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The Sims 3 => Sims 3 - Challenges => Topic started by: Metropolis Man on May 29, 2011, 07:01:15 AM

Title: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on May 29, 2011, 07:01:15 AM
The Townie DecaDynasty

(http://i805.photobucket.com/albums/yy332/Metropolis_Man/Screenshot-113.jpg)

Goal: Start with any pre-made townie family with no children. When the firstborn child (the heir) accomplishes the 10 moving requirements, the whole process begins again in the next townie home. Your DecaDynasty is finished when the 10th heir is in the 10th household and has accomplished all 10 moving requirements.

General Rules

1. Always play with the most current EA patch.
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood or Union Cove. (List of eligible townies can be found here (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg299291.html#msg299291))
3. Game Options: Length—Normal; Aging—On; ; Story Progression—On; Freewill—High; Lunar Cycle—Player's Choice; Population Controls—Player's Choice; Disabling Memories—Player's Choice; Season Length & Weather—Player's Choice.  These options cannot change at any point during the dynasty.
4. The Edit Town screen is off limits with two exceptions:
5. You’re free to choose any traits and use Lifetime Happiness Rewards to change traits and Lifetime Wishes.
6. All mods are banned.
7. 3rd party custom content that alters appearance such as skin tone or hairstyles, etc. is not considered a modification of the game and can be used at the player's own risk.
8. All cheats are banned with the following exceptions:9. Exiting without saving for any reason is cheating.
10. Intentionally killing Sims falls outside normal gameplay and is also considered cheating.
11. Into the Future currently has a bug and will need to be turned off to receive skill opportunities. You can uninstall ITF using Sim Selector 3.0 (http://modthesims.info/d/499140) or the old fashioned way using EA's uninstaller. You can also elect to play with ITF installed but will not receive many phone calls for opportunities.

Adding to Your Household

1. Heirs must be the result of two Townie Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house. After the first generation, the former heir must be one of the parents. Genetic Engineering is not allowed.
2. The first named child born into a new house is your DecaDynasty heir. The heir must be the firstborn child of both parents and there can be no other children within the household older than the heir.
3. There following are restrictions for moving Sims in or out of the household:
Moving Requirements

For the Heir to be Eligible to Move to the Next Townie House...

1. The heir must get on the honor roll in grade school and high school. Staying on the honor roll is not required.(with the Seasons expansion pack children get an extra day off school it is the challange boards staff recomendation that you time pregnancies and birthdays so that the heir ages up on a Weekend so as to get more days at school)
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician, Elixir Store Consignment Specialist, Nuts n' Bolts Bot Emporium Consignment Specialist, Barista Bartender, University Mascot, Front Desk Clerk, Food Stand Clerk, Waiter/Waitress, and Time Traveller Emit Relevart.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.
4. Heirs must max a unique career (rabbit-hole, profession, or self-employed)—no other DecaDynasty heir can max the same career.
5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.
6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures/day jobs/dares/social group opportunities per heir.
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.
8. The heir must be in the Adult life stage.
9. Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving. 
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Qualified Item List — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, wedding presents, field trip souvenirs, Stolen Items by a Sim (not rabbit hole steals), afterschool activity trophies, time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, wildflowers, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, fancy festival eggs, samples from the science skill, street art, seashells, messages in a bottle, Nanites, gifts given by parents to sims in the Daycare career, preserves/jam made by sims via the Canning Station, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.

Additional Restrictions and Info

1. Anything that lengthens/shortens life for heirs is forbidden— eating Life Fruit, Ambrosia, make-overs, tattoos, plastic surgery, mud baths, elixirs, Hibernation Chamber, drinking soy milk from the Farm Fresh Folk set, and drinking from Leon's Fountain of Youth (Hidden Springs). Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.
2. No household member can be a Vampire/Genie/Werewolf/Fairy. However, you are allowed to cure potential spouses and household members with a supernatural elixir prior to moving in.  Heirs are allowed to move into a house with Vampire/Genie/Werewolf/Fairies that have not been cured provided all Vampire/Genie/Werewolf/Fairies are moved out the same day the heir moves in.
3. Household members cannot be a mummy, Plumbot, or SimBot. However, Imaginary Friends are allowed to become household members. You're also allowed to have Ghosts, Witches and Aliens as household members.
4. Birthday cakes are restricted to household members only and can only be used on actual birthdays.
5. The Wishing Well Sim Store item is banned.
6. Each household is allowed 10 days vacation. Vacation time includes time spent in China/France/Egypt and time spent at University or Time Travel.  Vacation can be accrued and passed on to the next household. So, if you never take a vacation in your starting house, when you begin playing your 2nd house, you then have 20 days vacation/University/Time Travel available. For every Sim that goes on vacation that counts against the vacation total—i.e. 3 Sims go on vacation for 3 days = 9 vacation days.
7. Children that result from your Sim having been abducted and impregnated are not allowed to join the household.  When the child is born, the player must choose "Return to Homeworld".
8. Household members are allowed to become PlantSims but an heir and their spouse can only become a PlantSim after the next heir has been born.  Heirs can never be PlantSims.
9. Purchasing additional homes(private lots) is not allowed.   
10. Mermaids are allowed to be a part of the household but heirs that are mermaids are not allowed to choose Scuba Diving as a supermax.
11. The Genie wish for long life cannot be used by a former heir and his/her spouse until a new heir has been born.


The End of Your Dynasty

Your DecaDynasty concludes when your 10th heir is living in the 10th house and has completed all 10 moving requirements. Congratulations! However, if any of the 10 moving requirements cannot be accomplished resulting in an heir unable to move, then your DecaDynasty attempt comes to an end.

Scoring

The Townie DecaDynasty Challenge is a stand-alone event and not connected with the 13-event Challenge Tournament or world ranking, but you can still keep score.  Scoring is based on the value of the 10 items you leave behind in each house. Before an heir moves, find the value of the 10 items in Buy Mode. When you’re done, you can post the total value of all 100 items in this thread, or feel free to PM me the information. Please take a picture of your 10th heir with the 10 objects in the picture as well.

My thanks to Hosfac and Pam for their editing chops on this rule set. Gheez also deserves a round of applause as she was kind enough to work up a nice spreadsheet for everyone’s benefit. Kudos, guys.

Townie DecaDynasty Spreadsheet (https://spreadsheets.google.com/spreadsheet/ccc?key=0ArdJ1IUa7ESgdDlRTE5FTTI0V0lOczZrYmRWa1ZHUGc&hl=en_US&authkey=CJOMmZgK#gid=14).

Have fun and get moving everyone! ;)

Please be aware that the game is constantly changing.  All Dynasty rules are subject to change and clarifications made as information is gathered over time.  All changes to the rules will be noted with a date change at the bottom of the rules page as well as details given within the dynasty thread.   Dynasty players are expected to keep up with these changes on their own as part of playing the challenge.  If there is a rule clarification and you break that rule, there is no guarantee a second chance will be given by the Challenge Board team.

Updated 2/20/2015
Title: Re: The Townie DecaDynasty
Post by: Gogowars329 on May 29, 2011, 07:02:55 AM
Sounds similiar to Aria's Townie Legacy. This looks great! Although I may not pitch in for this as my dynasty and legacy are enough for now.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 07:04:16 AM
Woow, sounds hard. Doesn't mean I won't try it...  :D
Title: Re: The Townie DecaDynasty
Post by: RubyLovesSims on May 29, 2011, 07:06:18 AM
Yay! The wait is over! Looks great Metro, and thanks!
(Yep, underlined, bold and in italics!)
Title: Re: The Townie DecaDynasty
Post by: Esther1981 on May 29, 2011, 07:07:30 AM
Awesome Metro!! If I do try it, 1. I gotta finish my first one and 2. It will be unofficial! It was worth staying up all night for!!  ;D
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 07:08:29 AM
Actually it sounds very hard now I have read it twice! I think I'll get the Immortal Dynasty under wraps and my Legacy before this beast gets going, or knowing me I will give in.  :P
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 07:08:38 AM
Hmm. This looks quite difficult to accomplish. But that is why it is a Challenge. I am off to create my file. ;D
Title: Re: The Townie DecaDynasty
Post by: jessssi on May 29, 2011, 07:08:57 AM
I think I'll actually try this. Sounds easier than the Immortal Dynasty. :)
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 07:10:59 AM
Okay I give in, Loading the Game Now.  ;D
Title: Re: The Townie DecaDynasty
Post by: Choccolatee on May 29, 2011, 07:11:26 AM
Yays it's here! I had to read it over like 5 times before understanding slightly.  ::)
So, my first question to clarify my confused brain is:
First, you pick a household and the heir is born.
After all the requirements are made, the heir moves to another house, and then gives birth to the next heir.
And so on..
Right?
Title: Re: The Townie DecaDynasty
Post by: Esther1981 on May 29, 2011, 07:12:55 AM
I think I'll actually try this. Sounds easier than the Immortal Dynasty. :)
Really?  :o Ok my question, if it has to be a townie family with no kids, say Agnes, how would I go about that? Getting another unmarried Sim to marry her?
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 07:13:34 AM
I think I'll actually try this. Sounds easier than the Immortal Dynasty. :)

REALLY? In Immortal Dynasty you at least have to do less requirements. And for eight Sims.. This one is ten.. In my opinion, this is very hard. And complicated as well.
Title: Re: The Townie DecaDynasty
Post by: jessiethedog on May 29, 2011, 07:14:06 AM
Sounds good! When I've got a bit further in my Immortal Dynasty and got Generations, I think I'll try this!  :)
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 07:14:24 AM
Really?  :o Ok my question, if it has to be a townie family with no kids, say Agnes, how would I go about that? Getting another unmarried Sim to marry her?

Great minds think alike. I too thought of Agnes at first, actually. ;D
Title: Re: The Townie DecaDynasty
Post by: simfulicious on May 29, 2011, 07:15:44 AM
I think it's easier in the aspect that you aren't worrying what 8 sims are doing at every point of the game.  Once your heir completes their stuff, they move to a different house alone, and so you're no longer responsible for the old family.
Title: Re: The Townie DecaDynasty
Post by: jessssi on May 29, 2011, 07:17:22 AM
Lol, I guess it just depends on how you look at it and how you normally play. I admit, it's a lot of stuff to do but they're not actually hard things to attain.
Title: Re: The Townie DecaDynasty
Post by: Esther1981 on May 29, 2011, 07:18:04 AM
Great minds think alike. I too thought of Agnes at first, actually. ;D
Probably cause we were just talking on Agnes's story!  ;D Anyways this seems actually alot harder than the Immortal Dynasty!! Of course I thought that was impossible before trying it.
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 07:18:58 AM
Probably cause we were just talking on Agnes's story!  ;D Anyways this seems actually alot harder than the Immortal Dynasty!! Of course I thought that was impossible before trying it.

Well, it is still difficult without cheats. Lol. ;)
Title: Re: The Townie DecaDynasty
Post by: krisztinka on May 29, 2011, 07:19:16 AM
Great new challenge, just in time for the new expansion! :)
I have a question: we move the heir to a new empty lot or move them in with another childless family/single sim? It isn't really clear who moves and where after the first heir has completed the moving conditions. Can you explain in more detail?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 07:20:00 AM
Yeah, there's definitely not as much simultaneous juggling as the Immortal Dynasty, folks. The whole moving aspect from house to house is going to give this a completely different flavor than the Immortal Dynasty where you simply stay put forever. Most of you experienced Dynasty players should recognize some crossover with the requirements — i.e. SuperMaxing a skill, the investment requirements, etc. But, that's a good thing. I did not want to recreate the wheel with this one.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 07:22:04 AM
Great new challenge, just in time for the new expansion! :)
I have a question: we move the heir to a new empty lot or move them in with another childless family/single sim? It isn't really clear who moves and where after the first heir has completed the moving conditions. Can you explain in more detail?

An empty lot? I'm not quite sure how you felt that was an option. No, there are no empty lots you'd be moving to. You start by choosing a Townie family that has no child.
Title: Re: The Townie DecaDynasty
Post by: RubyLovesSims on May 29, 2011, 07:23:32 AM
I think it's easier in the aspect that you aren't worrying what 8 sims are doing at every point of the game.  Once your heir completes their stuff, they move to a different house alone, and so you're no longer responsible for the old family.
That's one way of looking at it,and I guess it might be easier. Not sure :)
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 07:27:24 AM
An empty lot? I'm not quite sure how you felt that was an option. No, there are no empty lots you'd be moving to. You start by choosing a Townie family that has no child.

Metro, I think Krisztinka was asking where we should move the heir, not where we start the challenge. That's what I am wondering too.
Title: Re: The Townie DecaDynasty
Post by: lingeringdreams on May 29, 2011, 07:30:41 AM
the way I understand it, we're moving from one townie home to another right?
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 07:33:54 AM
I'm already lost.  ::) I don't think I can do this...
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 07:35:21 AM
I'm already lost.  ::) I don't think I can do this...

You can. ;) I too at first thought it is impossible, but thanks to the awesome spreadsheet I quickly understood everything. Bravo, Gheez! :D I still have some questions though..
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 07:40:38 AM
Sorry to double post, but let's see if I get the theme of this challenge right. So, I start out (let's imagine) with Agnes Crumplebottom, within the first ten days she marries Christopher Steel, then gives birth to a baby boy. Weeks pass and the kid is already an Adult, completed all the moving requirements (if), then, he moves to an empty house (or a townie house - I didn't get this right), and then has to find a wife, have a child etc.. The challenge concludes when the tenth generation of this Sim has completed all the moving requirements, right?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 07:46:09 AM
Metro, I think Krisztinka was asking where we should move the heir, not where we start the challenge. That's what I am wondering too.

You're moving from one Townie home to the next Townie home. So, when your first heir meets all the moving requirements, then you'd have him/her move to whatever Townie home is next. It's probably going to be the home that the spouse already lives in.
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 07:48:40 AM
You're moving from one Townie home to the next Townie home. So, when your first heir meets all the moving requirements, then you'd have him/her move to whatever Townie home is next. It's probably going to be the home that the spouse already lives in.

Ah, I see. Thanks. :) Okay, now off to start the challenge! Nothing left unanswered for me personally.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 07:53:55 AM
Okay I'm confused again, does Chris have to do the Req's or does his Child?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 07:59:46 AM
Okay I'm confused again, does Chris have to do the Req's or does his Child?

It's the heir that needs to accomplish the 10 moving requirements. So, in your example of Agnes and Chris marrying and having a son that son is the first heir and then needs to accomplish the 10 moving requirements before he can move.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 08:03:20 AM
Ah Okay thanks!

So, in your example of Agnes and Chris marrying and having a son that son is the first heir and then needs to accomplish the 10 moving requirements before he can move.

Although that was Chronic I'm doing Similar! So when Chris has Agnes move in do they have to have an Heir Within 10 Days?

Also with the Inique Items can that be say 10 Different Fish or do they have to be different items? Can they also be the same item types but different for each Gen? Say Gen 1 got a Fish and then Gen 2 got the same fish from Fishing is that allowed to count?
Title: Re: The Townie DecaDynasty
Post by: Gheez on May 29, 2011, 08:07:54 AM
I can't play and have another program open at the same time, so I've also created a pdf file that I can use as a record sheet whilst I play.  The pdf file prints on two sheets of A4.  It is virtually identical to the spreadsheet.  If anyone would like to download a copy, it may be accessed here:

The Townie's DecaDynasty printable A4 record sheet. (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B7dJ1IUa7ESgODAyNWEwNzYtMjNhOS00YjE5LTk4YTYtMmVlNzFjZjA4MjU5&hl=en_US&authkey=CJX1nKME)

It's saved in Google docs - the print option is under the 'File' tab.  Hope it's okay and useful for some of you.


However, I do have two queries:   :-[

1.  Can the starting townie family consist of one sim only?

2.  May the heir move to an empty lot or should the heir always move to an already constructed house?

Thanks.

--------

Edit: it took me so long to type this that I think the questions may have already been answered.  Now I feel even more shamefaced.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 08:10:59 AM
So when Chris has Agnes move in do they have to have an Heir Within 10 Days?

Not 10 days from when Agnes moves in. It's 10 days from when you start in a new house. So, we're talking about that child being born no later than Week 2, Day 4. Backtrack 3 days and you have your target day when Agnes needs to get pregnant.

Also with the Inique Items can that be say 10 Different Fish or do they have to be different items? Can they also be the same item types but different for each Gen? Say Gen 1 got a Fish and then Gen 2 got the same fish from Fishing is that allowed to count?

You cannot leave the same item type in different houses. It would have to be fish in one house and say, paintings in another. But, if you're going for max value, then you'd probably be going for 10 deathfish. So, within the unique item type you can have duplicates.
Title: Re: The Townie DecaDynasty
Post by: Ricalynn on May 29, 2011, 08:12:14 AM
Wow! This is going to be.. interesting.   Just some clarifications to make sure I understand.

1) The household has to have 10 Best Friends.  -  That means mom can have 3, dad can have 4 and the heir can have 3 correct?

2) "Each house must have a unique item type."  - does this mean only one type of item is left behind?  So house 1 is 10 different paintings, house 2 is mounted fish?

whee- posted same time as metro!
Title: Re: The Townie DecaDynasty
Post by: Teresa on May 29, 2011, 08:13:16 AM
Looks good!  I am heading into the game to pick a starting family now...

Gheez - the spreadsheet is wonderful

Question - for the starting family that has no children - that means they can't be expecting a child already?  (Keaton, Ursine, etc)
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 08:13:58 AM
1.  Can the starting townie family consist of one sim only?

Yes.


2.  May the heir move to an empty lot or should the heir always move to an already constructed house?

Moving to an empty lot just does not fit in with the whole Townie theme. You should be required to move into another Townie's home, so I'll clarify that.
Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 29, 2011, 08:16:28 AM
How exciting ;D

I've got a question:
When the heir moves house, do they move alone, or can they move with others from their original the household? For example, Emma Hatch and Cyclone Sword have a twins called Adam and Eve. If Adam is the heir, can Eve move out with him, or does he need to move out on his own?

And just one thing to make sure I've got this all right: The heir moves out when they've completed the moving requirements. They then have an heir. This means the focus is no longer on the person that moved, but just on the heir that's been born. Is this right?

I'm excited to start this, but I want to complete my Immortal Dynasty first!
Thanks for thinking this up Metro :)
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 08:21:09 AM
1) The household has to have 10 Best Friends.  -  That means mom can have 3, dad can have 4 and the heir can have 3 correct?

Right. The BF requirement is a household requirement, not just an heir.

2) "Each house must have a unique item type."  - does this mean only one type of item is left behind?  So house 1 is 10 different paintings, house 2 is mounted fish?

Exactly.

When the heir moves house, do they move alone, or can they move with others from their original the household? For example, Emma Hatch and Cyclone Sword have a twins called Adam and Eve. If Adam is the heir, can Eve move out with him, or does he need to move out on his own?

Heirs move alone.

And just one thing to make sure I've got this all right: The heir moves out when they've completed the moving requirements. They then have an heir. This means the focus is no longer on the person that moved, but just on the heir that's been born. Is this right?

Exactly. The heirs switch hands when a new heir is born.
Title: Re: The Townie DecaDynasty
Post by: SassySimmer on May 29, 2011, 08:21:35 AM
I can't wait to try this.

I do have a couple of questions for clarification though.

1.  As vampires are not allowed, could you move the heirs spouse in prior to moving out?  Just to make sure that they don't get turned into a vampire.  Then move them into an empty lot/house?
2.  The scoring of the total number of objects, is that before you move out or after you have finished with the 10th heir?
Title: Re: The Townie DecaDynasty
Post by: TallStar on May 29, 2011, 08:29:26 AM
All I have to say is..
Omg
I still have to finish my first dynasty!  :-[
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 08:29:59 AM
1.  As vampires are not allowed, could you move the heirs spouse in prior to moving out?  Just to make sure that they don't get turned into a vampire.  Then move them into an empty lot/house?

I can see the safety and the logic in your request, but I'm going to say no. There would be some element of risk of a potential spouse becoming a vampire, but you'll just need to deal with it and shift gears if it happens. It's part of the challenge is dealing with those curveballs.

2.  The scoring of the total number of objects, is that before you move out or after you have finished with the 10th heir?

You add up the value of the 10 objects left behind in each house before moving to the next house. There would be no way for you to find out the value after the fact unless you gained access to all the previous lots.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 08:36:23 AM
I can't do it, I've tried twice already I just can't! My reason Is that I don't like playing Townies, Lol. I also don't get the 10 Unique Object thing at all.  :-\

I'll try in Twinbrook after I understand the Unique Item thing.
Title: Re: The Townie DecaDynasty
Post by: Gheez on May 29, 2011, 08:36:57 AM
Ah, Metro, you are a fiendish delight.

You make things simpler:
You cannot leave the same item type in different houses. It would have to be fish in one house and say, paintings in another. But, if you're going for max value, then you'd probably be going for 10 deathfish. So, within the unique item type you can have duplicates.

I'd originally thought that each item in the set had to be of a different type to the other. Eg, ten different types of beetle.  Phew. I like this clarification.

And more complicated:
Moving to an empty lot just does not fit in with the whole Townie theme. You should be required to move into another Townie's home, so I'll clarify that.

Hmm, this may lead to shenanigans!  ;D
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 08:40:24 AM
I can't do it, I've tried twice already I just can't! My reason Is that I don't like playing Townies, Lol. I also don't get the 10 Unique Object thing at all.  :-\

Well, if you truly don't like playing Townies, then this would be a tough event. Lol. But, don't forget — you're not locked to their traits and LTW. Change them at will.

As far as the 10 objects left behind, where are you having problems understanding?
Title: Re: The Townie DecaDynasty
Post by: Phyre on May 29, 2011, 08:42:46 AM
I must say that this new Dynasty looks very interesting and very challenging! The fact that it it's so different from the Immortal Dynasty also makes it a great addition!

I'm going to finish my Immortal Dynasty before I attempt this, I simply don't have the time to run two Dynasties at the same time. However, there's already stories forming in my head so I'm definitely looking forward to try my hand at this challenge when the time comes!

Great job, once again, Metro! Thank you!
Title: Re: The Townie DecaDynasty
Post by: Gheez on May 29, 2011, 08:43:44 AM
I can't do it, I've tried twice already I just can't! My reason Is that I don't like playing Townies, Lol. I also don't get the 10 Unique Object thing at all.  :-\

I'll try in Twinbrook after I understand the Unique Item thing.

Yes you can. I have every faith in you.  I'm sure you'll get to like your heirs too, even if you dislike the original townies.

The ten unique objects... your sim needs to collate and leave behind the objects at the house they move out from (their parent's house).  So, your first heir could collect fish (which means no other heir can collect fish).  Your second heir could assemble a collection of ten paintings.  Your third heir could leave behind a collection of butterflies.  Etc.

Then, before you move, you just check the value of each of the ten items.  

Hope that makes sense.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 08:49:09 AM
Good explanation, Gheez. Thank you. On the topic of the 10 items left behind — players with all expansions will have a big advantage because they'll have more options available to them (and more profitable ones too) — i.e. inventions and sculptures.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 08:50:13 AM
Ah Thank You Gheez! I understand now!  :) Off to Twinbrook, get my Heir Born and start my Story.  :)
Title: Re: The Townie DecaDynasty
Post by: ratchie on May 29, 2011, 09:40:19 AM
So let me see if I have this straight in my head.

We start of with a single townie. Would Zelda Mae count for this seeing as she is single but lives in a house with children.
Then the heir has to complete several requirements before he or she can marry. Obviously we have to make sure that our heirs always marry townies and not NPCS.
The family makes a collection which we add up the value of before we leave that household.
I am assuming the heir has to be born by natural means but are the founder and spouse or heir and spouse allowed to adopt further children.

Then after ten generations we add up the value of all the collections take a picture of the final heir with the final collection and post our scores.

My final question can I write a story about my decadynasty.

Rachel
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 09:46:43 AM
So let me see if I have this straight in my head.

We start of with a single townie.

Heh. Well, I need you stop you already. No, you start with any household that does not have a child.

Would Zelda Mae count for this seeing as she is single but lives in a house with children.

The household must not have children.

Then the heir has to complete several requirements before he or she can marry. Obviously we have to make sure that our heirs always marry townies and not NPCS.
The family makes a collection which we add up the value of before we leave that household.
I am assuming the heir has to be born by natural means but are the founder and spouse or heir and spouse allowed to adopt further children.

Yes.

Then after ten generations we add up the value of all the collections take a picture of the final heir with the final collection and post our scores.

You got it.

My final question can I write a story about my decadynasty.

Of course.
Title: Re: The Townie DecaDynasty
Post by: ratchie on May 29, 2011, 09:53:39 AM
A household without a child so does that mean we could start of with the Wolffs and make them have a child together or would we have to make them break up and have Morganna marry again.
Also could we use the roomies household and have Stiles and Emma have a child for example.

Rachel
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 09:56:24 AM
Metro can I use the Knacks in Twinbrook? There are two Adults who have a Young Adult Daughter? Is that allowed? I hope so beacuse so far she is the only Townie I like.  :)
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:00:14 AM
A household without a child so does that mean we could start of with the Wolffs and make them have a child together or would we have to make them break up and have Morganna marry again.

No, definitely not.

Also could we use the roomies household and have Stiles and Emma have a child for example.

Yeah, I think that would be fine. Emma is not pregnant in the beginning, right?
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 10:00:38 AM
Metro, THANK YOU SO SO MUCH for creating this challenge! I am loving playing as Agnes! Such an awesomeness!
Title: Re: The Townie DecaDynasty
Post by: ratchie on May 29, 2011, 10:02:28 AM
No, definitely not.


So it has to be a household with unmarried Sims with no children.

Rachel
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:02:34 AM
Hey, you're welcome, Chronic. It will be a long journey for all DecaDynasty players. I'm looking forward to the eventual stories (and writing my own idiotic spin on this event).
Title: Re: The Townie DecaDynasty
Post by: bored1 on May 29, 2011, 10:03:07 AM
Love this idea. just my speed- complex, but not frenzied. I rarely stick with legacies past the first few generations, and haven't tried a dynasty from here. was thinking of forcing myself to do the immortal dynasty, but this sounds way more fun to me.
Title: Re: The Townie DecaDynasty
Post by: ratchie on May 29, 2011, 10:04:09 AM
One final question for now anyway. In the case of the heir being twins or triplets is the first born the heir or can we choose.

Rachel
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:04:35 AM
So it has to be a household with unmarried Sims with no children.

Rachel

No. The no children part is the key. But, single or married is okay.
Title: Re: The Townie DecaDynasty
Post by: Teresa on May 29, 2011, 10:05:06 AM
During the challenge, I can move out, from the current household, any sim that get on my nerves (since we can't kill them off on purpose ::) )?

While the mom and dad must be residing in the same household when trying for baby, do they have to remain together afterwards?  Or can one parent get kicked to the curb if they get too irritating? 

Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 10:06:10 AM
Metro can I use the Knacks in Twinbrook? There are two Adults who have a Young Adult Daughter? Is that allowed? I hope so beacuse so far she is the only Townie I like.  :)

I think you missed my post earlier.  :)

Another Question - Can other Sims in the Household have Children and can the Parents/Heir and Spouse have more than One child, other than the heir?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:09:00 AM
ratchie, your answer is...

2. The first named child born into a new house is your DecaDynasty heir.

During the challenge, I can move out, from the current household, any sim that get on my nerves (since we can't kill them off on purpose ::) )?

Yep. You just can't move out the heir (obviously).

While the mom and dad must be residing in the same household when trying for baby, do they have to remain together afterwards?  Or can one parent get kicked to the curb if they get too irritating?

Yeah, that's fine if you want to give one of them the boot after the heir is born.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:11:55 AM
I think you missed my post earlier.  :)

The Knacks do not qualify. Their child is living with them.

Another Question - Can other Sims in the Household have Children and can the Parents/Heir and Spouse have more than One child, other than the heir?

Yes to both questions.

Title: Re: The Townie DecaDynasty
Post by: Teresa on May 29, 2011, 10:19:18 AM
The Knacks do not qualify. Their child is living with them.

So a household that includes a single Elder man and his single YA daughter would not qualify?  Since the YA daughter would be the mom of the heir?
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 10:22:22 AM
The Knacks do not qualify. Their child is living with them.
Yes to both questions.

Attempt Number 4 then. Oh well I'll just chose the Wolfe guy and then have him marry her that way, oh well, Just got it the wrong way around. Thanks about the Kids Questions as well!  :)
Title: Re: The Townie DecaDynasty
Post by: Ricalynn on May 29, 2011, 10:22:44 AM
Basically what you're saying Metro is that when you say a household that does not have children.  You mean children not just in age but you mean period.  So no household where there are multiple generations?  
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:23:36 AM
So a household that includes a single Elder man and his single YA daughter would not qualify?

Technically, yes, that household would not qualify because you're choosing a household with children.

EDIT: Ricalynn, that's exactly what I mean.

Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 29, 2011, 10:25:45 AM
Moving to an empty lot just does not fit in with the whole Townie theme. You should be required to move into another Townie's home, so I'll clarify that.
Do you mean we are required to move into an already occupied townie home? Or just any house that already exists?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:27:12 AM
Do you mean we are required to move into an already occupied townie home? Or just any house that already exists?

The rules state that you move into a Townie home. That means occupied.
Title: Re: The Townie DecaDynasty
Post by: Teresa on May 29, 2011, 10:29:20 AM
OK, so the starting household has to have no "children" but when the heir moves out can they marry a spouse that still lives with parents?  So the "no child in the household" rule only applies to the starting family?  Or when the heir moves out to live with their spouse, they need to choose a single spouse already living alone?
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 10:30:24 AM
I'm starting a Story on the Challenge, I'm just checking but do I post in the Dynasty Story Board? It's called the Wolfe-Knack Townie DecaDynasty, in reference to the two Original Townie Parents. Is that okay?

Lol can hardly post in this Thread!  :D

Quote
Warning - while you were typing a new reply has been posted. You may wish to review your post.
Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 29, 2011, 10:31:42 AM
The rules state that you move into a Townie home. That means occupied.
Oh, I see. That makes it a little more interesting.

@Thomas - I'm having the exact same problem... here I go for try number three to post this :D
Title: Re: The Townie DecaDynasty
Post by: Shenice93 on May 29, 2011, 10:36:43 AM
Ok I've never done a dynasty of either kind before (is that weird?) I've wanted to try it, but always been swarmed with other stuff like school. I think I might actually try this one though. Just to give it a chance if nothing else.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:45:20 AM
OK, so the starting household has to have no "children" but when the heir moves out can they marry a spouse that still lives with parents?  So the "no child in the household" rule only applies to the starting family?

Correct. Once the first heir moves out they're free to move into a house with multiple generations.

I'm starting a Story on the Challenge, I'm just checking but do I post in the Dynasty Story Board? It's called the Wolfe-Knack Townie DecaDynasty, in reference to the two Original Townie Parents. Is that okay?

Yes, DecaDynasty stories go into the Dynasty board.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 11:06:01 AM
Yes, DecaDynasty stories go into the Dynasty board.

Thanks Metro! I've posted my Thread, now to go catch up with my new Attempt! This time choosing DeAndre who has no Kids with him.  ;)
Title: Re: The Townie DecaDynasty
Post by: Gheez on May 29, 2011, 11:43:00 AM
I'm just wondering if I may have made another 'mistook'.  :-[  I interpreted " a pre-made townie family with no children from any unaltered EA designed neighborhood"  to mean any existing, EA created sim who had no children and decided that this included the sims in the sim bin.

Am I wrong?  Is it only pre-made families living in houses that are available to become our starting family?
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 11:51:52 AM
Guys, I have started my Crumplebottom DecaDynasty. Here (http://www.carls-sims-3-forum.com/index.php/topic,5011), enjoy! :)
Title: Re: The Townie DecaDynasty
Post by: Shenice93 on May 29, 2011, 12:18:38 PM
I have a question.

When we move heirs into new townie homes do said townies have to be single too or can they still be living with parents or siblings?

And I'm assuming townies with no homes are out of the question?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 12:19:39 PM
I'm just wondering if I may have made another 'mistook'.  :-[  I interpreted " a pre-made townie family with no children from any unaltered EA designed neighborhood"  to mean any existing, EA created sim who had no children and decided that this included the sims in the sim bin.

Am I wrong?  Is it only pre-made families living in houses that are available to become our starting family?

Correct, Gheez. It's only Sims living in houses that are available.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 12:21:59 PM
I have a question.

When we move heirs into new townie homes do said townies have to be single too or can they still be living with parents or siblings?

This was already answered on this same page.

And I'm assuming townies with no homes are out of the question?

The whole point of the challenge is to continue moving into Townie homes.
Title: Re: The Townie DecaDynasty
Post by: Schipperke on May 29, 2011, 12:37:44 PM
I doubt that I will play this one, but I do have a question.  In my Clan Douglas Dynasty, about Generation 5 there were very few options for my character to find a mate in town.  I wound up marrying him to a tourist because I just couldn't find anyone else, and I had definitely been looking for some time.  The town residents were all too old or too young or vampires.  If that happens in this game, what should players do?
Title: Re: The Townie DecaDynasty
Post by: Lilygirl on May 29, 2011, 12:40:03 PM
Quote from: Metro
2. No household member can be a vampire, mummy, ghost, or SimBot. Any other alternate life form in future expansions is also banned.

Are you seriously saying that Imaginary Friends from the much anticipated Generations EP are banned?!
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 12:41:01 PM
I doubt that I will play this one, but I do have a question.  In my Clan Douglas Dynasty, about Generation 5 there were very few options for my character to find a mate in town.  I wound up marrying him to a tourist because I just couldn't find anyone else, and I had definitely been looking for some time.  The town residents were all too old or too young or vampires.  If that happens in this game, what should players do?

Cry? Lol. I mean what do you want me to say, Schip? ;) Rules are rules and if you can't finish a Dynasty with the established rules, then you're done. Or the obvious alternative is just finishing on your own terms and forgoing the Hall of Fame.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 12:43:23 PM
Are you seriously saying that Imaginary Friends from the much anticipated Generations EP are banned?!

Depends. I don't know much about the Imaginary Friend. If it would take up a household slot, then yeah it would be out I think. But, if not, then I see no reason for an Imaginary Friend not to be okay.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 12:54:20 PM
It doesn't sound like it will but you can turn it into a real sim with a potion.

EDIT: I have my first Heir! Woo!  ;) And within the Deadline!
Title: Re: The Townie DecaDynasty
Post by: Gheez on May 29, 2011, 01:04:00 PM
I've been bad. I've ignored all the other projects/games/dynasty/challenges I have on the go and started this one. 

I've been punished.  I've failed my first attempt.

I'm so tempted to be bad again...

 ;D
Title: Re: The Townie DecaDynasty
Post by: BellaClo on May 29, 2011, 01:14:48 PM
Be bad and go for it Gheez  ;)

Congrats to you Metro, this is an absolutely awesome new challenge! And it was well worth the whole "Teasing-Big Announcement" hype.

Quote
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.
I'm wondering about this rule: do the "electronic deeds" get carried over when the heir moves to another household?
I'm not sure since properties are household's ones now.
But moving to another household is a bit like switching households. Wouldn't the properties bought by House A be automatically "reset" when the heir moves to House B? Like promised wishes and inventories. If so, there might be a little loophole here.

I'm very much looking to try this new challenge, but I'll wait to have Generations first. And I've settled for the sensible choice of first finishing the Rabbit and Baby challenges before getting anyway near a Game shop. Oh patience!
Title: Re: The Townie DecaDynasty
Post by: Saltypaws on May 29, 2011, 01:18:33 PM
All I can say is wow Metro, lol.  I was trying to figure out in my head exactly what this would be, but this is outstanding.  I will try this eventually, but after reading the rules and the questions and answers from everyone else, sounds pretty good.  I think I understand everything, only thing unique is items you leave behind and their one unique max skill.  Like you said, take a picture of the last heir with their 10 items and 10 friends between the household.  I think I got it.  First I have to get moved and finish other dynasty, then I will have a go at this.  Great job, as always Metro. :)
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 01:21:33 PM
I'm wondering about this rule: do the "electronic deeds" get carried over when the heir moves to another household?
I'm not sure since properties are household's ones now.
But moving to another household is a bit like switching households. Wouldn't the properties bought by House A be automatically "reset" when the heir moves to House B? Like promised wishes and inventories. If so, there might be a little loophole here.

Well, to be honest, I'm not 100% if they do get reset. On the other hand, you and everyone else should be using Gheez's spreadsheet to keep things 100% accurate for all of the moving requirements. So, isn't this really a non-issue?
Title: Re: The Townie DecaDynasty
Post by: BellaClo on May 29, 2011, 01:26:20 PM
Right, I hadn't viewed it that way, indeed. I'll use the spreadsheet of Gheez, for sure. It's a great help. Whether the game resets or not, this will help me fight the reset of my own brain  :D
Title: Re: The Townie DecaDynasty
Post by: Saltypaws on May 29, 2011, 01:35:49 PM
I guess I do have a question?  When your heir is ready to move then you would just use "change active household" and move that heir to another household?  I realize that is using edit town or am I missing something.  I read the rules again, but I just got off work, so my brain might still be in overdrive, lol. :)
Title: Re: The Townie DecaDynasty
Post by: Tommyo3000 on May 29, 2011, 01:37:13 PM
Woah this sounds hard! Can't wait to try it out looks like a lot of fun!  ;D
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 01:40:05 PM
I guess I do have a question?  When your heir is ready to move then you would just use "change active household" and move that heir to another household?  I realize that is using edit town or am I missing something.  I read the rules again, but I just got off work, so my brain might still be in overdrive, lol. :)

Right. Let's say the Wolff's have a baby. That baby is heir #1. Baby Wolff grows up and completes his 10 requirements and moves into another house with his spouse. You say bye bye to Thornton and Morgana and Baby Wolff's household now becomes the active one.
Title: Re: The Townie DecaDynasty
Post by: Ricalynn on May 29, 2011, 01:47:16 PM
I was thinking the easiest way would be when you did all your requirements then you get married which will allow you to move into the new house with the spouse.
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 01:47:46 PM
Right. Let's say the Wolff's have a baby. That baby is heir #1. Baby Wolff grows up and completes his 10 requirements and moves into another house with his spouse. You say bye bye to Thornton and Morgana and Baby Wolff's household now becomes the active one.

Wait. Is it possible to move into a house that is inhabited by a townie already? I mean, can the Wolff's baby move to, say, the Alto household in order to marry Holly? Sorry, I am being dumb. :-[
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 01:55:01 PM
Wait. Is it possible to move into a house that is inhabited by a townie already? I mean, can the Wolff's baby move to, say, the Alto household in order to marry Holly? Sorry, I am being dumb. :-[

Holly starts as a YA, right? Or does she start as a Teen? I forgot. But, anyway, by the time your Heir #1 would be ready to marry, I'm guessing Holly would be late into her Adulthood or maybe already an Elder. Not sure. But, to answer your question, yes — once your heir grows up, then they could move into the Alto house.
Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 29, 2011, 01:57:46 PM
I think what Chronic means is if you select the move option on the phone/computer, can you move into an already taken house?
I just realised that that's what Salty meant too.
I don't think you can select a taken house unless you go into Edit Town, can you?
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 01:58:54 PM
Holly starts as a YA, right? Or does she start as a Teen? I forgot. But, anyway, by the time your Heir #1 would be ready to marry, I'm guessing Holly would be late into her Adulthood or maybe already an Elder. Not sure. But, to answer your question, yes — once your heir grows up, then they could move into the Alto house.

Holly starts out as a teen with five days till YA. That was just an example, but *maybe* she will qualify for my heir. Lol. ;D
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 01:59:25 PM
@ Alex - Yes, that is what I was asking. Hm.
Title: Re: The Townie DecaDynasty
Post by: jessssi on May 29, 2011, 02:02:20 PM
Okay, quick question. I was planning my game in my head when I thought of this. Let's say my first heir meets the girl he wants to marry and moves in with her but then I find out she's turning into an elder the next day. Can I move her out and any other person in the house and marry a homeless NCP, move her in, and have a baby with her?
Title: Re: The Townie DecaDynasty
Post by: ratchie on May 29, 2011, 02:20:33 PM
I was going to ask about moving household but I just remembered that when you get married the option comes up to change active household right there and then. I was thinking we would have to use edit town to change households but that is not true.
Quick question about the gravestone requirement. All it says is that we should aquire a gravestone does that mean we can just take one out of the graveyard. If so that seems way too easy. I would assume that waiting around for someone to die before the heir can move on would be part of the challenge.

Rachel
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 02:35:24 PM
I was going to ask about moving household but I just remembered that when you get married the option comes up to change active household right there and then. I was thinking we would have to use edit town to change households but that is not true.
Quick question about the gravestone requirement. All it says is that we should aquire a gravestone does that mean we can just take one out of the graveyard. If so that seems way too easy. I would assume that waiting around for someone to die before the heir can move on would be part of the challenge.

Rachel

Or already have one since the start. For example, Agnes has the medium tombstone of Erik Darling. Does that clarify? I assume no.
Title: Re: The Townie DecaDynasty
Post by: Teresa on May 29, 2011, 02:49:40 PM
I was reading it as someone in the household had to die naturally before the heir could move out.  So mom or dad or random elder neighbor that moves in.
Title: Re: The Townie DecaDynasty
Post by: Carl on May 29, 2011, 03:14:53 PM
Congratulations on your launch, Metro. I can see you've generated some big interest here. It's remarkable that it can be played by any Sims 3 owner, not just people with multiple expansions. Very thorough of you, and it is definitely a masterfully crafted challenge.

I updated the front page of the site to draw some guide reader attention. With this and Generations on the horizon we'll see higher challenge participation than ever. Good job making this one something that everyone can enjoy and props to Pam, Hosfac, and Gheez for helping to make it happen. We should see some buzz on a few Sims news sites as well. If you follow carlssims3guide on twitter you can help spread the word by retweeting me.

Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 03:28:17 PM
Okay, quick question. I was planning my game in my head when I thought of this. Let's say my first heir meets the girl he wants to marry and moves in with her but then I find out she's turning into an elder the next day. Can I move her out and any other person in the house and marry a homeless NCP, move her in, and have a baby with her?

Heh. Yeah. I suppose that would work.

I was going to ask about moving household but I just remembered that when you get married the option comes up to change active household right there and then. I was thinking we would have to use edit town to change households but that is not true.
Quick question about the gravestone requirement. All it says is that we should aquire a gravestone does that mean we can just take one out of the graveyard. If so that seems way too easy. I would assume that waiting around for someone to die before the heir can move on would be part of the challenge.

Rachel

Yeah, good point, Rachel. I will clarify that in the rule set. Thank you.

And my favorite quote of the thread so far...

Congratulations on your launch, Metro. I can see you've generated some big interest here. It's remarkable that it can be played by any Sims 3 owner, not just people with multiple expansions. Very thorough of you, and it is definitely a masterfully crafted challenge.

Thanks, boss. ;)
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 29, 2011, 03:29:44 PM
Metro, a rather weird question, but would you mind telling us - why is this Challenge named DecaDynasty? ;D
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 03:30:28 PM
Double post, but Rachel — I don't need to clarify the tombstone thing. It's already clear. The rule states that the tombstone comes about as a result of a natural death of a household member.

-------

Metro, a rather weird question, but would you mind telling us - why is this Challenge named DecaDynasty? ;D

You may have noticed the importance of the number 10 in this event?  :P
Title: Re: The Townie DecaDynasty
Post by: ratchie on May 29, 2011, 03:33:15 PM
Oops I guess I need to double check what I am reading.

I am slightly confused about the NPCS do they all need to be friends or just the paparazzi.

Edited to add if a person does not have late night would they be able to forgo some of the NPC requirements such as the butler.

Rachel
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 03:39:00 PM
Oops I guess I need to double check what I am reading.

I am slightly confused about the NPCS do they all need to be friends or just the paparazzi.

The paparazzi is just part of the #2 list. You need 10 NPC friends before moving.

Edited to add if a person does not have late night would they be able to forgo some of the NPC requirements such as the butler.

There are plenty of different NPCs in the base game. No worries.
Title: Re: The Townie DecaDynasty
Post by: ratchie on May 29, 2011, 03:46:02 PM
It states that the game is over when the tenth heir is in the tenth house.This is a bit confusing. Does this mean that there is ten heirs plus the founders making eleven generations. If so the first heir will be in the first house along with the founder parents and the tenth heir will be in the ninth house.
If it means ten generations total that would be the ninth heir in the eighth house because the first two generations are in the same house.

Rachel
Title: Re: The Townie DecaDynasty
Post by: Gheez on May 29, 2011, 03:58:12 PM
I have an advantage as I prepared a spreadsheet and so could see how the heir and house thing worked.

The first heir is born in the first house. He fulfils all the moving requirements and moves to the second house, where the second heir is born.  Second heir completes all the moving requirements and moves to the third house, where the third heir is born... etc.

So, the tenth heir wlll be born in the tenth house. The game ends when he has fulfilled all the moving requirements but before he moves to the eleventh house.

I can understand the confusion because I too get confused with generations and to whether or not the founder of a legacy is the first generation or no generation.  In my head, I always think that the first generation begins with the birth of the first child but, from what I've read of the legacy stories elsewhere and how they are numbered, other people don't.
Title: Re: The Townie DecaDynasty
Post by: ratchie on May 29, 2011, 04:00:33 PM
So there is eleven generations all together counting the founder plus ten heirs.

Rachel
Title: Re: The Townie DecaDynasty
Post by: Gheez on May 29, 2011, 04:02:35 PM
Yes, you're right, Rachel.

(Sorry was editing my post to mention generations whilst you replied.)
Title: Re: The Townie DecaDynasty
Post by: Bde1225 on May 29, 2011, 05:39:32 PM
Wait. Is it possible to move into a house that is inhabited by a townie already? I mean, can the Wolff's baby move to, say, the Alto household in order to marry Holly? Sorry, I am being dumb. :-[

The Edit Town screen is off limits with three exceptions: <--------Hopefully I did not miss anything.
Twinbrook and Bridgeport players can add the Book Corral to the town library.
Barnacle Bay players can use Edit Town features to place a Salon, Firehouse, Consignment Store, and Junkyard.
Anyone can use Edit Town to place bars, lounges, and the studio in neighborhoods that do have those buildings.

So then the Edit town screen would not be off limits when moving the next generation to the next household as well correct? Since there is no other way to move yourself into another townie home other than edit town or am I wrong?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 05:47:19 PM
So then the Edit town screen would not be off limits when moving the next generation to the next household as well correct? Since there is no other way to move yourself into another townie home other than edit town or am I wrong?

Proposing marriage to a spouse in the target house is the simplest solution at the point that all moving requirements are done. Then you switch active households. Bada-boom bada-bing you're in business.
Title: Re: The Townie DecaDynasty
Post by: Bde1225 on May 29, 2011, 05:50:11 PM
Proposing marriage to a spouse in the target house is the simplest solution at the point that all moving requirements are done. Then you switch active households. Bada-boom bada-bing you're in business.

But from past experiences they never let me move into the home of the sim I was proposing to. It was always one sided. They could only move in with me and I could never move in with them. I have all the latest patches as well. ???
Title: Re: The Townie DecaDynasty
Post by: simfulicious on May 29, 2011, 06:09:37 PM
You can move into your spouse's house, you just have to click the arrow to move your spouse and your sim over to their house.  It will only not work if the house you're moving to already has 8 sims living in it.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 29, 2011, 06:37:08 PM
Metro, wouldn't Spirits be a collectable? The ones from the Ghost Buster Career?

Do the Founding Parents have the Travelling Allowance? So would the Generation 1 Heir have 20 Days or just the 10? Also is it 1 Day for 1 Sim so Two Sims would Count as Two Days even if they went for 24 Hours or am I just going complicated there? It's just that '(No. Sims x No. Days) on the Score Sheet thing that made me say that.

Can WA Opportunities count as BlackOps?
Title: Re: The Townie DecaDynasty
Post by: IflanaNifi on May 29, 2011, 07:03:55 PM
This sounds amazing, and complicated, but probably easier to understand once you start putting the info down in the spreadsheet. I'll probably finish up my speed run of the Immortal Dynasty challenge then take a few practice runs of this one before making a real attempt at it to figure stuff out. This really sounds amazing.

I think all my questions were answered so far in the previous posts.  :)
Title: Re: The Townie DecaDynasty
Post by: Ricalynn on May 29, 2011, 07:10:34 PM
Thomas - it's like the BB challenge if you take 3 sims for 3 days that's 9 days of vacation used.  According to the spreadsheet we only get 10 days per heir.  The two people we use to beget the heir don't actually count for much other than other household members that can die/hold friends.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 07:11:14 PM
Metro, wouldn't Spirits be a collectable? The ones from the Ghost Buster Career?

Excellent, samo. They could definitely be their own unique item type. Thank you. I'll add those to the rules.

Do the Founding Parents have the Travelling Allowance? So would the Generation 1 Heir have 20 Days or just the 10?

The founding parents are part of household 1. Each household gets 10 days.

Also is it 1 Day for 1 Sim so Two Sims would Count as Two Days even if they went for 24 Hours?

Yes.

Can WA Opportunities count as BlackOps?

This was answered earlier. No.
Title: Re: The Townie DecaDynasty
Post by: Bde1225 on May 29, 2011, 10:12:44 PM
Metro are we only supposed to count one of each NPC profession or can we have, let's say, two babysitters but they are both different people count?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 29, 2011, 10:14:11 PM
Metro are we only supposed to count one of each NPC profession or can we have, let's say, two babysitters but they are both different people count?

Good question. It's 10 different NPC professions.
Title: Re: The Townie DecaDynasty
Post by: Bde1225 on May 29, 2011, 10:27:24 PM
Ok let's say that one of the townies is a vampire. Could we still marry them and move in with them as long as the first thing we did was cure their vampirism at the science facility?
Title: Re: The Townie DecaDynasty
Post by: bored1 on May 29, 2011, 10:48:15 PM
might have already been asked, but do the NPC friends have to stay friends with household after visiting?
Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on May 29, 2011, 10:54:05 PM
Oh my goodness. I don't know if it's my time zone or what but it hasn't been 24hours and the thread already has 13pages. I agree with The Webmaster, Metro you have definitely gotten some buzz here. I guess that teaser thing did the trick.

Excellent challenge Metro, just excellent. I don't usually use the townies so this will give me a reason to mess around with them.  If I'm reading it correctly it does seem easier than the Immortal Dynasty. Am I understanding that once you get your heir, do the requirements, and move them out that we're done with that parent house? If so then that's a big reason that it seems easier to me.

I didn't think I was going to try it because Dynasties and Legacies don't seem to get along with me. But I'll try it. I have no idea about the buying property and upgrading it thing so I guess I'll need a crash course in that to move forward. And I'm totally confused on the NPC thing. The 10 BFF's can only be NPC's? But we can't marry NPC's? I need to read it again for the 3rd time I think.

I actually was able to read all the pages and I don't think I saw this brought up but here's some questions:

Ok. I get that the founder home has to be townie occupied with no starter children. And the heir has to marry a townie. But am I reading correctly that they have to move into another townie home? How do we know if the townie that said Sim marries lives in a home already or isn't one of those homeless townies? Without going into the edit town mode?

Secondly, a silly question I guess. It has to be 10 separate homes? Are there that many empty lots/ lots with no children? Can the heir and spouse moving into a house already part of the Dynasty? Like say grandparents house? If there are no children?

I'm not sure if I'm going to wait till Tuesday to start this or get the 1st attempts out the way while I wait. I was kind of planning to do a fresh install when the game comes. Hmmm.  :-\
Title: Re: The Townie DecaDynasty
Post by: Ricalynn on May 29, 2011, 11:00:48 PM
Platnum - You can tell if someone has a house by just going to Map view and looking for the house with the symbol and their name on it when they are at home.  If you are friends with them then you should see a map tag for their house. 

Also the no children thing is only for the first house you start the game with, not the for all the households after that.   And you almost always will move into the house where the spouse already lives, I think. 
Title: Re: The Townie DecaDynasty
Post by: Seabody on May 29, 2011, 11:55:28 PM
So I take it that the Founder has no requirements for moving?
Title: Re: The Townie DecaDynasty
Post by: Pam on May 30, 2011, 02:25:01 AM
But from past experiences they never let me move into the home of the sim I was proposing to. It was always one sided. They could only move in with me and I could never move in with them. I have all the latest patches as well. ???

When this happens, you're probably trying to marry an NPC, not a townie.  You need to make sure that the one your Sim marries actually lives in a house in town. 

Platnum - You can tell if someone has a house by just going to Map view and looking for the house with the symbol and their name on it when they are at home.  If you are friends with them then you should see a map tag for their house. 

Also the no children thing is only for the first house you start the game with, not the for all the households after that.   And you almost always will move into the house where the spouse already lives, I think. 

Another way to find out is to invite the Sim to visit and quickly ask him/her to leave.  Then you follow with the camera to see where the Sim lives.

So I take it that the Founder has no requirements for moving?

The founder doesn't have to move at all.  The moving requirements start with the first heir.
Title: Re: The Townie DecaDynasty
Post by: Bde1225 on May 30, 2011, 03:16:23 AM
Pam is it ok to move in with a townie who is a vamp as long as I cure them before baby making time? It seems like vampirism hits all the good townies after a period of time.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 30, 2011, 03:37:37 AM
Lol, I leave DeAndre Wolfe for several minutes whilst I go with his Pregnant Wife and now he hates their Butler! They were friends as well!  ::)
Title: Re: The Townie DecaDynasty
Post by: Pam on May 30, 2011, 04:19:13 AM
Pam is it ok to move in with a townie who is a vamp as long as I cure them before baby making time? It seems like vampirism hits all the good townies after a period of time.

I'll have to let Metro answer this one.  The rules state no vampires in the household and I don't know if he wants to make an exception for them to be cured.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 30, 2011, 05:52:00 AM
I'm feeling really anxious about the NPC Friends thing, do they have to be Friends at the time of moving or can you just note that you got Friends with them?
Title: Re: The Townie DecaDynasty
Post by: Pam on May 30, 2011, 06:01:09 AM
I'm feeling really anxious about the NPC Friends thing, do they have to be Friends at the time of moving or can you just note that you got Friends with them?

The rules don't say they have to be friends at the time of moving, only that they have to visit your home with the status of friend.  I'd say that once they are friends and visit your home, check it off on the spreadsheet and you're done with that particular NPC.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 30, 2011, 06:15:33 AM
Thanks Pam! Julienne is just about to make friends with the Babysitter, they got inturupted by the twins though.  ::)
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 30, 2011, 06:54:35 AM
Pam is it ok to move in with a townie who is a vamp as long as I cure them before baby making time? It seems like vampirism hits all the good townies after a period of time.

I'm going to have to say no exceptions to the no vampires rule. It throws an element of randomness in the challenge that will make it tougher. I remember when I was doing my Man Dynasty and I had my sights set on one particular spouse. Bam. They ended up being a vampire and I was forced to switch gears. But, that's a good thing. It makes you a stronger player.
Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on May 30, 2011, 10:14:21 AM
Ok I can't tell if my questions got answered or not. Is that a NO to marrying a homless sim? I mean and then move into one of the homes already placed? Is there even enough single townies with homes? Without having to move in with the in-laws? If heir has to move in with the in-laws can I kick the in-laws out to a pre-placed house?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 30, 2011, 10:20:49 AM
Ok I can't tell if my questions got answered or not. Is that a NO to marrying a homless sim?

You're always moving into Townie homes. That carries the obvious implication that it's occupied.
Title: Re: The Townie DecaDynasty
Post by: Teresa on May 30, 2011, 10:42:39 AM
OK, one last question...

I start off with a single sim household.  She decides to marry someone from a household with a family - can he bring family with him?  Like a parent or sibling?  Or does he have to come alone?
Title: Re: The Townie DecaDynasty
Post by: BellaClo on May 30, 2011, 10:44:33 AM
About the Townie question, when I reread the rules it says:
Quote
3. There are no restrictions to moving Sims in or out of the household, except as stated below:
  • Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
So, if the heir first get married, the spouse (resident or homeless townie) will move with him. That means that, when the heir is ready to move in another house, the spouse won't be allowed to follow him.

The most simple solution is indeed to get married after all the moving requirements are met, and to marry a resident spouse whose house will become the new one.

But, what if the town depletes itself from proper resident spouses after several generations?
Is the heir obliged to move to a 'spouse house', or can he move to a 'friend house', if this is possible through the friendly 'ask to move in' interaction? If this last option is conform to the rules, that would ease up a bit the spouse hunting.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 30, 2011, 10:57:56 AM
OK, one last question...

I start off with a single sim household.  She decides to marry someone from a household with a family - can he bring family with him?  Like a parent or sibling?  Or does he have to come alone?

Yes, everyone could move into house #1. But, remember...when heir #1 needs to move to house #2, he/she moves alone.

But, what if the town depletes itself from proper resident spouses after several generations?
Is the heir obliged to move to a 'spouse house', or can he move to a 'friend house', if this is possible through the friendly 'ask to move in' interaction? If this last option is conform to the rules, that would ease up a bit the spouse hunting.

No, the heir is not obligated to move to a spouse house, just a townie house.
Title: Re: The Townie DecaDynasty
Post by: lvrugger on May 30, 2011, 12:09:24 PM
There are at least 2 ways to make a town spawn more townies, one from base game and one from Generations. I'm not sure if this would be considered strategy talk so PM me if you want to know. I'll eventually get back to you...
Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on May 30, 2011, 12:13:24 PM
OMG why is this moving this so confusing to me? So heir gets married. It CAN be homeless townie as long as when they move its to an occupied townie home? Like a friend or relative? Relative not being the parent? But CAN be a grandparent or sibling?  ???

And since we are working with townies that means that all the family member created are townies as well right?

Argh. I guess I got to go back and read this a 5th time.


Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 30, 2011, 12:43:57 PM
There are at least 2 ways to make a town spawn more townies, one from base game and one from Generations. I'm not sure if this would be considered strategy talk so PM me if you want to know. I'll eventually get back to you...

lvrugger, Dynasties are not part of the Tournament where things are more secretive, so feel free to share right here.

OMG why is this moving this so confusing to me? So heir gets married. It CAN be homeless townie as long as when they move its to an occupied townie home?

Right. You always move to a Townie home. Just keep telling yourself Townie, townie, townie ;) If you move to an empty lot or an empty house...whatcha got? No townies.
Title: Re: The Townie DecaDynasty
Post by: Tommyo3000 on May 30, 2011, 12:58:14 PM
I'm still a bit confused about this DecaDynasty thing. Gonna read the rules a few more times and maybe I'll get it!  ;D
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 30, 2011, 01:03:27 PM
I'm still a bit confused about this DecaDynasty thing.

It's definitely the "thing" part that's getting most players. The thing part even confuses me. But, if you could be more specific after reading the rules gimme a shout. ;)
Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on May 30, 2011, 01:45:11 PM
Ok Metro that helps. I don't think I can go wrong with that. That's a good start. I'll probably be back when it comes to that property ownership thing. I am all set with that awesome spreadsheet. OMG I don't know if I can wait till tomorrow. I wanted to wait until Generations because I don't want the random toss of memories on the pre-existing families. But I'm so itching to get started.

So far I'm all into Chronic and Tom's thread. I love how they just dove right in there. Wish I was that brave. I get upset when I have to delete a family. And I don't like having files growing dust. Yes yes I am weird and I do need to seek some medical attention.
Title: Re: The Townie DecaDynasty
Post by: Jinx13 on May 30, 2011, 02:51:23 PM
I have read all the pages on this forum and i don't believe anyone asked this. 

Say you have been playing and you are getting ready to move the 3rd generation out into a new home.  Can you move him into the house the 1st generation grew up in if the family living there has changed?

I would think yes because of new townies but I wasn't sure if we needed to have new homes along with townies or not.

Thanks
Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on May 30, 2011, 03:25:46 PM
Yeah I asked about moving in to grandparent's house since they weren't the house the heir grew up in but I assumed that they weren't considered townies after you start playing with them so the answer was no. I hadn't gotten a response otherwise.
Title: Re: The Townie DecaDynasty
Post by: MissMaths on May 30, 2011, 04:06:17 PM
Just wondering, after the next heir is chosen/of age, can the previous heir become a vampire? Sorree if it's already been asked, but I'm just about to start and I wanted that cleared up as soon as. :D
Title: Re: The Townie DecaDynasty
Post by: Bde1225 on May 30, 2011, 04:32:55 PM
Once I ask someone to marry me and I am supposed to get the option to move in with them I never do. If you watch this video, where chopsticks has recorded their dynasty, you will see when the founder asks Agnes to move in with her that it is only one sided. We can't move in with them but they can move in with us. Sorry to be a pain on this subject I just don't want to get far and have to start over because of this.

Here is the video-------> http://www.youtube.com/watch?v=3r8qNwgPUd8
Title: Re: The Townie DecaDynasty
Post by: Pam on May 30, 2011, 04:41:42 PM
Just wondering, after the next heir is chosen/of age, can the previous heir become a vampire? Sorree if it's already been asked, but I'm just about to start and I wanted that cleared up as soon as. :D

Check the rules again.  No family member can be a vampire.  That means, as long as you control that household, no vampires.  Once the heir moves out, you no longer control the previous household and whatever happens isn't your problem.

Quote
2. No household member can be a vampire, mummy, ghost, or SimBot. Any other alternate life form in future expansions is also banned.

Say you have been playing and you are getting ready to move the 3rd generation out into a new home.  Can you move him into the house the 1st generation grew up in if the family living there has changed?

I would think yes because of new townies but I wasn't sure if we needed to have new homes along with townies or not.

Thanks

If the founder or any of his/her family is still living there, then no.  That would be returning members to the household that have already left and is against the rules.  At generation 3, it's likely that the founder's family will still be there.  But by generation 8, it would probably be a whole different family and your Sim would be marrying into the new family and moving into the house.

To everyone in general...

I think what some of you are missing is the fact that the only real way to move into a townie house is to marry one of the townies who live there.  Even if you have a friend to move in with, you'll never get the proper interactions to make the move.  The only thing you'll get is to ask that friend to move in.  There's a very slim chance that the friend will ask you to move in, but it's quite rare and not enough to really use for a strategy. 

As for the town losing its population, that's not going to happen.  Story progression makes sure that new families move into the town regularly.  There will be vampires and elderlies, true, but there will be some townies of the appropriate age.  You'll just have to search thoroughly for them.  But if there literally and truly is absolutely no townie to marry, then your DecaDynasty is over.
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on May 30, 2011, 04:46:14 PM
Guys, I have "kind of" solution for you all. What if you uninstall Late Night during the later generations, when the town is nearly wholly vampirized? Maybe that will be a possible solution. :-\
Title: Re: The Townie DecaDynasty
Post by: Pam on May 30, 2011, 04:48:27 PM
Once I ask someone to marry me and I am supposed to get the option to move in with them I never do. If you watch this video, where chopsticks has recorded their dynasty, you will see when the founder asks Agnes to move in with her that it is only one sided. We can't move in with them but they can move in with us. Sorry to be a pain on this subject I just don't want to get far and have to start over because of this.

Here is the video-------> http://www.youtube.com/watch?v=3r8qNwgPUd8

I didn't watch the 10 minute video, but I think I know what the problem is.  When you ask a Sim to Move In, that's exactly what they will do and you'll have no other options.  However, when you marry, you'll get the option to move to either house.  If you don't get this option when you marry, then it's because you're marrying an NPC who doesn't have a home.  If you're careful to marry someone who lives in a house in town and actually MARRY him instead of just asking to move in, you should have the correct screen to do so.

Guys, I have "kind of" solution for you all. What if you uninstall Late Night during the later generations, when the town is nearly wholly vampirized? Maybe that will be a possible solution. :-\

The town will not become "wholly vampirized."  That's an exaggeration.  There will be normal Sims to marry and carry on the DecaDynasty.
Title: Re: The Townie DecaDynasty
Post by: MissMaths on May 30, 2011, 04:56:39 PM
Thanks for clearing that up Pam, I didn't realize it applied until the Sim became a separate household. *facepalm* ::)
Title: Re: The Townie DecaDynasty
Post by: pinkcutie on May 30, 2011, 08:59:18 PM
I read all the comments before this and I'm still a little confused.When the heir moves out to a townie house does that mean to like into another pre-existing family's home with the family that lives there?

I'm sorry for the stupid question,I'm a blonde ;D
Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 30, 2011, 09:39:06 PM
I know this has been asked, but I don't think it's been answered:
Are we allowed to move into the same house twice during the game?
For example, Gen 1 moves into the Wolff's household. Then 4 generations down the track, can Gen 5 then move into that house again?
Title: Re: The Townie DecaDynasty
Post by: Tommyo3000 on May 30, 2011, 10:00:05 PM
I know this has been asked, but I don't think it's been answered:
Are we allowed to move into the same house twice during the game?
For example, Gen 1 moves into the Wolff's household. Then 4 generations down the track, can Gen 5 then move into that house again?
Look at the top of this page I think Pam answered it.
Title: Re: The Townie DecaDynasty
Post by: Pam on May 30, 2011, 10:30:46 PM
I read all the comments before this and I'm still a little confused.When the heir moves out to a townie house does that mean to like into another pre-existing family's home with the family that lives there?

Basically, yes.  Your heir has to move to a house that is occupied by townies.  The easiest way will be to marry one of the Sims who live in the household.  Your heir will be able to move in after the marriage and then you'll continue playing the heir in the new house.

Title: Re: The Townie DecaDynasty
Post by: lvrugger on May 31, 2011, 01:44:57 AM
If your town is dying out and you don't have many townies, have your Sims do some job hopping. Don't try to gain levels, just do the "meet coworkers" interaction. If there aren't enough Sims in town, the game will spawn some.
If you have Generations, and you want to make sure you have enough kids in town for friends and mates later in life, have one of your Sims join the Daycare profession. The game will generate toddlers and children for you to take care of.
Title: Re: The Townie DecaDynasty
Post by: Pam on May 31, 2011, 01:51:01 AM
Those are good ideas, lvrugger.  I have some suggestions to add. 

1. Read the newspaper every day.  It will tell you when a new family moves to town.
2. Have children meet all their classmates.
3. Most townies turn up in public places sooner or later.  Visit the park, theater, and restaurant to meet some townies who are hanging around outside.
Title: Re: The Townie DecaDynasty
Post by: Saltypaws on May 31, 2011, 01:59:52 AM
I would really like to start this and Metro and whoever else helped, did an awesome job.  I have to wait a few weeks to start, but I can enjoy other stories until I have to pack up my computer.  This is so different from the Immortal Dynasty and it provides a nice twist.  I really can't say if one is harder than the other one, that is my personal opinion however.  I am not even done with the first one yet, but that is top priority when I get my computer set up in a couple of weeks, so I am really looking forward to this one eventually.  Again, great job on this. :)
Title: Re: The Townie DecaDynasty
Post by: Seabody on May 31, 2011, 02:00:15 AM
So just to make sure I'm perfectly clear, the DecaDynasty ends when one of three possibilities has been reached:
A. There are no eligible townies to meet and marry, OR
B. Generation 10 has moved, OR
C. A sim has not completed all moving requirements and ages up to Elder.

And "townie" refers to a Sim that lives in a house and does not perform a service job, i.e Maid, right?
If a sim gathers paintings and they appreciate value, do we count the appreciated value or the original value?
If a sim gathers paintings, are we free to sell them if we don't want them?
If a sim gathers paintings, does a painting done in a different style to another painting (of the same picture) count as two different paintings?
If a sim gathers paintings, does the same picture (in the same style) count as two different paintings?
Title: Re: The Townie DecaDynasty
Post by: Pam on May 31, 2011, 02:09:28 AM
So just to make sure I'm perfectly clear, the DecaDynasty ends when one of three possibilities has been reached:
A. There are no eligible townies to meet and marry, OR
B. Generation 10 has moved, OR
C. A sim has not completed all moving requirements and ages up to Elder.

A.  Correct
B.  Generation 10 heir only has to meet the moving requirements and be living in the 10th house.  He doesn't have to actually move to the next house to be finished with the challenge.
C.  Correct

And "townie" refers to a Sim that lives in a house and does not perform a service job, i.e Maid, right?

Correct.

If a sim gathers paintings and they appreciate value, do we count the appreciated value or the original value?

You can count the value of the paintings at the point the heir moves out.

If a sim gathers paintings, are we free to sell them if we don't want them?

Yes.  Painting is one of the legitimate careers for your Sims, so selling paintings would be necessary in that case.  You can also sell them any other time if you wish.

If a sim gathers paintings, does a painting done in a different style to another painting (of the same picture) count as two different paintings?
If a sim gathers paintings, does the same picture (in the same style) count as two different paintings?

Each painting counts as an individual painting, no matter the style or subject of the painting.  Duplicates are fine for leaving behind when the heir moves out, as long as you leave 10 paintings.
Title: Re: The Townie DecaDynasty
Post by: Seabody on May 31, 2011, 02:29:29 AM
Thank you Pam!
I'm starting this on the weekend.
*mutters*You can do this Seabody, you can do this.*/mutters*
Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 31, 2011, 06:14:01 AM
Look at the top of this page I think Pam answered it.
Oh, silly me :D

Another question - could generation 1 paint portraits, and keep passing them down through they heirs, and put them in say the 8th house? Or does the collection need to come from that household?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 31, 2011, 06:23:57 AM
Another question - could generation 1 paint portraits, and keep passing them down through they heirs, and put them in say the 8th house? Or does the collection need to come from that household?

Check #10 again under Moving Requirements, Alexandria_. Read every word carefully. If you still don't see your answer let me know.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 31, 2011, 06:44:14 AM
@ Alex -

Quote
No items left can be from previous households.
Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 31, 2011, 06:53:12 AM
Thanks Tom... and Tom :D
I have to keep reading over those rules - it's quite a bit for me to take in at once!
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 31, 2011, 06:54:34 AM
@ Metro - Is it alright to use Generations 1's Property as a Museum Area as well and put Portraits, Sculptures or Photographs?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 31, 2011, 07:34:52 AM
@ Metro - Is it alright to use Generations 1's Property as a Museum Area as well and put Portraits, Sculptures or Photographs?

Yeah, if there's a new Property in Generations (I have not purchased my copy yet) that would certainly qualify to help with the one Moving Requirement. Leaving paintings, sculptures, and photographs there is fine, but that can't be a replacement for the 10 items you still need to leave behind in homes.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 31, 2011, 07:57:34 AM
Oh Lol, I meant as in Heir 1's Bough Property!  ;) I don't get mine till Friday or Saturday.  :-\
Title: Re: The Townie DecaDynasty
Post by: Anushka on May 31, 2011, 08:44:32 AM
I have few questions not asked so far I think:
-Is moodlet manager banned?
-Can I buy registers in built menu/comunity buildings while upgrading purchased properties?
-Can I leave on lot planted plants, purchased things by heir (nectar machines, martial arts equipment, recipe books etc) or at least by some other household member?
-Does first spouse have to be parent of the heir (for example, my 3.gen heir just turn adult and marry his old friend who is elder for a while, after she dies he marry some cute homeless girl and produce a heir - I know I can't extend life before next generation is born, and that there is a small risk that adult Sim will die before his elder wife).

This is much harder then immortal dynasty - more skills and opps in less time, and since I haven't played townies till now, I might start with this soon. Thanks for great challenge Metro!
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 31, 2011, 09:16:58 AM
I have few questions not asked so far I think:
-Is moodlet manager banned?

No.

-Can I buy registers in built menu/comunity buildings while upgrading purchased properties?

Yeah, I don't see why not.

-Can I leave on lot planted plants, purchased things by heir (nectar machines, martial arts equipment, recipe books etc) or at least by some other household member?

Sure, just remember that the value of the #10 Moving Requirement is no more than the 10 items you leave behind.

-Does first spouse have to be parent of the heir...

As long as you follow the established rules of an heir being born within 10 days of starting a house and the heir being born to two Sims living in the house and Trying For Baby then you're fine.
Title: Re: The Townie DecaDynasty
Post by: Anushka on May 31, 2011, 09:43:06 AM

Sure, just remember that the value of the #10 Moving Requirement is no more than the 10 items you leave behind.


I asked because in rules you stated that "These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. " Items I asked about are only buyable in WA locations, so I'm not shore if they fit in this rule. This would include books etc from Consingment store. If other household member buys them, then they are not counting in those 10 items Requirement?
I ask this because if my first household get several plants in perfect state I would like to be able to step by and harvest those after movement. Also, not needing to travel for skilling equipment, or having nectar machine in neighborhood can save days of traveling in WA locations, plus some opportunities are easier to fulfill (again because of limited time in WA locations). If I find masterpiece in consingment store, it would be nice to visit grandma and read a masterpiece on sunday evening and get that honor roll faster, without having a (very skilled) writter in a family.

About register - if I place nectar register in Central park, Sim will start working there and sell nectar making machine, and relic register will sell geode, septarian nodule and metal ores.

PS Parent's just have to live in same house, not acctually be married? That means I can have my Sim live with her husband and her lover who will father the child :o What a drama! I assume they could then get a divorce and kick out the ex to move in that cute girl instead of waiting for old spouse to die?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 31, 2011, 10:03:45 AM
I asked because in rules you stated that "These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. " Items I asked about are only buyable in WA locations, so I'm not shore if they fit in this rule. This would include books etc from Consingment store. If other household member buys them, then they are not counting in those 10 items Requirement?

We're talking about two different things I think. Let's say your 1st Heir is going to SuperMax nectar-making and buys a nectar-making machine from France. He can't take it with him to house #2. You could sell it when it's time to move, but I don't want players to have to go through the trouble of remembering if things need to be sold. So, just leave it. It does not conflict with rule #10. Those 10 items are to be looked upon as things you leave in one lump sum for the requirement and their value is figured as a group. Anything else you leave — don't worry about. Keep it simple.


About register - if I place nectar register in Central park, Sim will start working there and sell nectar making machine, and relic register will sell geode, septarian nodule and metal ores.

That's a great idea. Go for it. One of the perks of having World Adventures.

PS Parent's just have to live in same house, not acctually be married? That means I can have my Sim live with her husband and her lover who will father the child :o What a drama! I assume they could then get a divorce and kick out the ex to move in that cute girl instead of waiting for old spouse to die?

There are no marriage requirements. Personally, I do not get into all the drama and wild scenarios that some of you do. Just follow the stated rules under Adding to Your Household.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on May 31, 2011, 10:08:46 AM
I'm confused again, are we not allowed to take anything like furniture to the new house?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 31, 2011, 10:11:43 AM
  • Heirs can only move with Career Rewards and Lifetime Happiness Rewards that they earn themselves.
Title: Re: The Townie DecaDynasty
Post by: Anushka on May 31, 2011, 11:01:03 AM

There are no marriage requirements. Personally, I do not get into all the drama and wild scenarios that some of you do. Just follow the stated rules under Adding to Your Household.

Thank you Metro for all the answers! Specially since I like all of them! As for drama part, it is actually escape plan if there is no townies you really want to marry your Sim with (or they are all elders or same gender).
Now only thing left is to convince myself to try Bridgeport for this challenge :)
Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 31, 2011, 11:06:25 AM
    Once again, folks, read the rules carefully. Chances are you missed something...

Quote
Heirs can only move with Career Rewards and Lifetime Happiness Rewards that they earn themselves.
You may need to reword that.
I read it as they're not allowed to take other people's Lifetime Happiness rewards with them.
So, for example, I thought it meant that if Sim A gets the collection finder, Sim B can not move out with it.
I didn't understand it as not being allowed to furniture/other things with you - just as LTH rewards, if you get what I mean.

I do understand it now, I'm just pointing out how I read it before you brought it up.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 31, 2011, 11:12:51 AM

You may need to reword that.
I read it as they're not allowed to take other people's Lifetime Happiness rewards with them.
So, for example, I thought it meant that if Sim A gets the collection finder, Sim B can not move out with it.
I didn't understand it as not being allowed to furniture/other things with you - just as LTH rewards, if you get what I mean.

I do understand it now, I'm just pointing out how I read it before you brought it up.

Okay. I'll make it perfectly clear.
Title: Re: The Townie DecaDynasty
Post by: Alexandria_ on May 31, 2011, 11:20:49 AM
Thanks Metro :)
Title: Re: The Townie DecaDynasty
Post by: kidakiwi04 on May 31, 2011, 02:53:45 PM
I just have one quick question. when you say the heir must be an adult when  they move out, do you mean a Young Adult of Adult?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 31, 2011, 03:04:32 PM
I just have one quick question. when you say the heir must be an adult when  they move out, do you mean a Young Adult of Adult?

Adult. The stage after YA.
Title: Re: The Townie DecaDynasty
Post by: Audren on May 31, 2011, 08:52:21 PM
I just have a few clarifications before I start my DecaDynasty. First, is the "Roomies" Household okay to use. (the one with Blair, Stiles, Emma, and Cycl0n3) My only doubt was that Blair's parents live in town, too. I don't think there'd be a problem, but I just wanted to be sure.

Second, with the moving Sims out. I can move Stiles and Emma out of the house if I wanted, correct?

Third, with #2 of the moving requirements. Does that mean that the heir must be friends with 10 service NPCs? It's worded weird to me, and I just wanted to clarify.

I'm sure I already know most of these answers, but I just want to be on the safe side.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on May 31, 2011, 09:34:20 PM
I just have a few clarifications before I start my DecaDynasty. First, is the "Roomies" Household okay to use. (the one with Blair, Stiles, Emma, and Cycl0n3) My only doubt was that Blair's parents live in town, too. I don't think there'd be a problem, but I just wanted to be sure.

It's the household that matters. As long as there are no children or multiple generations in the household you're fine.

Second, with the moving Sims out. I can move Stiles and Emma out of the house if I wanted, correct?

If they're going to be the parents of the first heir then they need to be in the house at the time of the birth. Aside from that, yeah, you can move them out.

Third, with #2 of the moving requirements. Does that mean that the heir must be friends with 10 service NPCs? It's worded weird to me, and I just wanted to clarify.

10 different NPCs. Take a look at Gheez's spreadsheet and the example she outlines. It's easier to see in black and white.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on June 01, 2011, 05:48:12 AM
Do the Best Friends have to be at the time of moving as well or do we just have to make sure we got to Best Friends with them, I need to know before I have DeAndre ask to be just friends with his Old Lover who still have maxed relationship even though they have not seen each other ever in my game.  ;)

My DecaDynasty Family is being hectic, Lol. I have never had a worse family to look after! Butler doesn't clean, he is hated by all and I keep forgetting to fire him. Talking of Fire my count is at Six in Four Days and am about to remove the Fireplace! One Burgulary and now Julienne has a Baby Sister and Elder Parents whom one is a Vampire. Not to mention that Julienne is now Pregnant and it's going to be Multiples probably. Oh the Joys, thank you Metro!  :D
Title: Re: The Townie DecaDynasty
Post by: Pam on June 01, 2011, 06:01:02 AM
One Burgulary and now Julienne has a Baby Sister and Elder Parents whom one is a Vampire.

Do these elderly vampire parents live in the same household as the current heir?

Sure, just remember that the value of the #10 Moving Requirement is no more than the 10 items you leave behind.

I don't understand what you're saying here.  I don't see anything in the #10 Moving Requirement about the value needing to be more or less than anything.
Title: Re: The Townie DecaDynasty
Post by: samoht04 on June 01, 2011, 06:02:51 AM
Do these elderly vampire parents live in the same household as the current heir?

No, Julienne lived with her Parents at the start of the game, I'm in Twinbrook, I started my DecaDynasty as DeAndre Wolf who loves on his own, Julienne moved in with him, her Mother turning was from Story Progression. Her Father is still a Normal Sim as is her Toddler Sister.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on June 01, 2011, 07:18:21 AM
I don't understand what you're saying here.  I don't see anything in the #10 Moving Requirement about the value needing to be more or less than anything.

I did not phrase that well, Pam. I meant that when computing the score for each house, that only the 10 items in the #10 requirement were counted.
Title: Re: The Townie DecaDynasty
Post by: Theo on June 01, 2011, 10:15:08 AM
What a marvelous challenge. Thank you!

Now for a newbee question: Is gender selection (apples | watermelon) of the heir allowed?

Thanks again for a great event!
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on June 01, 2011, 10:17:46 AM
What a marvelous challenge. Thank you!

Now for a newbee question: Is gender selection (apples | watermelon) of the heir allowed?

Thanks again for a great event!

Hi Theo. Yep, gender selection is up to you.
Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on June 02, 2011, 12:12:45 AM
Man I don't know if I was more or less confused before I read the latest threads. Whew! Things I thought were simple became more complex. And then what I thought I understood I'm a bit shaky. It may just be cold feet. I finally have time to install my games. I don't know why it's taking so long but slow and steady as they say, right? I'm just going to dive right in. Hopefully I have to start over a zillion times.

I'm on WA installation right now. I just bought that one today. Thought it was time now that I had Generations. It was the last EP I needed. Now on to the SP's. And then Barnacle Bay. What is that anyway? EP? SP? I digress...

Going to read rules again while waiting.
Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on June 02, 2011, 01:59:17 AM
Ok I've read the rules for the hundredth time. It said nothing about getting married and then moving out. Does that mean that is not an option? Like if you don't do the move thing when the box comes up you messed up? More so a clarification than a question I guess.
Title: Re: The Townie DecaDynasty
Post by: Pam on June 02, 2011, 02:11:18 AM
Ok I've read the rules for the hundredth time. It said nothing about getting married and then moving out. Does that mean that is not an option? Like if you don't do the move thing when the box comes up you messed up? More so a clarification than a question I guess.

Can you be a little more specific?  I'm not sure what you're asking.
Title: Re: The Townie DecaDynasty
Post by: Anushka on June 02, 2011, 02:55:36 AM
I was under impression that heir must obtain 10 required objects, but when I reread that rule I realized it doesn't:
"10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. " Maybe the bolded  "you" might change to "household member" to make it more clear.
I started my own Koffi/Hatch decadynasty but won't start the story until I reach first movement and feel comfortable understanding all the rules fully (and see if I can handle that many NPC's). BP is way to difficult for my PC to handle in long run. So far I'm having a blast!
Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on June 02, 2011, 02:57:15 AM
I didn't realize I did two back to back. Sorry about that.

Pam, I was asking if I can get married before I move out. But I'm thinking I answered my own question. You only that box to move out when they get married?
Title: Re: The Townie DecaDynasty
Post by: Pam on June 02, 2011, 03:26:32 AM
I was under impression that heir must obtain 10 required objects, but when I reread that rule I realized it doesn't:

The entire household can work on obtaining the 10 objects required to move.  Is that what you're talking about?

Pam, I was asking if I can get married before I move out. But I'm thinking I answered my own question. You only that box to move out when they get married?

Getting married before moving out wouldn't work.  It's correct that you only get the moving box immediately after the wedding.  If you don't take advantage of it, you won't be able to move into a house occupied by townies unless you use Edit Town, which is banned.  The married couple would have to move to an empty house and that's what doesn't work.

Title: Re: The Townie DecaDynasty
Post by: PlatnumDymnd on June 02, 2011, 03:31:38 AM
AAAhhh ok got it. It's a use it or lose it kind of thing. Alrighty, I think I have enough data to at least get started. I'm cluless on the property thing though.

So... Who wants to volunteer to help this poor simmer how to post stories? Not now. I'm going to fall asleep in on my laptop any minute. Maybe next week or so. PM me.
Title: Re: The Townie DecaDynasty
Post by: Anushka on June 02, 2011, 04:00:48 AM
The entire household can work on obtaining the 10 objects required to move.  Is that what you're talking about?

Yes, I figured that later. That part was confusing for me a little.
Also, I suppose that objects being different means I can leave 10 Dragon Cave photos in one household, and 10 Pyramids photos in other?
Title: Re: The Townie DecaDynasty
Post by: TheChronicR on June 02, 2011, 04:04:41 AM
Platnum, a PM is coming by your way right now. ;)
Title: Re: The Townie DecaDynasty
Post by: Seabody on June 02, 2011, 04:06:51 AM
Make that two, Platnum. :)
Title: Re: The Townie DecaDynasty
Post by: Pam on June 02, 2011, 04:30:53 AM
Platnum, a PM is coming by your way right now. ;)

Don't tell her to center the text in her story.  You need to stop doing that, too.  It's inconsistent with the rest of the Forum, untidy, and harder to read.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on June 02, 2011, 04:33:55 AM
Don't tell her to center the text in her story.  You need to stop doing that, too.  It's inconsistent with the rest of the Forum, untidy, and harder to read.

Don't worry Pam, I stopped centering since yesterday. I didn't know it wasn't allowed before that. So I won't tell her. ::)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 02, 2011, 04:45:20 AM
Don't worry Pam, I stopped centering since yesterday. I didn't know it wasn't allowed before that. So I won't tell her. ::)

Hehe.  Thank you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on June 02, 2011, 04:45:53 AM
Lol. You're welcome! ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 02, 2011, 08:03:29 PM
Hello everyone. Thanks Chronic and Seabody for taking me under your wing. I am so nervous to start this thing but I'm going to do it tonight.

I have a question about the custom content we talked about yesterday. I don't remember if it was this thread of the Immortal Dynasty thread but I assumed it would apply to both. Custom content is what other simmers create right? Does that mean that the items I get for free and/or simpoints is not considered custom content third party? Since it is from the Sims Store? Not to be confused with the Sims 3 exchange. I figured the exchange was third party because our fellow simmer create them. Is that right? Am I confusing enough for you guys?  :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 02, 2011, 08:06:05 PM
Hello everyone. Thanks Chronic and Seabody for taking me under your wing. I am so nervous to start this thing but I'm going to do it tonight.

I have a question about the custom content we talked about yesterday. I don't remember if it was this thread of the Immortal Dynasty thread but I assumed it would apply to both. Custom content is what other simmers create right? Does that mean that the items I get for free and/or simpoints is not considered custom content third party? Since it is from the Sims Store? Not to be confused with the Sims 3 exchange. I figured the exchange was third party because our fellow simmer create them. Is that right? Am I confusing enough for you guys?  :D

Anything from the Store or the Exchange is fine. It's all use at your own risk. As always, modifications are not allowed.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 02, 2011, 08:19:45 PM
Ok good. I made the silly mistake of going to the store before I started my game. And I was confused on the whole furniture prices and all that stuff. I don't particularly care for mods. Haven't used them since TS2 and didn't want to install them by mistake.

Thanks for clarifying Metro. I'm off to try this thing out. Now which townie...

EDIT: Wait what about Riverview? Can we use Riverview? Or is that considered not an 'original' neighborhood?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 02, 2011, 08:34:57 PM
EDIT: Wait what about Riverview? Can we use Riverview? Or is that considered not an 'original' neighborhood?

Riverview is fine.  And don't be so nervous.  If you mess up, just try it again.  You can start this challenge as many times as needed until you get a good one going.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 02, 2011, 10:19:09 PM
Dang. I know I saw someone ask this but I couldn't find it. So many pages now.

Did Metro say NO to curing vampires before adding them to the household? Rules said no household members can be vamps, mummies, etc.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 02, 2011, 10:34:28 PM
Dang. I know I saw someone ask this but I couldn't find it. So many pages now.

Did Metro say NO to curing vampires before adding them to the household? Rules said no household members can be vamps, mummies, etc.

Let's keep it as simple as possible and not even entertain the idea of curing vampires. I mentioned in a previous post that having a targeted spouse become a vampire is pain in the you-know-what, but it's also those kinds of curveballs that makes a long challenge like this really tough. You have to be able to adapt and switch gears quickly. It happened to me in the Immortal Dynasty.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 02, 2011, 11:16:22 PM
Got. I thought you had answered it but I couldn't find it. Though, I agree, it is a pain, it could make an interesting entry for a story.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 03, 2011, 01:27:26 AM
I'm having lots of fun playing this challenge but I have to ask 3 more questions before feeling comfortable to continue.
-Heir is born Wednesday morning(Week 2. Day4) - that is a 10. days ? Maybe sleep deprivation, but I can't figure that out..
-NPC have to be listed as friends in relationship panel of household member the moment heir is moving? I need to know so I can have younger members focus on making friends with NPC's instead of father who will die untill movement.
-Again 10 objects. Can I leave 10 photos of Dragon Cave in one household, and 10 photos of Pyramids in other? Or I can leave photos in just one household?

Other than this, I'm having a blast, thank you!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on June 03, 2011, 01:35:57 AM
-Again 10 objects. Can I leave 10 photos of Dragon Cave in one household, and 10 photos of Pyramids in other? Or I can leave photos in just one household?

My understanding is that if you are collecting photos, they can only be used in one household - You cannot use different types of photos in different houses.

-Heir is born Wednesday morning(Week 2. Day4) - that is a 10. day? May be sleep deprivation, but I can't figured that out..

By my maths, thats 11 days.
Just to double-check:
W1D1 = Day 1
WID2 = Day 2
W1D3 = Day 3
W1D4 = Day 4
W1D5 = Day 5
W1D6 = Day 6
W1D7 = Day 7
W2D1 = Day 8
W2D2 = Day 9
W2D3 = Day 10
W2D4 = Day 11
(W1D1 means week one day 1)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 03, 2011, 01:48:05 AM
Seabody that is why I asked. About objects I believe you're right, but still wanted to check here if leaving platinum ores in one household means I'm done with metal ores, or just with platinum.
As for days, game start at day 1 - which only begin, so it is first day from day 1 to day 2, second day from day 2 to day 3 etc (If game start counting Week 0 Day 0 it would be different). But to avoid confusion, I'm asking Pam and Metro here - I did try for baby Saturday evening, but won't mind starting over to get that heir right on time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on June 03, 2011, 02:55:39 AM
Seabody, I would be tempted to count the days as you do. But I remembered that Metro wrote in a post on page 4, find it here (http://www.carls-sims-3-forum.com/index.php/topic,5005.msg103304.html#msg103304), that the 10th day would be Week 2 Day 4. Maybe his way to count days is:

[Day of moving in or start of a save] + 10 full days = Maximum limit to spawn the heir.

We need to wait for his answer, or Pam's, obviously. But there is still hope you don't need to restart your DecaDynasty, Anushka.
Title: Re: The Townie DecaDynasty
Post by: Seabody on June 03, 2011, 03:02:33 AM
Not 10 days from when Agnes moves in. It's 10 days from when you start in a new house. So, we're talking about that child being born no later than Week 2, Day 4. Backtrack 3 days and you have your target day when Agnes needs to get pregnant.


@BellaClo
The way I read it is that you can have the child up until Week 2, Day 3, but NOT Week 2, Day 4.


Regarding the Best Friends (and NPC friends) requirement, do the people have to be Friends/Best Friends with the heir, or the household? Does a household have to have (in total ) 10 Best Friends, which can include the NPC friend requirement?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 03, 2011, 03:11:20 AM
I remembered that post, and when I was playing, I figured Friday/Saturday would be the best day for try for baby, but time leaked and they woohooed Saturday night just before midnight, so labor finish around 1AM Wednesday, (I was hoping for evening baby because that is almost a full day less till birthday, but I got longest possible baby stage >:().
I did start this one to see how it goes, if I chose right characters, etc. So I won't mind starting from scratch (and include some minor changes).
I'm very worried about third question, NPC friends, if they are supose to be friends at the moment of movement (or father can befriend some of them before he dies and leave that tombstone behind). Also, I'm just developing best strategy for those objects so I do want to know what can I count on.
Now because of time difference I need a lot of patience till Metro and Pam get's up. I do realize it is middle of the night for them now, while I already had my morning coffee in my sunny garden!

