last time I read the rules, I remembered that WA opportunities weren't allowed to be used as BlackOps. Has the rule changed? It now reads:
Do these "3 adventures" refer to WA adventures which will count toward BlackOps?
sunshine, the LTW does not have to be completed in this challenge. And the new heir has to be born within 10 days after the move to the new house.
Also, there is no such thing as "replacing" in the Dynasty Challenge Hall - it's only "additionally."
Oh, that's neat, I read a thread the other day where Metro said only your highest Dynasty score would be kept in the Hall of Fame, but it was from years ago. It must have been from before there were multiple types of dynasties or something like that. So glad that I was mistaken!
I'm surprised the files get so big, what causes that, from a technical standpoint? I thought that since you're constantly moving and not required to have previous heirs in the household like the other dynasties, that the file size would actually be smaller than, say, the original dynasty, where the house fills up with collectibles and immortals.
Oh no. The game still has to store all of your travelling data, all the data for every sim that ever lived, all the houses in the neighborhood, the data for who works where, the inventories of every Sim plust all the other things that are part of a Sim's life even the ones not in your house. That all adds up and none of it disappears. Plus if you have memories enabled the game saves every memory for every Sim in the neighborhood and beyond.
Oh, that's neat, I read a thread the other day where Metro said only your highest Dynasty score would be kept in the Hall of Fame, but it was from years ago. It must have been from before there were multiple types of dynasties or something like that. So glad that I was mistaken!
Absolutely. To keep the Dynasty Hall of Fame nice and uncluttered I suppose when that time comes I'll replace a player's first effort with their next effort—assuming the museum score is higher, of course.
OK, just to verify, I choose a single sim as my founder, and she wants to marry a man with a teen. Initially (the last time I started this a long time ago) the ruling was no restrictions on who could move in with the founder's spouse.
However, now I am reading that only the spouse can be move in with the founder but when the heirs move it can be into a house with other children? Am I interpreting this correctly?
EDIT: The rules state that there are no limitations to moving sims in and out, however the comment that there can't be any stepchildren in the house is where my confusion comes.
Do we have to keep the same last name going throughout all ten generations? For story purposes I'd like to change it for each heir.That's fine - just remember that because your heir is the one that will do the proposing. The name will automatically remain the same and you'll need to change them at City Hall each time you move into the new home.
Alright, I just need some clarification.
What is the rule about moving in non-related children or teens? It would be possible in Bridgeport if someone, say, started with a single man and married Cressida Wells, who could bring the non-related teen Elspeth Cook along for the ride.
That's probably banned, but are there any rules against moving in Elspeth for whatever reason once she grows up?
(Why yes, I'm starting my decadynasty in Bridgeport. I see it as a "I know the risks and I'm still doing it" sort of thing)
For the 10 items left behind, can we use items converted by a witch? Say, just the butterflies or metals or some such?
Sorry, should have phrased that better. I just wanted to make sure they're allowed under the metal or butterfly category, since they are created. Or are they off limits like the transfiguration table?
I don't know why someone would want to do this, but after your original couple have had their child, can you move one or the other out of the household?
About 6 posts above your first one, it's confirmed that conversion ritual = no.
Ugh, somehow read right over that one somehow. So sorry!
OK, Thank you so much Rica, just a couple last questions, do I have to immediately move towns after he moves, or can I run to the previous house and empty the chest first, this generation was an alchemist and I spent a ton of time searching out ingredients for potions, plus I have two unused lamps and a moodlet manager he didn't buy that I really don't want to lose... when he does move, can I wait at least a day to see if aging is fixed, amd if it isn't and I can't grab the stuff can I go one more generation keeping track of age then move towns?
We cannot have Vampire/Genie/Werewolf/Fairy as household member but we can extend their life through other means? Says non-heir have no life-extending restrictions, so am I correct to assume I can extend any townies life?
Rica,
Many thanks to you, Metro and Rachel for figuring out the new rules involving University Life so quickly!
Regarding roommates -- when you say they must follow the same restrictions as other household members, does that mean they have to be moved out if they become vampires, etc? Or does it mean your decadynasty fails?
Rica, when I moved towns I moved with a sim that was already pregnant, now she's been in labour for at least two days, she can't seem to have the child what do I do?
Sort of, she gets the little action in the corner that says she's having the baby where it shows a blue pacifier, it like flashes in the corner then stops, her sister who got pregnant before her has had the baby and its already a day away form aging up, so I'm thinking its cause there isn't a dad for her baby.
There is but he was the heirs brother so when they moved towns they couldn't bring the brother with them so I'm thinking the game is having a problem with the fact that there's no dad in this new town because her sister who's husbands with them had no problems having a baby even though she was pregnant before they moved.
Ok then I'll do that thank you, sorry since it wasn't explicitly stated as against the rules I thought it was ok, I should have asked
Question regarding moving household to new town. When I save household to library, do I --
a) save the household - start new game in new town - then plop household in an empty house
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician, Elixir Store Consignment Specialist, Barista Bartender, University Mascot.
It's 'cause you know I'm a glutton for punishment ;D
And perfect, generation 1 will be born with a couple days to spare, and I guess Jared will never be able to marry his one true love, Claire. :P
Plasma bugs are considered an insect? Can you get them in any way but the research station, cat or werewolf?I've no idea really hence why I asked. Time to do some testing then, I'll fire up a new game and do some cheating to do some serious testing if you can find them in the wild somewhere.
Hello everyone :)
I just started my DecaDynasty, and I just had a quick question.
The rules state that there can be no other children in the house except the heir.. would that mean you would only be allowed to have that one child, and no younger siblings? That's how I interpreted that particular rule, but it hasn't been addressed yet. (Yes, I did read all 68 pages to check!)
Thanks in advance for your time answering my question, I know everyone must get pretty busy! :)
-Lauren
Plasma bugs are considered an insect? Can you get them in any way but the research station, cat or werewolf?
regarding the restrictions on moving with items and the 10 objects... do i have to empty my heir's inventory before they move, or just the family inventory? if they can take items in their inventory, could i do something like hoard 10 paintings for a few generations and then use them as the 10 objects for a later house?
Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.If Gen1 supermaxes athletic, does that mean Gen2 can have level 10 atheletic as long as they don't supermax it? So it's different from the Immortal dynasty rules?
Heirs are allowed to move into a house with Vampire/Genie/Werewolf/Fairies that have not been cured provided all Vampire/Genie/Werewolf/Fairies are moved out the same day the heir moves in.If an heir moves into a household of witches, can everyone in the household be kicked out so only the heir remains?
Just to make sure I've got this straight:
-only the heir moves to the next house, nobody else
-elixirs other than age changing or life state changing ones are fine (exception being cure elixirs on non-humans and age altering ones on non-heirs)
-brain enhancement machines are fine
-the items left behind can be the same thing (10 cockroaches, for example)
-relationship transmogrification is fine
And I've got a few questions too.If Gen1 supermaxes athletic, does that mean Gen2 can have level 10 atheletic as long as they don't supermax it? So it's different from the Immortal dynasty rules?
If an heir moves into a household of witches, can everyone in the household be kicked out so only the heir remains?
Along the same lines, an heir doesn't have to move into a future spouse's household, correct? They can move into a new house and then invite the spouse to join, yes?
I'd like to attempt this challenge, but I've still got immortal dynasty rules on the brain. Just thinking about sending a non-heir household member to get tattooed gives me shivers. ;D
The first named child born into a new house is your DecaDynasty heir. There can be no other children within the household older than the heirWhen an heir marries a spouse and moves into their house, is it okay if the spouse's parents are in the house, or does that make the spouse technically a child in the household older than the yet-to-be-conceived heir? I'm talking adult age ranges for all involved (adult heir, young adult+ spouse, and adult+ parents).
Thanks for the replies! I keep forgetting the ask to move in option doesn't go both ways. For some reason I think it used to, but I could be mixing it up with the marriage moving options.
So if I've got the moving in/out thing straight, I could have the heir get married, move in with the spouse, divorce the spouse and kick them out, then marry someone else, move the new spouse in and have an heir with them, as long as it's within the ten day deadline? The main reason I ask is I'm trying to figure out how to introduce original townie genetics when a town jump is made. Even waiting a generation could mean half the town is dead or moved out (at least, that's how ruthless my game's story progression can be at times).
And just to double check, the parents of the heir don't actually have to be married at any time, do they? They just need to be living in the household together when the heir is born.
When an heir marries a spouse and moves into their house, is it okay if the spouse's parents are in the house, or does that make the spouse technically a child in the household older than the yet-to-be-conceived heir? I'm talking adult age ranges for all involved (adult heir, young adult+ spouse, and adult+ parents).
One more quick question - are sketches considered a separate item category from paintings, or are they considered the same for the leave ten items behind requirement?
Thanks again for helping me sort this out!!
I have been wondering about this for a while but would you be able to do a dynasty with Susan and Boyd as Blair is not in the house, or would that be against the rules?
I need some advice regarding what career to pick for my second decadynasty heir.If logic is a free for all skill than I think maybe medical would be a good idea.
The planned supermax skill is Science, but I still need some help picking out what career to give her.
Any suggestions?
Free for all skills are Logic, athletic, and all instruments.
Planned future supermaxes are : charisma, gardening, martial arts, mixology, sculpting, writing, alchemy and either painting or street art.