Regarding the Best Friends (and NPC friends) requirement, do the people have to be Friends/Best Friends with the heir, or the household? Does a household have to have (in total ) 10 Best Friends, which can include the NPC friend requirement?
Household, not just heir, which is great! Check rule 2. and 3.


EDIT:
About days count, same debate was about when 21.century officially started. Everyone celebrated 1.1.2000 as the begining, but since time wasn't counted from 0 year B.C. officially, 21.century started 1.1.2001. even if everyone celebrated it year earlier - I was considered as party breaker telling everyone that it is just New Year, not New Century/Milenium!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 03, 2011, 06:50:30 AM
Yeah, sorry guys. My earlier Week 2, Day 4 quote is off. The heir needs to be born within 10 days of beginning in a house, so that's Week 2, Day 3.

@BellaClo — it's the item type that needs to be different in each house. Paintings of one thing and paintings of another thing in a different house are still paintings. Leaving platinum ores in one house would mean you're done with metals.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 03, 2011, 06:54:15 AM
Yeah, sorry guys. My earlier Week 2, Day 4 quote is off. The heir needs to be born within 10 days of beginning in a house, so that's Week 2, Day 3.

@BellaClo — it's the item type that needs to be different in each house. Paintings of one thing and paintings of another thing in a different house are still paintings. Leaving platinum ores in one house would mean you're done with metals.

You're confusing me and BellaClo, but as long as I got the answers :D

One question you missed. Does NPC's have to be listed as family friends in relationship panel when moving heir, or I can have father befriend NPC's even if he will be dead when heir move.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 03, 2011, 06:57:25 AM
Does NPC's have to be listed as family friends in relationship panel when moving heir, or I can have father befriend NPC's even if he will be dead when heir move.

Well, the whole NPC thing is a moving requirement. So, you can have the dad make some NPC friends, but you'd better keep dad ticking via ambrosia or whatever until the heir moves out.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 03, 2011, 07:02:31 AM
Thanks, I need dad for tombstone, so he's off, but mom can do it. Neighboors will gossip about very frequent visits of mailman, repairmanand pizza delivery guy but all for the cause!
Thanks for quick response Metro!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on June 03, 2011, 10:00:29 AM
You're confusing me and BellaClo, but as long as I got the answers :D
No problem on my side either. As long as Village Chick keeps answering questions... ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: DayspringSylph on June 03, 2011, 11:22:41 AM
I have a quick question, related to the new Generations feature. Can we count the imaginary friend as a best friend for the household? My heir just became best friends with her imaginary friend.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 03, 2011, 11:45:19 AM
I have a quick question, related to the new Generations feature. Can we count the imaginary friend as a best friend for the household? My heir just became best friends with her imaginary friend.

Sure. Just remember that moving requirements are all time based on the point when the heir needs to move.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: DayspringSylph on June 03, 2011, 12:33:11 PM
Ok thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: NancyJ on June 03, 2011, 03:37:14 PM
Got generations today so I'm ready to start - I have a question though.... If I choose Emma Hatch as my starting Sim and she marries a single man and moves in to his house, does the 10 days start from week 1, day 1 or from the day she moves in with her new husband (or am I doing it wrong?)

Also - how much modification are we allowed to do to the houses? I know many of the townie houses dont have nursery facilities so I figure some modifications will be necessary but going as far as levelling the place and building a house of your own design seems 'not in the spirit' of things.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 03, 2011, 04:07:37 PM
Got generations today so I'm ready to start - I have a question though.... If I choose Emma Hatch as my starting Sim and she marries a single man and moves in to his house, does the 10 days start from week 1, day 1 or from the day she moves in with her new husband (or am I doing it wrong?)

Well, I suppose that's okay. That's not really how I envisioned the beginning. How I would play it would be Emma stays put and the husband comes to her house. The moving does not happen until the heir moves out.

Also - how much modification are we allowed to do to the houses? I know many of the townie houses dont have nursery facilities so I figure some modifications will be necessary but going as far as levelling the place and building a house of your own design seems 'not in the spirit' of things.

Totally up to you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: NancyJ on June 03, 2011, 04:20:12 PM
Well I wanted to go from poorest to richest (ending up in one of the mansions for my 10th gen) but I can't seem to find a way to get the lot values of occupied houses and the combination of poor and single seems to be rare. I have to start with a girl though - its just my thing, I always have 1 sim I feel more connected to and its either the starting wife or the offspring (who I prefer to be girls - no offense to the boys but crap hair and boring clothes).... but I suppose I could start with the guy - have a traditional proposal. Anyone know any poor single men? ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on June 03, 2011, 07:26:53 PM
In Sunset Valley you could go for Erin Kennedy, she's not poor but not rich either, Jamie Jolina is likewise.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shenice93 on June 03, 2011, 11:16:44 PM
Poor single men...Christopher Steel is somewhere in between. I would say go for Leighton Sekemoto but he lives with his mother and son and is thus not eligible.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 04, 2011, 04:35:06 AM
metro,can our founder Sim marry a NPC or homeless townie?

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: NancyJ on June 04, 2011, 05:53:11 AM
I already have to restart :( Got to week 2 day 1 - still not even romantic interest with Emma...she is hard work (but oh so pretty). Its a shame Claire Ursine is off-limits. I really don't want 10 generations of that Kennedy jawline ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 04, 2011, 06:23:03 AM
It doesn't help that Emma has the unflirty trait. She is pretty thought. I think Emma and Chris Steel make a good couple they both have the same cow print sleep wear so it is destiny.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 06:49:55 AM
metro,can our founder Sim marry a NPC or homeless townie?

Rachel

Be more specific. Who is your starting founder?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 04, 2011, 06:58:25 AM
My founder is Monika Morris. I have my or should I say her sights on Stiles but I like to keep my options open. Whoever she marries will move in with her.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 07:02:28 AM
My founder is Monika Morris. I have my or should I say her sights on Stiles but I like to keep my options open. Whoever she marries will move in with her.

Rachel

Yep. All of that is fine. But, the heir cannot marry a homeless Sim because they need to move to a townie house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: NancyJ on June 04, 2011, 07:03:48 AM
It doesn't help that Emma has the unflirty trait. She is pretty thought. I think Emma and Chris Steel make a good couple they both have the same cow print sleep wear so it is destiny.

They're both natural cooks too - its a match made in heaven if I can just manage to woo her. She'll accept flowers but any sort of flirting and she suddenly has to leave.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 04, 2011, 07:46:16 AM
I had Emma moved in with Gobias as a friend, and then have them as best friends to cuddle and woohoo in hot tub and that's how they got to romantic interest. After that, she accepted every romantic interaction (Gobias is flirty), but without romantic interaction it is not really working for her.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 04, 2011, 07:51:41 AM
Nancy try using compliment personality and compliment physique to build up the romantic social bar.Or get them
To best friend level invite her to cuddle on couch the Orion to kiss comes up and bam romantic interest.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 04, 2011, 07:58:12 AM
I do have a little question again, can LTR objects count as 10 objects requirement? I've ment leaving 10 collector helpers for example.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 04, 2011, 08:05:31 AM
I thought the ten objects had to be valuable do collection Helpers have a monetary value?

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on June 04, 2011, 08:08:20 AM
I thought the ten objects had to be valuable do collection Helpers have a monetary value?

Rachel

Yes, you can even sell Collection Helpers. Also, teleporters, replicators and the Moodlet Manager.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 08:15:18 AM
I do have a little question again, can LTR objects count as 10 objects requirement? I've ment leaving 10 collector helpers for example.

That's an excellent suggestion. There really are not that many different categories of objects, especially for base game Dynasty players. I'll add reward objects to the rule set as a possibility. Good thinking, Anushka.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 04, 2011, 08:17:35 AM
Yes, they are worth nice amount of cash compare to other things. Collection Helper is worth more than 4000$, and teleportation pad is 15.000$

Thanks Metro!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 04, 2011, 08:19:48 AM
well you learn something new everyday.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 08:19:55 AM
The smart strategist would wait until the very last minute before moving though to grab those 10 rewards and place them. That would keep depreciation at a minimum.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on June 04, 2011, 08:33:19 AM
Just thought I would point out that Barnacle Bay now comes with the salon, junkyard, firestation, and consignment shop already placed.  Don't know if people already know this, as I don't play there often, or if it is something they fixed with a patch.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on June 04, 2011, 08:43:33 AM
Just thought I would point out that Barnacle Bay now comes with the salon, junkyard, firestation, and consignment shop already placed.  Don't know if people already know this, as I don't play there often, or if it is something they fixed with a patch.

I got Barnacle Bay soon after it came out and it has always had those for me. I still have to add bars and the movie studio, though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: NancyJ on June 04, 2011, 09:56:01 AM
Got her to romantic interest but because of her work schedule she wouldn't date me until Wednesday - she turns up and she's a vampire :( Time for attempt #3 - I really want Emma Hatch to found my dynasty, I've already half written the opening chapter
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 10:39:18 AM
Got her to romantic interest but because of her work schedule she wouldn't date me until Wednesday - she turns up and she's a vampire :( Time for attempt #3 - I really want Emma Hatch to found my dynasty, I've already half written the opening chapter

Well, you've got a full week before she'd need to get married and immediately Try for Baby. That's plenty of time for you to work on her happiness points by having her fulfill lots of wishes. Give her a Mid-Life Crisis at the last minute and then have her go out manhunting.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 04, 2011, 10:49:29 AM
Just thought I would point out that Barnacle Bay now comes with the salon, junkyard, firestation, and consignment shop already placed.  Don't know if people already know this, as I don't play there often, or if it is something they fixed with a patch.

Ok so I don't have Barnacle Bay but I was thinking about it. So it is another town? It has new townies and townie homes? I had assumed it was just a place to go and buy stuff. Does it come with lots that I will have to add to other towns? Like the laundromat and consignment shop? I didn't see a separate forum like the other EP's so I assumed it wasn't a town. If it is another town, is it allowed to use for this Challenge?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 10:54:37 AM
Ok so I don't have Barnacle Bay but I was thinking about it. So it is another town? It has new townies and townie homes? I had assumed it was just a place to go and buy stuff. Does it come with lots that I will have to add to other towns? Like the laundromat and consignment shop? I didn't see a separate forum like the other EP's so I assumed it wasn't a town. If it is another town, is it allowed to use for this Challenge?

Yes, Barnacle Bay is an EA designed neighborhood (world). It's fine for this challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on June 04, 2011, 12:12:13 PM
Apologies if this has already been asked (I did skim through the board and didn't see this specific question) but as there are no life-extending restrictions on the non-heirs are we allow to age them up via the Birthday Cake?  I know it says birthday cakes can only be used on actual birthday's but I assume this must be for heirs.

Also could Gnomes be 1 of the 10 items left behind? (i.e. 10 Mystery Gnomes of the same or mixed type).

Thanks in advance :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 12:22:25 PM
Apologies if this has already been asked (I did skim through the board and didn't see this specific question) but as there are no life-extending restrictions on the non-heirs are we allow to age them up via the Birthday Cake?  I know it says birthday cakes can only be used on actual birthday's but I assume this must be for heirs.

That's a global rule that covers your entire household.

Also could Gnomes be 1 of the 10 items left behind? (i.e. 10 Mystery Gnomes of the same or mixed type).

Thanks in advance :)

Another great suggestion. Thanks a bunch!  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on June 04, 2011, 01:48:08 PM
Metro say you left paintings as your Unique Items for Generation 1 can another Generation leave Paintings behind but not count them? Just because they don't want to take them with them to their new house?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 01:53:44 PM
Metro say you left paintings as your Unique Items for Generation 1 can another Generation leave Paintings behind but not count them? Just because they don't want to take them with them to their new house?

If you check the wording of the rule, samo, you'll note the rule says you can only leave behind 10 items. No more.

-------

EDIT: Wait, scratch that. I think this came up before, and my clarification for someone else was that the 10 items are strictly interpreted for the moving requirement. IN other words, your generation 1 could not leave 11 paintings, only 10. So, another generation would need to leave 10 non paintings for the moving requirement. But, I suppose if you'd want to leave other stuff, that would be up to you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on June 04, 2011, 02:01:17 PM
Wait so you can't leave any furniture behind? I meant that Generation 1 has Paintings as the Moving Requirement, Generation 4 has leaves Sculptures but marries an Artist. Can Generation 5 leave the Spouse Parent's Paintings behind when they need to move out, on top of the actual Sculptures that will be the Unique Items?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 02:07:15 PM
Wait so you can't leave any furniture behind? I meant that Generation 1 has Paintings as the Moving Requirement, Generation 4 has leaves Sculptures but marries an Artist. Can Generation 5 leave the Spouse Parent's Paintings behind when they need to move out, on top of the actual Sculptures that will be the Unique Items?

Yes, but for that house only the sculptures value count, not the paintings. You already counted paintings in house 1.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on June 04, 2011, 02:22:14 PM
Yes, but for that house only the sculptures value count, not the paintings. You already counted paintings in house 1.

Okay Thanks.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on June 04, 2011, 04:19:05 PM
I have a quick question.  Does the male/female dancer count as an NPC?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 04:47:11 PM
I have a quick question.  Does the male/female dancer count as an NPC?

Ah, yeah. These are new NPC that are spawned with the Generations Bachelor/Bachelorette parties? Yeah, I don't see why not.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 04, 2011, 05:05:02 PM
Monika Morris just met and married a homeless townie am I alright to carry on. Funny thing is he is a mixologist and the poor love has no where to work as my town doesn't have the late night buildings.

Another question would Monika's mixologist spouse count as a the heirs NPC friend requirement. Or say for instance in the future she remarries a maid would he count as the NPC requirement or are spouse not allowed for that.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 08:19:23 PM
Monika Morris just met and married a homeless townie am I alright to carry on.

Yeah, he obviously moved into Monika's home, right?

Another question would Monika's mixologist spouse count as a the heirs NPC friend requirement. Or say for instance in the future she remarries a maid would he count as the NPC requirement or are spouse not allowed for that.

Rachel

Well, I never thought of that actually. So, since I never said no in the rules, I'll say it's fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Zylphe on June 04, 2011, 09:04:23 PM
Is it okay to take a vacation within the first ten days of the moving period?  For example, I'm thinking about sending Tamara Donner to one of the foreign countries to find a husband after I start the game. It seems within the rules to me -- but I just wanted to make sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 04, 2011, 09:31:42 PM
Is it okay to take a vacation within the first ten days of the moving period?  For example, I'm thinking about sending Tamara Donner to one of the foreign countries to find a husband after I start the game. It seems within the rules to me -- but I just wanted to make sure.

Yeah, that's fine. It all counts against the 10 days allowed for household #1.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Zylphe on June 04, 2011, 09:40:24 PM
Oh, okay, that makes sense. Thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 05, 2011, 03:34:43 AM
Yeah, he obviously moved into Monika's home, right?

Ok so the founding Sim can marry homeless Sim? But after that the heirs have to marry townies with their own residence?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 05, 2011, 08:30:15 AM
Ok so the founding Sim can marry homeless Sim?

Sure, that's fine. The 10-day heir #1 clock starts ticking as soon as you start playing the initial house, so that means you would need to bring in the homeless Sim in short order.

But after that the heirs have to marry townies with their own residence?

Right. If you pick a starting family like Sunset Valley's the Wolff's like I did it's a no brainer situation. The Andrews would also fall into that neat and tidy category — married Sims in the same house with no kids. But, some players want specific Sims in that initial house or do not like any of the available choices, that's fine.

But, yeah, once the heir is born, changing active households is reserved for when heirs move and heirs can only move into an occupied Townie home. If it weren't that way, then a lot of the "townie" flavor of the event would be lost.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simsally on June 05, 2011, 02:27:16 PM
Ok. First let me say I have wanted to try several of these challenges but always seem to come upon them after they have been running awhile. I'm glad to get in on the ground floor of this one   ;D  Second this is my first post although I have been "lurking" for some time now.  I love this forum and the guide... Thanks so much to all of you for all your time and effort.  Now on to the questions... you had to know i'd have some   ;)  I have read all 28 pages and have not seen these asked yet.
 
Rule #3-Normal age length setting.  Generations allows you to tweak the setting for each age span.  Can we do this as long as the days even out? For example, you can make the baby stage and elder stage shorter and lengthen the ya or adult stage?  I'm assuming we have to play with default age lengths?
 
Moving Req. #9-Rounded or obelisk aquired from natural death.  How do you get those types of stones?  I have always gotten the smaller flat ones.  Also do accidental deaths ie. electrocution count as natural or do they have to be elder deaths?  I understand you can't intentionaly kill a sim by starving or drowning but some accidents happen.  My son just lost an entire wedding party due to a meteor.  He had to start whole game over again.

I think thats it for now.  Just had to reinstall entire game due to crash and this challenge gives me the desire to get back into it, and leave the mods out this time.  Thanks in advance for your help  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TallStar on June 05, 2011, 02:45:14 PM
Welcome to the forum simsally!
With the age setting, I'm pretty sure you have to leave it on the default settings that come when you start the game.
For how to get bigger graves, just make your sims as happy as possible while they're alive. I know there's a certain LTHP amount required for each, but I don't know them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 05, 2011, 03:47:57 PM
@simsally, welcome to the forum.

Rule #3-Normal age length setting.  Generations allows you to tweak the setting for each age span.  Can we do this as long as the days even out? For example, you can make the baby stage and elder stage shorter and lengthen the ya or adult stage?  I'm assuming we have to play with default age lengths?

No, do not mess with the defaults. The default lengths are based on a Normal length game setting and each stage length is the same as a non-Generations Normal length.


Moving Req. #9-Rounded or obelisk aquired from natural death.  How do you get those types of stones?  I have always gotten the smaller flat ones.  Also do accidental deaths ie. electrocution count as natural or do they have to be elder deaths?

Accidental deaths do qualify. Of course, the tombstone size requirement is the bottom line. Tallstar is correct in that it's all based on happiness points accrued up to the point of death. I want to say it's 75k points plus completing the LTW to be eligible for the biggest one. It may be 150k points. It really should not be too difficult assuming your heirs will be the ones that pass on — they'll be the household members you pay attention to the most and will obviously have the highest happiness points. Personally, I will not be extending the life of any of my heirs for just this reason.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simsally on June 05, 2011, 04:03:02 PM
Thank you so much TallStar and Metropolis Man for the quick answers and welcome. I have the rules and spreadsheet downloaded and i'm all ready. (I hope) Now to go make some heirs. Just hope those simmies cooperate. ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simsally on June 06, 2011, 08:50:06 AM
Ok, one more question. Sorry if this has been answered elsewhere.  I was just reading the tournament challenge threads and someone asked about the nomosaic hack and was told it was not allowed in those challenges.  I assume its not allowed here either?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 06, 2011, 09:07:44 AM
Ok, one more question. Sorry if this has been answered elsewhere.  I was just reading the tournament challenge threads and someone asked about the nomosaic hack and was told it was not allowed in those challenges.  I assume its not allowed here either?

Hacks/mods are not allowed.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Zylphe on June 06, 2011, 09:34:46 PM
Do tattoo artists, stylists, and consignment shop clerks also count as NPCs?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 06, 2011, 09:44:35 PM
Do tattoo artists, stylists, and consignment shop clerks also count as NPCs?

Hmmm...kind of a tough call because it's often your standard townies that fill those roles and with "NPCs" what you're seeking are not your stock family members, but the service Sims that are spawned.

@Pam, do you have an opinion? The thing is I've seen Cornelia Goth as a Consignment Shop clerk a ton of times. She's not an NPC — at least in the sense for this event. She's a townie.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 06, 2011, 10:55:23 PM
Hmmm...kind of a tough call because it's often your standard townies that fill those roles and with "NPCs" what you're seeking are not your stock family members, but the service Sims that are spawned.

@Pam, do you have an opinion? The thing is I've seen Cornelia Goth as a Consignment Shop clerk a ton of times. She's not an NPC — at least in the sense for this event. She's a townie.

I think they should be left out.  Those clerks are always townies, so they have a home in town.  NPCs don't have a house anywhere. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 06, 2011, 10:57:38 PM
So, they are always townies. Okay. They definitely will not be put on the list then. Works for me. Thanks, Pam.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sybilla on June 07, 2011, 08:41:07 AM
This might seem really stupid, but are metals, space rocks and gems counted as different things? Or are they just 'things that you dig up'?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 07, 2011, 08:47:00 AM
This might seem really stupid, but are metals, space rocks and gems counted as different things? Or are they just 'things that you dig up'?

Yes, they are different unique item types. So, you could leave 10 gems at house #1, and then 10 metals at house #2, for example.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dusty_Monk on June 07, 2011, 12:51:56 PM
Quote
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.

Does this mean the heir has to be the household member that "makes the phone call" or "uses the computer" to make the purchase? e.g. Could Thornton Wolff complete this for the 1st heir on week 1 day 1?

Do these have to be unique for each heir or could each heir potentially purchase the same building and property?

Would some/one of the NPCs joining the household affect requirement #2?

Do the 10 Best friends from requirement #3 have to be non-household members? If so, could they have previously been a household member?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 07, 2011, 02:36:32 PM
Does this mean the heir has to be the household member that "makes the phone call" or "uses the computer" to make the purchase? e.g. Could Thornton Wolff complete this for the 1st heir on week 1 day 1?

It's really more of a household thing — each household needs to make those 2 separate purchases, so I don't care who makes the purchase. I may have said heir in the rule, but it does not matter.

Do these have to be unique for each heir or could each heir potentially purchase the same building and property?

They need to be different as in the Immortal Dynasty. Switching active households after moving may indeed allow you to purchase the same property again. I'm not sure on that. But, just think of it in terms of logic — it doesn't make sense if you can do that, so don't do it.

Would some/one of the NPCs joining the household affect requirement #2?

If an NPC becomes a household member, then they're no longer NPCs. So, yes, it most definitely affects rule #2 — you need 10 NPCs at the time the heir is to move. All of those would have to be outside the household. You're free to bring NPCs into the household, no problem. But, that changes their status.

Do the 10 Best friends from requirement #3 have to be non-household members? If so, could they have previously been a household member?

I'm not quite following you. When the heir is ready to move examine the relationships of all household members. If you count up 10 different Sims that are Best Friends (household members are fine) you're fine. Clear?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 07, 2011, 02:40:49 PM
Would a collection of ten mounted fish count as one of the ten collections?

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 07, 2011, 02:44:24 PM
Would a collection of ten mounted fish count as one of the ten collections?

Rachel

Yes, fish are a unique group. It can be 10 different ones, 10 of the same, whatever combo you want.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on June 07, 2011, 05:20:40 PM
OK, a question that I don't remember seeing.

I know the heir is natural born between two sims living in the same household.  But can the additional non-heir children be adopted? (mom wants five).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 07, 2011, 05:26:09 PM
I know the heir is natural born between two sims living in the same household.  But can the additional non-heir children be adopted? (mom wants five).

Yep, adoption is fine for non-heirs.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simsally on June 07, 2011, 06:55:37 PM
I'm not quite following you. When the heir is ready to move examine the relationships of all household members. If you count up 10 different Sims that are Best Friends (household members are fine) you're fine. Clear?

Am I understanding this right? Does that mean that my heir who is best friends with her mother counts for the requirement of 10? If so it would be kind of easy to have the heir make best friends with all of their family.  With a family of eight they would only need three more to reach the required 10. Also for rule #2, do the NPCs have to remain friends until the heir moves out or just become friends with someone in the house before then? Sorry for being a pest   :-\
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 07, 2011, 07:12:11 PM
Most people would not want to control a house of eight Sims just to help with the friend requirement.Plus if your house had eight Sims the heir could not get married as the option to propose would never come up with the house being full.This is true even if you intend moving the heir out.Finally there is no guarantee that your house full of Sims will even like one another that is a lot of relationships to control at once.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 07, 2011, 07:25:10 PM
Also for rule #2, do the NPCs have to remain friends until the heir moves out or just become friends with someone in the house before then? Sorry for being a pest   :-\

The NPC friendship requirement and all other requirements need to be true at moving time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 07, 2011, 10:59:07 PM
Ok I'm going to ask now since the friend thing seems to be in question. I'm a little confused on the NPC thing. They have to move in? Do the 10 friends have to be NPC's? I thought they just needed to visit. Is there a preference on who the best friends have to be? I thought that was the simplest rule out there. 10 best friends. Bam. Am I making this too simple?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Alexandria_ on June 07, 2011, 11:11:18 PM
As far as I understand, it goes like this:
You need 10 NPCs to become your friend. They don't need to move in, but they need to be at friend or higher status when your heir is ready to move.
The ten best friends can be anyone. You could even become best friends with all sims from your NPC requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anushka on June 08, 2011, 06:18:03 AM
2. The household must be visited by 10 different NPCs—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Paparazzi, male/female dancers—who have attained Friend status.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.

OK, I was thinking this was clear, not shore what is confusing,except now your questions are confusing me.
For example, it's time for your first Generation to move, and you pause the game to check relationships. Butler, maid, pizza delivery, repairman and newspaper delivery girl are best friend. There is also a tourist, paparazzi, mixologyst, pianist and bouncer as good friends. Your 1.Generation also has full relationship with future spouse, and that is 6 best friends and 10 befriended NPC's. If heirs little brother have 4 best friends in highschool, than you're good to go (except if one of those friends is newspaper delivery girl your heir already claimed as best friend).
I understood that relationships between household members doesn't count, but anyone from household can count their unique bestfriends to total requirement. I might be wrong with this.

EDIT: And to make shore they visited your household while they are friends, someone with LTR Legendary Host can invite them to the wedding party ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simsally on June 08, 2011, 07:25:59 AM
I thought this was asked and answered but I can't find it here, maybe in a different challenge. Anyway, are we allowed to use the mirror and dresser to change our heirs clothing and hairstyle? So far so good but you never know...they get goofy sometimes.  On a side note, I completely blinked out and had my founder making friends without thinking he would be a tombstone by the time my first heir moves  >:(  My heir just became a child though so I have time to fix it. Also thinking of adopting a teen to make some friends too, is that ok, or do you have to adopt sims younger than your heir?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 08, 2011, 07:39:55 AM
For example, it's time for your first Generation to move, and you pause the game to check relationships. Butler, maid, pizza delivery, repairman and newspaper delivery girl are best friend. There is also a tourist, paparazzi, mixologyst, pianist and bouncer as good friends. Your 1.Generation also has full relationship with future spouse, and that is 6 best friends and 10 befriended NPC's. If heirs little brother have 4 best friends in highschool, than you're good to go (except if one of those friends is newspaper delivery girl your heir already claimed as best friend).
I understood that relationships between household members doesn't count, but anyone from household can count their unique bestfriends to total requirement. I might be wrong with this.

Yeah, remember, some moving requirements are specific to an heir. But, #2 and #3 are household requirements at the time an heir moves. So, everyone can contribute.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on June 08, 2011, 08:54:05 AM
Also thinking of adopting a teen to make some friends too, is that ok, or do you have to adopt sims younger than your heir?

You can't adopt a teen, the game only gives the options of infant, toddler, and child.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simsally on June 08, 2011, 01:42:20 PM
Thanks tjsmetana, never adopted so didn't know that  :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on June 09, 2011, 08:37:31 AM
I'm not quite following you. When the heir is ready to move examine the relationships of all household members. If you count up 10 different Sims that are Best Friends (household members are fine) you're fine. Clear?
I understood that relationships between household members doesn't count, but anyone from household can count their unique bestfriends to total requirement. I might be wrong with this.
Yeah, remember, some moving requirements are specific to an heir. But, #2 and #3 are household requirements at the time an heir moves. So, everyone can contribute.

OK, now I am confused.  Can my heir count his brother as a best friend?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 09, 2011, 08:41:20 AM
OK, now I am confused.  Can my heir count his brother as a best friend?

Yes. All you have to do at moving time for an heir is count up Best Friends for all household members. Don't worry about whether or not Best Friends are related.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on June 09, 2011, 08:52:15 AM
Yes. All you have to do at moving time for an heir is count up Best Friends for all household members. Don't worry about whether or not Best Friends are related.

Great, Thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 09, 2011, 08:32:50 PM
That's like the only rule that I got immediately and it seems its being turned into an cryptic mission. 10 BEST friends total per house hold before hier moves out. And 10 NPC friends. NPC can be best friends and can count towards 10 BFF's. I think I got that right?

As for my DecaDynasty. I have only managed to get through the 1st day. I've been so tired with work. How often to people post their stories. Should I be doing it daily?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 09, 2011, 08:38:31 PM
How often to people post their stories. Should I be doing it daily?

Obviously, that's a personal choice. It's not a race. I have not posted in quite a while because I've been catching up with challenge stuff. I just finished the Photography event, but now I need to dive into Baby Boomer.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 10, 2011, 12:16:17 AM
As for my DecaDynasty. I have only managed to get through the 1st day. I've been so tired with work. How often to people post their stories. Should I be doing it daily?

Posting a story is entire voluntary.  You have no obligation to post anything at all if you just want to play your game in peace.  If you do choose to share it, just post whenever you feel like it.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on June 10, 2011, 02:45:32 AM
I do mine when I want to play them because I have two other main stories which have been going for longer and I like those families more.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on June 10, 2011, 12:40:56 PM
The NPC friendship requirement and all other requirements need to be true at moving time.

The way that I read this rule was that you only need to attain friend status - once you have completed that you are free to let the friendship decay.  Could you clarify this in the rules please?  Just in case anyone else reads it the same way (although it was probably just me :D).   Thanks.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 10, 2011, 12:57:38 PM
The way that I read this rule was that you only need to attain friend status - once you have completed that you are free to let the friendship decay.  Could you clarify this in the rules please?  Just in case anyone else reads it the same way (although it was probably just me :D).   Thanks.

You know you're right. The NPC one is not clear compared to the Best Friend rule...

3. The household must have 10 different Best Friends at moving time.

I'll make the edit now. Thank you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on June 10, 2011, 01:00:04 PM
Thanks Metro!

Sorry to be a pest, but did you make a decision on the Imaginary Friend?  (If you did I can't find it, sorry) Are we allow to make them real and let them take up a slot in the Household or not?  (I'm referring to Additional Rules #2).  Thanks again :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 10, 2011, 01:09:09 PM
Thanks Metro!

Sorry to be a pest, but did you make a decision on the Imaginary Friend?  (If you did I can't find it, sorry) Are we allow to make them real and let them take up a slot in the Household or not?  (I'm referring to Additional Rules #2).  Thanks again :)

I'm embarrassed to admit, but I cannot remember myself. Lol. A strict interpretation on that rule leads me to believe that I would say no.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on June 10, 2011, 05:09:10 PM
I'm embarrassed to admit, but I cannot remember myself. Lol. A strict interpretation on that rule leads me to believe that I would say no.

I am not sure why you wouldn't allow it if you are allowing adoption.  I made mine real and she ages just like everyone else (Her age is tied to the child who's imaginary friend she was).  She is currently married to one of the brothers and will be moving out as soon as he grows enough life fruit for the heir's Simbot opportunity.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 10, 2011, 05:52:25 PM
I am not sure why you wouldn't allow it if you are allowing adoption.  I made mine real and she ages just like everyone else (Her age is tied to the child who's imaginary friend she was).  She is currently married to one of the brothers and will be moving out as soon as he grows enough life fruit for the heir's Simbot opportunity.

Okay, fine by me. It makes sense. I will make the Imaginary Friend clear in the rules. Sorry for the flip-flopping.

---------

EDIT: I ended up rewriting that rule and also allowing household members to be ghosts. Given all the testing that Chronic did in the Immortal Dynasty, he convinced me that there is absolutely no lifespan differences with ghosts. Others have also confirmed this. Here's the rule now:

2. No household member can be a vampire, mummy, or SimBot. However, Imaginary Friends are allowed to become household members. You're also allowed to have ghosts as household members.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on June 10, 2011, 07:12:32 PM
Thanks for the clarification.  My first heir is getting close to making his first move, hopefully one more game week he will be ready to go. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 10, 2011, 10:02:56 PM
oh my. that is awesome you are going to allow ghosts in the challenges. That is going to make some interesting stories.  :o
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on June 11, 2011, 03:33:53 AM
Yay! Finally Erik can woohoo with Agnes! Hallelujah, another nooboo on the way! :D Thanks so much, Metro.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: NancyJ on June 11, 2011, 04:34:29 AM
Yay! Finally Erik can woohoo with Agnes! Hallelujah, another nooboo on the way! :D Thanks so much, Metro.
I think that's equal parts ew and awesome... so does that mean you could start with agnes on her own and have a ghost baby as your first heir?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on June 11, 2011, 04:40:39 AM
I think that's equal parts ew and awesome... so does that mean you could start with agnes on her own and have a ghost baby as your first heir?

I think I didn't word that correctly. If this ever happens, this will be Agnes' fourth kid already. She has three with her current roommate/husband Chris. ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: NancyJ on June 11, 2011, 05:01:09 AM
I wonder how many people have chosen chris to start their dynasty with? There really is a lack of eligible single men in Sunset Valley - I think I remember people having that problem in the crazy 8s challenge last year - they'd started with a female character and were exclusively straight so they had real trouble getting those 8 romantic interests. Not only are there loads more single women, most of them have at least 1 trait that makes them easy pickings. (hopeless romantic, snob, flirty)

If your first heir was a ghost baby, would all their heirs be ghosts or would some of them be human? (slight tangent I know but I've never try for baby with a ghost... or a mummy or a vampire for that matter)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on June 11, 2011, 05:05:01 AM
Ghost Babies are 50/50 if the Parents are mixed.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Alexandria_ on June 11, 2011, 07:56:50 AM
If we start with a single woman that lives by herself, then can she break someone up with their spouse and a have a child with them?
For example, could Emma Hatch break up Thornton and Morgana and then have a child with Thornton?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 11, 2011, 08:34:03 AM
If we start with a single woman that lives by herself, then can she break someone up with their spouse and a have a child with them?
For example, could Emma Hatch break up Thornton and Morgana and then have a child with Thornton?

Just abide by all the rules — i.e. Thornton and Emma would need to live under the same roof.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Alexandria_ on June 11, 2011, 08:38:54 AM
Got it - I was meant to write that they would be living under the same roof. I'm trying to think of potential starting townies for when I begin this challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 11, 2011, 10:10:41 AM
Nancy I know what you mean about single men that is why my starting townie,Monika Morris,has married a homeless NPC.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: IflanaNifi on June 12, 2011, 06:23:44 AM
Double checking: It is okay to use the Frio household to start because Claire and Jared's child is (unborn) with Claire and her household correct?

I know we cannot use Claire, but I didn't see this addressed while back reading (may have missed it)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 12, 2011, 06:30:24 AM
Double checking: It is okay to use the Frio household to start because Claire and Jared's child is (unborn) with Claire and her household correct?

I know we cannot use Claire, but I didn't see this addressed while back reading (may have missed it)

Well, you still can't have Claire move in and have her unborn child become the heir. Heirs need to be the result of Try For Baby of two Sims living together.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: IflanaNifi on June 12, 2011, 06:37:11 AM
Well, you still can't have Claire move in and have her unborn child become the heir. Heirs need to be the result of Try For Baby of two Sims living together.
Wasn't planning on it, thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 12, 2011, 06:47:27 AM
Wasn't planning on it, thanks!

Okay, great. Anyway — yes, you can start with the Frio household. ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on June 12, 2011, 10:36:50 AM
As information, when changing households the property and business ownership does reset.  What I did was have the heir rename each when he bought it. He added his name so future generations will know what has already been bought.  The name change remained even though the ownership didn't.

River Front Swim Center is now Bryan Jones Swim Center while the Soil and Water Research Facility is the Bryan Jones Research Facility.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Alexandria_ on June 12, 2011, 10:58:11 AM
That's a handy way of remembering, thanks Teresa.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 12, 2011, 01:47:50 PM
I accidentally had my founder join a band. Being that it was only one day maybe I should start over. Is there a way to undo it?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 12, 2011, 03:05:37 PM
ok so i accidentally had my founder join a band. Being that it was only one day maybe I should start over. Is there a way to undo it?

If your Founder asked someone to form a band, then you can simply kick out that Sim the next time your founder and Sim gets together.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on June 15, 2011, 06:05:38 PM
This challenge is so much fun. I have a question though.
Can an heir max a skill that another heir is going to supermax? I'm asking because they can't in the Immortal Dynasty and I need to know if I can get my sim to Level 10 in the Logic Skill.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on June 15, 2011, 08:58:23 PM
Quote
5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.

All maxed skills for the heirs must be unique.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 15, 2011, 09:05:59 PM
I thought that anyone could max a skill but only one could supermax the skill. Like only one could complete all the challenges and stuff. I remember this being a big discussion in the Immortal Dynasty thread. The difference between max and supermax.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 15, 2011, 09:14:22 PM
I thought that anyone could max a skill but only one could supermax the skill. Like only one could complete all the challenges and stuff. I remember this being a big discussion in the Immortal Dynasty thread. The difference between max and supermax.

It's true that the definition of SuperMaxing a skill is that your Sim completes all of the challenges in the journal, along with reaching level 10.  However, it also has to remain a unique maxed skill.  If your founder SuperMaxes cooking, no other heir can even just max cooking.  You can't let it go to level 10 or it will disqualify that skill for the founder.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on June 15, 2011, 10:42:10 PM
Aahhh. Thanks for clarifying that Pam. I'm glad this question was brought up again. Because I would have been mad if I had to scrap my whole dynasty because of something so small.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on June 16, 2011, 01:44:04 AM
Metro, I've hit a bug. The portrait panels for the offspring are all just green squares and they are not selectable. I have a save about 2 sim weeks ago that is still working. Can I go back to that or should I just start over? I'm only 4 weeks in at that save, so it's not a 5-generation loss.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 16, 2011, 02:56:53 AM
Metro, I've hit a bug. The portrait panels for the offspring are all just green squares and they are not selectable. I have a save about 2 sim weeks ago that is still working. Can I go back to that or should I just start over? I'm only 4 weeks in at that save, so it's not a 5-generation loss.

Did you recently travel in this game?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on June 16, 2011, 03:30:22 AM
I traveled in the save that won't open. The one that opens is my save right before the travel. I usually save before and after traveling due to bugs.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 16, 2011, 03:38:38 AM
I traveled in the save that won't open. The one that opens is my save right before the travel. I usually save before and after traveling due to bugs.

Ok, sounds like that nasty travel bug, which is a technical difficulty out of you control.  Go ahead and use the previous save.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on June 28, 2011, 06:25:00 PM
My heir went to China and when she came back I noticed she had a child in China. I know this is a bug but will it interfere with anything? I know it will definitely be annoying to see it in the family tree.

Also, those 10 BlackOps are driving me crazy! My heir needs 2 more before she can move. I've even had her learn a new skill!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 28, 2011, 06:34:22 PM
My heir went to China and when she came back I noticed she had a child in China. I know this is a bug but will it interfere with anything? I know it will definitely be annoying to see it in the family tree.

So, the child was not added to the household? The child is only listed in the family tree? If that's the case, I'd say forget about it and treat it like it never happened. But, I've also heard that vacation bugs can simply become nightmares and lead to real game wreckers (invisible Sims, etc).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on June 28, 2011, 06:36:52 PM
So, the child was not added to the household? The child is only listed in the family tree? If that's the case, I'd say forget about it and treat it like it never happened. But, I've also heard that vacation bugs can simply become nightmares and lead to real game wreckers (invisible Sims, etc).
I have had my sims become invisible a couple of times but reseting them works out. Although I did open the game once and only could control my heir!
EDIT: Another question. Can your heir move into a household with vampires in it but turn those vampires into normal sims or move them out? I'm asking this because my heir only has a few eligible bachelors but they all have vampires in the household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on July 01, 2011, 05:05:27 PM
Could we use Edit Town to place the new play ground that came with Generations?  Or the Library that is now available for download from the Sims 3 Store?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 01, 2011, 06:22:33 PM
Could we use Edit Town to place the new play ground that came with Generations?  Or the Library that is now available for download from the Sims 3 Store?

Sure, that's fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 01, 2011, 07:49:59 PM
Metro, I think you missed Gogowars' last question.  I'm not comfortable answering it.  Actually, I forgot the answer. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 01, 2011, 09:52:22 PM
I deleted my last post to avoid contradicting myself because after giving the whole vampire issue some more thought — I'm relaxing the rule. Vampirism spreads like a plague through a town and I can actually see someone failing their DecaDynasty due to not being able to move into a vampire-free home. That would be stupid. I'm holding firm on no vampire spouses — even if you could immediately cure them — it's a no go. Vampires/former vampires cannot be spouses. But, I'm willing to allow heirs to move into a house where anyone but the potential spouse could be a vampire provided all vampires are moved out the day the heir moves in. I'm off to edit the rule now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 01, 2011, 10:07:26 PM
@Metro:

Have you asked Carl to put the DecaDynasty rules on the Guide with the Immortal Dynasty rules?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 01, 2011, 10:29:57 PM
@Metro:

Have you asked Carl to put the DecaDynasty rules on the Guide with the Immortal Dynasty rules?

I did when I originally posted them here, but I will remind him.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ColliCub on July 02, 2011, 11:27:54 PM
Hi... first up, I think this is a cool dynasty challenge, although I confess to having to read every page of this forum topic to fully understand the rules.

I started my Dynasty last night, but I kinda made a slip up... I'd turned 'Aging Off' for a previously loaded game, and assumed it would be automatically re-enabled with a new game, but apparently not; I didn't realize until two days after my first heir was born. I'm going to have to start again, aren't I?  :-[

BTW, since this is my first proper attempt at a challenge, what are BlackOps exactly? I get that they refer to Opportunities in careers, school etc., but what makes them BlackOps, as opposed to regular Opportunities?

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on July 02, 2011, 11:31:44 PM
BlackOps are purely a term. There is no difference - Only the fact that there is a game call Call of Duty: BlackOps. Also, it's a military term. Metro recently defined this in the Immortal Dynasty thread.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on July 03, 2011, 12:23:26 AM
Hi... first up, I think this is a cool dynasty challenge, although I confess to having to read every page of this forum topic to fully understand the rules.

BTW, since this is my first proper attempt at a challenge, what are BlackOps exactly? I get that they refer to Opportunities in careers, school etc., but what makes them BlackOps, as opposed to regular Opportunities?
This is a challenging challenge but it lots of fun! I know from experience!

Adding on to what Seabody said, a BlackOp in this challenge is a normal opportunity. Although, each heir needs to complete 10 different Oportunities that no other heir has completed before they can move.
Example: Sim A has completed the Unclog Pipes opportunity. No other heir can do that opportunity.
Edited to include correct information.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on July 03, 2011, 01:10:39 AM
No. No other heirs can do that Opportunity.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 03, 2011, 01:27:45 AM
I started my Dynasty last night, but I kinda made a slip up... I'd turned 'Aging Off' for a previously loaded game, and assumed it would be automatically re-enabled with a new game, but apparently not; I didn't realize until two days after my first heir was born. I'm going to have to start again, aren't I?  :-[

Yes, you'll have to start again, this time with the proper aging setting.

Adding on to what Seabody said, a BlackOp in this challenge is a normal opportunity. Although, each heir needs to complete 10 different Oportunities that no other heir has completed before they can move.
Example: Sim A has completed the Unclog Pipes opportunity. All the other heirs can do that opportunity but not add it to their BlackOps.
(Metro Man: Correct me if I'm wrong)

This is incorrect.  If an heir does the Unclog Pipes opportunity as one of his BlackOps, no other heirs can do that opportunity at all.

Title: Re: The Townie DecaDynasty
Post by: Gogowars329 on July 07, 2011, 06:31:38 PM
Good question. It's 10 different NPC professions.
\
My first heir moved but had multiple repair technicians as friends as I didn't know about this rule. Does this mean I have to restart?
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on July 07, 2011, 06:41:35 PM
\
My first heir moved but had multiple repair technicians as friends as I didn't know about this rule. Does this mean I have to restart?

If the rule was unclear to you then I guess it's partially my bad. Just make sure it's 10 different NPC professions from now on. I'll edit that rule for clarity.
Title: Re: The Townie DecaDynasty
Post by: Gogowars329 on July 07, 2011, 06:42:41 PM
If the rule was unclear to you then I guess it's partially my bad. Just make sure it's 10 different NPC professions from now on. I'll edit that rule for clarity.
Thank you so much!
EDIT: Can you have an heir leave behind 10 spirits from the Ghost Hunter Career? Also if your heir is a gardener, could they leave behind money bags?
Title: Re: The Townie DecaDynasty
Post by: YZJay on July 10, 2011, 12:06:24 PM
Great minds think alike. I too thought of Agnes at first, actually. ;D
Must be because Agnes is in the center of the picture in the first page.
Title: Re: The Townie DecaDynasty
Post by: Metropolis Man on July 10, 2011, 12:54:21 PM
Thank you so much!
EDIT: Can you have an heir leave behind 10 spirits from the Ghost Hunter Career? Also if your heir is a gardener, could they leave behind money bags?

Sorry I missed your edited questions from earlier, Gogo...but the answer to both is yes.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on July 11, 2011, 08:35:10 AM
Metro, can you have sims move into the house? As in have your starting pair ask someone to move in. I'm asking as my heir and her husband are elders and they only just had kids and if they'll die and I'll lose control and my decadynasty will end.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 11, 2011, 08:47:27 AM
Metro, can you have sims move into the house?

Definitely. Please review the following...


Adding to Your Household

3. There are no restrictions to moving Sims in or out of the household, except as stated below:
  • Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
  • Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
  • The heir must remain within the household until they have completed the requirements to move.
  • The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: YZJay on July 13, 2011, 10:14:58 AM
The Townie DecaDynasty

(http://i805.photobucket.com/albums/yy332/Metropolis_Man/Screenshot-113.jpg)

Goal: Start with any pre-made townie family with no children. When the firstborn child (the heir) accomplishes the 10 moving requirements, the whole process begins again in the next townie home. Your DecaDynasty is finished when the 10th heir is in the 10th household and has accomplished all 10 moving requirements.



You said family with no children, does that mean I can play the Wolff household?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 13, 2011, 11:42:04 AM
You said family with no children, does that mean I can play the Wolff household?

Yep. That's the one I started with.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on July 13, 2011, 09:06:38 PM
Since Generations only included a lot in the bin, are we allowed to edit the town to include parks built by Generations? What about upgrading Central Park or Dogwood's Playland to include the Generations included items? (Seesaws, clubhouses, waterslides, hopscotch courts, sandboxes)

"No Children Rule:" Does this include Jenni Jones-Brown, who starts off pregnant the same way Claire Ursine starts off, vs. Mia Rao and Justine Keaton where they had planned pregnancies and are on their third trimester? I really want to use Goodwin and Jenni for mine. (Claire would be disqualified anyways, even if she wasn't pregnant, because she's an adult, not a young adult)

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on July 13, 2011, 09:12:49 PM
Since Generations only included a lot in the bin, are we allowed to edit the town to include parks built by Generations? What about upgrading Central Park or Dogwood's Playland to include the Generations included items? (Seesaws, clubhouses, waterslides, hopscotch courts, sandboxes)

"No Children Rule:" Does this include Jenni Jones-Brown, who starts off pregnant the same way Claire Ursine starts off, vs. Mia Rao and Justine Keaton where they had planned pregnancies and are on their third trimester? I really want to use Goodwin and Jenni for mine. (Claire would be disqualified anyways, even if she wasn't pregnant, because she's an adult, not a young adult)


I don't see why Claire would be out anyway. I'm pretty sure you can start with adults.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lilygirl on July 13, 2011, 09:36:18 PM
Jeana, you could play Goodwin and Jenni but you would have to start with the Goode and Bad household where Goodwin lives and marry Jenni in. I'm not sure if you could move her in before she delivers though. Metro?

Claire is out because she's pregnant, if she wasn't she would be fair game.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 13, 2011, 10:12:14 PM
I've read through all the posts, but this hasn't come up. Can you use the parents of a YA child who has moved out? I'm thinking specifically of Boyd and Susan Wainwright, giving them a change-of-life baby as the heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 13, 2011, 10:33:57 PM
The first named child born into a house is the heir, but heirs must result from Woo Hoo. That's why existing pregnant females are a no go.

I've read through all the posts, but this hasn't come up. Can you use the parents of a YA child who has moved out? I'm thinking specifically of Boyd and Susan Wainwright, giving them a change-of-life baby as the heir.

Susan obviously already gave birth to Blair, so it's iffy. But, I'm going to say yes.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on July 13, 2011, 10:55:10 PM
What about changing one Sims Lifetime wish with a Lifetime Reward? How about modifying Central Park or Dogwood's Playland to include the Generations outdoor activities, since there was no added lots in the towns?

EDIT: What if the premade townie has maxed out a Skill? (Hunter Cotteneye from Riverview Maxed out the Fishing Skill)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on July 14, 2011, 12:02:10 AM
Flat out, you cannot modify a town through Edit Town mode, except for any instances stated in the ruleset.
The only way to modify Central Park is to buy the lot via your sims and edit it there.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on July 14, 2011, 12:13:23 AM

EDIT: What if the premade townie has maxed out a Skill? (Hunter Cotteneye from Riverview Maxed out the Fishing Skill)
Well that wouldn't matter as it's the two townie's child who has to supermax a skill.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on July 14, 2011, 07:01:25 AM
Metro, since you're allowing people to move in with vampires in later generations, as long as the vampires move out on day 1...can we start the challenge with a household that contains a vampire as long as we move the vamp out?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 14, 2011, 07:04:25 AM
Metro, since you're allowing people to move in with vampires in later generations, as long as the vampires move out on day 1...can we start the challenge with a household that contains a vampire as long as we move the vamp out?

Be more specific...tell me what household you had in mind and what you would do.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on July 14, 2011, 07:07:26 AM
I was thinking of one of the large groups on Bridgeport, but there is a vampire in there to start.  Everyone is a YA, and I would move out at least the vamp, if not more of the people.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 14, 2011, 07:09:26 AM
I was thinking of one of the large groups on Bridgeport, but there is a vampire in there to start.  Everyone is a YA, and I would move out at least the vamp, if not more of the people.

Yep. I guess that's fine. As long as your starting house is vamp free.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on July 14, 2011, 07:16:17 AM
Thanks, Metro...you're the bestest!! ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 14, 2011, 07:54:25 AM
Metro, thanks-- not just for the challenge, but for answering all our questions afterwards.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on July 22, 2011, 07:36:36 AM
I think my apartment's elevator is stuck, though the doors are not open.  The maid can't get up, and my heir tried to go school but couldn't get there due to the elevator.  Now it's time for the adults to go to work, and they are all just standing there, waiting for the elevator that never comes.

Can I please have permission to use buydebug to buy a new elevator, and see if that fixes the problem?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 22, 2011, 07:47:22 AM
I think my apartment's elevator is stuck, though the doors are not open.  The maid can't get up, and my heir tried to go school but couldn't get there due to the elevator.  Now it's time for the adults to go to work, and they are all just standing there, waiting for the elevator that never comes.

Can I please have permission to use buydebug to buy a new elevator, and see if that fixes the problem?

Sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 25, 2011, 05:41:18 PM
For one of the collections would it be alright to grow an omni plant feed it books and have the books as the collection. I know that feeding it a book we have bought from the book store probably wouldn't count as that is not something that has been grown,found,given or made but how about say a book that our Sims have found/stolen from base camp while on vacation.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 25, 2011, 06:09:21 PM
For one of the collections would it be alright to grow an omni plant feed it books and have the books as the collection. I know that feeding it a book we have bought from the book store probably wouldn't count as that is not something that has been grown,found,given or made but how about say a book that our Sims have found/stolen from base camp while on vacation.

Rachel

Sure, that collection sounds like a good idea, Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 26, 2011, 02:43:04 AM
This is confusing me a little.  I'm not aware of an official collection of books that would qualify for being left behind.  It's not the same as butterflies or gems where we know what's in the collection.  How will this work with books and the Omni plant?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 26, 2011, 07:45:25 AM
This is confusing me a little.  I'm not aware of an official collection of books that would qualify for being left behind.  It's not the same as butterflies or gems where we know what's in the collection.  How will this work with books and the Omni plant?

Rachel's talking about feeding an Omni plant books that have been found or stolen and having the resulting book "fruit" count as a collection. So, as long as the books fed to the plant are not bought, she's fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Katluvr on July 26, 2011, 01:48:56 PM
I'm sorry if this has been asked before and I just didn't see it...

Can presents from other sims (outside of the household - such as wedding presents) count as a collection for your heir to leave behind?

Thank you! 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 26, 2011, 02:05:33 PM
I'm sorry if this has been asked before and I just didn't see it...

Can presents from other sims (outside of the household - such as wedding presents) count as a collection for your heir to leave behind?

Thank you! 

Sure, why not? Lol. The more categories for possible collections the better.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: norsky on July 27, 2011, 02:10:42 PM
I may have to try this. The deca-dynasty challenge sounds fun!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 28, 2011, 04:39:25 AM
A couple more questions. The heirs have to supermax a skill does that mean other heirs cannot max the same skill. I am thinking purely in terms of careers as I might run out of career options if I cannot max Athletics more then once.

Second question would inventions count as a collection.

Third question the ten NPC friends do they have to be friends with the family at the time of the heir moving or can we collect them as the heir goes through his/her life. On the same subject how do we know if the NPC is a science geek.

Thanks in advance.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 28, 2011, 05:59:37 AM
A couple more questions. The heirs have to supermax a skill does that mean other heirs cannot max the same skill.

Right. The SuperMax requirement means that skill is unique to the heir.


Second question would inventions count as a collection.

Yes.



Third question the ten NPC friends do they have to be friends with the family at the time of the heir moving or can we collect them as the heir goes through his/her life.

It all comes down to having moving requirements fulfilled at moving time just like in the Immortal Dynasty it all comes down to eating Ambrosia for the first time. Same deal.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: dragonic2020 on July 28, 2011, 01:43:01 PM
Is using the potions from the chemistry set allowed for DecaDynasty as well as Immortal challenges?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 28, 2011, 01:57:23 PM
Is using the potions from the chemistry set allowed for DecaDynasty as well as Immortal challenges?

Anything that has the potential to extend life would be banned for heirs in the DecaDynasty. In the Immortal Dynasty once an immortal has eaten Ambrosia then they're free to do minor things such as tattoos or makeovers, but some of the new Generation stuff would eliminate the need of eating Ambrosia altogether, so that is not allowed — i.e. the age freeze thing. Non-heirs in the DecaDynasty are free to do whatever tricks they want. Immortal Dynasty non-immortal household members still cannot prolong lifespan.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: dragonic2020 on July 28, 2011, 02:03:13 PM
Anything that has the potential to extend life would be banned for heirs in the DecaDynasty. In the Immortal Dynasty once an immortal has eaten Ambrosia then they're free to do minor things such as tattoos or makeovers, but some of the new Generation stuff would eliminate the need of eating Ambrosia altogether, so that is not allowed — i.e. the age freeze thing. Non-heirs in the DecaDynasty are free to do whatever tricks they want. Immortal Dynasty non-immortal household members still cannot prolong lifespan.
So that means all potions other than "Young Again" and "Age Freeze" can be used?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 28, 2011, 02:07:22 PM
So that means all potions other than "Young Again" and "Age Freeze" can be used?

Right.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 30, 2011, 08:05:00 AM
Rachel's talking about feeding an Omni plant books that have been found or stolen and having the resulting book "fruit" count as a collection. So, as long as the books fed to the plant are not bought, she's fine.

But when would the collection be considered complete?  The other collections that count toward being able to move out have a specific number of items that are part of the collection.  For example, a metal collection would include all the available metals in the game, right?  So you know it's a complete collection when your Sim has gathered each metal.  If you're feeding random books to the Omni plant, when it the collection complete?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 30, 2011, 08:13:05 AM
Pam,as far as I am aware the heir just needs to leave ten items of a specific type behind. For instance you could leave ten time machines or ten paintings. I think the idea is for the player to attempt to make these items as valuable as possible and at the end of the challenge the total of all the collections is added up.
For instance I plan on my first heir having a collection of mounted fish.  My second might very well have a collection of ten ice sculptures.

I believe I am on the right track with this but I am sure Metro will correct me if I am wrong.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 30, 2011, 08:15:23 AM
Thanks, Rachel.  I was just confusing myself for some reason.  So, never mind.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 30, 2011, 09:18:13 AM
But when would the collection be considered complete?  The other collections that count toward being able to move out have a specific number of items that are part of the collection.  For example, a metal collection would include all the available metals in the game, right?  So you know it's a complete collection when your Sim has gathered each metal.

Rachel is spot on. We're not talking about completing collections. How would that "complete" logic to paintings or sculptures? It can't. It's simply 10 of a particular type/class of item.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 30, 2011, 10:32:50 AM
Metro would souvineers from school field trips count as a collection. Of course you would have to have more then one child in the family in order to get ten items I think.

Also would a collection of books written by one of the family count as a collection. I am not a hundred percent sure if when an author gets a copy of the book in the mail if they are worth anything.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 30, 2011, 12:07:24 PM
Metro would souvineers from school field trips count as a collection.

I guess that would qualify as its own item type. Sure.

Also would a collection of books written by one of the family count as a collection. I am not a hundred percent sure if when an author gets a copy of the book in the mail if they are worth anything.

I'm not sure on that either, Rachel. But, books written by Sims definitely qualify.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Schipperke on July 30, 2011, 12:25:02 PM
I am not a hundred percent sure if when an author gets a copy of the book in the mail if they are worth anything.

Rachel

I did notice that one of my Sims had the option at the Consignment Store to sell his copy of a book he had written.  So, yes, they are worth something.  The book in question wasn't worth much, but it was the first and only book he had written, so I assume books written by level 10 writers would be worth more.  It would be interesting to try it with a Masterpiece book.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Machete Girl on July 30, 2011, 05:43:44 PM
Hello. I am New to the Sims and to forums. I have been playing Sims 3 and all the expansions for a year. I love it!! For the past year I have been reading all the forums I find and learning all I can about this complicated world of Simming. I want to thank Carl and Pam and all the others who put so much hard work and dedication in putting up these cites and forums.  ;D  
I just updated my video card and reinstalled the game and expansions and all the fun stuff that comes with playing this game  :) I don't play with mods, although I am interested in the [edited--MM] mod.(?)
I am here because I want to try this challenge but it's so confusing at first. There is a difference between townies and in game families? Townies are like the Goth family? They live in the town already? I have always created/played my own sims. It says traits and lifetime wishes are open, but don't townies come with their own traits and wishes?
My other confusion is with black ops?? I have been trying to find a definition of these. What makes it a black op? what is it?
I did read the beginning questions of this forum bet never quite found a satisfying answer. Thank you for any help.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on July 30, 2011, 05:47:39 PM
I am here because I want to try this challenge but it's so confusing at first. There is a difference between townies and in game families? Townies are like the Goth family? They live in the town already? I have always created/played my own sims. It says traits and lifetime wishes are open, but don't townies come with their own traits and wishes?
My other confusion is with black ops?? I have been trying to find a definition of these. What makes it a black op? what is it?
I did read the beginning questions of this forum bet never quite found a satisfying answer. Thank you for any help.
Welcome to the forum Machete Girl!

A BlackOp is an opportunity that only one heir has done and has added to their 10 BlackOps. No other heir can do that opportuniy.

Townies live in the town when the game starts but in-game families would be the ones you place into the town. Traits and Lifetime Wishs are open for future generations as they are under your control from when they are born.

I hope this can help.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on July 30, 2011, 05:51:47 PM
Townies are sims that the player did not create - like the Goth family. The Goths are not allowed as a starting family, however, because they have a child.
I believe Traits and Lifetime Wishes refer to heirs.
BlackOps are opportunities. It's purely a term. Your BlackOps are opportunities no heir can do again.
And of course, welcome to the forum!!

EDIT: Gogo beat me. Our answers are the same, however.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 30, 2011, 05:53:14 PM
Hi Machete Girl. Welcome to the forum. I needed to edit you specifically naming a mod. That's against forum rules just so you know.

There is a difference between townies and in game families? Townies are like the Goth family? They live in the town already?

Townies and in game families are one and the same. So, yes, the Goths would be townies.

I have always created/played my own sims. It says traits and lifetime wishes are open, but don't townies come with their own traits and wishes?

They do, but you're free to change those if you have the happiness points necessary to buy those rewards.


My other confusion is with black ops?? I have been trying to find a definition of these. What makes it a black op? what is it?

There are no true "BlackOps" in the game. It's a term I coined for the Immortal Dynasty and the DecaDynasty to differentiate the necessary opportunities your heirs/immortals have to complete from run of the mill opportunities. You're basically claiming certain opportunities as unique to an heir and part of their moving requirements. That's what makes them BlackOps and special.

-------

EDIT: Lol. After typing this up for 5 minutes I hit submit anyway. Thanks for covering for me, guys.  ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Machete Girl on July 30, 2011, 06:00:33 PM
Thank you all. Everyone seems very nice on this forum.
@ metro man- thanks for the edit (Newbie mistake) and info. I'm going to give it shot. I'll be back with questions I'm sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 04, 2011, 05:51:50 AM
I just read this in the rules:
# The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.

Just to clarify my gardener heir would not be allowed to take any of his/her fruits or veggies when he moves. Shame because I had the idea that my nectar making Sim would benefit from some of those plants. But never mind my gardener will just have to start his garden again.

By the way I haven't reached this stage yet I am just planning ahead.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 04, 2011, 08:10:48 AM
I just read this in the rules:
# The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.

Just to clarify my gardener heir would not be allowed to take any of his/her fruits or veggies when he moves. Shame because I had the idea that my nectar making Sim would benefit from some of those plants. But never mind my gardener will just have to start his garden again.

By the way I haven't reached this stage yet I am just planning ahead.

Rachel

Rachel, couldn't you just take the Gardener Heir back to his old house for a visit and then harvest his old plants? Or is that considered cheating?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 04, 2011, 09:44:56 AM
I think I might just have my gardener establish his garden on his purchased property. I think that will be allowed.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 04, 2011, 11:06:28 AM
I think I might just have my gardener establish his garden on his purchased property. I think that will be allowed.

Rachel

Definitely.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 04, 2011, 04:19:17 PM
When I originally read the rules for this challenge, I was blown away. It sounds so hard! But I'm thinking of doing it now that I'm a little more experienced with the ins and outs of the game. I just read the entire thread and I want to double check on these things.

1. WA cash registers can be added to the property an heir is trying to upgrade. This way nectar makers, septarian nodules, etc can be bought without going on vacation.
2. The founder does not have to marry a townie because he/she IS a townie. However, all heirs must move into a new townie home.
3. Using Edit Town to move an heir with completed requirements into a townie home is banned.
4. Books found/stolen--but not bought--from a WA location can be grown by Omni Plant and these books can count as a collection.
5. Money bags count as a collection.
6. Rewards from school count as a collection.
7. Gems and metals count as two separate collections.
8. No heir can max another heir's SuperMax skill, but other household members aren't held to this restriction.
9. Duplicate items in a collection are allowed.
10. NPC's no longer count towards the NPC requirement if they move in with you.
11. Household members can count as Best Friends.

Correct me if I am wrong with any of these and add anything I may have missed. I just think it would be nice to condense all the questions and answers in this thread to one post.

I have additional questions as well.

1. With Gardening, would the Omni Plant books count as a "fruit" collection or a "book" collection (written by a household sim) or would it be a separate collection altogether? Also, does the money bag collection count as "fruit" collection? For example, could I leave money bags as one and Life Fruits as another collection?
2. With household members' friendships, I imagine each member can only be counted once? If mom, dad, and heir are all best friends with the heir's sibling, that sibling counts as one best friend requirement. However, mom, dad, and sibling (as long as someone in the house has a best friend status with them) each count for one best friend, three total. I'm also assuming that the heir cannot count as a best friend for the household. Correct?
3. For the NPC requirement, is it correct that the NPC must make a visit to the home AS a friend, or can they visit and then become friends later via phone?
4. Do space rocks count as their own collection, or would they be included in either gems or metals?
5. Is the My Best Friend allowed as long as you move the Simbot out immediately?
6. Are we allowed to add lots from Generations, Town Life, or the EA Store (Gothique Library)? I mention this because in Riverview before Nightlife lots are added, there are exactly eight properties. What I mean is that if you don't want to add Nightlife lots, there aren't enough lots for the ownership requirement in Riverview for this challenge.
7. Are seed spawners allowed to be placed in Barnacle Bay? I don't mean like a hoard in one place, but maybe some sort of outline to go on. Something like, no more than four on one lot, no more than three of the same kind on one lot, and no more than ten lots can be edited for this purpose. It would require using buydebug, but that would free up another neighborhood for people to play in if they really want to pursue Gardening.

I know this is a lot of stuff and I'm going to thank you all ahead of time for looking at this big list of mine. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 04, 2011, 04:46:05 PM
When I originally read the rules for this challenge, I was blown away. It sounds so hard! But I'm thinking of doing it now that I'm a little more experienced with the ins and outs of the game. I just read the entire thread and I want to double check on these things.

1. WA cash registers can be added to the property an heir is trying to upgrade. This way nectar makers, septarian nodules, etc can be bought without going on vacation.
2. The founder does not have to marry a townie because he/she IS a townie. However, all heirs must move into a new townie home.
3. Using Edit Town to move an heir with completed requirements into a townie home is banned.
4. Books found/stolen--but not bought--from a WA location can be grown by Omni Plant and these books can count as a collection.
5. Money bags count as a collection.
6. Rewards from school count as a collection.
7. Gems and metals count as two separate collections.
8. No heir can max another heir's SuperMax skill, but other household members aren't held to this restriction.
9. Duplicate items in a collection are allowed.
10. NPC's no longer count towards the NPC requirement if they move in with you.
11. Household members can count as Best Friends.

Correct me if I am wrong with any of these and add anything I may have missed. I just think it would be nice to condense all the questions and answers in this thread to one post.

Yes to everything.


1. With Gardening, would the Omni Plant books count as a "fruit" collection or a "book" collection (written by a household sim) or would it be a separate collection altogether? Also, does the money bag collection count as "fruit" collection? For example, could I leave money bags as one and Life Fruits as another collection?

Anything you harvest from a plant is fruit, so "fruit" would be one collection.


2. With household members' friendships, I imagine each member can only be counted once? If mom, dad, and heir are all best friends with the heir's sibling, that sibling counts as one best friend requirement. However, mom, dad, and sibling (as long as someone in the house has a best friend status with them) each count for one best friend, three total. I'm also assuming that the heir cannot count as a best friend for the household. Correct?

Maybe. Lol. After I read that my head hurt. But, basically if you're asking if you cannot double up on friends, yeah, that would be too easy. If dad claims mom as best friend, then mom can't turn right around and claim dad as best friend too.


3. For the NPC requirement, is it correct that the NPC must make a visit to the home AS a friend, or can they visit and then become friends later via phone?

The important thing is that the NPC is friends when the heir needs to move.


4. Do space rocks count as their own collection, or would they be included in either gems or metals?

Space rocks are their own collection.

5. Is the My Best Friend allowed as long as you move the Simbot out immediately?

That's fine.

6. Are we allowed to add lots from Generations, Town Life, or the EA Store (Gothique Library)? I mention this because in Riverview before Nightlife lots are added, there are exactly eight properties. What I mean is that if you don't want to add Nightlife lots, there aren't enough lots for the ownership requirement in Riverview for this challenge.

I would prefer you only alter towns with what the rules allow.

7. Are seed spawners allowed to be placed in Barnacle Bay? I don't mean like a hoard in one place, but maybe some sort of outline to go on. Something like, no more than four on one lot, no more than three of the same kind on one lot, and no more than ten lots can be edited for this purpose. It would require using buydebug, but that would free up another neighborhood for people to play in if they really want to pursue Gardening.

No.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 04, 2011, 04:48:47 PM
Thank you very much Metro. I think I'm going to start making a strategy now. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on August 05, 2011, 02:53:01 AM
9. Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving. 

Regarding the "household member" part, how exactly is this defined?
If Agnes Crumplebottom marries Christopher Steel, and moves in Blair Wainwright, before producing Fiona Crumplebottom to be heir, are only Agnes and Chris eligible to be tombstone-makers, or can Blair be one too?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 05, 2011, 03:14:51 AM
Regarding the "household member" part, how exactly is this defined?
If Agnes Crumplebottom marries Christopher Steel, and moves in Blair Wainwright, before producing Fiona Crumplebottom to be heir, are only Agnes and Chris eligible to be tombstone-makers, or can Blair be one too?

Technically, Blair would qualify because the rule does not specify that the household member who dies needs to be a parent.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 05, 2011, 06:42:10 AM
Regarding the "household member" part, how exactly is this defined?
If Agnes Crumplebottom marries Christopher Steel, and moves in Blair Wainwright, before producing Fiona Crumplebottom to be heir, are only Agnes and Chris eligible to be tombstone-makers, or can Blair be one too?

Yes. There is no relationship (i.e. being married) requirement to the tombstone rule. As long as someone is a household member, then their death and resulting tombstone is fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on August 05, 2011, 10:43:29 AM
Here's a new question: are the descendants of the people you helped in the Time Machine considered eligible for the NPC requirement? They don't live in town, so they're not townies.

Also, do the NPCs have to hold those jobs at the time the heir moves out? Maids retire, newpaper deliverers grow up, etc.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 05, 2011, 10:48:08 AM
Here's a new question: are the descendants of the people you helped in the Time Machine considered eligible for the NPC requirement? They don't live in town, so they're not townies.

I don't think so. They come across to me as something entirely different. You can't call them to come over for a visit, right?

Also, do the NPCs have to hold those jobs at the time the heir moves out? Maids retire, newpaper deliverers grow up, etc.

They need to be NPCs at the time of moving which means they do need to hold the job that gives them that designation.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on August 05, 2011, 01:26:13 PM
Actually, you can invite them over (the descendants of the people from the time machine). But if they're not NPCs, that's fine; I'll just use them to meet the 10 best friends requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 05, 2011, 05:23:21 PM
Actually, you can invite them over (the descendants of the people from the time machine). But if they're not NPCs, that's fine; I'll just use them to meet the 10 best friends requirement.

Interesting. That's an element of the game I have yet to explore so I had no idea. But, yeah, they don't hold any kind of NPC position/job, so they're obviously not in that category.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on August 06, 2011, 03:32:41 PM
Metro I asked a question about placing new lots from Generations and the Gothic Library and you said it was ok, here (http://www.carls-sims-3-guide.com/forum/index.php?topic=5005.msg115485#msg115485)

Are we no longer allowed to?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 06, 2011, 07:05:52 PM
Metro I asked a question about placing new lots from Generations and the Gothic Library and you said it was ok, here (http://www.carls-sims-3-guide.com/forum/index.php?topic=5005.msg115485#msg115485)

Are we no longer allowed to?

Oops. Yeah, definitely don't want to contradict myself. Okay, I'll edit the rule set now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on August 06, 2011, 07:36:49 PM
Metro, would you be allowed to start with the Angelista Family in Bridgeport? Lala is the mother of Tiara and Tiara would be the one to have the next generation. Would that be allowed or would I have to move out Lala?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on August 06, 2011, 08:35:44 PM
Any family with children is not allowed. So no.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 06, 2011, 11:05:34 PM
@Gogowars, Seabody is correct.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on August 07, 2011, 03:16:34 AM
@Gogowars, Seabody is correct.
Thanks Seabody and Metro. Am I allowed to use Tiara but move Lala out straight away?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 07, 2011, 03:26:00 AM
Gogo, I wanted to use Juliennce Knack but she lives with her parents since I was going to have her marry DeAndre anyway I chose him to start me off and then moved in Julienne that way, I play Juli way more than DeAndre because he is always working and sleeping so I get who I wanted.  ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 07, 2011, 03:33:24 AM
Thanks Seabody and Metro. Am I allowed to use Tiara but move Lala out straight away?

Sorry Gogo.  It will still be a no because you're choosing a house against the first second rule.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on August 07, 2011, 03:36:57 AM
Gogo, I wanted to use Juliennce Knack but she lives with her parents since I was going to have her marry DeAndre anyway I chose him to start me off and then moved in Julienne that way, I play Juli way more than DeAndre because he is always working and sleeping so I get who I wanted.  ;)
Sorry Gogo.  It will still be a no because you're choosing a house against the first second rule.
Thanks guys! I guess it's time to go start my DecaDynasty now that I know who I can't choose and that kind of stuff!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 07, 2011, 03:39:11 AM
Thanks guys! I guess it's time to go start my DecaDynasty now that I know who I can't choose and that kind of stuff!

Gogo, you're brave! Two DecaDynasties, a Dynasty and a Legacy! :o Way to go!

Ahem. Sorry you couldn't start with Lala, but there is a huge collection of volunteers bachelors in BP so I think you'll find someone who'll like her. ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on August 07, 2011, 05:16:28 AM
Oops. Yeah, definitely don't want to contradict myself. Okay, I'll edit the rule set now.

Thanks Metro :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: icrawbeans on August 07, 2011, 05:50:33 PM
As always, looks like fun.  Per usual, I have questions for clarification--I'm a stickler to the rules so I want to make sure I understand!

1) The heir Supermaxes a skill (which just means they have reached level 10 and have completed all the associated skill challenges with it) then the following heirs cannot MAX out that skill.  Sim A Supermaxes cooking so Sim B has to stop at level 9?  Or can Sim B not even touch the cooking skill?

2)What is the difference between building and property purchase?  And what is the upgrading?  I assume the buildings are the bookstore, bistro, etc.  Can you modify these, other than the names, after they have been purchased without going into Edit Town mode?  Isd the property the fishing spots, parks, etc?  Again, is there an option for editing them after they have been purchased?  What counts as an upgrade?  Someone previously mentioned cash registers which would mean we would have to go into buydebug correct?

3) Once the heir has obtained a gravestone of the appropriate size, the rules state it must be placed on the lot--which one?  The new one or the old one?


4) The unique items being left can be collected by ANYONE in the current household?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 07, 2011, 07:48:39 PM
1) The heir Supermaxes a skill (which just means they have reached level 10 and have completed all the associated skill challenges with it) then the following heirs cannot MAX out that skill.  Sim A Supermaxes cooking so Sim B has to stop at level 9?  Or can Sim B not even touch the cooking skill?

No, the skill is not of limits. It simply can't be maxed again.


2)What is the difference between building and property purchase?  And what is the upgrading?  I assume the buildings are the bookstore, bistro, etc.  Can you modify these, other than the names, after they have been purchased without going into Edit Town mode?  Isd the property the fishing spots, parks, etc?  Again, is there an option for editing them after they have been purchased?  What counts as an upgrade?  Someone previously mentioned cash registers which would mean we would have to go into buydebug correct?

Basically, buildings are purchased as is (rabbit holes) and properties are the open lots that can be upgraded.


3) Once the heir has obtained a gravestone of the appropriate size, the rules state it must be placed on the lot--which one?  The new one or the old one?

All moving requirements deal with the current house/household, so you're leaving a tombstone in a house, and then you'd move.

4) The unique items being left can be collected by ANYONE in the current household?

Yep. Rules state that everyone can pitch in on that requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: icrawbeans on August 08, 2011, 10:38:52 AM
Thank you!  I've decided to play in Twinbrook which means I need to add a book coral (I assume this is a book shelf with the skill books in it?)  Where might I find this?  I was looking around for it and cannot seem to find one that is specific to the library.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Schipperke on August 08, 2011, 11:45:52 AM
The book corral is a specific bookcase that, when added to a library, contains all the skill books.  It's the same bookcase you can buy for your Sim's home, but when it's on a residential lot it doesn't have all the books.  To add it to the library, go to Edit Town and then Buy/Build for the library.  You can recognize the bookcase by the fact that it is open on the sides. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 09, 2011, 03:56:52 AM
2)What is the difference between building and property purchase?  And what is the upgrading?  I assume the buildings are the bookstore, bistro, etc.  Can you modify these, other than the names, after they have been purchased without going into Edit Town mode?  Isd the property the fishing spots, parks, etc?  Again, is there an option for editing them after they have been purchased?  What counts as an upgrade?  Someone previously mentioned cash registers which would mean we would have to go into buydebug correct?

The rabbit hole buildings can only have their name changed, nothing else.  The properties can be upgraded from the Map View without going into Edit Town.  You click on the property and it will give you the option to upgrade.  You can also check to see what upgrade requirements are needed to get to the next level.  It will be things like a picnic table, toilet, sink, etc.  You can also add things that you just want to add, like maybe a play area for children.  All items will be available in the buy/build mode during upgrade.  No need to access Buydebug, which requires using the testing cheats that are against the rules anyway.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 09, 2011, 12:07:56 PM
Cash registers are available in the build section only after you have purchased your property.  They should be in the community objects section that only shows up on community lots.  I think that's what someone was referring to not the ones you get from buydebug.  Buydebug is a cheat and therefore banned from the challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on August 12, 2011, 04:47:12 PM
Do adventures abroad count as Black Ops? (At first, I thought yes, but I'm beginning to think no).

Also, Rachel, you mentioned a plan to put a garden on a purchased property. I just tried to plant something, and the computer said I could only plant things on my home lot. However, you can harvest things from a house you moved out of.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 12, 2011, 04:55:44 PM
Do adventures abroad count as Black Ops? (At first, I thought yes, but I'm beginning to think no).

I believe they don't. Because they certainly do not in Immortal Dynasties.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on August 12, 2011, 05:01:10 PM
Thanks, Chronic! -- you saved me reading through 120 pages under the Immortal Dynasty Challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 12, 2011, 05:09:16 PM
Thanks, Chronic! -- you saved me reading through 120 pages under the Immortal Dynasty Challenge.

You're welcome, Marian. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 13, 2011, 05:18:22 AM
Do adventures abroad count as Black Ops? (At first, I thought yes, but I'm beginning to think no).

Also, Rachel, you mentioned a plan to put a garden on a purchased property. I just tried to plant something, and the computer said I could only plant things on my home lot. However, you can harvest things from a house you moved out of.

Thank you for the heads up I guess my gardener will just have to start his or her garden again when it comes to it. Not the end of the world by all means.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jcalandra on August 13, 2011, 07:06:56 PM
What an enjoyable challenge. :)  It serves my attention span well.  I do have one question, however.  Since we can add the playground from Generations to our town through Edit Town, would it be too much of a stretch to assume we can also place the new community lots that come with Town Life Stuff as well?  Apologies if this has already been questioned.  I searched the thread and could not find anything.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on August 13, 2011, 07:18:20 PM
What an enjoyable challenge. :)  It serves my attention span well.  I do have one question, however.  Since we can add the playground from Generations to our town through Edit Town, would it be too much of a stretch to assume we can also place the new community lots that come with Town Life Stuff as well?  Apologies if this has already been questioned.  I searched the thread and could not find anything.  :)

I believe (though I may be wrong) Metro said No in the Immortal Dynasty, so I would assume it carries over here too.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 13, 2011, 07:38:54 PM
What an enjoyable challenge. :)  It serves my attention span well.  I do have one question, however.  Since we can add the playground from Generations to our town through Edit Town, would it be too much of a stretch to assume we can also place the new community lots that come with Town Life Stuff as well?  Apologies if this has already been questioned.  I searched the thread and could not find anything.  :)

I asked that question a little while ago. This is what Metro said:

I would prefer you only alter towns with what the rules allow.

Meaning only Generations and Gothic Library, as stated in the rules.


4. The Edit Town screen is off limits with three exceptions:
  • Twinbrook and Bridgeport players can add the Book Corral to the town library.
  • Barnacle Bay players can use Edit Town features to place a Salon, Firehouse, Consignment Store, and Junkyard.
  • Anyone can use Edit Town to place bars, lounges, and the studio in neighborhoods that do not have those buildings. And anyone can place Generations playgrounds and the Gothic Library as well.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jcalandra on August 13, 2011, 09:42:43 PM
Thank you, Seabody and MoonsAreBlue.  That's saved me the time and trouble of searching further and I appreciate it.  I do have a few more questions (this being my first DecaDynasty):

1.  As far as collecting unique items goes, do we count the original value of the object or the final value before moving the heir to a new household?  This is more for paintings and furniture, which appreciate/depreciate. 

The technical answer seems to be to count the values just before the move, but.. *whiny* I've chosen to collect stolen furniture with the Bagleys for fun.. slowly realizing this venture might not be in my favor. :)

2.  I noticed that Tourists are listed as NPCs, but not Explorers.  Unless this is implied, Explorers should probably be listed as well to save future Simmers from confusion in this regard, because they seem to be two different types of NPCs though I'm not quite sure what the difference between the two is exactly.

3.  Can heirs marry townies from travelling destinations, given that they are not NPCs?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 13, 2011, 09:50:41 PM
I do have another question: as far as collecting unique items goes, do we count the original value of the object or the final value before moving the heir to a new household?  This is more for paintings and furniture, which appreciate/depreciate.

It would be the current value at moving time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jcalandra on August 13, 2011, 10:01:05 PM
That clears things up.  Thanks.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 14, 2011, 02:57:19 AM
Why is the Gothic Library allowed to be placed, but not the Olympian Gym and the new buildings in Town Life?  They're all the same thing as the Gothic Library...  replacements of existing town buildings.  If the Olympian Gym has something that the original gyms don't have, I can see that.  But not being able to place a new restaurant or book store or whatever?  Doesn't make sense to me.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 14, 2011, 07:21:57 AM
Why is the Gothic Library allowed to be placed, but not the Olympian Gym and the new buildings in Town Life?  They're all the same thing as the Gothic Library...  replacements of existing town buildings.  If the Olympian Gym has something that the original gyms don't have, I can see that.  But not being able to place a new restaurant or book store or whatever?  Doesn't make sense to me.

There's no reason aside from the fact that no one has brought it to my attention. ;) And I don't even own the Town Life expansion, so I'm in the dark. But, you brought it up, so I'll make the edit. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 14, 2011, 07:33:43 AM
There's no reason aside from the fact that no one has brought it to my attention. ;) And I don't even own the Town Life expansion, so I'm in the dark. But, you brought it up, so I'll make the edit. :)

I think that rule should follow as... "All additional EA-created buildings are allowed to be placed in a town using Edit Town". Just saying. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 14, 2011, 07:39:56 AM
I think that rule should follow as... "All additional EA-created buildings are allowed to be placed in a town using Edit Town". Just saying. :)

Well said. Done.

--------

EDIT: WOW! I don't get excited very often but Chronic you made my day.



I just was able to completely eliminate that rule with your suggestion. Simpler is always better. Now to hop over to the Immortal Dynasty ruleset.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 14, 2011, 07:50:23 AM
Hehe, you're welcome Metro, always here. :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 14, 2011, 11:34:57 AM
Awesome! So now we can add those buildings in both this challenge and the immortal one? I enjoy the Town Life Buildings so much. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on August 14, 2011, 12:05:17 PM
Well said. Done.

--------

EDIT: WOW! I don't get excited very often but Chronic you made my day.

  • Barnacle Bay players can use Edit Town features to place a Salon, Firehouse, Consignment Store, and Junkyard.


I just was able to completely eliminate that rule with your suggestion. Simpler is always better. Now to hop over to the Immortal Dynasty ruleset.

This just made my day.  I am waiting to start my next attempt at this challenge until Hidden Springs is released (in less than 2 weeks).  Being able to place any of the EA provided lots is a wonderful idea. 

To build on this, is it possible to place EA provided bin families in the world?  This would only be for the few families from EA, not for any other custom downloaded families.  If not that's okay, but since they are provided by EA it would be the same as playing EA households that are already in the world. They would only be able to be placed in empty houses that they could afford, no freerealestate to put them in expensive houses, etc.  ;D  ::)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 14, 2011, 03:12:23 PM
This just made my day.  I am waiting to start my next attempt at this challenge until Hidden Springs is released (in less than 2 weeks).  Being able to place any of the EA provided lots is a wonderful idea.  

To build on this, is it possible to place EA provided bin families in the world?

Well, that would make sense, but for now let's not. There should be plenty of options for players to choose from without opening that up. I'm honestly not disagreeing with the concept, Teresa. I'm just keeping things simpler for now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on August 14, 2011, 03:16:42 PM
Well, that would make sense, but for not let's not. There should be plenty of options for players to choose from without opening that up. I'm honestly not disagreeing with the concept, Teresa. I'm just keeping things simpler for now.
Simple is good, just had to ask though.  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jcalandra on August 15, 2011, 01:20:11 PM
Left unanswered:

2.  I noticed that Tourists are listed as NPCs, but not Explorers.  Unless this is implied, Explorers should probably be listed as well to save future Simmers from confusion in this regard, because they seem to be two different types of NPCs though I'm not quite sure what the difference between the two is exactly.

3.  Can heirs marry townies from travelling destinations, given that they are not NPCs?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 15, 2011, 01:59:16 PM
I would think that heirs would be unable to marry Sims from other countries as the heir has to move into a townie house.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 15, 2011, 03:32:50 PM
Left unanswered:

2.  I noticed that Tourists are listed as NPCs, but not Explorers.  Unless this is implied, Explorers should probably be listed as well to save future Simmers from confusion in this regard, because they seem to be two different types of NPCs though I'm not quite sure what the difference between the two is exactly.

That makes sense.


3.  Can heirs marry townies from travelling destinations, given that they are not NPCs?

Rachel is right. That's not going to work because you typically move into a potential spouse's house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: IflanaNifi on August 16, 2011, 08:37:04 AM
Quick question! Looked for an answer, but couldn't find one and since I'm a newer Late Night player I may have missed it in the Immortal Dynasty thread.

As far as the Ops go do the celebrity Ops count? They're so frequent that I assume not, but I want to be sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 16, 2011, 08:45:07 AM
Quick question! Looked for an answer, but couldn't find one and since I'm a newer Late Night player I may have missed it in the Immortal Dynasty thread.

As far as the Ops go do the celebrity Ops count? They're so frequent that I assume not, but I want to be sure.

I believe so, as they do in Immortal Dynasties. Just be sure to not have two heirs complete the same one or you're doomed, lol.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 16, 2011, 08:48:13 AM
Celeb opportunity do count but like Chronic said make sure you write them down and don't let any of your other heirs do them. If it were me I would only use celeb opportunities for an heir that works in the film industry or has the LTW of lifestyle of the rich and famous.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: IflanaNifi on August 16, 2011, 10:49:46 PM
Yeah I think I'm just going to avoid them unless I'm desperate for an opportunity. Thank you!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 19, 2011, 04:00:17 PM
Just wanted to check on something before I did anything that ruined my attempt. Are there any restrictions on Mid-Life Crisis? I Control+F'ed each page of this thread and I didn't see anything specific.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on August 19, 2011, 04:12:47 PM
I just checked the rules, cause I know that's banned for the Immortals in the Immortal Dynasty, but:
"5. You’re free to choose any traits and use Lifetime Happiness Rewards to change traits and Lifetime Wishes"
So it's not banned here.  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 19, 2011, 04:18:22 PM
Thanks, Esther. I feel silly for having overlooked it, but that was because I was skimming the rules for Mid-Life Crisis. Oops!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on August 19, 2011, 04:47:57 PM
You're welcome! Don't feel silly, everyone overlooks something!  :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 19, 2011, 05:59:15 PM
Is anyone else having a problem with aging in their decadynasty. My family are aging properly but I have an awful lot of townies still alive that shouldn't be. For instance Sims still alive and kicking include Emma Hatch,Thornton Wolff,Cyclon,Stiles Magraw,Leighton Sekemoto,Pauline Wan,Blair Wainwright etc etc. They all look like they are still in the young adult stage.

The problem of course if nobody gets older my heir won't be able to meet any new friends or new NPCS any suggestions people.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 19, 2011, 06:14:14 PM
Is anyone else having a problem with aging in their decadynasty. My family are aging properly but I have an awful lot of townies still alive that shouldn't be. For instance Sims still alive and kicking include Emma Hatch,Thornton Wolff,Cyclon,Stiles Magraw,Leighton Sekemoto,Pauline Wan,Blair Wainwright etc etc. They all look like they are still in the young adult stage.

The problem of course if nobody gets older my heir won't be able to meet any new friends or new NPCS any suggestions people.

Rachel


I believe Rica had something alike Rachel. I call it the DecaDynasty bug now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on August 19, 2011, 07:55:34 PM
Is anyone else having a problem with aging in their decadynasty. My family are aging properly but I have an awful lot of townies still alive that shouldn't be. For instance Sims still alive and kicking include Emma Hatch,Thornton Wolff,Cyclon,Stiles Magraw,Leighton Sekemoto,Pauline Wan,Blair Wainwright etc etc. They all look like they are still in the young adult stage.

The problem of course if nobody gets older my heir won't be able to meet any new friends or new NPCS any suggestions people.

I've seen that in my Immortal Dynasty (I think). I just recently got the notification MaryKay Shallow was about to die.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 19, 2011, 08:09:14 PM
I think I may have to restart my dynasty. I have been playing for awhile this evening and noticed that people were aging,it seemed to be taking longer then usual but they were aging. So I decided that I might be able to work round the problem then right in front of my eyes my current heir,Briar's,age reset. She was two days from elder one minute the next she is right back to the beginning of adulthood. She hadn't done anything to reset her age.
So if my own family is messed up I just don't think I can work around this problem.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on August 19, 2011, 08:16:15 PM
Sorry to hear that Rachel. :'(
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 19, 2011, 08:25:03 PM
Thank you Esther,luckily I am only on generation two so it is best to stop now rather then later. I will complete a decadynasty.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TallStar on August 19, 2011, 09:01:39 PM
Thank you Esther,luckily I am only on generation two so it is best to stop now rather then later. I will complete a decadynasty.

Rachel
That's the spirit!
Then again, we sure wouldn't be true simmers if we gave up after try #1. What would we do with our lives?!?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on August 19, 2011, 10:49:58 PM
That's the spirit!
Then again, we sure wouldn't be true simmers if we gave up after try #1. What would we do with our lives?!?
Very very true. I'm on #5 of my Dynasty.  ::)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 20, 2011, 02:51:07 AM
Very very true. I'm on #5 of my Dynasty.  ::)

She means Immortal Dynasty, not Townie DecaDynasty.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 20, 2011, 04:50:05 AM
Rachel, sorry to hear that, those glitches simply suck. :(
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: icrawbeans on August 20, 2011, 10:38:21 AM
The BlackOps challenges have to be specific to the skill that we are working on..is that correct?  I'm currently working on fishing and don't seem to be getting many oprions for that.

Also, can we add families to the town?  All the women in my town are either elders or vampires!  Soes adoption count for an heir?

Finally, do the NPC have to be friends with the family, or just show up at their house?  The grim and a robber came but I couldn't talk to either of them!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on August 20, 2011, 11:05:53 AM
The BlackOps challenges just have to be different for each heir. You can pick them up through skills, work, or some special challenges.

Sorry, but you can't add families. I can't remember who posted about getting new people into town, but basically, if you send children to school, have them keep meeting new friends, and if someone has a job, have that person keep meeting new co-workers. Also, if you read the paper every day, you'll get the names of new families who have moved in.