For the items that can be left behind, do aftershool program rewards count (ballerina statue, golden saw, etc.)? What about graduation ribbons (eg. most likely to take over the world)?Neither aftershool rewards nor graduation stuff is included in the list of items allowed so my instinct would that they aren't allowed but one of the dynasty crew might say differently.
Also, what constitutes a unique business? Is it the name or business type? For example, would the Twinbrook Hospital and the Sunset Valley Hospital be considered two different businesses because they have different names, or would they be the same type since they're both hospitals?
You can even use the same building and property if you want to.Really?! That's pretty amazing if that's the case. My heirs wouldn't have to stick fountains on roofs or fighter jet statues in parking lots anymore in a desperate bid for increased lot value!
Good to hear about the rewards. About the first child for both rule, that only applies if the children the townie already had are still child-aged, correct? I've seen the go ahead in this thread for people to start with the Wainwrights, who have an adult daughter.
I think I may start my first attempt at this tonight - I picked my founders for my first and hopefully last try (assuming everyone cooperates - let's just say were it not for Supernatural, I wouldn't be trying this) and decided on the first two of 3 towns. I just have a few questions:
1. Can best friends can include household members? I know they do not need to be unique from one household to the next, but I wasn't sure if they were allowed to live with the heir or not at the time of completion.
2. Can population & environment controls be altered at the start of a new town, i.e., have vampires off in the first town with a static moon cycle, and then switch to all life states with a rotating cycle in the second and/or third towns? Obviously they would only be changed at the start of a new town during the Edit Town process, never during.
3. Are stolen objects an acceptable item type to leave behind? I know it's not the most lucrative, but it makes the most sense considering who I plan to have as the founding father/tombstone producer. :P
Thanks!
Rica, when you say Game Options have to stay the same when you move, does that include Seasons? It would seem to me that you should be able to change seasons to reflect the climate of the town you have moved to. I know that I changed seasons when I moved to Lucky Palms, eliminating all precipitation except hail because it was a town in the desert.
Edit: I'm still curious about the stolen items since it may come up during gameplay...
The spirit of the challenge is to move into a new townie household and have a child with someone in that household. Not move into a new household, say "Sorry sucker" and then move in another person to bring in the next heir.
I might be overanalyzing things, but does this constitute a flat-ban on moving in anyone else to bring in the next heir, or is it still referring to the new ban on moving in NPCs to bring in the next heir?
I just want to refine my plans before I start and make sure that they don't break any rules.
Regarding the recent change of the rules : Are those of us who have moved in spouses with children before the change still eligible for Hall of Fame?
Thank you for putting the lists together, Ratchie.
Would Thornton Wolf also be allowable in Sunset Valley? He doesn't seem to be included on that list of allowable founders.
Final question, I think, at least for now. It is just after midnight local time. I've read the first post, in the thread, and I read where it talks about curing banned supernaturals before moving into a house, but what happens if you choose, let's say (for the sake of an example) the Grandpa's House as your first household. You've turned on supernaturals. On going in you find that all three of them are banned supernaturals. Have you failed before you've even begun, or do you have the chance to at least do something about that?
Dek
Slight variation has been known to occur with multiples. At least you gained a day instead of lost it like I did.So I'm ok to continue as it is? Because it is slightly annoying really...
I'm not understanding what you're saying,
Hank Goddard lives with you. Agnes Crumplebottom doesn't. He impregnates Agnes Crumplebottom which gives you Baby GodBottom. You kick him out of your house and he moves in with Agnes. If Hank is living in the house with Agnes and Baby Godbottom when it comes time for your heir to move. You can't move to that household because he's a former household member. You have to find a different household to move into.
Hank in your house and Agnes isn't. Hank and Agnes have Baby Godbottom. Hank is moved out but does not live in the house with Agnes or Baby and never moves in with them. There shouldn't be an issue. Baby was never living in the house as a podling so still an elligible future spouse.
If this doesn't help - you can PM me and give me actual details of what you're specifically asking if you don't want to give spoilers to your story.
Oh, yes, I understand! I was thinking more about whether or not the baby would count as a household member, and completely forgot about the fact that the father himself would be in the new household! Thank you for the confirmation.
I stopped taking in the information after I saw GodBottom. Hahahah
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Thanks, Marian, I should have worded that a bit differently - coffee hadn't been consumed yet.
What I meant was that Coral still lives with her father. Is that an impediment in any way? I know there has been quite a bit of discussion around this lately and I think I lost track of the gist of it sometime last month...
What is the policy on selling cameras at the start of a decadynasty? I know that all players have to be on the same level for the immortal dynasty, hence the rules on selling cameras, but decadynasty players aren't on a level playing field when they start.
Simply put, I'm tired of carrying around a bunch of cameras in my own decadynasty. :P
Thanks for the answer on both threads. I kept all of them to this point just in case there was a rule I missed.