Yes, you do have to be friends with them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 20, 2011, 12:40:47 PM
The BlackOps challenges have to be specific to the skill that we are working on..is that correct?  I'm currently working on fishing and don't seem to be getting many oprions for that.

Also, can we add families to the town?  All the women in my town are either elders or vampires!  Soes adoption count for an heir?

Finally, do the NPC have to be friends with the family, or just show up at their house?  The grim and a robber came but I couldn't talk to either of them!

Marian answered most of your questions, but also, no an heir can't be adopted. They have to result in natural birth. I have trouble getting BlackOps, too. What I did, though, was decide ahead of time that I wasn't going to use any of the instruments as SuperMax Skills and make sure all the heirs know at least a point in each. Guitar, Piano, Drums, and Bass each have a variety of Opportunities and they seem to spawn pretty often for me.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: icrawbeans on August 20, 2011, 12:41:18 PM
So I can do 5 that relate to fishing and 5 that relate to popularity as long as no other heir as done them?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on August 20, 2011, 02:41:21 PM
Yes, you can do any opportunities that show up in your opportunities tab, as long as no other heir/ess does them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 20, 2011, 02:46:47 PM
It is a good idea to write them down too.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 21, 2011, 09:11:00 AM
Is anyone else having a problem with aging in their decadynasty. My family are aging properly but I have an awful lot of townies still alive that shouldn't be. For instance Sims still alive and kicking include Emma Hatch,Thornton Wolff,Cyclon,Stiles Magraw,Leighton Sekemoto,Pauline Wan,Blair Wainwright etc etc. They all look like they are still in the young adult stage.

The problem of course if nobody gets older my heir won't be able to meet any new friends or new NPCS any suggestions people.

Rachel


It's actually a bug that's been happening a lot in various games where it seems that townies aren't aging.  The problem, of course, is that your Sims aren't aging.  That's the problem I had.  I ended up stopping what I was doing after trying all the things that people mentioned on the official forums and here.   I'm blaming the fact that my IFs had kids.  I had no problems until my female IF gave birth and then it was irreparable.   I know you had your IF give birth, too.   Maybe the programming can't handle that kind of thing, but it's only a theory.  Needless to say try#2 for me will not be involving too much IF "breeding".   I think others have mentioned the problem with townies before.  Schipperke or Joria once mentioned it in another thread that she got notification that someone was going to die four or five times but they never died.   I've had that problem, too, but my Sims always aged so it was never a serious problem.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 21, 2011, 10:40:12 AM
Thanks for the tip I will not be allowing any IF breeding this time round.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 21, 2011, 11:26:26 AM
I'm also doing a DecaDynasty, and I wanted to say that I've not even pulled IF's out of my sims' inventories and my game has been fine. So, maybe it really is the IF's. I get one notice about other sims dying (occasionally two if they live really long) and then they die.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 21, 2011, 12:07:28 PM
So you guys think the IF Breeding Program is causing the problems? Ack, just to be safe I'd better not breed any in my Immortal Dynasty or Legacy.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 21, 2011, 12:48:06 PM
Thomas it is the only thing that both Rica and I did in our dynasties the same. I wonder if seabody has been breeding IFS he has had an aging problem in his immortal dynasty.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 21, 2011, 01:02:08 PM
Thomas it is the only thing that both Rica and I did in our dynasties the same. I wonder if seabody has been breeding IFS he has had an aging problem in his immortal dynasty.

Rachel

Wow you guys had to warn me earlier. Now I have a YA IF I want to move out (in my legacy) I dunno how if it's gonna bug my game uh oh. :-\
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on August 21, 2011, 05:41:11 PM
It's actually a bug that's been happening a lot in various games where it seems that townies aren't aging.  The problem, of course, is that your Sims aren't aging.  That's the problem I had.  I ended up stopping what I was doing after trying all the things that people mentioned on the official forums and here.   I'm blaming the fact that my IFs had kids.  I had no problems until my female IF gave birth and then it was irreparable.   I know you had your IF give birth, too.   Maybe the programming can't handle that kind of thing, but it's only a theory.  Needless to say try#2 for me will not be involving too much IF "breeding".   I think others have mentioned the problem with townies before.  Schipperke or Joria once mentioned it in another thread that she got notification that someone was going to die four or five times but they never died.   I've had that problem, too, but my Sims always aged so it was never a serious problem.
It better not ruin my DecaDynasty! I already had a IF breed with a spare! Hopefully nothing will happen. Thanks for sharing that!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on August 21, 2011, 06:05:15 PM
Thomas it is the only thing that both Rica and I did in our dynasties the same. I wonder if seabody has been breeding IFS he has had an aging problem in his immortal dynasty.

Rachel

Nothing of the sort. I have had 2 IF's, and I planned to maybe marry them to their owner, but since the relationship had dropped from being in Inventory for most/all of their teen years, I didn't. In short: No, no breeding.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on August 21, 2011, 06:42:31 PM
Oh my what have I missed? It took me awhile to figure out that IF was imaginary friend but what is this about a breeding program? Are we now allowed to breed IF's in the dynasties? Decadynasty? I'm sorry if this is a repeat question but this is a loong thread to be reading.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on August 21, 2011, 06:44:15 PM
Oh my what have I missed? It took me awhile to figure out that IF was imaginary friend but what is this about a breeding program? Are we now allowed to breed IF's in the dynasties? Decadynasty? I'm sorry if this is a repeat question but this is a loong thread to be reading.

I assume so, but we think that the aging glitch that ruined Ricalynn and ratchie's dynasty is connected to breeding IF's.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 22, 2011, 03:36:56 AM
We are allowed to breed IFs but they are possibly causing the No Aging Bugs for townies. There isn't actually a breeding program though, I don't know why I evens aid that at first?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 22, 2011, 10:31:46 AM
I think saying the word breeding is my fault.  It was in quotations because that's what I was calling it in my DecaDynasty story.  It's not an actual breeding program.  However the problems in my decadynasty became irreversible when an IF made real gave birth to a nooboo.  Actually it started before the birth, it started about the time she got pregnant.  At least, it did in my file.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jamsau38 on August 22, 2011, 04:20:43 PM
Coming out of lurkerdom to say this challenge looks awesome. My least favorite part of Sims is building a house from scratch, and I love that this challenge lets you really explore a town and get to know all of the houses and families.

I read all the rules and got one started, and realized I was a bit over my head. I started with Hank Goddard and Pauline Wan. I had Hank and Pauline throw a bunch of parties and make a ton of friends. I changed Hank's LTW to Super Popular. I made my heir a loner, hates-the-outdoors, bookworm, and got her working on the writing skill. Then I realized, I'll need Hank or Pauline to die before my heir can move out, and then I'd lose half of the household's friends. (Duh.) I've kept going in the game I already started, following more the spirit of the challenge than the actual rules. :) I love my heir too much. She's married Sam Sekemoto and just gave birth to the second heir. I feel like I'm invested in the whole town rather than just one family, and it's been a lot more fun.

I will start a new game and stick to the rules. I think I'll have my first heir super max out charisma, so then he/she can have all of the friends and I won't have to worry about relationships dying with a family member. What families does everyone like to start with? I thought picking a young couple would be smart, but I could see why that would be difficult, too. I'd hate to be done with all the requirements, waiting around for a sim to die, praying that my heir's fiance doesn't become a vampire. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 22, 2011, 04:27:08 PM
Coming out of lurkerdom to say this challenge looks awesome. My least favorite part of Sims is building a house from scratch, and I love that this challenge lets you really explore a town and get to know all of the houses and families.

I read all the rules and got one started, and realized I was a bit over my head. I started with Hank Goddard and Pauline Wan. I had Hank and Pauline throw a bunch of parties and make a ton of friends. I changed Hank's LTW to Super Popular. I made my heir a loner, hates-the-outdoors, bookworm, and got her working on the writing skill. Then I realized, I'll need Hank or Pauline to die before my heir can move out, and then I'd lose half of the household's friends. (Duh.) I've kept going in the game I already started, following more the spirit of the challenge than the actual rules. :) I love my heir too much. She's married Sam Sekemoto and just gave birth to the second heir. I feel like I'm invested in the whole town rather than just one family, and it's been a lot more fun.

I will start a new game and stick to the rules. I think I'll have my first heir super max out charisma, so then he/she can have all of the friends and I won't have to worry about relationships dying with a family member. What families does everyone like to start with? I thought picking a young couple would be smart, but I could see why that would be difficult, too. I'd hate to be done with all the requirements, waiting around for a sim to die, praying that my heir's fiance doesn't become a vampire. 

You know, another wise strategy is, in case you don't want to wait for a household member to die, ask some elder to move in when your heir is still teen or YA and here you go, when they die you have the tombstone requirement ready. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 22, 2011, 04:36:48 PM
This is my stratagy in my decadynasty I started with Madison Vanwatson and had her marry Dustin Langarek I like to call him big tombstone man his only purpose,other then bringing forth the heir,is to die a very happy man.
The heir will be busy working on the supermax skill. I will have at least one spare child who will spend their time making friends and meeting NPCS once the heir gets to the young adult stage. I see no point in worrying about friends until then.
Obviously black ops is all down to the heir.
Then because the heir cannot marry until adulthood the whole getting a big tombstone is pretty much taken care of because the heir will have loads of happiness points and therefore they can die a happy Sim.

Edited to ask a question. Metro would tattoo artist count as an NPC it says on the Sims wiki that tattoo artists are played by homeless townies much the same as paparazzi are so would both of these count as NPCs.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on August 22, 2011, 04:56:18 PM
Rachel, that's a good point. I think every time I've played a stylist, the tattoo artist has been a non-townie. I'll check my game.

jamsau38, You don't necessarily have to supermax charisma. With about 5 or 6 points, the Sims make friends instantaneously.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 22, 2011, 05:00:52 PM
jamsau38, You don't necessarily have to supermax charisma. With about 5 or 6 points, the Sims make friends instantaneously.

Really? I never knew that will have to try. So much time spent trying to make friends. :-X
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TallStar on August 22, 2011, 05:21:24 PM
The don't make friends instantly, but it puts them about halfway there. I always use ask about career, ask about alma mater, ask if single, BAM! friend status.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 22, 2011, 05:46:28 PM
The don't make friends instantly, but it puts them about halfway there. I always use ask about career, ask about alma mater, ask if single, BAM! friend status.

Very true. A strategy I like to do is make someone learn at least one point in Charisma via mirror or Town Hall and then make them throw a series of parties. Then I make my sim talk to everyone to work on the Charisma skill a little and if you throw a really good party, you get a pretty decent relationship boost with everyone who attended. Using this strategy is a really good way to raise the relationship bar with only 4 or 5 parties. In addition, socializing will get your Charisma skill up, so if anyone dies, you'll be right around level 5 or 6, which means it will be easy to make new friends if you need to.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 22, 2011, 08:04:36 PM
Metro,in case you did not see my question. Can tattoo artists count towards the NPC requirement if they are played by a homeless townie.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 22, 2011, 08:24:28 PM
Metro,in case you did not see my question. Can tattoo artists count towards the NPC requirement if they are played by a homeless townie.

Rachel

Oops. Sorry, Rachel. I did miss it. Yeah, tattoo artists are fine as an NPC. Whether or not they are homeless does not factor into the equation really.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 23, 2011, 05:39:46 AM
If it is alright I have compiled a list of NPCS.

Base game
Babysitter.
Burglar.
Ghost.
Grim Reaper.
Fireman.
Magician.
Maid.
Mail carrier.
Paper girl/boy.
Pizza deliverer.
Police Officer
Repair man.
Repo Man.
Science geek.
Social Worker(this can include the adoption service and child protection worker)

Ambitions
Tattoo artist.

World Adventures
Explorer.
Merchant.
Tourist.

Late Night
Bouncer.
Butler.
Mixologist.
Paparazzi.

Generations
Party Dancer.


This is all I can think of if anyone else can think of anymore let me know. I just thought this would help people with the NPC requirement.

Rachel

Edited on the 26th of August.



Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 23, 2011, 05:50:00 AM
The Merchants are not NPC's, I don't think. In my Legacy I married Wu Xio into my Legacy and she was a Book Merchant but she also lives with her Sisters in a House in Shang Simla.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheChronicR on August 23, 2011, 06:23:14 AM
Yeah that's correct but as long as they are merchants they are NPCs, right?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 23, 2011, 07:14:46 AM
Most of the NPC can be married into a family and made playable the maid for instance. But you wouldn't be able to start a fresh game and play as one of the merchants but you would be able to start a game and play as one of the townies.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TallStar on August 23, 2011, 03:12:49 PM
I thought the adoption service, child protection worker, and social worker were all one person?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 23, 2011, 03:16:02 PM
I thought the adoption service, child protection worker, and social worker were all one person?

They can be but there are different Sims that do those Roles, so there are normally two Social Workers but people may be confused if they are an Adoption Service not a Social Worker.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TallStar on August 23, 2011, 03:24:37 PM
So if they kind of are the same, I thought two of the same kind of npc was ruled out?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on August 23, 2011, 03:31:57 PM
Not really the same. Adoption service is the person that comes out and gives you a child you adopted. Social worker is the one that comes and takes a kid away for being neglected.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PlatnumDymnd on August 25, 2011, 11:03:43 PM
Oh man I wish I could find sometime get into my DecaD. I miss my sims so much. I haven't had any time to do anything but check in here. And Facebook. Everyone sounds things are going pretty smoothe with their challenge. I hope I get off on a hitch as well when  get into mine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 25, 2011, 11:51:25 PM
Even if the Sim does Adoption Services or Child Protection Services, they are both called a Social Worker in the game, aren't they?  The game doesn't tell you what kind of job they perform, as far as I know.

I must have missed the part that we can't have more than one type of NPC.  If I meet two firefighters, I can only count one of them toward my moving requirements?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on August 25, 2011, 11:57:26 PM
No Pam, they all have to have a different job.  >:(
The Townie DecaDynasty



For the Heir to be Eligible to Move to the Next Townie House...

1. The heir must get on the honor roll in grade school and high school. Staying on the honor roll is not required.
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.
4. Heirs must max a unique career (rabbit-hole, profession, or self-employed)—no other DecaDynasty heir can max the same career.
5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.
6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, or Special Opportunities.
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.
8. The heir must be in the Adult life stage.
9. Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving.  
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), presents, field trip souvenirs, paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 26, 2011, 04:59:06 AM
Pam,we have to be friends with eight NPCs all with different jobs. I am going to go edit my NPC post and just leave it as one social worker.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on August 26, 2011, 05:36:30 AM
Pam,we have to be friends with eight NPCs all with different jobs. I am going to go edit my NPC post and just leave it as one social worker.

Rachel

Should that be 10 different NPC's or have I missed something?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 26, 2011, 08:34:48 AM
Yeah ten NPCs I have no idea why I put eight  :-[.

Yes just to clarify you have to be friends with Ten different NPCs all with different jobs. Also you have to be friends with them when your heir is ready for moving.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on August 26, 2011, 08:42:52 AM
I've just read through this ruleset, and just to clarify, for the ten friend requirment, it you can be best friends?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on August 26, 2011, 09:00:00 AM
Yeah ten NPCs I have no idea why I put eight  :-[.

Thank Rachel, I'm easily confused  :D

I've just read through this ruleset, and just to clarify, for the ten friend requirment, it you can be best friends?

If you mean the heir, then no I don't think that the heir can help to meet the best friend requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on August 26, 2011, 09:01:03 AM
Not exacty, I meant that for the 10 townie friends, it's ok to be Best friends?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Schipperke on August 26, 2011, 09:09:28 AM
Not exacty, I meant that for the 10 townie friends, it's ok to be Best friends?

They can be friends, good friends or best friends.  Any of those would count.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 26, 2011, 10:09:16 AM
They have to have ten bestfriends at moving time.The NPCs can be just friends.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Schipperke on August 26, 2011, 10:15:42 AM
Rachel is right.  There are two separate requirements:  (1) Ten different NPC friends, who can as I said be friends, good friends, or best friends; and (2) Ten best friends.  There can be overlap between these two groups.  That is, an NPC who is a best friend can be counted in both groups.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 26, 2011, 04:39:49 PM
@Metro:

Have you modified the rules to include Hidden Springs?  We already have players doing Dynasties in the new town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 26, 2011, 07:39:48 PM
@Metro:

Have you modified the rules to include Hidden Springs?  We already have players doing Dynasties in the new town.

This Dynasty should not be an issue at all. Rule #2 already covers things nicely. With the Immortal Dynasty I need to edit the ruleset for a specific starting lot. samo gave me that information.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on August 26, 2011, 08:49:08 PM
This Dynasty should not be an issue at all. Rule #2 already covers things nicely. With the Immortal Dynasty I need to edit the ruleset for a specific starting lot. samo gave me that information.

You might want to add that we can use edit town to put in the book corral at the library.  It currently just says that Bridgeport and Twinbrook players can do that.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 26, 2011, 09:33:56 PM
You might want to add that we can use edit town to put in the book corral at the library.  It currently just says that Bridgeport and Twinbrook players can do that.

Thank you, I just did. :)

Also, after samo gets back to me this weekend with specifics on the Hidden Springs fountain I will edit rule #1 under Additional Restrictions to include any life extending benefits of the fountain. Aside from that, I'm not sure if the new town needs any other attention in the rules. (Thanks for your assistance, samo)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 27, 2011, 04:26:42 AM
You're welcome Metro.  :)

EDIT: Forgot to say this but HS is going to have one bug for sure, the one where Townies spawn loads of cars (Is it normally big lemons) because on almost every Community in HS there are about 6 Parking Spaces including Rabbit Holes.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 28, 2011, 06:11:37 PM
I have been hit by an aging bug again. Cassidy was two days from adulthood and she reset back to the begining of young adulthood. Hector aged up to elder with no problems but he started of as an adult. I have been checking the newspaper and Elderly Sims are passing away and babies are being born.Toddlers,children and teens appear to be aging as normal. It looks like it might just affect young adults.
Would it be allowed for me to go to edit town and see if any of the other townies are affected.

Rachel

Edit:Ignore me my brain hurts Cassidy had aged up to adult without me realising and was at the begining of adulthood. I think I might need to take a break from playing.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 28, 2011, 06:41:48 PM
Edit:Ignore me my brain hurts Cassidy had aged up to adult without me realising and was at the begining of adulthood. I think I might need to take a break from playing.

You and your brain pain are hereby ignored.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Serena Darrin on August 31, 2011, 07:44:27 AM
So just to double check -- heirs -don't- have to have completed a unique LTW to move, correct?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 31, 2011, 08:00:00 AM
So just to double check -- heirs -don't- have to have completed a unique LTW to move, correct?

It doesn't say that they have to complete their LTW in the rules so I would say that your heir can move without completing their lifetime wish.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on August 31, 2011, 01:18:21 PM
It doesn't say that they have to complete their LTW in the rules so I would say that your heir can move without completing their lifetime wish.

Rachel

Really? I've read the rules like 10 times, and thanks to the Immortal Dynasty, I just always assumed the wish had to be completed! But you're right! Just had to read it an eleventh time. ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 31, 2011, 01:41:03 PM
It kind of makes sense that you don't have to complete a LTW before moving. A few LTW would be very difficult to achieve before moving gold digger and raise five children spring to mind.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Serena Darrin on August 31, 2011, 02:48:13 PM
Really? I've read the rules like 10 times, and thanks to the Immortal Dynasty, I just always assumed the wish had to be completed! But you're right! Just had to read it an eleventh time. ;)

That's why I wanted to double check -- I was thinking of the Immortal Dynasty too. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: icrawbeans on September 03, 2011, 12:21:23 PM
I'm hoping you haven't answered this already, but if we started the challenege in one place and we get HS, can we move to a new file?  If I save the family and the house they are in?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 03, 2011, 12:29:15 PM
I'm hoping you haven't answered this already, but if we started the challenege in one place and we get HS, can we move to a new file?  If I save the family and the house they are in?

Nope. That's not an approved use of Edit Town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on September 03, 2011, 10:57:35 PM
Just to double check, NPC's are totally out of the question for marriage, since they don't really have a house, right?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 04, 2011, 12:55:36 AM
Just to double check, NPC's are totally out of the question for marriage, since they don't really have a house, right?

There's probably some convoluted way to get moved to a new house and marry an NPC as completely separate actions, but it would be nearly impossible unless a townie invites you to move in.  There are plenty of townies to marry without considering an NPC.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on September 04, 2011, 01:20:16 PM
There's probably some convoluted way to get moved to a new house and marry an NPC as completely separate actions, but it would be nearly impossible unless a townie invites you to move in.  There are plenty of townies to marry without considering an NPC.

Pam's right. There are definitely enough townies to consider. But if you were dead-set on marrying an NPC (say, for genetic reasons) you'd have to first marry a townie to move into their new house, then divorce/"Break Up" with them.  Then you can marry that NPC and have him/her move in with you. The ex-spouse will still live there, I think, but you can move him/her out. And in the end, you would still technically be in a new townie home, but you could still be with the NPC.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on September 05, 2011, 06:46:44 PM
I have a question pertaining to written books. Say I want to leave 10 books as my collection. Am I only allowed to use the free copy that comes in the mail? Or can I go to a foreign area, order another copy from a computer, bring it home, and count that book towards the collection? Me theory is that traveling will increase the value of the book upon returning home.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 05, 2011, 07:36:58 PM
I have a question pertaining to written books. Say I want to leave 10 books as my collection. Am I only allowed to use the free copy that comes in the mail? Or can I go to a foreign area, order another copy from a computer, bring it home, and count that book towards the collection? Me theory is that traveling will increase the value of the book upon returning home.

Very sneaky. :) Give it a shot.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on September 05, 2011, 07:54:12 PM
Very sneaky. :) Give it a shot.

Didn't work. They're still the same value when returning home. :/ On the same topic, I've noticed that over time, the value of the written books depreciate. Are we allowed to purchase new ones via the computer just before moving so that we can count them at full price when tallying the simolean amount? I still have the original free copies in a bookshelf, just in case.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 05, 2011, 08:03:39 PM
Didn't work. They're still the same value when returning home. :/ On the same topic, I've noticed that over time, the value of the written books depreciate. Are we allowed to purchase new ones via the computer just before moving so that we can count them at full price when tallying the simolean amount? I still have the original free copies in a bookshelf, just in case.

Doesn't matter to me one way or the other as long the collection is completed before moving.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on September 05, 2011, 08:06:25 PM
Alright! Thanks Metro. I'm having so much fun with this challenge. ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: saiye on September 06, 2011, 10:58:10 PM
Hi... I've been stalking this site since it started pretty much, as I bought sims 3 on release, but now that my graduate degree is finished, I'm all up ins.

My eyes started watering on page 3, so I apologize if this has been asked, but should we "enable story progression"? Do move-ins count as townies? Or is this option to be turned off for the challenge?

Looking forward to finally participating. It's my present to myself for not running off a cliff during the past 3 years along with Adult Furniture.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on September 06, 2011, 11:20:50 PM
Welcome to the forum! I cant answer all of your questions but I can tell you that yes, story progression has to be on at all times.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on September 06, 2011, 11:59:46 PM
hi... i've been stalking this site since it started pretty much, as i bought sims 3 on release, but now that my graduate degree is finished, i'm all up ins.

my eyes started watering on page 3, so i apologize if this has been asked, but should we "enable story progression"? do move-ins count as townies? or is this option to be turned off for the challenge.

looking forward to finally participating. it's my present to myself for not running off a cliff during the past 3 years along with Adult Furniture.

I also welcome you to the forum, and I hope you enjoy your stay. I understand that this thread is very long, so I don't blame you for not reading it all lol. As Sportsfan said, yes Story Progression needs to be on. I'm not exactly sure why you would ask your second question, though. For this challenge, the townie part of it all is that upon moving to the next household you need to move your heir into a new house. The easiest way is by marrying a townie--someone in the game who lives in a house in your town--because then you will have the option to move into their home once the couple gets married. However, if over the course of the challenge you wish to have someone move in with you, there is no reason that this person has to be a townie, but moving anyone in needs to follow the moving in/out rules.

3. There are no restrictions to moving Sims in or out of the household, except as stated below:

    Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
    Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
    The heir must remain within the household until they have completed the requirements to move.
    The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.

If you could please explain exactly or specify more what you mean by a "move-in," we could probably help you more.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 07, 2011, 12:04:09 AM
Hi... I've been stalking this site since it started pretty much, as I bought sims 3 on release, but now that my graduate degree is finished, I'm all up ins.

My eyes started watering on page 3, so I apologize if this has been asked, but should we "enable story progression"? Do move-ins count as townies? Or is this option to be turned off for the challenge?

Looking forward to finally participating. It's my present to myself for not running off a cliff during the past 3 years along with Adult Furniture.

Welcome to our Forum, saiye.

Sportsfan is correct.  Story Progression must be turned on.  I just looked at the rules again myself and didn't see it mentioned and it probably should be.  Metro, would you mind looking into this?

Anyway, saiye, if what you mean by "move-ins" is the new people who move to town as the game progresses, yes they are counted as Townies as long as they occupy a house somewhere in town.

I'm a little confused about your reference to Adult Furniture.  What exactly do you mean?

And lastly, I made some changes to your post to correct for grammar and punctuation.  You might want to take a look at the Forum Rules again to understand expectations for posts made here.  Thanks very much and I hope you enjoy this DecaDynasty.  I hope to start mine soon, too.  :)

(Sorry, Moons beat me to the post.)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: saiye on September 07, 2011, 02:17:52 AM
Ahah, it was a poorly worded joke (having my entire post capitalized correctly sort of kills the effect.) Thanks for the tips.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: VampirePlasma on September 07, 2011, 06:55:58 AM
So we let our heirs die off of old age, all of them? And to move the heir needs to be an adult?
They are stupid questions.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on September 07, 2011, 07:03:47 AM
Yes, your previous heirs will eventually die off, unless you keep them alive.  Remember though, that someone has to die in the house with enough happiness to earn a medium sized gravestone or bigger (that's at least 75,000 LTH).  Your current heir cannot get married and move into the next house until he has completed all requirements, one of which is that he/she is an adult. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: VampirePlasma on September 07, 2011, 07:05:05 AM
I got it. Thank you. I was a little confused but it's cleared up now! Thanks a lot!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 07, 2011, 07:53:34 AM
Story Progression is now mentioned in the ruleset in the options section.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on September 16, 2011, 02:59:13 AM
Question: If I Sim from a previous household dies, can you get their grave from the graveyard if they get a medium of large tombstone?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 16, 2011, 05:14:52 AM
Question: If I Sim from a previous household dies, can you get their grave from the graveyard if they get a medium of large tombstone?

The Sim has to be living with you when he/she dies in order to use the tombstone for the moving requirements.  I'm pretty sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on September 16, 2011, 05:20:13 AM
I'm only making an inference here, I'm not sure myself.

9. Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving. 

By the wording, I'd assume that you need to obtain it from a sim living (or not so much anymore) in the household at the time of death. For instance, if Billy Bob visits and dies at your house, it would not count, even if Billy Bob is the heir's uncle.
Again, I'm only inferencing from the wording of the rules.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 16, 2011, 05:51:53 AM
I'm only making an inference here, I'm not sure myself.

By the wording, I'd assume that you need to obtain it from a sim living (or not so much anymore) in the household at the time of death. For instance, if Billy Bob visits and dies at your house, it would not count, even if Billy Bob is the heir's uncle.
Again, I'm only inferencing from the wording of the rules.

Right, I agree.  When it says "death of a household member" it has to be a member of the household, which means he/she has to be living in the house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 16, 2011, 07:18:22 AM
Seabody and Pam are both correct in the interpretation of the tombstone rule. It's a moving requirement for an heir in whatever house they're currently in, so it would not work to allow tombstones from previous household members.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on September 16, 2011, 07:59:45 AM
Thanks guys! Hopefully I can work around that...

EDIT: I think this has been asked but I'm not entirely sure. Can you accept the free vacation opportunity?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CynKuy on September 19, 2011, 10:25:14 PM
After completing the requirements, does the heir move into a townie house by marrying someone living there? Is that the only way it can be done?  As a test, I tried to move someone but only empty houses and lots showed up. 

Also, do they keep all the households' money?  And how do the 10 items get left behind?

 

 ???
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on September 19, 2011, 10:29:29 PM
The ten items get left behind by leaving them at your old house while moving.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on September 20, 2011, 03:48:15 AM
After completing the requirements, does the heir move into a townie house by marrying someone living there? Is that the only way it can be done?
Yes, marrying a townie is THE way to switch house in this challenge.

Different ways to move in Live mode:
1. "move" on the cell phone or computer: can only pick up empty lots or uninhabited (empty) houses. Not good here.

2. the friendly interaction "ask to move in": the member of your active household who is asking, and the other Sim receiving the proposal will both have to be part of your currently active household. I think that other members can be shifted between the 2 houses. So, if the heir is asking, he can't move out.

3. "get married": the newlyweds can choose in which house they want to live.

There might be some tricky ways to move the heir without getting married, but I haven't tested any.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 20, 2011, 05:24:44 AM
After completing the requirements, does the heir move into a townie house by marrying someone living there? Is that the only way it can be done?  As a test, I tried to move someone but only empty houses and lots showed up. 

Also, do they keep all the households' money?  And how do the 10 items get left behind?

Marrying a townie isn't the only way to move for this challenge, but it is by far the best and easiest way.  Anything else would require a lot of crazy manipulation of the game to make it happen within the rules.  So, I strongly recommend that you do it through marriage.

No, you don't keep the household's money.  You'll take over the money for the new household.  As for the 10 items, just have them placed on the lot you're leaving and that's enough for it to count.

@BellaClo:

I think it's probably a typo, but it might cause confusion.  In your #1, you say "inhabited (empty) houses."  An inhabited house is not empty.  Maybe you meant to say "uninhabited" instead?

@VampirePlasma:

They are not stupid questions, so please hush up about that.  Your questions are just as good as everyone else's and they need to be asked.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on September 20, 2011, 06:34:44 AM
Thanks Pam, that was indeed a typo. A pretty confusing one!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on September 21, 2011, 09:19:20 PM
No, you don't keep the household's money.  You'll take over the money for the new household. 
Really? Whenever I move someone out, if I choose them to be the active household, I automatically get however much I had in the previous house. Is that not so if you move out via marriage?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 22, 2011, 02:18:19 AM
Really? Whenever I move someone out, if I choose them to be the active household, I automatically get however much I had in the previous house. Is that not so if you move out via marriage?

Under what circumstances are you moving them out that you get to keep all the money?  I don't see why the money would come with you because the rest of the household is staying behind.  Maybe I'm wrong.  If someone can test this, I'd appreciate it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on September 22, 2011, 03:44:00 AM
I also could be wrong. When I move via phone or computer, and check the "make this my active household" button, I get to keep all the money. I've never done it via marriage, so it might be different.
EDIT: I just attempted it. I opened an older file with a single girl, I tried for Chris, but he wasn't home and I didn't feel like going all over town searching, so I settled for Cyclone. I did all the romantic things, and proposed. She had $1,127,570 when she proposed to him. I did the private wedding, moved her into his house and since she was the only one in there, it automatically made the Roomies the active household. Hit Accept, the thing came up asking if this was my new house, I said yes. After the processing, they had $1,146,425, plus I could control all the Roomies!!
EDIT 2: However: For the fun of it, and because I know in this challenge there will be more than 1 person in the house, I chose Blair and took her to see Xander. I did the exact same thing as above, she had $1,146,425 when she proposed, but after I moved them into the Clavell house and chose it as my active household, they only had $10,639. So I guess they don't keep the money!  :( That's sad, in my opinion.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: LegendaryPlunder on September 22, 2011, 07:37:00 AM
I am going to give this a try even though my game is notoriously buggy and I'm sure my save file is gonna 'splode at some point leaving me in tears.  I've tidied up my Sims install best I can, removed any nefarious mod type thingies and started myself out in Hidden Springs with the Song family.  :D  They're great.  I already like them she's a Crook and he's a Doctor.  I'll post some images if I manage to get through the moving requirements for the first heir.

In an earlier post Pam stated:

Quote
The rules don't say they have to be friends at the time of moving, only that they have to visit your home with the status of friend.  I'd say that once they are friends and visit your home, check it off on the spreadsheet and you're done with that particular NPC.

But in the rules it does actually state "At moving time"
Quote
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.

My concern was that one of the parents would die (providing a tombstone) before I had all my moving requirements set (causing the household to lose friendship status with the people that parent was friends with) and so I was trying to figure out if I was going to have to extend the life of Jewel Song to make sure that the friendships would be preserved until moving time.  If I can check it off after Jewel has made best friends with someone then that makes it much easier but I'm not sure if that fits with the rules.

The other complication I thought of was if you befriended the paperboy/girl and then that person was no longer the paperboy/girl at moving time, do they still count as an NPC friend?

Another question I had was, can you befriend someone and then later have them move in?  DO they still count as a best friend then?  My family is already best friends with the Vanderburg's and I was thinking that it might be useful to move one of those old people into my house.  Renauld Vanderburg's lifetime wish is for 20 friends which should be easy to meet and he's already got a charisma skill of 9 (I cheated and read up on him online, but that's not against the rules!)  It doesn't hurt that he's a wealthy sim and probably already has a TON of friends.  In my game he's also a 5 star celebrity which will bring paparazzi flocking to the house for another NPC friend/contact.

Of course I don't know that best friendships with the Vanderburgs will count since they will most certainly be dead by the time my heir is ready to move so I don't know that it's even worth worrying about maintaining that friendship.

Also, Mixologists are not listed under possible NPC friends, I would assume they count, and ghosts are just any of the premade ghosts from the public graveyard?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on September 22, 2011, 01:41:49 PM
Hi Legend. This is a very fun challenge and I wish you a bug-free future.

I remember Pam saying that earlier, but it does now have to be upon moving. You can't check them off the list when your heir is still a teenager or something. It has to be when your heir moves as an adult. In your case, if Jewel is going to be providing you a tombstone, you probably should not bother trying to make friends for her and use a different household member.

The paperboy/girl thing is correct. I say if you plan on counting one as your NPC, don't befriend them until just before moving. However, in my DeceDynasty, I make a note to ask the NPC's their jobs so that way you can see their job in the relationship panel later. There was a paperboy who stayed a paperboy through his teenage stage.

The only rule on moving in is that you can't move someone out and then move them back in later. So yes, you could move Renauld in and count all his friends as friends of the household, so long as they are alive and best friends when your heir moves.

Mixologists aren't listed... but I used one for my requirement in my first generation! I'm assuming they're alright and they're just not on the list, because they are NPCs.

As far as ghosts go, I think you'd be okay to be friends with any ghost, even one of your tombstone providers. Metro might think otherwise though, but I don't see that in the rules anywhere.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: LegendaryPlunder on September 22, 2011, 01:48:19 PM
Well, if I move in Renauld then he will be my tombstone, not Jewel.  I was thinking I might have her visit the tattoo artist to make a friend and also to live a bit longer than her hubby, that way she can be my relationship builder and I can focus on skill building with the baby.

I think I may have come up with some good strategies for preserving friendships for later households but there isn't much you can do about friends aging and dying.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on September 22, 2011, 01:52:27 PM
Well, if I move in Renauld then he will be my tombstone, not Jewel.  I was thinking I might have her visit the tattoo artist to make a friend and also to live a bit longer than her hubby, that way she can be my relationship builder and I can focus on skill building with the baby.

I think I may have come up with some good strategies for preserving friendships for later households but there isn't much you can do about friends aging and dying.

Then Renauld would be good for his money but not his friends. My way to friends is to not start til the heir is a young adult, and then throw parties everyday. Either that, or get someone to play guitar a lot in public.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 22, 2011, 02:40:33 PM
I think Mixologists are on the list as Bartenders.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: VampirePlasma on September 22, 2011, 06:23:11 PM
@VampirePlasma:

They are not stupid questions, so please hush up about that.  Your questions are just as good as everyone else's and they need to be asked.  :)
I just feel like it's easy enough to understand but I just can't.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 22, 2011, 09:40:28 PM
As far as ghosts go, I think you'd be okay to be friends with any ghost, even one of your tombstone providers. Metro might think otherwise though, but I don't see that in the rules anywhere.

Nope, ghosts are definitely okay.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on September 23, 2011, 09:48:10 PM
Can we use the unlockOutfits On cheat? What about any other CAS cheats to change a premade townie's appearance? (give them a tan, unlock Ambitions hair, etc).

EDIT: I'm asking if I take Thornton to the Mirror, can I use the cheats to give him the Justin Bieber hair in Ambitions for example.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CynKuy on September 23, 2011, 11:45:19 PM
I have a few questions.

Can the other members of the family complete any opportunities they want?
Quote
6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, or Special Opportunities.

Can other family members max out and supermax skills without restriction?

Also does the Founder have to complete any requirements other than the birth within ten days and both parents living in the house?


Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on September 24, 2011, 12:16:02 AM
@CynKuy
Ops: Non-heirs can, I believe.
Maxing: Non-heirs can, I believe.
Founder: I believe not.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 24, 2011, 01:12:29 AM
Can we use the unlockOutfits On cheat? What about any other CAS cheats to change a premade townie's appearance? (give them a tan, unlock Ambitions hair, etc).

EDIT: I'm asking if I take Thornton to the Mirror, can I use the cheats to give him the Justin Bieber hair in Ambitions for example.

You don't need cheats to change Thornton's hair using the mirror.  If the Justin Bieber hair is installed in your game, you can use it.

@CynKuy:

The non-heirs can do whatever they want.  It's only the Heirs that need to keep track of unique skills, opportunities, careers, etc.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CynKuy on September 24, 2011, 04:18:01 AM
Is the Founder considered an heir for the sake of maxing skills and completing opportunities?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on September 24, 2011, 04:22:15 AM
@CynKuy
I just remembered I asked the exact same question on Page six! Pam said, and I quote:
The founder doesn't have to move at all.  The moving requirements start with the first heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on September 24, 2011, 04:38:18 AM
The only things your founder has to worry about is producing the heir and possibly providing the tombstone requirement. I say possibly providing the tombstone because you could move an elderly Sim in to provide this.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on September 26, 2011, 01:21:30 AM
Is life extending forbidden for founders? Also, is the second heir the second born to the founders or firstborn to the heirs?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 26, 2011, 02:09:15 AM
Is life extending forbidden for founders? Also, is the second heir the second born to the founders or firstborn to the heirs?

This is clearly written in the rules on the first page.

Quote
2. The first named child born into a new house is your DecaDynasty heir.

Quote
Non-heirs have no life-extending restrictions.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on September 26, 2011, 08:23:14 PM
I have been a fan of the sims for a long time, and I have been playing for several years.  However, I never really went very deep into the game until I discovered this website.  It really has brought the sims into a whole new light for me. 

I am interested in attempting this challenge, but one thing has me very confused.  I was wondering about the tombstone rule.  I really don't understand what this requirement means.  When my sims die of natual death, they either get an urn when the grave inside or a tombstone when the grave is outside.  Can you please explain to me what you mean by :

"Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving."

Thank You,
Daemo
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on September 26, 2011, 08:30:50 PM
There are three types of tombstones when the grave is outside.
They are based off of how many LTHP a sim has accumulated in their lifetime.
1. The smallest is just the small one that lies on the ground.
2. The medium is not lying on the ground and is medium sized.
3. The largest one is very tall in the air.

I read somewhere (I think in the Dreamweavers) about what LTHP amounts give you which tombstone, but I don't remember what the numbers are off the top of my head.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on September 26, 2011, 08:36:19 PM
Wow thank you, I never realized that there were different gravestones before I have just always seen the one that looks like the 'typical' tombstone.

Thank you
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on September 27, 2011, 12:40:10 AM
I can't remember the exact numbers, but I can say you need to get 75,000 LTHP in total for one sim to receive the medium one. So you should aim to get 75,000+ to guarantee that requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on September 28, 2011, 06:13:48 AM
Is this one of the acceptable Graves or not?

(http://i1229.photobucket.com/albums/ee468/dataentrycs/grave.jpg)



Edit :Excellent Thank you Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on September 28, 2011, 06:26:01 AM
Yes that is acceptable,it is the medium sized tombstone.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on September 28, 2011, 11:32:05 AM
I have completed the requirements for my first heir to move out.  However, I have a question that needs answered before I can do this.  

When I use the phone to have my sim move, and I select his new house, and click make this new house the active household, it says that he is going to take $134,000 with him to this new house.  Is this correct? Is he taking all the cash with him to the new house?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on September 28, 2011, 11:44:14 AM
I have completed the requirements for my first heir to move out.  However, I have a question that needs answered before I can do this. 

When I use the phone to hvae my sim move, and I select his new house, and click make this new house the active househole, it says that he is going to take $134,000 with him to this new house.  Is this correct is he taking all the cash with him to the new house?

When I moved my heir out, he did not take all the money with him, but this was because his mother and sister stayed in the house. If your heir is the last sim in the house when you move them, then all the money will go with them to the next home. At least I'm 95% sure that's how it works.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 28, 2011, 11:44:48 AM
I have completed the requirements for my first heir to move out.  However, I have a question that needs answered before I can do this. 

When I use the phone to hvae my sim move, and I select his new house, and click make this new house the active househole, it says that he is going to take $134,000 with him to this new house.  Is this correct is he taking all the cash with him to the new house?

Are there any other Sims in the house he is moving out of?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on September 28, 2011, 11:45:07 AM
Daemo,
The way to move out with this challenge is to get married to a townie. When you get married, a move screen pops up. Move your heir into the townie's house and be sure to check the "make active family" button. You won't be using "move" on the phone or the computer.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on September 28, 2011, 12:05:47 PM
both his parents died, but i did turn his imaginary friend real.  So its just him and the imaginary friend now.

Edit : oh ok i will get him married and move him that way then and see what happens
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on September 28, 2011, 10:31:30 PM
Hello, I have another Question lol.

It says if you spend a whole day on vacation it counts toward your vacation days.  Does this mean if I go only long anough to grab a camera then it doesnt count?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on September 28, 2011, 10:34:58 PM
Hello, I have another Question lol.

It says if you spend a whole day on vacation it counts toward your vacation days.  Does this mean if I go only long anough to grab a camera then it doesnt count?
I'm thinking that if they are there for part of a day than it still counts. I'm not positive though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 29, 2011, 06:38:15 AM
Hello, I have another Question lol.

It says if you spend a whole day on vacation it counts toward your vacation days.  Does this mean if I go only long anough to grab a camera then it doesnt count?

No. If any Sim shows up at a WA location — even if it's for a couple hours — then it counts against your total allowed.

------

EDIT: Yeah, I edited the rule. I'm not sure why I chose the original wording "and stays a whole day" because it's too much for players to keep track of partial days here and there.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on September 29, 2011, 08:35:17 AM
No. If any Sim shows up at a WA location — even if it's for a couple hours — then it counts against your total allowed.

------

EDIT: Yeah, I edited the rule. I'm not sure why I chose the original wording "and stays a whole day" because it's too much for players to keep track of partial days here and there.


Thank you for the clarification.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on October 01, 2011, 01:44:18 PM
Hi! A new member here!

I only got Sims 3 last summer so I'm quite a newbie with the game. This challenge intriqued me and I decided to give it a go. And boy, how much I have learned with trying to reach the requirements. So thanks for a great challenge.

But I have a problem now. I played the Drudge couple in Twinbook. Their son filled all the requirements, got married and moved into his wife's home. At this point I saved and just after that I noticed I had forgotten to empty his inventory, which was full of all kinds of fish (he is an angler). So, would you consider that I have failed the challenge now?

I did go back to my previous save (the morning of that same day), emptied his inventory, got him married again and moved once again to the new lot. I would not want to quit the challenge, because of my bad memory. But if you say I failed, so be it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 01, 2011, 07:24:02 PM
I did go back to my previous save (the morning of that same day), emptied his inventory, got him married again and moved once again to the new lot. I would not want to quit the challenge, because of my bad memory. But if you say I failed, so be it.


How Tipi. Welcome to the forum. Yeah, sorry, but strictly speaking, I really can't allow you to go back just because you "forgot." I know that stinks, but rules are rules. I'm quite lenient when it comes to technical glitches, but your situation is different. Sorry. :( And needless to say, you're welcome to continue as is, it just means you won't earn a spot in the Hall of Fame.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on October 01, 2011, 11:21:26 PM
Thanks - I fully understand your point of view. If it had not felt a bit like cheating to me, I would never have thought of asking about it here.  :) 

Would it be possible to continue with my original save, if there was a way of getting rid of the fish in the inventory somehow? Or is the inventory thing such a great miss, that I have blown my chances with this attempt of the challenge completely? I could 'stock pond' - but what to do if there were some fish left... I wish it would be possible to give a gift (like in Sims2) to the original household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on October 01, 2011, 11:30:07 PM
@Tipi
Welcome to the forum!
With Generations, there's the option to "Give Gift".
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on October 01, 2011, 11:48:02 PM
Thanks Seabody!

I probably should have mentioned that I'm playing with just the base game and Ambitions. This makes the challenge so hard. Like it really is difficult to find enough NPCs to befriend. With my setup, there are only 11 NPCs you can have as a friends - maid, repo, repair tech, baby sitter, social worker, pizza guy, burglar, police, firefighter, mail and newspaper deliverers - or am I such a newbie, that I just don't know all the possibilities?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 02, 2011, 07:33:04 AM
I compiled a list of NPCs here.http://www.carls-sims-3-guide.com/forum/index.php?topic=5005.msg136208#msg136208 (http://www.carls-sims-3-guide.com/forum/index.php?topic=5005.msg136208#msg136208)

Hope this helps.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 02, 2011, 08:16:19 AM
Would it be possible to continue with my original save, if there was a way of getting rid of the fish in the inventory somehow? Or is the inventory thing such a great miss, that I have blown my chances with this attempt of the challenge completely? I could 'stock pond' - but what to do if there were some fish left... I wish it would be possible to give a gift (like in Sims2) to the original household.

I don't see that this could be done.  The items have to be gone from inventory before the move happens, so disposing of them after the move doesn't count.  At this point, your only options are to continue "unofficially" and forfeit a spot in the Hall of Fame or start over with a new game file.

And welcome to our Forum.  It's great to see new members trying these big challenges.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on October 03, 2011, 03:41:50 PM
Thanks Pam. I have never had the ambition to make it to the Hall of Fame. I'm sure I never get even close to gen 10 in the challenge. It's just me wanting to do everything 'by the book' (I'm notorious of that at work, too). For now I'll see this first attempt as a rehearsal (though I'm sure I'll come back to the family cause I really like them) to a new attempt. In fact, I have already started a new DecaDynasty in Sunset Valley with Connor Frio and Madison VanWatson (I adore her). The first heir is a child now. I'll have to remember to edit my spread sheet to include a mention of emptying the inventory, though.

And thanks Ratchie for the list. I've never even heard of a science geek and a magician in Sims 3. And I thought the tattoo artist was a townie like the stylist is. But how do you befriend a ghost or the grimmie? In my game you cannot talk to the ghosts in the graveyard. And although Shamus Drudge chatted with the grimmie after giving him the death flower, the grim reaper did not show up in the friendship panel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CynKuy on October 04, 2011, 09:55:14 PM
Where can I find a magician?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 04, 2011, 09:59:00 PM
Where can I find a magician?
If you stay at central park long enough (sunset valley is assumed) then he should show up sometime. I've never seen him though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on October 04, 2011, 11:14:50 PM
If you stay at central park long enough (sunset valley is assumed) then he should show up sometime. I've never seen him though.

I've never seen him either. Does he come with an expansion or something? I'd never even heard of a magician until I read the rules for this.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 05, 2011, 12:33:57 AM
I've never seen him either. Does he come with an expansion or something? I'd never even heard of a magician until I read the rules for this.
I think I read about it vaguely somewhere else on the forum. I'm thinking that the magician is super rare.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on October 05, 2011, 12:35:34 AM
The magician was intended to be an NPC for the game, but was pulled at the last minute. (S)he appears at Central Park - warning though, (s)he can teleport away! (vanish)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 05, 2011, 01:39:49 AM
The magician has been around since the base game.  I've never seen one outside of Central Park, though.  I'm not even sure I've seen one in a town other than Sunset Valley.  When you do see one, act fast because, as Seabody said, they will disappear in the blink of an eye.  The costume is a tails tuxedo and a top hat.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 05, 2011, 03:06:52 AM
I would also recommend that you do not go NPC hunting until your heir is older. If you look for people for the best friend and NPC requirement too early there is a chance that most of them will die before your heir reaches adulthood.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lilygirl on October 05, 2011, 09:41:59 AM
The magician has been around since the base game.  I've never seen one outside of Central Park, though.  I'm not even sure I've seen one in a town other than Sunset Valley.  When you do see one, act fast because, as Seabody said, they will disappear in the blink of an eye.  The costume is a tails tuxedo and a top hat.

I play my Dynasty in Twinbrook and have seen the magician in the central park there one or twice. Riverview might be more difficult, I don't think it has an actual central park.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 05, 2011, 09:46:40 AM
I think I've seen magicians on the island in the center of Riverview.  What I mean is, I can't remember which "park" it was but they were there.  I also know that Juxtaposition has seen 3 magicians in Bridgeport with her Dynasty.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 05, 2011, 10:15:54 AM
I play my Dynasty in Twinbrook and have seen the magician in the central park there one or twice. Riverview might be more difficult, I don't think it has an actual central park.

I think the most popular park in Riverview is the one in front of the theater.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 05, 2011, 07:49:18 PM
I have a question for later when I might try this.
Quote
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.
Does that mean that I can play as a household such as the working friends household?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 05, 2011, 08:53:24 PM
I have a question for later when I might try this.Does that mean that I can play as a household such as the working friends household?

Yep. There's no children in that one.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on October 07, 2011, 04:16:02 PM
Time for some hair-splitting questions :-)
 
I'm currently playing the 1st generation in Decadynasty. The heir is toddler right now, so I'm slightly anticipating. The starting townie is Constance Shelley from Riverview and she is a writer. I've decided that the first collection will be made of books written by her. When I read the rule:
Quote
10. Heirs must leave behind 10 items (no more) of a particular type in the house.

 
I understand that I will have to leave 10 books, no more, no less. Let's say that, on the day the heir is ready to do the move to the spouse's house, Constance has written 30 books. I choose the 10 most valuable ones, write down their values in the spreadsheet and sell the 20 other ones. Am I right?
 
Then, in your post here (http://www.carls-sims-3-guide.com/forum/index.php?topic=5005.msg106355#msg106355)
Quote
Quote
Metro say you left paintings as your Unique Items for Generation 1 can another Generation leave Paintings behind but not count them? Just because they don't want to take them with them to their new house?
If you check the wording of the rule, samo, you'll note the rule says you can only leave behind 10 items. No more.
 
-------
 
EDIT: Wait, scratch that. I think this came up before, and my clarification for someone else was that the 10 items are strictly interpreted for the moving requirement. IN other words, your generation 1 could not leave 11 paintings, only 10. So, another generation would need to leave 10 non paintings for the moving requirement. But, I suppose if you'd want to leave other stuff, that would be up to you.

 
Let's say that someone has planted various things in Constance's garden, can I leave those plants there or do I have to delete them before the heir moves?
Can I leave the harvested produce in her fridge or do I have to discard it too?
What about skill certificates, graduation certificates, wedding presents? Can I leave them in her house or to I have to delete them?
 
I have understood what the heir can take to the new house (heir's own career rewards and own LTH rewards), I'm just wondering about what can be left behind and how much "house cleaning" I'll have to do.
 
As a side question, couldn't skill certificates be counted as an additional category for this 10 objects moving requirement?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on October 07, 2011, 04:32:52 PM
@Bella

Those are really good questions. In my first townie home, I just left 10 paintings, since that was an easy one. But now I'm doing novels as well, and one of my household members has a little garden. I don't think you'd need to sell the extra books, and according to Metro's edit, we shouldn't have to delete the plants either. I actually plan on finding my most expensive novel and ordering it 10 times the day before my heir moves, since the collection items don't all have to be different, and novels depreciate over time.

Also, that'd be a really good idea about skill certificates, but don't they depreciate in value too?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on October 07, 2011, 04:41:56 PM
Yes, the certificates depreciate too.

I actually plan on finding my most expensive novel and ordering it 10 times the day before my heir moves, since the collection items don't all have to be different, and novels depreciate over time.

This is a clever idea  ;). But I've decided I wanted to have some variety in my collections, too bad for any potential hall of fame score, if I ever succeed to get there. So, no 10 times the same object for me, even for death fish. Or Tiberium spires, ouch!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 07, 2011, 05:33:24 PM
It's not necessary to "clean house" before you move.  The requirements for moving are that you leave the 10 special items and only take certain items with you.  The rest of it can be left alone.  As long as you only tally up the value of the 10 special items for your score, nothing else in the house matters as long as you don't take it with you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on October 07, 2011, 06:06:02 PM
It's not necessary to "clean house" before you move.  The requirements for moving are that you leave the 10 special items and only take certain items with you.  The rest of it can be left alone.  As long as you only tally up the value of the 10 special items for your score, nothing else in the house matters as long as you don't take it with you.

That's what I thought, too. Good to know I'm still okay then!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 07, 2011, 07:42:53 PM
I added skill certificates to the list of collection examples. Good suggestion.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on October 08, 2011, 03:28:25 AM
It's not necessary to "clean house" before you move.  The requirements for moving are that you leave the 10 special items and only take certain items with you.  The rest of it can be left alone.  As long as you only tally up the value of the 10 special items for your score, nothing else in the house matters as long as you don't take it with you.
Thanks Pam! It's much simpler to manage this way. House cleaning is, after all, no more fun in Sim world than in real life :-)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on October 10, 2011, 01:58:50 AM
I have a question regarding the NPC ghost: does the ghost of a deceased family memeber (=the required tombstone) count as a NPC ghost?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 10, 2011, 02:06:04 AM
I have a question regarding the NPC ghost: does the ghost of a deceased family memeber (=the required tombstone) count as a NPC ghost?

No, I don't think those ghosts will count as an NPC ghost.  The ghosts you can use for that requirement are the ones in the graveyard or one that happens to be wandering around town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on October 10, 2011, 02:08:26 AM
10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), presents, field trip souvenirs, paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.

So this means that absolutely nothing from Buy/Build Mode, right? (I have noticed the word "purchased" in there, but I'm just doublechecking.)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 10, 2011, 02:19:15 AM
So this means that absolutely nothing from Buy/Build Mode, right? (I have noticed the word "purchased" in there, but I'm just doublechecking.)

Correct.  Nothing from Buy/Build Mode.  It says the "the items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity."  There's nothing in there about Buy/Build Mode.  Where do you see the word "purchased"?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on October 10, 2011, 02:22:11 AM
Here (I bolded the sentence and italicized the word):

10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), presents, field trip souvenirs, paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 10, 2011, 10:23:28 AM
As far as ghosts go, I think you'd be okay to be friends with any ghost, even one of your tombstone providers. Metro might think otherwise though, but I don't see that in the rules anywhere.

I can't figure out how to quote from two different posts, but Metro replied something like, "Nope, ghosts are  definitely okay."

EDIT:  The discussion is on page 23.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 10, 2011, 10:58:11 AM
I do not have a problem with anyone using a deceased family member as a ghost NPC to help with the moving requirement. Technically when a Sim dies their ghost becomes an NPC anyway — you cannot play/control them unless you'd bring them back to life.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on October 10, 2011, 01:10:03 PM
Thanks, Metro, for clarifying the ghost thing. I so happy for your ruling on this, so I don't have to adopt or rely on the chance of getting a burglar.  :)

I have yet another question: after my heir maxes his unique career, can he start on another career track if he has no intention of reaching the top? My heir - an angler (Legendary Piscador) - does not get enough opportunities and I think getting a new job might help. He's an adult now, and still needs three more opportunities to be able to marry and move out.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 10, 2011, 02:22:43 PM
I have yet another question: after my heir maxes his unique career, can he start on another career track if he has no intention of reaching the top? My heir - an angler (Legendary Piscador) - does not get enough opportunities and I think getting a new job might help. He's an adult now, and still needs three more opportunities to be able to marry and move out.

Yeah, to my knowledge any self-employed career (i.e. painting, gardening, fishing, etc) has no opportunities at all. Not sure why. There's plenty of skill opportunities with the associated skills needed for those careers, but for whatever reason, only rabbit hole careers and professions have ops. Anyway, yes, your heir can start another career. Be careful not to max it if you plan on having another heir max the same career as their unique one for the moving requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on October 15, 2011, 01:44:42 PM
I don't know if this has been asked, but are stylists NPCs like tattoo artists? Or are they just townies?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Audren on October 15, 2011, 02:20:34 PM
I don't know if this has been asked, but are stylists NPCs like tattoo artists? Or are they just townies?

No, the default stylists are like consignment specialists. They have homes in the town and are playable from the start of the game.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on October 15, 2011, 02:50:50 PM
No, the default stylists are like consignment specialists. They have homes in the town and are playable from the start of the game.

Ok, that's what I thought, but it's always good to double check! Thanks.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Mary-Greenman on October 16, 2011, 06:59:28 PM
I cannot wait to try this!

Question: For those of us with the patch that controls the amount of days each age stage has, is there a certain amount we should be setting it to or do you just want the default numbers?

EDIT: Never mind, I read the post again and it said normal. XD
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 16, 2011, 07:23:33 PM
You have to be patched up all the way anyways.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 16, 2011, 08:55:24 PM
4. Birthday cakes can only be used on actual birthdays.

It's been brought to my attention that this rule has been interpreted (by at least one player) to cover all Sims in the neighborhood. The only way you could know for certainty as to the exact birthday of a non household member is to cheat and make them part of the household temporarily. So, no one should be aging up non household members anyway.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 16, 2011, 08:57:32 PM
It's been brought to my attention that this rule has been interpreted (by at least one player) to cover all Sims in the neighborhood. The only way you could know for certainty as to the exact birthday of a non household member is to cheat and make them part of the household temporarily. So, no one should be aging up non household members anyway.
Does that mean Pam failed?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on October 16, 2011, 09:02:23 PM
If that certain player indeed failed the challenge, can he/she still continue the story, but as an unofficial dynasty? I would really like it if the certain player did.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 16, 2011, 09:24:22 PM
If that certain player indeed failed the challenge, can he/she still continue the story, but as an unofficial dynasty? I would really like it if the certain player did.  :)

Unless I hear from other players stating they have also interpreted the birthday cake rule to only imply household members, then yeah, it's unfortunate, but Pam unknowingly broke a rule. Again, to me the rule is clear, but it needs to be clear for everyone. You DO NOT and CANNOT know birthdays of non household members, so using a cake on them is not even an option because of that rule.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on October 16, 2011, 10:13:06 PM
I still say she should continue, but instead of it being a HoF spot, it should be an unofficial Dreamweaver Dynasty story. Maybe Pam could just use it as her unofficial dynasty as a Dreamweaver Spinoff, like her story "I am Called Uriah."

I think it would be a bigger shame to scrap the story because it's disqualified for the HoF. Just because it's not HoF qualified, doesn't mean it's not a good Dynasty.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 16, 2011, 10:15:43 PM
Oh, absolutely. Pam can continue for sure, just unofficially. I offered my two cents in her story thread.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 16, 2011, 10:36:26 PM
Has anyone gotten into the HoF with a DecaDynasty yet?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on October 16, 2011, 10:43:03 PM
No. I think it's been way too short a time, because Samoht just completed his Legacy which has been going on since around August last year.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 16, 2011, 10:48:32 PM
No. I think it's been way too short a time, because Samoht just completed his Legacy which has been going on since around August last year.

He's been working on that Legacy for two years, I believe.  But you're right, it's too soon to have anyone finish.  It will probably take longer than the Immortal Dynasty because it's got 10 generations instead of 8.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 16, 2011, 10:53:37 PM
He's been working on that Legacy for two years, I believe.  But you're right, it's too soon to have anyone finish.  It will probably take longer than the Immortal Dynasty because it's got 10 generations instead of 8.
Pam I'm so proud of you! 10 is indeed a larger number than 8! *throws confetti*  ;D

On a more serious note, samoht was not just working on his leagacy at the time, he also played a number of dynasties and other families I think.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Mary-Greenman on October 17, 2011, 12:00:03 AM
I'm not sure if this has been answered before, but I've skimmed through the other pages.

Each household is allowed 10 days vacation. Vacation can be accrued and passed on to the next household. So, if you never take a vacation in your starting house, when you begin playing your 2nd house, you then have 20 days vacation available. For every Sim that goes on vacation that counts against the vacation total—i.e. 3 Sims go on vacation for 3 days = 9 vacation days.

I was wondering if the time off for maternity leave + marriage counted as vacation? It sounds like this only applies to people with the World Adventures expansion pack but I wanted to double check. Now that I"m typing this out, though, it sounds like the vacation thing is totally separate. XD
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 17, 2011, 12:15:37 AM
I'm not sure if this has been answered before, but I've skimmed through the other pages.

I was wondering if the time off for maternity leave + marriage counted as vacation? It sounds like this only applies to people with the World Adventures expansion pack but I wanted to double check. Now that I"m typing this out, though, it sounds like the vacation thing is totally separate. XD

It only applies to vacations taken with World Adventures.  Maternity and marriage leave aren't vacation days.

Welcome to our Forum, Mary.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Mary-Greenman on October 17, 2011, 12:29:52 AM
hehe, ty Pam! I'm excited to get started. <3 (in fact, I may have already started my household. XD)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on October 17, 2011, 03:05:52 AM
I'm actually about to buckle down and get through this as fast as I can. I'm taking my time with the Immortal Dyanasty, so I figured I'd get the Townie one done quickly. I'm about to move generation 2 out and start the third. The first generation is the tricky one - once that is done it goes by much easier. maybe I'll be the first in the HOF for this one...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Audren on October 17, 2011, 05:54:02 AM
A quick question concerning the 'heir born within ten days.' If one of the sims is pregnant in the beginning, and she moves in with the father before the baby is born, is that child the heir? Or does the heir need to be conceived when they are both living together?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 17, 2011, 06:02:08 AM
Auden, The rule states:
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new Townie house.

So to answer your question the Sim has to get pregnant once your two founders are living together. If a Sim is already pregnant at the beginning of the game then they cannot be used for this challenge.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Audren on October 17, 2011, 06:05:28 AM
Okay, that's what I thought, but I wanted to make sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on October 17, 2011, 06:55:47 AM
I don't think this has been asked but can you have a collection of Ice Sculptures for Generation 2 and say for Generation 5 you have a collection of Wood Sculptures?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 17, 2011, 06:58:10 AM
I don't think this has been asked but can you have a collection of Ice Sculptures for Generation 2 and say for Generation 5 you have a collection of Wood Sculptures?

I think probably not because if we could do that, we could also have a collection of Death Fish for one generation and then a collection of Vampire Fish for another.  Same with gems and many other things.  I feel that we are supposed to have unique items for each generation.  Metro, please correct if I'm wrong.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 17, 2011, 07:08:55 AM
I think probably not because if we could do that, we could also have a collection of Death Fish for one generation and then a collection of Vampire Fish for another.  Same with gems and many other things.  I feel that we are supposed to have unique items for each generation.  Metro, please correct if I'm wrong.

Nope. You're right, Pam. Sculptures are sculptures, no matter the type, so you would not be able to call two different type of sculpture collections unique objects.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 17, 2011, 07:27:32 AM
But you could have a collection of gems and a collection of butterflies because they are two unique items,correct?

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on October 17, 2011, 10:06:44 AM
But you could have a collection of gems and a collection of butterflies because they are two unique items,correct?

Rachel

That sounds correct to me.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 17, 2011, 10:11:29 AM
But you could have a collection of gems and a collection of butterflies because they are two unique items,correct?

Rachel

Right. You just could not have Rainbow Butterflies in one collection and a different type in another collection because it's all butterflies — the same type of object.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 17, 2011, 11:49:06 AM
Metro,I wonder if you should make an amendment to the birthday cake rule I was thinking maybe changing this:
4. Birthday cakes can only be used on actual birthdays.
to this:
4. Birthday cakes can only be used on actual birthdays.(This means all Sims,including those not under the players control)

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on October 17, 2011, 11:58:31 AM
No. I think it's been way too short a time, because Samoht just completed his Legacy which has been going on since around August last year.

It was January 10th 2010, officially.  ;)

Just so everyone knows it won't take you two years to finish this for sure. I have the worst history with my Legacy. I have had months of not playing it and could have done it in under a year for sure, maybe even 6 months if I had steamed ahead. Sorry to go off topic but I just wanted to mention that after the discussion about me on the other page.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 17, 2011, 12:13:27 PM
Metro,I wonder if you should make an amendment to the birthday cake rule I was thinking maybe changing this:
4. Birthday cakes can only be used on actual birthdays.
to this:
4. Birthday cakes can only be used on actual birthdays.(This means all Sims,including those not under the players control)

Rachel

No one should be using cakes on non household members anyway, but I will make that clear. Thanks, Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Roo on October 17, 2011, 09:41:55 PM
I would love to do these challenges! Do you think you could still sign me up, or am I too late?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 17, 2011, 09:55:57 PM
I would love to do these challenges! Do you think you could still sign me up, or am I too late?
Sorry , but the deadline to sign up for these challenges was yesterday.

No I'm just kidding. You don't need to sign up for the immortal dynasty or townie decadynasty challenges.

For the others, only the tournament finale is left, but you can participate in that one if you send a pm to metro stating your intent to participate.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 02:34:50 AM
There are so many pages, I am unaware if this has been asked already:

My 2nd heir is a fisherman, and I took him to china in order to complete the supermax of his fishing skill.  While he was there he received a vacation opportunity called    Seeking Adventure?    Does this count as one of the unique opportunities?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 18, 2011, 02:39:07 AM
There are so many pages, I am unaware if this has been asked already:

My 2nd heir is a fisherman, and I took him to china in order to complete the supermax of his fishing skill.  While he was there he received a vacation opportunity called    Seeking Adventure?    Does this count as one of the unique opportunities?

No, it does not.  Those are vacation Adventures and don't count toward the opportunities you receive in your home town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 02:40:04 AM
Thank You very much.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 02:42:58 AM
One more question. My sim will be moving soon and both his parents died.   He has $110,000 on him that will be transferred with him when he marries and moves. Is this ok?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 18, 2011, 02:48:54 AM
One more question. My sim will be moving soon and both his parents died.   He has $110,000 on him that will be transferred with him when he marries and moves. Is this ok?

He's the only one living in the house, right?  I'm actually not certain the money will transfer with him, but I think so.  If it does, then yes, it's ok because that's just how the game handles it.  If you don't mind, let us know after he moves whether the money transferred with him.

Also, welcome to our Forum.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 02:53:37 AM
Ok, will do. And thank you very much.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 04:51:32 AM
Ha!  Another question.   My angler supermaxed his fishing.  But I still need 4 more opportunities, can he quit his job and get a new one and hope more opportinities come quick?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 18, 2011, 05:07:03 AM
Ha!  Another question.   My angler supermaxed his fishing.  But I still need 4 more opportunities, can he quit his job and get a new one and hope more opportinities come quick?


Yes, he can.  In fact, that's a popular strategy.  Just make sure that he doesn't get to level 10 if you want an heir down the line to max the same career.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 05:16:08 AM
Excellent, Thank you again for the help :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 18, 2011, 07:05:48 AM
Welcome to the forum, Roo and Daemo. :) It's great to see new players jump onboard the Dynasty events.

I'll be getting Pets today and am excited to see how players incorporate the new content into their games/stories.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 06:46:32 PM
starting to get frustrated my heir turns into an elder in 10 days and i cant get 2 new opps to come up....save the herding, celeb body, and best food in town over and over and over and over again   :X
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 08:31:09 PM
is old friend the same as best friend.  my friends just turned old and now it says old friend, the bar is still full
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 18, 2011, 08:33:13 PM
is old friend the same as best friend.  my friends just turned old and now it says old friend, the bar is still full
Just look at it in relation to other best friends.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 18, 2011, 08:36:29 PM
is old friend the same as best friend.  my friends just turned old and now it says old friend, the bar is still full

If the relationship bar is maxed don't worry about it. When in doubt open the Relationship tab and see where the Old Friend falls in line with the friends to the left and right and see what strength those are. If an Old Friend falls between 2 Good Friends then you know that the Old Friends' strength is not high enough for Best Friend.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 08:57:33 PM
ah excellent, thank you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 09:20:18 PM
Ahhh!

So, I was in a hurry to get married so i grabbed the next girl I saw on the street because i only had 4 days left until i became an elder.

I won the girl over and quickly had a private ceremony.  I chose to move in with her.  We arrived and the house she lives in is the house my first heir owned.  Does this mean I just failed at this challenge?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 18, 2011, 09:21:49 PM
If the person who could move out was a male, then you didn't really have to rush.  Only females can't have children after their elders.  Just so you know.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on October 18, 2011, 09:24:59 PM
Yeah, but heirs have to be Adult to move out.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 18, 2011, 09:26:30 PM
I thought it was heirs have to be at least in the adult lifestage.  Not that they could only move when they're an adult.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on October 18, 2011, 09:29:43 PM
I interpret the rule as "if your heir is any life stage other than Adult, they may not move out".

8. The heir must be in the Adult life stage.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 18, 2011, 09:35:45 PM
I thought it was heirs have to be at least in the adult lifestage.  Not that they could only move when they're an adult.

Nope. If that were the case the wording would indeed include at least. But, those words are not there. So, think about someone moving out as a Young Adult and then read the rule.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 09:38:02 PM
Ahhh!

So, I was in a hurry to get married so i grabbed the next girl I saw on the street because i only had 4 days left until i became an elder.

I won the girl over and quickly had a private ceremony.  I chose to move in with her.  We arrived and the house she lives in is the house my first heir owned.  Does this mean I just failed at this challenge?

back on topic lol.....Can i move them or did I fail and have to start over?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 18, 2011, 09:40:48 PM
Well that's my Homer Simpson moment of the week.  I'm so sorry to confuse anyone with what I said and thank you for the clarification to my thinking Sportsfan and Metro.   Time to scrap the side project again.  Whoops.


Can collecting minor pets be considered one of the collections or could you break it down farther by saying birds = 1, rodents =2?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 18, 2011, 09:42:46 PM
back on topic lol.....Can i move them or did I fail and have to start over?

Sorry Daemo, I missed your original post. No, you're fine. There's no rule stating you cannot live in a given house more than once. As long as all the moving requirements are met for any move, then you're fine. Chances are it would be rare, but you never know where townies end up.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 18, 2011, 09:46:51 PM
Thank You :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 18, 2011, 10:10:48 PM
Well that's my Homer Simpson moment of the week.  I'm so sorry to confuse anyone with what I said and thank you for the clarification to my thinking Sportsfan and Metro.  
Lol you're the second person in two days to get me and seabody mixed up. It was seabody who posted here, not me.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 20, 2011, 03:59:48 PM
I'm assuming that if you can have a pet as a best friend in Immortal Dynasty, you can in this challenge, too. My next question is, if you make friends with a stray or wild horse, will that count as an NPC?

On a non-related issue, can my heir give a Young Again potion to his wife (who is a non-heir) if she's an elder by the time they get married?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 20, 2011, 04:35:21 PM
Marian,the rules state.
1. Anything that lengthens life for heirs is forbidden—eating Life Fruit, Ambrosia, make-overs, tattoos, and drinking from Leon's Fountain of Youth (Hidden Springs). Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.

So you are fine to give the heirs wife a young again potion.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 20, 2011, 04:58:07 PM
I'm assuming that if you can have a pet as a best friend in Immortal Dynasty, you can in this challenge, too.

Definitely.

My next question is, if you make friends with a stray or wild horse, will that count as an NPC?

From what I'm gathering in the initial threads, it is not an easy task by any means, so I do not see why not. I guess the question I have for you and everyone else though is — unless you adopt the wild animal and they become a household member, would you know if it is alive and "available?" I mean, how do you get in touch? Lol.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 20, 2011, 05:16:13 PM
Hadn't thought about that -- invite it to a party? unlock the gate to your garden?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 20, 2011, 10:15:17 PM
That's because you have to invite the NPCs to your house, not just make friends with them.  Right?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 20, 2011, 10:18:32 PM
That's because you have to invite the NPCs to your house, not just make friends with them.  Right?

Actually, no. You just need to be friends with the NPCs at moving time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 20, 2011, 10:21:25 PM
Actually, no. You just need to be friends with the NPCs at moving time.

Ok.  That makes it easier to make friends with a stray.  I've already seen the same stray dog three times.  I haven't interacted with him yet, but he likes to come around and tear up my garbage.  They show up in the relationship panel just like a regular Sim, so you'll be able to see that they're alive and friends.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 20, 2011, 10:25:40 PM
Ok.  That makes it easier to make friends with a stray.  I've already seen the same stray dog three times.  I haven't interacted with him yet, but he likes to come around and tear up my garbage.  They show up in the relationship panel just like a regular Sim, so you'll be able to see that they're alive and friends.

Thanks for confirming that, Pam. I'll add wild animals to the choices of NPC friends then.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 21, 2011, 01:00:49 AM
I believe that there may be some unseen force that is refusing to let me complete this challenge.  It would seem that I have another problem, and Google isn't giving me any advice on how to fix it...if it can be fixed at all.

So, here is the deal:   I am currently starting my 3rd generation.  My 2nd heir moved into his wife's house, and they quickly got pregnant and had a baby.  However, the the baby was brought home...he refused to age.  It has been at least 4 days and he has not aged a single day.  I tried to reset him to see if that was the problem, but it was not.  I went into the options to see if aging was was somehow turned off, but it was not.  My other sims are aging fine, but the baby refused to age.

In addition to this I copied the file to see if I could age him up with a cake to fix his aging problem, but it did not.  He aged up with the cake but he did not age another day after that.  What do I do.   Do I have to start over?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 21, 2011, 01:12:48 AM
I believe that there may be some unseen force that is refusing to let me complete this challenge.  It would seem that I have another problem, and Google isn't giving me any advice on how to fix it...if it can be fixed at all.

So, here is the deal:   I am currently starting my 3rd generation.  My 2nd heir moved into his wife's house, and they quickly got pregnant and had a baby.  However, the the baby was brought home...he refused to age.  It has been at least 4 days and he has not aged a single day.  I tried to reset him to see if that was the problem, but it was not.  I went into the options to see if aging was was somehow turned off, but it was not.  My other sims are aging fine, but the baby refused to age.

In addition to this I copied the file to see if I could age him up with a cake to fix his aging problem, but it did not.  He aged up with the cake but he did not age another day after that.  What do I do.   Do I have to start over?

You have aging set to normal (90 days)?  Did you get a notice from the game that it was his birthday?  Does his age bar increase at all, in infant or toddler stages?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 21, 2011, 01:17:04 AM
You have aging set to normal (90 days)?  Did you get a notice from the game that it was his birthday?  Does his age bar increase at all, in infant or toddler stages?


I checked the aging settings.  They are turned on and set to normal (90 Days).  There has been no notice of his birthday and his age bar is not increasing at all.  It stays at 3 days for the baby and 7 days for the toddler.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on October 21, 2011, 01:22:17 AM
Sounds to me like the aging glitch that forced Ratchie and Seabody to end their dynasties.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 21, 2011, 01:34:56 AM
Sounds to me like the aging glitch that forced Ratchie and Seabody to end their dynasties.

I was afraid of that.  :-[
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 21, 2011, 02:29:32 AM
I was afraid of that.  :-[

Yeah, it doesn't sound good.  Metro will probably let you go back to a previous save before the baby was born, if you have one.  This is a technical glitch that's out of your control, so hopefully it's not quite over yet.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on October 21, 2011, 03:21:12 AM
Daemo, do this in the alternate file (the file you copied) you have.
Go to Edit Town, copy the family to the clipboard (Evict them) and move them back into their house. Does that help at all?

@Sportsfan - I didn't end it because of that. I ended it because Generation 2 died. The glitch just caused her to act strangely.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 21, 2011, 03:54:13 AM
Daemo, do this in the alternate file (the file you copied) you have.
Go to Edit Town, copy the family to the clipboard (Evict them) and move them back into their house. Does that help at all?

@Sportsfan - I didn't end it because of that. I ended it because Generation 2 died. The glitch just caused her to act strangely.

I tried what you said but to no avail.  Unfortunately I just now tried to start over.  I started with Agnus and had her marry a mixologist.  I had them "Try for baby".  When the baby was born, it refused to get any older also.  So, it would seem that I am going to have to do a clean install.  This is awful because I put all the discs in storage except for generations because I use it to play the game.  It looks like a long search for the right box tomorrow.

Thank you all for your help tonight. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 21, 2011, 04:10:15 AM
I tried what you said but to no avail.  Unfortunately I just now tried to start over.  I started with Agnus and had her marry a mixologist.  I had them "Try for baby".  When the baby was born, it refused to get any older also.  So, it would seem that I am going to have to do a clean install.  This is awful because I put all the discs in storage except for generations because I use it to play the game.  It looks like a long search for the right box tomorrow.

Thank you all for your help tonight. :)

Try doing a reinstall of just Generations first.  If that doesn't work, I can't think of anything else.  And I don't know how long you've been playing Sims 3, but my advice is to always keep all the disks handy because you just never know when you'll have to reinstall.  Oh, I just thought of something else.  Have you cleared the caches and done any cleaning maintenance on your computer?  It might help.  Check our Technical Help board for topics regarding cleaning up your game, starting from the beginning with a clean reinstall, how to manually uninstall the game, and more.  Also, you're welcome to PM me directly if you get stuck and need some help.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 21, 2011, 07:08:21 AM
@Daemo — I'm really sorry about your aging issue. Ugh. This game can be so heart breaking sometimes. You can definitely go back to any earlier saves in this situation to see if it helps, but it sounds like you already did to no avail.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Daemo on October 21, 2011, 04:41:18 PM
Try doing a reinstall of just Generations first.  If that doesn't work, I can't think of anything else.  And I don't know how long you've been playing Sims 3, but my advice is to always keep all the disks handy because you just never know when you'll have to reinstall.  Oh, I just thought of something else.  Have you cleared the caches and done any cleaning maintenance on your computer?  It might help.  Check our Technical Help board for topics regarding cleaning up your game, starting from the beginning with a clean reinstall, how to manually uninstall the game, and more.  Also, you're welcome to PM me directly if you get stuck and need some help.



Thank you Pam.  I took your advice and I tried just reinstalling generations.  This worked for me.  I went into options after I reinstalled and I had to turn aging back on.  This is strange to me, but I am glad that it is fixed.  However, my old saved game will not correct itself.   I decided that I am not going to be upset about this.  It is a good thing.  I can do better this time now that I understand how the opportunities work a little better.

Thank you for your help!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 22, 2011, 05:27:12 AM
Thank you for your help!

My pleasure.  Let us know if anything else goes wrong.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Hosfac on October 24, 2011, 07:02:10 PM
Ok, I am presented with an interesting situation with the start of my first attempt:

I started mine in Twinbrook, with the intent of combining some of the most hideous genetics that town had to offer.  I married Juan Darer to Molly Coddle and moved them into her house after they got married, and on day 1 they successfully tried for a baby.  Juan was half way through elder, so I didn't expect him to last long at all...but I at least expected him to at least last long enough for the heir to be born.  However, while I was attempting to rack up some Lifetime Happiness points by increasing his handiness by way of tinkering with the washing machine, he caught fire and despite my best efforts he burned to death.  This was the morning of day 2, so not only was the child not born yet, Molly hadn't even switched to maternity wear.  Since both parents have to be living in the household at the time of birth, I figured it was a failed attempt.

However, I wanted to see what the child would look like anyways, so I played for a while longer with the intent of using the testing cheats to age it up to young adult.  But, one day before the child was born, Molly got the "Oh My Ghost!" opportunity, and brought Juan back to life as a ghost.  I am also well aware that intentionally doing things to speed up the process of a sim dying is against the rules, but as he was half way through elder it was far from my intent to kill him since a visit from Grimmy wasn't to far in the future to begin with.  Likewise, I had no idea that Sims could even catch themselves on fire while tinkering (I knew it was possible with inventing), since I usually only have Sims tinker with toilets and sinks to get to the point to where they can perform upgrades.  Plus, Juan is a Handy Sim, so the odds of this happening are probably astronomical to begin with lol.  Thus, I'd like a call on my situation before I continue.

The rules specifically state that ghost family members are ok, and that both parents must be alive at the time of the birth.  Juan was alive when the child was born, even though he was a ghost at the time.  Am I still good to go or should I just start over?

I'm not that far into it, so really I don't care one way or the other at this point.  But it is an interesting situation, and possibly worth clarifying anyways.  ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: amyrose on October 24, 2011, 07:16:50 PM
I'm thinking about starting a decadynasty, and have a quick question. Would the trophies your sim gets from winning a horse race count as the ten unique objects requirement? If so, would they have to be from the same type of race e.g. ten cross-country trophies, or could they be from any race e.g. 3 cross-country, 3 show-jumping and 4 racing trophies?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on October 24, 2011, 09:17:13 PM
I'm thinking about starting a decadynasty, and have a quick question. Would the trophies your sim gets from winning a horse race count as the ten unique objects requirement? If so, would they have to be from the same type of race e.g. ten cross-country trophies, or could they be from any race e.g. 3 cross-country, 3 show-jumping and 4 racing trophies?

I don't see why you would want to count them. It's a good idea, but you can't sell them (or at least I couldn't through the inventory panel), so their value is essentially zero. Or has anyone else been able to sell them?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: chronicfireworks on October 25, 2011, 05:37:45 PM
I'm thinking of starting this up and was wondering if one generation has fishes as its 10 unique objects can another generation have turtles, for example, as another unique object and then another generation have lizards? Or do turtles and lizards count as one because they are considered small pets?
  
These are from the Pets expansion.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 25, 2011, 05:55:20 PM
i'm thinking of starting this up and was wondering if one generation has fishes as its 10 unique objects can another generation have turtles, for example, as another unique object and then another generation have lizards? or do turtles and lizards count as one cause they are considered small pets?
 
these are from the pets expansion.

Yeah, good question. I'll add some new categories right now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: chronicfireworks on October 25, 2011, 06:51:03 PM

Yeah, good question. I'll add some new categories right now.

 
So do birds get sub categories of small and large birds or do birds, large or small, count as a whole?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 25, 2011, 07:02:28 PM

 
so do birds get sub categories of small and large birds or do birds, large or small, count as a whole?

Let's just leave it as one category, birds.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 29, 2011, 08:49:03 AM
Metro,are we allowed to give somebody outside of the family a young again potion.I am not exactly sure if it is even possible but I thought it might have the same ruling as birthday cakes.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 29, 2011, 09:24:39 AM
Metro,are we allowed to give somebody outside of the family a young again potion.I am not exactly sure if it is even possible but I thought it might have the same ruling as birthday cakes.

Rachel

Yeah, messing with a non household member's age would definitely be a no-no. A player would only do that to gain some kind of benefit. It would not be a random decision.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 29, 2011, 09:42:15 AM
Thats good to know. Just so I am sure,can we use it on a spouse once we are married and living in their house.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 29, 2011, 01:22:32 PM
Thats good to know. Just so I am sure,can we use it on a spouse once we are married and living in their house.

Rachel

Yep...you're fine to do that —

Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on October 30, 2011, 07:52:59 AM
Metro, can we use a founder who is already pregnant at the beginning of a new save file? Like Claire Ursaine or Justine Keaton?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 30, 2011, 08:23:35 AM
Metro, can we use a founder who is already pregnant at the beginning of a new save file? Like Claire Ursaine or Justine Keaton?

As far as I know that is not allowed.As we are not permitted to use a household that already has children in it. I know the children are not actually born yet but we as players know they are on the way.
In the case of Claire you would still have to get Claire married to someone and have them have a baby so you wouldn't really gain anything.
With Justine and Marty they would have to have another child after baby Keaton was born.The rules state:
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new Townie house.
You see technically you haven't been in control of Marty and Justine so you haven't told them to try for baby yet.

So long answer short No you cannot use Claire,Marty or Justine.

Sorry for the long explanation.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on October 30, 2011, 09:01:06 AM
Darn it. Thanks Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 30, 2011, 07:08:36 PM
Metro, can we use a founder who is already pregnant at the beginning of a new save file? Like Claire Ursaine or Justine Keaton?

This is also covered in this rule:

2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.

The Keaton's already have children, and both Claire and Justine are already pregnant, which also counts as a child.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 30, 2011, 07:11:10 PM
Pam,the Keatons do not have any children at the begining of the game Justine is pregnant at the start though. I think baby Keaton is usually born on the Monday of the first week and baby Ursine on the Tuesday.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 30, 2011, 07:13:06 PM
Pam,the Keatons do not have any children at the begining of the game Justine is pregnant at the start though. I think baby Keaton is usually born on the Monday of the first week and baby Ursine on the Tuesday.

Rachel

Hmmm.  Who am I thinking of then?  Well, it doesn't matter.  Thanks for the clarification, Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 03, 2011, 12:33:52 PM
It has been brought to my attention that the new plastic surgery option included in Pets does indeed have the same life extending effect as a tattoo or makeover. So, with that in mind I added it to the following rule —

1. Anything that lengthens life for heirs is forbidden—eating Life Fruit, Ambrosia, make-overs, tattoos, plastic surgery and drinking from Leon's Fountain of Youth (Hidden Springs).

--------

If you have already given an heir plastic surgery, don't panic. Just adhere to the rule from this point on.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on November 04, 2011, 01:40:28 PM
Weird question - If a sim dies on the lot and is resurrected through the opportunity, can they rejoin the family? Here's the situation: I have a sim who died just short of the 75,000 LTH points for a better tombstone. If I resurrect her and feed her ambrosia, she'll still be an elder and will die with a better tombstone before the heir needs to move out and I won't have to let the parents die.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 04, 2011, 01:52:48 PM
Weird question - If a sim dies on the lot and is resurrected through the opportunity, can they rejoin the family? Here's the situation: I have a sim who died just short of the 75,000 LTH points for a better tombstone. If I resurrect her and feed her ambrosia, she'll still be an elder and will die with a better tombstone before the heir needs to move out and I won't have to let the parents die.

Since the Sim to be resurrected is obviously a non-heir you're good to go with that idea.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on November 04, 2011, 02:55:11 PM
Metro,does that mean we are allowed to resurrect dead(non-heir)family members even if they have the big tombstone.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 04, 2011, 03:07:39 PM
Metro,does that mean we are allowed to resurrect dead(non-heir)family members even if they have the big tombstone.

Rachel

Okay, my bad. lvrugger/ratchie, I just examined the rules again and here's the problem with an existing rule —

  • Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.

Resurrection is obviously a form of inviting a prior household member to join you again. lvrugger, if you already did the resurrection on my approval, it's okay. The next time you open the file, just boot that Sim out.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on November 05, 2011, 01:45:46 AM
Nope, haven't done it yet. I was just toying with a story idea. I'll go in a different direction.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 06, 2011, 11:09:43 AM
New question (sorry, Metro): If a former heir is considered a non-heir, does that mean he or she can max skills without taking them off the table for future heirs? Does the same apply for opportunities? So far I've been avoiding opportunities and adding too much to skills, but I wonder if that's necessary.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Precious5881 on November 06, 2011, 11:16:37 AM
I have a few questions.

If once we complete the challenge how do we go about showing proof?  Do you need screenshots showing proof of each part of the challenge that was passed?

Something I am curious about... How do you know for certain people aren't cheating during this?  I know I read something on the lines of it all being based on the honor code, is it really?  If so... how do you KNOW that people are starting with a new town, townie family, set the age to normal, etc etc.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on November 06, 2011, 11:32:53 AM
You just have to trust people.
There isn't a way to know for sure, so you just gotta follow the rules even if nobody would know if you broke one.

And you don't need screenshots of the challenges.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Precious5881 on November 06, 2011, 11:44:30 AM
You just have to trust people.
There isn't a way to know for sure, so you just gotta follow the rules even if nobody would know if you broke one.

And you don't need screenshots of the challenges.

Thanks, but that spreadsheet that was posted in the first post.  That is required?  Or is that just something to help us out with?  I think the only screenshots required are at the end correct?  Sorry for the questions, I just want to do this right  :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on November 06, 2011, 11:53:00 AM
It's to help you.
And the only screenshots necessary are the end ones.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 06, 2011, 12:16:08 PM
New question (sorry, Metro): If a former heir is considered a non-heir, does that mean he or she can max skills without taking them off the table for future heirs? Does the same apply for opportunities? So far I've been avoiding opportunities and adding too much to skills, but I wonder if that's necessary.

It is necessary. The rules read that an heir needs to max a skill and do those ops that no other heir has done. Well, obviously you only have one heir at a time, right? So, that means you need to apply that throughout your game and carry it over to mean all heirs.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 06, 2011, 01:39:14 PM
Thanks for the prompt answer, Metro! I guess his poor wife will just have to keep up the garden on her own (sigh).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Precious5881 on November 06, 2011, 01:54:47 PM
*raises hand* another question teach!

It says that in order to move on you have to have a tombstone of your mom or dad.

So my question is.... Once my first heir gets his tombstone and moves on.  He/she has his/her own heir, what do you do with both tombstones now?  Do you need to keep both in the heir's inventory OR is only ONE required to move on?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on November 06, 2011, 02:25:15 PM
@Precious5881

The tombstone doesn't necessarily need to be a parent. It just needs to be a household member. Also, you're supposed to leave the tombstone on the lot before you move. You don't take it with you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on November 06, 2011, 04:03:03 PM
MoonsAreBlue is correct.  The tombstone of a family member stays behind at the house when the heir moves to a new house.  If you're playing an official DecaDynasty and brought the tombstone with you, it might mean the end of this attempt.  Metro will have to decide about it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Precious5881 on November 06, 2011, 06:27:44 PM
Nope not yet, asking all my questions before.  I started a dynasty with Honey and Benjamin from the Plains town.  Only downfall was that I didn't realize that Honey was so old! LOL!!  So I had to act really fast.  They make a cute couple actually.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on November 06, 2011, 09:03:39 PM
Metro, I'm having a problem. For some reason, my sim's baby is not aging. I've only just noticed it, but according to my notes, it is now the third day after her birth in my game. I've checked and double checked, and aging is definitely on and on Normal. I haven't messed with aging at all in the past, but I did check it to make sure. I haven't been paying attention to my other sim's, though, so I don't know if the same is happening to them. I have a backup file, but is it okay for me to age up the baby with a birthday cake? If it turns out to be that it's just this baby's lifestage that's bugged, I'll keep playing. However, if it turns out that no one is aging, even though aging is on, is it okay for me to go to an earlier save? The only thing I can think of that might have messed her up is that I used reset sim on her because she was stuck in the crib. Other than that, I have no idea why she isn't aging.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 06, 2011, 09:15:39 PM
...is it okay for me to age up the baby with a birthday cake?

Sure.

If it turns out to be that it's just this baby's lifestage that's bugged, I'll keep playing. However, if it turns out that no one is aging, even though aging is on, is it okay for me to go to an earlier save?

Yes.

The only thing I can think of that might have messed her up is that I used reset sim on her because she was stuck in the crib. Other than that, I have no idea why she isn't aging.