Considering how my founder has a money-related LTW, he'll probably appreciate the help :P (I'm saving the Midas Touch for after he's a five-star celebrity, so I know when his LTW will complete).
1) They have to have 10 NPC friends at the time the heir moves out. These NPCs just have to have the career babysitter. Sometimes they don't age up all that fast.
Can we use University Life CAS and/or build and buy mode content? I assume we're still not allowed the actual University Campus features and community lots, but I would really like to use some of the items with my DecaDynasty.
In my dynasty, I have a dog that is currently a puppy, but the game crashes every time he ages to an adult. I raised the issue on the technical board and MoonsAreBlue suggested the dog was bugged and I should put the pet up for adoption and then re-adopt him. Would it be OK if I did that?
Qualified Item List — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, wedding presents, field trip souvenirs, Stolen Items by a Sim (not rabbit hole steals), afterschool activity trophies, time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, wildflowers, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, fancy festival eggs, samples from the science skill, street art and any harvestables from Omni Plants.
I'm refreshing my memory of the rules and learning the changes since I've played my DecaDynasty. I have a question about this:
Street art is allowed as the 10 objects we can leave behind when the founder moves out? Does this mean we just have to do street art murals and tags around town, then count their value? Or do they have to be done on the home lot to count?
I'm so sorry if these has been asked already, or have an obvious answer, but searching has failed me:
1. Is it okay to disable Vampires, Fairies, Werewolves from the Game Options at the onset? (And leave Ghosts and Witches in?)
2. If/when I need to move towns due to save-game bloat, it is still okay to add EA Created buildings/lots before the family moves into the new house, right?
3. Can the 10 collection items be turned into gold to add value with the Midas Touch?
A quick question (search isn't finding anything on this) ... does daycare count as a valid career for the heir since it is only 5 levels?It's legit. I have an heir doing that as his career right now. It's only 5 levels because it would get way too overwhelming if it went all the way to 10. There's a really nice write-up about the day care career on the forum. You should check it out if you haven't already. It stars Stevie Wonder, so you know it's gotta be good!
Thank you all for the help!
I went to the cemetery to see the different tombstones, and if they are lifetime happiness-related then that's it.
Now I have another question for I feel there are two roads for me to follow, is it considered cheating if I save the game with a different name? It is not really leaving the game without saving, but could be counted as that...
When the heir was a child and both his parents elders, I thought about saving the file in a different name just in case both parents died and I wasn't sure I could keep playing with just one child, I was afraid to get some sort of "game over" notification (LOL), so I could have another game to go back to. I didn't dare to see what could happen, so I asked someone to move in. I was just wondering if I could have done it.
As in saving to avoid problems such as error code 12 and glitches... I've never done it but I've had that error 12 notification before and just deleted that file. Thanks so much for the advise! I should do that more often!
Is Oh My Ghost allowed in the DecaDynasty?Ghosts are allowed to be become members of the family so I would believe that Oh My Ghost would be allowed in the challenge.
And how far can one of the heirs come with the skill that has been supermaxed by the other one? Sorry if this has already been asked, but I'm too lazy to look for itFor skills that have been already been supermaxed, or plan on being used as a supermax skill, other heirs can't reach level 10 - so they can only reach level 9.
hazelnut, I looked over the rules, and there doesn't seem to be any restriction on the Oh my ghost opportunity. But you might want to wait for confirmation from Ricalynn or Metro or ratchie.Yes, that was also my impression - and I know it's allowed in the Life States (just as well, given how much I used it :). ) I just wanted to make sure that it was OK in DecaDynasties, given that it's banned in Immortal Dynasties.
Ghosts are allowed to be become members of the family so I would believe that Oh My Ghost would be allowed in the challenge.I don't think that necessarily follows - there are people using ghosts as spouses in Immortal Dynasties, even though Oh My Ghost isn't allowed, beacuse reanimation rituals and the Philosopher's Stone seem to be OK. As a non-Supernatural player, I thought I should check.
Yes, that was also my impression - and I know it's allowed in the Life States (just as well, given how much I used it :). ) I just wanted to make sure that it was OK in DecaDynasties, given that it's banned in Immortal Dynasties.
I don't think that necessarily follows - there are people using ghosts as spouses in Immortal Dynasties, even though Oh My Ghost isn't allowed, beacuse reanimation rituals and the Philosopher's Stone seem to be OK. As a non-Supernatural player, I thought I should check.
You are aware that once the heir is born then the founders or previous heir is not tied down to any age restrictions. This means you could have used any anti aging tricks. In fact founders can use anti aging tricks right from the beginning.
Rachel
Rachel
I'm currently running a small practice run for a Town DecaDynasty, mainly to test a few things that I'm not familiar with. I do have a question... what is the easiest way to tell a homeless Townie from a regular Townie? I'm more concerned with those that tend to move into the town and all that and the homeless, since the spouses have to be Townies with their residences. Some are fairly easy for most towns, others not so much.