You never know what causes these goofy bugs. It she was the only one you've used resetsim on, then that indeed may be the culprit. Check your other Sims and fill me in later.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Esther1981 on November 06, 2011, 11:36:37 PM
Something I am curious about... How do you know for certain people aren't cheating during this?
Yes, it's all based on trusting that people are honest. I'm a known cheater, and a humongous one at that. Which is why I never play challenges. Yes I could play a challenge and submit my score like I got it honestly, but I'm too much of a honest person to do that. Plus, Metro can tell. Like how long it takes someone to complete them, the scores and stuff like that. I am playing an Immortal Dynasty, but it's unofficial and not going in the HoF. Basically we trust each other around here. Also, welcome to the forums Precious!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on November 06, 2011, 11:38:22 PM

New question (sorry, Metro): If a former heir is considered a non-heir, does that mean he or she can max skills without taking them off the table for future heirs? Does the same apply for opportunities? So far I've been avoiding opportunities and adding too much to skills, but I wonder if that's necessary.

 

It is necessary. The rules read that an heir needs to max a skill and do those ops that no other heir has done. Well, obviously you only have one heir at a time, right? So, that means you need to apply that throughout your game and carry it over to mean all heirs.

 
Metro, did you answer MarianT:s question about the former heir maxing skills (or taking opportunities) later in life when they no longer are active heirs? For if you have to take account of what a former heir does after the new heir is born, I may (or may not - I really have not paid any attention) have accidentally taken up some opportunities without making a note of them.
 
I have not paid attention to the former heirs actions much, because on page two of this thread it says:
 

And just one thing to make sure I've got this all right: The heir moves out when they've completed the moving requirements. They then have an heir. This means the focus is no longer on the person that moved, but just on the heir that's been born. Is this right?

 
And you answered:

Exactly. The heirs switch hands when a new heir is born.

 
So, does it matter what a former heir does when there is a new, active heir?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on November 06, 2011, 11:42:05 PM
Something I am curious about... How do you know for certain people aren't cheating during this?  I know I read something on the lines of it all being based on the honor code, is it really?  If so... how do you KNOW that people are starting with a new town, townie family, set the age to normal, etc etc.

Metro knows us. He usually knows if we're breaking the rules, and we're always very close here. Metro knows that all of us would never lie to him (except the one case I've seen about cheating.) In two years, only one person that I know of has ever cheated on a challenge, and he's gone.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on November 06, 2011, 11:47:53 PM
So, does it matter what a former heir does when there is a new, active heir?

It matters what a former heir does as long as that Sim is under your control.  For example, you've got a father and young adult son still living together.  You can't let them both complete the same BlackOps opportunities, nor can you let both of them max the same career, SuperMax the same skill, etc.  Whatever the father does after the son moves out doesn't matter.  They don't complete opportunities without our direction, so that's not a problem anyway.  Even if the father could live long enough to max the same career as the son (or any or the other requirements), it won't matter because it's not under your control anymore.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on November 07, 2011, 12:41:39 AM
Thanks, Pam, for clearing that out.
 
Since the blackops, supermax skill and unique career are moving requirements, I thought it did not matter, what the ex-heir did after the new heir started fulfilling his/her requirements. And since you can extend the life of a former heir, I thought that the former heir takes the same status as the spouse, siblings etc, in other respects, too, and it does no longer matter what they do.  
 
I'm sure my two former heirs have not maxed any other career than their original. But my current heir has maxed painting (in addition to the supermax skill) to fill up the days after retiring. But I assume it's ok, if no heir supermaxes painting in the future (former heirs have not supermaxed painting). I know that ex-heirs have taken opportunities you cannot complete accidentally (like Oh My Ghost and Take painting to China) just to fill their opportunity slots never meaning to complete them. I'm hoping that the heir gets more opportunities, when the other family members have no open slots (I don't know if that has helped though). But I really don't know, if they have actually completed any opportunities...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on November 07, 2011, 01:05:03 AM
Since the blackops, supermax skill and unique career are moving requirements, I thought it did not matter, what the ex-heir did after the new heir started fulfilling his/her requirements. And since you can extend the life of a former heir, I thought that the former heir takes the same status as the spouse, siblings etc, in other respects, too, and it does no longer matter what they do.  

The thing is, your heirs will overlap in their time spent under your control.  If your current heir and your previous heir (in the same house) complete the same opportunities, skills, etc. that are required for moving, there would be no point in having that part of the challenge that says they must be unique.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on November 07, 2011, 01:38:04 AM
Yes, I see your point now, but I have originally interpreted some things differently, like
 
- the sentence in the rules: "For the Heir to be Eligible to Move to the Next Townie House..." 
- the quote from Alexandria: "This means the focus is no longer on the person that moved, but just on the heir that's been born. Is this right? " and Metro's answer to the question: "Exactly. The heirs switch hands when a new heir is born."
- and phrases like "If a former heir is considered a non-heir..."
 
At least for me - a non-native English speaker - they seem to imply, that the former heir will be just another household member after the new heir is born. 
 
I hope it's just me getting things wrong, so it does not harm other player's attempts at this challenge. I know I'm good with the careers and skills, but really, really cannot tell about the opportunities.
 
And to Precious, who doubted the honesty of the members here: we would not have discussions like this, challenge topics as long as this (and especially the Immortal Dynasty topic) and players restarting their challenges after mistakes, if most of us weren't honest and wanted to follow the rules.  :)
 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Precious5881 on November 07, 2011, 03:25:07 PM
Thanks ^_^ I just had to ask, I'm new and didn't know that challenges like this existed.  That immortal challenge looked fun, I might give that one a shot.  I ended up restarting on honey because I took to long and she grew old to fast on me LOL.

I have another question.  When you say Townie house, is it okay for me to move honey out of her current townie house (I really don't like it..) and into a new one as long as it's EA created?  If not.. how much can I edit of her existing house?

Honey is in the pets town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 07, 2011, 04:05:52 PM
I have another question.  When you say Townie house, is it okay for me to move honey out of her current townie house (I really don't like it..) and into a new one as long as it's EA created?  If not.. how much can I edit of her existing house?

You can't move unless you fulfill the moving requirements. As far as going into build mode for her existing house, that's fine. There are no restrictions. But, Edit Town is a different story. Check the rules again on those allowances.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on November 07, 2011, 06:13:48 PM
It turns out that the toddler is just not aging at all. Everyone else seemed to age properly for two days, but then one day, the father's age meter did not decrease. I'm going to go back to an earlier save, and hopefully that will fix things.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on November 08, 2011, 12:50:49 AM
@Tipi:

Those things you mentioned about the focus changing from the former heir to the current heir means that the former heir is free to use life extending tricks, which is something that normally only the non-heirs are allowed to do.  It doesn't count toward the actual moving requirements.

I see how this can get confusing, so please ask again if it's still not clear.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on November 08, 2011, 12:56:55 AM
I'm going to try to clarify the best I can because I see the confusion.

Heirs: all heirs, active and former are heirs. It doesn't matter if they have already completed their moving requirements.
Active heir: the current heir that has not completed their moving requirements.
Former heir: a heir that has already completed their loving requirements and has moved.

Only former heirs may do life extending tricks.
All heirs are counted for if an op or career etc is unique, regardless if they are active or former.

So that means there can be no overlap, even if a sim has already completed their moving requirements.

Hope this clarifies it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Precious5881 on November 08, 2011, 01:21:56 AM
I have a question on the items left behind.

I'm assuming they are 10 different types of fish, 10 different types of gems, and etc.  The question really is for the celebrity area, they are sent things randomly, paintings, beds, grills, etc.  Is it 1 bed, 1 grill, 1 paint, and 7 other items or is it 10 different beds (IF they are sent that many) and 10 different grills?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on November 08, 2011, 02:18:36 AM
Ok, So I'm playing the DecaDynasty challenge, with Hank and Pauline, and Hank has given up his job as a policemen to paint. I wanted Gen 2 to also paint, as I find it quite easy, and Self-Employed painter is easy to make by YA if you keep paintings that are made in child, ect. Is this aloud? If Hank paints as well as Gen 2?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on November 08, 2011, 02:56:43 AM
Creative, any paintings done by Hank can be used for the ten items left behind but none of his paintings will count towards the painting self employment career for the heir.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on November 08, 2011, 06:07:36 AM
Precious-

Your ten items left behind don't have to be 10 different fish, gems, etc.  They can be 10 of the same item.  You just have to use a different category (fish, gems, snakes, lizards, etc) for each generation.  So an example would be that you could use 10 deathfish for one generation and 10 pink diamonds for another.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tipi on November 08, 2011, 09:59:47 AM
Pam and Sportsfan, I got the idea now. Thanks for clarifying it. :)
 
It's difficult to check and ask questions, when you don't even know, that your view of the rules is wrong... I only started to doubt my interpretation, when I saw the discussion between Precious and Metro on November 6th.
 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on November 08, 2011, 11:47:12 AM
I have a question concerning collections. I don't remember exactly where I read this (I looked for it and failed), but items from the Omni Plant count as a collection. My question is do they count as their own collection? For example, if I grew deathfish on the Omni Plant, would I still be able to use caught deathfish for a fish collection in the future? If not, what about books? I have already used written novels as a collection. If I fed the Omni Plant books from Shang Simla, would those grown books count as an Omni Plant collection or as a book collection?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 08, 2011, 11:50:37 AM
I have a question concerning collections. I don't remember exactly where I read this (I looked for it and failed), but items from the Omni Plant count as a collection. My question is do they count as their own collection? For example, if I grew deathfish on the Omni Plant, would I still be able to use caught deathfish for a fish collection in the future? If not, what about books? I have already used written novels as a collection. If I fed the Omni Plant books from Shang Simla, would those grown books count as an Omni Plant collection or as a book collection?

Yeah, treat any Omni Plant harvestables as their own category even if they're essentially the same type of item as in another collection.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on November 08, 2011, 12:22:05 PM
Creative, any paintings done by Hank can be used for the ten items left behind but none of his paintings will count towards the painting self employment career for the heir.

If Hank maxes Painting and the Painting career, is that unavailable to my Gen 2?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on November 08, 2011, 03:18:56 PM
If Hank maxes Painting and the Painting career, is that unavailable to my Gen 2?
Hank is a non-heir so if he maxes anything, it's still open to heirs.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on November 08, 2011, 10:11:27 PM
Metro, I went back to an earlier save, and I am still having the same problem. I find this extremely bizarre because in the save I went back to, the baby had not yet been conceived. However, this baby is having the same problem. And what's worse, it seems that everyone was aging just fine until the baby was born then everyone stopped aging. I'm going to try a factory reset and see if it helps at all. This might just be a game breaker.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on November 08, 2011, 11:18:23 PM
I have a question on the items left behind.

I'm assuming they are 10 different types of fish, 10 different types of gems, and etc.  The question really is for the celebrity area, they are sent things randomly, paintings, beds, grills, etc.  Is it 1 bed, 1 grill, 1 paint, and 7 other items or is it 10 different beds (IF they are sent that many) and 10 different grills?

Adding to what simfulicious said...

The celebrity items would count as one category, no matter what item was received.  For example, if you have 10 beds, that's the one and only time you can use the celebrity category as a moving requirement.  If you instead have a mixture of celebrity items, that will also be the one and only time you can use the celebrity category.

If Hank maxes Painting and the Painting career, is that unavailable to my Gen 2?

Hank is a founder, so he's not required to do any of the moving requirements.  Same for Pauline.  Anything they do is fine and won't count toward the first heir's requirements.  Their first child will be the heir and he/she will have to meet all the requirements to move.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on November 09, 2011, 01:46:28 AM
Metro, I went back to an earlier save, and I am still having the same problem. I find this extremely bizarre because in the save I went back to, the baby had not yet been conceived. However, this baby is having the same problem. And what's worse, it seems that everyone was aging just fine until the baby was born then everyone stopped aging. I'm going to try a factory reset and see if it helps at all. This might just be a game breaker.

Moons,
Did you have an imaginary friend become real and start to breed? I've heard of this aging but happening after IFs spawn.
Good luck!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on November 09, 2011, 09:57:46 AM
Moons,
Did you have an imaginary friend become real and start to breed? I've heard of this aging but happening after IFs spawn.
Good luck!

Nope. I've made it a point to not even take them out of their sims' inventory.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 09, 2011, 10:08:56 AM
Metro, I went back to an earlier save, and I am still having the same problem...I'm going to try a factory reset and see if it helps at all. This might just be a game breaker.

Fingers crossed that it's not. Keep me posted.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MomOfMany on November 09, 2011, 06:57:43 PM
I don't see this asked or mentioned anywhere and I was just wondering. Are we allowed to add a pet to the household? And if so are we allowed to take the pet with us when we move?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 09, 2011, 07:02:53 PM
I don't see this asked or mentioned anywhere and I was just wondering. Are we allowed to add a pet to the household? And if so are we allowed to take the pet with us when we move?

Yes to both questions. The Townie DecaDynasty is a bit looser than the Immortal one, so I intentionally left pets completely up the Dynasty player and simply did not put them in the rules at all.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on November 11, 2011, 07:03:38 AM
Metro,
Permission to go back to an earlier save, please. My sim was pregnant and went into labor during her sister's graduation ceremony. There was also a protest at the same time. She had the delivery moodlet for a bit, then lost that. She is still pregnant - won't go into the hot tub, etc - but has no pregnant moodlet and hasn't given birth in 2 days. I could go to an earlier save and either wait a day to get her pregnant or give the sister a life fruit to delay her graduation a day. Neither sim is the heir - the current heir is a child during this experience.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 11, 2011, 08:15:18 AM
Metro,
Permission to go back to an earlier save, please. My sim was pregnant and went into labor during her sister's graduation ceremony. There was also a protest at the same time. She had the delivery moodlet for a bit, then lost that. She is still pregnant - won't go into the hot tub, etc - but has no pregnant moodlet and hasn't given birth in 2 days. I could go to an earlier save and either wait a day to get her pregnant or give the sister a life fruit to delay her graduation a day. Neither sim is the heir - the current heir is a child during this experience.

Yeah, no problem. Go back to an earlier save.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on November 11, 2011, 03:09:25 PM
About the editing town rule: Can pet lots (cat jungle, dog park, and other lots that came with pets) be added in say Riverview, SV, BB, or BP? What about the LN Rabbit Hole for the Acting/Directing Career? (I don't see any rule about those lots, and they are in AP).

Can the heir/heiress, or any of the second born to the original townies get a part time job when their teens?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on November 11, 2011, 03:10:55 PM
Quote
Anyone can use Edit Town to place EA-created buildings and lots.

And yes they can
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: VampirePlasma on November 12, 2011, 01:17:32 PM
No sure is this has been asked/answered before, but we are not allowed to start with vampires?
Haha, never mind. They need to become adults in order to move out ;P My bad.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MomOfMany on November 13, 2011, 01:50:01 PM

2. No household member can be a vampire. Potential spouses can never have been a former vampire. However, heirs are allowed to move into a house with vampires provided all vampires are moved out the same day the heir moves in.





In the rules!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MomOfMany on November 17, 2011, 02:21:12 PM
Can imaginary friends and pets like cats be counted as best friends? Do pets count as part of the household? If so do their best friends count? And do best friends have to be outside of the household? Don't know if any of these have been asked forgive me if so I don't remember reading them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 17, 2011, 02:47:13 PM
Can imaginary friends and pets like cats be counted as best friends?

Yes.

Do pets count as part of the household?

Yes.

If so do their best friends count?

Yes.

And do best friends have to be outside of the household?

No.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MomOfMany on November 17, 2011, 10:13:27 PM
Awesome thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: EchoLegacy on November 23, 2011, 03:08:27 AM
http://forum.thesims3.com/jforum/posts/list/375568.page
The original basis for this idea is found here, under the title "Housacy."
I'm not sure if this is a serious coincidence or not xD
It was posted just days before your thread, Metro :o
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 23, 2011, 09:16:34 AM
It's not the same type of challenge at all.  So I don't know where you got that idea from.  A housacy is based on the style of house.  A decadynasty is a dynasty where you have to fill requirements to move to a new house.  The type of house doesn't matter at all.  It's all about fulfilling the requirements to move and keeping track of the challenges for 10 generations.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on November 23, 2011, 11:01:04 AM
I don't see hardly anything in common.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Schipperke on November 23, 2011, 12:38:54 PM
I don't see hardly anything in common.

I agree.  The rules and expectations are totally different.  The Decadynasty is original to this forum.  The idea for it and the ruleset were developed by Metro.  The Housacy is not in any way "the original basis" for the DecaDynasty Challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on November 23, 2011, 09:41:00 PM
Plus...

My thanks to Hosfac and Pam for their editing chops on this rule set. Gheez also deserves a round of applause as she was kind enough to work up a nice spreadsheet for everyone’s benefit. Kudos, guys.

In my experience editing the Let's Build a House! ruleset, you cannot edit a ruleset in 7 days. Especially of this size. The Let's Build a House! ruleset took 12 days to edit, and that's tiny compared to this.

Also, in the housacy thread, you MUST move in to a particular style of house. In this one, Metro couldn't care less if you moved into a farm house or into a modern beach house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on November 24, 2011, 02:57:03 AM
http://forum.thesims3.com/jforum/posts/list/375568.page
The original basis for this idea is found here, under the title "Housacy."
I'm not sure if this is a serious coincidence or not xD
It was posted just days before your thread, Metro :o

This "Housacy" (that's not even a word) is absolutely not the same thing as our Townie DecaDynasty Challenge.  As others have already said, the rules and objectives are completely different.  Metro had this idea in production for weeks, if not months, before posting the rule set.  We all, especially Metro, take a lot of pride in the fact that the challenges hosted on our Forum are original creations.  It's really not a good idea to imply that anything was copied from the official Forum, as you've probably already guessed from the reactions so far.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 24, 2011, 08:46:36 AM
http://forum.thesims3.com/jforum/posts/list/375568.page
The original basis for this idea is found here, under the title "Housacy."

Yeah, FYI I had no idea of that challenge's existence. There's bound to be similarities between challenges across the board, but as far as what was the real basis for this event, it was entirely my own idea.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: EchoLegacy on November 27, 2011, 01:36:22 AM
Jeez, I'm really sorry.
I didn't mean to be rude...
I was just pointing it out.
I thought they were similar... I guess it was my bad.
 :-[
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: EchoLegacy on November 27, 2011, 01:42:57 AM
Metro, my whole body is burning with embarrassment.
I feel so bad...
I'm really, really sorry.
I shouldn't have said anything in the first place!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on November 27, 2011, 01:49:41 AM
Don't worry about it Echo. It's not a big deal.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: EchoLegacy on November 27, 2011, 02:03:30 AM
I feel like it is.
It was really rude of me.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on November 27, 2011, 02:17:55 AM
I feel like it is.
It was really rude of me.
Honestly, dont worry about it. Everybody makes mistakes. What's done is done and you can't do anything about it now. (well you could delete the post lol).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 27, 2011, 07:51:22 AM
@Echo, forget about it. No biggie. I was a little sarcastic in my original response to you and after some more thought felt that I was in fact rude to you, so I edited it. No harm done at all.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: EchoLegacy on November 27, 2011, 04:19:39 PM
Thank you! I really do feel terrible.
I'm just going to leave it up as a reminder not to be stupid.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: loveSims on November 27, 2011, 05:09:47 PM
Thank you! I really do feel terrible.
I'm just going to leave it up as a reminder not to be stupid.
It take guts to say your sorry! Welcome to the forum :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Mary-Greenman on November 27, 2011, 05:35:41 PM
Is there a FAQ page where we can go to keep track of rule changes that come with each expansion pack? Because I got pets and I'm playing with a family in that neighborhood (I had to start over because my computer crashed. Again.) and... I just want to make sure I'm not missing anything. I tend to miss questions even after reading/scanning through all of the pages.

Also, is it okay to have the townie family be engaged and not yet married?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 27, 2011, 05:41:45 PM
Is there a FAQ page where we can go to keep track of rule changes that come with each expansion pack? Because I got pets and I'm playing with a family in that neighborhood (I had to start over because my computer crashed. Again.) and... I just want to make sure I'm not missing anything. I tend to miss questions even after reading/scanning through all of the pages.

You're not missing anything. All Pets content is already covered in the rule set on p.1. If it's not specifically covered, then assume you can do whatever it is you're wondering about. But, always feel free to ask. :)

Also, is it okay to have the townie family be engaged and not yet married?

Yes.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Mary-Greenman on November 27, 2011, 05:57:23 PM
Wow, so quick~!
 Thanks Metro! I'm excited to play this challenge again!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 08, 2011, 10:59:52 AM
At the moment, it's probably impossible to set a Townie DecaDynasty in Appaloosa Plains as there are only 7 buildings that can be bought. Even if you add the pet store (which not everyone has) and the film studio, which requires LN, the most you can get is 9. Since you lose ownership of the buildings each time you move, I'm wondering if it would be possible for a subsequent generation to buy one of the doubled-up buildings?  For example, Gen 1 could buy the book and bath building as a bookstore and Gen 5 could buy it as a spa.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 08, 2011, 11:48:44 AM
If you ask me,not that anyone did, you should be allowed to do just that. So long as each generation buys a building it really shouldn't matter that it is technically the same building.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 08, 2011, 02:55:11 PM
At the moment, it's probably impossible to set a Townie DecaDynasty in Appaloosa Plains as there are only 7 buildings that can be bought. Even if you add the pet store (which not everyone has) and the film studio, which requires LN, the most you can get is 9. Since you lose ownership of the buildings each time you move, I'm wondering if it would be possible for a subsequent generation to buy one of the doubled-up buildings?  For example, Gen 1 could buy the book and bath building as a bookstore and Gen 5 could buy it as a spa.

When brought up, I think it was mentioned about placing buildings from Community Objects onto lots after purchased to meet the requirement.  There are also lots from Town Life Stuff Pack.  Otherwise, I'm fairly certain metro said you can only buy a particular place once in the way that you're speaking of though.  It was right after Pets came out when it was mentioned that we only had 7 buildings so I don't remember how many pages ago that was.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CynKuy on December 08, 2011, 09:11:45 PM
I'm having a tough time with this challenge, the NPC friends requirement has me worried.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 08, 2011, 09:22:35 PM
At the moment, it's probably impossible to set a Townie DecaDynasty in Appaloosa Plains as there are only 7 buildings that can be bought. Even if you add the pet store (which not everyone has) and the film studio, which requires LN, the most you can get is 9. Since you lose ownership of the buildings each time you move, I'm wondering if it would be possible for a subsequent generation to buy one of the doubled-up buildings?  For example, Gen 1 could buy the book and bath building as a bookstore and Gen 5 could buy it as a spa.

If you ask me,not that anyone did, you should be allowed to do just that. So long as each generation buys a building it really shouldn't matter that it is technically the same building.

Rachel

There's nothing in the rules stating that all building purchases need to be unique, so with the fact that you do lose ownership after a move — it's really not an issue at all for Appaloosa Plains.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 08, 2011, 10:35:48 PM
Metro, thanks so much for clarifying that.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on December 09, 2011, 01:23:56 AM
I'm having a tough time with this challenge, the NPC friends requirement has me worried.

Do you have a particular question?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: sdhoey on December 09, 2011, 09:23:28 PM
I have a question about wedding gifts. I had a sim send a gift of the foundation of youth, with the the resell of $495,000, can I sell it? That's ALOT of loot.. LOL
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on December 10, 2011, 04:07:09 AM
I have a question about wedding gifts. I had a sim send a gift of the foundation of youth, with the the resell of $495,000, can I sell it? That's ALOT of loot.. LOL

I don't see why not.  My gifts weren't as large as that, but I've been selling them if I don't have a use for the item.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 10, 2011, 06:33:28 AM
If you are lucky enough to get the fountain of youth as a gift then you should do whatever you want with it.How many other wedding presents did you get,because if you have ten presents I would be tempted to save them and use them as your ten unique items. You would get a really big score then. Of course if you really need that money then sell it.

 I think my Sims need to get richer friends they only seem to get cheap wedding presents.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: sdhoey on December 10, 2011, 12:40:31 PM
If you are lucky enough to get the fountain of youth as a gift then you should do whatever you want with it.How many other wedding presents did you get,because if you have ten presents I would be tempted to save them and use them as your ten unique items. You would get a really big score then. Of course if you really need that money then sell it.

 I think my Sims need to get richer friends they only seem to get cheap wedding presents.

Rachel
Thanks Pam

ratchie, let me look in my inventory and count. I know on the day after the wedding, they received 5 gifts and the foundation was one of them. I was floored. I have never received a gift of that price. When I shut down last night the mail had just ran and needs to be checked. I didn't realize we could use the wedding gifts as the unique items.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 10, 2011, 12:56:32 PM
If you don't have ten items you could always have a spare get married and keep their presents too.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 10, 2011, 02:53:16 PM
If you don't have ten items you could always have a spare get married and keep their presents too.

Rachel

Nice tip.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: sdhoey on December 10, 2011, 04:00:21 PM
If you don't have ten items you could always have a spare get married and keep their presents too.

Rachel

Thanks for that little tip. All I need is 2 more gifts.  I'm still trying to figure out why on earth they give The Speedy Pole as a gift? LOL So my 10 items are off to a GREAT start with generation 1.  8)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 10, 2011, 04:20:27 PM
The good thing is you will probably end up with more then ten so you can choose the most expensive items. In my last Sim wedding they got a rusty old tractor of the cat. My husband said I should consider myself lucky because the only gifts cats usually give are dead birds.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on December 11, 2011, 05:29:31 AM
The good thing is you will probably end up with more then ten so you can choose the most expensive items. In my last Sim wedding they got a rusty old tractor of the cat. My husband said I should consider myself lucky because the only gifts cats usually give are dead birds.

Rachel

At posts like this, I wish the forum had a like button, LOL!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 12, 2011, 05:23:13 AM
I made a discovery yesterday that might help people with the NPC requirement. I found out that if you ring an NPC and invite household over you get a list of all the NPCs in the game. It makes meeting NPCs a lot easier. It doesn't tell you what their jobs are but it is start.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on December 12, 2011, 05:41:13 AM
This is a great discovery indeed Ratchie! Thanks for sharing.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 12, 2011, 06:53:30 AM
Way to go, Rachel! That's very useful for people who aren't playing in Sunset Valley, or for subsequent generations.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 13, 2011, 01:46:11 AM
Metro, in my Deca I've bought a moodlet manager for each of the sims. I first bought one for my heir then whenever I needed another sim to use it a sent it to a different sim. When my heir moves, does it matter which Moodlet Manager he takes?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 13, 2011, 10:53:59 AM
Metro, in my Deca I've bought a moodlet manager for each of the sims. I first bought one for my heir then whenever I needed another sim to use it a sent it to a different sim. When my heir moves, does it matter which Moodlet Manager he takes?

Yes. It has to be a Moodlet Manager he purchased with his own happiness points.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 14, 2011, 07:20:49 PM
Yes. It has to be a Moodlet Manager he purchased with his own happiness points.
Thanks. Guess I've gotta get another Moodlet Manager for my heir as I have no idea which one is his!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 15, 2011, 04:58:27 AM
Metro does it really matter which Moodlet Manager he takes with him so long as he originally bought a moodlet manager with his own points in the first place.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on December 15, 2011, 10:06:04 AM
Metro does it really matter which Moodlet Manager he takes with him so long as he originally bought a moodlet manager with his own points in the first place.

Rachel
I totally agree. They will be worth the same amount of money after a few days so it just seems like an annoyance to me to have to keep track.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 15, 2011, 10:14:53 AM
Metro does it really matter which Moodlet Manager he takes with him so long as he originally bought a moodlet manager with his own points in the first place.

Rachel

Oh, definitely. They're all the same, for sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 18, 2011, 06:10:06 PM
Metro,would things aquired during time travelling trips count as a unique collection.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 18, 2011, 07:03:17 PM
Rachel, I can't speak for Metro, but my guess is that he'll say no because the things you bring back from time traveling are covered by other collections -- metals, gems, books, gnomes. The only exception is the picnic basket, and trying to collect 10 of those would be a lot of trouble. I seems to me that it would be like trying to make a collection of things you dig up with the miner, but again, Metro might have a different opinion.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 18, 2011, 07:45:31 PM
I thought they might have counted like wedding presents do.
Now that I come to think about it Metro might say that to have things from the time machine it has to be a time machine that you have made yourself rather then just bought at the consignment store.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 19, 2011, 08:23:58 AM
Metro,would things aquired during time travelling trips count as a unique collection.

Rachel

Cool idea that no one thought of before. I have no problems with it. And as far as the source of the Time Machine itself (made vs bought) — does not matter.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 19, 2011, 08:01:34 PM
Metro, when we choose our household, if it has two sims say they are both male, when one of them gets married, can the other one swap households with the wife?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on December 20, 2011, 12:02:10 AM
Metro, when we choose our household, if it has two sims say they are both male, when one of them gets married, can the other one swap households with the wife?

I don't think that would be a problem.  There's nothing in the rules that says you can't have members other than the heir move out, and that's essentially what's happening if the other Sim takes the wife's house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Serena Darrin on December 21, 2011, 05:44:33 PM
I've got a question about SuperMax skills, and I don't know if it's been asked.

I know in the Immortal Dynasty, if an Immortal Maxes out a skill (that is, gets it to level 10), another immortal can't use it as a Supermax.

Is that still true here too?  For an example:  So if Heir 1 SuperMaxes painting, but also gets level 10 in logic, that puts Logic off the table for any later heirs?

My other related question is; if a previous heir gets level 10 (or even supermaxes) a skill via Story Progression, what happens then?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on December 21, 2011, 05:48:40 PM
@ Serena

The SuperMax in this dynasty is the same as in the immortal one. If a former heir reaches level 10 in any skill, no future heir can use it as a SuperMax. You shouldn't have to worry about anyone reaching level 10 through story progression, though. I'm not even sure how you would figure out anyways, lol! But that heir is no longer under your control, so it's okay to disregard any skill maxing of heirs in this case. At least this is how I understood it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Serena Darrin on December 21, 2011, 05:53:13 PM
@ Serena

The SuperMax in this dynasty is the same as in the immortal one. If a former heir reaches level 10 in any skill, no future heir can use it as a SuperMax. You shouldn't have to worry about anyone reaching level 10 through story progression, though. I'm not even sure how you would figure out anyways, lol! But that heir is no longer under your control, so it's okay to disregard any skill maxing of heirs in this case. At least this is how I understood it.

That's what I figured too, I was just double-checking, as it occured to me when I was playing stupid-late last night.  :)

Though it does make a lot of the Skill-based LTW's difficult, since you've got to juggle 10 different super-maxes rather then 8. :D (Though you don't -necessarily- need to complete someone's LTW.  It does make the tombstone requirement easier, though!)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on December 21, 2011, 08:17:25 PM
When we move our heir into the next home, is it okay to take pets with them?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 27, 2011, 08:13:54 AM
When Pets came out, Metro said that it would be okay to take them with you -- I think his answer is on page 31 or 32.

Metro, I have a question -- I know vehicles can count as Best Friends. Would a vehicle also be considered an NPC?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 27, 2011, 10:44:51 PM
Metro, I have a question -- I know vehicles can count as Best Friends. Would a vehicle also be considered an NPC?

Not really. With NPCs you're looking for ones that have different jobs.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on December 28, 2011, 12:50:12 AM
Metro's official ruling:

I don't see this asked or mentioned anywhere and I was just wondering. Are we allowed to add a pet to the household? And if so are we allowed to take the pet with us when we move?
Yes to both questions. The Townie DecaDynasty is a bit looser than the Immortal one, so I intentionally left pets completely up the Dynasty player and simply did not put them in the rules at all.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on December 28, 2011, 02:58:38 AM
Metro,
You have celebrity gifts and career rewards/take home stuff in the same line. Would it be possible to count celebrity gifts separately from career rewards? Wedding gifts are already separate.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on December 28, 2011, 09:07:18 AM
Metro's official ruling:

Thanks for pointing that out for me!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 28, 2011, 11:24:33 AM
Metro,
You have celebrity gifts and career rewards/take home stuff in the same line. Would it be possible to count celebrity gifts separately from career rewards? Wedding gifts are already separate.

Yeah, that's fine. I'll clarify.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on December 28, 2011, 02:37:00 PM
Thanks, that frees up  a slot for me.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 02, 2012, 02:27:21 AM
Is it okay to start the dynasty in Appaloosa Plains?
Guess I'm just a little bit too late  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on January 02, 2012, 02:29:06 AM
Is it okay to start the dynasty in Appaloosa Plains?
Guess I'm just a little bit too late  ;D
Metro has allowed the game to be started in any EA Town or the Forum's World:Union Cove. So, yes you can.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 02, 2012, 02:41:10 AM
Ok then. I've already read the rules. I was just a little confused since no one's started a decadynasty in Appaloosa.
Thanks for making that clarified  ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on January 02, 2012, 10:12:20 AM
Mine is in Appaloosa, I just haven't posted it here yet.  It is just on my blog for now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 02, 2012, 01:07:04 PM
Mine is in Appaloosa, I just haven't posted it here yet.  It is just on my blog for now.
That's great! Happy to see you're playing in Appaloosa, hope you can do well ;)
I'm planning to play with "Sports, Spice and everything nice" household. They seem to be a nice couple for starting the dynasty.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on January 02, 2012, 02:47:57 PM
That's great! Happy to see you're playing in Appaloosa, hope you can do well ;)
I'm planning to play with "Sports, Spice and everything nice" household. They seem to be a nice couple for starting the dynasty.

You cannot use the sports spice and everything nice household because Juanita starts the game pregnant and you are not allowed to use families that already have children or are known to be pregnant. Plus Juanita has the dislikes children trait which can make things difficult.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on January 02, 2012, 05:29:43 PM
I started with Gracie Lovelace.  She comes with just a kitty.

That's great! Happy to see you're playing in Appaloosa, hope you can do well ;)
I'm planning to play with "Sports, Spice and everything nice" household. They seem to be a nice couple for starting the dynasty.
Thanks, I haven't made it too far into the challenge yet, the Holidays and an Eye infection has caused me some issues the past month.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Xanatos on January 02, 2012, 06:16:37 PM
I was playing my decadynasty when something very odd happened. I was watching my heir play her gutiar and suddenly the loading screen appeared and said traveling to france. When it loaded I
it was just my founders. Then after trying to figure out what was happening for only seconds the other loading to go home screen came up. Does this count as a vacation day no bigy if it does but I hope it does not.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on January 02, 2012, 09:39:28 PM
I was playing my decadynasty when something very odd happened. I was watching my heir play her gutiar and suddenly the loading screen appeared and said traveling to france. When it loaded I
it was just my founders. Then after trying to figure out what was happening for only seconds the other loading to go home screen came up. Does this count as a vacation day no bigy if it does but I hope it does not.

That is bizarre. No, sounds like a glitch. Don't worry about counting it. In fact, you may want to go back to an earlier save if you did indeed save after that glitch. You may have locked in a unknown bug.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Xanatos on January 03, 2012, 07:26:07 AM
Thanks alot! I did have a very recent earlier save I went back to and everything seems normal.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 03, 2012, 08:52:57 AM
I started with Gracie Lovelace.  She comes with just a kitty.
Thanks, I haven't made it too far into the challenge yet, the Holidays and an Eye infection has caused me some issues the past month.
That's a good choice. I hope your eye never gets infected again, just take care of yourself beside playing Sims  ;D. ( isn't that Gracie Loveland, btw? )
You cannot use the sports spice and everything nice household because Juanita starts the game pregnant and you are not allowed to use families that already have children or are known to be pregnant. Plus Juanita has the dislikes children trait which can make things difficult.

Rachel

You're right, Rachel. Thanks for reminding me  :)
I've got a plan B, though. Benjamin Schmidt's going to be a good founder for this dynasty as well.  :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on January 03, 2012, 03:31:19 PM
That's a good choice. I hope your eye never gets infected again, just take care of yourself beside playing Sims  ;D. ( isn't that Gracie Loveland, btw? )
You're right, Rachel. Thanks for reminding me  :)
I've got a plan B, though. Benjamin Schmidt's going to be a good founder for this dynasty as well.  :D

Loveland / Lovelace (at least I got close) - that is part of the "can't focus" from the eye infection  ::)  And unfortunately these are common due to my contacts, one of my side effects that I deal with since I won't give up wearing them permanently. :-\

Benjamin is who I chose for Gracie's spouse.   ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 04, 2012, 06:11:05 AM
Loveland / Lovelace (at least I got close) - that is part of the "can't focus" from the eye infection  ::)  And unfortunately these are common due to my contacts, one of my side effects that I deal with since I won't give up wearing them permanently. :-\

Benjamin is who I chose for Gracie's spouse.   ;D

Gracie and Benjamin are my favorites in Appaloosa. The only annoying thing is their LTW ( Heart Breaker ). I'm gonna have to spend those happiness points on changing that. Eww..!  ;D

I've got a question about this Townie DecaDynasty- can sims move to a house for a second time?
I mean, if sim A (current heir ), moves from house A to B, can the second heir born in house B go back to house A afterwards?
And sorry, I'm not so good at English  ::)

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on January 04, 2012, 08:57:17 AM
I've got a question about this Townie DecaDynasty- can sims move to a house for a second time?
I mean, if sim A (current heir ), moves from house A to B, can the second heir born in house B go back to house A afterwards?

Yes, there's nothing preventing you from having future heirs live in houses you have already been in — i.e. an "all houses must be different" kind of rule.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 04, 2012, 10:21:25 AM
Yes, there's nothing preventing you from having future heirs live in houses you have already been in — i.e. an "all houses must be different" kind of rule.
Thanks, Metro. The special items have to be removed then? Or do they count as special items for the next move?
Sorry for asking too much.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on January 04, 2012, 10:35:34 AM
Each collection of 10 items has to be different. I don't suppose you have to remove the items, you just can't count their values again.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on January 04, 2012, 10:53:38 AM
Thanks, Metro. The special items have to be removed then? Or do they count as special items for the next move?
Sorry for asking too much.

No problem. Yeah, if you left 10 paintings in house #1 to get to house #2, and you wind up in house #1 again at some point you cannot use those 10 paintings again to help you qualify to get to the next house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 04, 2012, 11:18:14 AM
Thanks. Starting now. Wish I could start this in UC, but I couldn't install it since I don't have Outdoor living and Fast Lane.  :-\
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: amyrose on January 04, 2012, 11:22:02 AM
Thanks. Starting now. Wish I could start this in UC, but I couldn't install it since I don't have Outdoor living and Fast Lane.  :-\

You should be able to install it even if you are missing Stuff Packs, as the game should just replace the OLS and FLS items with other similar items. Maybe you could find some help for your issue over on the Union Cove thread?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 04, 2012, 11:34:07 AM
That's what I thought. But it just won't install.
And I've already posted my problem on its tread, thanks  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 06, 2012, 05:50:08 AM
My founder is almost ready to give birth, and I've got a big question at this point.
Am I free to choose traits for the heir, or will I have to randomize?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on January 06, 2012, 05:56:47 AM
My founder is almost ready to give birth, and I've got a big question at this point.
Am I free to choose traits for the heir, or will I have to randomize?
You are allowed to choose the traits.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 06, 2012, 06:12:50 AM
Thanks a lot!  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xXxbroken-stringsxXx on January 15, 2012, 01:10:46 PM
This sounds like it's really hard, but I'll try it one day though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Katluvr on January 26, 2012, 04:06:22 PM
I have a question more about game mechanics than actual decadynasty rules.  How do you meet all the NPCs?  For some of them like pizza delivery guy, mixologist, ghost, etc. it is really straight forward, but others have me stumped.

For example, is there a way to meet a social worker/adoption person without adopting?  How do you meet a repo man?  These are things that I've just never encountered in game before. 

If my questions are too close to discussing challenge strategy and shouldn't be answered on the forum, is there anyone who would be willing to PM me about this?

Thanks very much!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on January 26, 2012, 04:29:26 PM
If my questions are too close to discussing challenge strategy and shouldn't be answered on the forum, is there anyone who would be willing to PM me about this?

All Dynasty strategy and advice flows freely right here. No worries.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on January 26, 2012, 04:34:17 PM
I have a question more about game mechanics than actual decadynasty rules.  How do you meet all the NPCs?  For some of them like pizza delivery guy, mixologist, ghost, etc. it is really straight forward, but others have me stumped.

For example, is there a way to meet a social worker/adoption person without adopting?  How do you meet a repo man?  These are things that I've just never encountered in game before. 

If my questions are too close to discussing challenge strategy and shouldn't be answered on the forum, is there anyone who would be willing to PM me about this?

Thanks very much!

That is the one thing that puts me off the DecaDynasty is that I'm useless as socialising (In Sims and in real life, Lol) although I think someone posted a really handy tip somewhere, they met a NPC and when they clicked on the picture in the relationships tab there was an option to invite the household over, then all the NPC's turned up or something.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on January 26, 2012, 04:35:23 PM
I have a question more about game mechanics than actual decadynasty rules.  How do you meet all the NPCs?  For some of them like pizza delivery guy, mixologist, ghost, etc. it is really straight forward, but others have me stumped.

For example, is there a way to meet a social worker/adoption person without adopting?  How do you meet a repo man?  These are things that I've just never encountered in game before. 

If my questions are too close to discussing challenge strategy and shouldn't be answered on the forum, is there anyone who would be willing to PM me about this?

Thanks very much!
Well, if you haven't met a repo-man than don't pay the bills once and one will come over.
Some of the NPCs can be hard to find that's why I've stuck to a basic set of 10.

EDIT: samoht, it shows a list of all NPCs that you can choose from since there are so many.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on January 26, 2012, 05:12:53 PM
I mostly meet NPCs hanging around the park especially tourists and social workers for some reason. I also discovered that if you know one NPC when you call them and select invite over household a list of all the current in game NPCs comes up.

While we are on the subject of NPCs,Metro,would the pet adoption person qualify as an NPC.

Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on January 26, 2012, 06:20:27 PM
Quick question: Can Sims already be married? I want to use the Marshall Family in Appaloosa Planes. They have a nursery all set, and pets.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on January 26, 2012, 06:34:24 PM
As long as they have no kids, you are fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on January 26, 2012, 06:34:45 PM
Yes they can start off married to one another or you can break up a couple or have a single Sim break up another couple and marry a divorcee so to speak.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on January 26, 2012, 10:07:07 PM
While we are on the subject of NPCs,Metro,would the pet adoption person qualify as an NPC.

I don't see why not. I'll make the edit. Thanks, Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on January 27, 2012, 12:04:57 AM
I also discovered that if you know one NPC when you call them and select invite over household a list of all the current in game NPCs comes up.


That is an amazing piece of information!  Thank you, Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Katluvr on January 27, 2012, 02:19:22 AM
That is the one thing that puts me off the DecaDynasty is that I'm useless as socialising (In Sims and in real life, Lol)

That makes two of us, Tom!  I also have a hard time playing townies for some reason so I quickly lose interest.  I'm hoping UC will provide enough variety for me to see a decadynasty through to the end.

Thank you everyone for the ideas on how to meet NPCs.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sarah_n07 on January 27, 2012, 05:52:33 AM
Is it okay to bulldoze some community/( unoccupied) residential lots to place other EA-created buildings and lots on them?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on January 27, 2012, 07:16:13 AM
Is it okay to bulldoze some community/( unoccupied) residential lots to place other EA-created buildings and lots on them?

You have to place EA-created buildings on empty lots. You cannot bulldoze existing buildings to make room for other ones.
Title: The Sims 3 Townie DecaDynasty Challenge
Post by: imadnsn on January 29, 2012, 09:57:51 AM
Yay, it is the challenge that made me make an account on this forum.
Well, I am going to install my Ambitions Ep to add some professions into my game.
The only thing that can make me fail is the opportunities task.
It is quite challenging, but I don't have other problems except having the tombstone of dying by old age in the first generation (because I love to start with only two townies)
but I small little question...
Can I, after I move the first heir, create a sim so it would be my heir spouse, because I love to create my own sim?
Well, I hope my experiment of all three versions of The Sims would help me in this challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on January 29, 2012, 11:16:22 AM
@imadnsn

Create A Sim is not used at all in this challenge. Your heir (of two existing sims) will have to marry an existing townie and move into his/her household after all the requirements are met. I'll admit, this challenge is a hard one! I find the opportunities to be the hardest, also.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: imadnsn on January 29, 2012, 11:18:13 AM
@imadnsn

Create A Sim is not used at all in this challenge. Your heir (of two existing sims) will have to marry an existing townie and move into his/her household after all the requirements are met. I'll admit, this challenge is a hard one! I find the opportunities to be the hardest, also.

Thank you very much for explaining.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on January 31, 2012, 12:23:47 AM
Have we discussed whether pets can move out with the heir?  One of the rules states:

Quote
Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.

Pets aren't Sims, so I'm wondering if maybe a cat can go with the heir.  I think it would be fun to bring an offspring cat/kitten to each new house and have a line of 10 generations of the cats at the end.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on January 31, 2012, 09:31:58 AM
@Pam

I asked the same question earlier! Metro decided not to put pets in the rules at all so players are free to use them however they please. So you're good to go with moving your kitties out with your heir. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: IflanaNifi on February 04, 2012, 02:34:01 AM
Hmm, I'm having an issue with my Story Progression as the past few "families" to move in have been one elderly sim and the rest of the sim families are elderly vampires. Literally, only one household has a young adult age sim and it's the same gender as my heir, and I'm getting close to moving time.

So my question is: Can my heir move into another occupied townie household once the moving requirements are filled, then move in an NPC to have the child with? If I remember correctly I can't do this, which is why I'm asking.

So the second question would be: does anyone have any hints for slapping story progression into sending some young adults or adults my way?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on February 04, 2012, 12:52:01 PM
Hmm, I'm having an issue with my Story Progression as the past few "families" to move in have been one elderly sim and the rest of the sim families are elderly vampires. Literally, only one household has a young adult age sim and it's the same gender as my heir, and I'm getting close to moving time.

So my question is: Can my heir move into another occupied townie household once the moving requirements are filled, then move in an NPC to have the child with? If I remember correctly I can't do this, which is why I'm asking.

So the second question would be: does anyone have any hints for slapping story progression into sending some young adults or adults my way?

I think there was a way to spawn more townies by joining different careers to make SP spawn Co-Workers and bosses for your Sim. I don't know about that one though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 04, 2012, 05:36:05 PM
Hmm, I'm having an issue with my Story Progression as the past few "families" to move in have been one elderly sim and the rest of the sim families are elderly vampires. Literally, only one household has a young adult age sim and it's the same gender as my heir, and I'm getting close to moving time.

So my question is: Can my heir move into another occupied townie household once the moving requirements are filled, then move in an NPC to have the child with? If I remember correctly I can't do this, which is why I'm asking.

Unless I am misunderstanding you, there is nothing wrong in doing what you are suggesting. The key is making sure no one in the house you are moving into is a vampire and that all moving requirements have been met. The next heir needs to be born within 10 days of moving, so there is plenty of time to move in your targeted NPC.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: IflanaNifi on February 04, 2012, 08:00:34 PM
Unless I am misunderstanding you, there is nothing wrong in doing what you are suggesting. The key is making sure no one in the house you are moving into is a vampire and that all moving requirements have been met. The next heir needs to be born within 10 days of moving, so there is plenty of time to move in your targeted NPC.
Okay awesome thank you, so as long as I move into a townie household without a vampire I can then move an NPC sim in to have the baby. Also, I think my game may be glitching a bit, and I might have discovered why I literally only have old people in town. I was trying to figure out who was in a few of the houses the game was listing as occupied but no one ever came home. I checked in edit town (didn't edit anything or change active household, just checked to see who was in the family) and there's literally houses that are listed as occupied without any occupants in them (they appear to be the last names of old sims who have passed on, but the game still thinks a family lives there). Can I kick the non existent sims out of those houses so I can start actually getting a population back? There's three houses like this.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on February 06, 2012, 02:05:44 AM
I've had my game do that. I would visit the house and it would usually reset to unoccupied. You have to have your sim visit the lot even if you can't click on the house in map view and select to visit. Just click on the ground and select "go here" or whatever the button says. Good luck!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 07, 2012, 03:58:20 PM
Metro,I am having so many problems with my game file in Union Cove so it is begining to look like I won't be able to continue my dynasty there.  The only thing is I love my UC family and I am not going to be a happy bunny if I have to stop playing them.
 Can I have permision to move my family to SV or AP. If not that is fine I will take it on the chin and start my decadynasty again.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 07, 2012, 04:08:59 PM
Metro,I am having so many problems with my game file in Union Cove so it is begining to look like I won't be able to continue my dynasty there.  The only thing is I love my UC family and I am not going to be a happy bunny if I have to stop playing them.
 Can I have permision to move my family to SV or AP. If not that is fine I will take it on the chin and start my decadynasty again.

Rachel

It's okay if you move them, but you need to make a clean break at the right time so as not to screw things up. In other words, you would fulfill all moving requirements for your next house, and then move to the next neighborhood.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 07, 2012, 04:19:54 PM
It's okay if you move them, but you need to make a clean break at the right time so as not to screw things up. In other words, you would fulfill all moving requirements for your next house, and then move to the next neighborhood.

Thanks but I don't think I will get to that stage with my family. It has just taken me four real life hours to play twelve Sim hours and that doesn't count the numerous crashes to desktop. My game runs so slow that I was able to go and make a cup of tea whilst Hebe walked from the ground floor to the first floor bathroom.
 My heir has only just aged up to child.  Would it be possible to take my two founders as they are at the begining of a fresh game and move them into Sunset Valley I could move them into two seperate houses.

Rachel

Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 07, 2012, 04:23:44 PM
Would it be possible to take my two founders as they are at the begining of a fresh game and move them into Sunset Valley I could move them into two seperate houses.

Were they in the same starting house in UC? If they were then start them in the same house in SV.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 07, 2012, 04:25:08 PM
No they were in seperate houses. Does this mean I have your permision to move them and start again.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 07, 2012, 04:29:07 PM
No they were in seperate houses. Does this mean I have your permision to move them and start again.

Yep. Best of luck this time around. ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Katluvr on February 07, 2012, 04:31:25 PM
Lots of good luck, Rachel!  I'm so glad we haven't heard the last from Hebe!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 07, 2012, 04:35:35 PM
Metro,if you were not all married and an ocean away I would give you a big kiss. Thank you Kat I am glad Hebe and James can continue on with their story.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 07, 2012, 11:51:40 PM
I've run into a pretty serious technical glitch and I'm at a loss how to fix it.  My heir has met all of her moving requirements and is ready to marry her fiance and move out.  The problem is that the Get Married interaction isn't coming up.  It's just gone!  I threw a wedding party and they couldn't get married.  I took them to the beach to try for a private ceremony.  I reset both Sims and tried again the next Sim day and they still can't get married.  I've gone through the romantic interactions until I have the option for woohoo, but still no Get Married option.  I really just don't know how to get them married and in the same house.  Any suggestions are greatly appreciated.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 08, 2012, 03:32:13 AM
Pam,I had a similar problem in one of my decadynasty attempts in the end I gave it up as a bad job and married someone else.  I hope someone else can help you out because I am not much help at all.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 08, 2012, 03:41:06 AM
Pam,I had a similar problem in one of my decadynasty attempts in the end I gave it up as a bad job and married someone else.  I hope someone else can help you out because I am not much help at all.

Rachel

That's a viable alternative.  It would be a shame, though, because they've been engaged for ages.  Thanks for the suggestion, Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 08, 2012, 08:05:24 AM
@Pam, that's a bummer. Not sure what to even suggest aside from reminding you that heirs do not need to be born to 2 Sims that are married.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 08, 2012, 09:43:29 AM
@Pam, that's a bummer. Not sure what to even suggest aside from reminding you that heirs do not need to be born to 2 Sims that are married.

So what your saying is that the Dreamweaver heir could move in with her fiance. I am probably missing something but I didn't think it was possible for a Sim to move into another house without getting married. Unless Taffy was to move into a townie house,by leaving home,and inviting Derek to move in with her. Would that be at allowed under the rules.

Edit:Just checked the rules and there is nothing as far as I can see to stop Taffy from moving into a house of her own and inviting Derek to move in with her.

Of course the final decision is up to Metro.



Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 08, 2012, 01:44:19 PM
Edit:Just checked the rules and there is nothing as far as I can see to stop Taffy from moving into a house of her own and inviting Derek to move in with her.

Correct. And as I said, Pam's roadblock — the marriage interaction — is technically not a rule. Parents of heirs do not need to be married.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: mismck on February 08, 2012, 03:12:25 PM
Hi Metro,

Now I'm a bit confused...
My impression from the rules and consequent discussion is that each heir must move into a Townie house (a house in town with Sims living there).

From posts #408 & #409 (page 17):
2. The founder does not have to marry a townie because he/she IS a townie. However, all heirs must move into a new townie home.
Yes to everything.

But, from the discussion between you & ratchie (posts #906 & #907), we can move an heir into an empty house and invite a townie to move in?


Also, on a different note, I know that we cannot start in a house with any children, but can our starting Sim (who is single, childless, and living alone) marry a someone that has a child already? (Basically, can Christopher Steel marry Fiona McIrish? They would live in his house and she would not bring her daughter with her when she moves in.)

Thank you!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 08, 2012, 04:08:11 PM
Hi Metro,

Now I'm a bit confused...
My impression from the rules and consequent discussion is that each heir must move into a Townie house (a house in town with Sims living there).

From posts #408 & #409 (page 17):
2. The founder does not have to marry a townie because he/she IS a townie. However, all heirs must move into a new townie home.
But, from the discussion between you & ratchie (posts #906 & #907), we can move an heir into an empty house and invite a townie to move in?

Also, on a different note, I know that we cannot start in a house with any children, but can our starting Sim (who is single, childless, and living alone) marry a someone that has a child already? (Basically, can Christopher Steel marry Fiona McIrish? They would live in his house and she would not bring her daughter with her when she moves in.)

Thank you!

As far as I am aware There is no rule that says the heir has to move into an occupied house but they would not be allowed to move into an empty lot and build. They have to move into a townie house doesn't say that a townie has to be currently living there.

As for your second question Christopher Steel could marry Fiona McIrish and again as far as I am aware there is no rule about moving children in. You only have to start with a house with no children so River could move in too.

Of course I might be wrong and Metro can correct me.

Rachel

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 08, 2012, 05:02:22 PM
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new Townie house.

That's the relevant rule. Townie house IMO would typically mean that a townie does live in the house, but as Rachel correctly pointed out, it may be empty. Townies may have lived there in the past. But, the bottom line is you need to move into some existing house that you have not lived in before.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: mismck on February 08, 2012, 05:43:16 PM
Thanks Rachel & Metro for your quick responses -- appreciate it!   ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on February 08, 2012, 06:33:36 PM
I was under the impression that the only way to move out was into a current townie home via marriage to someone in the home. And if you wanted an NPC for a parent, you'd have to have the NPC move into the new house after the marriage. But if what you're saying is the case, we don't actually have to move into a house with a townie present. We can use the Move Out (or Kick Out then switch households via Edit Town?) and then as long as someone moves in to be the other parent/spouse and an heir is born in 10 days, it's still well within the rules?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 08, 2012, 09:55:57 PM
That's the relevant rule. Townie house IMO would typically mean that a townie does live in the house, but as Rachel correctly pointed out, it may be empty. Townies may have lived there in the past. But, the bottom line is you need to move into some existing house that you have not lived in before.

That's not at all the way I understood the rules.  A townie house by definition contains a townie.  Otherwise, it's just an empty house waiting for someone.  Surely this has already been discussed and hashed out in earlier posts.  This ruling will change the whole way people play this challenge.  Having a Sim purchase a house and invite someone to come live isn't nearly the same as moving into an existing townie house.

I was under the impression that the only way to move out was into a current townie home via marriage to someone in the home. And if you wanted an NPC for a parent, you'd have to have the NPC move into the new house after the marriage. But if what you're saying is the case, we don't actually have to move into a house with a townie present. We can use the Move Out (or Kick Out then switch households via Edit Town?) and then as long as someone moves in to be the other parent/spouse and an heir is born in 10 days, it's still well within the rules?

No Edit Town.  Your Sim would have to purchase the new home and move in the game.  Also, marriage isn't the only way, but it's the easiest way to move into a current townie home.  The only other way would be for the other Sim to ask your Sim to come live and that happens rarely.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Remy on February 09, 2012, 01:27:15 AM
Wow, this challenge looks awesome! Metropolis Man thanks so much for creating it!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 09, 2012, 04:58:37 AM
I just read through the rules again from the point of view that a townie house is a house "in town" and not a house "where a townie currently lives" and I don't see any reason why my heir can't just buy her own house.  I can't believe that I've been coming at this from the wrong direction all this time.  I just completely missed the boat on that one point. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on February 09, 2012, 05:23:40 AM
Indeed, there is nothing in the rules that explicitly state "a townie house" must be "a house with townie(s) living in". Yet, this is the way it has always been understood so far by players ... and by Metro himself  ;)

Example:
See here (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg103376.html#msg103376), a question of Alexandria, and the answer of Metro just below.

It clearly says:
The rules state that you move into a Townie home. That means occupied.

Sorry for the bad news, but Taffy has to find a suitable husband who accepts her proposal  :(.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 09, 2012, 05:47:28 AM
Thanks for the link, Bella.  I'll go with Metro's original ruling.  But now I really feel like a fool because just as I was typing this, I realized what the problem is.  The house is full!!  The game won't let an engagement or marriage happen if there's no slot for the new spouse!  Gah!  I can't believe I didn't think of that.

Title: The Sims 3 Townie DecaDynasty Challenge
Post by: BellaClo on February 09, 2012, 06:14:04 AM
You're welcome Pam. And the good news is that you're on track to solve Taffy's situation. Loads of success for the Dreamweavers!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 09, 2012, 06:35:54 AM
I apologize for yesterday's confusion, everyone — especially to you, Pam. BellaClo thanks for linking that original ruling I made to Alexandria. I'll make an edit to the rules right now so everything is crystal clear.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: geekchic on February 10, 2012, 07:27:40 PM
I feel like I should know this, however...

If my heir is going to supermax painting, can another heir, or founder simply max that skill, or do they have to stop at the 9th level?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 10, 2012, 08:20:12 PM
I feel like I should know this, however...

If my heir is going to supermax painting, can another heir, or founder simply max that skill, or do they have to stop at the 9th level?

If an heir SuperMaxes a skill, no other heir can max that same skill.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: geekchic on February 11, 2012, 01:22:25 AM
But what about my founder? Also, is my original family allowed to change houses? Sorry for these questions, my heir (Ruby McGraw, her mother is Blair McGraw (nee Wainright- I kicked out the rest of the roomies) is still a toddler. One final question; how does it work for careers with two different branches, like law enforcement, acting/directing, etc?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on February 11, 2012, 01:28:06 AM
I don't think founder matters if by founder you mean starting townies and now first heir.
And treat branches as separate careers
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: geekchic on February 11, 2012, 01:39:45 AM
Thank you so much- I was hoping to max out Blair's cooking skill, and Stiles is in the medical career. So in theory one of my heirs can later max cooking? Silly questions, I know.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Sportsfan on February 11, 2012, 01:41:59 AM
Yeah I think so.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 11, 2012, 01:57:13 AM
Thank you so much- I was hoping to max out Blair's cooking skill, and Stiles is in the medical career. So in theory one of my heirs can later max cooking? Silly questions, I know.

The rules and restrictions only apply to heirs.  Founders aren't heirs, so they can do anything they want. 

They aren't silly questions.  If you need something explained, please always ask.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: geekchic on February 11, 2012, 03:36:41 PM
Phew, I'm grateful for this. The founder is having 5 kids, but I think to keep it simple, future generations will simply have one.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 11, 2012, 11:24:35 PM
Phew, I'm grateful for this. The founder is having 5 kids, but I think to keep it simple, future generations will simply have one.

Yeah, 5 kids is a lot and even more challenging when you're playing within the restrictions of a Dynasty.  My founders had only two kids and even that was difficult, but I wanted to try to spread the family through town with various descendants.
Title: The Sims 3 Townie DecaDynasty Challenge
Post by: JudesSims on February 11, 2012, 11:32:53 PM
I'm playing the Wolffs again and somehow I got messed up and got six kids...two sets of twins right after each other. I love playing the nooboos and families though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: geekchic on February 12, 2012, 12:57:14 AM
Yeah, 5 kids is a lot and even more challenging when you're playing within the restrictions of a Dynasty.  My founders had only two kids and even that was difficult, but I wanted to try to spread the family through town with various descendants.

It's a good idea, but if they want more than one kid, one will be booted off to boarding school, ha. I'm going to have my two founders try for triplets. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: alex51299 on February 14, 2012, 07:09:57 PM
Okay so I know this question has been asked before, so sorry I am asking again but I don't really want to shift through this whole thread.

Anyway for the 10 items, could it be 10 different fish, paintings, sculptures, etc? Or should they not even be in the same category?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 14, 2012, 07:22:40 PM
Yes it can be ten different fish or ten different sculptures etc etc. But if you do have ten sculptures for one heir make sure that another heir does not make a collection of sculptures.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Katluvr on February 15, 2012, 01:56:20 PM
Please forgive me if this has been asked before.  Can items conjured from the cauldron (premium EA store item) be counted in the collection of 10 items?  It generally spits out gems, metals, fish, and bugs, and sometimes they are quite valuable (I got a couple of supernovium metals and some soulpeace stones from it recently).  So if I choose to leave a collection of cut gems or metal ingots can I use the ones I get from conjuring?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 15, 2012, 02:36:36 PM
Please forgive me if this has been asked before.  Can items conjured from the cauldron (premium EA store item) be counted in the collection of 10 items?  It generally spits out gems, metals, fish, and bugs, and sometimes they are quite valuable (I got a couple of supernovium metals and some soulpeace stones from it recently).  So if I choose to leave a collection of cut gems or metal ingots can I use the ones I get from conjuring?

No, for the same reason that Display table items do not qualify. Check Rule #10.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: alex51299 on February 15, 2012, 03:30:55 PM
Do gems from the breaking board count towards the 10 item?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MoonsAreBlue on February 15, 2012, 06:18:04 PM
Do gems from the breaking board count towards the 10 item?

I don't think they'll count as a special collection. Gems are one collection, but how you get them does not matter. For example, gems from the breaking board and gems you find around town wouldn't count as two different collections. Short answer, yes they should count. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Katluvr on February 15, 2012, 08:46:09 PM
No, for the same reason that Display table items do not qualify. Check Rule #10.

Okay, thank you.  :)   Would items that cats or dogs find while hunting qualify?  I would think they would be the same as if a sim family member collected the item.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 15, 2012, 08:50:53 PM
Okay, thank you.  :)   Would items that cats or dogs find while hunting qualify?  I would think they would be the same as if a sim family member collected the item.

I agree that items found by a pet would count the same as if found by a Sim.

Back to the gems, though.  There's one kind of gem that cannot be used are part of the collection.  If it's a gem that came from the Display Table, it doesn't count. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on February 16, 2012, 06:34:19 AM
Back to the gems, though.  There's one kind of gem that cannot be used are part of the collection.  If it's a gem that came from the Display Table, it doesn't count. 

Do you mean if it was transfigured? So say you transfigured a Gem into a Spire Cut using Tiberiums, that resulting Spire Cut Gem wouldn't count?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 16, 2012, 07:36:50 AM
I agree that items found by a pet would count the same as if found by a Sim.

Yep. Me too.

Do you mean if it was transfigured? So say you transfigured a Gem into a Spire Cut using Tiberiums, that resulting Spire Cut Gem wouldn't count?

No.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Katluvr on February 16, 2012, 10:41:32 AM
Back to the gems, though.  There's one kind of gem that cannot be used are part of the collection.  If it's a gem that came from the Display Table, it doesn't count.

Agreed.  I can cut the gems and smelt the metals to increase their value but not transfigure them to get large/special cuts or large ingots, though, right?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 16, 2012, 11:38:21 AM
Agreed.  I can cut the gems and smelt the metals to increase their value but not transfigure them to get large/special cuts or large ingots, though, right?

Well, you can — it's not like the Display table is banned. You just cannot use it for the purpose of collection items left behind. But, if you want to use it to make valuable items simply to sell — you have the green light.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 17, 2012, 09:33:59 AM
For anyone thinking of doing a DecaDynasty,  the James family had a baby on day 3 in two games.  Not sure it's because they love each other in story progression or it's like Juanita Blanco of AP.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on February 17, 2012, 10:26:09 AM
Union Cove is really annoying me because it's making it really hard to resist a DecaDynasty. I'm just not sure if I have time for it on top of the Legacy and Immortal Dynasty.  8)

For anyone thinking of doing a DecaDynasty,  the James family had a baby on day 3 in two games.  Not sure it's because they love each other in story progression or it's like Juanita Blanco of AP.

I'm assuming this is Lunar Lakes?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 17, 2012, 10:31:44 AM
Yes - the sentence was supposed to read "For anyone wanting to do a decadynasty in Lunar Lakes."
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: alex51299 on February 21, 2012, 11:15:18 AM
Sorry fir asking this repeated question, but would it be allowed for me to use that household in AP with Juanita Blanco since they are both already married and she is pregnant?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 21, 2012, 11:24:07 AM
Sorry fir asking this repeated question, but would it be allowed for me to use that household in AP with Juanita Blanco since they are both already married and she is pregnant?

No you would not be able to use that household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: alex51299 on February 21, 2012, 11:45:41 AM
Thanks for the quick response. Also, would a ghost of someone previously living in the household qualify for an NPC friend? (i.e the ghost of whoever is supplying the tombstone)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Katluvr on February 21, 2012, 11:54:41 AM
Thanks for the quick response. Also, would a ghost of someone previously living in the household qualify for an NPC friend? (i.e the ghost of whoever is supplying the tombstone)

I would think so as long as the ghost is not brought back to the active household via the 'Oh My Ghost' opportunity.  At that point they would be controllable and not an NPC anymore.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 21, 2012, 05:44:14 PM
Metro,I think the Sim gods have it in for me. I have encountered another aging bug wherein nobody was aging in my town. I tried everything I could possibly think of to no avail. I moved my family to Twinbrook and my family are aging again. The Heir had married and had two babies who are currently four days from childhood. Can I continue from this point?

Second question if I am permitted to continue does the stylist count as an NPC or would he or she be considered a townie. I am thinking that befriending one would be a good idea because I know exactly where to find one.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 21, 2012, 05:59:55 PM
Metro,I think the Sim gods have it in for me. I have encountered another aging bug wherein nobody was aging in my town. I tried everything I could possibly think of to no avail. I moved my family to Twinbrook and my family are aging again. The Heir had married and had two babies who are currently four days from childhood. Can I continue from this point?

Yes.

Second question if I am permitted to continue does the stylist count as an NPC or would he or she be considered a townie. I am thinking that befriending one would be a good idea because I know exactly where to find one.

Rachel

The Stylist would be an NPC.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 21, 2012, 06:48:18 PM
Thank you so much.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Kasumitkhs on February 21, 2012, 09:42:42 PM
Ok, after a long hiatus from the Sims 3, I'm back and want to challenge myself. This challenge seems like a good start. So I made a new account on this site to start over.

Look forward to the "Simmons" DecaDynasty!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 22, 2012, 06:34:59 AM
Welcome to the forum, Kasumitkhs. And good luck with the Simmons. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Kasumitkhs on February 22, 2012, 12:52:28 PM
Welcome to the forum, Kasumitkhs. And good luck with the Simmons. :)
Thanks Metro.

I read through most of the thread and just 2 questions before I begin this epic journey (sure to be full of failures).

Question 1: Can my single townie founder move out of his/her original house into the house of his/her spouse before pregnancy?

Question 2: "Please take a picture of your 10th heir with the 10 objects in the picture as well." What do you mean by the "10 objects"? Do you mean the 10 sets of objects? Or the 10 objects that the 10th heir leaves behind in his/her house? I ask this cause the previous 9 sets of objects would be next to impossible to access.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 22, 2012, 04:59:26 PM
Question 1: Can my single townie founder move out of his/her original house into the house of his/her spouse before pregnancy?

This challenge is all about moving requirements for the heir, not your founder. So, I'm not sure I am following you exactly. The typical scenario is you choose a starting house and then the heir is born in that house #1.

Question 2: "Please take a picture of your 10th heir with the 10 objects in the picture as well." What do you mean by the "10 objects"?

The 10 objects in that last house.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Kasumitkhs on February 23, 2012, 08:13:10 AM
Thanks Metro. One last question. I saw this asked but never answered, I think.

Do best friends have to remain best friends at the point when the heir moves out?

The part about NPC friends was answered by Pam.  According to her, once the NPC is friends with a household member, it can be checked off the spreadsheet. Is this the same case for BFFs? Nevermind, ignore that. I can't read.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 23, 2012, 08:19:44 AM
I thought that the family had to have the ten different NPC friends at moving time. For instance I don't worry about the NPC requirement until my heir is a young adult because it is a possibility that one of the NPC might age up early and pass away.
I also was under the impression that the family had to have ten best friends between them at moving time also.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Kasumitkhs on February 23, 2012, 09:31:34 AM
I thought that the family had to have the ten different NPC friends at moving time. For instance I don't worry about the NPC requirement until my heir is a young adult because it is a possibility that one of the NPC might age up early and pass away.
I also was under the impression that the family had to have ten best friends between them at moving time also.
O? I thought this was already cleared up earlier? I guess not. Metro? Pam? Help?

And another thing about NPC friends. Rule #2 mentions wild animals can be friends. Do a deer and a raccoon (only 2 NPC animals that can't be adopted) count as 2 NPC friends OR do they count as 1 friend since their "occupation" is wild animal.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 23, 2012, 09:40:49 AM

2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, wild animals.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.


I've highlighted the important part of the requirements.  The friends and BFFs have to be friends and BFFS at moving time.  That means when the heir moves they need to be friends and BFFs in those exact occupations so you can't befriend your first mail lady if that mail lady is going to be dead by the time the first heir leaves the house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 23, 2012, 10:01:39 PM
O? I thought this was already cleared up earlier? I guess not. Metro? Pam? Help?

And another thing about NPC friends. Rule #2 mentions wild animals can be friends. Do a deer and a raccoon (only 2 NPC animals that can't be adopted) count as 2 NPC friends OR do they count as 1 friend since their "occupation" is wild animal.

Ratchie and Ricalynn are correct.  The BFFs and NPC friends have to be at that level at moving time.

As for the wild animals, I say that deer and raccoon count as one type of NPC.  Similar to how you can have a collection of beetles for the 10 items that remain behind, but it can be all different kinds of beetles.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 24, 2012, 08:42:24 AM
As for the wild animals, I say that deer and raccoon count as one type of NPC.

Hmmmm...did I add wild animals to the NPC list? Lol. Or did you, Pam? The problem is they have no job.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 24, 2012, 09:08:22 AM
I would have thought that pets and wild animals would count towards the best friend requirement but not the NPC requirement.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 24, 2012, 09:10:14 AM
I would have thought that pets and wild animals would count towards the best friend requirement but not the NPC requirement.

Rachel

Exactly. They have no jobs. If I added it to the list, then my bad. But, I do not remember doing so.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on February 24, 2012, 09:15:29 AM
Does that mean that ghost does not count as an NPC as they do not have a job?

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on February 24, 2012, 09:25:35 AM
Does that mean that ghost does not count as an NPC as they do not have a job?

Rachel

It should not be. I specifically added the "must have different jobs" component for a reason. For variety and difficulty. So Ghosts and wild animals are being removed from the NPC list. Anyone that has used them up to this point gets a free pass, but for your next move, they cannot be included.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on February 24, 2012, 09:07:09 PM
Hmmmm...did I add wild animals to the NPC list? Lol. Or did you, Pam? The problem is they have no job.

Nope, not me.  But I definitely saw it in the rules last night.  Thanks for clarifying and editing the rules.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on February 29, 2012, 11:56:46 PM
Just a question about the blackop requirement: do celebrity ops count as blackops?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on March 01, 2012, 02:00:26 AM
Just a question about the blackop requirement: do celebrity ops count as blackops?
They do.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on March 01, 2012, 04:20:09 PM
Awesome, thanks!

And I certainly expect that they do, (and sorry for all my questions!) but can the ten items left behind be fish?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on March 01, 2012, 04:29:23 PM
Awesome, thanks!

And I certainly expect that they do, (and sorry for all my questions!) but can the ten items left behind be fish?

10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, etc.), wedding presents, field trip souvenirs, time travel items, paintings, photos, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on March 01, 2012, 04:33:14 PM
Oh, thanks! Sorry, must've missed that. ^^;
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on March 02, 2012, 09:36:42 PM
The new patch (1.31) appears to have caused a glitch in career opportunities. If you complete the requirements for an opportunity but the game doesn't give you credit  for it, can you still count that for a black op? I hope so because my sculptor heir is already an adult and I had her take up a career simply in order to get a couple more opportunities, lol.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on March 03, 2012, 06:50:02 PM
I think that my heir has glitched and her bladder meter's not going down. She's currently on her second day in China, and I don't think that this was happening before she went. I checked for the obvious and, no, she does NOT have the steel bladder reward. Would this disqualify me because it's a bit of an "advantage"?

EDIT: I had her use a toilet and the bar's depleting again now! Odd glitch, though, right?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on March 07, 2012, 05:37:54 PM
It looks like there's a new NPC in Showtime -- the venue proprietor. Can this be added to the list? And I suppose another collection might be objects thrown to a Sim performing on stage, not necessarily rotten onions, but teddy bears, flowers, etc.

Another Showtime-related question:  would it be okay to replace the juice bars in the venues with the ones from Late Night?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 07, 2012, 05:50:12 PM
Fireflies are also a new collection as well that could probably be put on the list. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on March 08, 2012, 01:08:51 AM
Fireflies are also a new collection as well that could probably be put on the list.

Are fireflies separate from butterflies and beetles?  There are many different kinds? 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on March 08, 2012, 07:04:42 AM
It looks like there's a new NPC in Showtime -- the venue proprietor. Can this be added to the list?

Sure

Another Showtime-related question:  would it be okay to replace the juice bars in the venues with the ones from Late Night?

If it means adding an exception to the Edit Town rule, I'd rather not.

Fireflies are also a new collection as well that could probably be put on the list.

Done.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 08, 2012, 09:39:12 AM
Are fireflies separate from butterflies and beetles?  There are many different kinds?

Blanchflower brought them up on several posts but one is under General Discussion on this thread here (http://www.carls-sims-3-guide.com/forum/index.php/topic,9233.msg186944.html#msg186944).   They are a separate challenge under the Collecting Skill Journal now.  I collected eight of them and was told that I had 100% via the journal. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on March 10, 2012, 02:45:58 PM
I dont get it. Imean, when you start the game and the first heir is born, what does the married couple do?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on March 10, 2012, 03:01:18 PM
I dont get it. Imean, when you start the game and the first heir is born, what does the married couple do?

Well one of them could provide the tombstone so it is a good idea to get them a lot of LTH points. They can help provide the ten items that have to be left behind this is especially helpful if you decided to leave behind ten paintings as they increase in value when the original artist dies.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on March 10, 2012, 04:18:17 PM
They can also have another child, who can help with making friends, especially if you have that child get high points in charisma.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on March 10, 2012, 04:41:53 PM
You can hire professionals over the phone who are either a DJ, Acrobat, Singer or Magician. Would these count as NPCs?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on March 10, 2012, 06:11:04 PM
You can hire professionals over the phone who are either a DJ, Acrobat, Singer or Magician. Would these count as NPCs?

Great. Thank you for that info.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on March 11, 2012, 03:06:42 PM
What if you dont have the expansion packs to have some NPC's. Do you HAVE to buy them or something?

And everyone, thanks....
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on March 11, 2012, 03:24:51 PM
What if you dont have the expansion packs to have some NPC's. Do you HAVE to buy them or something?

No, the list of NPC's in the rules are ALL that qualify. You pick and choose from what is available in your particular game given your expansions.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on March 11, 2012, 03:31:10 PM
Oh then Metro. Thanks!!!!!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on March 13, 2012, 10:22:01 AM
Are genies allowed as spouses for spares. I know it is a no for heirs as they have to marry a townie. But saying that could a former heir reproduce with a genie once they have completed all their tasks,moved and brought forth the new heir.
Also I am assuming that any genies would be permitted to move out of the house the same as any other household members.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on March 13, 2012, 10:50:07 AM
Are genies allowed as spouses for spares. I know it is a no for heirs as they have to marry a townie. But saying that could a former heir reproduce with a genie once they have completed all their tasks,moved and brought forth the new heir.
Also I am assuming that any genies would be permitted to move out of the house the same as any other household members.

Rachel

IMO allowing genies in the house at all would conflict with the existing vampire and mummy rule. They all fall under the same umbrella.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on March 16, 2012, 06:58:19 PM
Okay, so I was playing another save, turned freewill off for a bit, and then forgot that it was off and played my decadynasty for a while. Would this disqualify me?

Quote
3. Game Options: Length—Normal; Aging—On; ; Story Progression—On; Freewill—High.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on March 17, 2012, 07:52:29 AM
Okay, so I was playing another save, turned freewill off for a bit, and then forgot that it was off and played my decadynasty for a while. Would this disqualify me?

No, that's okay.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on March 17, 2012, 12:42:06 PM
Phew! I thought that I was about to have ended a dynasty in the dumbest way possible. ::)

EDIT:
I have another stupid question: can we start with a Bridgeport household with vampires in it as long as we kick the vampires out? For example, could we start with the Talon and Striker household, kick out Jessica, and do a dynasty with Raefeal (not actually what I plan to do)?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on March 20, 2012, 10:39:55 PM
EDIT:
I have another stupid question: can we start with a Bridgeport household with vampires in it as long as we kick the vampires out? For example, could we start with the Talon and Striker household, kick out Jessica, and do a dynasty with Raefeal (not actually what I plan to do)?

From the rules:

Quote
2. No household member can be a vampire. Potential spouses can never have been a former vampire. However, heirs are allowed to move into a house with vampires provided all vampires are moved out the same day the heir moves in.

I think it would be ok to do it with the original founder, but be sure to kick out the vampires the very first day.  Raefeal is not a vampire, right?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on March 20, 2012, 11:26:51 PM
Nope, but he was just an example, anyways. I actually want to do a Chique dynasty, because Lily-Bo's got fun genes and a nice-sized apartment, but one of her roommates is a vampire. XD Thanks for the answer! ^^
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ArianaJade on March 21, 2012, 01:11:44 PM
Quick question about travel restrictions:

Abbie, my second gen, has already taken a three day holiday with her sister which I know counts for six days against the total. She's also just been to France for a school opportunity. She went for a three-day trip but came home early after only the first day, so does that mean I count the whole three days or can I just count the day which she stayed for (she left before midnight). It's not a massive deal if I have to count the lot as I'm way inside my total considering gen 1 didn't travel, but it'd be nice to save the days for my future martial arts heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 21, 2012, 02:17:51 PM
It's just one day counted if she was the only one who went. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on March 22, 2012, 10:15:19 AM
I have one more question: We can do multiple of this, right? I want to scrap my immortal dynasty and do a second decadynasty, because decadynasties are fun. XD
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ArianaJade on March 22, 2012, 07:47:42 PM
It's just one day counted if she was the only one who went.

Thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on March 22, 2012, 11:36:47 PM
I have one more question: We can do multiple of this, right? I want to scrap my immortal dynasty and do a second decadynasty, because decadynasties are fun. XD

You can do as many as you want.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on March 31, 2012, 12:53:17 AM
Metro -

I need a bit of clarification on the generations.  Does the founder count as the first generation?  Thus, his/her children would be the 2nd generation?  Or is the founder's child counted as the first generation for this challenge?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on March 31, 2012, 01:50:27 AM
Metro -

I need a bit of clarification on the generations.  Does the founder count as the first generation?  Thus, his/her children would be the 2nd generation?  Or is the founder's child counted as the first generation for this challenge?
The first child is the first generation. The founders would be Gen 0.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on March 31, 2012, 01:58:12 AM
The first child is the first generation. The founders would be Gen 0.

Thank you.  I'm such a goof.  I should have been able to answer my own question by looking at my spreadsheet.  Duh!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 01, 2012, 04:32:51 AM
Metro -

I need a bit of clarification on the generations.  Does the founder count as the first generation?  Thus, his/her children would be the 2nd generation?  Or is the founder's child counted as the first generation for this challenge?
Even I got stuck to this question
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 07, 2012, 03:45:53 PM
Metro,can I move Hebe and James Douglas Smith to Hidden Springs. It is really bugging me that I keep failing this decadynasty challenge. These are the only family that I am able to keep interest in for more then a few Sim weeks and as you know Union Cove runs very slow for me.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 07, 2012, 04:34:24 PM
Metro,can I move Hebe and James Douglas Smith to Hidden Springs. It is really bugging me that I keep failing this decadynasty challenge. These are the only family that I am able to keep interest in for more then a few Sim weeks and as you know Union Cove runs very slow for me.

Rachel

I would have to say no because you have to use original townies from the neighbourhood and plus it wouldn't be fair for us.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 07, 2012, 04:59:18 PM
First of all there is no rule that says your starting family have to be original townies from the neighbourhood.

Goal: Start with any pre-made townie family with no children.

So long as you are starting with two townies then it should be fine,Hebe and James are both townies from Union Cove and neither of them have any children.
Secondly how is my starting with the aforementioned couple unfair to anyone else.

Of course it is up to Metro which is why I asked his permision.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 07, 2012, 05:32:29 PM
It's because if you copy sims from one neighbourhood to another it just makes the neighbourhood a stock ( if that is the correct word)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 07, 2012, 05:40:17 PM
I am still not seeing how I am breaking any rules or being unfair to anyone. Of course if Metro has a problem with me doing it then I won't. Although in my previous Douglas Smith decadynasty I did move the couple from Union Cove to Appaloosa Plains and then on to Twinbrook because of bugs in my game file.

I am sorry but I am not sure I understand what you mean by the town becomes a stock.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 07, 2012, 06:58:04 PM
Rachel, what you are asking is unusual and of course it is the norm to start and finish in one neighborhood despite that it not specifically addressed (it's one of those many unwritten rules). However, as you said you are not gaining any advantage by plopping down a family from one neighborhood into another one, so I will allow it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 07, 2012, 07:15:07 PM
Thank you,if I thought I would gain anything by doing this I would not have even suggested it. Your looking at the fool who played an entire immortal dynasty without using the moodlet manager so I don't do things the easy way.
Do you want me to lower the families funds down to a more realistic figure. Between the two of them they start of with around $700,000 which is kinda ridiculous.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 07, 2012, 11:48:33 PM
Metro,

Does this mean that players can place any townie family into any town and play this challenge?  Or is this a special case for Rachel because of her problems with Union Cove?  I sort of think it would violate the spirit of the challenge if everyone is allowed to switch towns with different families.

Also, I didn't see anything in the rules that would prevent a genie from appearing in the household, but have genies been analyzed yet?  I haven't played with one and don't know what all they can do, but my Sim has purchased a lamp with happiness points.  I'm just holding off using it until I'm sure everything is ok with it.  And sorry if this has already been discussed.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 08, 2012, 06:31:17 AM
Yeah, Pam, I think Rachel's situation is special and thus was willing to loosen up a bit. I do not want to make a global change because that would change the spirit of things.

As far as Genies go I am open to input from others as to whether or not Genies should/should not be allowed in a DecaDynasty household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 08, 2012, 06:49:09 AM
Metro when I asked you about genies you said:
http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg188940.html#msg188940 (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg188940.html#msg188940)

In my opinion having a genie grant wishes should be fine and I don't really see the probem with marrying one. I think once you release the genie from the lamp,and get a wish or three granted,you should be able to move the genie out then once they are out in the world as a townie they should be fair game for being a spouse.
Yes they do have an extended lifespan but we are allowed to make non heirs and previous heir have an extended life so I do not see how this is any different. The only problem a player might face is that you couldn't use the genie as the tombstone requirement and genie off spring might have the extended lifespan.
I am not sure about the children of genies though because I haven't played one.

I personally just wanted a genie spouse to get the chance of blue skin,but then again I am slightly strange.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 08, 2012, 08:05:36 AM
Thanks for refreshing my memory on Genie's Rachel. I cannot remember what I just ate for breakfast let alone what I told someone a month ago. Lol.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 08, 2012, 08:09:36 AM
So does your original ruling still count. Is it a definite no for Genies.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jsiberian on April 08, 2012, 05:22:39 PM
Where the rules specify "all mods are banned", does this include awesomemod or twallan mods that just plain make gameplay more tolerable?
I'm sure this question was answered somewhere, but I searched out the first ~10 pages or so of the thread, couldn't find it, and am far too lazy to look through all 40 something... Sorry if it's a repeat.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on April 08, 2012, 05:31:06 PM
Where the rules specify "all mods are banned", does this include awesomemod or twallan mods that just plain make gameplay more tolerable?
I'm sure this question was answered somewhere, but I searched out the first ~10 pages or so of the thread, couldn't find it, and am far too lazy to look through all 40 something... Sorry if it's a repeat.

Metro means those as well. Literally all mods are banned because mods gives you benefits over other players.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jsiberian on April 08, 2012, 07:05:43 PM
Thank you for clarifying.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 08, 2012, 10:30:27 PM
So does your original ruling still count. Is it a definite no for Genies.

Rachel

Me, too, for this question.  Genies aren't allowed?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 09, 2012, 05:04:00 AM
Thanks for refreshing my memory on Genie's Rachel. I cannot remember what I just ate for breakfast let alone what I told someone a month ago. Lol.
So can Non Heirs marry spouses, I am getting confused
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 09, 2012, 05:09:59 AM
There has never been a restriction on relationships concerning Non-Heirs.   In this challenge, Sims are allowed to move out of the household at anytime plus if you wanted you can have a spare stay in the house and have children. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 09, 2012, 06:42:23 AM
Me, too, for this question.  Genies aren't allowed?

Correct. See my above explanation that Rachel linked -- they fall under the same umbrella as vampires and mummies with their extended life. BUT — I have no issue with getting the lamp, releasing the Genie to grant a wish or two and then moving the Genie out.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 09, 2012, 07:08:49 AM
So if I am understanding it correctly heirs cannot marry genies even if they are living in the town and if they marry into a townie house all genies need to be moved out straight awaym. But can non heirs reproduce with genies and if they marry one they will have to move out as genies are not allowed in the heir's house.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 09, 2012, 08:10:14 AM
So if I am understanding it correctly heirs cannot marry genies even if they are living in the town and if they marry into a townie house all genies need to be moved out straight awaym. But can non heirs reproduce with genies and if they marry one they will have to move out as genies are not allowed in the heir's house.

Rachel
This was my question, I forgot to add genies instead of spouses
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 09, 2012, 09:51:47 AM
Okay, under Additional Restrictions #2 I added the Genie info, so hopefully that clears up things with Genies.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 09, 2012, 10:24:14 AM
It clears up the part about heirs and genies but can spares reproduce with genies and or marry them so long as they move out of the house to do so.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on April 10, 2012, 05:49:51 AM
I would like to ask a question about Gen 0... AKA The Original townies. As long as your starting townie has no children living with them in the house, can He or she marry someone with children? And are the children aloud to move in with them?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 10, 2012, 06:02:27 AM
I would like to ask a question about Gen 0... AKA The Original townies. As long as your starting townie has no children living with them in the house, can He or she marry someone with children? And are the children aloud to move in with them?

As long as you remember to designate the heir as the first child born into the house, I suppose what you're asking is okay.

...can spares reproduce with genies and or marry them so long as they move out of the house to do so.

Rachel

Well, would any existing rule be violated by this? No Genie can be a household member is the main rule.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on April 10, 2012, 06:09:35 AM
Rachel, if your Spares moved out to be with the Genie then whatever they did would be out of control as it would be dictated by SP?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 10, 2012, 06:13:23 AM
As long as you remember to designate the heir as the first child born into the house, I suppose what you're asking is okay.


I thought there could be no children at all with the original founders.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 10, 2012, 06:47:04 AM
I thought there could be no children at all with the original founders.

The more I think about it the more I agree with Pam. Here are the relevant rules...

2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.
1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house.
2. The first named child born into a new house is your DecaDynasty heir.

So, in the situation where you would move into your first house where there was no children and then you would bring in your spouse who did have children you're violating some rules. At minimum you are attempting something that is not in the spirit of what I originally set out.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 10, 2012, 06:48:17 AM
As long as you remember to designate the heir as the first child born into the house, I suppose what you're asking is okay.

Well, would any existing rule be violated by this? No Genie can be a household member is the main rule.

I would have thought that so long as the genie didn't move into the house then it would be okay for a spare to marry one. I don't see that it would be breaking any rules.

Rachel, if your Spares moved out to be with the Genie then whatever they did would be out of control as it would be dictated by SP?
A female Sim would be able to get pregnant under my control then move out before the baby arrived. I assume that would be okay.

I thought there could be no children at all with the original founders.



I always understood the rule to mean that the starting household had to have no children but you were allowed to marry a Sim from a household with children in. You yourself Pam had Christopher Steel marry Zelda Mae who comes from a household which has children. Obviously the children aren't hers but the rules says to pick a  townie household without children so you would not have been allowed to use Zelda Mae's house as your starting house.

Edit: I think moving in children from a spouse's previous relationship would not be in the spirit of the challenge. But I do believe that marrying someone who already has children or comes from a household that has children should still be allowed so long as the kiddies stayed with their other parent etc.

I hope that made some kind of sense.

Rachel

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 10, 2012, 07:00:08 AM
I would have thought that so long as the genie didn't move into the house then it would be okay for a spare to marry one. I don't see that it would be breaking any rules.

Yes, I agree.

A female Sim would be able to get pregnant under my control then move out before the baby arrived. I assume that would be okay.

Sounds okay.

I always understood the rule to mean that the starting household had to have no children but you were allowed to marry a Sim from a household with children in. You yourself Pam had Christopher Steel marry Zelda Mae who comes from a household which has children. Obviously the children aren't hers but the rules says to pick a  townie household without children so you would not have been allowed to use Zelda Mae's house as your starting house.

Edit: I think moving in children from a spouse's previous relationship would not be in the spirit of the challenge. But I do believe that marrying someone who already has children or comes from a household that has children should still be allowed so long as the kiddies stayed with their other parent etc.

I hope that made some kind of sense.

Rachel

It does make sense and I agree. I guess the bottom line for me is kids/heirs need to start at house #1 -- that's ground zero for Heir #1. If you're marrying a spouse and they are bringing in kids too, even if you have a natural child with that spouse it just does not seem to make sense because the importance of the heir's arrival is sort of devalued with other kids in the picture.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CreativeCrayola on April 10, 2012, 07:16:48 AM
OK, so it wouldn't be ok for my founder to marry Leighton Sekemonto and bring Sam with him? I'd have to leave him with his Grandma?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 10, 2012, 07:23:11 AM
She could marry Leighton but Sam would have to stay with his grandma.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 12, 2012, 08:31:23 AM

Urm.... So let me get this straight? The tombstone cannot be small but I can medium or large?

Im going to attempt this dynasty with Chris.

Another question. For instance, I have chris marry jamie jolina, what if she does not die before gen 1 becomes an elder, because in my games she lived up to 131 days. Dynasty Over, Cant Trigger Age Transition?

Second question: Can I use fountain of youth?

Third question: Can I use tree of prosperity?

Fourth and LAST question: What if my sim's spouse dies prematurely before gen 1 becomes a child? Can I use that tombstone (small) or do I have to wait till the other spouse dies?

Sorry for the long list of questions, It was just because I am curious.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 12, 2012, 08:45:33 AM
Urm.... So let me get this straight? The tombstone cannot be small but I can medium or large?

Im going to attempt this dynasty with Chris.

Another question. For instance, I have chris marry jamie jolina, what if she does not die before gen 1 becomes an elder, because in my games she lived up to 131 days. Dynasty Over, Cant Trigger Age Transition?

Second question: Can I use fountain of youth?

Third question: Can I use tree of prosperity?

Fourth and LAST question: What if my sim's spouse dies prematurely before gen 1 becomes a child? Can I use that tombstone (small) or do I have to wait till the other spouse dies?

Sorry for the long list of questions, It was just because I am curious.

Anybody can provide the tombstone it doesn't necessarily have to be one of the founders. You could move in a Sim who is an adult or elder ensure that they have a lot of happiness points(I think you need at least seventy five thousand for a medium tombstone).

You can use the fountain of youth on non heirs and any Sim that was once an heir and has passed along the crown so to speak. So no current heir can use the fountain of youth.

Yes you can use the tree of prosperity.

You shouldn't use the tombstone if it is the small tombstone,again you can have any Sim provide the tombstone.

Hope that helped.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 12, 2012, 08:48:32 AM
Thanks Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 13, 2012, 05:35:57 AM
I've got a problem with my DecaDynasty file.  The aging isn't working properly.  The second baby of this generation didn't age at all after his birth.  It showed him as being three days from aging up for four or five days.  I finally just aged him up with cake.  The heir is a toddler now and I don't think her age is progressing correctly, either. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 13, 2012, 06:24:02 AM
I've got a problem with my DecaDynasty file.  The aging isn't working properly.  The second baby of this generation didn't age at all after his birth.  It showed him as being three days from aging up for four or five days.  I finally just aged him up with cake.  The heir is a toddler now and I don't think her age is progressing correctly, either.

Ugh. Stupid bugs.  ::) Keep me posted and hopefully things will return to normal.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on April 13, 2012, 06:39:37 AM
I've got a problem with my DecaDynasty file.  The aging isn't working properly.  The second baby of this generation didn't age at all after his birth.  It showed him as being three days from aging up for four or five days.  I finally just aged him up with cake.  The heir is a toddler now and I don't think her age is progressing correctly, either.

Could it be because of Cosmo and Bobo? Breeding Imaginary Friends? If you have a file from before Smartie and Cosmo WooHoo'd for Charms, you could go back to that and try WooHoo'ing and going through the Pregnancy again. If it happens again, I'd be inclined to think it is because of Cosmo.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 13, 2012, 06:47:09 AM
Pam,the only thing that helped when I had the aging bug was to move the family to another town.

Although I have had the aging bug after breeding imaginary friends the last time it occured I had no imagainary friends(I keep them in the parents inventory or in a locked chest) and I still have no idea why it happened. In my case the entire family stopped aging and it appeared as if townies had stopped aging up too but that was a little difficult to check.

I hope you can resolve your problem Pam.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 15, 2012, 03:33:23 AM
Smartie and Cosmo woohoo'd for Gobstopper, not Charms.  She's the heir and her parents are Lollipop and Dean.

Seems like I remember reading about a bug like this recently.  I would never have thought that breeding Imaginary Friends would cause a major aging bug!  Would I have to move to a different town/file?  Or would maybe just putting them to the clipboard and then back to the house work?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Seabody on April 15, 2012, 03:35:02 AM
I'd try moving them to the clipboard and back, and then to another town (both in a backup file, just in case).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on April 15, 2012, 06:19:22 AM
I had an Imaginary Friend have a child with the heir in my Character Legacy and I didn't get this aging bug. I hope you can fix it Pam, I'd hate for your DD to go down, I mean you've already got so far!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 15, 2012, 07:23:14 AM
I had an Imaginary Friend have a child with the heir in my Character Legacy and I didn't get this aging bug. I hope you can fix it Pam, I'd hate for your DD to go down, I mean you've already got so far!

I'm doing major testing at the moment to see exactly how bad the damage is.  I think the first thing I'll try is moving them to the clipboard and then back into the same house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 15, 2012, 07:34:13 AM
I have had the aging bug with and without breeding imaginary friends.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 15, 2012, 07:55:24 PM
I had a glitch -- I let my acrobatic heir go out on Simport. There was a minor problem with this in that she never left town, but the game reported she came back anyway. I saved and quit; when I opened the file again, she was gone from the household.

Because she'd been Simported, I was able to retrieve a copy of her, install that copy, and merge her back with the household. She doesn't have any skills, relationships, or career, but to my surprise, she is still the same age.

The question is -- can I continue with this decadynasty (and still go for the HoF)?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 15, 2012, 09:46:08 PM
The question is -- can I continue with this decadynasty (and still go for the HoF)?

Do you have a previous save of the file before she SimPorted?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 16, 2012, 07:41:14 AM
I think I'll go back to the previous save. She's only a teen there, but I'm nervous about what other glitches might appear.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on April 16, 2012, 07:12:32 PM
My heir accidentally got an extra day in the baby stage; it's a long story, but is that okay?

The long story: I forgot that it was his and his twin's birthday, and they were in a locked room in their swings, so nobody could get them out and put them on the floor until the next morning. Heh, maybe the story wasn't that long. Still, do I have to start over now, or is that alright?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 17, 2012, 02:23:20 AM
My heir accidentally got an extra day in the baby stage; it's a long story, but is that okay?

The long story: I forgot that it was his and his twin's birthday, and they were in a locked room in their swings, so nobody could get them out and put them on the floor until the next morning. Heh, maybe the story wasn't that long. Still, do I have to start over now, or is that alright?

It will have to be Metro's call, but it wasn't a bug or a technical issue.  Deliberately locking out adults and forgetting it's a birthday is a player mistake.  If you're not going for Hall of Fame, it's ok.  But if you are, you might be looking at a restart.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 17, 2012, 06:10:48 AM
It will have to be Metro's call, but it wasn't a bug or a technical issue.  Deliberately locking out adults and forgetting it's a birthday is a player mistake.  If you're not going for Hall of Fame, it's ok.  But if you are, you might be looking at a restart.

Yeah, I hate to be a meanie, but if I let this slide, then every player who messes up one time would then need to automatically be given a free pass. So, I agree with Pam — it was player error. @Upinde — if you are going for the HOF, then it's a restart.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on April 17, 2012, 01:19:05 PM
Yeah, I hate to be a meanie, but if I let this slide, then every player who messes up one time would then need to automatically be given a free pass. So, I agree with Pam — it was player error. @Upinde — if you are going for the HOF, then it's a restart.

As this is only the first generation heir and they're currently toddlers, and only one has learned one toddler skill, I'm just glad it didn't happen later. ::) Thanks for the clarification!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on April 19, 2012, 01:35:42 PM
Okay, question. Sorry if this has been asked before but I'm in a rush to start. Can the "Founder" (if that's the proper term) move in with his/her spouse rather than the other way round? I want to have Marc Brandt marry Julienne Knack because 1) She's rich and lives in a huge house 2) she's so easy to woo, what with being a Flirty Snob and all as opposed to 3) Marc having Commitment Issues, so I'd rather not try to woo him and 4) Good old Nick and Pattina are nice and old so they can easily provide the tombstone requirement without me having to lose my beloved Marc and Julienne. So would it be okay for Marc to woo Julienne and move in with her, or since I'm starting with him does she have to be the one that moves in?
EDIT: I was reading this thread and realised I couldn't have Julienne woo Marc if I wanted to, since the Knacks are not allowed under the "couple with no chldren" rule. Just as well.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 20, 2012, 01:00:02 AM
Okay, question. Sorry if this has been asked before but I'm in a rush to start. Can the "Founder" (if that's the proper term) move in with his/her spouse rather than the other way round? I want to have Marc Brandt marry Julienne Knack because 1) She's rich and lives in a huge house 2) she's so easy to woo, what with being a Flirty Snob and all as opposed to 3) Marc having Commitment Issues, so I'd rather not try to woo him and 4) Good old Nick and Pattina are nice and old so they can easily provide the tombstone requirement without me having to lose my beloved Marc and Julienne. So would it be okay for Marc to woo Julienne and move in with her, or since I'm starting with him does she have to be the one that moves in?

I don't see anything in the rules that would specifically prevent this.  However, you might want to wait for Metro to rule on it because I don't think it's come up before now.

Also, keep in mind that the tombstone must be a medium or large size.  The elders may not have enough time to earn enough happiness points to get one that's large enough for the moving requirements.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on April 20, 2012, 02:38:26 AM
I don't see anything in the rules that would specifically prevent this.  However, you might want to wait for Metro to rule on it because I don't think it's come up before now.

Also, keep in mind that the tombstone must be a medium or large size.  The elders may not have enough time to earn enough happiness points to get one that's large enough for the moving requirements.

Thank you for your response! I have decided to create a save file just before they get married that I can later return to in case I need to adjust my strategy. Just to be on the safe side.
Thanks also for the good point about tombstones. As it turns out, Pattina and Nick are not elders but Adults, which should give them plenty of time, especially as Nick's LTW is to reach the top of a career in which he is already level 6. Pattina's, however, will need changing as she has Home Design Hotshot, which we know to be quite bugged. As she is already a Natural Cook, Artistic, and Charismatic, I think Renaissance Sim should suit her well :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 28, 2012, 06:27:40 PM
metro can the starting couple and the heir's spouses extend their lives
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 28, 2012, 06:44:28 PM
The only person who cannot extend their life is the current heir. So once an heir is born a founder, previous heir,spouse and or spare can extend their lives.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 29, 2012, 12:47:19 AM
metro can the starting couple and the heir's spouses extend their lives

From the rules on page one:

Quote
1. Anything that lengthens life for heirs is forbidden—eating Life Fruit, Ambrosia, make-overs, tattoos, plastic surgery and drinking from Leon's Fountain of Youth (Hidden Springs). Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on April 29, 2012, 07:57:05 AM
So basically that is a yes
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on April 29, 2012, 08:50:45 AM
So basically that is a yes

It is indeed a yes.  And all you had to do to find the answer was read the rules on the first page.  It's all there in one nice, tidy page.  Before asking all these questions, I suggest you read through the rules enough to make sure you understand them completely.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 02, 2012, 03:24:02 PM
I'm playing the Dreamweaver household, and because Bubblegum has 2 days till YA can I use her as my founder, playing in UC.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Twinmum on May 02, 2012, 09:49:37 PM
I'm playing the Dreamweaver household, and because Bubblegum has 2 days till YA can I use her as my founder, playing in UC.

Well this is from the general rules:
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.

So someone who is a teen is not a family without kids, so I would say no you can't use her.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 03, 2012, 01:31:09 AM
Twinmum is correct you cannot use the Dreamweavers as a starting family. You could however start in a different house where there are no children/teens/toddlers and persue and marry Bubblegum once she is old enough. Always remember that the heir must be born within ten days of starting a new townie house so your Sim would need to have moved in Bubblegum before day six for that to happen.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 03, 2012, 05:54:55 AM
She does have 2 days till YA but it is Metro's call
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 03, 2012, 06:05:50 AM
She does have 2 days till YA but it is Metro's call

I'm with Twinmum and Rachel on this.  Bubblegum is still a teen and that makes the household ineligible.  She's the child in the household that disqualifies it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 03, 2012, 06:15:57 AM
She does have 2 days till YA but it is Metro's call

To be honest with you Metro already called it as he wrote the rules and they state that you have to move into a house with no children. So for that very reason you cannot use the Dreamweavers as your starting family.

Rachel

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on May 03, 2012, 06:18:18 AM
She does have 2 days till YA but it is Metro's call
It wouldn't matter if she was YA as I wanted to use the Angelista household in Bridgeport but since Lala is Tiara's Mother, you can't unless you start as a different family. Being a YA doesn't matter.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 03, 2012, 06:23:42 AM
It wouldn't matter if she was YA as I wanted to use the Angelista household in Bridgeport but since Lala is Tiara's Mother, you can't unless you start as a different family. Being a YA doesn't matter.

Good point Gogo.I completly forgot about that.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on May 03, 2012, 08:38:56 AM
The Dreamweavers are not even a townie family. They're a player creation. So their eligibility for this Dynasty ends right there.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 03, 2012, 08:47:58 AM
Metro the Dreamweavers are in Union Cove. But they are still not eligible.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on May 03, 2012, 08:49:41 AM
Metro the Dreamweavers are in Union Cove. But they are still not eligible.

Rachel

Ah..I did even think about the fact they are a stock family in UC. I was in the mindset of stock EA neighborhoods.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on May 05, 2012, 01:49:32 AM
Wait, I thought Union Cove was approved for DecaDynasties. I thought Bubblegum Dreamweaver was a Young adult in Union Cove. Not a teen.

If that wasn't true, I'm a little bummed. I wanted to do the Big Bang Theory edition of a DD.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on May 05, 2012, 01:56:42 AM
It is approved. Metro just forgot that they were in UC. Bubblegum is a teen in UC and Scarlet is an adult.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 05, 2012, 08:35:08 AM
It is approved. Metro just forgot that they were in UC. Bubblegum is a teen in UC and Scarlet is an adult.
Can I use her?0
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 05, 2012, 08:38:15 AM
Can I use her?0

No, you can't use her.  The household does not qualify for founding this challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on May 05, 2012, 11:00:48 AM
Depending on how many days it will take Bubblegum to age up to YA, you could have one of the young men in UC become friends with her, then marry her and have a child. But the child has to be born within 10 days.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 05, 2012, 11:06:27 AM
I already suggested that Marian I think he said that Bubblegum has just two days before aging up to young adult so it is possible to do.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 05, 2012, 12:23:14 PM
Exactly, so Bubblegum ages up, and she gets married to one of the UC townies before 6 days of the household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 05, 2012, 12:26:12 PM
Exactly, so Bubblegum ages up, and she gets married to one of the UC townies before 6 days of the household.

Yes but you do understand that you cannot start in the Dreamweaver household you have to start of in townie house that meets the starting criteria.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 05, 2012, 12:36:39 PM
@AdnaanA:

You cannot start a Townie DecaDynasty with the Dreamweaver family in Union Cove because Bubblegum being a teenager and being Scarlet's daughter disqualifies them from being founders.  However, you can start with a different family and start pursuing Bubblegum when she ages to Young Adult.  If you're able to court her, marry her, and have a baby born in the first 10 days of the challenge, you'll be fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on May 10, 2012, 03:24:15 AM
Okay, so I had another aging-up issue. This time, there were no locked rooms involved!
So, basically, it took until about twelve (as in AM, of course) for the heir to age up to toddler. It could've been delayed slightly because the swing needed to be turned off first; my Sims really, really love turning it on and making the baby nauseous, and one had done so recently. :P
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 10, 2012, 01:22:50 PM
Okay, so I had another aging-up issue. This time, there were no locked rooms involved!
So, basically, it took until about twelve (as in AM, of course) for the heir to age up to toddler. It could've been delayed slightly because the swing needed to be turned off first; my Sims really, really love turning it on and making the baby nauseous, and one had done so recently. :P

I've had my babies age up later in the night like that.  If there's something going on that doesn't let them age, they will just wait until they can.  I suggest you make sure the baby is unoccupied when it's time for his birthday.  Age him up with birthday cake to avoid this whole issue.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on May 10, 2012, 04:34:12 PM
I do think that I will be using more cakes from now on. :P Still, if I just cake it a day early, is this still okay?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 10, 2012, 04:41:53 PM
I do think that I will be using more cakes from now on. :P Still, if I just cake it a day early, is this still okay?

No, you can only use cake on the birthday.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on May 10, 2012, 04:47:54 PM
I'm referring to the whole "aged-up-after-twelve" ordeal. I know that, normally, you can only cake on birthdays.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 10, 2012, 04:57:56 PM
I'm referring to the whole "aged-up-after-twelve" ordeal. I know that, normally, you can only cake on birthdays.

The "aged-up-after-twelve" ordeal has no bearing on this.  If you use the cake, they will age up.  But you can still only use the cake on the actual birthday.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on May 10, 2012, 05:06:38 PM
...I guess that I'll just wait for Metro's word on whether this is eligible for HoF or not.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 10, 2012, 05:48:53 PM
...I guess that I'll just wait for Metro's word on whether this is eligible for HoF or not.

What exactly is your question about being eligible for HoF?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on May 10, 2012, 06:22:34 PM
I'm wondering if it's still eligible, even after my heir aged up after twelve.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 10, 2012, 06:37:36 PM
I'm wondering if it's still eligible, even after my heir aged up after twelve.

Is this the same dynasty where the heir didn't age up because of being in a locked room?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on May 10, 2012, 06:52:46 PM
No, it is not.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 10, 2012, 08:06:47 PM
No, it is not.

Ok.  Explained exactly what happened again, if you don't mind.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on May 10, 2012, 09:05:19 PM
Okay, so I had another aging-up issue. This time, there were no locked rooms involved!
So, basically, it took until about twelve (as in AM, of course) for the heir to age up to toddler. It could've been delayed slightly because the swing needed to be turned off first; my Sims really, really love turning it on and making the baby nauseous, and one had done so recently. :P
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 10, 2012, 10:43:42 PM
@Upinde_wa_Mvua:

If that's all that happened, I think you should be ok to continue for HoF. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on May 10, 2012, 11:18:54 PM
Alright, thanks! ^3^
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 15, 2012, 01:51:05 PM
I want to play a deca dynasty in Sunset Valley but don't know who to start with
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 15, 2012, 02:48:46 PM
I want to play a deca dynasty in Sunset Valley but don't know who to start with

Are you asking for suggestions?  As long as you follow the rules about selecting the founder, it doesn't matter who you start with.  Just pick someone you like.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 15, 2012, 03:02:08 PM
Suggestions
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 15, 2012, 05:04:41 PM
Suggestions

Christopher Steel
Agnes Crumplebottom
Emma Hatch
Cyclone Sword
Hank Goddard
Pauline Wan
Connor Frio
Jared Frio
Monika Morris

That's all I can think of off the top of my head.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 15, 2012, 05:37:43 PM
It would be a good idea to have a founder that is either close to or older than adult is a good idea too as you need them to provide the tombstone before your heir turns elder.

If I were playing in Sunset Valley I would probably go for someone like Tori Kimura and have her marry either Gobias Koffi or maybe Gunther Goth or Nick Alto just for something a little different.

Or if you want to start of with a male founder apart from the ones that Pam has mentioned you could use Stiles McGraw and marry him to Zelda Mae,Jamie Jolina or if you are not adverse to breaking up a marriage try Vita Alto or Ilianna Langerak just for fun.

I hope that helps personally I wouldn't go for the more obvious choices of Chris Steel or Agnes they can feel overused.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 15, 2012, 05:45:29 PM
I don't really know who to pick. I'm just going to sleep on it. But I think I am going for Jamie and Chris, or just go for lunar lakes or UC.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on May 16, 2012, 01:02:52 AM
I would go for something other than Sunset Valley. I think Appaloosa Planes and Riverview are much better choices! Twinbrook would be a great choice too, though I haven't played in a while. (I think I will next game!)

Appaloosa Planes:
Rodney Singleton
Gracie Loveland
Oriole Bird
Alouette Bird
Hailey Shepard
Felipe and Kim Marshall
Calvin Rifton
Benjamen Schmidt
Gavin Pinkerton
Chuck Hobble
Honey Darnell

Riverview:
Jon Lesson
Constance Shelley
Hal Breckanage
Don Lothario (if you want a TS2 Classic!)
Ruby Broke
Billy Caspin
Hunter Cottoneye
Meadow Carpenter-Rhodes
Jedidiah Wilson
Roxie Lin
Shirley Lin
The Crosby's
The Jones'
 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 17, 2012, 02:34:10 PM
Any for LL (lunar lakes)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: warr2098 on May 17, 2012, 02:43:16 PM
Lunar Lakes Single Young Adult or Adult Sims:
Lars Royal
Amelia Loveland
Frida Tamarind
Theo Cardamom
Wayne Ahmadyar
Noela Spector

That's all i know (I don't have lunar lakes sooo  :) )
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 17, 2012, 02:52:48 PM
Any for LL (lunar lakes)

I hate to say this, but this feels like you're wanting the rest of us to do your work for you.  The best thing you can do is explore the towns and maybe read some stories that have the townies.  Preparing for a DecaDynasty challenge takes research, planning, and work on the part of the player.  We can't tell you how to play your challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on May 25, 2012, 01:21:11 PM
I want to start with the Ursine household (is this allowed:)
Before the baby is born Jared and Claire get married.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 25, 2012, 01:26:57 PM
You can't start with Claire because she's pregnant at the beginning of the game.  If you want, start with the Frios and move Claire in.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 25, 2012, 02:59:40 PM
Just to add to what Rica has said the baby that Claire has at the begining of the game would not be allowed to be the heir. She would have to get pregnant again and have a second child within the ten day time limit.

Actually it might not be possble to play with Claire at all it was decided that the heir should be the first born into a family and that any children that a founders spouse had before they married should be left with their other parent. That is impossible to do with Claire so I would say that you cannot use Claire Ursine as a founder or a founders spouse.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SimBlip on May 25, 2012, 04:28:54 PM
Hi all,

I signed up recently a) because I love reading sims stories and b) because I'm really excited about this challenge.
I read all the posts on this thread and was so pleased to find answers to most of the queries I had. Brilliant job!
But one question remains concerning the treasure chest.

A heir moving home must leave everything behind (apart from his/her personal Career and LTR rewards). Once this heir has moved he/she is allowed to return to e.g. harvest the garden or fish in the pond established there.
Is he/she in the same way allowed to take advantage of the contents of a treasure chest on the parents' or even ancestors' lot? See, if the treasure chest is placed outside the house, it can only too easily be accessed even from a distance.

It isn't very interesting towards the requirement of 10 items collected by the current household - using it that way would be a cheat - since whatever is in there was gathered by the previous household. But it could help the moving heir in other ways.
For example: I find incense quite important ( I play with base, WA and Ambitions only). Incense holders could be passed on and would not require travel for the sake of these items.

I am aware that very precious gems, metals, moneybags and so on could be placed in there. All of which, when sold would make the heir rich even if he/she had only just moved into the smallest of abodes. It could also give him/her other advantages: fast car, camera, books?

It almost feels like a cheat to use a treasure chest like this, but on the off-chance that it is not and other Simmers do this all the time, I just had to ask... allowed or not?

Thank you. :)

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on May 25, 2012, 04:33:58 PM
Hi all,

I signed up recently a) because I love reading sims stories and b) because I'm really excited about this challenge.
I read all the posts on this thread and was so pleased to find answers to most of the queries I had. Brilliant job!
But one question remains concerning the treasure chest.

A heir moving home must leave everything behind (apart from his/her personal Career and LTR rewards). Once this heir has moved he/she is allowed to return to e.g. harvest the garden or fish in the pond established there.
Is he/she in the same way allowed to take advantage of the contents of a treasure chest on the parents' or even ancestors' lot? See, if the treasure chest is placed outside the house, it can only too easily be accessed even from a distance.

It isn't very interesting towards the requirement of 10 items collected by the current household - using it that way would be a cheat - since whatever is in there was gathered by the previous household. But it could help the moving heir in other ways.
For example: I find incense quite important ( I play with base, WA and Ambitions only). Incense holders could be passed on and would not require travel for the sake of these items.

I am aware that very precious gems, metals, moneybags and so on could be placed in there. All of which, when sold would make the heir rich even if he/she had only just moved into the smallest of abodes. It could also give him/her other advantages: fast car, camera, books?

It almost feels like a cheat to use a treasure chest like this, but on the off-chance that it is not and other Simmers do this all the time, I just had to ask... allowed or not?

Thank you. :)

Not a cheat to me at all. No more than using the guitar exploit to get millions quickly and who does not do that when a subway is nearby? Lol.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: alex51299 on May 25, 2012, 04:47:08 PM
Could you start out with the Singleton brother's household in AP even though Booker is the father of an unborn baby?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 25, 2012, 04:52:34 PM
Could you start out with the Singleton brother's household in AP even though Booker is the father of an unborn baby?

I would say not.  Here's the rule about it.

Quote
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.

The brother is part of the family, so he can't have any kids.  If I'm mistaken, someone please correct me.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 25, 2012, 05:34:16 PM
Rodney starts the game as a young adult so  then I would think that they are fine to use as a starting family. It would be like stopping the frio's from being dynasty founders if we stopped people from using families that have siblings living together.

I would think that Booker would be fine as a dynasty founder as his child is or will be living with his or her mother.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: amyrose on May 25, 2012, 05:41:44 PM
Could I start using the Langerak household in Sunset Valley? I know I couldn't start with Dustin and Iliana because of Parker and Kaylynn, but what if I used Zelda and got her married to Stiles McGraw for example? Or would that not be allowed because Zelda is living in a house with children, even though they are not hers?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 25, 2012, 05:47:36 PM
You would not be able to start in the Langarek household because the household has children in it. But you would be able to start in the Roomies household and have Stiles marry Zelda.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: amyrose on May 25, 2012, 05:49:59 PM
Thanks for the clarification Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on May 25, 2012, 10:33:38 PM
I think Rachel is right.  I'm sorry for speaking up with the wrong information.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SimBlip on May 27, 2012, 08:54:13 PM
Thank you for your answer. I should have mentioned it in the same post, but there is another thing I do not feel clear about.

Former household members may not be invited to join the heirs' household, but how about the heir joining a household with a former household member? I know it sounds stupid, but there is a difference, isn't there? Say in case of the roomies: Stiles and Emma have a son. Tamara gets pregnant and moves into her husband's house. She gives birth to a girl. Can the heir marry this girl and move into Tamara's household?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on May 28, 2012, 08:42:23 AM
Thank you for your answer. I should have mentioned it in the same post, but there is another thing I do not feel clear about.

Former household members may not be invited to join the heirs' household, but how about the heir joining a household with a former household member? I know it sounds stupid, but there is a difference, isn't there?

Okay, I bolded the part I want you to clarify. That would be your current household correct? Won't there be a new heir in that household?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on May 28, 2012, 09:28:37 AM
Metro,I think what Simblip is asking is whether it would be alright for an heir to marry someone who lives in a house which also has a household member in it who previously lived with heir or any previous heirs.
So if Stiles and Blair  left the roomies household,leaving Emma and Cylone to be the founders of a decadynasty,then Stiles and Blair had a child would Emma and Cyclones child(the heir) be allowed to marry and move into Stiles house,as both Stiles and Blair have previously lived with the founder.

I really hope I explained that correctly,Simblip please correct me if I am wrong.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on May 28, 2012, 10:24:19 AM
Okay, I guess that's alright. Maybe I need another Mountain Dew to clear the cobwebs. Lol.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SimBlip on May 28, 2012, 03:11:22 PM
Thanky you, Ratchie, for rephrasing my question. You got it in one and formulated it far better than I did.
Thank you, Metro, for giving your seal of approval.
Title: Question on Townie DecaDynasty Challenge
Post by: Aqua01 on June 03, 2012, 04:39:53 PM
Can Claire Ursine be used as the founder of a DecaDynasty?
Title: Re: Question on Townie DecaDynasty Challenge
Post by: ratchie on June 03, 2012, 04:55:22 PM
All questions about the townie Decadynasty should be asked on the appropriate thread. Therefore I am merging this with the Townie Decadynasty Challange thread on the challange board.

By the way the answer is no.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 03, 2012, 05:24:08 PM
Thank you, Rachel.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on June 05, 2012, 08:53:08 PM
I just moved out my heir and discovered that the imaginary friend doll which she had left in her bedroom showed up in her inventory anyway. Is this a disqualification?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 05, 2012, 09:26:52 PM
I just moved out my heir and discovered that the imaginary friend doll which she had left in her bedroom showed up in her inventory anyway. Is this a disqualification?

I'm a little rusty on IF mechanics. Is that typical? Either way, it sounds like what happened was out of your control.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on June 05, 2012, 09:58:32 PM
Basically, if the IF doll doesn't become real through the potion, it's attached permanently to your sim. It is out of the player's control -- you can't sell it, and as I found, you can't leave it behind when you move.  I think someone said you can have your sim bury it in the sandbox as a child, but I haven't tried that.

In my sim's case, the IF doll is inert, that is, it never "grew up" but just stayed a doll. I guess you could say it's okay to take the doll with you whether inert or active, provided you don't make it real through the potion after the sim moves.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: amyrose on June 06, 2012, 09:20:32 AM
You can no longer bury the doll in a sandbox, EA stopped it with a patch.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: warr2098 on June 09, 2012, 06:42:48 AM
Can you start with a household, lets say, one with 5 people in, then kick a few out at the start so you just have 1 or 2 people left?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SassySimmer on June 09, 2012, 06:48:51 AM
Hi warr, I have bolded the rule set that answers your question.  You can move them out but they will not be able to join a household in the future.  Hope this helps :)


Adding to Your Household

1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house.
2. The first named child born into a new house is your DecaDynasty heir.
3. There are no restrictions to moving Sims in or out of the household, except as stated below:
  • Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
  • Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
  • The heir must remain within the household until they have completed the requirements to move.
  • The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: warr2098 on June 09, 2012, 06:50:07 AM
However, can you delete them? Like, not move them into a house, just remove them entirely?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 09, 2012, 07:02:08 AM
However, can you delete them? Like, not move them into a house, just remove them entirely?

Well, no. That would involve having testingcheats on.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on June 09, 2012, 08:33:39 AM
You can kick them out. They might leave town, they might not. But if you don't want to spend money on buying them a house, it's your best option.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: warr2098 on June 09, 2012, 12:29:50 PM
No, sorry I suck at explaining, I mean move them out using edit town then deleting them from the clipboard.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 09, 2012, 01:02:07 PM
I don't think that's an authorized use of Edit Town.  You would have to start the game in that house and immediately choose move.  Then simply just kick out the people you don't want in the house.  To kick out is an option that can be checked at the top of the moving screen on the right side.  That's what a lot of people have done with the Roomies household.   They just find a house somewhere else.  Otherwise you are altering your starting town via the townies which is definitely not allowed.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on June 09, 2012, 01:57:31 PM
No, sorry I suck at explaining, I mean move them out using edit town then deleting them from the clipboard.

Why do you even want to delete them anyway? Surely if you just want them out of the picture just kick them out and don't have your Sims socialise with them?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: warr2098 on June 09, 2012, 03:27:04 PM
Nevermind, I found a solution around it, change which sim I start with!  ::) My DecaDynasty is now underway! With some sims I personally haven't seen used in a dynasty  ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Alexandria_ on June 23, 2012, 05:15:39 AM
It's been almost 6 months since I finished my Immortal Dynasty... I think it's time for me to start up a DecaDynasty!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on June 23, 2012, 05:36:16 AM
I really cannot wait to see it Alexandria.I have tried loads of times but I just can't seem to find a family that I really like. I loved playing with James Douglas and Hebe Smith in Union Cove but the town runs so slow on my computer it is impossible to play.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: AdnaanA on June 23, 2012, 04:23:59 PM
Alex, I would love to see another story from you. Are you going with moons of jupiter again?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Alexandria_ on June 24, 2012, 12:34:17 AM
Thanks Rach and AdnaanA.
I'm going a completely separate way with this story, and will be trying out a third-person approach.
I started playing last night, and my heir isn't even born yet, but I'm already enjoying it! Haha.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on June 26, 2012, 02:26:13 PM
I've started with Matthew Hamming.. He's alright to use, yeah? Single adult living in Bridgeport with no other household members, and therefore no children. (And yes, I'm going for yet another story. I don't know, I just felt like at least getting this dynasty started before the next one comes along. :P)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 26, 2012, 03:10:11 PM
I've started with Matthew Hamming.. He's alright to use, yeah? Single adult living in Bridgeport with no other household members, and therefore no children. (And yes, I'm going for yet another story. I don't know, I just felt like at least getting this dynasty started before the next one comes along. :P)

Matthew Hamming is fine.  Bridgeport isn't the best town, though.  You'll be required to move all over town and have at least one baby in each location.  The problem is that the apartments in Bridgeport are horrible for raising babies.  For some reason, the parents try to take the babies down the elevator to feed them and maybe for more things.  It was very frustrating for me when I tried to have babies in an apartment.  The Immortal Dynasty isn't so bad because your family never leaves the Dynasty lot.  Also, you cannot make the apartments bigger.  I just wouldn't recommend Bridgeport for this challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on June 26, 2012, 03:36:40 PM
Matthew Hamming is fine.  Bridgeport isn't the best town, though.  You'll be required to move all over town and have at least one baby in each location.  The problem is that the apartments in Bridgeport are horrible for raising babies.  For some reason, the parents try to take the babies down the elevator to feed them and maybe for more things.  It was very frustrating for me when I tried to have babies in an apartment.  The Immortal Dynasty isn't so bad because your family never leaves the Dynasty lot.  Also, you cannot make the apartments bigger.  I just wouldn't recommend Bridgeport for this challenge.

Thanks, Pam! I've started already. :-[ I get your point, that does sound very irritating! If it helps, the only thing the babies and toddlers will be doing is getting trained because I have that deluxe swing thing and I like to keep them there until childhood. ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 26, 2012, 05:49:20 PM
Thanks, Pam! I've started already. :-[ I get your point, that does sound very irritating! If it helps, the only thing the babies and toddlers will be doing is getting trained because I have that deluxe swing thing and I like to keep them there until childhood. ;D

Yeah, the swing might make enough difference for it to be tolerable.  And you can always take them to a park to teach the skills if the apartment doesn't work right.  Good luck with it!  Are you writing a story, too?

Edit:  Never mind.  I found it!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on June 26, 2012, 05:57:52 PM
Yeah, the swing might make enough difference for it to be tolerable.  And you can always take them to a park to teach the skills if the apartment doesn't work right.  Good luck with it!  Are you writing a story, too?

Edit:  Never mind.  I found it!

Yea, taking them to the park is a great idea! Thank you, Pam. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on June 26, 2012, 06:35:18 PM
I've started with Matthew Hamming.. He's alright to use, yeah? Single adult living in Bridgeport with no other household members, and therefore no children. (And yes, I'm going for yet another story. I don't know, I just felt like at least getting this dynasty started before the next one comes along. :P)
He is pretty good to use. Since he's an adult, he will be able to provide the tombstone since planning a young adult to die, that's just stressful. Believe me.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 26, 2012, 11:25:21 PM
He is pretty good to use. Since he's an adult, he will be able to provide the tombstone since planning a young adult to die, that's just stressful. Believe me.

Very true.  Adults are the best for getting the tombstone.  Young adults take too long and elders don't have enough points to get a big enough tombstone.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 27, 2012, 12:12:49 AM
Very true.  Adults are the best for getting the tombstone.  Young adults take too long and elders don't have enough points to get a big enough tombstone.

That entirely depends on the elder.   I was able to use tattoos to keep Harwood Clay alive long enough to get the biggest tombstone possible.  I think he died around the time the heir hit young adult so you figure he lasted 5 weeks and was able to get more than 150,000 LTHP.  That's not too bad. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on June 27, 2012, 01:26:03 AM
Yea I didn't actually know Matt was an adult so there I was searching sims wiki for an adult spouse and then I started the game and realised he was an adult. ;D Makes things that little bit easier, which is nice.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on June 28, 2012, 04:45:00 PM
I have another question..

1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house.

Does this go only for our first heir onwards or for the actual townie we start off with as well? I.e: The first heir must be born within ten days of actually starting the file? If so, Matt better get a move on. :P He'll be alright, I just wanted to know for sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 28, 2012, 04:47:38 PM
Every heir must be born within 10 days.  So you have 10 Sim Days to give birth to the first heir which mean Matt needs to move someone in and have them pregnant by the end of the first week.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on June 28, 2012, 05:53:10 PM
Every heir must be born within 10 days.  So you have 10 Sim Days to give birth to the first heir which mean Matt needs to move someone in and have them pregnant by the end of the first week.

Alright, only three sim days have passed and he is engaged so that shall get done. :D Thank you!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on June 28, 2012, 08:00:41 PM
Well, according to Sims Wiki, Darren Dreamer is actually still a Teen, not a YA like I thought. I wanted to use him for a Deca-Dynasty, and have him marry Darleen, but it would've been unofficial anyways, because I need my mods to keep the game going (ErrorTrap and Overwatch!). So, since this is unofficial anyways, would letting Darren age up early be okay?

I'm not trying to gain a full advantage, or anything like that, Darren Dreamer was one of my favorite Sims to play with in TS2, and I was itching to use him in a Deca-Dynasty, when I found out he was in Lucky Springs.

:)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 28, 2012, 08:40:23 PM
Well, according to Sims Wiki, Darren Dreamer is actually still a Teen, not a YA like I thought. I wanted to use him for a Deca-Dynasty, and have him marry Darleen, but it would've been unofficial anyways, because I need my mods to keep the game going (ErrorTrap and Overwatch!). So, since this is unofficial anyways, would letting Darren age up early be okay?

Absolutely. If it's an unofficial attempt, then anything goes.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 28, 2012, 08:45:35 PM
Don't believe everything you read in the wiki.  Once you actually download the town or if you had waited to see me update with Lucky Palms's residents you would have seen that Darren is indeed a Young Adult as they mentioned via TS3.com's news story.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: jeanamariex3 on June 28, 2012, 10:33:21 PM
Sorry about that! Yeah I thought that wiki was fairly accurate, anyways, since its one of our affiliates. I'm still keeping it unofficial anyways, since I use mods, and I'd like to save myself the frustration, with ErrorTrap.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on June 29, 2012, 06:17:48 AM
I added the following new ban to Additional Restrictions:

5. The Wishing Well Sim Store item is banned.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on July 01, 2012, 07:28:39 AM
Can you use the guitar op requiring you to get 500 tips as a black op on one generation and in another generation use the bass op requiring you to get 500 tips with the same name.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 01, 2012, 01:12:14 PM
Can you use the guitar op requiring you to get 500 tips as a black op on one generation and in another generation use the bass op requiring you to get 500 tips with the same name.

If the title is exactly the same, then no you can't (if the op will be counted as a BlackOp). If even one word is different in the title then you're fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: LenaLJ on July 04, 2012, 02:36:24 AM
Has anyone completed one of these dynasties yet?? Just curious, as im either not looking right for it or there hasnt been.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on July 04, 2012, 02:41:38 AM
Has anyone completed one of these dynasties yet?? Just curious, as im either not looking right for it or there hasnt been.

I don't believe anyone has. Right now I'm not sure who is the furthest in a Dynasty, I think Pam may be one of the further along with the Challenge - Generation 4 I think?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on July 04, 2012, 04:04:26 AM
I don't believe anyone has. Right now I'm not sure who is the furthest in a Dynasty, I think Pam may be one of the further along with the Challenge - Generation 4 I think?
I'm pretty sure out of everyone still going with a DecaDynasty, Generation 4 is as far as anyone is up to and Pam isn't the only one at that stage.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: LenaLJ on July 04, 2012, 08:50:50 AM
Then i might be the challenge i should take, and see if i could get through this one :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ArianaJade on July 04, 2012, 08:54:57 AM
I have a toddler gen 5 in my game, but only on gen 4's YA stage in my thread. There's a few of us around that stage I think, MarianT, Pam, fanofaband, just based on the threads I've been reading.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SimBlip on July 04, 2012, 07:18:25 PM
I went up to gen six, but failed to make the 10th NPC friend. Big fail and totally unwarrranted. I just overlooked that side of things. :-[
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 04, 2012, 07:52:54 PM
I have never made it past the first generation. Once my heir moves I tend to loose interest I have so much for respect for all those people who have made it to generation two and beyond.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 04, 2012, 08:38:00 PM
I got to Generation 4 in my first and blew it with plastic surgery. Currently I'm on Generation 3.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 04, 2012, 10:05:24 PM
I just moved for the 3rd time and the 4th generation is on it's way.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on July 05, 2012, 08:44:05 AM
..I just started. :P I'm kind of the opposite of Rachel in that I think the moving houses thing is actually going to keep my interest going. I'm always for a change of scenery. :)

EDIT: Can the baby be born on the actual 10th day, or does it have to be before then? If it's not allowed to be on the 10th day, I have to start over. ::)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 05, 2012, 12:46:14 PM
I'd interpret "within 10 days" as any time before midnight on Day 11.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 05, 2012, 12:52:19 PM
EDIT: Can the baby be born on the actual 10th day, or does it have to be before then? If it's not allowed to be on the 10th day, I have to start over. ::)

On the 10th day is still "within 10 days" so you're fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on July 05, 2012, 01:13:10 PM
Okay, thanks guys, just got paranoid. :P
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 10, 2012, 06:39:31 PM
So in my game, I had a multiple birth and now the children are saying their birthdays are on different days.  The one who is schedule to age up first was the last to be born.  It's the toddler stage and I just noticed the problem.  I can't remember which one is the correct age setting.   Do I let the kids age up on the day the game says to even though they should be the same age or can I cake them together when the youngest is supposed to turn older? 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 10, 2012, 06:44:00 PM
So in my game, I had a multiple birth and now the children are saying their birthdays are on different days.  The one who is schedule to age up first was the last to be born.  It's the toddler stage and I just noticed the problem.  I can't remember which one is the correct age setting.   Do I let the kids age up on the day the game says to even though they should be the same age or can I cake them together when the youngest is supposed to turn older?

I think Metro will have to answer that one.  I don't remember if it's come up already.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 10, 2012, 07:46:02 PM
Rica, yeah it sounds like the game threw you a curve ball. So, do whatever you want to to get them back on track to where they all have the same birthday for simplicity's sake.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 11, 2012, 03:45:14 PM
I added the following new ban to Additional Restrictions:

5. The Wishing Well Sim Store item is banned.

I have a question on why making wishes from the wishing well is banned but making wishes through the genie is allowed?  Shouldn't it both be treated the same?  Or is it genie lamp is allowed because it is a lifetime reward and wishing well isn't allowed because it is a store item?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 11, 2012, 04:19:58 PM
The Wishing well is a much more powerful item and that's why it's banned.  The Genie has wish restrictions.   

The wishing well is going to be awesome for challenges.

-No cooldown whatsoever.
-Can go from career level 1 to 10 in one sim day just from repeatedly wishing for power. Does not matter if it's rabbithole, profession, or self-employed.
-Wishing for wealth can put a random car in that sim's inventory, even the Marguet Vaguester

The wealth is no different from wishing for money from the genie but the genie does require a bunch of happiness points or luck to get whereas the Wishing well sits in Lucky Palms or can be placed somewhere for a small amount of money.    A genie has three wishes before you have to get another one and the wishing well is never used up.   

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 11, 2012, 04:32:29 PM
Ahh thanks, I have only ever wished for wealth from the lamps.  I didn't realize you could affect careers with the well.  Of course I just added 900,000 dollars to the family coffers in 24 hours using multiple lamps so I wanted to verify before I saved.  ::)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lysita on July 11, 2012, 08:43:29 PM
How hard are decadynasties to actually do? I've read the rules and requirements, and Pam's decadynasty. She makes it look easy, which I'm sure it isn't. Then again, Pam makes everything look easy. I have been holding off from trying this challenge, as the requirements are definitely harder than an immortal dynasty. Not just that though, also that even with a house full of sims, depending on what jobs they have, and how much you use, money can still be tight. I am nowhere close to being able to buy any property in my immortal dynasty, but maybe I need to start with a partnership, to at least get the money from that.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 11, 2012, 09:46:35 PM
My understanding is that DecaDynasties are far harder than Immortal Dynasties.  The proof is that no one has actually finished a Decadynasty.  It takes a long time and there are just so many little things that you have to remember to get done and all has to be ready within the 3 weeks of adulthood and then it's another 10 days to get the next generation in right after that.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 12, 2012, 12:26:51 AM
When I first started my DecaDynasty, I thought it was harder than the Immortal Dynasty.  And some generations truly are more difficult than others.  My third generation who just got released as the current heir had a very easy time of it.  Everything went very smoothly.  Other generations won't be that easy.  You can work it out so that none of your generations are hurting for money.  Once you get started with Money Trees and perfect produce, you can put it into one of the chests you get while traveling.  My new family had nearly $300,000 sitting in that chest just waiting for them to pick it up. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on July 12, 2012, 12:57:45 PM
I just got a random "+1,200" in my decadynasty while my Sims were asleep. I looked at everyone's work/retirement stipends, and nobody gets that much. :-\ Should I get rid of it?

I Googled it, and it seems that it's a common bug. I think that I got it once in one of my abandoned immortal dynasties, too.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 12, 2012, 12:59:48 PM
I just got a random "+1,200" in my decadynasty while my Sims were asleep. I looked at everyone's work/retirement stipends, and nobody gets that much. :-\ Should I get rid of it?

I Googled it, and it seems that it's a common bug. I think that I got it once in one of my abandoned immortal dynasties, too.

No, that's fine. Keep it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Upinde_wa_Mvua on July 12, 2012, 01:02:01 PM
No, that's fine. Keep it.

Thanks. :P
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 12, 2012, 08:12:47 PM
Although my toddler heir (gen. 4) is aging up on schedule, her parents seem to be stuck. Does anyone know how to unstick them? It's not a disqualification, but someone will eventually have to provide a tombstone.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 12, 2012, 10:09:10 PM
Although my toddler heir (gen. 4) is aging up on schedule, her parents seem to be stuck. Does anyone know how to unstick them? It's not a disqualification, but someone will eventually have to provide a tombstone.

http://www.carls-sims-3-guide.com/forum/index.php/topic,451.0.html

It's an allowed cheat, so don't worry about turning them on in these situations. Just remember to turn them off.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 12, 2012, 10:15:01 PM
Although my toddler heir (gen. 4) is aging up on schedule, her parents seem to be stuck. Does anyone know how to unstick them? It's not a disqualification, but someone will eventually have to provide a tombstone.

@Metro:

I think maybe Marian means their ages are stuck.  Not that the Sims are stuck and need a reset.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: thesweetestpea on July 13, 2012, 12:50:26 AM
Are they stuck on 'Days to Aging Up: Never?' I suggested a check to fanofaband for her DecaDynasty, but it uses mods and you would need to ask permission to do it. I've only had the bug for my whole town, but I'm trying to work out what's causing it for just a few sims.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 13, 2012, 07:25:13 AM
Oh, yeah. I misinterpreted "stuck." Haha. MarianT, let me know if you can/cannot find a solution. If you need to use a mod temporarily for a fix, then that's okay too. Just uninstall the mod afterwards before continuing. Good luck.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: thesweetestpea on July 13, 2012, 07:33:43 AM
For reference, my suggested check was here:

http://www.carls-sims-3-guide.com/forum/index.php/topic,11398.0.html

If it's not the aging flags, then I have no idea. Sorry. :(
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 13, 2012, 07:41:26 AM
Thanks everyone! I'd hoped the problem would resolve itself when I returned to the game, but it's still there -- the toddlers are a day older, the parents not. Sweetpea, I'll try the mod, and if that doesn't work, I'll try evicting the family in Edit Town and moving them back into the same house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: thesweetestpea on July 13, 2012, 07:50:46 AM
Thanks everyone! I'd hoped the problem would resolve itself when I returned to the game, but it's still there -- the toddlers are a day older, the parents not. Sweetpea, I'll try the mod, and if that doesn't work, I'll try evicting the family in Edit Town and moving them back into the same house.

If neither of those works, another possible but very risky fix would be to use Twallan's advanced Reset Sim interaction, but I have no idea whether Metro will permit it or whether that's going to work.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 13, 2012, 07:54:29 AM
Evicting the family in Edit Town should probably be your first choice, Marian. Use mods as a last resort, including Twallan's advanced Reset Sim.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: thesweetestpea on July 13, 2012, 07:56:27 AM
Evicting the family in Edit Town should probably be your first choice, Marian. Use mods as a last resort, including Twallan's advanced Reset Sim.

I wouldn't recommend the Reset Sim unless it's the last option left. I have only ever used it when sims get stuck in the middle of a birthday interaction, because it does some irreparable damage including the loss of wishes and the current clothes. Because I've never had the bug, I am wary about recommending potential fixes that could make gameplay even worse than it is with bugged aging.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 13, 2012, 08:14:37 AM
I wouldn't recommend the Reset Sim unless it's the last option left. I have only ever used it when sims get stuck in the middle of a birthday interaction, because it does some irreparable damage including the loss of wishes and the current clothes. Because I've never had the bug, I am wary about recommending potential fixes that could make gameplay even worse than it is with bugged aging.

Oh, believe me, I'm not recommending it at all. Using any mod always comes with a "use at your own risk" kind of understanding.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 13, 2012, 03:10:48 PM
I'm thinking about moving the family to another town rather than trying a mod. The toddlers aren't aging now, and I think I'll keep running into problems if I try to keep this file going. I turned aging off, and turned it back on again, but don't know whether that will work. Anyway, would it be okay to move them? I've thought of a way to fit a move into their story.

Edit to add:  Now the game keeps crashing at about 6p.m. Sims time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 13, 2012, 04:24:10 PM
I'm thinking about moving the family to another town rather than trying a mod. The toddlers aren't aging now, and I think I'll keep running into problems if I try to keep this file going. I turned aging off, and turned it back on again, but don't know whether that will work. Anyway, would it be okay to move them? I've thought of a way to fit a move into their story.

Edit to add:  Now the game keeps crashing at about 6p.m. Sims time.

You can try moving them to another town. Treat it as if you were moving to a brand new house in your existing neighborhood. In other words, do not do this until you get all requirements to move and you're set, if that's possible.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 13, 2012, 04:52:40 PM
Generation 3 just moved out and got married, and the generation 4 heir is still a toddler. She hasn't started working on any requirements yet, so it seems like a good time for a move (that and the game crashing all the time). I could go back and move just the parents, but I'm getting attached to the kids.

Anyway, thanks for the okay.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on July 14, 2012, 03:44:22 PM
Two questions:

1. Is "unlockoutfits on" an acceptable cheat to use?

2. You say ghosts are allowed to be household members. So can I have a ghost spouse if I feel like it? Can ghost children be heirs?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 14, 2012, 03:57:58 PM
I don't know about the cheat but I do know that ghost spouses and ghost heirs are allowed as ghosts have a normal life span.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hazelnut on July 14, 2012, 04:33:37 PM
Does 'criminal career objects taken home' mean just rewards for promotions in the later stages of the thief branch or all of those 'taking care of your own bonuses' objects?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 14, 2012, 05:05:30 PM
Two questions:

1. Is "unlockoutfits on" an acceptable cheat to use?

2. You say ghosts are allowed to be household members. So can I have a ghost spouse if I feel like it? Can ghost children be heirs?

If the cheat is not mentioned in the rules then it's not allowed so as far as I know unlockoutfits is not allowed.

The ghost spouse can only really be the first one because remember that you must move into a townie household and ghosts don't have homes. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on July 14, 2012, 05:25:25 PM
Oh, you have to marry someone in the house you move into?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 14, 2012, 05:29:28 PM
Rica technically speaking you could marry your first heir to Morty Goth and move into Goth Manor. Then you could divorce Morty and attempt to get into a romantic situation with one of the Goth Ghosts,get married to said Ghost and have a baby with them. I think so long as the nooboo was born within the ten days of moving to the new house it would be allowed. The rule just says that a new heir has to be born within ten days of moving to an occupied townie house.
Of course most people wouldn't do that but I am sure you could within the rules.

@Trip the only way to move into another house is by marrying one of the occupents but as I said there is nothing to stop you from divorcing them and marrying somebody else who is already in the house. I don't think you are allowed to move somebody else in and marry them but I haven't seen anything in the rules that state that for a fact.

Rachel

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 14, 2012, 05:36:17 PM
You don't actually have to be married with the sim you reproduce with, just both have to be playable and living in the primary household.  So you could marry Morty, make one of his ghosts playable thereby adding them to the household, then reproduce with the ghost.  The only limitations on moving someone in is they can't have lived in a dynasty household previously.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 14, 2012, 05:52:59 PM
I have no problem with the unlock outfits cheat. I will add it to the rules.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on July 14, 2012, 06:26:35 PM
I have no problem with the unlock outfits cheat. I will add it to the rules.

Thank you Metro. The base game and Ambitions have some of their best clothes locked, and this pleases me greatly.

EDIT:

You don't actually have to be married with the sim you reproduce with, just both have to be playable and living in the primary household.  So you could marry Morty, make one of his ghosts playable thereby adding them to the household, then reproduce with the ghost.  The only limitations on moving someone in is they can't have lived in a dynasty household previously.

Thanks a ton to you too. :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SecretBoy on July 14, 2012, 06:29:48 PM
Woohoo!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 14, 2012, 07:23:57 PM
Woohoo!

Could you please refrain from writing one word posts. To what are you refering too.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hazelnut on July 15, 2012, 03:06:50 AM
Metro, did you see my question further up the page?

Does 'criminal career objects taken home' mean just rewards for promotions in the later stages of the thief branch or all of those 'taking care of your own bonuses' objects?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on July 15, 2012, 03:16:27 AM
Metro is having internet problems, he will answer when he's back online.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hazelnut on July 15, 2012, 03:18:06 AM
Oh, OK.  Thanks.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 15, 2012, 11:51:39 AM
Does 'criminal career objects taken home' mean just rewards for promotions in the later stages of the thief branch or all of those 'taking care of your own bonuses' objects?

It means rewards for promotions at certain levels, not the freebie art objects that are randomly tossed at you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tantara on July 15, 2012, 12:20:21 PM
I've been working on the first couple of generations of both a Townie DecaDynasty and an Immortal Dynasty, both for variety and to see which one keeps my interest strongly enough to write up the story.  (I intended to write up the ID, but then I got interested in the TDD, so now I need to decide which to focus on.)

I am hoping I can get a clarification on one point of difference of wording in the two challenges' rule sets, because I want to make sure that I don't get the two challenges confused:  In the Immortal Dynasty, I know that no immortal can max a skill that is chosen as the unique SuperMax skill by any other immortal.  Per the Immortal Dynasty rules:

"3. Max a skill not maxed by other immortals. "  (It then explains that this qualification includes completing all challenges for the chosen skill, thus making it actually "SuperMax a skill not maxed by other immortals."

But in the Townie DecaDynasty, am I correct in my understanding that the stipulation is less stringent, and another heir can max (not SuperMax) a skill SuperMaxed by another heir, as long as they don't actually SuperMax that skill?  For example, if Heir 1 SuperMaxes Athletic, Heir 2 can still "simple max" Athletic, can't they, if their SuperMax is some other skill?  From the Townie DecaDynasty rules:

"5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill."  (I find no express stipulation against simple maxing the same skill.)

The difference in wording between the rules of the two challenges leads me to think I'm correct, but I want to make absolutely certain that it is not simply an omission or a quirk of wording and that I am not just confused (which is quite possible,) because I don't want to futz up my Townie DD early on.


To sum up, this is how the two rule sets look to me:
- In the Immortal Dynasty, the SuperMax skill chosen for immortality qualification can not be even "simple" maxed by any other immortal.
- But in the Townie DecaDynasty, the SuperMax skill chosen for move-out qualification can be "simple" maxed by other heirs, as long as the SuperMax challenges for that skill are not completed by those other heirs.
 
Do I understand this difference correctly, or is it intended that the Townie rules for the SuperMax requirement work identically to the Immortal rules?

Thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 15, 2012, 12:55:33 PM
My understanding is that it works the same in both ID & DD challenges.   An heir cannot max a skill that is to be another heir's supermax.   
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hazelnut on July 15, 2012, 02:51:46 PM
It means rewards for promotions at certain levels, not the freebie art objects that are randomly tossed at you.

OK.  My completed DecaDynasty remains unofficial then - I used them in generation 3.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 15, 2012, 05:54:03 PM
"5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill."  (I find no express stipulation against simple maxing the same skill.)

It's the very next sentence. Supermaxing includes maxing the skill.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 15, 2012, 06:10:58 PM
Metro,could I start a decadynasty using Dilly Pidgin. While Dilly is not a child or a teen she lives with her mother and is a child in that sense.
I am not sure if the rule no starting house with a child means an acutal Child or a Teen or if it means the house cannot have a parent and their child living their whatever the ages.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 15, 2012, 06:58:27 PM
I think the answer is still no, Rachel.  A lot of people had to find new ways to move in Julienne Knack because even though she was a YA she was still the child of someone else in the house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 15, 2012, 07:35:09 PM
I thought that would be the case Rica. I just can't seem to find any founders that hold my interest for more then a few Sim weeks. I loved playing the Douglas Smiths but Union Cove just doesn't work for me and I feel guilty for moving them to another town.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 15, 2012, 08:04:15 PM
I know the feeling but maybe you will find someone in the new town when you get Supernatural.  I hear there are witches and ghosts and the like.  Should be fun right?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 15, 2012, 09:40:33 PM
Metro,could I start a decadynasty using Dilly Pidgin. While Dilly is not a child or a teen she lives with her mother and is a child in that sense.
I am not sure if the rule no starting house with a child means an acutal Child or a Teen or if it means the house cannot have a parent and their child living their whatever the ages.

Rachel

Yeah, Rachel. Age of the child is irrelevant, so unfortunately Dilly is out.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 15, 2012, 10:16:04 PM
Is there any chance we can refrain from using ID and TD/TDD for the Dynasty names?  It has already confused me in other threads and if it confuses me, I'm sure it confuses others. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on July 16, 2012, 07:32:07 PM
Well, I've taken the plunge into this one as well. I'm playing with Sheldon Cooper and Amy Farrah Fowler as the original townies.

Edit: There is something I am unclear on though, I've read through some of the thread, but based on the sheer number of pages in this thread, couldn't read them all, and so may have missed the answer. So, I'm sorry if this question has been asked. It is from the 10th moving requirement

"None of the 10 items can be purchased or made on the Display Table."

What is the display table?

Also, associated with that, can you have potions as the 10 objects you leave behind?

Thank you

Dek
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on July 16, 2012, 07:50:22 PM
Well, I've taken the plunge into this one as well. I'm playing with Sheldon Cooper and Amy Farrah Fowler as the original townies.

Edit: There is something I am unclear on though, I've read through some of the thread, but based on the sheer number of pages in this thread, couldn't read them all, and so may have missed the answer. So, I'm sorry if this question has been asked. It is from the 10th moving requirement

"None of the 10 items can be purchased or made on the Display Table."

What is the display table?

Also, associated with that, can you have potions as the 10 objects you leave behind?

Thank you

Dek
I believe the Display Table is the same one you use for transfiguration.

Thus, I believe the 10 items cannot be items you transfigured (like leaving 10 Mysterious Mr Gnomes - which would be hilarious, of course).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on July 16, 2012, 07:56:06 PM
I believe the Display Table is the same one you use for transfiguration.

Thus, I believe the 10 items cannot be items you transfigured (like leaving 10 Mysterious Mr Gnomes - which would be hilarious, of course).

Oh thanks, Shirin.

I've never transfigured anything, so I don't think I'm at any risk of breaking that one.

Dek
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on July 16, 2012, 08:01:48 PM
Oops, I just realised I missed the other part of the question.

I believe that the potions would be fine if made using the chemistry table, since it should fall under the "created" option.

But I haven't started a DecaDynasty, so I'm not 100% there.

Also, I just noticed that apparently Gnomes are ok to leave (just make sure you find them and don't transfigure into them).

Note to self: Start a DecaDynasty tonight.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 16, 2012, 11:14:55 PM
Oops, I just realised I missed the other part of the question.

I believe that the potions would be fine if made using the chemistry table, since it should fall under the "created" option.

But I haven't started a DecaDynasty, so I'm not 100% there.

Also, I just noticed that apparently Gnomes are ok to leave (just make sure you find them and don't transfigure into them).

Note to self: Start a DecaDynasty tonight.

I'm not sure doing the potions would be a good thing unless you were specifically trying to find a tenth object.   Potions when created cost money but do not sell for anything. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on July 16, 2012, 11:42:19 PM
Oh.

Does that matter if they sell for $0? The rules don't say either way, but I can certainly see your point.

(Personally, potions wouldn't be my choice of object either.)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on July 16, 2012, 11:52:01 PM
Oh.

Does that matter if they sell for $0? The rules don't say either way, but I can certainly see your point.

(Personally, potions wouldn't be my choice of object either.)

The value of the 10 items left behind is a scoring component.  If you don't care about your score, then it doesn't matter what the items are worth.  If you're keeping track on the spreadsheet, you'd have to mark them as $0 value.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on July 17, 2012, 12:52:04 AM
The value of the 10 items left behind is a scoring component.  If you don't care about your score, then it doesn't matter what the items are worth.  If you're keeping track on the spreadsheet, you'd have to mark them as $0 value.

Oh, awesome. Thanks for the information.

Now to stop sounding all silly and make a file!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on July 17, 2012, 01:41:15 AM
Ok, my apologies for the double post, and if this has been answered before (I couldn't find it):

I know the Wishing Well is banned, however, what is the ruling if you want to play this file in Lucky Palms? Is it a banned town; use Edit Town to remove/enclose it so it can't be used; just be honest and don't use it all?

(I want to try Lucky Palms as it's a town I've not yet explored, and I think I may potentially have found a decent Dynasty spouse here!)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 17, 2012, 01:45:30 AM
Lucky Palms isn't banned just the wishing well so like all challenges for the forum adhere to honor code and just don't use it.  You cannot actively go to the wishing well and use it.  In my decadynasty there, I've been near it just long enough to take screenshots then I got away from it very quickly.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on July 17, 2012, 01:56:56 AM
Awesome, that was what I thought (like the well in Hidden Springs), I wanted to double check and make sure!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on July 17, 2012, 03:13:10 AM
Regarding the potions. I was playing around with how Sheldon Cooper could raise his Logic Skill and saw that there were 10 potions that could be made. That resulted in me wondering if potions were a possible category for the 10 items left behind, as they weren't listed in the rules from what I can see. From my experience, when each of the 10 potions are discovered, the potion made at that point is made for free.

Then I sent him to the consignment store, where he managed to find himself a camera, so I then got him to run around taking pictures. Him being a coward makes things interesting.

What do you mean I get distracted easily? I tell you I have a very good attention span. Oh! Something is sparkly over there. Excuse me while I go off and see what it is. :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 17, 2012, 09:47:25 AM
Regarding the potions. I was playing around with how Sheldon Cooper could raise his Logic Skill and saw that there were 10 potions that could be made. That resulted in me wondering if potions were a possible category for the 10 items left behind, as they weren't listed in the rules from what I can see. From my experience, when each of the 10 potions are discovered, the potion made at that point is made for free.

Then I sent him to the consignment store, where he managed to find himself a camera, so I then got him to run around taking pictures. Him being a coward makes things interesting.

What do you mean I get distracted easily? I tell you I have a very good attention span. Oh! Something is sparkly over there. Excuse me while I go off and see what it is. :D

Good luck with your shinies!  As for the cost of potions, they always cost something to make.  Dynasty founder of mine supermaxed logic before he was an elder and he just paid §67 to make generation 5 a stack of sleeping potions so it's never for free to make but they are sold for free.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 17, 2012, 01:59:34 PM
When they are discovering potions and they discover a new one, they get a bottle for free.  If you make a learned potion, then that is when they begin to cost something to make. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tantara on July 17, 2012, 03:22:07 PM
It's the very next sentence. Supermaxing includes maxing the skill.

I appreciate your getting back to me.  However, this is not where my confusion lies.  I fully understand that supermaxing includes maxing the skill.  My confusion was with the discrepancy in wording between the two rules sets for the two challenges.  But no matter...I grok the intention, so I'm set.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 17, 2012, 03:42:06 PM
I appreciate your getting back to me.  However, this is not where my confusion lies.  I fully understand that supermaxing includes maxing the skill.  My confusion was with the discrepancy in wording between the two rules sets for the two challenges.  But no matter...I grok the intention, so I'm set.  :)

No other heir can SuperMax the same skill as another heir. - Supermaxing includes maxing a skill -- Therefore No other heir can supermax or max the same skill as another heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tantara on July 17, 2012, 04:21:35 PM
No other heir can SuperMax the same skill as another heir. - Supermaxing includes maxing a skill -- Therefore No other heir can supermax or max the same skill as another heir.

Yep - that's just how I thought it worked.  Thanks!  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ArianaJade on July 23, 2012, 12:34:56 PM
My game file is becoming near-impossible to play. I'm at week 40 in game time with just over half the dynasty left to play and it's constantly laggy and buggy. I've had a couple of crashes to desktop recently too. My computer's only just about good enough to meet the game specs so that's almost certainly part of it, but I think the file size has something to do with it too. I don't know if I'm allowed to move town to reduce the file size, am I? I'd do it when gen 5 reached moving time in about 4 game weeks, and I'd do the move the normal way, then sell the house and move the new household to the new town and put them in a house worth about the same, so I wouldn't gain anything from doing it. I think it's the only thing that'll keep be being able to play the game past this gen.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on July 23, 2012, 03:18:09 PM
My game file is becoming near-impossible to play. I'm at week 40 in game time with just over half the dynasty left to play and it's constantly laggy and buggy. I've had a couple of crashes to desktop recently too. My computer's only just about good enough to meet the game specs so that's almost certainly part of it, but I think the file size has something to do with it too. I don't know if I'm allowed to move town to reduce the file size, am I? I'd do it when gen 5 reached moving time in about 4 game weeks, and I'd do the move the normal way, then sell the house and move the new household to the new town and put them in a house worth about the same, so I wouldn't gain anything from doing it. I think it's the only thing that'll keep be being able to play the game past this gen.

Go for it. Good luck.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ArianaJade on July 24, 2012, 11:22:48 AM
Go for it. Good luck.

Thanks Metro!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Cheezey on August 08, 2012, 03:11:23 PM
There's no mention of the EA store premium content items other than the wishing well. Does this mean the baby swing (that can keep baby and toddler needs maxed) and the multi-tab (to let you build two skills at once) are both okay to use for this challenge?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 08, 2012, 03:14:50 PM
Yes both of those are allowable for this challenge as well as the immortal dynasty.  But the baby swing has been updated in a recent patch so it has to be turned on to actually work on your babies and if the motive mobile is allowed, why wouldn't the baby swing?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Cheezey on August 08, 2012, 04:12:29 PM
I was hoping that would be the case, but I wanted to check, especially the multi-tab, because it makes things so easy it almost feels like cheating. Good to know I can use it in an Immortal Dynasty, too.  That will be very handy!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on August 17, 2012, 12:42:35 PM
Just some clarification on the friend requirements:

2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.

This might sound stupid, but by household do you mean the collective members of the household or just the heir? It would be easier if my heir's two siblings could provide some friends. :P
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 17, 2012, 12:48:05 PM
Yes the household could do it so Mom could have 5 friends, sister could have 3 and brother could have 2 and it still counts for the heir.  This is true for the NPCs and BFs.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 17, 2012, 01:02:20 PM
Someone from the household can also provide the collection. The only things that the heir has to do without help is get on the honor roll at child and teen stage,reach the top of a career,supermax a unique skill  and complete ten  unique opps.

That looks like quite a long list when you type it out but it is not that much really.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on August 17, 2012, 01:15:41 PM
Thanks to both of you!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Susinok on August 19, 2012, 04:57:12 PM
I am totally late to the party, but I have decided to try this challenge. It will be the first time I've attempted anything on this scale.

I'm starting in Hidden Springs with Madeline Moore. I just took her off to the Salon because she looked pathetic in the cornrow hairstyle. Now she's cute and dressed up in Diesel jeans and read to go find a boyfriend.

Wish me luck!
Title: The Sims 3 Townie DecaDynasty Challenge
Post by: JudesSims on August 19, 2012, 05:00:16 PM
Good luck, Susinok!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Susinok on August 19, 2012, 08:55:17 PM
Well I'm already screwed. Madeline is about to have a baby and Nicholas hasn't even moved in yet! Oopsie. I don't normally play the game this way so I am going to muddle through as I can but no way will this game make the Hall of Fame.

But I do want the Moore Family to take over the town of Hidden Springs. We'll see.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Susinok on August 19, 2012, 09:40:04 PM
My baby is a vampire!  It's chomping on its toys's neck.  Nicholas was infected right before trying for baby and I didn't notice before he got into the hot tub with Madeline. Nicholas and Madeline's courtship is going well. They are finally steady.

Hmm now to look up the cure for vampirism.

I have clearly failed before I began. But I'm attached to Madeline and her daughter Marina, so I will continue with them, but try I'll a Dynasty Challenge in another town. I haven't played Bridgeport yet, so maybe that one.

Deciding that, I went to all the infected townies, ten, TEN infected vampire townies, and made them take the cure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Xanatos on August 22, 2012, 10:27:42 AM
Just to double check. Here is my plan, start with Goodwin Goode have him wait until Jenni Jones-brown has there child and then move both Jenni and the baby in. Then Goodwin and Jenni have another child who becomes the heir. I think this would be fine but I want to double check!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on August 22, 2012, 11:16:31 AM
Well, it says to start with a pre-made townie family with no children. Goodwin is disqualified because he fathered a child before the start of the game.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Xanatos on August 22, 2012, 11:18:42 AM
Thanks TheTripWasInfraGreen. I guess I need to start over, again.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: thesweetestpea on August 22, 2012, 07:28:41 PM
Well, it says to start with a pre-made townie family with no children. Goodwin is disqualified because he fathered a child before the start of the game.

The males are okay as far as I know, it's a female with a dependent child that isn't. I know Metro gave permission for Susan and Boyd Wainwright to be used a while back.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 22, 2012, 07:30:54 PM
The males are okay as far as I know, it's a female with a dependent child that isn't. I know Metro gave permission for Susan and Boyd Wainwright to be used a while back.

Really?  I wouldn't think they would qualify at all.  I don't think it should be limited to females.  The baby is just as much the male's child as the female's.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on August 22, 2012, 07:35:10 PM
It isn't that they can't have fathered/birthed a child - it is there can't be a child in the home.  In this case, child is defined as multi generations, no matter the age of the child.  Gender isn't important, only the relationship of the members of the household itself.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 22, 2012, 07:49:38 PM
Teresa is right.   The Wainwrights qualify because there is only one generation in their house.  Just like the Frio household is good because it's just the two brothers.  It doesn't matter that Claire next door is pregnant with Jared's baby. 

So the Good & Bad household is also ok because even though Goodwin is going to be a daddy, he doesn't have any children living with him which is the qualifier. 

You can move Jenni Jones-Brown in but remember you only have 10 days to birth another child and three of those days are going to be taken by the first pregnancy. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: thesweetestpea on August 22, 2012, 09:32:00 PM
Dependent child being the key words, yes it does apply to any male or female that has one living with them. If they're not at home, as with Blair, then all bets are off and they can be used. And doesn't having a dependent child or being pregnant disqualify a Sim from being the first partner, since the child has to go with them?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 22, 2012, 11:57:05 PM
Why don't I remember all of that?  Grrr!  I'm looking at the rule for starting the challenge and it doesn't say that the children have to be living in the household to be disqualified.

Quote
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.

I started with Christopher Steel, so I know I'm ok with mine.  You guys are sure that Metro ruled that having kids is ok as long as they don't live in the house?

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: thesweetestpea on August 23, 2012, 12:01:31 AM
Why don't I remember all of that?  Grrr!  I'm looking at the rule for starting the challenge and it doesn't say that the children have to be living in the household to be disqualified.

I started with Christopher Steel, so I know I'm ok with mine.  You guys are sure that Metro ruled that having kids is ok as long as they don't live in the house?

Very sure.

The first named child born into a house is the heir, but heirs must result from Woo Hoo. That's why existing pregnant females are a no go.

Susan obviously already gave birth to Blair, so it's iffy. But, I'm going to say yes.

Metro gave a judgment call that multiple generations not under the same roof are fine. It also seems to suggest that Jenni Jones-Brown can't be used at all.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 23, 2012, 12:02:48 AM
Very sure.

Metro gave a judgment call that multiple generations not under the same roof are fine. It also seems to suggest that Jenni Jones-Brown can't be used at all.

Ok, thanks Sweetest Pea.  I'll take your word for it because I'm not going to read through this whole thread!  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: thesweetestpea on August 23, 2012, 12:04:56 AM
Ok, thanks Sweetest Pea.  I'll take your word for it because I'm not going to read through this whole thread!  ;D

It's on page 15 if you want it, I just searched it because I knew it was somewhere. :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Xanatos on August 23, 2012, 08:51:33 AM
Now I am very confused was my famliy ok or not. I was under the impression that so long as I started GoodWin I was ok because he had no children, and moving in jenni jones-brown and their child together was no different then marrying someone with kids of their own and moving them in as step children.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 23, 2012, 09:25:11 AM
Starting with Goodwin and moving in Jenni is fine.    Just remember the 10 days you have to start an heir starts when you start the game not when you move in the spouse so a second child would have to be born by the second Tuesday in your game.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 23, 2012, 09:28:53 AM
I would have thought you couldn't use her because she is just like Claire? Since nobody can use Claire because she is pregnant then surely that makes it so you can't use Jenni? My view on the thing is that neither of the founders may have Children living in the household but if Jennie is pregnant then surely she'll have to bring the child?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 23, 2012, 09:34:51 AM
I thought you couldn't start with Jenni but that doesn't mean you can't move her in.   The rules state you can't use a household that has multiple generations under that roof.  It has no restrictions on who you move in after that fact.    If you go with both households can't be used then that severely limits who you can use as a co founder because that would mean you also cant choose someone who is a "child" in another household so that would mean no Julienne Knack, no Xander Clavell, no Bebe Hart, etc.  It would severely limit who would be available.   

The only restriction is the household you choose to start the game.  Beyond that

Adding to Your Household

1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house.
2. The first named child born into a new house is your DecaDynasty heir.
3. There are no restrictions to moving Sims in or out of the household, except as stated below:
  • Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
  • Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
  • The heir must remain within the household until they have completed the requirements to move.
  • The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.



I think the confusion is that there is a difference between the person you're playing when you start the game and the founder's spouse.   The restriction is about the founder - after that the whole town is game.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 23, 2012, 10:43:59 AM
On page 42 of this thread Metro ruled that if your founder were to marry someone who already had a child that the child would not be allowed to move with his or her parent.
The feeling was that the heir should be the oldest child to be born into the household and that having an older child living in the house before the heir is born  would devalue the importance of the heir.

So if Goodwin marries Jennie baby Jones Brown has to stay with his grandparents.The same goes for Leighton Sekemoto,Sam would have to stay with Yumi.

Claire Ursine is totally out because she does not have anybody living with her at the start of the game who can look after the baby.The same goes for baby Pele in Appaloosa Plains.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 23, 2012, 10:55:42 AM
I somehow missed that conversation.  If Metro says it's not with the spirit of the challenge then I was wrong and Thomas was right. 

Now I am very confused was my famliy ok or not. I was under the impression that so long as I started GoodWin I was ok because he had no children, and moving in jenni jones-brown and their child together was no different then marrying someone with kids of their own and moving them in as step children.


According to page 42, you can't move them in as step children when you move in the parent. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 23, 2012, 04:17:06 PM
2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood...


Okay, Pam messaged me and said there is some confusion from players as to who can be a founder. I have quoted the appropriate rule above. The "no children" portion means no children in your starting home. It does not matter if there are children elsewhere...you're basically starting with a clean slate when you move into any home. Let me know if there is still confusion.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: samoht04 on August 24, 2012, 06:47:04 AM
Okay, Pam messaged me and said there is some confusion from players as to who can be a founder. I have quoted the appropriate rule above. The "no children" portion means no children in your starting home. It does not matter if there are children elsewhere...you're basically starting with a clean slate when you move into any home. Let me know if there is still confusion.

So a Sim who is pregnant at the start of the game can be used as long as the child they produce can be left behind?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on August 24, 2012, 12:20:59 PM
Sorry if I'm just not looking hard enough in the rules, but am I right in thinking we can go travelling before the second generation is a Young Adult in this dynasty challenge, as opposed to the Immortal Dynasty which restricts this? I'd quite fancy taking my founder on a holiday before he dies. I can't see anything about it in the rules, and I can't remember it being mentioned on the thread either though I don't think I've read every page.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 24, 2012, 12:27:29 PM
You only have 10 days per house but it's 1 day per person as well.  Which means yes you can take Matthew Hamming to China and  there is only 10 days available but if you also take his wife then for every day they are there it counts as two days gone so at most they could spend 5 days in China and then you would have none left for this household.   You get another 10 when you reach the second house after your heir has moved.  However, if you choose to not use the vacation days - they accumulate so you don't lose them if you don't use them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Rose on August 24, 2012, 12:52:31 PM
So, I'm really new to this whole challenge thing, and I have lots of questions.  I solved most of them by going through this thread, but one thing's really nagging me.  I apologize if someone else has already asked it, but I don't have enough time to go through the whole thread right now.

--Are the founders allowed to live in the same household?  For example, if I wanted Cycl0n3 Sw0rd and Emma Hatch to marry and become the founders, would that be allowed?

--Also, would I be allowed to move their roommates out once they were married?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 24, 2012, 12:57:10 PM
Yes and Yes.   As long as you have a child bearing couple, you don't have to move anyone in unless you want to.  As long as the house you are using is not multi-generational or pregnant. 

If you move the roommates out, you can never live with those people again so you need to be careful that you don't have an heir move in with them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on August 24, 2012, 12:58:10 PM
--Are the founders allowed to live in the same household?  For example, if I wanted Cycl0n3 Sw0rd and Emma Hatch to marry and become the founders, would that be allowed?

--Also, would I be allowed to move their roommates out once they were married?

I'm 99% sure the answer is yes to both. You just can't move the other roommates back in after they leave.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lynyeld on August 26, 2012, 02:11:05 PM
It is not mentioned in the rules but is a Consignment Specialist a NPC?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 26, 2012, 02:14:26 PM
Consignment Specialist is 100% a townie all the time so not really a NPC.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lynyeld on August 26, 2012, 02:44:07 PM
Thank you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: cathyknits on August 31, 2012, 02:12:07 PM
I can't believe I'm actually considering doing this - but I found a family I liked.

They live in Riverview, where there are only 7 properties. There are certainly enough EA-designed Property lots that I could overcome this - but there are also several lots in Riverview that look like they would be Properties, except that they're not purchasable. (At a minimum, there's a bar-like hangout that doesn't count as a bar since it doesn't have a Professional Bar in it, the community garden, and the "All The Rave Warehouse"). Would it be a permissible use of Edit Town to change one or more of these lots to a type that can be purchased, rather than adding new ones (and add a pro bar to the bar-like hangout)?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on August 31, 2012, 02:53:22 PM
Would it be a permissible use of Edit Town to change one or more of these lots to a type that can be purchased, rather than adding new ones (and add a pro bar to the bar-like hangout)?

My gut reaction is to say no, but I can't remember if this has come up before and if I allowed it. Maybe someone else can chime in.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: cathyknits on August 31, 2012, 02:55:39 PM
...and I might be wrong to say that Riverview only has 7 properties anyways; it just crossed my mind that the last time I started a game there I didn't have either Pets or Ambitions.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 31, 2012, 03:39:43 PM
As far as I know it's always been a no to change a lot type other than residential to commercial to place a lot. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 01, 2012, 12:10:03 PM
Aargh -- I just noticed that the next opportunity of "Master Invention" (making a Simbot) is also named "Master Invention." That probably means I can only count one of them for my Sim's 10 opportunities. Still, it doesn't hurt to ask -- Metro, for the decadynasty, can you count each component as a separate opportunity?

Edit -- I just read on page 103 of the Immortal Dynasty thread that it was all right to count each component as a separate op, so will assume that holds true for the Decadynasty as well.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on September 01, 2012, 03:49:17 PM
I decided to take the plunge into this challenge, and am enjoying it very much so far. :) Agnes' heir has just hit teen, and so far all is good - apart from one small bug. On the house's patio, there is a stray cat. This cat never leaves, never moves, only whines and cries incessantly. Sims periodically get stuck doing 'Mourn' while staring at the cat, but the cat never actually dies. While not a gamebreaker as such, it's getting a bit annoying.

So, my question is this. Is there a way permitted by the challenge rules to get rid of the Undead Cat, and if so how? Or will I just have to live with the Undead Cat haunting me until my first heir is able to move out?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 01, 2012, 04:06:41 PM
Have you tried resetSim *? 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on September 01, 2012, 04:26:13 PM
Sorted - I'd missed that MoveObjects on was allowed and that fixed it. :) I tried ResetSim first, but that didn't work, probably because Stray Cat doesn't count as a real name, or possibly because it was Mostly Dead at the time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 01, 2012, 08:33:16 PM
I meant the blanket ResetSim * where you don't input a name.  It resets the entire town and works on Wild horses and stray animals.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on September 02, 2012, 03:15:27 AM
Ah, I didn't know it worked on pets as well. Good to know in case something similar should happen again, thanks. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on September 03, 2012, 03:09:00 PM
And another couple of questions, sorry if this has been answered already but I couldn't find it in the thread.

First: I know that if my heir Supermaxes skill A, no other heir is allowed to do so, or even normal max it. But what if my heir accidentally maxes, but does not Supermax, skill B? Is skill B then also off limits for all other heirs?

Second: Is the Mixologist a legal NPC to use for the 10 NPC requirement? I kind of assumed it's the same as Bartender, which is what's listed but just wanted to make sure.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 03, 2012, 03:18:57 PM
And another couple of questions, sorry if this has been answered already but I couldn't find it in the thread.

First: I know that if my heir Supermaxes skill A, no other heir is allowed to do so, or even normal max it. But what if my heir accidentally maxes, but does not Supermax, skill B? Is skill B then also off limits for all other heirs?

Second: Is the Mixologist a legal NPC to use for the 10 NPC requirement? I kind of assumed it's the same as Bartender, which is what's listed but just wanted to make sure.

If Skill B is maxed than no other heir can use Skill B for a supermax because another heir has maxed it.  Other heirs can get that skill but it can't be a supermax because they have to be unique to that heir.

A mixologist is the same thing as a bartender so they would be 1 NPC type not 2.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on September 03, 2012, 03:51:57 PM
Thanks very much for a quick and clear reply!   :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on September 06, 2012, 12:51:28 PM
I was just wondering if you're allowed to be a witch/have a witch in your household?  You have okayed it for Immortal Dynasties, but they are not mentioned in the Deca rules, that I can see anyways.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 06, 2012, 12:53:05 PM
I was just wondering if you're allowed to be a witch/have a witch in your household?  You have okayed it for Immortal Dynasties, but they are not mentioned in the Deca rules, that I can see anyways.

The rules have been updated for Supernatural and if it's not specifically banned then it's allowed.  This includes witches since they have the same lifespan as normal Sims.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on September 06, 2012, 01:01:40 PM
Ok, thank you for the quick reply. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on September 06, 2012, 01:34:48 PM
And I have been struck by the dreaded aging bug.  :( A couple of days after my second heir had been born, I noticed his agebar hadn't moved at all. Until then, all sims had ages normally.  I tried resetting him, which didn't work. I then discovered that one more sim in the household also didn't age properly. I tried going back to an earlier save, before the heir was born - and now *none* of the sims in the household age at all. I have never fiddled with the agecontrols or done anything else to affect the age of any of these sims.

May I please be allowed to copy the household and move the family into a different town? I'm not aware of any other way I can fix this, and it would be a shame to lose a challenge which was going so well until now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 06, 2012, 01:44:15 PM
And I have been struck by the dreaded aging bug.  :( A couple of days after my second heir had been born, I noticed his agebar hadn't moved at all. Until then, all sims had ages normally.  I tried resetting him, which didn't work. I then discovered that one more sim in the household also didn't age properly. I tried going back to an earlier save, before the heir was born - and now *none* of the sims in the household age at all. I have never fiddled with the agecontrols or done anything else to affect the age of any of these sims.

May I please be allowed to copy the household and move the family into a different town? I'm not aware of any other way I can fix this, and it would be a shame to lose a challenge which was going so well until now.

First try moving your family to the clipboard in Edit Town and then moving them back.  Someone suggested this to Pam and I never saw anything about it not working so let's go with that and let us know if it fixes itself.   Don't forget cache clearing when you do it.


Also, the rules have now been updated to include information regarding the elixirs that came with Supernatural.  The only items that are being banned are the ones that reverse/freeze/shorten a Sim's life. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on September 06, 2012, 02:05:46 PM
Rica this helped me when playing one of my games.Although I have had games where the only thing that helped with the aging bug was to move to a new town.
I would recommend moving to the clipboard first though.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on September 06, 2012, 03:33:49 PM
First try moving your family to the clipboard in Edit Town and then moving them back.  Someone suggested this to Pam and I never saw anything about it not working so let's go with that and let us know if it fixes itself.   Don't forget cache clearing when you do it.


Also, the rules have now been updated to include information regarding the elixirs that came with Supernatural.  The only items that are being banned are the ones that reverse/freeze/shorten a Sim's life.

I tried this, both with a save after the child had been born, and with an earlier save with the mother pregnant still. Sadly it didn't work, they still refuse to age, and I don't have a save before the pregnancy. I'm starting to think it's the pregnancy itself that somehow has glitched the entire household, since the same thing happened with two different versions of the baby.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 06, 2012, 03:37:17 PM
That's fine. I just wanted to make sure you had tried it before taking more drastic measures.    I would first suggest copying your town using the copy town option in the main menu where you select your game.  If that doesn't work, you have permission to move them completely to a new town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on September 06, 2012, 05:11:34 PM
Sorted, thank goodness. :) Copying didn't work, but moving town did - at least so far they all appear to be aging normally. While it stings to lose the old friendships and relatives, at least the game is once again afoot.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on September 11, 2012, 11:09:10 AM
I decided to try my hand at this, not sure how far i'll get mind you especially as i'm only at the end of week 2 and already hit a bug.

I was so hoping to avoid this as it happens frequently in my games but it's struck again, my first heir just aged up from toddler to child and the trait I chose for her didn't stick, she still has just two traits, I tried clearing my cache and reloading but it still isn't there, unfotunately the last save before her birthday was right after her triplet siblings were born, I have just endured 2 days of two toddlers and three babies and a day of five toddlers and i'm not keen to do that again  :'( (mother has surrounded by family LTW)

What options do I have as far as this missing trait goes, normally I use master controller to fix it, mid life crisis isn't an option at her age and even if I did go back a save it might still happen. Should I wait till teen then try and add two traits? or is there another way to fix this while still keeping to the rules?

Also just to check this, I chose the Jones family in Riverview as my starting couple, both young adult with no kids. Their house is haunted by Hannahs deceased uncle and his family including two kids, as they are npc's and not household I assumed this was okay, and i'm also assuming that I cannot use Jasper Remingtons tombstone as the moving requirement, it is a large one but he's not a member of the houshold just a ghost on the plot, am I correct in my assumptions about this?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 11, 2012, 11:19:18 AM
The not getting a trait bug is common and it's acceptable to use testingcheats to put it back.  To do that turn on testing cheats through the cheat panel and then Shift+Click your Sim.  Modify Traits for Active Sim should be on the options.  Go ahead and add her trait in and then turn testing cheats back off.  Yes it's a very common bug and most of the time it happens if you have the birthday Sim selected when you actually choose the trait as they age up.

As for the tombstone requirement, no you may not use one that was already there.  One of your household members will have to provide it so someone that you actually play so Hannah or her husband whose name escapes me right now. 

And being haunted is sometimes fun and not against the rules.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on September 11, 2012, 11:30:13 AM
Thank you Ricalynn! I made sure it was on Hannah at the time but it still failed, happens to me about 90% of the time on birthdays.

The husbands name is Aiden btw. The Remingtons are out and about a lot, some nights all four of them, wish they'd help with the kids but they just get in the way, haunting cribs and stuff when I need to use them  ::)

It's the tombstone that has prompted all these children, it seemed the eaiser LTW to fulfill for the points needed, Aiden had chess legend and I just didn't have time to fulfill that so he now has surrounded by family too as that one is already being done.

EDIT: Well that was short  ;D end of week 3 and already failed as I missed the honor roll by one day, far too many kids close together and my poor heir got a tad neglected, still lesson learnt and won't do that again. I'm used to big families but not all at once, five toddlers at once is crazy  :o

Now this file is a dud I'm going to go in edit town and see the mess story progression has made, been itching to see where the Broke family vanished to amongst others.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tahilanor on September 13, 2012, 10:05:09 AM
Forgive me if this has been asked before, but are you allowed to change the surname of your founder townie? Or are you 'stuck' with that SIM's name?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 13, 2012, 10:30:34 AM
Forgive me if this has been asked before, but are you allowed to change the surname of your founder townie? Or are you 'stuck' with that SIM's name?

You can change it.  Pam changed Christopher Steel's name to Christopher Dreamweaver in her Townie DecaDynasty.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 16, 2012, 06:39:27 PM
I've played in a couple of towns, and the elixir shop clerk always seems to be an NPC. Can we count them as one of the 10 NPC friends even though their title is "consignment specialist?"
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 16, 2012, 10:18:15 PM
My experience is the same as yours.  It's always one of the homeless townies associated with the world therefore making it an NPC.  Their title may be consignment specialist but the building they are in and the register they work at is distinguished as an elixir store consignment so I think it should be added to the list.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on September 17, 2012, 10:24:02 AM
Before I go any further i'd like a quick clarification on this rule.

Quote
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician.

My original babysitter was Justin Ortez, he is now an adult but still has babysitter as his career does he still count as an npc babysitter best friend despite his age or should the babysitter be a teen? same for paper boy/girl

Finally got my first heir to YA after 5 tries and don't want to now mess it up on this part.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 17, 2012, 11:58:01 AM
Before I go any further i'd like a quick clarification on this rule.

My original babysitter was Justin Ortez, he is now an adult but still has babysitter as his career does he still count as an npc babysitter best friend despite his age or should the babysitter be a teen? same for paper boy/girl

NPC age is irrelevant...you just need to verify their career.

Finally got my first heir to YA after 5 tries and don't want to now mess it up on this part.

Grats. Keep up the good work.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on September 19, 2012, 06:04:34 AM
Thanks Metro, good to know age doesn't matter.

I've run into a new problem, one of my sims is stuck underground and reset sim isn't fixing her.

(http://i1072.photobucket.com/albums/w361/Turoskel/Screenshot-333_zps8f90ae7e.jpg)

Is it okay to use edit town to try and fix her? I thought maybe a move to clipboard and back in might do the trick.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 19, 2012, 06:16:41 AM
Thanks Metro, good to know age doesn't matter.

I've run into a new problem, one of my sims is stuck underground and reset sim isn't fixing her.

(http://i1072.photobucket.com/albums/w361/Turoskel/Screenshot-333_zps8f90ae7e.jpg)

Is it okay to use edit town to try and fix her? I thought maybe a move to clipboard and back in might do the trick.

Sure, that's fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on September 19, 2012, 06:19:45 AM
Thanks, again  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on September 19, 2012, 12:07:22 PM
Something weird happened..