Try using "Invite Household Over," since if they're an NPC it'll usually be a huge list of people. Or try looking for the household name in Map View, or invite the target over, ask him to leave, and follow him home. If he just disappears at some point, he's an NPC. Or, if he's a teenager and above, ask about the career.
I did that... but the household list was blank. Now, I'm running this test in Barnacle Bay and my heir has an RI that she got while at Prom. Now, I did some looking up and the Lai's are an original family for the town, but when I went to invite his household over, it was blank. Maybe that was just a glitch? Do you have to know the household to invite them over? I had thought about the inviting household over and then when it came up blank, I was rather confused XD That, and I can't find his house...
So how about using the opportunity value for however many are done for opportunities, and then use the Buy Mode value for the rest of the 10?
I am having a small spouse problem. My 3. heir is a young adult and has done all of the requirements so I went for a spouse hunting. The problem is, there are only two sims that are elgibile for a spouse, one is dating a family member(that happened via story progression and I'd hate to break them apart) so my sims is now dating the second one but the problem is he has two children with his ex- girlfriend( I found out that when they became boyfriend/girlfriend). Is he elgibile for my sim to marry? In other circumstances I'd let her marry a random townie and move to another town to find a father for the next generation, but I don't want to waste my moves too soon in case of glitches in future because my game runs perfectly now* knocks on wood*
All items are counted as their price in buy mode for all collections. Opportunities do not factor into the collections.
Are we allowed to harvest forbidden fruit to have a plant sim?
@sdhoey:
Sounds like you have the wrong lifespan settings, did you make sure it is on normal? Agnes starts with 6 days to Adult on normal, and she should have 21 days before reaching Elder. Now on medium lifespan, Agnes starts with 3 days to Adult, and have 12 days before reaching Elder -- that's a total of 15 days. You did say your file is 1 week 8 days (15 days). Can you double check your lifespan settings?
@sdhoey:
Sure go ahead, good luck on your new dynasty. At least you didn't lose too much, only 15 days ;)
I think this question has been asked before... But imagine I am on heir eight. I want to move into my third generation's house. Can I? Because I don't think the people who I moved in with are still there D: Quick reply anyone, please? D:
If the founder or any of his/her family is still living there, then no. That would be returning members to the household that have already left and is against the rules. At generation 3, it's likely that the founder's family will still be there. But by generation 8, it would probably be a whole different family and your Sim would be marrying into the new family and moving into the house.
I found a post by Pam from earlier that answers your question.Thank you so much!! :)
When an heir achieves his/her requirements, moves, and the next heir is born, can they move out of the active household?
I still haven't installed the EP, but I wonder if there isn't a time restriction on how long you can stay in OL
Can we count that as one of the towns you can move into during the dynasty? Of course if you add everything you need before going into the gameplay.
Sorry if ti's a very stupid question, but I still don't know well how everything works and I'm a bit curious about that.
And does every career and skill counts towrds as arequirement?
Also, are there any new collectables or NPC's?
The Townie DecaDynasty
6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures/day jobs/dares/social group opportunities per heir.
Given that Into the Future apparently puts an end to skill opportunities, what is the ruling on the opportunities that come with Into the Future? I'm referring to the ones that you receive in Oasis Landing and also the ones for creating a dystopia and utopia.
My hope would be that if we have ITF installed, we could use these to make up for the skill opportunities that we don't get. If you include them with the 3 adventures/dares, etc. then you might as well advise players trying to do the Townie DecaDynasty to uninstall ITF.
I have no issue with any player choosing to uninstall any expansion. In fact, in the 2014 Tournament ruleset I am currently tweaking I am going to mention the Sims 3 Selector utility available at Mod the Sims. It's not a mod at all, but a utility that tells the launcher which xps to load. Very simple workaround.
I tried downloading this and installing it, but Norton Security gave it a red X and tossed it. Perhaps other people might try experimenting with it?
On the issue of skill opportunities, saltpastillen and I have discovered that our sims can get them while at a rabbithole job or on a community lot, which does help with the problem.
Finally, has there been a decision on whether the Time Traveler can count as an NPC friend?
(Sorry for the double post, but since it's been over a week, I hope that's okay.)
I read about the rabbit hole thing but it hasn't worked for me, my founder managed to get 3 in the end but it took her 6 weeks to do so, her son had only one in four weeks and so now I just used that utility to turn off ITF, he's a fairy so thankfully I still have time but it's frustrating to say the least. I just didn't want the hassle for another 5 generations :-\
Glad to here it's working for some though.
4. The Edit Town screen is off limits with two exceptions:
- Anyone can use Edit Town to place EA-created buildings and lots.