My heir has just aged up to teen, but when he was a child, on the day of his birthday he went to school and it was his second day on the honour roll - I know this because I had a notification the day before telling me he had made it on the Honour Roll, plus he had the moodlets for both days after exiting school. However, it was on this day that I noticed his wish that said "Stay on Honour Roll for three days" said 0/3 at the top, and his Dad's wish to "See Heir get on Honour Roll" had not been fulfilled. Now I can't tell if he is or he isn't. ::)  Is this just a bug with the wishes? Surely, because the pop up was there and he has the moodlet? Or is this a known bug or something that means he hasn't really gotten onto honour roll? His grade is an A, has been for a while, and I've gotten him to work hard till being stressed every day (Poor him :P) so I assume he did manage to get there, especially as the pop up showed.. I'm really hoping this is just a wish bug possibly coming from my patching up while the wishes were there.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 19, 2012, 12:09:13 PM
Sounds like a bug to me.  A child Sim usually doesn't get the wish to be on for 3 days if they're not on it already so that's a good indicator.

You should be fine! 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: xFezIsAFreakx on September 19, 2012, 12:10:55 PM
Sounds like a bug to me.  A child Sim usually doesn't get the wish to be on for 3 days if they're not on it already so that's a good indicator.

You should be fine! 

Yeah, it only came up at the same time that I got the pop up telling me he made it. I don't even know why I granted it, I was probably not paying attention to the fact he only had two days of childhood left. :P Anyway, that's a relief! Thank you, Rica. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 19, 2012, 02:52:25 PM
I've noticed that the zombies in the yard tend to be the NPCs who have service careers. Is there any reason why you can't cure them with an elixir, ask their job, and make friends with them and use them for the NPC friend requirement?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 19, 2012, 06:45:35 PM
Yeah, it only came up at the same time that I got the pop up telling me he made it. I don't even know why I granted it, I was probably not paying attention to the fact he only had two days of childhood left. :P Anyway, that's a relief! Thank you, Rica. :)

You can keep the wish in place and once the teen makes it to three days on the honor roll in high school, it will be granted.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 21, 2012, 01:00:48 PM
I have a new problem -- I opened my game and found that my sims don't think they're at home, even when they are. I tried resetsim *, but that caused all the portraits at the side to disappear.

I'm going back to a previous save. The only thing I can think of is that using elixirs might have caused the problem. Hunter used one on a zombie, and instead of becoming human and leaving, she just disappeared.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 21, 2012, 01:15:02 PM
I've had a similar issue where my Sims thought they were always home.  Let us know if that worked.  I don't know if has to do with elixirs because my glitch was before I had used any.   
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on September 22, 2012, 07:44:57 AM
1. Anything that lengthens/shortens life for heirs is forbidden—eating Life Fruit, Ambrosia, make-overs, tattoos, plastic surgery, mud baths, elixirs and drinking from Leon's Fountain of Youth (Hidden Springs). Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.
Just reading through the rules and where it says elixirs, does it mean all elixirs in general or just the life extending ones?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on September 22, 2012, 09:08:32 AM
Just reading through the rules and where it says elixirs, does it mean all elixirs in general or just the life extending ones?

Only the life extending elixirs are banned.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on September 23, 2012, 05:46:03 PM
I'm sort of freaking out right now. My heir has had an A for almost 3 days, but the honor roll doesn't show up. She has one more day of childhood, so I hope she will make it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 23, 2012, 06:24:48 PM
Most children if they do their homework every day will have an A for a couple of days then make honor roll on their last day.  The only way to make this happen faster is to have a logic sim tutor the child the day they age up.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on September 23, 2012, 08:28:17 PM
Most children if they do their homework every day will have an A for a couple of days then make honor roll on their last day.  The only way to make this happen faster is to have a logic sim tutor the child the day they age up.
Thanks.  ;D Also, will she age up at a random time or age up at midnight?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 23, 2012, 08:29:22 PM
I usually do a cake in the afternoon/evening on my Sim's birthday but if you want to wait for her to do it on her own, it should be between 8 - 10 pm (2000-2200).

If you have supernatural, make sure she's not in werewolf form or has a moodlet from the new mood lamp.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: cathyknits on September 24, 2012, 08:47:06 AM
Also, a sim that ages from Toddler to Child on a school day - even at 12:05 AM - will not be scheduled to go to school until the following day. You can buy yourself a whole day of tutoring time by using a cake early in the morning.  (I don't know what happens if you age a sim from Child to Teen before school on a school day. It sounds like it has the possibility to be messy.)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 24, 2012, 08:48:48 AM
Child to Teen is the same but only family oriented Sims can tutor teenagers for some reason.   In my dynasty, I cake them up the morning of all the time just to get in a day of skilling but for my decadynasty, I wait until the evening to ensure I have all requirements needed.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on September 24, 2012, 09:14:32 AM
Also, a sim that ages from Toddler to Child on a school day - even at 12:05 AM - will not be scheduled to go to school until the following day. You can buy yourself a whole day of tutoring time by using a cake early in the morning.  (I don't know what happens if you age a sim from Child to Teen before school on a school day. It sounds like it has the possibility to be messy.)

But I know since I've done that a lot in my immortal dynasty, regardless of when in the 24 hour period they age up school won't be until the next day. So if honor roll is done you can age them up before school and still get the extra day.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on September 24, 2012, 09:52:43 AM
I usually try and time things so that my Sims age from toddler to child and from child to teen on a weekend so that they don't miss any school.
If my calculations are correct it would be a try for baby on a sunday to get a saturday birthday and Monday for a Sunday birthday.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 25, 2012, 04:16:01 PM
My heir just got an opportunity at work that involved going to China. I usually skip the travel ones, but this time I didn't. When he arrived in China, he was considered unemployed, so the opportunity disappeared. I had him satisfy the requirement anyway (to meet 4 locals) hoping that the opportunity would reappear, but it didn't. Can the opportunity count anyway?

On a separate issue -- is it all right for an heir to marry a former vampire/werewolf/fairy if the spouse has been cured with the potent cure elixir (that's the long-lasting rather than temporary one)?

Edit:  I just saw the rule that the spouse can never have been a vampire. But what about a werewolf or fairy?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 25, 2012, 04:31:13 PM
My heir just got an opportunity at work that involved going to China. I usually skip the travel ones, but this time I didn't. When he arrived in China, he was considered unemployed, so the opportunity disappeared. I had him satisfy the requirement anyway (to meet 4 locals) hoping that the opportunity would reappear, but it didn't. Can the opportunity count anyway?

On a separate issue -- is it all right for an heir to marry a former vampire/werewolf/fairy if the spouse has been cured with the potent cure elixir (that's the long-lasting rather than temporary one)?

Edit:  I just saw the rule that the spouse can never have been a vampire. But what about a werewolf or fairy?


Actually you are allowed to use the cure elixir on vampires, werewolves and fairies.  I'm guessing I forgot to update some wording when that became allowed. 

As for the opportunity,  Did your Sim have the job when he returned home?  Had you saved before going to China to see if it would reappear the second time?  Do you want to try that, if able?  Otherwise, I will talk to Metro and get his opinion on the matter.   I've had it work the second time I went to China.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 25, 2012, 05:05:45 PM
Thanks. I've played past the point where the heir went to China and don't want to go back. Hopefully, I'll get another opportunity to fire.

That's good news about the vampires, etc.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 25, 2012, 05:37:51 PM
Thanks. I've played past the point where the heir went to China and don't want to go back. Hopefully, I'll get another opportunity to fire.

That's good news about the vampires, etc.


I talked with Metro and he says since it was a bug that caused you not to be able to complete it, you may count it.


Also here is the new rule regarding Vampires/Genies/Werewolves/Fairies:

Quote
2. No household member can be a Vampire/Genie/Werewolf/Fairy. However, you are allowed to cure potential spouses and household members with a supernatural elixir prior to moving in.  Heirs are allowed to move into a house with Vampire/Genie/Werewolf/Fairies that have not been cured provided all Vampire/Genie/Werewolf/Fairies are moved out the same day the heir moves in.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 25, 2012, 06:25:30 PM
Thanks again, Ricalynn! I'll add the black op.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on September 26, 2012, 02:10:41 AM
Thanks. I've played past the point where the heir went to China and don't want to go back. Hopefully, I'll get another opportunity to fire.

If your Sim was on vacation, the work tab should have been grayed out and you wouldn't see that your Sim was unemployed at all.  When you hover over the work tab, it says that you're on vacation and not to think about work.  Or does it still show what your Sim's job is when you're traveling?  As for the actual opportunity, did you click on the opportunity tab and then on the home button to show the opportunities that originated while the Sim was still in his/her home town?  And what happened when the Sim returned home?  Was the job back in place?  And was the opportunity gone or still showing?

@Rica:

There's no mention of witches being either allowed or banned.  My interpretation is that they are allowed.  It might be a good idea to mention them since all the other life states get a specific mention, I believe.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on September 26, 2012, 06:49:18 AM
Pam, As far as I can remember, when I was in China and switched over to the "home" part of the opportunities section, the career opportunity was gone. It didn't come back when the sim returned home. Also, I clicked on the employment tab and it showed that the sim was unemployed (but I think it's done that before for other sims); when the sim returned home, he still had his job, just not the opportunity.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on September 26, 2012, 09:55:50 AM
I seem to have run into the aging bug, my last save before I went away for a couple of days was working fine, yesterday after I came back I played for a bit, got the newlywed second child pregnant, she had her baby and I moved her little family out. I noticed the baby hadn't aged but put it down to me miscounting days but then I noticed nobody had aged since baby arrived.

Unfotunately for me I never saved between when I first loaded and when I realised nobody had aged and i'd played for some time. I did save then and did a search of the forum and found this has happened to others, I tried moving them to clipboard and back and played another day but still stuck.

I saw moving town as a solution but that is something I don't want to do, can I roll back to my good previous save and try again?

So close to finally moving out my first heir as well, she just needed her final promotion but then I realised she hadn't aged either.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 26, 2012, 09:59:36 AM
Yeah if you don't mind losing all of the progress you had made then go ahead and go back to your old save.  Just be careful to watch for the time needed in case you get the bug again and that way you know when people are supposed to age up. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on September 26, 2012, 10:10:21 AM
Thanks Ricalynn, it is a bit of a pain starting over from my last save but i'll soon be back where I was, so looking forward to a fresh start in a new house with less sims, definitely not doing surrounded by family again in this challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on September 27, 2012, 06:41:14 AM
Apologies for double posting but this has to have been the hardest thing I have ever done in the sims, I really thought i'd failed yet again as she only maxed her career the day before her elder birthday, she got married at 9pm and pregnant at 11.30pm just before it turned to 0 days, so tight I was sure i'd never do it, but of course pregnancy gave her a reprieve from aging, I hope that is still within the rules as it wasn't any of the listed restrictions, just pregnancy.

Hopefully my experiences with this generation will now make future generations a bit easier, I have a bit more idea what not to do and what to do sooner.

Still it's an awesome challenge and i'm so glad I decided to give it a go.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 27, 2012, 06:44:54 AM
She was still an adult so you're still good.   Congratulations!



Remember that in order to qualify for HOF, you need to be fully updated to the current patch.  As of today, there is a new patch (1.39) that is specifically released to handle the zombie problems people were having by saving during a full moon.   This will not cure previous games but will work for all new save games. 

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on September 30, 2012, 02:29:41 PM
I have a question about the collection. When it Metro says gems, does it have to be 10 of a certain kind of gem? Like ten ruby? Or can it be like 3 topaz, 5 emerald, and 2 ruby?
Also, can all of them be emerald cut?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on September 30, 2012, 02:42:02 PM
It can be any combination of gems and gem cuts.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on September 30, 2012, 02:50:39 PM
Trip is right.  Gems just means gems of any kind/cut.  It's a general term because it covers all of them.  You can't use 10 heart shaped pink diamonds for one heir and then use 10 star shaped yellow sapphires for another.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on September 30, 2012, 04:32:51 PM
Trip is right.  Gems just means gems of any kind/cut.  It's a general term because it covers all of them.  You can't use 10 heart shaped pink diamonds for one heir and then use 10 star shaped yellow sapphires for another.
Ok. Thanks Ricalynn and Trip!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 01, 2012, 09:20:56 AM
My sim just bought Lost Willow Park (a property) and added the Gypsy Wagon to it, which turned it into a building worth $16,000. Since this is what the Gypsy Wagon is worth when placed on an empty lot, it seems to me that you should be able to place the Gypsy Wagon at the beginning of a game even though it's in the community objects section rather than the buildings section.

Also, this might pose a problem for Immortal Dynasties in some towns if there are only 8 properties to begin with.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 01, 2012, 09:30:04 AM
My sim just bought Lost Willow Park (a property) and added the Gypsy Wagon to it, which turned it into a building worth $16,000. Since this is what the Gypsy Wagon is worth when placed on an empty lot, it seems to me that you should be able to place the Gypsy Wagon at the beginning of a game even though it's in the community objects section rather than the buildings section.

Also, this might pose a problem for Immortal Dynasties in some towns if there are only 8 properties to begin with.

If you don't want to use a property to place the item, you could also copy the lot that is in Moonlight Falls and place it in any town as long as you have room for it.    Putting a rabbit hole on an empty lot is not an authorized use of Edit Town.  Putting it on an empty lot means you are creating your own lot and Player built lots outside of Union Cove are strictly prohibited.
Title: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on October 01, 2012, 12:36:23 PM
Ok,  so we are allowed to add spouses and children to the first household by the first heir as long as they don't follow that heir to the new household?  Just the firstborn in the new house is heir?  It doesn't have to be firstborn period?

In other words,  is the heir allowed to have children in or outside of the house before moving as long as he/she moves alone?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 01, 2012, 01:41:17 PM
Ok,  so we are allowed to add spouses and children to the first household by the first heir as long as they don't follow that heir to the new household?  Just the firstborn in the new house is heir?  It doesn't have to be firstborn period?

In other words,  is the heir allowed to have children in or outside of the house before moving as long as he/she moves alone?

The only real restriction is the firstborn is the targeted heir and the heir has to move alone to the next house...no restrictions on spares.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 01, 2012, 02:48:40 PM
Metro I didn't think targeted heirs were allowed to reproduce before moving.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 01, 2012, 03:03:06 PM
Metro I didn't think targeted heirs were allowed to reproduce before moving.

Rachel

Same here.  Metro, you're saying that the current heir can have a baby before meeting the moving requirements, as long as that baby doesn't move with its parent to the new house?  I've never gotten that from the rules.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 01, 2012, 03:06:12 PM
Pam.I always thought that completing all your requirements gave the heir the right to move to another townie house and bring in the next heir. Isn't it all about having one long continuous bloodline.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 01, 2012, 03:13:19 PM
It is and I'm confirming with Metro about the actual meaning of his message.  I take it to mean that the targeted heir had to be the firstborn and that heirs have to move alone to the next house.   So if your current heir has a child before moving, then you fail because you can't take the new heir to the new house.

One of the two of us will make another post soon.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 01, 2012, 03:19:47 PM
Rica,I got the feeling that Metro thought that Raelyn was asking about spares producing children and not the heir.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 01, 2012, 04:30:30 PM
Rachel you're right.   Metro thought RaeLynn was talking about spares/siblings of the heir not the heir having children.

Metro:  I thought she was talking about siblings of the heir
Metro:  No, heirs have to be firstborn.  Heirs also cannot have babies before moving out to the next house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 01, 2012, 04:31:12 PM
Yep, my bad guys...Rica just cleared the cobwebs from my head -- I thought we were talking about the siblings of an heir, the spares -- which is totally okay. But, an heir cannot have kids before they move out. The next heir needs to be born in the next house and be the current heir's firstborn, so that would totally mess things up.

-------

EDIT: Rica beats me to the punch as usual. Lol
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 01, 2012, 04:33:41 PM
Rachel you're right.   Metro thought RaeLynn was talking about spares/siblings of the heir not the heir having children.

Metro:  I thought she was talking about siblings of the heir
Metro:  No, heirs have to be firstborn.  Heirs also cannot have babies before moving out to the next house.
I don't know if it is a good thing or a bad thing that I have the ability to read Metro's mind.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 01, 2012, 04:36:58 PM
I don't know if it is a good thing or a bad thing that I have the ability to read Metro's mind.

Rachel

It's a good thing of course. In fact I refuse to finish this post on the grounds that you already knew the hilarious thing I was going to say.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on October 01, 2012, 07:54:27 PM
Thanks for clearing that up.  :)  I am attempting photography as the super maxed skill.  The family and friends collection would be impossible anyway because of the grandchild requirement.    The paranormal collection is also off limits because of the doubly dead requirement...  At least there are plenty of other collections to try for.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on October 05, 2012, 10:10:15 PM
If my photographer can't complete a collection due to a bug that some buildings aren't recognized, do I need to find another collection to complete or could it count if I took a picture of the building?  This is a known bug based on my internet search.

For example, I live in Sunset Tides.  I am trying to take a photo of the diner, but it is not recognizing.  Does this mean that I cannot complete the collection that includes the diner?  Could I Edit Town to place a diner that may be recognized in the middle of my first generation?  Or do I need to look for other collections to complete instead?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 05, 2012, 10:13:46 PM
You could buy a park and use community objects to place the diner from base game but you would lose that property as a property as soon as the rabbit hole was placed.  Or you could copy an EA lot with a diner already on it and place it into your town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 06, 2012, 12:29:16 AM
Can you purchase a property and a rabbit hole at any time?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 06, 2012, 01:48:43 AM
I'm still a little confused about the Gypsy Wagon.  Can it only be purchased on the community buildings tab while either in Edit Town or while updating property your Sim owns?  And it changes the property to a rabbit hole, which makes it ineligible for the moving requirements, right?  So, does that mean you've spent the money on the property and wagon only to lose the moving requirement?  Is that the only to get the Gypsy Wagon placed in a game you're already playing (as opposed to placing it in a new game)?  I'm not sure how to get the wagon into my DecaDynasty game then.  And is the wagon required for the Fortune Teller career?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on October 06, 2012, 02:44:04 AM
I'm still a little confused about the Gypsy Wagon.  Can it only be purchased on the community buildings tab while either in Edit Town or while updating property your Sim owns?  And it changes the property to a rabbit hole, which makes it ineligible for the moving requirements, right?  So, does that mean you've spent the money on the property and wagon only to lose the moving requirement?  Is that the only to get the Gypsy Wagon placed in a game you're already playing (as opposed to placing it in a new game)?  I'm not sure how to get the wagon into my DecaDynasty game then.  And is the wagon required for the Fortune Teller career?

You can go into Moonlight Falls and save the Gypsy Wagon lot to the bin then it will be availble to place in other games. That would be the easiest route. And yes, it is the only placeto do the Fortune Teller career.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on October 06, 2012, 04:34:59 AM
With regards to photography not recognizing some places, make sure you try changing angles or distance before declaring it a total loss.

I've had the Omniplant not register in one game until I moved 90 degrees, and another time, the diner would only register if I took the photo of it through the business building (if I tried to get anything but the wall of the business building, it kept giving me "Objects" or something).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 06, 2012, 09:27:24 AM
Can you purchase a property and a rabbit hole at any time?

You can but it has to be purchased by the heir and I don't know if that is possible before the heir is YA and you have to do it before the heir moves out because it's part of their requirements.

I'm still a little confused about the Gypsy Wagon.  Can it only be purchased on the community buildings tab while either in Edit Town or while updating property your Sim owns?  And it changes the property to a rabbit hole, which makes it ineligible for the moving requirements, right?  So, does that mean you've spent the money on the property and wagon only to lose the moving requirement?  Is that the only to get the Gypsy Wagon placed in a game you're already playing (as opposed to placing it in a new game)?  I'm not sure how to get the wagon into my DecaDynasty game then.  And is the wagon required for the Fortune Teller career?

You can go into Moonlight Falls and save the Gypsy Wagon lot to the bin then it will be availble to place in other games. That would be the easiest route. And yes, it is the only placeto do the Fortune Teller career.

What Ivrugger said is absolutely right.   You can save the Gypsy Wagon property from Moonlight Falls if you wish to do it that way.  Or as you said, you could purchase a property, place the rabbit hole and then lose the property.   The rabbit holes don't cost money from the Community Objects section and when the property is converted to non purchasable, the game sells the property for you so you get your money back.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on October 06, 2012, 09:57:06 AM
You can but it has to be purchased by the heir and I don't know if that is possible before the heir is YA and you have to do it before the heir moves out because it's part of their requirements.
The earliest time you can buy the real estate requirements is as a teen, I know that from both my immortal dynasties.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on October 07, 2012, 02:55:49 PM
My first Heir (a teenager)  has two young adult friends who have their careers listed as Newspaper Deliverer and Babysitter.  As long as these two stay friends and have their careers listed as such would they count as the NPC requirement?  Even though Newspaper Deliverers are always children and Babysitters are always teens?  They have visited the house before.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 07, 2012, 03:49:36 PM
My first Heir (a teenager)  has two young adult friends who have their careers listed as Newspaper Deliverer and Babysitter.  As long as these two stay friends and have their careers listed as such would they count as the NPC requirement?

The age of the NPC friends does not matter...as long as they have different careers you're good.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Cedia on October 08, 2012, 12:12:09 PM
I'm not really understanding the tombstone thing.  Possibly my question was answered, but I only read through the first ten or so pages of this thread.  I'm considering trying this, and it would be my first legacy (dynasty).

I play Hidden Springs, so I'd like to get Ella Carlisle and Sebastian Vanderburg together to start.  So in order to have their child move out, one of them would have to die first?  And the child must be born in the first ten days?  As they are both Young Adults, wouldn't the child be older than an Adult before one of them dies?

Also, I'd have Ella move into the castle, and Renauld and Caterina already have tons of friends (I think).  Would that count toward the friendship tally or does it have to be the parents of the heir?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 08, 2012, 12:36:41 PM
For some reason my heir isn't getting any opportunities, what's weird is that the rest of the household is getting loads of them. Is there a way to increase the chance of getting an opportunity for my heir?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 08, 2012, 12:43:15 PM
I'm not really understanding the tombstone thing.  Possibly my question was answered, but I only read through the first ten or so pages of this thread.  I'm considering trying this, and it would be my first legacy (dynasty).

I play Hidden Springs, so I'd like to get Ella Carlisle and Sebastian Vanderburg together to start.  So in order to have their child move out, one of them would have to die first?  And the child must be born in the first ten days?  As they are both Young Adults, wouldn't the child be older than an Adult before one of them dies?

Also, I'd have Ella move into the castle, and Renauld and Caterina already have tons of friends (I think).  Would that count toward the friendship tally or does it have to be the parents of the heir?

The tombstone requirement says that someone has to die.  It doesn't have to be the parents of the heir.  It could be someone you moved in.

You can't use Ella Carlisle or Sebastian Vanderburg as both of their houses are disqualified for this challenge.   They both have parents with children even though those children are all grown up. 

The friendships have to be current which means you would have to have Renauld or Caterina still alive with all of their friends still alive at the time that their was moving to the new house.

Also, it might seem nitpicky but there is a difference between legacies and dynasties.   A legacy was started with Pinstar's rules or some variation that someone else has come up with.   A dynasty is a challenge on this forum that was made up by Metro.   Anytime you are referring to an Immortal Dynasty, Townie DecaDynasty or a Life States Dynasty please call it a dynasty and not a legacy. 


For some reason my heir isn't getting any opportunities, what's weird is that the rest of the household is getting loads of them. Is there a way to increase the chance of getting an opportunity for my heir?

I don't think there is really.  I just suggest a job that will most likely give them, keeping all the slots open and working on your skills to see if that helps.  I did have some trouble a while back where the Sim I wanted to get opportunities wasn't getting any and I think it was because I had supermaxed his skill before he was a YA.  Did your heir also supermax early?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Cedia on October 08, 2012, 12:59:01 PM
You can't use Ella Carlisle or Sebastian Vanderburg as both of their houses are disqualified for this challenge.   They both have parents with children even though those children are all grown up.

That's... disappointing.  "Children" to me means anything from baby to teen, not a young adult.  Oh well, no challenge for me.  I guess I'll just use some of the rules for something else.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 08, 2012, 01:35:29 PM


I don't think there is really.  I just suggest a job that will most likely give them, keeping all the slots open and working on your skills to see if that helps.  I did have some trouble a while back where the Sim I wanted to get opportunities wasn't getting any and I think it was because I had supermaxed his skill before he was a YA.  Did your heir also supermax early?

She's a self employed painter and a young adult. She hasn't supermaxed painting yet, but she's at level ten. I'm surprised that she hasn't recieved any skill-related opportunities.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 08, 2012, 02:12:44 PM
I'd recommend putting her in a rabbit-hole job (except not fortune-teller). My painter actually picked up only 2 painting ops, plus some for handiness and logic.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 08, 2012, 02:13:27 PM
I'd recommend putting her in a rabbit-hole job (except not fortune-teller). My painter actually picked up only 2 painting ops, plus some for handiness and logic.

Ok, which one would you recommend for a painter?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on October 08, 2012, 02:23:33 PM
Law Enforcement, specifically the forensics branch, uses painting as a metric. You would probably have to give up logic as a future supermax, though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 08, 2012, 02:46:19 PM
Law Enforcement, specifically the forensics branch, uses painting as a metric. You would probably have to give up logic as a future supermax, though.

I'll try that. I wasn't planning on supermaxing logic, because the challenges look so hard. Thank you!  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 08, 2012, 03:57:18 PM
That's... disappointing.  "Children" to me means anything from baby to teen, not a young adult.  Oh well, no challenge for me.  I guess I'll just use some of the rules for something else.

You're not going to play this challenge because you can't use that specific couple as founders?  There are many more in many towns that would be fun to play.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Cedia on October 08, 2012, 08:45:24 PM
You're not going to play this challenge because you can't use that specific couple as founders?  There are many more in many towns that would be fun to play.

I have a love/hate relationship with the game.  I can only play certain towns and certain sims.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on October 08, 2012, 09:09:09 PM
That would be part of the fun though, I'd think!

"I've never played Morgana and Thornton Wolff. I should try it and see how it goes!"

You may discover new sims to love when you hated them before.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: cathyknits on October 09, 2012, 10:43:07 AM
One thing about joining rabbit hole careers to get opportunities - it looks like careers in combination rabbit holes don't spawn opportunities properly.

And you can max the Forensics career path with maxed painting and Logic at 5 or 6. Just keep the other job metrics at the highest level, and watch out for autonomous chess-playing when you're done.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 09, 2012, 11:29:27 AM
Cathy, you're right about the rabbit-holes, but I didn't mention it because he's playing in Sunset Valley.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 09, 2012, 01:00:47 PM
I don't understand, does this mean I'll only get rabbit hole opportunities if I'm in Sunset Valley?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on October 09, 2012, 01:06:59 PM
You'll only get rabbithole opportunities if the rabbithole you work in is not a combined rabbithole (for example, the combined public services building in Bridgeport and Moonlight Falls, which contains city hall, the police, and the military). Sunset Valley doesn't have any combined rabbitholes, but it's not the only place without them. Riverview and Twinbrook are fine too, and it depends on where you're working in Bridgeport. I don't play any of the store worlds (well, besides Riverview), so I can't comment there.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 09, 2012, 01:14:46 PM
You'll only get rabbithole opportunities if the rabbithole you work in is not a combined rabbithole (for example, the combined public services building in Bridgeport and Moonlight Falls, which contains city hall, the police, and the military). Sunset Valley doesn't have any combined rabbitholes, but it's not the only place without them. Riverview and Twinbrook are fine too, and it depends on where you're working in Bridgeport. I don't play any of the store worlds (well, besides Riverview), so I can't comment there.

Ok. Thank you.  ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Cedia on October 09, 2012, 02:42:14 PM
That would be part of the fun though, I'd think!

"I've never played Morgana and Thornton Wolff. I should try it and see how it goes!"

You may discover new sims to love when you hated them before.

Meh.  I may just play the Sebastian and Ella challenge for myself.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on October 09, 2012, 06:04:48 PM
Just to clarify for myself ... the younger Dean who lives by himself in Riverview (in the converted fire station) is fair game for one of the starting sims for this challenge, isn't he? He lives by himself, his father is just part of a different household (the Grandpas one) in Riverview. Similarly with the other people in the towns who are adults, but have parent/s living somewhere else in town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 09, 2012, 06:09:06 PM
As long as parent & child do not live in the same house, you're fine.   It's the relationship of 1 parent and 1 child being in the same house that makes something off limits.  Doesn't matter age because no matter how old you are, you are always your mother's child.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on October 09, 2012, 06:33:39 PM
Thanks Ricalynn ... So George Dean and maybe ... hmmm Meadow Carpenter-Rhodes ... both with one or both parents living, just not in their household. They qualify, I do believe. Now to read up the rest of the requirements. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 09, 2012, 06:48:40 PM
You don't have to choose people who have living parents.   Everyone is eligible as long as they don't live with Mom and/or Dad or grandparents.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on October 09, 2012, 06:51:19 PM
Or Son/Daughter and Grand Children?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on October 12, 2012, 12:03:23 AM
I have completed 6 photography collections.  Previously, I had completed 5 photography collections but the skill challenge said I only did 4.  I traveled to Egypt and the number of collections completed in the skill challenge area went back to 1.  I completed my 6th collection and now it says 2.  I should only need 5 to complete the challenge.   May I consider this skill challenge complete?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 12, 2012, 02:04:10 AM
I have completed 6 photography collections.  Previously, I had completed 5 photography collections but the skill challenge said I only did 4.  I traveled to Egypt and the number of collections completed in the skill challenge area went back to 1.  I completed my 6th collection and now it says 2.  I should only need 5 to complete the challenge.   May I consider this skill challenge complete?

How many did it show when your Sim returned home?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on October 12, 2012, 11:09:38 AM
Ugh!  It's back to 4.  I guess the collections I complete while traveling don't count at home.  I have one more collection I am trying for at home.  Hopefully it will work this time.  It's just frustrating when I thought I would be able to focus on other things I still have to worry about this.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on October 12, 2012, 12:40:14 PM
That sounds like a glitch to me, since some of the collections to be completed (if memory serves) can only be completed while travelling.

Metro's or Rica's final call, of course.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 12, 2012, 01:15:34 PM
Ugh!  It's back to 4.  I guess the collections I complete while traveling don't count at home.  I have one more collection I am trying for at home.  Hopefully it will work this time.  It's just frustrating when I thought I would be able to focus on other things I still have to worry about this.

When you open up your skill journal to look at your photo collections - how many of them actually say complete next to the name?   If it's more than the challenge calls for - you're fine.  If you want just print screen a shot of it for your own records in case someone questions it (they won't, i'm just naturally suspicious of someone telling me I cheated).   Otherwise, move on.   Unless you want the game to actually recognize that you've completed it but there's no way to do that I don't think.   Maybe clear our your caches and DCbackup (except ccmerged).  It's like a couple of the other ones that are a little messed up.  You're fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on October 12, 2012, 04:21:31 PM
*facepalm* 

I was waiting for my horse to die to get Death Riding in the Pets in Action collection.  My heir was just too far away when he passed and death was far too quick in riding off with my horse.....  She was only at a neighbors house down the street!

Oh well.  I am considering this challenge complete.  The other collections look like a lot of work, if not impossible when going for HoF.  I did get a screenshot showing my problem however.  I clearly completed 6 collections but the challenge doesn't register it.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10422/Capture3.PNG)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 12, 2012, 04:56:36 PM
Yeah you're good.  Also - you never know - you may take a picture some day down the road and it will probably complete itself. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on October 12, 2012, 07:47:56 PM
Congrats RaeLynn, so 11 more strangers to photograph and then you'll supermax. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 16, 2012, 09:18:11 AM
I've seen a lot of people with female heirs not marry someone because they were an elder. Does that mean it's against the rules to marry an elder?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 16, 2012, 09:21:12 AM
It may just be strategy.  I've seen some marry elders.  Heirs can only get married as adults and then they need to try for baby within 10 days of being in the new house.   However, there is nothing in the rules that says no to elders.   Part of it could be when you see an heir propose they want the person to be young so there's no aging glitch where you get married and find out the spouse could die the same day.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 17, 2012, 01:31:16 PM
I just learned from the Life States Dynasty tip thread that the toadification spell slows down a Sim's aging. I also know (because it just happened, although not in my dynasty file) that you can get hit with toadification while mixing an elixir. A cure elixir will restore the Sim, as well as a couple of other things. My question is, do people playing dynasty files have to be concerned about this? Is it an automatic fail if your heir can't get cured right away?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 17, 2012, 02:08:23 PM
I just learned from the Life States Dynasty tip thread that the toadification spell slows down a Sim's aging. I also know (because it just happened, although not in my dynasty file) that you can get hit with toadification while mixing an elixir. A cure elixir will restore the Sim, as well as a couple of other things. My question is, do people playing dynasty files have to be concerned about this? Is it an automatic fail if your heir can't get cured right away?

There really should be no excuse for someone pursuing Alchemy and accidentally hit with Toadification not to immediately make a Cure Elixir -- it's available at lvl 2. So yes you have to be on your toes and aware that this can happen because it would be a fail if the spell was not removed -- you'd be extending your life.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on October 18, 2012, 07:56:57 PM
I think my aging is stuck on my DecaDynasty.  I was counting the days until my Heir ages to Adult since that is the last requirement she needs.  I started paying close attention at 6 days left.  At 2 days left I noticed that is seemed like it took longer to change, but it still said 2 days left the next day.  I thought maybe I didn't remember right.  Now, it is 3:05am the NEXT day, and it still says 2 days.  By my calculation, she should have her birthday today! 

It's not just the Heir.  The Heir's twin and her younger brother are not aging either.  I checked that I do have aging on.  What is the problem.  And what can I do?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 18, 2012, 08:20:34 PM
I think my aging is stuck on my DecaDynasty.  I was counting the days until my Heir ages to Adult since that is the last requirement she needs.  I started paying close attention at 6 days left.  At 2 days left I noticed that is seemed like it took longer to change, but it still said 2 days left the next day.  I thought maybe I didn't remember right.  Now, it is 3:05am the NEXT day, and it still says 2 days.  By my calculation, she should have her birthday today! 

It's not just the Heir.  The Heir's twin and her younger brother are not aging either.  I checked that I do have aging on.  What is the problem.  And what can I do?

I guess the first thing I'd recommend is going back to an earlier save. Hmmmm...aside from that? Maybe resetting the various affected Sims. Hopefully others will have ideas too.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 25, 2012, 11:07:47 AM
Can I place Sims from another EA town into my dynasty town?
 -- Absolutely not. The only Sims allowed to be added in dynasties are founders for the Immortal Dynasty and Life States Dynasty. A player should only be using Edit town for placing lots that are missing due to expansions or for placing skills books that are missing from a town library.   Every other change you want to make to your town has to be done through buying real estate in game or with permission to fix something broken. 

Can I use Edit Town to replace the City Hall in Sunset Valley with the combination one from Bridgeport?
 --No. This is to be done on a case by case basis with approval from Metro, Ratchie, Pam or myself. Some rabbit holes can be replaced if there is a bug involved or to add something to the town. With the exception of empty lots, all other lots from a town must remain unchanged until such a time as your Sim family owns it and then makes changes via build mode.  If you want to combine rabbit holes just to create more room for other buildings, think of what buildings have no value to a dynasty.  Extra libraries, gyms, casinos and parks don't actually help with skills or requirements most of the time so if you still need room for lots that do help with requirements, think about trimming those down first.  Example of allowed replacements:  You can replace the stadium in Sunset Valley with the Binder Clips stadium from Starlight Shores because it's both a stadium and a big show venue. Or if you are experiencing the combined building bug - you can ask permission to replace the combined building with two separate rabbit holes.
Dynasties are about strategy and part of that strategy is the town you choose.   All towns should still look like themselves once you've left Edit Town to start playing your game.

Can I use the buildings from Union Cove in another town?
 -- Yes; however, Union Cove buildings are the only player made buildings that you are allowed to be placed in Edit Town.

Am I allowed to choose an empty lot and place a rabbit hole on it to get access to the new career?
 -- No.  You are still not allowed to create your own lots from Edit Town.  If you wish to place the gypsy caravan, or any other rabbit hole from an expansion in your town, you have two choices.   If there is not a version of it in the community lot bin, you can save it to the bin from a new unaltered version of the expansion town or you can purchase a property in your dynasty game town and place the rabbit hole via the community objects category in build mode.    If you choose to purchase the property to place the item, that property will then be sold by the game so remember that if buying a property is part of your requirements.

Am I allowed to add graveyards from other towns to my town?
 -- Placing any lot with a dead Sim on it is banned unless the Sim is removed before the lot is played.  Adding dead Sims to a town they're not from is a lot like adding Sims which is also banned.

When I get a new expansion, can I place the new buildings into my town or do I have to wait?
 -- You have to place the buildings at the exact moment you load up the game after you receive the expansion.  Sometimes the game will prompt you but not all of the lots someone may need/want are available at the time.  This is a one time deal so make sure you have everything ready before you play your dynasty again.

When I load up a new game, there are sometimes lots auto placed onto the empty lots the town came with.  Am I allowed to move them/delete them?
 -- As long as you are not removing any of the town's original community lots, yes you can delete or move them.  The equestrian center is on the dynasty lot when you start the game, yes you can delete it and move either the large one or small one to another lot in the town.   Do not place the equestrian center on top of a lot that was already there like the fishing hole between the Landgraabs & Altos.  If you don't want that Katy Perry BonBon park behind the police station, go ahead and remove it from the town.  If you need to place a 60x60 lot at the end of Pinochle Road for a studio but the junkyard is in the large 40x40 lot at the end, move the junkyard to another lot in order to place the new lot where you need to. 

Can I use the terrain tools to soften the terrain around a lot to give my sims access to a placed lot or to blend in placed lots with the surrounding world?
 -- Yes with limitations.   If sims can't get onto a lot near the science center without running around the military base four times, then yes go ahead and soften the terrain to allow access to the venue.   Even though none of the other terrain tools are advantageous in anyway, Edit Town is not to be used to make lots pretty.   They are only to be used on lots that your Sim doesn't own to correct routing issues with placed lots.

Can I change the lot type of a lot in town to something else?  Example: The Water Hole Juice Bar in Riverview to a Hangout or Recurve Strand in SV to a beach or Small Parks of Moonlight Falls to anything.
 -- The answer to this used to be a flat no.  With the introduction of Moonlight Falls and the small park situation, it was agreed upon that players can now change some lots.   Small parks & undesignated lots can now have their lot designation changed to one of these four choices only: Hangout, Beach, Big Park or Cat/Dog Park.  The reason for this is to allow players the ability to purchase these lots in game to place rabbit holes as needed or to give more options for real estate purchases.   You cannot delete these lots as per the rules but you can now purchase them which will allow you the ability to personalize placement of a few things you may not have been able to fit. Example: Changing a 64 x 64 small park in Moonlight Falls to a Big Park.   You can now purchase the Big Park and place a studio which needs at least 40 x 40 and one of the diners or the TL bistro since you still have room (if you wanted to).
Note: Because you have to place the Casino, the casino does not fall within the allowance of this policy.  It has to remain the same.

Can I place the festival lots made by the Gurus for Monte Vista and Dragon Valley?
 -- Yes.  These are considered official lots.   Please note that the Dragon Valley festival lot needs to be designated a festival ground in order to spawn festivals.   This is the only lot that you can place that is allowed to have it's designation changed.   No other lot placed by you can ever have it's designation changed.




List of Lots for each town that are allowed to receive a Lot Designation Change: If it's not on this list - ASK.

  • Appaloosa Plans
    • Hangman's Tree
  • Barnacle Bay
    • Crow's Nest Campgrounds
    • Garden of the Forgotten
    • Grace's Garden
    • Lookout Park
    • Pirate's Hideaway
    • Wanderer's Watering Hole
  • Bridgeport
    • Buena Vista Resort
    • Bogaard Overlook
    • Civic Plaza
  • Hidden Springs
    • Hidden Gardens
    • Fairyfolk Park
  • Lucky Palms
    • Botanical Gardens
    • Community Parking Lot
    • Palms Park
    • The Perfect Park
    • Rio Vista Park & Playground
    • The Wishing Well
    • Wonderful Wells Community Garden
  • Lunar Lakes
    • Community Garden
    • Gamma Gardens & Park
    • Kelvin Pavillion
    • Memories of Appaloosa Plains
    • Memories of Hidden Springs
    • Memories of Riverview
    • Memories of Sunset Valley
    • Memories of Twinbrook
    • Penumbra Park
    • Solstice Stones
    • Umbra Playground & Park
  • Moonlight Falls
    • 41 N Falls Ave
    • 71 N Falls Ave
    • 96 Horseshoe Bend
    • 99 Horseshoe Bend
    • 149 Horseshoe Bend
    • 205 Valley View Drive
    • 206 Valley View Drive
    • 270 Valley View Drive
    • 302 Knott Street
    • 305 Knott Street
    • Moonlight Point
    • Playful Park
    • Zoomsweeper Test Track
  • Riverview
    • Azalea Acres Community Garden
    • "All the Rave" Warehouse
    • Dogwood Playland
    • Four Bridges Park
    • The Gazebo
    • Plaza Park
    • Riverwalk Park
    • The Water Hole Juice Bar
  • Roaring Heights
    • Downtown Community Garden
    • Oceanview Park
    • Roaring Heights Visitor Center
    • The Boardwalk
  • Starlight Shores
    • Tot Spot Playground
    • Starlight Plaza
  • Sunlit Tides
    • Paradise Park & Garden
    • Seaside Sculpture Park
    • Sunshine Park
  • Twinbrook
    • Twinbrook Community Garden
    • Twinbrook Esplanade
    • Willowglen Ampitheatre
  • Sunset Valley
    • Maywood Glen
    • Recurve Strand
    • Sunnyside Strand
  • Union Cove
    • Small Plaza
    • Zen Garden
  • Midnight Hollow
    • Gloomy Garden
    • Passé Park
    • Precarious Pub
  • Monte Vista
    • Etruscan Park
    • Sunlit Stride Park
    • The Public Pizzeria
  • Aurora Skies
    • Fiskar Fishing Park
    • Sundhöll Community Pool (to Pool only)
    • Sustainable Community Garden
    • Lend and Learn Library (to Library only)
    • Placid Park
    • Björn Café
  • Dragon Valley
    • Community Garden
    • Dragon Tavern
    • McCafferty's Pub
  • Isla Paradiso
    • Petite Park
    • Ichtaca Community Garden
    • Rebecca's Cafe
    • Island Jewel Park
    • Paradise Pub
    • Beso De Sol Garden





Always remember when it comes to Edit Town we're generally very set in our ways.  If you want to know if something is allowed and don't see it in the rules or on this post, ASK before doing it.  This could save you the trouble of losing the ability to get into HOF.



On 3/12/2013, the following rule change was made:

The following lots are the only lots allowed to be placed from a vacation world into a homeworld:  Phoenix Martial Arts Academy,  The Scholar's Garden,  Champ Les Sims Nectary, Keith's Komics, B's Bowlarama, The Grotto and Roasted Toasted Beans Coffee Shop.

On 6/03/2013, the following ruling was made:

Players who wish to play in Union Cove have prior approval to demolish Metro's Mansion and Amberlea Manor.   Also, Velmoor De D'Onlyn is not allowed to enter the household or count as a best friend for the best friend requirement.   He doesn't age and therefore could be a huge advantage to someone.   

If you have already started a dynasty in UC and would like to demolish those two lots, you may do so.  However, if you've already started, you cannot place any new lots on the new empty spaces.


On 6/21/2013, the following rulings were made:

In regards to placing lots:    Yes it's cool we can now place lots over water.  However,  Players have never been able to place an empty lot just to place one and still cannot.   This part of Edit Town is never going to change.   If you place a lot, it needs to have a purpose and a venue put on top of it.  Otherwise, don't place the empty lot.

In regards to moving towns:  Townie DecaDynasties are allowed to change town twice to help reduce file size and fix glitches.  While at this time it is not certain if this type of move will fix glitches, we do know it can reduce file size.  This is now the preferred way to move in the Townie DecaDynasty.    The exact procedure for this will be explained in detail and posted as soon as all the kinks are figured out later this afternoon.    If you need to move prior these rules, contact me via PM and we'll talk.  I'm available for most of the afternoon/evening.

In regards to purchasing private lots/additional homes:   Townie Decadynasties are not allowed to purchase private lots or additional homes.  The whole purpose of this dynasty is to move into townie homes.  Townies cannot move into homes if the player has them purchased.  We feel this feature goes against the spirit of the challenge. 


On 7/03/2013, the following rulings were made:

Resorts - If a player wishes to own a resort, that is their choice.  To get access to one players will need to either place a resort from Island Paradise. No new lots can be placed to be converted by you into a resort. Resorts are not business or properties so they don't count for those requirements.  There is also no career associated with resorts.

Dive Lots -  Due to the fact that it's glitchy and requires lots of cheating to place a lot somewhere other than IP, dive lots are not allowed to be placed in other worlds.


On 11/23/2020, the following rulings were made:


Dive Lots -  if it can be placed without cheating, it can be done at the player's own risk.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 25, 2012, 09:29:25 PM
Yes, I feel that is only fair given that we changed the rules after you started. Make it a one shot deal just as players are allowed before they begin -- i.e. one Edit Town session and that's it.

Metro has said it was alright to go back into Edit Town for already established games just this once due to the new rules.  Remember after this, it has to be done via bought property or with permission.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 26, 2012, 03:56:48 AM
@Ricalynn:

Great job on the Edit Town FAQ.  Has it been added to the main rule post?  I didn't see it, but that doesn't mean it's not there.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 26, 2012, 05:37:48 AM
@Ricalynn:

Great job on the Edit Town FAQ.  Has it been added to the main rule post?  I didn't see it, but that doesn't mean it's not there.  :)

It's hiding as a link due to its length:

4. The Edit Town screen is off limits with two exceptions:
  • Twinbrook, Bridgeport, and Hidden Springs players can add the Book Corral to the town library.
  • Anyone can use Edit Town to place EA-created buildings and lots.
  • All changes to Edit Town have to be made before you choose your founder's home.  Additional changes are only allowed with permission due to game glitches or in the case of an expansion release.
    • For a thorough analysis of the ins and outs of what you can and cannot do in Edit Town please check out Rica's post. (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg254053.html#msg254053)
[/list]
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 26, 2012, 10:13:40 AM
Right now, my heir is about 3-5 days away from adult. The only requirement left is 6 opportunities. Am I in good shape?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 26, 2012, 11:48:06 AM
Yes, you'll still have 21 days from adult to elder. But you might want to have your heir become a celebrity and try to pick up a couple of those opportunities.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on October 28, 2012, 03:12:58 AM
Sorry if this has already been asked or answered, but are we allowed to do the DecaDynasty in Union Cove?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on October 28, 2012, 03:44:03 AM
Yes, Dynasties are permitted in any EA created world or Union Cove (but no other player created worlds!)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on October 28, 2012, 03:45:35 AM
Thanks Shirin!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on October 28, 2012, 03:47:25 AM
Actually, don't hold me to that. I just did another scan of the rules, and I don't see anything about Union Cove.

I don't know why it wouldn't be allowed, but let me go double check something first.

Just in case.

Edit: Well, darn. I thought for sure I had seen someone already doing a current DecaDynasty in UC, but apparently not. So I will retract my answer, and let Metro/Rica/Pam confirm that instead. Sorry :-[
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on October 28, 2012, 03:53:02 AM
Right now, my heir is about 3-5 days away from adult. The only requirement left is 6 opportunities. Am I in good shape?

I'd say you're in very good shape.  In addition to becoming a celebrity to trigger some opportunities, you might also consider getting your Sim a rabbit-hole job for awhile.  Just don't let him/her get to level 10.

Yes, Dynasties are permitted in any EA created world or Union Cove (but no other player created worlds!)

Yes, you're correct.  Union Cove is allowed in any Dynasty challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on October 28, 2012, 03:56:58 AM
Oh, whew! Thanks for confirming that, Pam.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on October 29, 2012, 01:18:15 PM
I'd say you're in very good shape.  In addition to becoming a celebrity to trigger some opportunities, you might also consider getting your Sim a rabbit-hole job for awhile.  Just don't let him/her get to level 10.

Ok. Right now she's at level 8. But she's only generation 1. I forgot to mention that the career hasn't been maxed yet.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 30, 2012, 06:26:01 AM
If you haven't already heard, there is a huge bug going on with the latest patch (1.42).   Sims that get married aren't getting the option to be moved in together.  In fact, the new spouse isn't coming under your control at all.   This is a major decaDynasty problem.   Metro & I would like some patience as we try to figure out the best way to handle this glitch.

Thank you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on October 30, 2012, 07:29:34 AM
Ugh. *big sad face*  :(

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on October 30, 2012, 08:29:55 AM
Ok Guys - Metro and I still need to talk and we're waiting to see if there is anything from EA regarding the current marriage problem.

Until such a time as there is a fix or solution, players who are in the middle of a townie decadynasty can hold off on patching. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 05, 2012, 09:03:51 AM
I patched up before the notification not to, and my heir is ready to marry. I'm planning on waiting until I get Seasons, but of course would like to move on if you've come up with an acceptable work-around for the marriage problem.

On a separate matter, the online dating feature should be beneficial to Townie Decadynasty players. You'll get a list of eligible Sims in town  plus their traits, and you'll have a way to contact them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anna33 on November 06, 2012, 11:09:51 AM
If my sim marries a townie with a child born already (like clair ursine after her baby is born) can that child move in with its parent but not as the heir?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on November 06, 2012, 11:21:39 AM
This has been addressed earlier in the thread, and the answer is no. It also disqualifies Claire as a founding decadynasty spouse because she lives alone and can't leave baby Ursine behind.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on November 06, 2012, 01:10:29 PM
Also, I think you can only move the spouse no matter what the age of his or her roommates are.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 06, 2012, 01:12:05 PM
You can add to the household all you want.  The restrictions are that you can't move in children and once they live with you once, they can't live with you ever again.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on November 06, 2012, 06:56:39 PM
You can't move in children?  I thought that you could.  Where does it say this in the rules?  I can't find it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 06, 2012, 07:04:50 PM
Metro made a ruling within the thread that you couldn't move in children that would be older than the heir.  The heir has to be the first child born in the house.  So that means you can't move in other children that would be older than the heir.   And since you have to have a child within the first 10 days of moving in, that includes children from other households.

The rules state the firstborn child.    The actual ruling is within the thread.  As with all dynasties, the rules aren't always just the bulleted items in the first post.  It was actually a recent development and I'll go find it now for you.

I found it:   On page 42 here (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg198004.html#msg198004), Metro says that by moving in children from a spouse's previous house is against the spirit of the challenge.  It was reiterated on page 52.   
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on November 06, 2012, 11:35:25 PM
Regarding the marriage bug, I wonder if turning on testing cheats and adding the new spouse manually would work.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 07, 2012, 07:02:45 AM
Pam, I'd be happy for any work-around, but you want to end up with the heir in the spouse's house. I think you're going to have to go into Edit Town and take control of the spouse's house, then do testingcheatsenabled true to add the heir. Whether Metro, Rica, and Rachel will approve that remains to be seen.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 07, 2012, 07:11:13 AM
Pam, I'd be happy for any work-around, but you want to end up with the heir in the spouse's house. I think you're going to have to go into Edit Town and take control of the spouse's house, then do testingcheatsenabled true to add the heir. Whether Metro, Rica, and Rachel will approve that remains to be seen.

Sounds like a pretty simple solution actually. That would get a nod from me as a temporary fix until Seasons comes out. Rachel and Rica?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 07, 2012, 07:50:40 AM
Right now that's the only way to solve the problem until next week at the earliest.  There is still nothing on the radar about a possible fixing patch.   If you're going to swap households in Edit Town, there is no reason to use the cheat to bring in the heir.  Just ask the heir to move in as it should be available after a few friendly interactions.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 07, 2012, 08:20:52 AM
I was under the impression that once you had done some romantic interactions, you couldn't get the "ask to move in" interaction. I can have someone other than the spouse ask the heir to move in, but that won't work for households where there's only one person.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 07, 2012, 08:25:00 AM
The way it actually works is that if you put a romantic interaction in between friendly interactions while speaking to them it will take longer for the Ask to Move In to appear.

I was in a testing file where I had four couples get married.  All four got married in various ways and had to change to friendly interactions but we got the four to move in.   Just remember it won't show up until the other Sim thinks you are "Sociable" at least.  So nothing but friendly interactions and a high relationship and it will appear no matter who the person is.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 07, 2012, 08:29:42 AM
Okay -- I'll try it!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SimBlip on November 07, 2012, 01:54:18 PM
There is another way to move the heir into the new household. It doesn't involve swapping households before the move. It doesn't require the testingcheatsenabled thingie either.
Simply go into Edit Town. Split the heir from the current household. Then, merge the heir with the new household.
Once that is done, you'd have to swap to the new heir's household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on November 07, 2012, 07:48:23 PM
Metro made a ruling within the thread that you couldn't move in children that would be older than the heir.  The heir has to be the first child born in the house.  So that means you can't move in other children that would be older than the heir.   And since you have to have a child within the first 10 days of moving in, that includes children from other households.

The rules state the firstborn child.    The actual ruling is within the thread.  As with all dynasties, the rules aren't always just the bulleted items in the first post.  It was actually a recent development and I'll go find it now for you.

I found it:   On page 42 here (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg198004.html#msg198004), Metro says that by moving in children from a spouse's previous house is against the spirit of the challenge.  It was reiterated on page 52.

Ok, I think I get it.  When the heir moves, there should be no children of any kind in the destination house.  So when my heir married a guy with a son as old as the heir, the son must move out when the heir moves in.  I almost kept the son in thinking I may make a love triangle of sorts with father and son....  Hehe.  Well I guess it's a good thing I moved him out.

But what about spares?  They are not allowed to have children?  Or marry someone who has children and move them in?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 07, 2012, 09:11:17 PM
Ok, I think I get it.  When the heir moves, there should be no children of any kind in the destination house.  So when my heir married a guy with a son as old as the heir, the son must move out when the heir moves in.  I almost kept the son in thinking I may make a love triangle of sorts with father and son....  Hehe.  Well I guess it's a good thing I moved him out.

But what about spares?  They are not allowed to have children?  Or marry someone who has children and move them in?

I think you're getting confused. It's all about the first house and houses afterwards.   When you start with a founder, you cannot move in a spouse that has children that would be older than the heir.   An heir cannot have children before he moves into the second house because the heir is supposed to be the first born of the generation.   Choosing a spouse that's older and has a fully grown child already doesn't count.  For one, you didn't move them in - you moved into their home. For two, you can't have children move in or be born prior to the current heir.   The current heir is the one who moved in and a child by the new spouse is obviously younger than the current heir.  It's only once the next heir is born that it would have been a problem.   
If a spare gets married and has children, they are also younger than the current heir because all spares are born after an heir not before. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Wiry on November 07, 2012, 09:20:36 PM
Does the heir have to be the product of the former heir and the spouse, or anyone living in the house?

As in Heir A: Married Cyclone Sw0rd, but has child with Stiles McGraw instead?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 07, 2012, 09:22:44 PM
The heir has to be born of two people living in a house together within 10 days of the initial move.   Who those two people are is up to you.    This means you have 7 days to get pregnant and hope that the child is born before the exact hour of which you moved in.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Wiry on November 07, 2012, 09:29:10 PM
The heir has to be born of two people living in a house together within 10 days of the initial move.   Who those two people are is up to you.    This means you have 7 days to get pregnant and hope that the child is born before the exact hour of which you moved in.

The rules are worded like it doesn't even matter if the former heir is the one with the child  :o
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 07, 2012, 09:36:01 PM
A dynasty is all about the bloodline.   That means it has to be the heir that is part of the next generation.  The only generation that that statement is not true is the founding pair who create the first heir.  All of your requirements are to be achieved so that you can move to the next house while still an adult so that the heir can have a child to continue the family line.  That's the point of challenge.   How is it 10 generations if they're not connected?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Wiry on November 07, 2012, 09:40:43 PM
A dynasty is all about the bloodline.   That means it has to be the heir that is part of the next generation.  The only generation that that statement is not true is the founding pair who create the first heir.  All of your requirements are to be achieved so that you can move to the next house while still an adult so that the heir can have a child to continue the family line.  That's the point of challenge.   How is it 10 generations if they're not connected?

Ten generations of play, possibly. It was just a point, I had no intention of anything so silly  ::)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on November 07, 2012, 11:04:16 PM
Choosing a spouse that's older and has a fully grown child already doesn't count.

So, if there are children, grown or not, in the house of my future heir's spouse, I don't have to move them out when the heir moves in?  Or do I have to move them only if they are not grown?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: EtnaFan666 on November 11, 2012, 03:43:18 PM
If you haven't already heard, there is a huge bug going on with the latest patch (1.42).   Sims that get married aren't getting the option to be moved in together.  In fact, the new spouse isn't coming under your control at all.   This is a major decaDynasty problem.   Metro & I would like some patience as we try to figure out the best way to handle this glitch.

Thank you.

(refrains from shouting) Thank Goodness! I thought it was just me when this happened! It was inevitable that some major bug like this would rear its ugly head, since EA actually changed the core of the programming and not just minor things this time. It really annoys me because now I have to ask the spouse to move in. Also, another issue has been that, in one legacy where Jon Lessen married my legacy founder, he and she kept getting stupid calls from Sims wanting to ask them out for dates even though they were married. I know this whole attraction system is going to be a big issue when Seasons is installed and we have this Love Day thing(based on Valentine's Day) but geesh! They need to fix that because all the townies are becoming stalkerish.  >:(
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 11, 2012, 09:03:28 PM
(refrains from shouting) Thank Goodness! I thought it was just me when this happened! It was inevitable that some major bug like this would rear its ugly head, since EA actually changed the core of the programming and not just minor things this time. It really annoys me because now I have to ask the spouse to move in. Also, another issue has been that, in one legacy where Jon Lessen married my legacy founder, he and she kept getting stupid calls from Sims wanting to ask them out for dates even though they were married. I know this whole attraction system is going to be a big issue when Seasons is installed and we have this Love Day thing(based on Valentine's Day) but geesh! They need to fix that because all the townies are becoming stalkerish.  >:(

Actually a lot of the issues will go away if you have Seasons installed or so I'm told.  Remember for the Townie DecaDynasty, the only time you can move the spouse in is for the first time.   Every other generation has to move into the house with the spouse so with this bug, you have to use a workaround to move into your new house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on November 13, 2012, 12:53:38 PM
I am having aging issues with my Dynasty.  The last two times, I restarted from an earlier save and that seemed to work, but it keeps happening.  This time my 1st heir gave birth to the 2nd heir and immediately got pregnant again.  When the spare was born, the 2nd heir had 2 days left in babyhood!  The parents and animals aren't aging right either.

I had started my Dynasty in Sunlit Tides and now I have Seasons.  I was wondering if I could get permission to take my family from the previous save and move them to another town?  Maybe that will fix my aging issue and it wont be as weird as having snow in the tropics....
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on November 13, 2012, 01:11:59 PM
@Raelynn What time was the spare born? I find that if a nooboo is born at say 11:48pm, it ages into the 2nd day at midnight. Also check your lifespan settings.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on November 13, 2012, 01:22:55 PM
Spare was born around 7pm, not sure about what time the heir was born but I think it was midday.  My settings are normal.

I bought a horse as a foal.  It arrived as an adult and aged to elder the same day.  I gave that horse up for adoption and adopted another foal.  It had 3 days until it became adult.  The puppy at that time had 2 days to become an adult.  The next day, the foal still has 3 days left and the puppy has 1....

I am tempted to just restart the whole challenge.  I really hate this because I have never finished a legacy or dynasty and was hoping this one would be it.

I clear my cache often but not every time.  Maybe I should start doing that every time I play.  I have no mods or 3rd party CC at all.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 13, 2012, 01:25:36 PM
The foal aging up thing is actually really common.  You adopted the horse on it's birthday, it had one before it arrived to the house but the game forgot to register that fact and made it have it's birthday again at the normal time.


As for snow in the tropics.  It is player's choice to turn off seasons and weather for their file.  You cannot change your mind later.  It's another Set it and Forget it type deal but the settings are supposed to be by save file so it shouldn't be too bad to have seasons in one file and none in another.

I'm waiting for Metro to give his opinion on moving towns though.  As for the aging bug, it's happened to a lot of ratchie, me and simfulicious just to name three off the top of my head.   
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 13, 2012, 02:23:40 PM
I'm waiting for Metro to give his opinion on moving towns though.

Moving towns just because a player wants to I am not keen on. Moving towns for a bonafide reason -- i.e. a bug fix, etc is different.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on November 13, 2012, 03:32:38 PM
As for the aging bug, it's happened to a lot of ratchie, me and simfulicious just to name three off the top of my head.

What is a good way to deal with the aging bug?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on November 13, 2012, 04:33:25 PM
The only way I solved the aging bug was by moving my family into another town. Some people have resolved the bug by moving the family to the clipboard then back again. I would suggest you try this first and if it doesn't work then you will have to ask Metro if you can move your family to a new town.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on November 13, 2012, 04:43:51 PM
The only way I solved the aging bug was by moving my family into another town. Some people have resolved the bug by moving the family to the clipboard then back again. I would suggest you try this first and if it doesn't work then you will have to ask Metro if you can move your family to a new town.

Rachel

I'll go ahead and sign off on moving to a new town now, Raelynn, but I agree with Rachel that you need to try the clipboard fix first.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on November 13, 2012, 07:23:01 PM
I'll go ahead and sign off on moving to a new town now, Raelynn, but I agree with Rachel that you need to try the clipboard fix first.

Well, darn.  I tried moving the family to the clipboard and back.  My former heir is pregnant with her third child.  The pregnancy is progressing but no one is aging.  I am going to move to another town.  Thank you for the permission, Metro.  Now I just need to decide which town to move to....
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 14, 2012, 01:07:27 PM
Aliens are banned from all dynasties until further notice.  All pregnancies resulting from an abduction must be returned to homeworld. 

(http://i1208.photobucket.com/albums/cc376/ricasims/AlienNoobooDecision.png)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 15, 2012, 10:30:26 AM
My game keeps crashing within a minute of starting up. I don't know whether going back to a previous save will help as that's the file I brought in after downloading Seasons. A resetsim * gets me a couple of minutes of playtime, but then it crashes again.

I'm on the 3rd generation, so my file is already pretty large. I'd like to move the family to a different town while my heir is still a teen, but will try moving the family to a clipboard first.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 15, 2012, 10:35:17 AM
Have you tried lowering your graphics settings or changing them to see if anything has changed with the installation?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 16, 2012, 06:56:48 AM
People who have Seasons should be aware that their child heirs will have fewer days to get on the honor roll. Indeed, it might be impossible in Winter if they get any snow days. Aside from Winter, they will lose one day in each of the other seasons because of Leisure Day, Spooky Day, and Love Day. If your seasons are all 7 days long, the holiday will fall on the same day each season. (In my dynasty, it's Monday). Tutoring is going to become a must.

Edit:  Rica, the clipboard fix seems to work for now.

Other issues:  Since it's impossible to get rid of the "Omni Plants" that show up in your inventory, I'm assuming it's okay to still have them when you move. My guess is that EA will fix this, and perhaps these will turn out to be love letters that your Sim has received.

Gifts from admirers could be another type of collection, unless you think it's too easy to get them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 17, 2012, 09:57:13 AM
People who have Seasons should be aware that their child heirs will have fewer days to get on the honor roll. Indeed, it might be impossible in Winter if they get any snow days. Aside from Winter, they will lose one day in each of the other seasons because of Leisure Day, Spooky Day, and Love Day. If your seasons are all 7 days long, the holiday will fall on the same day each season. (In my dynasty, it's Monday). Tutoring is going to become a must.

Edit:  Rica, the clipboard fix seems to work for now.

Other issues:  Since it's impossible to get rid of the "Omni Plants" that show up in your inventory, I'm assuming it's okay to still have them when you move. My guess is that EA will fix this, and perhaps these will turn out to be love letters that your Sim has received.

Gifts from admirers could be another type of collection, unless you think it's too easy to get them.

Yes please keep in mind when you set your seasons the first time that snow days and holidays now come into effect and can change the school schedule so for children who only have 5 days to get on honor roll and need four, be prepared with a solution.  It's all about strategy and once you've chosen your Seasons settings you are not allowed to change them. 

The stuck gifts are fine until there is a solution to get rid of them.  We understand it's a game bug that is making you take them with you. 



The Challenge Board team has finally been able to spend some time looking over all of the data that involves aliens.  Our final decision is that all abduction pregnancies must be sent home and cannot become part of the family ever.  The choice becomes available at the birth of the child of how to handle and the choice is always going to be "Send to Homeworld" or as I like to say return to sender.  Abduction pregnancies cannot be heirs because they break the bloodline which is essential in all dynasties.   However, Aliens are allowed to become part of the household.  After an alien is in the household, having an alien baby is possible.   

Special Note for Townie DecaDynasty players: Some of you may be thinking that this means you'll never get an alien in your household.    While normally I wouldn't tell anyone how to play, I just thought I'd suggest that if you really want an alien heir, the legitimate way to do it would be to get the current heir to be friends or better with an alien before they move into the next house.  Then invite the alien over and have them join the household within the first week of having moved in.   All heirs must come from two sims that live in the household trying for baby so the alien has to be a controlled party for the heir to be legitimate and for your HOF status to remain active.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on November 17, 2012, 11:08:19 AM
I was under the impression that the only way the heir could move out of the house was by marrying a townie and moving in with him/her. Your suggestion makes it sound as if the heir could move out alone and then move in an alien (or anyone) and marry after the fact.
I looked back over the rules, and there is nothing explicitly said that the heir has to marry at the time of moving; however, it is implicit in that if the heir moves alone, then all the household money goes with him or her.

As far as strategy with regard to Seasons, you might give yourself 9-day Seasons. This will ensure that one season will have its holiday on the weekend, no matter which day of the week starts out as your holiday. Then, in future generations, time your trying for baby so that it will be a child during that season. (I didn't think to do this myself, so am stuck with Monday holidays.)

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 17, 2012, 11:21:04 AM
I was under the impression that the only way the heir could move out of the house was by marrying a townie and moving in with him/her. Your suggestion makes it sound as if the heir could move out alone and then move in an alien (or anyone) and marry after the fact.
I looked back over the rules, and there is nothing explicitly said that the heir has to marry at the time of moving; however, it is implicit in that if the heir moves alone, then all the household money goes with him or her.

As far as strategy with regard to Seasons, you might give yourself 9-day Seasons. This will ensure that one season will have its holiday on the weekend, no matter which day of the week starts out as your holiday. Then, in future generations, time your trying for baby so that it will be a child during that season. (I didn't think to do this myself, so am stuck with Monday holidays.)

There are only two ways to move houses in this challenge - marry someone or have someone ask you to move in.   As the second one is highly unreliable, I wouldn't count on it but it could happen.   So yes you may have to marry someone to get into the new household while still an adult.   You can't move into a house by yourself as this is the Townie DecaDynasty so you have to move in with townies.   However it also says nowhere in the rules that the heir must be the result of married Sims in a household just that they are both living there.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on November 18, 2012, 09:19:06 AM
Is it okay if I go into Edit Town, and replace Central park with the festival lot?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 18, 2012, 10:42:22 AM
Yes.  That is fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Susinok on November 22, 2012, 06:43:31 PM
What is the difference between purchasing a building and a property? A rabbit hole vs a non-rabbit hole?

Can you buy empty lots? I have not been able to figure out how to buy an empty lot.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 22, 2012, 06:47:31 PM
You cannot purchase an empty lot through real estate.  A building is usually a rabbit hole.  A property is any lot purchasable that doesn't have a rabbit hole on it so parks, fishing holes and beaches.   When you go to purchase your real estate using the in game real estate it will say what is a building and what is a property.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Susinok on November 22, 2012, 06:49:39 PM
OK thank you. I'm new at the real estate business, and even though I read the guides and many threads here, I didn't understand.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 22, 2012, 06:56:37 PM
That's fine.   If you have any questions, no matter how small and minor.  Feel free to ask and someone will give you an answer.  If you felt more comfortable, you could even send me a private message.  I would rather you be 100% certain of every move you make than not be sure and then make a mistake that could cost you HOF status (if you care about that kind of thing). 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PrincessMimi on November 24, 2012, 04:47:43 PM
This may be a silly thing to ask, but is it possible to complete this dynasty with JUST the base game?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 24, 2012, 04:49:48 PM
It was made to be completed by base game.  You just have more options if you have expansions.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PrincessMimi on November 24, 2012, 05:11:31 PM
Great! Thanks for your quick reply. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: maisie on November 30, 2012, 09:35:06 AM
Hello, thats my first post in this forum.  :)
I've started a DecaDynasty and now, at the start of the 2. generation, I have aging issues: No sim is aging, neither the sims in my active household nor the townies. I've tried some things: Restart from an earlier save, seperate the household, moving them to the clipboard and back. Nothing solved the issue. So, I've some questions:

1. Am I allowed to move to another town (maybe Riverview)?
2. Can I take some sims with me that aren't Dynasty-members (means the 1. generation-heirs spouses sibling, their cousin, his wife and a friend of the family)? All of them are living in the household at the moment, so it would only be the heirs household who is moving.
3. After the move, would I be allowed to place some EA-created houses to increase the population? (I'm really not sure whether I understand the Edit Town-post ^^""")
4. There is this marry-and-not-move-in-togehter-bug. Is it ok to place via edit town a spare or other household-member that isn't the heir in their new spouses house after their marriage?

It would be a real pity for me to quit this dynasty because I really love this family and I started with two unusual founders (Thornton Wolff & Emma Hatch).

P.S.: I'm German, so I'm hoping there aren't various mistakes. My last English lesson was some time ago.  ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on November 30, 2012, 10:12:29 AM
Welcome to the forum Maisie.  I hope you enjoy it as much as I do.


First thing, never try anything in Edit Town without permission.  This includes fixing known bugs.   Always have permission to do them before trying because using Edit Town is against the rules. It will be Metro's call on whether or not you can change towns or if he wants to consider this a non HOF file/failed because you did things without asking first.   If it becomes a non HOF file, you can choose to start over or you can continue however you wish. 

That being said - EA-created houses are not allowed.  Only EA-created community lots.  And even then only at the start of a file.   

If you are allowed to change towns, you cannot take anyone but the current household.  As long as they are a part of the current household, you can move them with your heir.

The marriage bug is a known bug.  It fixes itself with the installation of seasons and we're waiting for the patch that should fix it.   Until that time players are authorized only to use Edit Town to move houses for heirs.   Spares and their spouses can move in together and then move out as long as you have space. 

You said you don't think you understand the Edit Town post.  As the author of that post, you can feel free to ask me any questions you want so that you are absolutely certain you understand.  You can ask them here or in a private message whichever you prefer.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 06, 2012, 09:11:08 AM
I have a question regarding collections -- Are things that were created through the conversion ritual or use of Vladimir's cauldron allowed?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 06, 2012, 09:46:07 AM
No, I don't think so.  I'll ask Metro but I don't see him approving them.   Let you know what he says.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 06, 2012, 11:14:04 AM
I have a question regarding collections -- Are things that were created through the conversion ritual or use of Vladimir's cauldron allowed?

Yeah I agree with Rica. You'll note in the rules that Display Table stuff cannot count towards collections. I would lump the above into that category.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 07, 2012, 04:38:10 PM
I've read over the rules for Edit Town a couple of times, but I haven't found an answer to my question. We're allowed to place new community lots that came with expansions, but does this include new venues that came with worlds (i.e., the spa with Sunlit Tides, the farmer's market with Monte Vista), or even new venues that are sold separately(like the greenhouse)?

If it's a case by case basis, I'm asking about the Farmer's Market. My original wish was to place a couple of the vegetable stands in the community property my Sim owns in Riverview; unfortunately, I can't find them (or the lemonade stand) in the Miscellaneous Entertainment Section, where they're supposed to be, or in Community Build objects. Therefore, I'd like to just add the whole venue.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 07, 2012, 04:41:20 PM
Yeah it's allowed.    I had put it on the Immortal Dynasty thread but forgot to spread it around to the other two

Quote
I would also like to point out that the new venue that came out at the same time as Monte Vista is allowed.   Players can take this chance to place this lot (and only this lot) in their towns via Edit Town if they buy it.  You must do it the next time you play the file or you miss the chance to place it again in your game.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: LenaLJ on December 08, 2012, 08:19:40 AM
The 10 items that must be left behind does the heir has to meke them himself or could her mother/father have made the 10 items?
And the new flowers do they count for these objects too?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 08, 2012, 08:33:16 AM
The 10 items that must be left behind does the heir has to meke them himself or could her mother/father have made the 10 items?

It's kind of hidden at the end of the rule...

10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, etc.), wedding presents, field trip souvenirs, time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 08, 2012, 12:16:04 PM
There are three lots that can be changed as per the Edit Town rules for Monte Vista.   Etruscan Park, Sunlit Stride Park & The Public Pizzeria are viable choices.   However, the festival lot made for this world is meant to go over the Etruscan Park so remember that if you choose to place the festival lot. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 09, 2012, 04:01:36 PM
Announcement:

The Challenge Team has recently decided to make two changes to the DecaDynasty rules in an effort to help alleviate some issues that have come to our attention.  In an effort to make this challenge possibly easier to complete, it has been decided to initiate the following two changes:  the ability to change towns and allowing adventure opportunities.

A player is now given the ability to change towns twice through the entire decadynasty in an effort to avoid problems with file size or to correct technical issues.  Use these two moves at your discretion but also with caution as you only get the two and moving too early may cause your final file size to still be very large.   When moving towns, you have to do it after the heir moves to a new house.  You can then immediately save the household to the bin and move into the new town.   Only the new household is allowed to move, you are not allowed to take any buildings or townspeople with you. 

We are now allowing heirs to use three adventure opportunities as part of their BlackOps requirement.  Adventure Opportunities will count just like the other three types of ops.   They have to remain unique and if you move town and that resets your adventures/visa level, keep it in mind that you don't accidentally complete one previously completed as a BlackOp for an heir in an effort to get the house back/visa level back.  Doing so will mean failure just like it would with any other opportunity.

Any questions or concerns can be posted here or sent to the challenge team and we will try to answer them as quickly as possible like usual. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on December 09, 2012, 04:10:33 PM
Even though I probably won't try my hand at the decadynasty until much later, I feel that those rulings are fair. Thanks Challenge Team. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on December 09, 2012, 04:38:39 PM
I would like to thank Marian T who came to us with the suggestions.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 09, 2012, 05:57:06 PM
Happy dance! Throws confetti. This is a relief -- thanks to all three of you. My Gen 4 heir has been a young adult for over a week now with no skilling ops and only one job ob. Using adventures is going to be tricky, but it will be a help when the game doesn't cooperate.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: maisie on December 12, 2012, 12:45:04 PM
@Ricalynn:
Thank you for your quick answer.  :)
After thinking about the whole dynasty-thing for the last days, I decided for a total restart. There were some things I would change, so that's my chance.  ;)
But there is one thing that really bothers me:
All of the townies aren't breeding, there wasn't any original-townie-baby in all my files (Only the Keatons were having 2 additional boys in a file long ago).
The townies aren't going to marry, too. For example, Jared Frio and Ayesha Ansari were having a relationship for about 5 weeks or more, but they were neither married nor having a child. The pre-created pairings weren't having any children, too.
That's why I have "forced" them to breed, means I move in some mal sims and let them impregnate some women.
But that couldn't be the only way for having an original-townie-baby, or??
Are there any other possibilities to "persuade" them to breed?? ^^""
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 12, 2012, 01:11:08 PM
@Ricalynn:
Thank you for your quick answer.  :)
After thinking about the whole dynasty-thing for the last days, I decided for a total restart. There were some things I would change, so that's my chance.  ;)
But there is one thing that really bothers me:
All of the townies aren't breeding, there wasn't any original-townie-baby in all my files (Only the Keatons were having 2 additional boys in a file long ago).
The townies aren't going to marry, too. For example, Jared Frio and Ayesha Ansari were having a relationship for about 5 weeks or more, but they were neither married nor having a child. The pre-created pairings weren't having any children, too.
That's why I have "forced" them to breed, means I move in some mal sims and let them impregnate some women.
But that couldn't be the only way for having an original-townie-baby, or??
Are there any other possibilities to "persuade" them to breed?? ^^""

Not available in this challenge.  Story Progression was deemed too aggressive by EA and it was mellowed a long time ago.  Ever since that moment, I haven't seen a townie baby that EA didn't have set up at the beginning of the game.  So yes you could move in males and have them meet females just remember if you move in a male - he can't ever be in your household ever again.  So you can't move into a house that he lives in if you move him out.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: maisie on December 12, 2012, 01:18:10 PM
Ok, that's too bad.
So, I have to buy the men their own home later or something else.
But they produced some interesting children, so I will show the pictures of the children from my first attempt in the "Children born to Original Townies"-thread later. ^^
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on December 12, 2012, 01:28:07 PM
My sim went to China to interview a locals for an opportunity. She did, but when she came back, the opportunity disappeared. Can that please count as one of the 10? I would've completed it of it wasn't bugged.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 12, 2012, 01:45:17 PM
My sim went to China to interview a locals for an opportunity. She did, but when she came back, the opportunity disappeared. Can that please count as one of the 10? I would've completed it of it wasn't bugged.

That's fine to count it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on December 12, 2012, 02:44:38 PM
That's fine to count it.

Ok, thank you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: heatherliz2002 on December 12, 2012, 08:07:25 PM
I have started my first decadynasty attempt and I have a question relating to opportunities.  I'm sorry if this has been answered earlier- I've read most of this thread, but it's easy to miss something in a thread this long!  Are we able to count school opportunities towards the black ops requirement?  I was thinking that it wasn't allowed, but then I couldn't find where I had read that.  My first heir is currently a child and had a school opportunity pop up, so I thought I'd ask!  Thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 12, 2012, 08:31:09 PM
Yes, you can count them. Just keep track so a future heir doesn't do the same one. It's the Life States Dynasty where the School Opportunities don't count.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: heatherliz2002 on December 12, 2012, 09:35:53 PM
Great, thank you!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 13, 2012, 08:00:22 AM
I noticed in my Gen 4 game that my skilling opportunities (black ops) came from original inhabitants of the town who are long-lived because they're a fairy and a werewolf. That's made me wonder if skilling opportunities are fewer because they only come from places (the Spa, etc.), or original inhabitants. Could people working with older towns let us know if they receive any skilling ops from newcomers?

Edit to add: Okay, I just answered my own question with a skill op from a newcomer in town.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 13, 2012, 08:13:50 AM
I know I've gotten skill ops from random townies before but I can't remember if it was only charisma or if it was all of them.   I did at one point at the end of my dynasty get one that was to name a drink after a random townie. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 13, 2012, 07:30:24 PM
As I mentioned above, I did get a skill op from a newcomer, so that doesn't explain the drought.

A new question -- can kissing booth attendants be eligible for the NPC requirement?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: SimBlip on December 13, 2012, 08:27:31 PM
Could people working with older towns let us know if they receive any skilling ops from newcomers?

I do not know whether this is any help, but throughout the Centauri Dynasty, there were more than plenty opps from beginning to end. The opportunites were given by original and 'settled' townies as well as newcomers, but also from NPC's. I tend to think that the flux of opps may be influenced by (new) friendships rather than 'townie status'.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 13, 2012, 08:39:07 PM
As I mentioned above, I did get a skill op from a newcomer, so that doesn't explain the drought.

A new question -- can kissing booth attendants be eligible for the NPC requirement?

Aren't the kissing booth attendants people from town?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 13, 2012, 11:10:30 PM
I couldn't find them anywhere in town, and one lives in the same "household" as the maids, newspaper deliverers, etc.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 13, 2012, 11:28:22 PM
Aren't the kissing booth attendants people from town?
In my Life States Dynasty one was a townie and the other was a homeless Sim.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 13, 2012, 11:38:50 PM
If it's ever a townie than no, they can't count as an NPC.  Also, as soon as the season changes, they lose the job.  So it would only be viable during one season (Spring).  I'm of the mind that no, they don't count.  Metro has final say however.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on December 14, 2012, 06:32:14 AM
I tend to agree that Kissing Booth attendants would not qualify as NPCs because of the seasonal nature.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: heatherliz2002 on December 20, 2012, 10:41:27 AM
I have the marriage bug that I think happened with a patch- the one where you don't gain control of a sim who marries into your household.  I haven't gotten Seasons yet, so I'm wondering if this was fixed with Seasons.  My generation 1 heir is still a teen, so I don't have to worry about it yet, but I was wondering if the issue is resolved with Seasons or not.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 20, 2012, 11:31:09 AM
The marriage issue is resolved with Seasons.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: heatherliz2002 on December 20, 2012, 01:32:27 PM
The marriage issue is resolved with Seasons.

Thank goodness!  That was getting super annoying.  Thanks for the quick reply  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on December 21, 2012, 08:23:20 AM
Thank goodness!  That was getting super annoying.  Thanks for the quick reply  :)

You can also move the spouse in via the friendly options.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 21, 2012, 09:44:32 AM
You can also move the spouse in via the friendly options.

This doesn't work for heirs though.  Since the point is to move into the other house. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on December 21, 2012, 02:00:34 PM
This doesn't work for heirs though.  Since the point is to move into the other house.
Sorry I'm getting confused with the life states dynasty!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: heatherliz2002 on December 22, 2012, 12:35:32 PM
My heir isn't ready to move yet, so I will probably just play another file until I get Seasons and the issue is resolved.  Thanks again!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 22, 2012, 06:04:10 PM
I'm planning on starting a DecaDynasty soon and want all four seasons each about a week or so long. Does anyone know how I can get it so each holiday is on the weekend?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 22, 2012, 06:07:39 PM
If you do 7 days, I think each holiday will be on Friday and if you do 8 days it will change every week.   If you do 14 days though, it might work better but still it might be every other friday off.  I'm currently doing 10 each on my life states and that seems to be working.. for now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on December 22, 2012, 06:19:18 PM
My current game has it set to 14 days and holidays have fallen on a Thursday in the second week of each season. Perhaps 16 will make it Saturday, I don't know if the holiday falls so many days before end of season or not, i'm sort of assuming they do.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 22, 2012, 06:25:37 PM
Wouldn't it be great if we could decide which days the holidays were on!

I'm currently leaning towards 14 days or 21 days each season. Most likely 14.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on December 22, 2012, 09:10:05 PM
I've not had it come on a Friday yet. I use 9 days, which guarantees that it will be on a weekend at least once a year.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on December 23, 2012, 02:28:37 AM
For 1 week I find it always falls on a Thursday. I have been thinking about trying other year spans.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 24, 2012, 12:48:32 AM
I've places all the lots I need into my DecaDynasty world but before I begin I want to just make sure I haven't broken any rules with my placements. I did fail something because of the Edit Town rule.

I added two new empty lots to the area around the Racket house and added MN8 and V's Coffeehouse from Showtime. On the same road as the Stadium and towards the bridge into the rich person area, I placed two empty lots and added Rodeo Go Go and Performance Park from Showtime. Near Juan Darer's house, I placed a new lot and put Varg's Tavern from Supernatural on it. I placed the elixir shop, the dog and cat parks that came with Pets, Port-a-Party from Showtime and the dive bar from Pets onto empty lots. I replaced the community garden with the Vampire Lounge from Supernatural and the Amphitheatre with the Brotherhood of Fine Fellows Hall from Showtime. I finally placed the Binder Clips Centre from Showtime near the Brotherhood Hall.

I am right to go?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 24, 2012, 12:50:38 AM
I've places all the lots I need into my DecaDynasty world but before I begin I want to just make sure I haven't broken any rules with my placements. I did fail something because of the Edit Town rule.

I added two new empty lots to the area around the Racket house and added MN8 and V's Coffeehouse from Showtime. On the same road as the Stadium and towards the bridge into the rich person area, I placed two empty lots and added Rodeo Go Go and Performance Park from Showtime. Near Juan Darer's house, I placed a new lot and put Varg's Tavern from Supernatural on it. I placed the elixir shop, the dog and cat parks that came with Pets, Port-a-Party from Showtime and the dive bar from Pets onto empty lots. I replaced the community garden with the Vampire Lounge from Supernatural and the Amphitheatre with the Brotherhood of Fine Fellows Hall from Showtime. I finally placed the Binder Clips Centre from Showtime near the Brotherhood Hall.

I am right to go?

No.. the bolded part is a broken rule.   Players are not allowed to get rid of any lots that come with a town unless they are empty.  You have to keep the community garden.  The reason it's on the list is you can change the designation.  Not get rid of it.  This means you can make it a big park but the lot itself must stay the same.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 24, 2012, 12:52:09 AM
No.. the bolded part is a broken rule.   Players are not allowed to get rid of any lots that come with a town unless they are empty.  You have to keep the community garden.  The reason it's on the list is you can change the designation.  Not get rid of it.  This means you can make it a big park but the lot itself must stay the same.
Glad I checked. When I looked over the list earlier I must have misread what it said. Thanks.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 24, 2012, 12:54:31 AM
The reason we allow players to change the designation is so they can buy it and put whatever they want on it through the real estate feature.  That may be where the confusion lies.   It's kind of like wanting to add the arboretum without placing the lot.  You would change the community garden to big park before you start then when you have money - you buy the garden and place the arboretum down later.  You would lose the property but you would gain the arboretum.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on December 24, 2012, 01:08:29 AM
The reason we allow players to change the designation is so they can buy it and put whatever they want on it through the real estate feature.  That may be where the confusion lies.   It's kind of like wanting to add the arboretum without placing the lot.  You would change the community garden to big park before you start then when you have money - you buy the garden and place the arboretum down later.  You would lose the property but you would gain the arboretum.
That makes sense. I've redone everything in a new save except no replacing lots. Thanks again.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on December 24, 2012, 04:46:43 PM
My current game has it set to 14 days and holidays have fallen on a Thursday in the second week of each season.

I can confirm I've had the same setting since obtaining Seasons, and in every single file, the holiday is on the 2nd Thursday of the applicable season.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: FrozenHotChocolate on December 25, 2012, 03:02:06 AM
I haven't played this in a while, but this
Quote
There can be no other children within the household older than the heir.

Is this new? Does this mean you can't move into a household with children in it?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on December 25, 2012, 09:29:34 PM
It's not new, it's been that way for as long as I can remember.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: FrozenHotChocolate on December 26, 2012, 09:43:25 PM
Thanks, I thought the no children thing is only for founding houses. Wouldn't this severely limit the households you can move into? Those are already hard enough to come by in later generations... :S
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 26, 2012, 10:58:34 PM
Thanks, I thought the no children thing is only for founding houses. Wouldn't this severely limit the households you can move into? Those are already hard enough to come by in later generations... :S

I almost never run into townie families that have small children since story progression has pretty much killed townies having babies.  If you run into a problem later where there turns out to be a child, come to us about it.   We're not talking houses that have grown up children though.  We're talking households with teenagers and younger.  Your heir can marry someone who still lives with their parents.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on December 26, 2012, 11:23:06 PM
I've noticed that story progression will generate families with children/teens (this might especially be true if someone in the previous household was a child or teen, as schoolmates have to be generated), so it might end up being an issue for some. Or I'm seeing things.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 26, 2012, 11:25:58 PM
I've noticed that story progression will generate families with children/teens (this might especially be true if someone in the previous household was a child or teen, as schoolmates have to be generated), so it might end up being an issue for some. Or I'm seeing things.

This is a possibility but heirs have to be adults which means townies will have aged too unless there are new children that had to be generated.  It comes down to this - an heir is important and part of what makes the heir important is being the firstborn child of a couple. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: FrozenHotChocolate on December 27, 2012, 02:32:50 AM
For me story progression tend to move in new families with 2-3 children, often when the heirs are already grown up. It might be a problem if the choices are scarce. Mostly I see the importance of an heir being the first born of the previous heir and not so much focus on the spouses in these dynasties.

Oh well, thanks for confirming anyway, I'll keep it in mind. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on December 27, 2012, 11:07:15 PM
So are you trying to say you can't marry someone who already has children? I'm having trouble understanding :/
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Castaras on December 30, 2012, 08:59:00 PM
If the person you're trying to marry has in their household at the time any sim that is teenage or younger, then you can't marry them, is my reading of the rule.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on December 31, 2012, 04:45:49 PM
So are you trying to say you can't marry someone who already has children? I'm having trouble understanding :/


If the person you're trying to marry has in their household at the time any sim that is teenage or younger, then you can't marry them, is my reading of the rule.

I was wrong about the teen but this is the exact ruling



There can be no other children within the household older than the heir that is to be born in the new house.

This means no nieces and nephews.  The current heir's spouse can't have kids.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on January 01, 2013, 01:36:20 AM
ok I know we are supposed to send all babies that result from getting abducted back to their homeworld, but what if say we were to move out the current heir during a pregnancy, would that be breaking the rule since the pregnant male would no longer be in the household...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on January 01, 2013, 06:30:37 AM
The only time you can move the heir is when he or she has completed all the requirements and is getting married to someone who lives in a house. I suppose if you wanted to move a pregnant male out, it would be okay, but he and the alien baby would not be able to move back in.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 01, 2013, 02:45:27 PM
I retract my earlier statement about nieces or nephews.  An heir can move into a house where there are children as long as the children do not belong to the heir or the new spouse.   Once you become the girlfriend/boyfriend of the new spouse, you will be able to see into their household using the family tree to find out if there are potential children by them in the next house. 

ok I know we are supposed to send all babies that result from getting abducted back to their homeworld, but what if say we were to move out the current heir during a pregnancy, would that be breaking the rule since the pregnant male would no longer be in the household...

This is in discussion right now amongst the team.  As soon as a decision is made, I promise you'll hear from one of us.  I just didn't want you to be left hanging so thought I'd say something now.


Edit: Should the circumstance actually happen that the heir's requirements just happened to be satisfied at the same time as an alien pregnancy - yes you can go ahead and have your heir move on.  Only in the event that the heir has actually fulfilled all of his/her requirements.   That alien child born in the former household however can never be in any future household of any heir as it's considered a former household member.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on January 05, 2013, 10:39:23 PM
Can we go into edit town to save our families to the bin because when I spend A lot of time on A family I'll go back to them- sometimes,other times they just sit in the bin- And Start a new game with them
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on January 06, 2013, 12:41:37 AM
Far as I'm aware, you cannot do that in the official game file.

However, again as far as I'm aware, you *can* make a copy of the official file and do it that way.

You may want to wait for confirmation from Metro, Rica, or Rachel, though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on January 06, 2013, 06:27:59 AM
Can we go into edit town to save our families to the bin because when I spend A lot of time on A family I'll go back to them- sometimes,other times they just sit in the bin- And Start a new game with them

I do not really have any issues with you using Edit Town to simply save a family to the bin in order to play them in other games you might want to try. As long as that's all you are doing in Edit Town and nothing more you're fine.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on January 07, 2013, 10:02:00 PM
Since I'm currently trying to work some very rough decadynasty plans into something that actually seems feasible, I have a question about buying buildings.

Let's say I start in Sunset Valley and one heir buys the business tower as their building for the requirements. Some generations later, they move to Riverview. Is the business tower there off-limits as a unique purchase, or can it still count? Does the same principle apply to properties?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 07, 2013, 10:03:14 PM
Since I'm currently trying to work some very rough decadynasty plans into something that actually seems feasible, I have a question about buying buildings.

Let's say I start in Sunset Valley and one heir buys the business tower as their building for the requirements. Some generations later, they move to Riverview. Is the business tower there off-limits as a unique purchase, or can it still count? Does the same principle apply to properties?

Unique purchase?  What unique purchase?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on January 07, 2013, 10:22:01 PM
Unique purchase?  What unique purchase?
I think Trip is talking about the property and business.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 07, 2013, 10:23:35 PM
7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.

Yes but I don't see the word unique.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on January 07, 2013, 10:34:09 PM
So building/property purchases don't need to be unique? News to me. :O
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on January 08, 2013, 12:58:31 AM
So building/property purchases don't need to be unique? News to me. :O
I remember it having to be unique too.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 08, 2013, 06:11:47 AM
It was somewhere in the middle of this thread where we were talking about it being unique when Metro said the same thing I did.   It's never been unique for the Townie DecaDynasty.   It's always been unique for the Immortal Dynasty though.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 08, 2013, 12:01:34 PM
New patch today -- Please remember everyone that you have to keep up to date.  Today's is a good one though.    They fixed marriage, telescopes & space rocks for non Seasons owners.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on January 16, 2013, 03:27:15 PM
It was somewhere in the middle of this thread where we were talking about it being unique when Metro said the same thing I did.   It's never been unique for the Townie DecaDynasty.   It's always been unique for the Immortal Dynasty though.

Nope never been unique mainly because in some towns there isn't enough businesses available for ten generations. Of course that doesn't matter now as you can move twice.
But yeah it is not unique.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on January 16, 2013, 06:32:15 PM
Nope never been unique mainly because in some towns there isn't enough businesses available for ten generations. Of course that doesn't matter now as you can move twice.
But yeah it is not unique.

Rachel

You can? Is that a new rule? Wow I just keep missing the new rules on this, good thing I'm not playing one right now...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on January 17, 2013, 09:43:18 AM
It isn't mentioned in the rules so I should assume that it's fine, but is it okay to get quick money by playing for tips in the subway?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on January 17, 2013, 10:13:52 AM
Of course it is Trip.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RadioCat on January 17, 2013, 12:54:22 PM
my game crashes a lot, is it considered cheating if i crash and lose some time?it said quitting without saving is considered cheating....
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 17, 2013, 01:03:36 PM
my game crashes a lot, is it considered cheating if i crash and lose some time?it said quitting without saving is considered cheating....

Quitting without saving means that you choose the action to exit game without saving your game.    If the game crashes, that's not your decision.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RadioCat on January 17, 2013, 05:44:38 PM
alright just making sure
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on January 21, 2013, 05:35:11 AM
Announcement:

The Challenge Team has recently decided to make two changes to the DecaDynasty rules in an effort to help alleviate some issues that have come to our attention.  In an effort to make this challenge possibly easier to complete, it has been decided to initiate the following two changes:  the ability to change towns and allowing adventure opportunities.

A player is now given the ability to change towns twice through the entire decadynasty in an effort to avoid problems with file size or to correct technical issues.  Use these two moves at your discretion but also with caution as you only get the two and moving too early may cause your final file size to still be very large.   When moving towns, you have to do it after the heir moves to a new house.  You can then immediately save the household to the bin and move into the new town.   Only the new household is allowed to move, you are not allowed to take any buildings or townspeople with you. 

We are now allowing heirs to use three adventure opportunities as part of their BlackOps requirement.  Adventure Opportunities will count just like the other three types of ops.   They have to remain unique and if you move town and that resets your adventures/visa level, keep it in mind that you don't accidentally complete one previously completed as a BlackOp for an heir in an effort to get the house back/visa level back.  Doing so will mean failure just like it would with any other opportunity.

Any questions or concerns can be posted here or sent to the challenge team and we will try to answer them as quickly as possible like usual.

I knew I remembered seeing this new ruling but it took me a bit to find, can it be linked to on the rules post? new players may miss it unless they check all 60 odd pages. ( which I do realise we should do, but keeping up with a thread while already playing and reading the whole thing when itching to get started are two very different things )

I'm thinking I might move my current heir when it's time, not including whoever he marries he will be the only one left of his family by the time he hits adult and it seems a good moment to move, but I had a question as to what we can take with us, I know it says no townspeople but what about dead ones? can we retrieve the tombstones of former dynasty family members, heirs mainly, so the family tree stays intact when we get to the new town, or is that forbidden? And does that even work? I had a feeling it did but I've not tried it.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on January 21, 2013, 01:16:26 PM
Ok, my heir got an A on friday, and had it all weekend. he went to school monday, and then came home. Will he make the honor roll on tuesday? There's a holiday on wednsday, his birthday.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on January 21, 2013, 01:18:29 PM
There can be no other children within the household older than the heir.


WHAT?! does that count for adopted children? Oh gosh, I'm freaking out right now!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on January 21, 2013, 04:15:45 PM
Turoskel, thank you for that post. I for one would really appreciate that post being linked to the rules because I suddenly started hearing about all these new DecaDynasty rules and scoured the rules page looking for them!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on January 21, 2013, 06:12:38 PM
There can be no other children within the household older than the heir.


WHAT?! does that count for adopted children? Oh gosh, I'm freaking out right now!

Adopted children are still children. Your heir has to be the eldest child in the household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on January 21, 2013, 07:11:24 PM
Adopted children are still children. Your heir has to be the eldest child in the household.

Oh, thank you. I guess that means I failed then.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 21, 2013, 07:21:57 PM
Oh, thank you. I guess that means I failed then.


What generation are you on?   Was the adopted child the child of the heir or heir spouse or was it for the founders? 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 21, 2013, 07:26:16 PM
I knew I remembered seeing this new ruling but it took me a bit to find, can it be linked to on the rules post? new players may miss it unless they check all 60 odd pages. ( which I do realise we should do, but keeping up with a thread while already playing and reading the whole thing when itching to get started are two very different things )

I'm thinking I might move my current heir when it's time, not including whoever he marries he will be the only one left of his family by the time he hits adult and it seems a good moment to move, but I had a question as to what we can take with us, I know it says no townspeople but what about dead ones? can we retrieve the tombstones of former dynasty family members, heirs mainly, so the family tree stays intact when we get to the new town, or is that forbidden? And does that even work? I had a feeling it did but I've not tried it.

Turoskel, thank you for that post. I for one would really appreciate that post being linked to the rules because I suddenly started hearing about all these new DecaDynasty rules and scoured the rules page looking for them!

It actually says in the rules what the announcement says.  It's a specific line under #4 in the General Rules at the top and the opps change was added to the opportunity line in the rules.  There is no reason to link to the post in my opinion.

As for the move - a move to a new town should only include the household and the items that an heir is allowed to bring to it's new family.  It has to be done as soon as the heir moves into the new house so there shouldn't be anything to bring from the new household either. 

The ruleset is always updated so even if you looked over them make sure you read them closely to see if they actually say the same thing.   The two town moves and the 3 adventure opps have been a part of the ruleset since the day the announcement was made.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on January 21, 2013, 07:28:21 PM


What generation are you on?   Was the adopted child the child of the heir or heir spouse or was it for the founders?

I'm on generation 2. The generation 1 heir was pregnant, and they adopted him then. I don't know what to think right now. I can't believe I might've failed because of something like this...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 21, 2013, 07:30:18 PM
I'm on generation 2. The generation 1 heir was pregnant, and they adopted him then. I don't know what to think right now. I can't believe I might've failed because of something like this...

I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse.   So it even means you can't marry someone who has children from a previous relationship. 

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Beezy on January 21, 2013, 08:10:19 PM
I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse.   So it even means you can't marry someone who has children from a previous relationship.

Ok....I don't know what to think now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on January 22, 2013, 03:20:42 AM
Apologies Rica, I reread them before I posted that and it appears I totally missed it, I think it's because it's under the edit town screen part and I admit I skimmed that thinking it was just the same as before, I expected to see it in the moving requirements part which it obviously wasn't.

*slaps own wrist and promises to read every word next time*

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on January 24, 2013, 08:28:00 AM
Apologies for double posting but it's been a few days since the last one and I thought an edit might not get noticed.

My current heir has just got married and i'm planning to move town, as soon as they finished exchanging rings I cleared his new wifes inventory and that of her housemate apart from the acrobat equipment she carried, mainly because I couldn't but she's an old lady and I can't see her using it now, and saved them to the bin.

What I would like to know is when I start the new town is there any particular place I should put them, for example the designated Dynasty lot like in the Immortal one or can I just pick any house they can afford that takes my fancy? As the main thing of this challenge is moving from townie house to townie house I wasn't sure about this part, it says no buildings so I assumed that meant you don't pack the household with house just the sims.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on January 24, 2013, 08:52:29 AM
You don't take the house, just the household.

My assumption is that you move into a house you can afford in the new neighborhood, as the idea is to work with the different houses and residents of a town.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on January 24, 2013, 09:03:29 AM
That was my assumption too Marian but I thought it best to check.

Luckily my current heir is loaded, his mother was a singer so earned a lot of money and he was the last person in the house when he married, before I've always left family behind but this time he got to sell it all. So at least they can have a nice home.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Serena Darrin on January 28, 2013, 06:07:59 PM
Ok, a quick question. 

I'm trying out a DecaDynasty right now but I've got a question.  If you befriend an NPC who is then not an NPC when your heir moves, does that count for the NPC friends?

Ex: You befriend the Newspaper Carrier (who's a child), and they age to teen and stop being a Newspaper Carrier.  Would they still count?

I'm sorry if this has been asked before and I just missed it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 28, 2013, 06:10:11 PM
My understanding is if the game still lists them as newspaper carrier then they count. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 28, 2013, 06:39:00 PM
Double Post to make Disclaimer for all to see.  A member told the team they didn't think the rules would ever change so we're making sure that this is written at the bottom of every dynasty ruleset to insure that everyone knows.

Quote
Please be aware that the game is constantly changing.  All Dynasty rules are subject to change and  have clarifications made as information is gathered over time.  All changes to the rules will be noted with a date change at the bottom of the rules page as well as details given within the dynasty thread.   Dynasty players are expected to keep up with these changes on their own as part of playing the challenge.  If there is a rule clarification and you break that rule, there is no guarantee a second chance will be given by the Challenge Board team.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Serena Darrin on January 28, 2013, 07:03:52 PM
My understanding is if the game still lists them as newspaper carrier then they count.

Ok, so if they age up to teen (in this example) then they wouldn't count.  Got it. 

Thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on January 28, 2013, 07:04:44 PM
Ok, so if they age up to teen (in this example) then they wouldn't count.  Got it. 

Thanks!

I've seen teenagers still considered by the game as Newspaper Carriers. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Serena Darrin on January 28, 2013, 07:20:47 PM
I've seen teenagers still considered by the game as Newspaper Carriers. 

Really?  Maybe I just haven't been paying attention. (Which is totally possible! :D )
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on February 01, 2013, 12:43:37 PM
I assume that this answer has been answered before, but I don't remember seeing it on the thread (and I've read through the entire thread).

Can the founding spouse have children as long as they don't bring them with them (leaving them with an ex-spouse, leaving young adult children on their own, etc.)?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 01, 2013, 12:46:41 PM
I assume that this answer has been answered before, but I don't remember seeing it on the thread (and I've read through the entire thread).

Can the founding spouse have children as long as they don't bring them with them (leaving them with an ex-spouse, leaving young adult children on their own, etc.)?

It's on Page 42 in the middle and the first post on page 52.

On page 42 of this thread Metro ruled that if your founder were to marry someone who already had a child that the child would not be allowed to move with his or her parent.
The feeling was that the heir should be the oldest child to be born into the household and that having an older child living in the house before the heir is born  would devalue the importance of the heir.

So if Goodwin marries Jennie baby Jones Brown has to stay with his grandparents.The same goes for Leighton Sekemoto,Sam would have to stay with Yumi.

Claire Ursine is totally out because she does not have anybody living with her at the start of the game who can look after the baby.The same goes for baby Pele in Appaloosa Plains.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hazelnut on February 02, 2013, 08:50:25 AM
I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse.   So it even means you can't marry someone who has children from a previous relationship.
Would that mean that a female heir couldn't marry a male Sim who had fathered a child who was living with its mother in a different house?  Actually, I suspect that it's not going to happen with the current toned-down story progression but I have seen it in older games.

Quote
  • Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
  • Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.[/i]
How is 'household member' defined?  Specifically, if a newly-pregnant female Sim was moved out of the active household, could the baby be moved into a later household?  (I hate the way that the original townies all die out now and this would be a way to keep their bloodlines going.)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 02, 2013, 09:14:49 AM
I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse.   So it even means you can't marry someone who has children from a previous relationship.
Would that mean that a female heir couldn't marry a male Sim who had fathered a child who was living with its mother in a different house?  Actually, I suspect that it's not going to happen with the current toned-down story progression but I have seen it in older games.

Quote
  • Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
  • Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.[/i]
How is 'household member' defined?  Specifically, if a newly-pregnant female Sim was moved out of the active household, could the baby be moved into a later household?  (I hate the way that the original townies all die out now and this would be a way to keep their bloodlines going.)

Yes that means a female heir could not marry a male Sim who had fathered a child who was living somewhere else.   It was ruled recently that an heir and their spouse are not allowed to have children prior to the heir that is to be born in the new house.

Household member is someone who lives in the house.   We've said in the past that males impregnated with an alien baby even if moved out the baby wouldn't be allowed to join a household later and I feel it's the same for normal Sims too.   A baby even though not born does take up a household slot even if their portrait isn't there yet.  You can't move in someone because of a pregnancy so that pregnancy counts as part of the current household and ineligible for future households.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hazelnut on February 02, 2013, 10:33:28 AM
Household member is someone who lives in the house.   We've said in the past that males impregnated with an alien baby even if moved out the baby wouldn't be allowed to join a household later and I feel it's the same for normal Sims too.   A baby even though no born does take up a household slot even if their portrait isn't there yet.  You can't move in someone because of a pregnancy so that pregnancy counts as part of the current household and ineligible for future households.

OK, thanks.  I knew unborn babies take up a household slot and were counted as household members in the Life States Dynasty but since they've not been controlled by the player at any point I wasn't sure whether they counted for this ruling.  Oh well.  Back to townie extinction, then :).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 02, 2013, 10:56:42 AM
OK, thanks.  I knew unborn babies take up a household slot and were counted as household members in the Life States Dynasty but since they've not been controlled by the player at any point I wasn't sure whether they counted for this ruling.  Oh well.  Back to townie extinction, then :).

Don't forget that you're now allowed to move towns twice.   So townie extinction may not be but so bad.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on February 02, 2013, 11:04:10 AM
And while you have to count an unborn child of a woman living inside the household as a household member, there's nothing saying you can't move in a man to seed the town and provide potential spouses. I don't know where I'd be without that method!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on February 02, 2013, 11:35:16 AM
Before you clarified the point about newly pregnant household members, I had Betty Simovitch get pregnant and then moved her out. Her son is married to my Gen 4 heir. Does that mean my decadynasty has failed?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 02, 2013, 11:36:26 AM
Before you clarified the point about newly pregnant household members, I had Betty Simovitch get pregnant and then moved her out. Her son is married to my Gen 4 heir. Does that mean my decadynasty has failed?

No you're fine.  They key is you did it before we said it.  If you did it after we said it, then it would be a problem.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on February 02, 2013, 11:45:33 AM
Whew! Thanks. You probably should put something in the rules, though for future reference.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hitch82 on February 03, 2013, 03:47:09 PM
OK got frustrated with baby boomer glitches so I am starting this challenge simultaneously so I have something to flip back and forth between! It sounds interesting and I never play Townies so I had to go in the game and figure out how to choose a household to begin with! Now I read the rules and printed out the nifty little spreadsheet. I want to clarify something for myself because I got confused on a wording here at the end of the thread.

Quote
I'm afraid that is a loss of HOF eligibility(failure) because the heir has to be the oldest child to the former heir and the spouse.   So it even means you can't marry someone who has children from a previous relationship.

This says former heir. What if it is a beginning person? Such as I just started with Lorraine Cantina and she is just now starting a relationship with Walter Grisby who apparently has a daughter. Would she still be allowed to marry him and move just him in or does she need to find someone else? I am going to go ahead and break them up and assume that the bold lettering above is the final say, anyone, no matter if they are former heirs or the first people, are not allowed to marry in if they have previous children.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on February 03, 2013, 03:48:46 PM
The founding spouse isn't bound to that restriction. Lorraine can marry him, he just can't take his daughter along for the ride.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hitch82 on February 03, 2013, 03:59:47 PM
Sweet! Glad I checked back before logging back into my game! Thanks for the quick response. Now on to playing the decadynasty!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ArianaJade on February 04, 2013, 09:54:48 AM
Question regarding spouses: am I allowed to marry a sim off to a same-sex partner, move someone else in, and have them have the baby with the moved in non-spouse?

I've run into a bit of a problem for my gen 8 heir in that she can't find an eligible male. Every male in town is related to her, a vampire, or an NPC. I've also started getting error 12s constantly in my file. So what I'd like to do is marry her off to one of the eligible women (there are a few non NPC, non vamp women around), use up my second town move, and then have her move in a man at the new house and for him to be the father of generation 9. I think from reading the rules that that's okay, but I though I'd check before I did it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 04, 2013, 09:57:24 AM
Question regarding spouses: am I allowed to marry a sim off to a same-sex partner, move someone else in, and have them have the baby with the moved in non-spouse?

I've run into a bit of a problem for my gen 8 heir in that she can't find an eligible male. Every male in town is related to her, a vampire, or an NPC. I've also started getting error 12s constantly in my file. So what I'd like to do is marry her off to one of the eligible women (there are a few non NPC, non vamp women around), use up my second town move, and then have her move in a man at the new house and for him to be the father of generation 9. I think from reading the rules that that's okay, but I though I'd check before I did it.

Answer to question: Yes as long as the two people live under the same roof.  Remember you can cure vampires if you have supernatural.  But otherwise yeah that's good. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ArianaJade on February 04, 2013, 10:01:32 AM
Answer to question: Yes as long as the two people live under the same roof.  Remember you can cure vampires if you have supernatural.  But otherwise yeah that's good. 

Thanks! Yeah, I did think about trying to cure the vamps but seeing as I need to move town anyway and I didn't put the alchemy consignment store into Lunar Lakes I thought this way would be easier.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 04, 2013, 10:13:09 AM
Thanks! Yeah, I did think about trying to cure the vamps but seeing as I need to move town anyway and I didn't put the alchemy consignment store into Lunar Lakes I thought this way would be easier.

Good luck!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anna33 on February 04, 2013, 03:42:47 PM
I am going to get my spare sim pregnant by a Vampire, If she is pregnant when I move her out would that mean the dynasty has failed because unborn sims count as household members?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on February 04, 2013, 03:45:45 PM
I don't think so. Your unborn sim is kind of like Schrodinger's cat -- we don't know whether the infant is a vampire or not, so I think you'd get the benefit of the doubt.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anna33 on February 04, 2013, 03:52:02 PM
Oh good! Thanks Marian
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ceewah on February 06, 2013, 07:09:40 PM
I have a few questions:
1. Can we start the DecaDynasty with Claire because she hasn't had her baby yet? Or would that still be against the rules?
2. For the NPC requirement, are we going to have 10 NPC's on the lot or friends with all of them. I've heard it both ways.
3. Can we tweak the age sliders as long as we stay with in normal life span. e.g.- 2 baby days and 5 toddler days since that only shortens the life by 3 days.
Thank you in advance.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 06, 2013, 07:17:00 PM
I have a few questions:
1. Can we start the DecaDynasty with Claire because she hasn't had her baby yet? Or would that still be against the rules?
2. For the NPC requirement, are we going to have 10 NPC's on the lot or friends with all of them. I've heard it both ways.
3. Can we tweak the age sliders as long as we stay with in normal life span. e.g.- 2 baby days and 5 toddler days since that only shortens the life by 3 days.
Thank you in advance.
Welcome to the forum!


Claire doesn't count as a possible founder ever because unborn baby counts as part of the household which means she's a household with children and Claire can't be moved in unless she suddenly gets roommates because you can't leave the baby in the household by itself.  No step kids in the founder's house.

The rule specifically states you have to be friends with 10 NPCs.   Where did you see on the lot?   NPCs are rarely on the lot at the same time.

No tweaking.   It's normal life stage as it comes that way everyone plays on the same field.  Shortening the life of your kids would be cheating because you wouldn't have to deal with the younger stages as long as everyone else has/is.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ceewah on February 06, 2013, 09:52:31 PM
Welcome to the forum!


Claire doesn't count as a possible founder ever because unborn baby counts as part of the household which means she's a household with children and Claire can't be moved in unless she suddenly gets roommates because you can't leave the baby in the household by itself.  No step kids in the founder's house.

The rule specifically states you have to be friends with 10 NPCs.   Where did you see on the lot?   NPCs are rarely on the lot at the same time.

No tweaking.   It's normal life stage as it comes that way everyone plays on the same field.  Shortening the life of your kids would be cheating because you wouldn't have to deal with the younger stages as long as everyone else has/is.

Thanks for clearing that up. I love this challenge and will start it soon!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Kasumitkhs on February 08, 2013, 06:37:31 PM
So I'm back from a very long hiatus from the Sims and decided to start a DecaDynasty. I've even made a post over in the stories section, Jolina-Wolff (http://www.carls-sims-3-guide.com/forum/index.php/topic,14588.0.html).
The last time I read the rules, I remembered that WA opportunities weren't allowed to be used as BlackOps. Has the rule changed? It now reads:

Quote
6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures per heir.

Do these "3 adventures" refer to WA adventures which will count toward BlackOps?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 08, 2013, 06:39:02 PM
So I'm back from a very long hiatus from the Sims and decided to start a DecaDynasty. I've even made a post over in the stories section, Jolina-Wolff (http://www.carls-sims-3-guide.com/forum/index.php/topic,14588.0.html).
The last time I read the rules, I remembered that WA opportunities weren't allowed to be used as BlackOps. Has the rule changed? It now reads:

Do these "3 adventures" refer to WA adventures which will count toward BlackOps?

Yes the rule did change.  There have been a couple of rule changes so make sure you understand them correctly before getting much further in your DecaDynasty.  The most notably are the ones that involve the new expansions, the ability to change towns twice and of course the one you just mentioned.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: obligatorysimpun on February 11, 2013, 04:46:05 PM
I'm loving the dynasty challenge, but I already need a new graphics card to play it with any reliability. This, on the other hand, is perfect! No house to get overloaded with 8 gens of stuff, no single lot to get bugged, no giant lot requirement. Yay!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: sunshine_2406 on February 12, 2013, 10:29:42 AM
I may have missed it, but is the LTW a requirement before moving?

Edit: Also, does the new heir have to be born 10 days after turning adult or 10 days after moving into the new house? Thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on February 12, 2013, 11:46:30 AM
sunshine, the LTW does not have to be completed in this challenge. And the new heir has to be born within 10 days after the move to the new house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: sunshine_2406 on February 12, 2013, 11:47:36 AM
sunshine, the LTW does not have to be completed in this challenge. And the new heir has to be born within 10 days after the move to the new house.

That's what I was hoping for :P thanks.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: obligatorysimpun on February 12, 2013, 12:51:26 PM
Is there a list of everyone who has completed this challenge? There aren't any in the Hall of Fame, but I'm guessing that's because the same people who completed this challenge completed another challenge later, and it replaced it.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 12, 2013, 12:55:35 PM
No one has completed this challenge.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: obligatorysimpun on February 12, 2013, 03:27:40 PM
Oh, wow.

Is anyone close? What's the farthest anyone has gotten in the challenge?

For those of you who have gotten close, what has been your reason for not completing it? Has there just not been enough time, did you stop in order to do the life states dynasty instead, something else?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 12, 2013, 03:45:36 PM
The farthest anyone is I think is gen 9.  The stories are on the story boards and a lot of it has to do with it just takes that much time.  It's the hardest challenge by far.  The files become huge and hard to manage.   There are game glitches and expansions have come out with possible game breaking glitches.   

This is not something that can just be done in a few weeks.  All of the requirements have to be in place while the heir is an adult each and every time.  You have to move to the next house and get that next heir in 10 days.  That's a lot of people to juggle and things to make sure are in place so you don't fail.   
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on February 12, 2013, 04:15:59 PM
Also, there is no such thing as "replacing" in the Dynasty Challenge Hall - it's only "additionally."
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: obligatorysimpun on February 12, 2013, 08:36:00 PM
Also, there is no such thing as "replacing" in the Dynasty Challenge Hall - it's only "additionally."

Oh, that's neat, I read a thread the other day where Metro said only your highest Dynasty score would be kept in the Hall of Fame, but it was from years ago. It must have been from before there were multiple types of dynasties or something like that. So glad that I was mistaken!

I'm surprised the files get so big, what causes that, from a technical standpoint? I thought that since you're constantly moving and not required to have previous heirs in the household like the other dynasties, that the file size would actually be smaller than, say, the original dynasty, where the house fills up with collectibles and immortals.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 12, 2013, 08:39:09 PM
Oh, that's neat, I read a thread the other day where Metro said only your highest Dynasty score would be kept in the Hall of Fame, but it was from years ago. It must have been from before there were multiple types of dynasties or something like that. So glad that I was mistaken!

I'm surprised the files get so big, what causes that, from a technical standpoint? I thought that since you're constantly moving and not required to have previous heirs in the household like the other dynasties, that the file size would actually be smaller than, say, the original dynasty, where the house fills up with collectibles and immortals.

Oh no.  The game still has to store all of your travelling data, all the data for every sim that ever lived, all the houses in the neighborhood, the data for who works where, the inventories of every Sim plust all the other things that are part of a Sim's life even the ones not in your house.   That all adds up and none of it disappears.  Plus if you have memories enabled the game saves every memory for every Sim in the neighborhood and beyond.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: obligatorysimpun on February 12, 2013, 08:49:47 PM
Oh no.  The game still has to store all of your travelling data, all the data for every sim that ever lived, all the houses in the neighborhood, the data for who works where, the inventories of every Sim plust all the other things that are part of a Sim's life even the ones not in your house.   That all adds up and none of it disappears.  Plus if you have memories enabled the game saves every memory for every Sim in the neighborhood and beyond.

Ahhh, I see. And I wasn't thinking about the fact that this Dynasty is 2 1/2 gens longer than the others.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on February 13, 2013, 12:20:36 AM
Oh, that's neat, I read a thread the other day where Metro said only your highest Dynasty score would be kept in the Hall of Fame, but it was from years ago. It must have been from before there were multiple types of dynasties or something like that. So glad that I was mistaken!

No, not even that. If you look, there are a couple of people who have completed two Immortal Dynasties, and both scores are recorded (Ratchie and Katluvr come to mind).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: obligatorysimpun on February 13, 2013, 12:49:06 AM
Ooh, okay, awesome. I double-checked what I'd been reading, and that post was from three years ago, before anyone was in the hall of fame.

Absolutely. To keep the Dynasty Hall of Fame nice and uncluttered I suppose when that time comes I'll replace a player's first effort with their next effort—assuming the museum score is higher, of course.

I'm glad that he opted for keeping all the scores, since so few people have completed the challenges as it is. :)

Maybe someday I'll finish one up, but I have a feeling it will be after I update my computer a bit. Oh, the sims. I love how Civ 5's bajillion city endgame doesn't even lag, but the Sims, after a few gens, completely murders it. I can't think of any other game I can't play on the highest settings, with Firefox running in the background, even. I mean, it makes perfect sense, it's just frustrating.

I'd really hoped DecaDynasty would be my answer to that. Oh well.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on February 13, 2013, 06:29:14 AM
obligatorysimpun, don't give up on the Decadynasty just yet. We are now allowed to move our family twice to a different town. That makes a huge difference to the size of your file. If your computer can handle 4 generations, then it should be able to handle a Decadynasty, especially if you disable the memories.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on February 15, 2013, 07:39:01 PM
OK, just to verify, I choose a single sim as my founder, and she wants to marry a man with a teen.  Initially (the last time I started this a long time ago) the ruling was no restrictions on who could move in with the founder's spouse. 

However, now I am reading that only the spouse can be move in with the founder but when the heirs move it can be into a house with other children?  Am I interpreting this correctly?

EDIT: The rules state that there are no limitations to moving sims in and out, however the comment that there can't be any stepchildren in the house is where my confusion comes. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: StratfordT on February 15, 2013, 08:56:45 PM
Do we have to keep the same last name going throughout all ten generations? For story purposes I'd like to change it for each heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on February 15, 2013, 08:57:38 PM
That's perfectly fine to do. In fact, it's a nice little twist in my opinion. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 15, 2013, 09:09:22 PM
OK, just to verify, I choose a single sim as my founder, and she wants to marry a man with a teen.  Initially (the last time I started this a long time ago) the ruling was no restrictions on who could move in with the founder's spouse. 

However, now I am reading that only the spouse can be move in with the founder but when the heirs move it can be into a house with other children?  Am I interpreting this correctly?

EDIT: The rules state that there are no limitations to moving sims in and out, however the comment that there can't be any stepchildren in the house is where my confusion comes.

Two founders:   No stepchildren are allowed to move in with the original two founders.   The reason for this is the heir needs to have significance.  If the heir isn't the oldest, what's the significance?

Each remaining generation - the heir and the heir's spouse are not allowed to have children prior to the new heir.   

Also the rules now state there can be no children in the house older than the heir.  Stepchildren would be older and therefore against the rules.

To help with confusion:

Metro stating this on Page 42 (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg198004.html#msg198004)

Reiteration by Ratchie on Page 52 (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg234825.html#msg234825)


Do we have to keep the same last name going throughout all ten generations? For story purposes I'd like to change it for each heir.
That's fine - just remember that because your heir is the one that will do the proposing.  The name will automatically remain the same and you'll need to change them at City Hall each time you move into the new home.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: TheTripWasInfraGreen on February 23, 2013, 11:47:05 AM
Alright, I just need some clarification.

What is the rule about moving in non-related children or teens? It would be possible in Bridgeport if someone, say, started with a single man and married Cressida Wells, who could bring the non-related teen Elspeth Cook along for the ride.

That's probably banned, but are there any rules against moving in Elspeth for whatever reason once she grows up?

(Why yes, I'm starting my decadynasty in Bridgeport. I see it as a "I know the risks and I'm still doing it" sort of thing)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 23, 2013, 11:51:19 AM
Alright, I just need some clarification.

What is the rule about moving in non-related children or teens? It would be possible in Bridgeport if someone, say, started with a single man and married Cressida Wells, who could bring the non-related teen Elspeth Cook along for the ride.

That's probably banned, but are there any rules against moving in Elspeth for whatever reason once she grows up?

(Why yes, I'm starting my decadynasty in Bridgeport. I see it as a "I know the risks and I'm still doing it" sort of thing)

Elspeth would be a child older than the heir if you moved her in as a teenager.   But if she's a young adult then she's not a child. 

As for using Bridgeport - now that we allow two town moves - hey why not.  When it gets bad, go visit Twinbrook or Riverview.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 25, 2013, 05:24:34 PM
Aurora Skies Edit Town update:

With the addition of Aurora Skies to the town list, the Edit Town rules clarifications have been updated to show the new lots that are eligible for lot reassignment. 



These are the lots that are allowed to be changed as per the previously clarified Edit Town rules.  (link (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg254053.html#msg254053))

If you have already started a dynasty, these options are not available to you.   Do not go back into Edit Town without permission just like before.    There are exceptions this time to the list because for some reason the town creators forgot to make the library a library and one of the pools was marked no visitors.  So they are free to get the designation their descriptions say they are. 

The new hot air balloon is a piece of premium content; it is not a rabbit hole therefore it is not acceptable to copy the lot with the umbrella to put into older saves.   You can purchase the balloon on any lot. 

As always if you have any questions, don't hesitate to ask.  It's better to know than to wonder and find out you were wrong. 

Happy Simming!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on February 25, 2013, 08:03:21 PM
Until further notice, the use of a dresser to plan an outfit is only allowed between the time a Sim ages up and midnight on his/her birthday.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on February 27, 2013, 09:26:51 PM
I try reading or search through 66 pages of text, having a major headache now.   Hoping someone here can clear up before i start my attempt.

The 10 items --

Display table -- no
Convertion ritual -- no
Martial Arts break boards -- yes ?
Pets dig up -- yes ?
Miner dig up -- yes ?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on February 27, 2013, 09:29:18 PM
Nutella, you're correct. You can also make them or find them, and others in the household besides the heir can contribute.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on February 27, 2013, 09:35:20 PM
Marian-

Thank you, lifesaver!  Ya i had gems in my mind, thinking about the best way to get my hands on them without using display table or convertion ritual.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on February 28, 2013, 11:04:53 AM
The new dumpster diving that came with the patch gives gems as well, I've even found Tiberium in there. But I have discovered they don't show up as collected in the journal unless you put them on the ground and collect them again.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 03, 2013, 02:39:16 PM
Small update for all players that plan on getting University Life.

The challenge team formally asks that all players hold off on using any University life content in their dynasties.  If you are receiving the game and want to explore, please do so in a non dynasty file until some rulings have been made about what is allowed and not allowed.   Using content that later becomes banned or restricted may result in a failure/loss of HOF status. 

If you do come across something that should be addressed, don't hesitate to tell the team in a PM or on one of the dynasty threads so they can look into it.   Please don't hold back any information either in an effort to keep it allowable in dynasties.  Eventually we will know all information about the expansion pack but we don't want anyone to have to start over if they don't have to.  Expansion packs are crazy things for those of us who enforce the rules and this one will be no exception. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 04, 2013, 05:36:11 PM
Just a reminder for anyone who got University Life early.  If the team hasn't said that it's allowed then that means it's not allowed.  Please wait to play your dynasty games until we've had a chance to check them out.   Especially when it comes to placing the new lot types.   You only get one chance to enter Edit Town on pre-existing games.  Don't skip that chance just because we haven't said you could yet.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on March 04, 2013, 11:32:23 PM
For the 10 items left behind, can we use items converted by a witch? Say, just the butterflies or metals or some such?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 04, 2013, 11:34:34 PM
For the 10 items left behind, can we use items converted by a witch? Say, just the butterflies or metals or some such?

Converted items are not a separate category.   Butterflies and metals are already collectible categories.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on March 05, 2013, 12:19:36 AM
Sorry, should have phrased that better. I just wanted to make sure they're allowed under the metal or butterfly category, since they are created. Or are they off limits like the transfiguration table?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 05, 2013, 12:21:11 AM
Sorry, should have phrased that better. I just wanted to make sure they're allowed under the metal or butterfly category, since they are created. Or are they off limits like the transfiguration table?

About 6 posts above your first one, it's confirmed that conversion ritual = no.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on March 05, 2013, 12:29:57 AM
I don't know why someone would want to do this, but after your original couple have had their child, can you move one or the other out of the household?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 05, 2013, 12:32:07 AM
I don't know why someone would want to do this, but after your original couple have had their child, can you move one or the other out of the household?

You could but that person would never ever be allowed into that house or another house as a roommate/housemate/whatever.  Plus you lose the opportunity to kill one of them off for the tombstone requirement.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on March 05, 2013, 12:33:26 AM
About 6 posts above your first one, it's confirmed that conversion ritual = no.

Ugh, somehow read right over that one somehow. So sorry!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 05, 2013, 12:33:57 AM
Ugh, somehow read right over that one somehow. So sorry!

It's all good!   Happy Simming!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 07, 2013, 09:19:48 PM
Aging seems to be broken in my dynasty, I noticed no one's ages (in the household) were going up and then I checked the memories of my heir, it turns out he aged up to YA 21 days ago so it was his birthday, so since I know it's his birthday can I age him up? And then I guess I need to switch towns since aging is broken? Or can I wait a day just to see if moving houses will fix it? And then if I end up moving towns, we just save the household to the bin and buy any house they can afford in any neighborhood, correct?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 07, 2013, 09:38:54 PM
Have you tried moving them to the clipboard and back into the house to see if that helps?   And yeah if it's been 21 days go ahead and age him up AFTER you've tried the clipboard trick.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 07, 2013, 11:34:48 PM
Moving them to the clipboard didn't work, so then I guess I'll age him up. When he moves homes, if aging is still screwed up can I just keep track of each of their ages?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 07, 2013, 11:50:11 PM
I'd rather find a solution than for you to have to do that for the rest of the dynasty.   It would probably be better to use one of your available town moves.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 07, 2013, 11:59:10 PM
OK, Thank you so much Rica, just a couple last questions, do I have to immediately move towns after he moves, or can I run to the previous house and empty the chest first, this generation was an alchemist and I spent a ton of time searching out ingredients for potions, plus I have two unused lamps and a moodlet manager he didn't buy that I really don't want to lose... when he does move, can I wait at least a day to see if aging is fixed, amd if it isn't and I can't grab the stuff can I go one more generation keeping track of age then move towns?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 08, 2013, 12:02:20 AM
OK, Thank you so much Rica, just a couple last questions, do I have to immediately move towns after he moves, or can I run to the previous house and empty the chest first, this generation was an alchemist and I spent a ton of time searching out ingredients for potions, plus I have two unused lamps and a moodlet manager he didn't buy that I really don't want to lose... when he does move, can I wait at least a day to see if aging is fixed, amd if it isn't and I can't grab the stuff can I go one more generation keeping track of age then move towns?

Go ahead and wait a day or two to see if the aging is fixed if not - you have to move because every day you spend in the old town counts against your 10 days to bring in the new generation.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 08, 2013, 12:09:53 AM
Ok wait a day or two, if it's not fixed move, can I grab from the chest during that time, wait items won't move with them will they. So I guess I'll move if its not fixed, Thanks for your help!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on March 08, 2013, 06:49:21 PM
We cannot have Vampire/Genie/Werewolf/Fairy as household member but we can extend their life through other means?  Says non-heir have no life-extending restrictions, so am I correct to assume I can extend any townies life?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 08, 2013, 07:03:28 PM
We cannot have Vampire/Genie/Werewolf/Fairy as household member but we can extend their life through other means?  Says non-heir have no life-extending restrictions, so am I correct to assume I can extend any townies life?

It's not banned then it's allowed.   Yes you can extend the life of townies.  You can extend the life of former heirs.  You can extend the life of spares.   You can extend the life of founders and spouses.  Just not an active heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 10, 2013, 02:04:31 PM
Use of a dresser is now allowed on days other than birthdays.   However(!), it is recommended that you check a Sim's age and write it down before sending them to make sure that you don't get the real bug instead of just the temporary one.  If you do get a real bug, you have to contact the team immediately - have it written down what the Sim's age was so we can help you figure out how to proceed.  Double check that it's the real thing by saving, exiting the game and then reloading it. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 12, 2013, 09:11:19 AM
University Life Content Update:

Can I go to University?
-- Yes.   As far as the challenge team is concerned, think of going to university in the same sphere as going on vacation.   They use the exact same rules.  For the Townie DecaDynasty, this means that the vacation time available to each generation can be used to go to China or it can be used to get a degree from University.   So 10 days per generation can be spent away from home.  Where you choose to use those 10 days is your strategy.

Can Social Group opportunities, Dares or Day Jobs be used for BlackOps?
-- Yes but they are under the same restrictions as Adventures from WA.   You are only allowed to use 3 per heir in any combination of adventure, social group, day job or dare.  So you could choose to use 1 dare, 1 day job and 1 adventure or 2 adventures and 1 social group opp. 

Can I use the skills that came with University Life as supermaxes?
-- Yes.  There are no restrictions regarding the three new skills that came with University Life.  Science, Street Art and Social Networking are all acceptable supermaxes.   Just remember that it is unknown at the time of this post how many opportunities are available for these specific skills. 

Do the new Barista Bartenders and Professors count for the NPC requirement?
-- Barista Bartenders do but Professors can live in town so they don't count.  As a bonus, university mascots are also an available NPC for the list.

Can any of the new items be used as collections?
-- Yes - two new collectibles are being added to the rules.   Street Art and Scientific Samples are being added to the list of possibilities that can be left behind in a house. 

Am I allowed to use one of the new Social Group careers as my unique career?
-- Yes.  All three of the new careers are available but be aware that even though the Game Developer has two branches for part of the way through it's progress but in the end it's the same career so it only counts as one career instead of two. 

Are PlantSims allowed? 
-- Yes with restrictions.  A spare or housemate can be a PlantSim at anytime.  An heir and their mate can only become a plantSim after the next generation has been born.  A PlantSim can never be harvested as an heir due to the break in the bloodline and lack of genetics involved in PlantSims.   An heir is not allowed to harvest a forbidden fruit prior to the birth of the next generation as this will make the PlantSim the first born and that goes against the rules.

Any other restrictions?
-- Not at this time.  Enjoy the new careers, herbs, smart phones and parties.  Should you learn anything that would be against the spirit of the challenge please make sure to tell us.

Edit Town Changes:
The following change/restriction is now in place for dynasties from the moment of this post moving forward. 

The following lots are the only lots allowed to be placed from a vacation world into a homeworld:  Phoenix Martial Arts Academy,  The Scholar's Garden,  Champ Les Sims Nectary, Keith's Komics, B's Bowlarama, The Grotto and Roasted Toasted Beans Coffee Shop. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 12, 2013, 09:15:04 AM
Forgot to mention -   Roommates are allowed but they take up a slot in the maximum amount of Sims allowed into a household which makes them a household member.  Therefore if you invite someone to be a roommate, they follow the same restrictions as all other previous household members. 


Dynasty players after today are allowed a one time chance to go into Edit Town and place the new lots that have been allowed.  If you have installed University Life and played your dynasty since that installation, you have forfeit your chance to place these lots.  If you placed them without permission, you have lost your HOF status.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on March 12, 2013, 11:06:34 AM
Does spacerocks and gems count as one category (collecting) ?  Wondering if i could leave gems in one house, then leave spacerocks in another house for the 10 items requirements.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on March 12, 2013, 11:11:28 AM
Spacerocks and gems are separate collections.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on March 12, 2013, 06:14:44 PM
Rica,

Many thanks to you, Metro and Rachel for figuring out the new rules involving University Life so quickly!

Regarding roommates -- when you say they must follow the same restrictions as other household members, does that mean they have to be moved out if they become vampires, etc? Or does it mean your decadynasty fails?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 12, 2013, 06:17:07 PM
Rica,

Many thanks to you, Metro and Rachel for figuring out the new rules involving University Life so quickly!

Regarding roommates -- when you say they must follow the same restrictions as other household members, does that mean they have to be moved out if they become vampires, etc? Or does it mean your decadynasty fails?

While you have no control over them if they get hit by story progression, you can always throw a cure at them.   If they become a part of your household due to the other bugs, their supernatural state could cause you problems.   But the restrictions they are really held against is that roommate is the roommate of only one house.  A roommate can never be a part of another household for the remainder of the dynasty.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 12, 2013, 06:58:33 PM
Rica, when I moved towns I moved with a sim that was already pregnant, now she's been in labour for at least two days, she can't seem to have the child what do I do?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 12, 2013, 06:59:35 PM
Rica, when I moved towns I moved with a sim that was already pregnant, now she's been in labour for at least two days, she can't seem to have the child what do I do?

Have you reset her?  Had she done the flip before you moved ?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 12, 2013, 07:02:11 PM
I tried the reset sim thing and it didn't work, and what's 'the flip'?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 12, 2013, 07:03:06 PM
The flip is that moment when she stops everything to gain the pregnancy moodlet and does a twirl if she doesn't have pregnancy compatible clothing.

Clear out your caches and restart the game.   You may need to go to a save prior to her pregnancy.   
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 12, 2013, 07:05:27 PM
Sort of, she gets the little action in the corner that says she's having the baby where it shows a blue pacifier, it like flashes in the corner then stops, her sister who got pregnant before her has had the baby and its already a day away form aging up, so I'm thinking its cause there isn't a dad for her baby.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 12, 2013, 07:06:36 PM
Sort of, she gets the little action in the corner that says she's having the baby where it shows a blue pacifier, it like flashes in the corner then stops, her sister who got pregnant before her has had the baby and its already a day away form aging up, so I'm thinking its cause there isn't a dad for her baby.

Whoa wait.. Why isn't there a dad for her baby?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 12, 2013, 07:09:51 PM
There is but he was the heirs brother so when they moved towns they couldn't bring the brother with them so I'm thinking the game is having a problem with the fact that there's no dad in this new town because her sister who's husbands with them had no problems having a baby even though she was pregnant before they moved.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 12, 2013, 07:11:46 PM
There is but he was the heirs brother so when they moved towns they couldn't bring the brother with them so I'm thinking the game is having a problem with the fact that there's no dad in this new town because her sister who's husbands with them had no problems having a baby even though she was pregnant before they moved.

Yeah you shouldn't have gotten her pregnant before you switched towns.  Actually you weren't supposed to get anyone pregnant before switching towns.  Go back to your last save in the old town, resave the family without any pregnant women and bring them to the new town.  If you don't want to split up the heir's brother's family, have her marry him and move back into the old heir's house so that she's not in the household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Dltndav on March 12, 2013, 07:12:16 PM
Ok then I'll do that thank you, sorry since it wasn't explicitly stated as against the rules I thought it was ok, I should have asked
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 13, 2013, 08:55:15 AM
Ok then I'll do that thank you, sorry since it wasn't explicitly stated as against the rules I thought it was ok, I should have asked

Actually the rules state that as soon as you change households, if you're going to move towns you have to do it immediately.  You got extra time to see if it would fix your aging issue and it didn't so you had to move as soon as you were certain. 

Moving a house immediately to me means that you have no time to do anything prior to the move other than kick out supernaturals that needed to be removed.


Update:
Smartphone photos are the same skill and same collection as the photos taken with WA cameras.

And the University Mascot has been added to the NPC list.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on March 17, 2013, 10:08:39 AM
Question regarding moving household to new town.  When I save household to library, do I --

a) save the household - start new game in new town - then plop household in an empty house

or

b) save the household with house - start new game in new town - plop the entire thing in an empty lot
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 17, 2013, 10:36:09 AM
Question regarding moving household to new town.  When I save household to library, do I --

a) save the household - start new game in new town - then plop household in an empty house


This one. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on March 17, 2013, 11:32:39 PM
Regarding the NPC friend requirement, do male/female dancers count as one or two types of NPC?

Thanks
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on March 17, 2013, 11:34:04 PM
The ruleset lumps them together as one NPC category:

Quote
2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician, Elixir Store Consignment Specialist, Barista Bartender, University Mascot.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 17, 2013, 11:35:54 PM
They are one category - Dancer. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on March 17, 2013, 11:38:22 PM
thanks Ricalynn and Trip. I thought that was the case
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on March 20, 2013, 07:34:22 PM
Ok, so I started to take a whack at this (I'm a glutton for punishment).

Just to ensure I am following the rules correctly, the founding household can have more than 1 person in them, as long as it's not a generational household, and no one is a banned occult. And also, the heir must be the oldest child in the household, not just oldest of the founders (so if a housemate has a child elsewhere older than the heir, that child cannot be moved in).

Specifically, I'm looking to start with Connor Frio, but I can never move in Jared's child with Claire, even though Claire and Jared are not the heir's parents. However, I could ideally move a later heir in with Claire or the baby because Story Progression does weird things.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 20, 2013, 08:33:00 PM
I for some reason just knew you would at least try this one ;)

You've got it all right so far. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on March 20, 2013, 08:58:34 PM
It's 'cause you know I'm a glutton for punishment ;D

And perfect, generation 1 will be born with a couple days to spare, and I guess Jared will never be able to marry his one true love, Claire. :P
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 20, 2013, 09:07:06 PM
It's 'cause you know I'm a glutton for punishment ;D

And perfect, generation 1 will be born with a couple days to spare, and I guess Jared will never be able to marry his one true love, Claire. :P

He could marry her and leave?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on March 20, 2013, 09:26:27 PM
He could...but I'm amused that his Inappropriate trait makes him want to skinny dip with his sister-in-law.

Plus, I actually want him to be my gravestone corpse. :P
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on March 20, 2013, 11:45:28 PM
In mine, Connor moved in with Agnes ... can I count Erik Darling's gravestone as meeting that requirement?

I'm sure I can't, but thought I'd double check.
Title: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 20, 2013, 11:54:43 PM
The rules state a tombstone resulting from the death of a household member.  Erik Darling is never actually a household member unless you make him one.  And it would be against the rules to invite him in and send him back to netherworld.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on March 21, 2013, 03:52:05 AM
I thought that was the case, thanks Ricalynn.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on March 21, 2013, 04:13:50 PM
I got a question regarding Plasma bugs, do they count for any of the collections?

I have a very loose plan regarding them and my future second decadynasty heir...

Yes, I've started one, I'll post it some time this year.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 21, 2013, 04:21:46 PM
Plasma bugs are considered an insect?  Can you get them in any way but the research station, cat or werewolf?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on March 21, 2013, 04:36:18 PM
Plasma bugs are considered an insect?  Can you get them in any way but the research station, cat or werewolf?
I've no idea really hence why I asked. Time to do some testing then, I'll fire up a new game and do some cheating to do some serious testing if you can find them in the wild somewhere.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 21, 2013, 04:37:12 PM
I'll do some testing, too then go to Metro about it with our findings. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: clrgrdhrslvr on March 23, 2013, 07:40:18 PM
Hello everyone :)

I just started my DecaDynasty, and I just had a quick question.

The rules state that there can be no other children in the house except the heir.. would that mean you would only be allowed to have that one child, and no younger siblings? That's how I interpreted that particular rule, but it hasn't been addressed yet. (Yes, I did read all 68 pages to check!)

Thanks in advance for your time answering my question, I know everyone must get pretty busy! :)

-Lauren
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anna33 on March 23, 2013, 07:56:07 PM
You are allowed siblings but they cannot be older than the heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 23, 2013, 08:01:59 PM
Hello everyone :)

I just started my DecaDynasty, and I just had a quick question.

The rules state that there can be no other children in the house except the heir.. would that mean you would only be allowed to have that one child, and no younger siblings? That's how I interpreted that particular rule, but it hasn't been addressed yet. (Yes, I did read all 68 pages to check!)

Thanks in advance for your time answering my question, I know everyone must get pretty busy! :)

-Lauren

Welcome to the forum Lauren.

To Clarify:   The rules state the founder's house can have no other children before the heir and no other household can have children older than the heir.  Never says you can't have kids other than the heir.   

Good luck!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: clrgrdhrslvr on March 23, 2013, 08:06:30 PM
Great, thank you!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on March 25, 2013, 05:32:11 AM
Plasma bugs are considered an insect?  Can you get them in any way but the research station, cat or werewolf?

Plasma bugs sit in a terrarium when you pull them out of inventory, like any other insect.  If that helps.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lallaith on March 25, 2013, 06:54:16 AM
regarding the restrictions on moving with items and the 10 objects... do i have to empty my heir's inventory before they move, or just the family inventory? if they can take items in their inventory, could i do something like hoard 10 paintings for a few generations and then use them as the 10 objects for a later house?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on March 25, 2013, 07:49:36 AM
No, you can't hoard the paintings for a few generations. That's why there's the rule about emptying the heir's inventory.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 25, 2013, 10:57:11 AM
regarding the restrictions on moving with items and the 10 objects... do i have to empty my heir's inventory before they move, or just the family inventory? if they can take items in their inventory, could i do something like hoard 10 paintings for a few generations and then use them as the 10 objects for a later house?

Nothing in any of the inventories except what's already allowed in the rules.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lallaith on March 27, 2013, 03:44:34 AM
thanks for clearng that up  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Vinyl on March 28, 2013, 07:56:00 AM
Just to make sure I've got this straight:

-only the heir moves to the next house, nobody else
-elixirs other than age changing or life state changing ones are fine (exception being cure elixirs on non-humans and age altering ones on non-heirs)
-brain enhancement machines are fine
-the items left behind can be the same thing (10 cockroaches, for example)
-relationship transmogrification is fine

And I've got a few questions too.
Quote
Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.
If Gen1 supermaxes athletic, does that mean Gen2 can have level 10 atheletic as long as they don't supermax it?  So it's different from the Immortal dynasty rules?

Quote
Heirs are allowed to move into a house with Vampire/Genie/Werewolf/Fairies that have not been cured provided all Vampire/Genie/Werewolf/Fairies are moved out the same day the heir moves in.
If an heir moves into a household of witches, can everyone in the household be kicked out so only the heir remains?

Along the same lines, an heir doesn't have to move into a future spouse's household, correct?  They can move into a new house and then invite the spouse to join, yes?

I'd like to attempt this challenge, but I've still got immortal dynasty rules on the brain.  Just thinking about sending a non-heir household member to get tattooed gives me shivers.   ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on March 28, 2013, 08:27:09 AM
Just to make sure I've got this straight:

-only the heir moves to the next house, nobody else
-elixirs other than age changing or life state changing ones are fine (exception being cure elixirs on non-humans and age altering ones on non-heirs)
-brain enhancement machines are fine
-the items left behind can be the same thing (10 cockroaches, for example)
-relationship transmogrification is fine

And I've got a few questions too.If Gen1 supermaxes athletic, does that mean Gen2 can have level 10 atheletic as long as they don't supermax it?  So it's different from the Immortal dynasty rules?
If an heir moves into a household of witches, can everyone in the household be kicked out so only the heir remains?

Along the same lines, an heir doesn't have to move into a future spouse's household, correct?  They can move into a new house and then invite the spouse to join, yes?

I'd like to attempt this challenge, but I've still got immortal dynasty rules on the brain.  Just thinking about sending a non-heir household member to get tattooed gives me shivers.   ;D

yes, only the heir moves
potent cure elixirs can be used on non-humans before they move in
brain enhancement machines are fine
10 cockroaches (or pink diamonds) would be fine
I'm not sure about relationship transmogrification, probably fine

with regard to supermaxing, it's the same as the Immortal Dynasty. Gen 2 can't get to level 10 of gen 1's supermax, and a former heir can't get to level 10 of gen 2's supermax. But at least you don't have to worry about several previous generations.

I'm pretty sure that you have to move into the spouse's house. Finding someone to marry who lives in a house is part of the challenge. A couple of exceptions were made when one of the patches produced a glitch whereby the option to move didn't show up after sims got married.

You can kick out anybody. However, you have to kick out vampires, fairies, and werewolves as soon as you move in. Witches can be part of the household because their life-span is that of humans.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 28, 2013, 08:39:48 AM
Marian's got it all right.   The Relationship app is fine.   It's so random what you get.   Remember the items you leave behind can be the same item but you can't leave 10 cockroaches at one house and try to leave behind 10 rainbow beetles at another.  Beetles are only allowed to be left at one house.

The term supermax will now and forever always has included maxing as part of something being supermaxed.   If it's a unique skill, it can't be maxed by anyone else.

You have to move into a townie house within the adult life stage.  The easiest way to do this is to get married.    It's very rare for someone to ask you to move in these days and if someone moves into your house, you can't take them with you.   So while the answer is No they don't have to move into the spouse's household - you could fail the challenge waiting for someone to invite you over.  An Heir cannot move into an empty house.  It's a townie challenge - you have to live with townies.   And the clock on getting an heir born stays the same for each house


Yes there are some things you can do with non heirs in this challenge you can't do in the other one - don't forget plastic surgery on spouses.  You could totally give the spouses a new eye color, pointed ears and a new nose.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Vinyl on March 28, 2013, 10:12:50 AM
Thanks for the replies!  I keep forgetting the ask to move in option doesn't go both ways.  For some reason I think it used to, but I could be mixing it up with the marriage moving options.

So if I've got the moving in/out thing straight, I could have the heir get married, move in with the spouse, divorce the spouse and kick them out, then marry someone else, move the new spouse in and have an heir with them, as long as it's within the ten day deadline?  The main reason I ask is I'm trying to figure out how to introduce original townie genetics when a town jump is made.  Even waiting a generation could mean half the town is dead or moved out (at least, that's how ruthless my game's story progression can be at times).

And just to double check, the parents of the heir don't actually have to be married at any time, do they?  They just need to be living in the household together when the heir is born.

Quote
The first named child born into a new house is your DecaDynasty heir. There can be no other children within the household older than the heir
  When an heir marries a spouse and moves into their house, is it okay if the spouse's parents are in the house, or does that make the spouse technically a child in the household older than the yet-to-be-conceived heir?  I'm talking adult age ranges for all involved (adult heir, young adult+ spouse, and adult+ parents).

One more quick question - are sketches considered a separate item category from paintings, or are they considered the same for the leave ten items behind requirement?

Thanks again for helping me sort this out!!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 28, 2013, 10:16:03 AM
Thanks for the replies!  I keep forgetting the ask to move in option doesn't go both ways.  For some reason I think it used to, but I could be mixing it up with the marriage moving options.

So if I've got the moving in/out thing straight, I could have the heir get married, move in with the spouse, divorce the spouse and kick them out, then marry someone else, move the new spouse in and have an heir with them, as long as it's within the ten day deadline?  The main reason I ask is I'm trying to figure out how to introduce original townie genetics when a town jump is made.  Even waiting a generation could mean half the town is dead or moved out (at least, that's how ruthless my game's story progression can be at times).

And just to double check, the parents of the heir don't actually have to be married at any time, do they?  They just need to be living in the household together when the heir is born.
  When an heir marries a spouse and moves into their house, is it okay if the spouse's parents are in the house, or does that make the spouse technically a child in the household older than the yet-to-be-conceived heir?  I'm talking adult age ranges for all involved (adult heir, young adult+ spouse, and adult+ parents).

One more quick question - are sketches considered a separate item category from paintings, or are they considered the same for the leave ten items behind requirement?

Thanks again for helping me sort this out!!

The heir just has to be the result of two Sims living in the same house.  So no the parents don't have to married at all.  You could even do the affair thing.   

As long as the future spouse doesn't have children - you're fine.  There can be no children in the house but I think grandparents are fine. 

Sketches are a result of the painting skill meaning they are the same collection. 

Oh and since you obviously have University Life - might I mention DNA samples as a way to keep townie genetics.  Just grow a Hank Goddard in your first house (after the heir is born) and have him father a child right before your heir moves.  Then stay best friends with the mother and child so that the new heir can marry that child.   Or something like that.  Just remember aging up has to be done on birthdays even for clone Hanks.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on March 30, 2013, 08:44:28 PM
@Margerita -- Plasma bugs are beetles.  Despite not being able to find them in the world, they count for that collection instead of one of their own. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on March 31, 2013, 08:46:27 AM
@Rica : Awesome news, that means I can use them for one of the collections.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on April 01, 2013, 04:06:46 AM
Sorry if this question has already been answered and clearly stated somewhere! Can our founding household own any pets at the start of the game?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 01, 2013, 06:30:50 AM
Sure -- you can acquire pets at any time. If it turns out that the spouse you choose has any pets, they can become part of your household.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anna33 on April 02, 2013, 08:56:16 AM
I have been wondering about this for a while but would you be able to do a dynasty with Susan and Boyd as Blair is not in the house, or would that be against the rules?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on April 02, 2013, 08:58:37 AM
Someone earlier in the thread got the green-light to do it, but I'm not sure if the Team ever changed their mind on the issue.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 02, 2013, 08:58:45 AM
I have been wondering about this for a while but would you be able to do a dynasty with Susan and Boyd as Blair is not in the house, or would that be against the rules?

http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg119491.html#msg119491
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 02, 2013, 09:01:26 AM
Boyd and Susan made great parents! And they had a really cute son.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Anna33 on April 02, 2013, 10:21:55 AM
Okay thanks.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on April 04, 2013, 07:04:36 AM
I need some advice regarding what career to pick for my second decadynasty heir.
The planned supermax skill is Science, but I still need some help picking out what career to give her.
Any suggestions?

Free for all skills are Logic, athletic, and all instruments.
Planned future supermaxes are : charisma, gardening, martial arts, mixology, sculpting, writing, alchemy and either painting or street art.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Gogowars329 on April 04, 2013, 07:12:58 AM
I need some advice regarding what career to pick for my second decadynasty heir.
The planned supermax skill is Science, but I still need some help picking out what career to give her.
Any suggestions?

Free for all skills are Logic, athletic, and all instruments.
Planned future supermaxes are : charisma, gardening, martial arts, mixology, sculpting, writing, alchemy and either painting or street art.
If logic is a free for all skill than I think maybe medical would be a good idea.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Vinyl on April 04, 2013, 08:14:05 AM
This is turning out to be a very interesting challenge to play.  Being at the mercy of the random number generator for Black Ops is pretty painful at times!  Got a couple more questions as I start thinking about town jumping.

For the items that can be left behind, do aftershool program rewards count (ballerina statue, golden saw, etc.)?  What about graduation ribbons (eg. most likely to take over the world)?

Also, what constitutes a unique business?  Is it the name or business type?  For example, would the Twinbrook Hospital and the Sunset Valley Hospital be considered two different businesses because they have different names, or would they be the same one since they're both hospitals?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on April 04, 2013, 08:29:30 AM
Medical career is one of the careers being considered but I've far from made up my mind yet.

For the items that can be left behind, do aftershool program rewards count (ballerina statue, golden saw, etc.)?  What about graduation ribbons (eg. most likely to take over the world)?

Also, what constitutes a unique business?  Is it the name or business type?  For example, would the Twinbrook Hospital and the Sunset Valley Hospital be considered two different businesses because they have different names, or would they be the same type since they're both hospitals?
Neither aftershool rewards nor graduation stuff is included in the list of items allowed so my instinct would that they aren't allowed but one of the dynasty crew might say differently.

Actually unlike for an Immortal dynasty the buildings and properties don't need to unique. You just have to purchase and upgrade one building and property per generation. You can even use the same building and property if you want to.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Vinyl on April 04, 2013, 08:55:37 AM
You can even use the same building and property if you want to.
Really?!  That's pretty amazing if that's the case.  My heirs wouldn't have to stick fountains on roofs or fighter jet statues in parking lots anymore in a desperate bid for increased lot value!

Margerita, have you planned out the careers for your heirs yet?  One thing I'm trying to do is give all of the heirs base game career paths, since they're brimming with opportunities.  I think somewhere around the Pets expansion the amount of ops with new careers and skills were reduced, and I don't think self-employed careers produce any ops.

For your science heir, you might want to look at some of the original careers, as I don't know if the science skill itself even has any opportunities.  The police careers might be an option, with athletic and logic being free.  And don't forget about the original music careers in the theatre - with guitar and logic being free the composer track is another great option.

Ooh, that reminds me, I had one more question - do you know if the heir has to be employed in their maxed profession when they move, or can they quit their job or change jobs and still be eligible to move? 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 04, 2013, 10:44:14 AM
Vinyl,

Once you've achieved level 10 in your career, you are free to take up another career or quit your job entirely.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Vinyl on April 04, 2013, 10:46:47 AM
MarianT, you have no idea how timely your response is!  Black Op number ten just came in - and it's an offer to change jobs (Going Pro)!  Thanks!  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Vinyl on April 05, 2013, 07:04:10 PM
Sorry for double posting, but it's town jump time and I wanted to clarify some things.  My heir and his bride (zero days from elderly) will be moving into a pre-made house (that's what he's supposed to do, right?).  Once he's in there, is he now able to move in any woman from the neighbourhood to be the mother of the next heir?  I know heirs can't move into houses with kids in them, and founders can't have kids in the house.  But since the lady would be moving into his house where there aren't any kids, that means every woman is eligible (including the ones leaving kids behind), right?

Also, any ruling yet on afterschool rewards being counted as the ten items left behind (ballet trophies, golden saws, etc)? 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 05, 2013, 07:16:26 PM
You've always been able to move in someone if you wanted but the mother or father of the new heir cannot have children older than the heir.  An heir should be the first child for both of his/her parents.  Although you know you can age her down and use the bride right?


They count.  I just need to add to list now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Vinyl on April 05, 2013, 07:39:13 PM
Good to hear about the rewards.  About the first child for both rule, that only applies if the children the townie already had are still child-aged, correct?  I've seen the go ahead in this thread for people to start with the Wainwrights, who have an adult daughter. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 05, 2013, 07:44:53 PM
Good to hear about the rewards.  About the first child for both rule, that only applies if the children the townie already had are still child-aged, correct?  I've seen the go ahead in this thread for people to start with the Wainwrights, who have an adult daughter.

Founders can't have children within the household.  After founders, the heir has to be the first born child of two people living in a house.   I'm getting a clarification with Metro on how he feels is in the spirit of the challenge. 

Since you brought it up and I talked to Metro about it thoroughly now - He feels that the rule about first born now needs to cover all parents of any heir including founders.  From this moment on, all heirs from the first to the tenth have to be the first born child of both parents.  There can be no other children prior to the heir in the family tree. Otherwise, what makes the heir special enough to be the heir?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Vinyl on April 05, 2013, 08:10:35 PM
Is it okay if you marry a townie and then find out they once had children, but those children are grown and moved out or deceased (an easy thing to happen if the townie became a vampire through story progression)?  Is there a statute of limitations on the first born rule?  I'm being extra careful to not move into households where any kids are living, but without mods I can't see the future spouse's family tree.  All I can see is that a townie is living alone at the time of marriage, with no kids in sight.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 05, 2013, 08:21:34 PM
Vinyl, I think you can see the future spouse's family tree once the heir starts going steady with the person. Of course, breaking up with that person would give your heir a bad reputation, but that's something that can be lived with.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 05, 2013, 09:37:45 PM
I want to reiterate this for everyone so that it's perfecly clear.

Couples like the Wainwrights are no longer allowed for founders.  Jared Frio is no longer allowed to be a founder.  Heirs can only be born from two people who have never had another child.  Being firstborn is what makes an heir special.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: smartburn on April 06, 2013, 12:07:43 AM
I think I may start my first attempt at this tonight - I picked my founders for my first and hopefully last try (assuming everyone cooperates - let's just say were it not for Supernatural, I wouldn't be trying this) and decided on the first two of 3 towns.  I just have a few questions:

1. Can best friends can include household members? I know they do not need to be unique from one household to the next, but I wasn't sure if they were allowed to live with the heir or not at the time of completion.
2. Can population & environment controls be altered at the start of a new town, i.e., have vampires off in the first town with a static moon cycle, and then switch to all life states with a rotating cycle in the second and/or third towns? Obviously they would only be changed at the start of a new town during the Edit Town process, never during.
3. Are stolen objects an acceptable item type to leave behind? I know it's not the most lucrative, but it makes the most sense considering who I plan to have as the founding father/tombstone producer. :P

Thanks!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 06, 2013, 12:15:28 AM
I think I may start my first attempt at this tonight - I picked my founders for my first and hopefully last try (assuming everyone cooperates - let's just say were it not for Supernatural, I wouldn't be trying this) and decided on the first two of 3 towns.  I just have a few questions:

1. Can best friends can include household members? I know they do not need to be unique from one household to the next, but I wasn't sure if they were allowed to live with the heir or not at the time of completion.
2. Can population & environment controls be altered at the start of a new town, i.e., have vampires off in the first town with a static moon cycle, and then switch to all life states with a rotating cycle in the second and/or third towns? Obviously they would only be changed at the start of a new town during the Edit Town process, never during.
3. Are stolen objects an acceptable item type to leave behind? I know it's not the most lucrative, but it makes the most sense considering who I plan to have as the founding father/tombstone producer. :P

Thanks!

1. Best Friends can be household members. 
2. Game Options have to remain the same for the entire dynasty.  The only time this changes is when new options are introduced.
3. I'm of the mind that this is a no but Metro may feel differently.  He should see this post in the morning and say one way or the other.  However, I feel that they don't count because they are not created, found or given to you.   They're taken. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: smartburn on April 06, 2013, 12:43:41 AM
Thanks Rica - regarding the items, I see an argument to be made for the fact that they are "found" in a sense, but I get your reasoning and I'll think of an alternate item in the meantime. I'm also going to tweak some of my starting strategy due to a few things I noticed while on the sims wiki - one big thing is that Miss Nellie has a conflicting trait with the man I want to be her intended. Whoops. Maybe they'll overcome it anyway or have enough money where it doesn't matter much, we'll see. :P

Edit: I'm still curious about the stolen items since it may come up during gameplay, but after reviewing the wiki some more I think I found a more appropriate partner - there will be a change in who will be the tombstone and a temporary May-December romance, but hopefully his father won't mind, heh. Perhaps I'll get who was going to be the spouse to move in anyway as extra tombstone insurance.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 06, 2013, 07:39:17 AM
Rica, when you say Game Options have to stay the same when you move, does that include Seasons? It would seem to me that you should be able to change seasons to reflect the climate of the town you have moved to. I know that I changed seasons when I moved to Lucky Palms, eliminating all precipitation except hail because it was a town in the desert.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Metropolis Man on April 06, 2013, 10:27:54 AM
Rica, when you say Game Options have to stay the same when you move, does that include Seasons? It would seem to me that you should be able to change seasons to reflect the climate of the town you have moved to. I know that I changed seasons when I moved to Lucky Palms, eliminating all precipitation except hail because it was a town in the desert.

While I totally get why you did that in the future please do not change any settings at all..no matter if you change towns or not. Options are not to be changed once you begin a file.

Edit: I'm still curious about the stolen items since it may come up during gameplay...

Stolen items are fine for a collection.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 06, 2013, 10:43:15 AM
Some quick clarifications to add.

Stolen items must be items that are stolen by a Sim.  There has to be an interaction involved.  Items stolen while inside of a rabbit hole are not acceptable.

Also - please remember that this is a TOWNIE DecaDynasty.   All heirs must be born to townies, not former NPCs.  You cannot move in a maid, butler, mixologist, etc. to have the next generation.  The spirit of the challenge is to move into a new townie household and have a child with someone in that household.   Not move into a new household, say "Sorry sucker" and then move in another person to bring in the next heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 06, 2013, 10:58:17 AM
So by my reckoning eligible townies in Sunset Valley are:

Christopher Steel.
Zelda Mae.(only allowed as a spouse)
Connor Frio.
Stiles McGraw.
Cyclone3Sword.
Blair Wainwright.
Emma Hatch.
Tamara Donner.
Madison VanWatson.
Ayesha Ansari.
Tori Kimura.
Monica Morris.
Gobias Koffi.
Xander Clavell.(Only allowed as spouse)
Thornton Wolff.
Victoria Andrews.
Beau Andrews.
Jamie Jolina.
Erin Kennedy.
Pauline Wan.
Hank Goddard.
Morgana Wolff.
Agnes Crumplebottom.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on April 06, 2013, 11:05:57 AM
Some should be noted as only eligible as spouses due to starting in ineligible households (Zelda and Xander). And Victoria Andrews isn't on the list in spite of being as eligible as her husband as a decadynasty founder. Otherwise, it looks fine.

The spirit of the challenge is to move into a new townie household and have a child with someone in that household.   Not move into a new household, say "Sorry sucker" and then move in another person to bring in the next heir.

I might be overanalyzing things, but does this constitute a flat-ban on moving in anyone else to bring in the next heir, or is it still referring to the new ban on moving in NPCs to bring in the next heir?

I just want to refine my plans before I start and make sure that they don't break any rules.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 06, 2013, 11:14:26 AM
Don't forget there are some people who age up that would still give you time to have a baby.   Holly Alto and Bebe Hart come to mind.    Rachel you don't need to do a list unless you absolutely want to. 

I might be overanalyzing things, but does this constitute a flat-ban on moving in anyone else to bring in the next heir, or is it still referring to the new ban on moving in NPCs to bring in the next heir?

I just want to refine my plans before I start and make sure that they don't break any rules.

Metro: it's a flat ban on bringing anyone else in for the purposes of having an heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 06, 2013, 11:21:14 AM
I like making lists  ;D

There are a surprising number of Riverview townies that can be used. Seeing them in a list makes me go hummm.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on April 06, 2013, 11:34:30 AM
Regarding the recent change of the rules : Are those of us who have moved in spouses with children before the change still eligible for Hall of Fame?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 06, 2013, 11:35:36 AM
Regarding the recent change of the rules : Are those of us who have moved in spouses with children before the change still eligible for Hall of Fame?

Yes.   We can't hold you responsible for something that wasn't true at the time.  This only holds for people who used parents with children for founders.    If you married someone with children after February 2nd then you've already failed based upon a ruling that happened at that time that said an heir must be a first born to their parents.  See this link (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg280196.html#msg280196) for the prior ruling.

The clarification came yesterday regarding founders also being held to this rule.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 06, 2013, 12:21:18 PM
Ratchie,

Great lists! I'm wondering if you could start a new thread in the Townie Decadynasty stories section -- Eligible Founders or something like that, and put your lists there? I can add some of the other towns later this afternoon. That way people won't try and start with Gunther Goth or someone (sorry -- I couldn't resist.)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 06, 2013, 12:22:48 PM
The lists are currently being put together.   I was going to link them all in the rules from this thread possibly if that's what rachel wanted to do.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Turoskel on April 06, 2013, 12:33:23 PM
Can I add a couple missed off the Riverview one, Don Lothario and Hal Breckenridge.

Somebody like Sherman or Rhoda Bagley would they be spouse only as they live with their mother? So for example if you started with Don he could marry Rhoda, hot headed nightmare but still within the rules as I understand them.

I think if I do ever restart this I'll stick with Hannah and Aiden Jones, less confusing for me and they had such nice kids.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 06, 2013, 12:43:27 PM
Oh yes Sherman and Rhona would be allowed just as a spouse. I will add them along with Don and Hal.

Rica would it be an idea to link to the lists from both the first page of the townie decadynasty challenge thread and the the decadynasty hints and tips thread. Well you know once we have the lists done.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on April 06, 2013, 05:12:34 PM
Thank you for putting the lists together, Ratchie.

Edit: Ignore my previous question, I re-read the list, and Thornton is in it
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 06, 2013, 05:13:37 PM
Thank you for putting the lists together, Ratchie.

Would Thornton Wolf also be allowable in Sunset Valley? He doesn't seem to be included on that list of allowable founders.

He's on the list under Xander.   At first I thought she kept sideburns to herself but he's there.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 06, 2013, 08:49:29 PM
As much as I would like to keep sideburns to myself I will try and be a team player and share.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on April 07, 2013, 09:41:48 AM
As George Dean's father lives with Melvin and Henry, would either of those two men have to move into the house of a potential female founder? Or is there some other reason why (for example) Elaine Joy is listed as (spouse only).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 07, 2013, 09:51:48 AM
Elaine lives with her father which makes that house ineligible for a starting house. However people are free to marry Elaine.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on April 07, 2013, 09:55:07 AM
Why couldn't her father be moved out into the other house? I am not trying to be argumentative, I'm trying to understand.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 07, 2013, 09:58:56 AM
You are not allowed to start in a house that has children. The age of the children does not matter.
The founders of a decadynasty have to be childless this is why Elaine Joy is allowed as a spouse as she has no children but her father already has children so it therefore ineligible.

So it would not be permitted to even start at the Joy house.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on April 07, 2013, 10:05:04 AM
Thank you for explaining that, Rachel.

So, if one chose to start with Melvin or Henry, would something have to be done with George (non fatally) I mean, or because he can't be the founder, it doesn't matter that he's in the house?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on April 07, 2013, 10:07:02 AM
Georges child doesn't live with them does he?

So you wouldn't have to do anything with George of course you can move him out if you want but remember he would not be able to live with the family again.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on April 07, 2013, 10:21:45 AM
Final question, I think, at least for now. It is just after midnight local time. I've read the first post, in the thread, and I read where it talks about curing banned supernaturals before moving into a house, but what happens if you choose, let's say (for the sake of an example) the Grandpa's House as your first household. You've turned on supernaturals. On going in you find that all three of them are banned supernaturals. Have you failed before you've even begun, or do you have the chance to at least do something about that?

Dek
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 07, 2013, 11:43:00 AM
Final question, I think, at least for now. It is just after midnight local time. I've read the first post, in the thread, and I read where it talks about curing banned supernaturals before moving into a house, but what happens if you choose, let's say (for the sake of an example) the Grandpa's House as your first household. You've turned on supernaturals. On going in you find that all three of them are banned supernaturals. Have you failed before you've even begun, or do you have the chance to at least do something about that?

Dek

If you choose the Grandpas household as your starting household, they will never become supernatural without your help.   If you go to move someone in from a household and they change after they've moved in because story progression had them targeted, you have to cure them immediately.  If you don't have the money for the cure, come back to the challenge team and we might let you go back to before that person moved in but a banned supernatural cannot stay in the house for any length of time.    We can't say that this will happen.  It is not permission.  We do not give preemptive permission.   If it hasn't happened, it's not an issue.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on April 07, 2013, 07:06:32 PM
Thank you Ricalynn. As you can probably tell, I don't have experience with playing townies in games with supernaturals turned on.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on April 07, 2013, 09:27:07 PM
Silly question, I know, but ...with regards to the two town movements you are allowed, can you go from (for example) Sunset Valley to Riverview and back to Sunset Valley?

If that is allowed, can you use one of the original townies in the fresh version of Sunset Valley that you used the original time? EG, originally someone had Thornton Wolff and Emma Hatch as their founders. Second change of town they move back to Sunset Valley, can the new Emma Hatch or Thornton Wolff be used as the wife/husband of the current version of the file, or are they counted as being the same as the original file?

If that isn't allowed, the second series of questions don't apply. :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 07, 2013, 09:29:05 PM
The moves are really supposed to be to fix bugs and reduce file size if you have to.  That being said, you can choose any towns you want and yes you could reuse any townies you want.  As long as they are townies. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on April 11, 2013, 06:06:13 AM
I think the aging of my household has gone slightly strange. The triplets were born on a Sunday, aged up to children on a Wednesday, the child stage is only one week long so they should age up on Wednesday but according to the life stage line they should be due to age up on Thursday, one day later than they should be aged up. I know for a fact that the dresser has only been used on their birthdays so I'm a bit stumped at what is happening...
Should I just start to keep track of when to age them up or just let the game continue it's crazy aging up schemes?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 11, 2013, 09:59:53 AM
Slight variation has been known to occur with multiples.  At least you gained a day instead of lost it like I did.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on April 11, 2013, 11:10:02 AM
Slight variation has been known to occur with multiples.  At least you gained a day instead of lost it like I did.
So I'm ok to continue as it is? Because it is slightly annoying really...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 11, 2013, 11:10:56 AM
Yes, you're fine to continue.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: azokka361 on April 17, 2013, 09:50:25 PM
If a male member of the active household procreates with a woman outside of the household, and later moves in with her, does that child count as being conceived in the household and cannot be moved in? What if the male "pollinator" doesn't move in with the pregnant woman?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 17, 2013, 10:27:55 PM
My understanding is that if the father moved in with the mother, then the child could not become a spouse of the heir if the father were still a member of his child's household.

If the father did not leave the heir's household, then the child could marry the heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: azokka361 on April 17, 2013, 10:31:52 PM
What if the father just moved out on his own?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 17, 2013, 10:51:35 PM
I'm not understanding what you're saying,

Hank Goddard lives with you.  Agnes Crumplebottom doesn't.   He impregnates Agnes Crumplebottom which gives you Baby GodBottom.  You kick him out of your house and he moves in with Agnes.   If Hank is living in the house with Agnes and Baby Godbottom when it comes time for your heir to move.   You can't move to that household because he's a former household member.  You have to find a different household to move into.

Hank in your house and Agnes isn't.  Hank and Agnes have Baby Godbottom.  Hank is moved out but does not live in the house with Agnes or Baby and never moves in with them.  There shouldn't be an issue.   Baby was never living in the house as a podling so still an elligible future spouse.

If this doesn't help - you can PM me and give me actual details of what you're specifically asking if you don't want to give spoilers to your story.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: azokka361 on April 17, 2013, 10:56:47 PM
I'm not understanding what you're saying,

Hank Goddard lives with you.  Agnes Crumplebottom doesn't.   He impregnates Agnes Crumplebottom which gives you Baby GodBottom.  You kick him out of your house and he moves in with Agnes.   If Hank is living in the house with Agnes and Baby Godbottom when it comes time for your heir to move.   You can't move to that household because he's a former household member.  You have to find a different household to move into.

Hank in your house and Agnes isn't.  Hank and Agnes have Baby Godbottom.  Hank is moved out but does not live in the house with Agnes or Baby and never moves in with them.  There shouldn't be an issue.   Baby was never living in the house as a podling so still an elligible future spouse.

If this doesn't help - you can PM me and give me actual details of what you're specifically asking if you don't want to give spoilers to your story.

Oh, yes, I understand! I was thinking more about whether or not the baby would count as a household member, and completely forgot about the fact that the father himself would be in the new household! Thank you for the confirmation.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 17, 2013, 10:57:55 PM
Oh, yes, I understand! I was thinking more about whether or not the baby would count as a household member, and completely forgot about the fact that the father himself would be in the new household! Thank you for the confirmation.

The baby is only a household member if the mother lives with you at the time of seeding/chimes/impregnation because at that exact moment that baby is officially taking up a household slot that can't be filled by anything else.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on April 18, 2013, 01:04:49 AM
I stopped taking in the information after I saw GodBottom. Hahahah
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Niana on April 18, 2013, 03:03:31 AM
I stopped taking in the information after I saw GodBottom. Hahahah

Browsing the forum half-asleep and this totally cracked me up  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 19, 2013, 01:05:47 PM
Here is a list of all eligible townies that are able to found a DecaDynasty within the rules.     This list will be updated as new towns come available.    Big special thanks to Rachel and Marian for getting some of the lists together.   



◄ denotes people that are only viable if moved in as a spouse because their original household is against the rules due to children or unallowed supernaturals.
¤¤ denotes females that are in the elder life stage.
¤4 denotes teenagers and the number of days before they hit YA.  This group of people also has to be moved in as a spouse.
■ denotes people that are a banned life state, but can be cured in order to be a spouse. They are only viable if moved in as a spouse after being cured of their life state.




  • Appaloosa Plains
    • Alouette Bird
    • Oriole Bird
    • Vera Blackburn
    • Vallari Chandra
    • Esme Curley ¤¤
    • Tate Curley
    • Honey Darnell
    • Chuck Hobble
    • Johnny Johnson
    • Hettie Lionheart ¤¤
    • Gracie Loveland
    • Felipe Marshall
    • Kim Marshall
    • Kenji Midden ◄
    • Gavin Pinkerton
    • Hailey Shepherd ◄
    • Rodney Singleton
    • Benjamin Schmidt
    • Zac Whipsnake ◄
  • Aurora Skies
    • Miriam Day
    • Angelica Diamond
    • Jackie Elliot
    • Martina Frimann
    • Gunnar Hannes
    • Pedro Herrerra
    • Felicia Lin
    • Magnus Mango
    • Oskar Olsen (ghost)
    • Emil Olsson (ghost)
    • Ciro Perry
    • Sophia Rios ◄
    • Stefan Svard
    • Stein Svard
    • Fjord Warbler
    • Astrid Vinter ◄
  • Barnacle Bay
    • Ahmed Barbarossa
    • Dina Caliente
    • Nina Caliente
    • Jake Coastal
    • Josephine Coastal
    • Odessa Cross
    • Lewis-Charlie Darwin
    • Preethi Darwin
    • Fiona Fleet
    • Anne Goldbeard
    • Juan Jr Inkbeard
    • Lee-Roy Johnkins
    • Dude La Mer
    • Luisa Libros
    • Willy McKellar
    • Jasmine Noon
    • Rahul Patel
    • Moe Pesce
    • Dave Piece
    • Thomas Quill
    • Richie Raden
    • Rose Rome ¤¤
    • Agnes Seabottom
    • Bunny Shore
    • Jeff Smith
    • Felix Soto
    • Mary Soto ¤¤
    • Alec Trebo
    • Juliet Verona
  • Bridgeport
    • Tiara Angelista ◄
    • Devin Ashton
    • Sugar Bijou ◄
    • Apollo Bloom ◄
    • Wayne Bumble
    • Lilly-Bo Chique ◄
    • Ebenezer Clavier
    • Matty Crewe ◄
    • Caroline Custard
    • William Fangmann ■
    • Alexy Fresco
    • Matthew Hamming
    • Big Hartley ◄
    • Diana Jones
    • Johnny Jones
    • Kai Leiko ◄
    • Moxie Logan ◄
    • Polly Maloney
    • Harry Marks
    • Beau Merrick ■
    • Katelyn Missoni ◄
    • Odine Perry ◄
    • Martina Prattle ◄
    • Romeo Rake
    • Buster Round
    • Bianca Rubble ◄
    • Vladimir Schlick ■
    • Lenny Shutter
    • Mick Situp
    • Elvira Slayer ■
    • Matilda Smart
    • Alan Stanley
    • Emmy Starr
    • Rafael Striker ◄
    • Suzy Strummer ◄
    • Jessica Talon ■
    • Barry Tenderlove
    • Aria Trill
    • Cressida Wells ◄
    • Ace Wilde
    • Kirby Wise ◄
    • Tom Wordy ◄
  • Dragon Valley
    • John Burb
    • Wynn Byrne ¤¤
    • Emma Delaney ◄
    • Finn Dolan
    • Sarah Dolan
    • Aaron Finnigan
    • Quinn Flanagan
    • Hugh Grey
    • Marian Hooley
    • Robin Hooley
    • Ava Kelly
    • Sean Kelly
    • Nessie Lochlan
    • Shannon MacAnna
    • Teagan MacAnna
    • Bradan MacGrath
    • Lorna McCann ¤¤
    • Siobahn Murphy
    • Morida O'Connell ◄
    • Breandan O'Shea
    • Kearney O'Shea
    • Daric Ordhen
    • Jennifer Pleasant
    • Susie Sackholme
    • Mason Sackholme
    • Aislin Walsh
  • Hidden Springs
    • Carl Abbot
    • Maya Abbot
    • Ryan Anderson
    • Laila Al Fahad
    • Bert Alto
    • Ella Carlisle ◄
    • Christoff Colby
    • Genevieve Colby
    • Cassidy Earthsong
    • Blake Grayson
    • Jenny Lho
    • Hector Mendoza
    • Madeline Moore
    • Ian Nali
    • Gabriella Ornales
    • Liam O'Dourke
    • Astrid Petridge ◄
    • Eunice Petridge ◄
    • Nicholas Riverhawk
    • Emmaline Rhoen
    • Jewel Song
    • Andrew Song
    • Louis Swete
    • Francisca Vanderburg
    • Sebastian Vanderburg ◄
    • Jessica Willow
  • Isla Paradiso
    • Aislara Alvarez
    • Gabrielle Arias ◄
    • Javiera Batista
    • Cara Dregg
    • Edward Dregg
    • Karlie Goldberg
    • Harley Greenwood
    • Hinni Hashini
    • Akoni Kahale
    • Leandro La Rosa
    • Lora La Rosa ¤¤
    • Matthew Mango
    • Margarita Manzano ¤¤
    • Rei Matsuri
    • Rajan Patel
    • Doug Rodel
    • Matteo Torres
    • Andrei Varadi
  • Lucky Palms
    • Oscar Arellano
    • Isadora Bard ¤¤
    • Clark Bellamore
    • Darren Dreamer
    • Evangeline Finch ¤¤
    • Gennie Gomez ¤¤
    • Palmer Hayes
    • Marisol Loera
    • Darleen Matlapin ◄
    • Naomi Nita
    • Pansy Northrop
    • Beulah Patterson ¤¤
    • Roy Phillips
    • Kitty Price
    • Ezekiel Reid
    • Piper Sparks ¤5
    • Donnovan Steel
    • Vivienne Vasquez
    • Eli Vokoban ◄
  • Lunar Lakes
    • Wayne Ahmadyar
    • Kara Ansari
    • Raja Ansari
    • Stefan Bayless
    • Theo Cardamom
    • Alexander Cross
    • Patricia Cross
    • Amira Grace
    • Gloria Goode
    • Lily January
    • Martin January
    • Chris Landgraab ◄
    • Arthur Langerak
    • Amelia Loveland
    • Lars Royal
    • Noela Spector
    • Petre Stewart
    • Frida Tamarind
    • Michael Tomyoy
    • Sofia Vanderburg
    • Anais Willheim
    • Franco Wolff-Cruz
  • Midnight Hollow
    • Eliza Ainsley
    • Phineas Bledsoe
    • Kara Carter
    • Nadia Cho
    • Conrad Finley
    • Sarah Holden
    • Lucien Hyde
    • Hyun-Moon Jun
    • Jin Sang Kim
    • Todd Landgraab
    • Annie Lau
    • Lucy Lau
    • Mai Lau
    • Jack Limb
    • Samantha Nguyen
    • Trang Pham
    • Julian Poirot
    • Seema Sielen
    • Karl Simon
    • Katarina Stewart
    • Young Jae Sung
    • Roderick Synapse
    • Fausto Alvarado Vasquez
    • Marina Rosa Vasquez ¤¤
    • Nathan Watts
    • Jules Wheeler
    • Cedrick Winchester
    • Odessa Winchester
    • Morgan Yates ◄
    • David Ziggfield
    • Alia Ziggfield
  • Monte Vista
    • Teresa de Luca ¤4
    • Gino Ferrari
    • Georgia Giordano ◄
    • Paloma Giordano ◄
    • David Haynes
    • Jayden James
    • Erika Lin
    • Nicoletta Lombardi
    • Ricardo Luigi ◄
    • Carlo Mancini
    • Camillo Mancini
    • Giacomo Modena
    • Pepe Moretti
    • Emma Perry
    • Noel Perry
    • Lia Rasi ¤¤
    • Jalissa Rivers
    • Sebastiana Russo ¤¤
    • Rosaria Stefani ¤5
    • Florence Taylor
    • Luis Toledo
    • Simona Valenci
  • Moonlight Falls
    • Argus Brown ■
    • Beatrice Crumplebottom
    • Belinda Crumplebottom
    • Bianca Crumplebotom
    • Gladsten Farmwell
    • Alice Fitzgerald
    • Olivia Goth
    • Samuel Goth
    • Frida Goth
    • Chauncey Grimm
    • Helen Hall
    • Malcolm Harris
    • Jules MacDuff ¤5
    • Joe MacDuff ¤5
    • Marigold Maldano ■
    • Dante Morganthe ■
    • Dayvid Musgrave ■
    • David Pok ◄
    • Janet Pok ■
    • Navita Singh ■
    • Param Singh ■
    • Violet Slymer ◄
    • Haley Sumari
    • Bailey Swain ¤6
    • Branch Timbley ■
    • Deedee Wynn
  • Riverview
    • Sherman Bagley ◄
    • Rhoda Bagley ◄
    • Hal Breckinridge
    • Ruby Broke ◄
    • Trigger Broke ¤4
    • Lorraine Cantina
    • Meadow Carpenter-Rhodes
    • Billy Caspian
    • Hunter Cottoneye
    • Odin Crosby
    • Heather Crosby
    • George Dean
    • Aiden Jones
    • Hannah Jones
    • Elaine Joy ◄
    • Jon Lessen
    • Roxie Lin
    • Shirley Lin
    • Henry McGlum
    • Lucky Perkins
    • Constance Shelley
    • Nellie Spenster ¤¤
    • Lucille Spenster ¤¤
    • Melvin Taft
    • Jebidiah Wilson
  • Roaring Heights
    • Ainsley Andrews
    • Frank Astare
    • Francisco Battista
    • Michael Dandy
    • Norma Davidson
    • Bonnie Davis
    • Mark Davis-Welles
    • Rita Davis-Welles
    • Marilyn Downes
    • MD Fields
    • Clark Houvier
    • Louise Houvier
    • Elizabeth LaFontaine ◄
    • Sharpo Marks
    • Glummo Marks
    • Dyno Marks
    • Sneako Marks
    • Grumpo Marks
    • Gil McGinnis
    • Irene Meyers
    • Ralph Meyers
    • Elliot Nest
    • Gerald Picard ◄
    • Clyde Reeves
    • Judy Rogers
    • Gabe Ruth
    • Henry Simovitch
    • Theophraseus Souze
    • Donia Spinelli ¤¤
    • Virginia Supine
    • Janet Torrance
    • May West
  • Starlight Shores
    • Conrad Anderson
    • Lanya Avilla
    • Lindy Avilla
    • Addison Batez
    • Charlie Ray Buckshot
    • Madeline Buckshot ¤¤
    • Ariella Chen
    • Steve Cupp
    • Craig Elson
    • Emily Elson
    • Courtney Foster
    • Ernesto Gonazalez
    • Kerry Kasmir
    • Karen Kerman
    • Mithun Khan
    • Becky Lack ¤3
    • Kirstin Law
    • Mitch Lee
    • Sonoko Lee
    • Yolanda Lemmon
    • Darren Lott
    • Wylie Luck
    • Chad Luck
    • Isaac Luck
    • Sadie Mason
    • Mercedes May
    • Javed Meir
    • Seth Monroe
    • Mimi Olivia ◄
    • Rich Richmond
    • Holly Robins
    • Bryce Savage
    • Finnegan Sawyer
    • Matias Singh
    • Priscilla Singh
    • Richter Steele ◄
    • Barry Whitfield ¤5
    • Lela Whitfield ¤6
    • Girbits Worthington ¤5
    • Willard Wright ◄
  • Sunlit Tides
    • Silas Allender
    • Griffin Alto
    • Alonso Candelaria
    • Rosalind Cruzita
    • Maria Ernest ¤¤
    • Niles Fitzpatrick
    • Isadora Fitzpatrick ¤¤
    • Ricardo Gregario
    • Gilberto Gonzalo
    • Suzuki Hinata
    • Theodora Jayne
    • Keaunu Keilani
    • Ursula Lemuel
    • Maru Mango
    • Clementine Parrott
    • Lucretia Parrott
    • Ramona Parrott
    • Daniel Pleasant
    • Mary Sue Pleasant
    • Maggie Strong ¤5
    • Kaila Swift
    • Len Tseng
    • Tenika Wahine ◄
    • Eleanor Waterson ¤¤
    • Pearl Yang
  • Sunset Valley
    • Holly Alto ¤4
    • Beau Andrews
    • Victoria Andrews
    • Ayesha Ansari
    • Xander Clavell ◄
    • Agnes Crumplebottom
    • Tamara Donner
    • Connor Frio
    • Hank Goddard
    • Bebe Hart ¤3
    • Emma Hatch
    • Jamie Jolina
    • Erin Kennedy
    • Tori Kimura
    • Gobias Koffi
    • Parker Langerak ¤6
    • Zelda Mae ◄
    • Stiles McGraw
    • River McIrish ¤5
    • Monica Morris
    • Christopher Steel
    • Cycl0ne3 Sw0rd
    • Madison VanWatson
    • Blair Wainwright
    • Pauline Wan
    • Morgana Wolff
    • Thornton Wolff
  • Twinbrook
    • Buddy Bailey
    • Lincoln Baker ◄
    • Newton Baker ¤2
    • Gala Ball
    • Marc Brandt
    • Amy Bull
    • Sofia Carlton
    • Harwood Clay
    • Molly Coddle
    • Juan Darer
    • Alma Drill
    • Eva Drudge
    • Shamus Drudge
    • Lang Gwydd
    • Kat Hunter
    • Buck Green
    • Justin Kayes
    • Wei Keane
    • Blaise Kindle
    • Julienne Knack ◄
    • Clark Peddler
    • Dilly Pidgin ◄
    • Penny Pincher
    • Bill Racket ◄
    • Dudley Racket
    • Shark Racket ¤4
    • Anna-Liza Riddle ¤¤
    • Sinbad Rotter
    • Bobby Sargeant
    • Scout Sargeant
    • DeAndre Wolfe
  • Union Cove (Seasons)
    • Lurch Adams ◄
    • Cameron Bachelor
    • Tyson Bast
    • Henry Caldwell
    • Emily Carr
    • Panther Character◄
    • Neone Clashe
    • Sandy Claws
    • Koda Chrome
    • Sheldon Cooper
    • Pru Dent
    • Ken Doll
    • James Douglas
    • Bubblegum Dreamweaver ¤2
    • Troy East
    • Shannon East
    • Rodrigo Escobado
    • Sports Fan
    • Damon Farrier
    • Amy Farrah Fowler
    • Hana Ikida
    • Elle Jones
    • Rob Kennedy
    • Drey Kular
    • Ilyona Mari
    • Pam Marsden
    • Joe Marsden
    • Callisto Moon
    • Lysithea Moon
    • NormaJean Mortenson
    • Genevieve Muro ¤¤
    • Koji Nojima
    • Moira-Dernier O'Carter
    • Seab Ody
    • Jurgen Olaffson
    • John Pangnark
    • Peregrine Pickle
    • Elvis Presley
    • Carl Ratcliff
    • Barbi Roberts
    • Charlie Sheen
    • Hannah Smith
    • Hebe Smith
    • Supersim Star
    • Delaka-C Starr
    • Fanta-C Starr
    • Tom Thomson
    • Brittny Thornton
    • Liz Tuder
    • Nyota Kera Uhura
    • Jeana Vettraino
    • Thea Voice
    • DD York ◄
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on April 19, 2013, 01:10:24 PM
Thank you for this, it's a great reference to have.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on April 19, 2013, 01:17:30 PM
Just one note on the Union Cove list: Panther Character should be listed as spouse-only material because he lives with a teenager.