- For a thorough analysis of the ins and outs of what you can and cannot do in Edit Town please check out Rica's post. (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg254053.html#msg254053)
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician, Elixir Store Consignment Specialist, Barista Bartender, University Mascot, Front Desk Clerk, Food Stand Clerk.
Sort of, but Service NPCs are in a different class from other NPC sims such as paparazzi and tattoo artists. They're all NPCs and eligible for the requirement, and some of them are Service NPCs. But if thinking of them all as Service NPCs helps you, think of them as that!
Finally, has there been a decision on whether the Time Traveler can count as an NPC friend?
(Sorry for the double post, but since it's been over a week, I hope that's okay.)
While we're on the subject -- has there been a ruling on whether the Time Traveler is eligible as an NPC friend?
My heir aged up to child and I gave her the technophobe trait to help her stay focused on her painting, but it won't stick. I've tried using the "modify traits" cheat over and over and over again and it still doesn't show up.I had a problem with that happening lately, trait refused to stick, but waiting until the next birthday I had no problem adding the trait I picked. So unless it is really necessary you can just wait and add it after she has turned into a teen.
Should I just leave it alone and have my heir be minus one trait? Or just keep trying? Or should I try a different trait? I really have no idea why it isn't working now; I've never had problems with this cheat before.
I had a problem with that happening lately, trait refused to stick, but waiting until the next birthday I had no problem adding the trait I picked. So unless it is really necessary you can just wait and add it after she has turned into a teen.
I've had the same problem with the trait not sticking even after repeatedly using the cheat. It's happened so much that I've taken to using save as and quitting a few hours before the birthday. After quitting the game and starting up again, the trait always sticks.
I finally got it to stick a few days before her teen birthday. ::) I'll keep the restarting trick in mind though, thanks. :)Whenever I've had this problem, I send them to the mirror and dresser for their makeover and then try fixing the lost trait. Just another idea to keep in mind.
2. Since heirs cannot reach level 10 in the same skills and founders are exempt from this rule, I was wondering if non-heirs are exempt as well.
Thank you. :)
1. In the Edit Town screen, is it okay to move the placement of the Weather Stone within the lot it's on? It's currently in Central Park and I feel like it's sort of in the way, so I was hoping to move it to lower-traffic area of the lot if possible.
1. Since non-heirs aren't tied to the life-extending restrictions, does the same go for spouses? For instance, if I wanted to use a makeover or tattoo to age down my founder's spouse due to an age gap.
2. Occasionally, my game will freeze up and I'm forced to exit. I try to remember to save often, but sometimes I forget since I get wrapped up in gameplay. :) Would having to close the game due to a freezing problem be considered quitting without saving?
If it's the 10 day rule, it's within 10 days of moving (if I read the rules correctly) into a new house.
4 day rule is for founders in 4x4.
1. Heirs must be the result of two Townie Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house. After the first generation, the former heir must be one of the parents. Genetic Engineering is not allowed.
Moving, not aging up. :)
So, I'm rather sick of the sight of grapes, and after keeping count I'm sure my sim has used more than 400 homegrown bunches of grapes, but still no 'Vizard of Vine'. May I please count it all the same?
5. You’re free to choose any traits and use Lifetime Happiness Rewards to change traits and Lifetime Wishes.
Heh. Well, I need you stop you already. No, you start with any household that does not have a child.
The household must not have children.
Yes.
You got it.
Of course.
What if then, if there were a townie household of husband and wife (either YA or Adults) and while they do have a shown offspring in the family tree, said offspring died of an accident before the start of the game? I do not think there is an household like this, but if there was?
(Yes, i mean the parents are alive but their kid is dead. The closest i can find is the Clavell, but Xander is alive and well...)
I may be wrong, but I don't think so. The heir must be the firstborn child of your founders. This child must be born in game. Therefore, no.
Uh, okay, so no "parents of people that are already dead". Nor Ransom and Jennie b\c they're already dead. No Boyd + Susan, Xander, or Fiona\Molly. And no Sekemotos either. The founder needs to be completely childless, on top of not sharing the home with any niece\nephew, love interest, cousin, sibling, or roommate under the age of 18. But the spouse can have parents or nieces\nephews\cousins\younger siblings living with them.
Are there any rules regarding the disabling of expansion packs? I looked at the beginning but didn't see anything.
I had Into the Future enabled, and thought that I could manage. But my heir can't go to China where she has an opportunity. I've tried 5 times now, clearing out caches and some of the travel files. I don't know about other countries, but without foreign travel and the problems with ITF and ops, my Gen 9 heir is going to have some real problems.
- Edit Town changes must be completed before you go into Live mode for each neighborhood. Additional changes can be made only if given permission due to game glitch or if a new expansion has been released.
@Margerita
Whoops. :D You can turn the ITF xpac on and off whenever you want. So yes, you can turn it on for one generation, but turn it off for another generation. Although if you use any into the future items in your dynasty gameplay, turning it off might mess up your game. I don't have into the future for my dynasty, so I'm not sure how safe it is to turn on/off within generations. My guess is safest to do it when you move town.
I'm having a problem with EA story progression in Sunset Valley. Heir number 8 is a child and there's only 5 houses still occupied in the whole town. My 3 adults have rabbit hole jobs, Journalism, Medicine, and Culinary. They all have 3-4 friends that they work with and none of them have a house. There's just my family, their cousins, an elder brother and sister, a single adult man, and a family with two children. The daughter seems to be only a few days older than my male heir so if they don't move away he'll be okay I guess, but families should be moving in. In the newspaper it's just day after day of sims dying who I've never heard of and sims leaving town who never actually had a home. Any ideas?Move an unrelated male Sim into your household and have him go make babies with any age appropriate females in homes around your town.
It's not banned then it's allowed. Yes you can extend the life of townies. You can extend the life of former heirs. You can extend the life of spares. You can extend the life of founders and spouses. Just not an active heir.
When you marry the townie, you have the option to move into the townie household instead of staying at your own home. You just need to select the townie household as "active household" and make sure you move your heir into that townie house.Oh wow, really? Thanks so much, I didn't know that.
These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity
I meant that I added her to the household to start playing with her.
That op is glitched to hell and back. Cancel it and do something else.How do you cancel an op? I didn't actually know that was possible.
@PeregrineTook On the ops tab, right click the opportunity you want to cancel.Excellent! I shall have to try that when I get home. Of course, I still need to know whether or not the BlackOp counts. Granted, Ellavine should have no problem getting enough ops, I just don't want to use up any skill ops on her that might be really helpful for later generations if I can avoid it.
It's not allowed to be counted, sorry.Okay. I figured as much, but I just wanted to make sure. As I said, she should have no problem still getting enough opportunities. Thanks for the feedback and help.
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Qualified Item List — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, wedding presents, field trip souvenirs, Stolen Items by a Sim (not rabbit hole steals), afterschool activity trophies, time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, wildflowers, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, fancy festival eggs, samples from the science skill, street art, seashells, messages in a bottle, Nanites, gifts given by parents to sims in the Daycare career, preserves/jam made by sims via the Canning Station, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures/day jobs/dares/social group opportunities per heir.
5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.
@susiecue: Welcome, and you do bring up a good point about the wording.
Maybe a clause of "no other heir can max or SuperMax the same skill"?
@PeregrineTook: I've never seen ops for those skills...honestly don't think that EA really gave a darn about ops after a while for anything (considering how the ITF bug for ops never got fixed).Grrr, and here I thought I'd found a way to still make the dancing fit. I already had a good pun in mind for that generation with the whole dancing thing. Darn it!
@PeregrineTook: Yikes. :(No. I was an idiot and didn't do a backup file. If I have to restart, at least I've only finished one generation instead of being 5 in like I was on my Life States (which was messed up by an error on my part, so at least this is a game error).
Uh, do you know when the bug might have hit, and do you have a backup save from right before then?
Or do you have a save from before the move? I'd allow you to go back to that and then use a town move.
Crap. :(Okay, that's something I didn't know, but it makes sense, I suppose.
Though for the Shue kids, the game mechanics might have pushed them to be homeless after their caretaker died. And homeless kids, even in a non-buggy game, don't age correctly.
I can't think of another fix, so...yeah.Fair enough. Thanks for the quick reply so I can get started sooner rather than later. And I will create a backup file this time!!!
Be careful with the Young Again Potions. They have messed up aging on many a poor simmer. When I used Star Shue, she was aging normally but her brother never got past the child stage.Good tip. I imagine that's what led to the issues.
@susiecue: A think @MarianT might had Seasons installed for at least a portion of her DecaDynasty (it started before the EP was released).
One tip is to make the seasons nine days long instead of seven, as then the holidays land on weekends.
Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem. I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
Hope that helps!
Valid question. Depends on the LTW for you founder, really. Some can be accomplished quite quickly, so that can play into choice of founder or who the founder moves in as a helper.Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem. I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
Hope that helps!
How would you already have a moodlet mobile in time for the first heir though? I typically have 30K LTR points at most by then.
Valid question. Depends on the LTW for you founder, really. Some can be accomplished quite quickly, so that can play into choice of founder or who the founder moves in as a helper.Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem. I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
Hope that helps!
How would you already have a moodlet mobile in time for the first heir though? I typically have 30K LTR points at most by then.
Hope that the weekend of tutoring gets the job done. If not, pick your genetically preferred founders, then move in a helper with an easy LTW. I like ones like heartbreaker, master romancer, swimming in cash (since the 30K point a founder can rack up by baby time will buy a lamp which will bring fortune which will fulfill this LTW as will a kleptomaniac stealing cars if you're lucky enough to have such a Sim in the household), or get a Sim like Nina Caliente who is 2 friends away from accomplishing her goal at the start of the game. She's a nice resource that way.Valid question. Depends on the LTW for you founder, really. Some can be accomplished quite quickly, so that can play into choice of founder or who the founder moves in as a helper.Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem. I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
Hope that helps!
How would you already have a moodlet mobile in time for the first heir though? I typically have 30K LTR points at most by then.
I pick my sims for their genetics not their LTWs. I'm shallow like that. :)
After two failed attempts with Vallari Chandra, I'm trying with Gracie Loveland - and neither of them had LTW I'm likely to fulfill (more likely I'll change it by buying the relevant LTR). On the plus side, Babycakes is such a needy cat that the Social Worker came to take her away. Hopefully that social worker lives long enough to count as an NPC friend! But I timed the pregnancy so that I think the kid will be born on Saturday. If a whole weekend of tutoring (minus needs fulfillment) doesn't do it, nothing will!
Hope that the weekend of tutoring gets the job done. ...
I'm no moderator by any stretch, but I imagine their logic would fall somewhere in the realm of "your choice, your responsibility" in that you can choose to simply play it without Seasons to avoid that issue (and snow days as the good Lord knows how annoying those can be and I have sent multiple children to school while it was closed to ensure they make honor roll). Of course, they'd put it more politely, but it's along the lines of using an item/career/etc. with known glitches. You can do it, but you choose the negatives as well as the positives.Hope that the weekend of tutoring gets the job done. ...
It did. Younger brother was not so lucky though. The family dog died on his aging-up day, and there was no way to keep his mood high enough while at school. Fortunately, it's only the heir that has to meet this requirement.
That said, I still think that allowing Seasons players to choose which day of the week their holidays fall on would be the fairest decision.
While I can see your point, I'd argue that it's much closer to players being allowed to clone and place the Nectary, Scholar's Garden, etc. to have a convenient source of skilling objects that you're not really supposed to have without traveling.Fair enough. Like I said, I'm not in any way, shape, or form a moderator and would never pretend to speak for them, I just imagine it would be where the logic would fall as I read and interpret the rules and discussions. Never hurts to ask, though.
I compromised by setting my seasons to 9/7/7/7 - so that I got the first heir to have the childhood holiday on Saturdays (I think the first heir is probably the hardest) but still get some consistency. I have most weather turned off for performance reasons (since I'm playing on a tablet) so at least don't have to deal with snow days.
I will probably start posting my Dynasty once the heir makes it to young adulthood. I am not a very good storyteller though so it would be pretty bare bones.
I almost made it, but have had to restart again. I thought I would fail due to lack of tombstone, but Gracie managed to die again of old age while I was still waiting for the much older Benjamin to kick the bucket. (She had found a death flower without my knowledge, escaping her first death.) Benjamin lived to the ripe old age of 125 - and died just 2 days before his son would have aged up.Oh no! So sorry to hear you got that close only to have things fall apart. The good thing I've found about that, having failed in multiple dynasty attempts, is that each new start holds better insight and a clearer plan.
Where I failed was in choosing Angler as a career with Seasons installed. Too much cold weather really limited how many death fish the heir could catch and he only made it to level 9.
So, I give up on Seasons and am playing without it this time. Hopefully I won't lose too many good items. I don't think it introduced any careers.
I will post the new story - though it may not be as eventful as the last run through.
If your town library is missing the skill books, you may use Edit Town to place Book Corrals in the library.
@PeregrineTook: Does the issue affect all your existing saves, should you have them?It does. I have the one back-up file and there's no school in that one either.
Give it a try. Are there other rabbitholes affected, though? It makes me worry for the future of your file.That's actually a good point. All of the actual Dragon Valley lots are simply labeled "community lot" when you mouse over them, so that may mess things up moving forward.
Anyone can use Edit Town to place EA-created buildings and lots.
Dive Lots - if it can be placed without cheating, it can be done at the player's own risk.
@radicalmathchick: sorry for the wait! Let me check when I get home, I think I have a copy somewhere.
@radicalmathchick: sorry for the wait! Let me check when I get home, I think I have a copy somewhere.
Here it is on Google Drive (https://docs.google.com/spreadsheets/d/1g5fuaWzW5cshdGLVNypZOqfqP8wPR98y/edit?usp=sharing&ouid=107391971870149203750&rtpof=true&sd=true) and again on Dropbox (https://www.dropbox.com/scl/fi/7vfkwv7iv11adp36g1r57/The-Townie-DecaDynasty-SAMPLE.xlsx?rlkey=me50cf804woek41s2jftr88pq&dl=0). I'll add this to the first post too and see if I need to "liberate" any more spreadsheets.