Otherwise, it looks great. :D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 19, 2013, 01:18:57 PM
Thanks guys.  Yeah I knew about Panther and didn't realize that the symbol didn't replace properly.  Thanks Trip.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: saltpastillen on April 19, 2013, 05:42:22 PM
What a great list! I'll be sure to check it if I ever get brave enough to go for a DD.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on April 21, 2013, 02:50:56 AM
That is such a handy list! I've been thinking about doing a DecaDynasty for a while now but I wasn't quite sure who I could choose. That list makes me feel so much more confident now!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: maisie on April 21, 2013, 07:51:11 AM
A really great list!!
But what about Jeffrey Castor and Jade greenwood? Don't they count in that group:
"¤4 denotes teenagers and the number of days before they hit YA.  This group of people also has to be moved in as a spouse."?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 21, 2013, 09:05:08 AM
Teens that have 7 or more days before they age up were not included. The heir has to be born within the first 10 days of your start, and that wouldn't allow enough time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 21, 2013, 12:18:01 PM
Jade and Jeffrey are both in the beginning of their teen years from all my testing with them so yeah as Marian said - it would not work for them.   You can't age up anyone early outside of the house because cakes can only be used on their birthdays and even if you know at the beginning of the game they have 6 days - the game may have done something to change that so you could potentially ruin your chances of HOF without ever knowing it.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 21, 2013, 12:52:10 PM
Also, keep in mind that teens have to be moved in as spouse. For example, you could have Bebe Hart as a spouse or Parker Langerak, but you couldn't have them marry each other.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on April 21, 2013, 06:54:59 PM
Just checking on something to make sure I'm OK. I'm about to have my gen 1 heir propose to Coral Goldbeard. Her father still lives in the house. Both of them were fairies, but I'll cure them just before the wedding. Is this OK, or do I have to pick a new spouse? Coral has no kids from story progression herself.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on April 21, 2013, 07:10:04 PM
You can either cure both of them or cure just Coral and move her father out immediately after you move in.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: lvrugger on April 22, 2013, 03:04:26 AM
Thanks, Marian, I should have worded that a bit differently - coffee hadn't been consumed yet.

What I meant was that Coral still lives with her father. Is that an impediment in any way? I know there has been quite a bit of discussion around this lately and I think I lost track of the gist of it sometime last month...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Odie on April 22, 2013, 04:52:44 PM
Ok, I am up for another try at a Dynasty. I thought I'd try the DecaDynasty this time. Never tried this one before, so that will be a lot of fun :)

I have been reading and reading, but can't seem to find the answer to this question:
If I start with a household with a single sim and he/she can marry another sim, do I have to let that other sim move in with my sim or do I have to move in my sim with the other sim? Or maybe it doesn't matter and I can choose?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 22, 2013, 05:19:47 PM
The house you start with is the the house the first heir has to grow up in.   The heir has to be born of two sims living in the same household.


Thanks, Marian, I should have worded that a bit differently - coffee hadn't been consumed yet.

What I meant was that Coral still lives with her father. Is that an impediment in any way? I know there has been quite a bit of discussion around this lately and I think I lost track of the gist of it sometime last month...

You can marry Coral just as long as Coral doesn't have any children within the household. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on April 24, 2013, 06:38:37 AM
Ok, I've run into a spot of technical trouble, it seems that my last save file have stoped working.
It says when I try to load the file that something has gone wrong and I should shut the game down.
Permission to try to see if one of the back ups will work instead?
I'd loose some time in the game but better that than losing the dynasty...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on April 24, 2013, 08:25:16 AM
I've gotten that before and then when I tried it again it would work.   Clearing caches and all that.  You could try that or go back to the last save that works but sometimes it happens for multiple files so make sure to do the basics regardless. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Margerita on April 24, 2013, 11:05:15 AM
Unfortunately I had already deleted the misbehaving file when I read your post so my only option was to open up one of the back ups, luckily I only lost about 8 sim hours if I remember correctly.

You learn something new everyday it seems, at least I know what to do if the issue pops up again.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on May 06, 2013, 05:14:54 PM
Well, my file has gotten stupid. I cleared all the caches and everything (650 files, whoops!) to improve the load time. The game itself is still with Generation 1 - in her childhood. No travel at all. And it takes a good 7-10 minutes to load.

So I did what all smart people do. I deleted the file :P - I'll come back to this particular couple (Connor Frio and his mysterious wife), but I just wasn't feeling the connection there to care. So I figure, time to start over.

But beyond cache clearing, I have no idea what would have caused this file to hang up. The big renovation I did to the house was to split Jared's room (the one with the single bed) into a room and a nursery/child's room.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 06, 2013, 05:16:34 PM
What were your settings?   How many buildings did you add?  Did any of them have the steep inclines?

Any of this could cause routing issues with animals and sims.  Did you forget to remove Memories?  Did you have major rain?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on May 06, 2013, 05:24:33 PM
Settings set to normal use - all occults on, celebrity off. I added...3? buildings. Maybe 4, no inclines because they make me crazy (if it can't lay flat, it won't be placed). Memories were off (I didn't get the chance to do the challenge like I'd wanted), and all the rain so far was just sprinkles.

I think Jared was just mad at me he had to share his room.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on May 08, 2013, 08:15:09 PM
What is the policy on selling cameras at the start of a decadynasty? I know that all players have to be on the same level for the immortal dynasty, hence the rules on selling cameras, but decadynasty players aren't on a level playing field when they start.

Simply put, I'm tired of carrying around a bunch of cameras in my own decadynasty. :P
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 08, 2013, 08:28:29 PM
What is the policy on selling cameras at the start of a decadynasty? I know that all players have to be on the same level for the immortal dynasty, hence the rules on selling cameras, but decadynasty players aren't on a level playing field when they start.

Simply put, I'm tired of carrying around a bunch of cameras in my own decadynasty. :P

The Immortal dynasty is the only one where you have to either sell or keep.   And just so you know the dynasty only refers to the first camera.  After that you can sell all of the ones from move-ins.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on May 08, 2013, 08:44:07 PM
Thanks for the answer on both threads. I kept all of them to this point just in case there was a rule I missed.

Considering how my founder has a money-related LTW, he'll probably appreciate the help :P (I'm saving the Midas Touch for after he's a five-star celebrity, so I know when his LTW will complete).
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 08, 2013, 09:22:13 PM
Thanks for the answer on both threads. I kept all of them to this point just in case there was a rule I missed.

Considering how my founder has a money-related LTW, he'll probably appreciate the help :P (I'm saving the Midas Touch for after he's a five-star celebrity, so I know when his LTW will complete).

If you ever need and I'm online, I will gladly send a Midas touch and some wish enhancing serums your way.   I have a stock pile in both of my life states dynasties.  Good luck!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Makenziegma on May 12, 2013, 12:56:39 AM
I have three questions:  1) Does the family have to be friends with or just have 10 NPCs visit their home before heir moves out? The spreadsheet looks like visit but the rules look like they must be friends before the heir moves out. This can present a problem with babysitters unless there are younger siblings, as well as, many other problems.
2) When a best friend becomes a old friend, it no longer shows up as best friend. Do we just remember the status that they last were?
3) Is an alien considered a NPC if you become friends? This seems similar to a tourist to me.   ???

Thank you very much!!!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 12, 2013, 12:59:23 AM
1) They have to have 10 NPC friends at the time the heir moves out.  These NPCs just have to have the career babysitter.   Sometimes they don't age up all that fast.
2) Only if that old friend maintains the relationship level appropriate for best friend.  If they start hiding near the good friends and friends they don't count.
3) Alien is not an NPC.  NPC have specific jobs.  Aliens are just homeless townies.  They don't have a job description.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Kasumitkhs on May 17, 2013, 04:43:50 PM
I got a question.
If Heir A has level 10 in the Handiness skill (but not SuperMax), can Heir B SuperMax Handiness?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 17, 2013, 04:44:53 PM
No.   Part of the Supermax is also maxing the skill.  An heir's supermax can never be maxed by another heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on May 17, 2013, 05:51:40 PM
1) They have to have 10 NPC friends at the time the heir moves out.  These NPCs just have to have the career babysitter.   Sometimes they don't age up all that fast.


Just to clarify before someone takes this out of context and thinks that all NPC friends must be babysitters, it says in the rules all the types of NPCs that are allowed.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Makenziegma on May 19, 2013, 01:11:33 AM
If a sim meets all the requirements as a young adult. The sim has: maxed up a skill; collection of 10 similar items; friends both :'( best friends and NPC); honor roll; etc. MUST they wait until they  are an adult or can they marry and move as a young adult? I know the rules states adult, but I'm just checking. The original pair could be young adults....do all the heirs have to wait though?  Thank you!!!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 19, 2013, 01:12:26 AM
Yes the rules state they have to be in the adult life stage before they can move.  This means not YA or elder but adult.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Deklitch on May 24, 2013, 09:53:45 PM
Are Gambling and Archery (and Violin) off limits for skill supermaxes for the dynasty challenges as well as for the challenges leading to the world rating, or just for the challenges leading to the world rating?

Also, I know that Gambling came courtesy of Lucky Palms, but where do Archery (and Violin) come from?

Dek

PS Cross posting to all three dynasty challenge files.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on May 24, 2013, 09:57:46 PM
I know that gambling isn't a valid supermax because it doesn't have skill challenges. Archery and violin come with an upcoming set that ties into Dragon Valley, and I don't know if those skills will have challenges or not.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 24, 2013, 10:30:23 PM
Please don't cross post in the future.

At this time, gambling is off limits.   We won't know about anything else until it's an actual skill.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on May 26, 2013, 06:07:48 AM
Can we use University Life CAS and/or build and buy mode content? I assume we're still not allowed the actual University Campus features and community lots, but I would really like to use some of the items with my DecaDynasty.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on May 26, 2013, 07:29:43 AM
bubbles, you can use everything in CAS and practically everything in build/buy mode (the only exception I can think of is the Wishing Well from Lucky Palms). As for the buildings from University Life, if you want the comic store or bowling alley, you can get them by putting a copy in the library, so it will be available when you open Edit Town at the beginning of your game. Incidentally, the bookstore sells comics. Hope this helps.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on May 26, 2013, 08:00:58 AM
That's good. I'm really glad we can use everything. Thanks Marian!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on May 26, 2013, 01:16:04 PM
Can we use University Life CAS and/or build and buy mode content? I assume we're still not allowed the actual University Campus features and community lots, but I would really like to use some of the items with my DecaDynasty.

The rules regarding University Life content were changed quite awhile ago. Are you keeping up with the thread and checking the rules frequently to see if they've changed?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on May 26, 2013, 02:30:47 PM
Yes I am. I must have missed it because I was actively following the Life States Dynasty thread when University Life came out and saw that we were not allowed that content until further notice. Then I stopped looking at the challenge threads for awhile. At the time I didn't have UL (I only got it a week ago). I started following this thread again about three or four weeks ago. I read through the rules and nothing stated whether we were allowed University Content, hence why I was unaware of any changes.

Sorry for not keeping up with rules for that space of time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 26, 2013, 03:24:07 PM
It's ok that you didn't while you were away but it's one of those things where going back to the last time you read a thread and reading what you missed may be a really good thing.  That way you also don't miss any other things that have come out since then regarding rulings against certain players.  Especially here in the townie thread. 

No worries.   The link to my University Life post is right here (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg289711.html#msg289711).  It was on page 67.  As for the reason you weren't allowed was because we didn't have all the proper information yet.  As a team of three we work with each other for opinions and getting content thoroughly checked out as best we can.  We said not to use it so people wouldn't fail themselves while that information was gathered and discussed.

Good luck!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on May 26, 2013, 03:56:11 PM
Thanks Rica! I'll bookmark that so I can refer to it if I ever forget (That will probably be tomorrow knowing my short-term memory!).

It's a shame I missed that post as now I can't place any of the lots in Riverview but it won't make much difference to me. I can still enjoy University in the University world in my Dynasty file and in all my other files.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on May 28, 2013, 07:14:00 AM
Sorry to double post, but my game has completely frozen. Am I allowed to shut down my computer without saving?

Edit: The game crashed shortly after I posted, anyway. I've deleted the screenshots and will attempt to follow the same story line when I reload the game later.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 28, 2013, 04:18:02 PM
If the game freezes, you have no choice but to shut down.   There is nothing we can do to make it unfreeze generally.  It's just a loss of playtime which always hurts a little on the inside.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 29, 2013, 05:24:49 PM
With the release of Dragon Valley on May 30th, all players of the dynasty challenges are asked to refrain from using any of it's content until the challenge board team has had time to review what is being released. 

If you want to explore the new content, that is what a new game is for.   Dynasties are not allowed to be started in this world until after the go ahead is given.   That means don't start one saying "Oh they'll approve it of course.  I just won't post until they do."

Remember the challenge team is made up of people, too.   Two out of three have children of their own while the other one's job centers around children.  We have families and we would like to play some ourselves while still making sure you guys have all the information you need.   Just like with University Life, we will get back to everyone as soon as is possible with our three schedules.   This material is not banned infinitely.  Just for now.

Thank you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Swirl-Girl on May 30, 2013, 10:15:47 PM
I've made a spread sheet. It is simpler than Gheeze's, but not as well formatted. I hope someone will appreciate it! ;D
Go Wild. (https://docs.google.com/spreadsheet/ccc?key=0Agr3B4DyyJU4dGh5eFc5TC0xZG80N0QwMjlncEg2V0E&usp=sharing)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on May 30, 2013, 10:18:24 PM
Do the days have the proper formats down at the bottom to calculate?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Swirl-Girl on May 31, 2013, 03:40:43 PM
No, it doesn't. It has a space for Days used this gen, and total unused days left. (excluding future allowances)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 03, 2013, 12:52:19 PM
Rules Updates:


All content that came with Dragon Valley and the venue "The Duke of Bows Renaissance Faire" is approved for the Townie DecaDynasty.     

The Violin skill is not eligible for a Supermax.

The rules for Edit Town have been updated to include the three new venues that allowed to have lot designation changes.   The Community Garden, Dragon Tavern and McCafferty's Pub are all eligible for rezoning.   

Can I place the festival lots made by the Gurus for Monte Vista and Dragon Valley?
 -- Yes.  These are considered official lots.   Please note that the Dragon Valley festival lot needs to be designated a festival ground in order to spawn festivals.   This is the only lot that you can place that is allowed to have it's designation changed.   No other lot placed by you can ever have it's designation changed.

A list of eligible townies is still in the works and will be updated very shortly. done.   You can find the updated list here (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg299291.html#msg299291).

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on June 09, 2013, 04:41:01 AM
In my dynasty, I have a dog that is currently a puppy, but the game crashes every time he ages to an adult. I raised the issue on the technical board and MoonsAreBlue suggested the dog was bugged and I should put the pet up for adoption and then re-adopt him. Would it be OK if I did that?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 09, 2013, 10:15:48 AM
In my dynasty, I have a dog that is currently a puppy, but the game crashes every time he ages to an adult. I raised the issue on the technical board and MoonsAreBlue suggested the dog was bugged and I should put the pet up for adoption and then re-adopt him. Would it be OK if I did that?

There is no restrictions on the comings and goings of Pets.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 18, 2013, 01:16:06 PM
There is a new patch today that includes new features.  Please do not use some of these features in your official dynasty files until they've been vetted.  We have a lot of information coming out in the next two weeks and we want to make sure people's games stay safe.   

The rules state you have to be patched up however so just remember that.  The allowing of content will be updated soon.    If you do choose to download the patch and you have problems, don't forget to tell us so we can hopefully get it all worked out and keep your abilities to be in HOF and keep the families alive.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 21, 2013, 01:48:25 PM
Decisions regarding Patch 1.55 Features:

The main features we are going over is in regards to: Moving Towns, Private Lot Purchases and New abilities to place Lots.

In regards to placing lots:    Yes it's cool we can now place lots over water.  However,  Players have never been able to place an empty lot just to place one and still cannot.   This part of Edit Town is never going to change.   If you place a lot, it needs to have a purpose and a venue put on top of it.  Otherwise, don't place the empty lot.

In regards to moving towns:  Townie DecaDynasties are allowed to change town twice to help reduce file size and fix glitches.  While at this time it is not certain if this type of move will fix glitches, we do know it can reduce file size.  This is now the preferred way to move in the Townie DecaDynasty.    The exact procedure for this will be explained in detail and posted as soon as all the kinks are figured out later this afternoon.    If you need to move prior these rules, contact me via PM and we'll talk.  I'm available for most of the afternoon/evening.

In regards to purchasing private lots/additional homes:   Townie Decadynasties are not allowed to purchase private lots or additional homes.  The whole purpose of this dynasty is to move into townie homes.  Townies cannot move into homes if the player has them purchased.  We feel this feature goes against the spirit of the challenge. 




Instructions for Moving Town


A player is given the ability to change town twice through the entire decadynasty in an effort to avoid large file sizes and to cure technical difficulties.  Use these two moves at your discretion but also with caution as you only get the two and moving too early may cause your final file size to still be very large.    With the new ability to move within your game, the challenge team prefers this method of moving town to all others.   Only with permission can a player use the edit town way to move after today (June 21st, 2013). 

A move to a new town can only happen after an heir has made the move to a new townie family either through being asked to move or through marriage.   As soon as the move is complete, this is when the heir will kick out any banned life states and then make the call to move to a new town.  You can bring tombstones if you wish as long as they weren't the ones that fulfilled the moving requirement.  Those must remain.  Nothing else is allowed to come with you to the new town.

The only things your heir is allowed to take is the LTRs that they purchased themselves.  So you will choose to sell the furniture.  Please at this time do a save and make sure to save it as a different name just in case.  When you are finally done with the loading screen, choose an empty townie home (not an empty lot).  This house is where the family will live until your next heir finishes his/her requirements.   

Please note that the next heir cannot be conceived until the move is final.  When doing this type of move, players can place the family and then go into Edit Town to add the town's missing lots.   This is your only time to add a lot other than the moment you get a new venue that you wish to be placed.  The chance to do this is a one time only thing.  If you forget to place lots, there's nothing we can do for you.  You cannot go back to a previous save, you cannot go into Edit Town. 

No options can be changed when you make the move.  All weather, story progression, lunar phases must be kept exactly the same throughout the entire dynasty. 

If you can think of anything else that needs to be addressed, please let me know so that I can add it to this post if it's something important.   Thank you.


Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on June 23, 2013, 07:28:52 AM
I'm refreshing my memory of the rules and learning the changes since I've played my DecaDynasty.  I have a question about this:

Quote
Qualified Item List — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, wedding presents, field trip souvenirs, Stolen Items by a Sim (not rabbit hole steals), afterschool activity trophies, time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, wildflowers, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, fancy festival eggs, samples from the science skill, street art and any harvestables from Omni Plants.


Street art is allowed as the 10 objects we can leave behind when the founder moves out?  Does this mean we just have to do street art murals and tags around town, then count their value?  Or do they have to be done on the home lot to count?

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 23, 2013, 01:00:36 PM
You can do street art at your own home.   The 10 items have to be left behind at the house you're leaving so they would need to be done there as there is no way to move a mural from another location to the house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on June 24, 2013, 06:54:29 AM
When will the update for Island Paradise come out, I want to start the challenge in Isla Paradiso as soon as possible
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RainBeau on June 24, 2013, 07:26:39 AM
Welcome to the Forum, butterfly!
As always, the process of checking out a new expansion pack will take time. The Challenge Board Team does a thorough job and they do it as fast as they possibly can so that everyone can get on with the challenges. Please have patience. Thank you.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on June 24, 2013, 07:59:33 AM
Welcome to the forum butterfly.   Island Paradise isn't even released so how can we update the challenges?


Speaking of which:


All Players are asked to not try anything in an existing dynasty file or start any games with content from Island Paradise (skills, town, life state, some objects) until it's been approved by the the challenge team.   We will try to gather as much information as possible and test it thoroughly.   Take this time to go explore the new content without any restrictions in a non dynasty file and if you come across anything we should know about - contact the team via PM.

Thank you everyone for being patient with us as we juggle the challenges, new content and of course real life.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on June 25, 2013, 06:26:12 AM
Thank you for you replies, I' m new here so I'm not very familiar with the drill. Sorry :/
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Rosa T on June 27, 2013, 03:48:10 PM
I'm refreshing my memory of the rules and learning the changes since I've played my DecaDynasty.  I have a question about this:
 

Street art is allowed as the 10 objects we can leave behind when the founder moves out?  Does this mean we just have to do street art murals and tags around town, then count their value?  Or do they have to be done on the home lot to count?

Now i think i have to refresh my memory.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: leglamp on July 03, 2013, 04:41:07 PM
I'm so sorry if these has been asked already, or have an obvious answer, but searching has failed me:

1. Is it okay to disable Vampires, Fairies, Werewolves from the Game Options at the onset? (And leave Ghosts and Witches in?)
2. If/when I need to move towns due to save-game bloat, it is still okay to add EA Created buildings/lots before the family moves into the new house, right?
3. Can the 10 collection items be turned into gold to add value with the Midas Touch?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 03, 2013, 04:43:07 PM
I'm so sorry if these has been asked already, or have an obvious answer, but searching has failed me:

1. Is it okay to disable Vampires, Fairies, Werewolves from the Game Options at the onset? (And leave Ghosts and Witches in?)
2. If/when I need to move towns due to save-game bloat, it is still okay to add EA Created buildings/lots before the family moves into the new house, right?
3. Can the 10 collection items be turned into gold to add value with the Midas Touch?


1. Is in the rules under #3 of General Rules.
2.  This is covered in a giant post that is linked at the bottom of #4 under General Rules.
3.  No.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 03, 2013, 05:02:11 PM
Townie DecaDynasty Island Paradise Decisions:

Mermaids - Mermaids have a normal lifespan which makes them automatically eligible for an Townie DecaDynasty.  There is a catch, read below.

Scuba Diving Skill - Scuba Diving is an allowed supermax skill for anyone who is not a mermaid or a former mermaid. The ability to reach level 10 just by transforming into a half fish makes it way too easy.  A family of mermaids would negate the use of diving as a supermax anyway so while we're allowing mermaids, we cannot allow someone to have level 10 just because they were born. 

New Careers - Lifeguard Profession and Scuba Diver Self employment are both viable options for the career requirement.

Hidden Islands - Go .. find them.  Have fun.  The rules for private lots do not change with the expansion so once you find an island, it must be sold via real estate.

Houseboats - They work the same as private lots. You cannot own private lots or a houseboat in addition to your residence.  If you move into a townie home that happens to be a houseboat or start with a couple that lives on a houseboat, that is fine.

LTWs, Traits and LTRs - All Lifetime wishes, traits and Lifetime Rewards are allowed.

Resorts - If a player wishes to own a resort, that is their choice.  To get access to one players will need to place a resort from Island Paradise.  No new lots can be placed to be converted by you into a resort. Resorts are not business or properties so they don't count for those requirements.  There is also no career associated with resorts.

Dive Lots -  Due to the fact that it's glitchy and requires lots of cheating, dive lots are not allowed to be placed in other worlds.

Lot Designations - The list of available lots that can have their lot designations changed within the current Edit Town rules are:
Petite Park, Ichtaca Community Garden, Rebecca's Cafe, Island Jewel Park, Paradise Pub, Beso De Sol Garden.

New NPCs - Front Desk Clerks, Food Counter Clerks

New Collections - Seashells & Messages in a Bottle


In addition to this - The Genie wish for long life is not allowed to be used by former heirs and their spouses until an heir has born in the new house.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on July 03, 2013, 05:13:03 PM
Houseboats - They work the same as private lots. You cannot own private lots or a houseboat.
So, that means that sims are not allowed to move with another townie if they are living on a houseboat?

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 03, 2013, 05:16:19 PM
Whoops.  I knew it looked funny there is a sentence missing and I'll fix it right now.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 03, 2013, 08:32:37 PM
Thanks so much for doing all the work on this!

I think you also left out a phrase in the resort section -- I'm assuming that we can also convert an existing empty lot to a resort?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 03, 2013, 09:57:03 PM
Converting an empty lot to a resort would be a private lot which aren't allowed in the Townie DecaDynasty.    Empty lots can't have a designation and you can't place empty lots for the sake of buying them as per rules.    I see where the confusion comes from though and I removed the word either.  I was working on the rules all at the same time.  Excuse my blunder please.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 04, 2013, 06:34:33 AM
That's okay -- I forgot that Immortal Dynasty players were allowed to buy private lots but Decadynasty ones weren't.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: leglamp on July 06, 2013, 03:12:03 PM
Still a bit confused about edit town function, even after reading the rules and explanation, and trying to read through this whole thread. (Sorry!)

I'm thinking of starting in Monte Vista.  I have all the expansions except for IP.

1. If I understand correctly, I am allowed to place a copy of a Festival Grounds, the Scholar Garden, Champs Les Sims Nectary, Martial Arts Academy, and Gypsy's Landing Moonlight Falls lot. (please tell me if I'm wrong?)
2. If there are NO free community lots left after auto-placing, is it correct that we can't change the designation of an empty "Residential" lot to "Community", for the sole purpose of adding an EA lot? 
3. It is okay, however, to remove something like Varg's Tavern or the Pony Equestrian Center, right?  Because they are not a default community lot of Monte Vista?
4. I'm also not allowed to use world editor to place a 64 x 64 lot somewhere for the purposes of adding the nectary or festival grounds, right?

Apologies in advance for the stupid questions, and my poor reading comprehension skills. (I feel so dense about this. :-\)  Thank you so much in advance for any clarification!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 06, 2013, 03:28:57 PM
1) Yes you're allowed to place the unedited version of these EA lots .
2) You can change empty residentials to communities but only empty lots not empty houses.
3) It is ok to remove the auto-placed lots if you don't want them, need them moved, etc as long as it's ONLY the auto-placed lots not the lots that the town came with.
4) You can add a lot to the world to place a community lot but only if you actually place the lot.  You can't add it to the world and then not do anything with it.

Also remember there is a Monte Vista specific festival lot made by a Guru that replaces one of the parks if you wanted to place it. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: leglamp on July 06, 2013, 03:42:35 PM
Thank you so much, for answering so quickly (and your patience with everyone!) I'm so relieved!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PeregrineTook on July 08, 2013, 04:09:29 PM
Echoing everyone else, thanks, Rica, for your hard work on this.  I was just going to question if there was an issue that a potential spouse for my heir randomly became a mermaid (hooray for story progression working in the new life state immediately), and the question was already answered!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on July 10, 2013, 01:39:23 PM
I want to start my new dynasty in Isla Paradiso, and I choose Senorita Hernandez and after few sim hours of playing she got the nauseous moodlet(from unknown causes) which probably means that she is pregnant. I quit the game immidiately and I wonder if she is an elgibile townie to play with since there's no list avaible just yet
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on July 10, 2013, 02:06:43 PM
No she's not because she's pregnant.  The list will be updated soon with the available townies.  I'm having personal issues that keeps me from the forum at this time.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on July 17, 2013, 09:47:24 AM
I just need a double check. Is my heir allowed to marry a witch? It says they can be household members, but I need to be shure that they can be spouses, too.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 17, 2013, 10:03:14 AM
butterfly, yes, your founder or heir can marry a witch; spouses are considered household members.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 23, 2013, 04:42:16 PM
A quick question (search isn't finding anything on this) ... does daycare count as a valid career for the heir since it is only 5 levels?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PeregrineTook on July 23, 2013, 04:47:28 PM
A quick question (search isn't finding anything on this) ... does daycare count as a valid career for the heir since it is only 5 levels?
It's legit.  I have an heir doing that as his career right now.  It's only 5 levels because it would get way too overwhelming if it went all the way to 10.  There's a really nice write-up about the day care career on the forum.  You should check it out if you haven't already.  It stars Stevie Wonder, so you know it's gotta be good!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 23, 2013, 04:55:03 PM
Ah good.  I was looking at the options I have left and I think I may give it a shot.  I have done the career before several times in other games, I just hadn't thought about doing it in the challenge until now.  I love playing with the toddlers so it might be fun.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tandrael on July 24, 2013, 08:13:00 PM
I've been trying to do this challenge, it seems to be a very long one but it sounds really exceting! After a couple of bad attempts I finally had everything going on fine. Problem is the sims that started, the townies, went to elder status when the heir was a child, and afraid what would happen if they both died the founder asked a sim to move in, he just happened to be there at the lot, but now that he is part of the household I realized he doesn't have any traits, none! What can I do?

The other thing is the thombstone, now the parents of the heir both died, it looks like a box what was left behind when they died, but when I placed it in the inventory it looks flat, if I place it back on the floor it's squared, is it ok or should my heir find someone else to move in with him?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PeregrineTook on July 24, 2013, 08:32:18 PM
If the tombstone looks like this,

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10514/Screenshot-19~3.jpg)

you're in good shape.  If it is the squared off thing that lays flat to the ground, that's the wrong one.  Does that help?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on July 24, 2013, 08:56:52 PM
To answer your question about your traitless new household member, you can either save up the LTHP to give him a mid-life crisis and a new set of traits, or if you have University Life, you can spend 6,500 simoleons on a brain-enhancing machine and do some personality programming on him to give him some traits.

If your only tombstones are the small tombstones, then yes, you will need someone else to provide them.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 24, 2013, 09:07:41 PM
It takes 75,000 lifetime happiness points to get the medium tombstone and 150,000 lifetime happiness points to get the large tombstone.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on July 24, 2013, 09:42:45 PM
The small plaque tombstone is that way outdoors, indoors it looks like a grey metal box (the other indoor marker is a white and gold round urn). So unfortunately to echo what the others said, that box/plaque is insufficient for the purposes of the generation.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tandrael on July 26, 2013, 11:32:34 AM
Thank you all for the help!

I went to the cemetery to see the different tombstones, and if they are lifetime happiness-related then that's it.

Now I have another question for I feel there are two roads for me to follow, is it considered cheating if I save the game with a different name? It is not really  leaving the game without saving, but could be counted as that...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PeregrineTook on July 26, 2013, 11:48:25 AM
Not sure why you're talking about a save with a different name, so I'll answer this two ways.
1.  Sometimes, saving with a different name has helped me avoid glitching, but then I delete the previous save.  That is fine and dandy.
2.  If you're thinking of saving a different name, trying something to see if it works, and then going back to the original if things go badly, that would not really be in the spirit of the challenge. 
Hope that helps.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on July 26, 2013, 11:48:49 AM
Do you mean using "Save as" instead of "Save" or "Save and Quit"? Save as has never been banned and is recommended from time-to-time to help prevent error 12.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on July 26, 2013, 11:53:35 AM
It's perfectly fine to use Save As to make a different save. I almost always use Save As and accumulate gigabytes worth of backups in the process. Just don't use one of the backups to go back just because something unfortunate happened, such as a meteor, fire, burglary, or a gameplay-related mistake that failed your dynasty. Backups are for returning to when bugs hit and little else.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tandrael on July 26, 2013, 01:40:49 PM
When the heir was a child and both his parents elders, I thought about saving the file in a different name just in case both parents died and I wasn't sure I could keep playing with just one child, I was afraid to get some sort of "game over" notification (LOL), so I could have another game to go back to. I didn't dare to see what could happen, so I asked someone to move in. I was just wondering if I could have done it.

As in saving to avoid problems such as error code 12 and glitches... I've never done it but I've had that error 12 notification before and just deleted that file. Thanks so much for the advise! I should do that more often!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on July 26, 2013, 05:18:17 PM
Thank you all for the help!

I went to the cemetery to see the different tombstones, and if they are lifetime happiness-related then that's it.

Now I have another question for I feel there are two roads for me to follow, is it considered cheating if I save the game with a different name? It is not really  leaving the game without saving, but could be counted as that...

When the heir was a child and both his parents elders, I thought about saving the file in a different name just in case both parents died and I wasn't sure I could keep playing with just one child, I was afraid to get some sort of "game over" notification (LOL), so I could have another game to go back to. I didn't dare to see what could happen, so I asked someone to move in. I was just wondering if I could have done it.

As in saving to avoid problems such as error code 12 and glitches... I've never done it but I've had that error 12 notification before and just deleted that file. Thanks so much for the advise! I should do that more often!

You are aware that once the heir is born then the founders or previous heir is not tied down to any age restrictions. This means you could have used any anti aging tricks. In fact founders can use anti aging tricks right from the beginning.

Rachel

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on July 27, 2013, 05:57:38 AM
Hello, I've recently restarted this challenge and would like to ask some questions about the new rules and also ask for a bit of advice.  :)

First question: My Gen 1 heir took a trip to Egypt. She booked a 3-day trip but went home after 2 days. Do I count that as the 2 days she actually spent, or the 3 days she booked?

Second question: While in Egypt, I did the allowed adventures. I did only onestep adventures (such as go to tomb X and get me treasure Y.) How does one count multistep adventures (Such as Report to Person X, Get gems for Person X, Search tomb for treasure)? Does each step count as an opportunity, or is it the full chain that counts as an opportunity?

Third question: For Gen 2, I'm weighing my options about careers. In the Private Eye career, do cases count as opportunities? My other option is Singer combined with Guitar, but I'm worried about that since the Guitar challenge is apparently hard and I've never tried supermaxing it. Do the more experienced players around here think it's possible within the confines of this challenge?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 27, 2013, 06:35:19 AM
Lady Orc, glad you're trying this again.

First question, you only count 2 days. Keep in mind, though, that if you return at 1 am on the 3rd day, that counts as 3 days.

Second question, each step would be considered an opportunity, but you could do as much of the Morcu Corp adventure as you want, you just can count only 3 of them.

Third question, Private eye cases count as black ops. Supermaxing any of the instruments is next to impossible. You can try, but have a back up. My rock star never got any of the ten opportunities needed.

Hope this helps.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Lady Orc on July 27, 2013, 06:39:01 AM
Thanks very much, Private Eye it will be then.  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hazelnut on July 28, 2013, 03:43:25 AM
Is Oh My Ghost allowed in the DecaDynasty?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on July 28, 2013, 06:48:34 AM
Can the heirs max the skill that none other heir has or will supermax? For example: few careers require athetic skill and I don't want that to be one of my supermax skills. So can multiple heirs master that? And how far can one of the heirs come with the skill that has been supermaxed by the other one? Sorry if this has already been asked, but I'm too lazy to look for it
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on July 28, 2013, 07:14:06 AM
hazelnut, I looked over the rules, and there doesn't seem to be any restriction on the Oh my ghost opportunity. But you might want to wait for confirmation from Ricalynn or Metro or ratchie.

butterfly, as long as a skill is not claimed as a supermax, any number of heirs can max it. Just keep track, so that you don't have a Gen 7 heir supermax something that your Gen 1 heir has already maxed.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 28, 2013, 10:45:03 AM
Is Oh My Ghost allowed in the DecaDynasty?
Ghosts are allowed to be become members of the family so I would believe that Oh My Ghost would be allowed in the challenge. 

And how far can one of the heirs come with the skill that has been supermaxed by the other one? Sorry if this has already been asked, but I'm too lazy to look for it
For skills that have been already been supermaxed, or plan on being used as a supermax skill, other heirs can't reach level 10 - so they can only reach level 9. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: hazelnut on July 28, 2013, 11:24:33 AM
hazelnut, I looked over the rules, and there doesn't seem to be any restriction on the Oh my ghost opportunity. But you might want to wait for confirmation from Ricalynn or Metro or ratchie.
Yes, that was also my impression - and I know it's allowed in the Life States (just as well, given how much I used it :). )  I just wanted to make sure that it was OK in DecaDynasties, given that it's banned in Immortal Dynasties.

Ghosts are allowed to be become members of the family so I would believe that Oh My Ghost would be allowed in the challenge. 
I don't think that necessarily follows - there are people using ghosts as spouses in Immortal Dynasties, even though Oh My Ghost isn't allowed, beacuse reanimation rituals and the Philosopher's Stone seem to be OK.  As a non-Supernatural player, I thought I should check.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Teresa on July 28, 2013, 12:21:50 PM
Yes, that was also my impression - and I know it's allowed in the Life States (just as well, given how much I used it :). )  I just wanted to make sure that it was OK in DecaDynasties, given that it's banned in Immortal Dynasties.
I don't think that necessarily follows - there are people using ghosts as spouses in Immortal Dynasties, even though Oh My Ghost isn't allowed, beacuse reanimation rituals and the Philosopher's Stone seem to be OK.  As a non-Supernatural player, I thought I should check.

I understand where your question comes from.  Each of the dynasties has their particular quirk.  Oh My Ghost is specifically stated as being banned from the Immortal Dynasty.  It is not stated as being banned from the DecaDynasty though, so it would be allowed as long as ghosts are eligible for inclusion in the household. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: RaeLynn on July 31, 2013, 01:22:07 PM
So, how do I get on the Honor Roll?  My heir child has had an A since Tuesday.  It is now Friday and I have not gotten a message about honor roll.  I have seasons and Thursday was the holiday.  Friday is a snow day.  I forced her to go to school, but she came out at 10am and I can't force her again.  It says school is not in session.  She ages to a teenager on Sunday.  What are my options?  Have I failed already?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: bubbles on July 31, 2013, 01:28:19 PM
With Seasons, you need to tutor the child to get them on the honour roll. To do that, you need someone with level 5 logic. You can't get them onto the honour roll simply by tutoring, you need to spend two full days with an A to get that. So unfortunately, I think you have failed. What I do in my Townie DecaDynasty is set the season length to 10 so you're less likely to have a birthday on a holiday. I also turned off winter and snow so the heir could nearly always go to school.

Good luck if you decide to try again!  :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on July 31, 2013, 01:33:53 PM
I see that the investigator jobs count as black ops, but do the arhitectural designer ones count too?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on July 31, 2013, 01:44:12 PM
The architectural jobs don't take up an opportunity slot, so no.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Tandrael on August 02, 2013, 10:48:30 PM
You are aware that once the heir is born then the founders or previous heir is not tied down to any age restrictions. This means you could have used any anti aging tricks. In fact founders can use anti aging tricks right from the beginning.

Rachel

Rachel

Oh silly me!!! I totally skipped that fact! I should have!  :'( Thanks Rachel!
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: simfulicious on August 04, 2013, 08:49:37 PM
Once my heir/ess is born, is it ok to turn the founder into a merman, and still be able to do diving as a supermax?  The heir won't be a mermaid so I would think this would be ok.  Please let me know.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on August 04, 2013, 08:54:30 PM
The founders can max any skill they want, since they're not heirs. So yes, they can.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 09, 2013, 06:42:00 AM
Is there a way to get the value of street art so it can be counted as something left behind when the heir moves?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 09, 2013, 06:45:16 AM
You know I have never done the street art skill so I have no idea sorry,

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on August 09, 2013, 06:57:19 AM
I don't think the street art has any value. It's worth 1000 simoleons when done for an opportunity, so you might ask if each piece can be counted as that.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 09, 2013, 06:59:03 AM
Street Art can randomly appreciate as far as I can tell.  I don't know if it's because you do the opportunity when you do that piece of art or what but I've had it happen.  They're never worth a lot but they can be worth a little bit.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: azokka361 on August 09, 2013, 12:08:52 PM
If you're making the murals in the house, you can click on them in Buy Mode to get the value.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on August 09, 2013, 01:12:01 PM
They can have values without opportunities attached to them - I've been working on it (for the first time!), and while I've only had 2 of the opportunities, I've made over 20, and about 5 or 6 have cash value. I think my highest is worth 6 simoleans lol
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 09, 2013, 02:04:31 PM
Does anyone know if street art would appreciate in value if their creator died?

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 10, 2013, 02:19:58 AM
So how about using the opportunity value for however many are done for opportunities, and then use the Buy Mode value for the rest of the 10?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shewolf13 on August 11, 2013, 11:44:23 PM
I'm currently running a small practice run for a Town DecaDynasty, mainly to test a few things that I'm not familiar with.  I do have a question... what is the easiest way to tell a homeless Townie from a regular Townie?  I'm more concerned with those that tend to move into the town and all that and the homeless, since the spouses have to be Townies with their residences.  Some are fairly easy for most towns, others not so much.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: azokka361 on August 11, 2013, 11:47:49 PM
I'm currently running a small practice run for a Town DecaDynasty, mainly to test a few things that I'm not familiar with.  I do have a question... what is the easiest way to tell a homeless Townie from a regular Townie?  I'm more concerned with those that tend to move into the town and all that and the homeless, since the spouses have to be Townies with their residences.  Some are fairly easy for most towns, others not so much.

Try using "Invite Household Over," since if they're an NPC it'll usually be a huge list of people. Or try looking for the household name in Map View, or invite the target over, ask him to leave, and follow him home. If he just disappears at some point, he's an NPC. Or, if he's a teenager and above, ask about the career.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shewolf13 on August 11, 2013, 11:50:37 PM
Try using "Invite Household Over," since if they're an NPC it'll usually be a huge list of people. Or try looking for the household name in Map View, or invite the target over, ask him to leave, and follow him home. If he just disappears at some point, he's an NPC. Or, if he's a teenager and above, ask about the career.

I did that... but the household list was blank.  Now, I'm running this test in Barnacle Bay and my heir has an RI that she got while at Prom.  Now, I did some looking up and the Lai's are an original family for the town, but when I went to invite his household over, it was blank.  Maybe that was just a glitch?  Do you have to know the household to invite them over?  I had thought about the inviting household over and then when it came up blank, I was rather confused XD  That, and I can't find his house...
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: azokka361 on August 12, 2013, 12:04:50 AM
I did that... but the household list was blank.  Now, I'm running this test in Barnacle Bay and my heir has an RI that she got while at Prom.  Now, I did some looking up and the Lai's are an original family for the town, but when I went to invite his household over, it was blank.  Maybe that was just a glitch?  Do you have to know the household to invite them over?  I had thought about the inviting household over and then when it came up blank, I was rather confused XD  That, and I can't find his house...

Try inviting him over, asking him to leave, and following him with the camera.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shewolf13 on August 12, 2013, 12:05:49 AM
Okies ^^  Thanks Azokka.  I'll figure this stuff out yet XD
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on August 12, 2013, 06:25:06 AM
I am having a small spouse problem. My 3. heir is a young adult and has done all of the requirements so I went for a spouse hunting. The problem is, there are only two sims that are elgibile for a spouse, one is dating a family member(that happened via story progression and I'd hate to break them apart) so my sims is now dating the second one but the problem is he has two children with his ex- girlfriend( I found out that when they became boyfriend/girlfriend). Is he elgibile for my sim to marry? In other circumstances I'd let her marry a random townie and move to another town to find a father for the next generation, but I don't want to waste my moves too soon in case of glitches in future because my game runs perfectly now* knocks on wood*
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on August 12, 2013, 07:04:11 AM
He has children, so he can't be a spouse. I don't like breaking up sims either, but your most viable option seems to be the one dating a relative.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Ricalynn on August 12, 2013, 10:00:28 AM
So how about using the opportunity value for however many are done for opportunities, and then use the Buy Mode value for the rest of the 10?

All items are counted as their price in buy mode for all collections.   Opportunities do not factor into the collections.

I am having a small spouse problem. My 3. heir is a young adult and has done all of the requirements so I went for a spouse hunting. The problem is, there are only two sims that are elgibile for a spouse, one is dating a family member(that happened via story progression and I'd hate to break them apart) so my sims is now dating the second one but the problem is he has two children with his ex- girlfriend( I found out that when they became boyfriend/girlfriend). Is he elgibile for my sim to marry? In other circumstances I'd let her marry a random townie and move to another town to find a father for the next generation, but I don't want to waste my moves too soon in case of glitches in future because my game runs perfectly now* knocks on wood*

Are you using mods to keep the towns alive?  Since story progression still isn't fixed to allow for townie children, thought I'd ask.  If you're using mods, then does it matter if it's in the rules or not?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Pam on August 12, 2013, 10:03:13 AM
All items are counted as their price in buy mode for all collections.   Opportunities do not factor into the collections.

Ok, thanks.  It's a good thing I don't care about my score!  At this point, it will be a huge accomplishment just to finish the challenge. 
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on August 12, 2013, 12:49:36 PM
I don't use any mods, I'm going for HoF. He is not a original townie, he just randomly moved in during the game with his kids and their mother(they were only dating and they split up)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on August 13, 2013, 12:44:53 PM
That happens often in my games townies don't have babies but I get a lot of ready made families moving in.

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on August 22, 2013, 11:47:27 PM
Anyone knows if Criminal career objects taken home & Career reward objects are 2 separate items?  In my mind they seem like the same thing, but the rules page listed it as separate.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Trip on August 22, 2013, 11:54:19 PM
Criminal career objects taken home are acquired more randomly than other career rewards, which are given at a set level of the career, which is probably what separates them from true career rewards.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Brisayshi on September 02, 2013, 07:15:22 PM
Question: The merchants in Egypt/China/France don't count as NPC's for the 10 NPC Friends requirement, do they? The special merchants, general goods merchants, etc?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on September 03, 2013, 10:09:55 AM
NPC usually don't have family or home, appears out of thin air into your town.  The merchants in world adventure actually do have family and a home.

The World Adventure xpac has been out for a long time, and if those merchants counted for NPC friends, I'm sure the list would have been updated by the team.  Since I don't see those merchants on the list, I'm going to say they are not counted.  Safer to stick with the list?  There are 34 on that list, more than enough for the requirement.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on September 18, 2013, 02:42:44 PM
Are we allowed to harvest forbidden fruit to have a plant sim?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on September 18, 2013, 02:49:25 PM
Are we allowed to harvest forbidden fruit to have a plant sim?

Household members are allowed to become PlantSims but an heir and their spouse can only become a PlantSim after the next heir has been born.  Heirs can never be PlantSims.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on September 18, 2013, 02:50:01 PM
oo, I must've missed it. Thanks! :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: sdhoey on September 25, 2013, 06:14:44 AM
Last night I opened my DecaDynasty and out of no where Agnes had a birthday.  No makeover, no tattoo, Only the mirror was used to fix her hair. Because I took out off CC from my game. No notification that it was her birthday. I'm only 1 week and 8 days into this file.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on September 25, 2013, 08:40:59 AM
@sdhoey:

Sounds like you have the wrong lifespan settings, did you make sure it is on normal?  Agnes starts with 6 days to Adult on normal, and she should have 21 days before reaching Elder.  Now on medium lifespan, Agnes starts with 3 days to Adult, and have 12 days before reaching Elder -- that's a total of 15 days.  You did say your file is 1 week 8 days (15 days).  Can you double check your lifespan settings?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: sdhoey on September 25, 2013, 09:07:09 AM
@sdhoey:

Sounds like you have the wrong lifespan settings, did you make sure it is on normal?  Agnes starts with 6 days to Adult on normal, and she should have 21 days before reaching Elder.  Now on medium lifespan, Agnes starts with 3 days to Adult, and have 12 days before reaching Elder -- that's a total of 15 days.  You did say your file is 1 week 8 days (15 days).  Can you double check your lifespan settings?

Everything is correct, I did have problems sometime back, and had to do a factory reset of my EA folder. I almost lost my Immortal Dynasty because of it. I wonder if whatever the problem was effected this file also?
Can I just scrap this attempt and restart a new in another town?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on September 25, 2013, 09:24:19 AM
@sdhoey:

Sure go ahead, good luck on your new dynasty.  At least you didn't lose too much, only 15 days  ;)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: sdhoey on September 25, 2013, 10:01:52 AM
@sdhoey:

Sure go ahead, good luck on your new dynasty.  At least you didn't lose too much, only 15 days  ;)

Thanks and yes, this is so true.. No like I would have if it was my other one..  ;D
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CodyAlex on September 28, 2013, 04:21:09 PM
I think this question has been asked before... But imagine I am on heir eight. I want to move into my third generation's house. Can I? Because I don't think the people who I moved in with are still there D: Quick reply anyone, please? D:
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: PeregrineTook on September 28, 2013, 04:28:30 PM
Glancing through the rules and such, it doesn't appear to be explicitly forbidden so long as no former household members are still there.  I imagine this is more of a "spirit of the rules" as opposed to "letter of the law" issue.  The point seems to be living in/updating various homes and mixing the town's gene pool.  Therefore, I'd say it seems more "hall of fame-worthy" if you end up in a different house.  If you're not concerned about hall of fame status, I'd say go for it.  Hope that helps.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: CodyAlex on September 28, 2013, 04:34:14 PM
Ah, I really do not care at the moment because heir eight isn't an adult yet thankfully.
Title: Re: The Townie DecaDynasty
Post by: Nutella on September 28, 2013, 04:44:36 PM
I think this question has been asked before... But imagine I am on heir eight. I want to move into my third generation's house. Can I? Because I don't think the people who I moved in with are still there D: Quick reply anyone, please? D:

I found a post by Pam from earlier that answers your question.

If the founder or any of his/her family is still living there, then no.  That would be returning members to the household that have already left and is against the rules.  At generation 3, it's likely that the founder's family will still be there.  But by generation 8, it would probably be a whole different family and your Sim would be marrying into the new family and moving into the house.
Title: Re: The Townie DecaDynasty
Post by: CodyAlex on September 28, 2013, 04:47:13 PM
I found a post by Pam from earlier that answers your question.
Thank you so much!! :)
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: azokka361 on October 19, 2013, 02:54:54 PM
When an heir achieves his/her requirements, moves, and the next heir is born, can they move out of the active household?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on October 19, 2013, 03:04:34 PM
When an heir achieves his/her requirements, moves, and the next heir is born, can they move out of the active household?

Yes.  Remember though, once he/she leaves the household, he/she may never be invited back into the household of an active heir.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on October 23, 2013, 05:03:15 PM
Into The Future Updates:

Each household is allowed 10 days vacation. Vacation time includes time spent in China/France/Egypt and time spent at University or Time Travel. 
Anything that lengthens/shortens life for heirs is forbidden— eating Life Fruit, Ambrosia, make-overs, tattoos, plastic surgery, mud baths, elixirs, The Quantum Power Chamber (Hibernation Chamber) and drinking from Leon's Fountain of Youth (Hidden Springs).
Household members cannot be a mummy, Plumbot, or SimBot.

Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on October 24, 2013, 07:39:02 AM
I still haven't installed the EP, but I wonder if there isn't a time restriction on how long you can stay in OL can we count that as one of the towns you can move into during the dynasty? Of course if you add everything you need before going into the gameplay. ISorry if ti's a very stupid question, but I still don't know well how everything works and I'm a bit curious about that.
And does every career and skill counts towrds as arequirement? Also, are there any new collectables or NPC's?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Nutella on October 24, 2013, 09:11:45 AM
I still haven't installed the EP, but I wonder if there isn't a time restriction on how long you can stay in OL

You cannot start a new game in Oasis Landing, but you can live there permanently, there is no time limit in Oasis Landing.   However for dynasty challenges, we decided to make Oasis Landing travel time as vacation time.  Each household is allowed 10 days vacation.  Vacation time includes time spent in China/France/Egypt and time spent at University or Time Travel (to Oasis Landing).

Can we count that as one of the towns you can move into during the dynasty? Of course if you add everything you need before going into the gameplay.

Unfortunately no, Oasis Landing will be treated like going to vacation or going to university.

Sorry if ti's a very stupid question, but I still don't know well how everything works and I'm a bit curious about that.

Not stupid at all.  ;D

And does every career and skill counts towrds as arequirement?

Yes and no.

There are 3 new skills in this expansion pack - Advanced Technology, Bot Building, and Laser Rhythm-a-con.  Bot building will have to be careful, you can build nanites and create nanites, just can't build a bot (since plumbots are banned).

There are also 3 new careers in this expansion pack, however since you are only travelling to Oasis Landing using your vacation time, you might not have enough time to level these careers:  Astronomer, Bot Arena , Plumbot Dealer.

Also, are there any new collectables or NPC's?

Yes, there are new collectables: Nanites, Fish, Insects, and Plants.

No new NPCs, all the NPCs in Oasis Landing is already included in our NPC friends list.
NPC -- babysitter, burglar, fighfighter, maid, mail delivery, pizza delivery, police, repair technician, social worker.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: butterfly on October 24, 2013, 09:39:25 AM
Thanks a lot!!!!:))
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 25, 2013, 05:26:29 PM
Grim's Ghastly Manor Updates:

Door of Life and Death Reincarnation
Founders / Heirs -- No
Household Members -- Yes

Door of Life and Death intentionally killing off sim
Founders / Heirs -- No
Household Members -- No

Into The Future 2nd Update:

Plumbots -- No creating plumbots for the career. The reason being that there is a risk of a kicked out plumbot moving into an heirs future home. Plumbots allowed as family members.
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: MarianT on October 26, 2013, 06:51:06 AM
Regarding the NPC friends, what about the plumbot waiters at the diner?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: ratchie on October 26, 2013, 08:27:10 AM
If you ask them about career do they state that they are waiters?

Rachel
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Danielle on October 27, 2013, 08:46:19 PM
This is probably an old question that has been asked before.....
Can you count quests in Egypt/China/France as part of your 10 opportunities?
Title: Re: The Sims 3 Townie DecaDynasty Challenge
Post by: Shirin on October 27, 2013, 09:03:13 PM
Danielle -

    The Townie DecaDynasty
    6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures/day jobs/dares/social group opportunities per heir.

    Yes, you may. :)[/list]
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: ratchie on October 28, 2013, 10:32:56 PM
    Geneticially engineering a baby is not allowed in this dynasty.

    Rachel
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Jamie on November 11, 2013, 09:18:26 PM
    I have a question about the moving towns rule. Are we only allowed to do this because of glitches or can we do it just because we want to? Also, do we have to ask permission first?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on November 11, 2013, 11:04:36 PM
    It's officially a part of the rules, so you don't need to ask permission to move towns.

    Moving is done at your own discretion, pretty much. The best time to do it is when the bugs get unbearable, but if you find yourself merely wanting a change of scenery, it's your choice. And if it comes back to bite you by not having an available move when you need it, it's too bad because it was your choice. :P
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Jamie on November 12, 2013, 12:14:03 AM
    Great, thank you! My game usually gets buggy after 3/4 generations anyways so I'm hoping it'll work out.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on November 12, 2013, 06:40:41 AM
    If you're not forced into moving by a bug, you should move only when the heir is ready. Typically, you marry, move to the spouse's house, then move to the new neighborhood.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: LenaLJ on November 22, 2013, 08:40:32 AM
    I bet it has been asked before, but i couldnt find the question nor the answer.

    Is it allowed to extend the life of townies which you want to marry with later on, in a later generation?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on November 22, 2013, 08:43:43 AM
    Since non-heirs have no life extension restrictions, and since spouses and targeted spouses are not heirs, you can extend their lives for future use.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on November 28, 2013, 08:54:35 AM
    Given that Into the Future apparently puts an end to skill opportunities, what is the ruling on the opportunities that come with Into the Future? I'm referring to the ones that you receive in Oasis Landing and also the ones for creating a dystopia and utopia.

    My hope would be that if we have ITF installed, we could use these to make up for the skill opportunities that we don't get. If you include them with the 3 adventures/dares, etc. then you might as well advise players trying to do the Townie DecaDynasty to uninstall ITF.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on November 28, 2013, 09:06:07 AM
    Allowed.  The ITF opportunities fill a regular slot (special slot), just need to make sure the opportunities are unique.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Metropolis Man on November 28, 2013, 09:08:14 AM
    Given that Into the Future apparently puts an end to skill opportunities, what is the ruling on the opportunities that come with Into the Future? I'm referring to the ones that you receive in Oasis Landing and also the ones for creating a dystopia and utopia.

    My hope would be that if we have ITF installed, we could use these to make up for the skill opportunities that we don't get. If you include them with the 3 adventures/dares, etc. then you might as well advise players trying to do the Townie DecaDynasty to uninstall ITF.

    I have no issue with any player choosing to uninstall any expansion. In fact, in the 2014 Tournament ruleset I am currently tweaking I am going to mention the Sims 3 Selector utility available at Mod the Sims. It's not a mod at all, but a utility that tells the launcher which xps to load. Very simple workaround.

    As far as counting opportunities that would not fall into one of the 3 main categories, let's see what the other team members say. I would rather not unless multiple players come close to failing their Dynasty because of this bug.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on November 28, 2013, 09:13:41 AM
    ITF opportunities does fall into one of the 3 main categories, the special slot.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on November 28, 2013, 11:40:29 AM
    Thanks, Nutella, I didn't realize that.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on December 06, 2013, 11:09:01 AM
    I have no issue with any player choosing to uninstall any expansion. In fact, in the 2014 Tournament ruleset I am currently tweaking I am going to mention the Sims 3 Selector utility available at Mod the Sims. It's not a mod at all, but a utility that tells the launcher which xps to load. Very simple workaround.

    I tried downloading this and installing it, but Norton Security gave it a red X and tossed it. Perhaps other people might try experimenting with it?

    On the issue of skill opportunities, saltpastillen and I have discovered that our sims can get them while at a rabbithole job or on a community lot, which does help with the problem.

    Finally, has there been a decision on whether the Time Traveler can count as an NPC friend?

    (Sorry for the double post, but since it's been over a week, I hope that's okay.)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: LenaLJ on December 06, 2013, 11:32:53 AM
    I tried downloading this and installing it, but Norton Security gave it a red X and tossed it. Perhaps other people might try experimenting with it?

    On the issue of skill opportunities, saltpastillen and I have discovered that our sims can get them while at a rabbithole job or on a community lot, which does help with the problem.

    Finally, has there been a decision on whether the Time Traveler can count as an NPC friend?

    (Sorry for the double post, but since it's been over a week, I hope that's okay.)

    I have been using the expansion selector mod quiet a lot, it doesn't seam to harm any of my pcs. (Of work experience, Norton isn't really the best antivirus.)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Turoskel on December 06, 2013, 11:42:45 AM
    Marian, I first tried it when IP came out as I wanted to test it without the other packs installed, I imagine Norton reacted like that because it makes changes to your computer to hide the ep's, it probably considers anything that makes changes dodgy but not all things are and I've had no problems with it myself, currently using it to disable seasons, pets and uni in my life states attempt and it's been fine.

    I read about the rabbit hole thing but it hasn't worked for me, my founder managed to get 3 in the end but it took her 6 weeks to do so, her son had only one in four weeks and so now I just used that utility to turn off ITF, he's a fairy so thankfully I still have time but it's frustrating to say the least. I just didn't want the hassle for another 5 generations  :-\

    Glad to here it's working for some though.



    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: saltpastillen on December 06, 2013, 12:16:09 PM
    I read about the rabbit hole thing but it hasn't worked for me, my founder managed to get 3 in the end but it took her 6 weeks to do so, her son had only one in four weeks and so now I just used that utility to turn off ITF, he's a fairy so thankfully I still have time but it's frustrating to say the least. I just didn't want the hassle for another 5 generations  :-\

    Glad to here it's working for some though.

    I have found that it's about 1/4 of skill challenges that come through, since maybe work ops have priority in career rabbitholes (sorry no base in knowledge just going out of experiance - it would be awesome if someone could find out though :) ).
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on December 06, 2013, 04:21:51 PM
    My Kaspersky didn't like the Sims 3 Selector either.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Niana on December 06, 2013, 08:01:53 PM
    I haven't had much time to play recently but I've heard good things about 'Any Game Starter ' from MTS if someone wants to try
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: dreamsong1968 on December 09, 2013, 12:15:24 PM


    4. The Edit Town screen is off limits with two exceptions:

    • Anyone can use Edit Town to place EA-created buildings and lots.
    • For a thorough analysis of the ins and outs of what you can and cannot do in Edit Town please check out Rica's post. (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg254053.html#msg254053)



    Greetings! I am just starting this challenge and I have a question after reading the above. Are store lots (Toy Shoppe, Casino, Bistro, Dance Studio, Renaissance Fair, Pet Shop, etc.) allowable. I assume yes since they are EA made lots, but don't want to end my game before I begin it.  ;)

    Thanks!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 09, 2013, 12:46:05 PM
    Yes, they are EA-made lots and can be placed in your town before you start.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: dreamsong1968 on December 09, 2013, 01:08:05 PM

    2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, Venue Proprietor, DJ, Acrobat, Singer, Magician, Elixir Store Consignment Specialist, Barista Bartender, University Mascot, Front Desk Clerk, Food Stand Clerk.

    Would it be appropriate to think of the sims for this requirement as Service NPCs? Just trying to clarify and simplify this one in my own mind.

    P.S. Thanks, Trip, for answering the above!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 09, 2013, 01:31:32 PM
    Sort of, but Service NPCs are in a different class from other NPC sims such as paparazzi and tattoo artists. They're all NPCs and eligible for the requirement, and some of them are Service NPCs. But if thinking of them all as Service NPCs helps you, think of them as that!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: dreamsong1968 on December 09, 2013, 04:08:30 PM
    Sort of, but Service NPCs are in a different class from other NPC sims such as paparazzi and tattoo artists. They're all NPCs and eligible for the requirement, and some of them are Service NPCs. But if thinking of them all as Service NPCs helps you, think of them as that!

    I suppose that, technically speaking, all sims that aren't part of your household are NPCs. Yes? So, Service NPCs and Role NPCs count for that...helps my brain very much. Thank you!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on December 09, 2013, 04:22:44 PM
    Actually, townies -- those who live in houses in your neighborhood -- are not considered NPCs. It is confusing, which is why there's a list of  the jobs that are eligible. Basically, your sim's co-workers are not NPCs.

    While we're on the subject -- has there been a ruling on whether the Time Traveler is eligible as an NPC friend?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on December 11, 2013, 09:00:47 AM
    Congrats ArianaJade on finishing your decadynasty.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on December 11, 2013, 09:04:21 AM
    Finally, has there been a decision on whether the Time Traveler can count as an NPC friend?

    (Sorry for the double post, but since it's been over a week, I hope that's okay.)

    Sorry MarianT didn't see that question earlier, let me double check with the team on this and I'll let you know as soon as possible.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on December 11, 2013, 03:59:24 PM
    While we're on the subject -- has there been a ruling on whether the Time Traveler is eligible as an NPC friend?

    Yes we have a ruling, its a yes.  Time Traveler Emit Relevart is eligible as an NPC friend.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on December 11, 2013, 04:02:51 PM
    12/11/2013  Rules Addition:  Added "Time Traveller Emit Relevart" to the list of eligible NPC friends.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on December 11, 2013, 06:08:41 PM
    Thank you!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on December 12, 2013, 10:06:41 PM
    12/12/2013  Rules Addition:

    1. Anything that lengthens/shortens life for heirs is forbidden— eating Life Fruit, Ambrosia, make-overs, tattoos, plastic surgery, mud baths, elixirs, Hibernation Chamber, drinking soy milk from the Farm Fresh Folk set, and drinking from Leon's Fountain of Youth (Hidden Springs).
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: enderkay on December 15, 2013, 01:36:09 AM
    My heir aged up to child and I gave her the technophobe trait to help her stay focused on her painting, but it won't stick. I've tried using the "modify traits" cheat over and over and over again and it still doesn't show up.

    Should I just leave it alone and have my heir be minus one trait? Or just keep trying? Or should I try a different trait? I really have no idea why it isn't working now; I've never had problems with this cheat before.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Margerita on December 15, 2013, 04:23:57 AM
    My heir aged up to child and I gave her the technophobe trait to help her stay focused on her painting, but it won't stick. I've tried using the "modify traits" cheat over and over and over again and it still doesn't show up.

    Should I just leave it alone and have my heir be minus one trait? Or just keep trying? Or should I try a different trait? I really have no idea why it isn't working now; I've never had problems with this cheat before.
    I had a problem with that happening lately, trait refused to stick, but waiting until the next birthday I had no problem adding the trait I picked. So unless it is really necessary you can just wait and add it after she has turned into a teen.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on December 15, 2013, 07:03:17 AM
    I've had the same problem with the trait not sticking even after repeatedly using the cheat. It's happened so much that I've taken to using save as and quitting a few hours before the birthday. After quitting the game and starting up again, the trait always sticks.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: enderkay on December 15, 2013, 08:01:30 AM
    I had a problem with that happening lately, trait refused to stick, but waiting until the next birthday I had no problem adding the trait I picked. So unless it is really necessary you can just wait and add it after she has turned into a teen.
    I've had the same problem with the trait not sticking even after repeatedly using the cheat. It's happened so much that I've taken to using save as and quitting a few hours before the birthday. After quitting the game and starting up again, the trait always sticks.

    I finally got it to stick a few days before her teen birthday. ::) I'll keep the restarting trick in mind though, thanks. :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Jamie on December 15, 2013, 10:24:54 AM
    I finally got it to stick a few days before her teen birthday. ::) I'll keep the restarting trick in mind though, thanks. :)
    Whenever I've had this problem, I send them to the mirror and dresser for their makeover and then try fixing the lost trait. Just another idea to keep in mind.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MeganNicole on January 06, 2014, 03:04:59 AM
    Hello!

    I'm new to the forum and recently started the Townie DecaDynasty challenge. I have a couple things I was wondering about:

    1. In the Edit Town screen, is it okay to move the placement of the Weather Stone within the lot it's on? It's currently in Central Park and I feel like it's sort of in the way, so I was hoping to move it to lower-traffic area of the lot if possible.

    2. Since heirs cannot reach level 10 in the same skills and founders are exempt from this rule, I was wondering if non-heirs are exempt as well.

    Thank you.  :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: smartburn on January 06, 2014, 03:39:21 AM
    2. Since heirs cannot reach level 10 in the same skills and founders are exempt from this rule, I was wondering if non-heirs are exempt as well.

    Thank you.  :)

    Welcome to the forum! I don't have Seasons so I'll let someone else tackle your first question, but regarding this one yes, non-heirs are exempt as well - they can max any skill or career they want. :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MeganNicole on January 06, 2014, 04:27:00 AM
    Oh yay! I was hoping that was the case. Thank you so much for the quick reply!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on January 07, 2014, 08:27:59 AM
    1. In the Edit Town screen, is it okay to move the placement of the Weather Stone within the lot it's on? It's currently in Central Park and I feel like it's sort of in the way, so I was hoping to move it to lower-traffic area of the lot if possible.

    Yes you may.  Remember to do edit town before you choose your founder's home / start the game.
     
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on January 07, 2014, 09:16:53 AM
    Actually, the Weather stone doesn't get placed until after the game is started. So could there be an exception for that?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on January 07, 2014, 05:30:35 PM
    @MeganNicole
    @MarianT

    Yes, boss has granted permission for weather stone to be an exception to go into edit town after game has loaded.

    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MeganNicole on January 07, 2014, 07:41:12 PM
    Okay, great. Thank you everyone.  :)

    One last question: I've noticed teens are allowed to register at City Hall to be self-employed. Is it okay to do this, or should heirs only have jobs as young adults?

    Thanks for all the help!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on January 07, 2014, 07:50:51 PM
    Sims are allowed to start self-employment as teens.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MeganNicole on January 07, 2014, 07:51:48 PM
    Okay, I just wanted to double-check. Thank you so much for all of the help!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on January 11, 2014, 09:04:03 AM
    I was wondering if toys made on the machine that comes with Midnight Hollow could be counted as a collection item?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: ratchie on January 11, 2014, 05:38:01 PM
    I don't think the toys should be counted as a collection as it requires a store bought item and while we don't mind players using store items to play dynasties. The baby swing for instance I feel that items for a collection should come via normal game play.

    Rachel
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MeganNicole on January 13, 2014, 04:07:51 AM
    Sorry to post again, but I thought of a couple other questions I have:

    1. Since non-heirs aren't tied to the life-extending restrictions, does the same go for spouses? For instance, if I wanted to use a makeover or tattoo to age down my founder's spouse due to an age gap.

    2. Occasionally, my game will freeze up and I'm forced to exit. I try to remember to save often, but sometimes I forget since I get wrapped up in gameplay.  :) Would having to close the game due to a freezing problem be considered quitting without saving?

    Thank you so much!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on January 13, 2014, 05:58:21 PM
    1. Since non-heirs aren't tied to the life-extending restrictions, does the same go for spouses? For instance, if I wanted to use a makeover or tattoo to age down my founder's spouse due to an age gap.

    Yes, same goes for spouses.  Only exception is:  The Genie wish for long life cannot be used by a former heir and his/her spouse until a new heir has been born.

    2. Occasionally, my game will freeze up and I'm forced to exit. I try to remember to save often, but sometimes I forget since I get wrapped up in gameplay.  :) Would having to close the game due to a freezing problem be considered quitting without saving?

    If your game freezes, nothing much you can do except to force quit it, we can't penalize you for that. :)  However have you tried clearing caches often?  That might help.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MeganNicole on January 13, 2014, 06:07:42 PM
    Okay, got it. I just wanted to double-check before using one of the stylist stations to give my founder's spouse a makeover.

    Oh my goodness. I didn't even think to clear my game's caches. I don't think they've been cleared since I purchased my game.  :o I'll have to try that!

    Thank you Nutella.  :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on January 17, 2014, 10:02:19 AM
    I've run into a possibly gamebreaking glitch, and wonder what I may do in order to possibly fix it. My Gen 2 Heir traveled to China, and when he returned the entire user interface was missing, as if there were no sims in the household at all, and I can't control him either. I've run into this bug before, and found no way to fix it then, and even worse, that time it seemed to spread to all saves I had of that particular family.

    Is there any known way, permitted within the rules of the challenge to fix this?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: saltpastillen on January 17, 2014, 10:06:32 AM
    I would suggest deleting/moving the save file where this happened away from your sims folder and then checking if the older saves are still usable. I had this exact thing happen just today when my sims were going home from uni and I didn't realize it in time so most of my files became corrupted.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on January 17, 2014, 10:11:56 AM
    Thank goodness, that worked! I may have lost today's gametime, but at least I haven't lost my entire game. :)

    Edited: I'm not sure if it's related or not, but my Sims also think that they're at a party (they're not) and they can't throw any new parties. I do know this happened the last time as well, before the fatal ui glitch. Any input on Dynasty legal ways to fix that?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: saltpastillen on January 17, 2014, 10:28:52 AM
    I did have a similar thing happen. I wanted to throw a party but no one showed up. The next day I wanted to throw another one, but was told I was already having a party. Four hours later the first guest showed up. It turns out that everyone just came the day after instead of the day I wanted them to...
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Turoskel on January 17, 2014, 03:03:22 PM
    Too weird the exact same thing happened to me tonight in my life states, threw a birthday party and nobody came, next day just as they were leaving for graduation everybody turned up, it ended up as an impromptu graduation party instead. It's not the first time this has happened to me but it's rare it just seems to be a random glitch that sometimes crops up.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on January 17, 2014, 03:40:22 PM
    Urgh, it's happened again. I fear my game may become entirely corrupted.  :-[ This second time it happened without any previous travelling, but otherwise in exactly the same way, and I'm afraid the issue will keep spreading. May I try either fixing it with Twallan error fixing mods, or else move the household prematurely into another town?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on January 17, 2014, 03:53:53 PM
    @Lady Orc

    Mods are banned, sorry.  However you can evict your family in edit town then move them back in to see if that fixes the problem.  If it still doesn't, you have permission to move town prematurely.  New town should solve all the problem.

    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on January 17, 2014, 04:21:48 PM
    Thanks, evicting didn't work, but moving towns did.  :) Fingers crossed this won't happen again any time soon!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: pugster101 on January 22, 2014, 12:56:14 PM
    About the 4 days rule, is it after  they turn into  an adult or after they move?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on January 22, 2014, 01:20:56 PM
    @pugster101

    Sorry I'm lost, I can't answer your question.  What 4 days rule? 

    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shirin on January 22, 2014, 01:28:52 PM
    If it's the 10 day rule, it's within 10 days of moving (if I read the rules correctly) into a new house.

    4 day rule is for founders in 4x4.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: pugster101 on January 22, 2014, 09:29:07 PM
    If it's the 10 day rule, it's within 10 days of moving (if I read the rules correctly) into a new house.

    4 day rule is for founders in 4x4.

    Lol exactly sorry. But is it 10days after becoming an adult or ten days after moving?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shirin on January 22, 2014, 09:53:15 PM
    1. Heirs must be the result of two Townie Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house. After the first generation, the former heir must be one of the parents. Genetic Engineering is not allowed.

    Moving, not aging up. :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: pugster101 on January 22, 2014, 10:01:44 PM
    Moving, not aging up. :)

    Thanks so much! That's lot more relief.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on January 28, 2014, 11:50:45 AM
    I'd like to ask a question about the viability of Gardening as a career, if I may. I have planned to have my Gen 5 heir use gardening for supermax, but I'm wondering if that will give me enough opportunities if I stick her in the selfemployed gardening career. According to the list I read of possible opportunities there should be plenty, but of course I don't know how often they will pop up. My alternative plan would be to have her garden, but use some sort of rabbithole career to add more opportunities, possibly Science.

    So, to summarize, my question is: Do the people who are more experienced with gardening in challenges think it's rich enough in opportunities even without a rabbithole?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on January 28, 2014, 11:58:51 AM
    I would add the Science career. Besides The possibility that you might not get enough opportunities, you need to make a great deal of money to max the career. That's fairly easy if you plant lots of money trees, and the red berry coffee beans from University Life and the greenhouse from the Store also help. Anyway, the time I used gardening as a skill, I did not get enough opportunities, and this was before I had Into the Future, which has almost eliminated skill opportunities for me.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on January 28, 2014, 12:00:21 PM
    Yes gardening opportunities is plentiful, however if you have into the future xpac then I suggest you employ her into the science career to get some rabbit hole career opp. 

    A problem with gardening opps is a lot of those opps can be deliver "excellent" plums etc etc.  You have to wait for your garden to produce those quality before you can turn in those opps, might take a long time unless you already have those high quality plants waiting around.

    Also gardening self employment career can be quite hard to max without omni plant.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on January 28, 2014, 03:59:57 PM
    Her father Nutzo Curious also wants to garden, so I may be able to have him raise enough of the good crops for her to deliver. I think I may use the Science career as a backup though, at least to see that I get enough opportunities. Thanks for the input.  :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Rikki8528 on February 23, 2014, 07:59:48 AM
    If I, say, chose Jamie Jolina, had her marry, give birth to the heir etc. Would she be able to take any opportunity but her child could still claim the same op as unique if they get it too? I understand that there can't be overlaps in between heirs, but what about the founders? Are they exempt, or are they treated the same as in the 4x4 dynasty?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on February 23, 2014, 09:29:29 AM
    Founders are treated differently here than in the 4x4. So Jamie can do what she wants without jeopardizing an heir's requirements.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: sunshine_2406 on February 28, 2014, 03:16:09 PM
    I'm just about to give this another go and I just want to check that I can use the Game Selector 3.0 program, it's not listed in the rules although I know it's been approved for the Tournament challenges.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on February 28, 2014, 04:10:34 PM
    I know that it's allowed for the 4x4, so I don't see why it wouldn't be allowed for the other dynasties.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: sunshine_2406 on February 28, 2014, 04:13:01 PM
    Thanks Trip, just wanted to make sure :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on March 03, 2014, 03:32:47 PM
    I'm looking for some clarification on the 'Vizard of Vine' skill challenge, since I've read conflicting reports on how it's supposed to work. My first question is: Should it be French grapes, or base game grapes? And my second question is: Does it have to be the nectarmaking sim doing the harvesting? I'm worried about him accidentally getting gardening skill, since his mother supermaxed gardening. I do know about the traveling glitch, so I haven't done any after he started his nectarmaking.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on March 03, 2014, 03:39:43 PM
    French grapes, and I think the nectarmaker in question has to do all of the gardening work. Or so I've heard. If someone who has completed the challenge can chime in, please do. :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shirin on March 03, 2014, 03:43:31 PM
    How it is supposed to work: French grapes, not base game (since the skill came with WA, like the grapes); by the sim who's doing the nectaring. Setting that sim to harvest only does not create the gardening skill, but if he's already got 1 or 2 points in it, then I believe it does raise it. But even with that, should not raise it to 10.

    Of course, it doesn't work like that, since a Sim can sneeze and reset the challenge :(

    (I did it in my Immortal Dynasty, without any travelling, and something like 1k French grapes.)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on March 03, 2014, 03:45:22 PM
    Thanks very much for the input, I'll expand the grape garden and have him harvest away. :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: sunshine_2406 on March 06, 2014, 05:23:11 PM
    I don't see anything in the rules about ageing down Townies, is it allowed? Am I, for example, allowed to throw a fountain of youth elixir at my heir's future wife who has turned elder?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on March 06, 2014, 07:36:01 PM
    Yep. I can think of at least one player who did that. So age down your townies at will!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lady Orc on March 07, 2014, 01:59:55 AM
    So, I'm rather sick of the sight of grapes, and after keeping count I'm sure my sim has used more than 400 homegrown bunches of grapes, but still no 'Vizard of Vine'. May I please count it all the same?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Metropolis Man on March 09, 2014, 05:06:27 PM
    So, I'm rather sick of the sight of grapes, and after keeping count I'm sure my sim has used more than 400 homegrown bunches of grapes, but still no 'Vizard of Vine'. May I please count it all the same?

    Yes you can.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on March 30, 2014, 01:27:25 AM
    Thinking of trying this, and have read through the rules. Just a question. Does the following (point 5 under General Rules)

    Quote
    5. You’re free to choose any traits and use Lifetime Happiness Rewards to change traits and Lifetime Wishes.

    mean that the machine available through Uni Life that can alter traits can not be used for this purpose?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: smartburn on March 30, 2014, 02:27:21 AM
    Deklitch, I would imagine that the freedom to choose and change traits in this dynasty using in-game mechanics includes the ability to use the science machine thingy to do it.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on March 30, 2014, 11:11:48 AM
    smartburn is correct. 
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on April 11, 2014, 08:47:00 AM
    There's never been a ruling on whether a heir and spouse can move to a different house after getting married, but the assumption has always been that the family will stay in the spouse's house.

    I'm bringing up the issue because my heir and his spouse are going to have to move again in the same neighborhood after they've just moved in. My computer doesn't like their house at all -- it keeps crashing whenever I move the camera upstairs. I'd like to move them to an empty lot, but don't want to risk disqualification at this point ( they're expecting Generation 9).
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on April 11, 2014, 10:24:59 AM
    @MarianT

    Try evicting your family to clipboard and also if you can do the same to the house - then put them house and family back in.  Will that solve the crashing problem? 
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on April 11, 2014, 01:09:05 PM
    Moving them out and moving them back in again seems to have solved the problem. I'll have to try that in Dragon Valley. I'd love to play there, but the crashing drives me crazy.
    Title: Re: The Townie DecaDynasty
    Post by: Kaiko E. Mikkusu on April 22, 2014, 06:47:55 AM
    Heh. Well, I need you stop you already. No, you start with any household that does not have a child.

    The household must not have children.

    Yes.

    You got it.

    Of course.

    What if the household had children, but they were not related to the founder in the family tree? Like the Unfettered with Feathers household, or other households (not families) with teens and younger in it? Excluding the single moms because Fiona legally adopted River and Sandi seems to be Molly's biological daughter? Are there premade non-homeless kids that live with unrelated adults? What if you start with someone like Holly Alto or Bebe Hart and you have them age up early and have them as founders? Can the spouse be a premade that used to be a teen living with relatives? I.E. VJ Alvi or Parker Langerak?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on April 22, 2014, 06:59:52 AM
    No households with children, period. It doesn't matter if the child is unrelated, or an adult living with their parents, or whatever. If you want to start with someone from a household with a child, start in an eligible household and have someone choose them as a co-founder.

    No founding a dynasty with a teen and starting in their household. You can start in an eligible household and marry a teen when they come of age, but because aging up early is not allowed for this dynasty, not every teen will age up in the necessary amount of time (six days or less). So while Bebe Hart would be eligible for a founder to pursue because she ages up to young adult in three days, VJ Alvi is not because he's too young.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Kaiko E. Mikkusu on April 22, 2014, 07:21:52 AM
    So, can the Wainwrights be the founders? Cuz they have a daughter living away? Or can they be the founders only if you kill Blair before the birth of her much younger sibling? (Or any family structured the same way, with two parents and their childs live away)

    What about the Clavells? Maybe you can start with Xander b\c the rules said nothing about parents living with the founder... But what about Ransom and Jennie, the drowned ghosts? You send Bessie or Agnes or anyone to the cemetery, and use testingcheatsenabled to add both Ransom and Jennie to the household, and then you kick them out to be neighbors or something?

    What if you play with another family for a bit, like playing with the Clavell family until Buster and Bessie are both dead, then you exterminate Xander from Sunset Valley, and go playing with Agnes Crumplebottom that goes to marry VJ because he is now 1 day from turning into an YA?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on April 22, 2014, 07:30:00 AM
    There's a link to the list of eligible townies in the General Rules on Page 1 of this thread. As for switching families, that's not allowed.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on April 22, 2014, 07:47:22 AM
    The Wainwrights can't be used, no matter what happens to Blair. Plus, Blair would still be their child if she was dead. Parents living with the founder isn't allowed either (I mentioned "no adults living with their parents" in my post). The townie list that MarianT is referring to might clear up a lot of confusion.

    No testingcheats to add people to the household. You can add a ghost to the household if you feel like it, but it has to be done without cheats. No switching households, just as Marian said.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Kaiko E. Mikkusu on April 23, 2014, 06:27:54 AM
    What if then, if there were a townie household of husband and wife (either YA or Adults) and while they do have a shown offspring in the family tree, said offspring died of an accident before the start of the game? I do not think there is an household like this, but if there was?

    (Yes, i mean the parents are alive but their kid is dead. The closest i can find is the Clavell, but Xander is alive and well...)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Rikki8528 on April 23, 2014, 06:31:04 AM
    I may be wrong, but I don't think so. The heir must be the firstborn child of your founders. This child must be born in game. Therefore, no.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: ratchie on April 23, 2014, 06:52:02 AM
    Rikki is correct.

    Rachel
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Pam on April 23, 2014, 07:12:11 AM
    What if then, if there were a townie household of husband and wife (either YA or Adults) and while they do have a shown offspring in the family tree, said offspring died of an accident before the start of the game? I do not think there is an household like this, but if there was?

    (Yes, i mean the parents are alive but their kid is dead. The closest i can find is the Clavell, but Xander is alive and well...)

    If you are trying to plan this Dynasty for yourself, you're making it much harder than it needs to be with all of these possible combinations.  Just use the list of eligible townies and follow the rules.  Much simpler.  :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Kaiko E. Mikkusu on April 23, 2014, 07:29:33 AM
    I may be wrong, but I don't think so. The heir must be the firstborn child of your founders. This child must be born in game. Therefore, no.

    Uh, okay, so no "parents of people that are already dead". Nor Ransom and Jennie b\c they're already dead. No Boyd + Susan, Xander, or Fiona\Molly. And no Sekemotos either. The founder needs to be completely childless, on top of not sharing the home with any niece\nephew, love interest, cousin, sibling, or roommate under the age of 18. But the spouse can have parents or nieces\nephews\cousins\younger siblings living with them.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on April 23, 2014, 07:42:04 AM
    Okay, I've read through this entire thread, an accomplishment in and of itself, and feel prepared to start. It looks to me like, for this dynasty, there is no display requirement for the items so I can just pop my death fish into a fridge or cabinet. I realize that heir ten will need to create a display for photo purposes, but heir ten is off in the hazy, distant future hiding behind a mountain of black ops.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on April 23, 2014, 07:57:32 AM
    KRae, I love your description -- "a mountain of black ops." It's not that bad, but don't expect to wrap it up in a week or two.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: ratchie on April 23, 2014, 08:12:37 AM
    Uh, okay, so no "parents of people that are already dead". Nor Ransom and Jennie b\c they're already dead. No Boyd + Susan, Xander, or Fiona\Molly. And no Sekemotos either. The founder needs to be completely childless, on top of not sharing the home with any niece\nephew, love interest, cousin, sibling, or roommate under the age of 18. But the spouse can have parents or nieces\nephews\cousins\younger siblings living with them.

    Just in case you missed it when before. Here is the list of eligible townies (http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg299291.html#msg299291) 

    Plus the rule concerning your starting founders.

    1. Heirs must be the result of two Townie Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house. After the first generation, the former heir must be one of the parents. Genetic Engineering is not allowed.
    2. The first named child born into a new house is your DecaDynasty heir. The heir must be the firstborn child of both parents and there can be no other children within the household older than the heir.

    As you can see from the list there is a huge list of eligible founders. Hope this helps.

    Rachel
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on May 07, 2014, 04:42:44 PM
    Are there any rules regarding the disabling of expansion packs? I looked at the beginning but didn't see anything.

    I had Into the Future enabled, and thought that I could manage. But my heir can't go to China where she has an opportunity. I've tried 5 times now, clearing out caches and some of the travel files. I don't know about other countries, but without foreign travel and the problems with ITF and ops, my Gen 9 heir is going to have some real problems.

    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Metropolis Man on May 07, 2014, 05:49:45 PM
    Are there any rules regarding the disabling of expansion packs? I looked at the beginning but didn't see anything.

    I had Into the Future enabled, and thought that I could manage. But my heir can't go to China where she has an opportunity. I've tried 5 times now, clearing out caches and some of the travel files. I don't know about other countries, but without foreign travel and the problems with ITF and ops, my Gen 9 heir is going to have some real problems.

    Well, this is the Edit Town related info from the 4 X 4 Dynasty:


    • Edit Town changes must be completed before you go into Live mode for each neighborhood. Additional changes can be made only if given permission due to game glitch or if a new expansion has been released.

    Granted, it's a different Dynasty and it concerns Edit Town, but I look at your problems as at least in the same ballpark. So, I am okay with you turning off ITF unless another team member or Trip can quote this coming up before and I end up contradicting myself hehe.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on May 07, 2014, 05:57:20 PM
    We allow players to disable ITF for the 4x4, and I don't see why the rule can't transfer over to other dynasties too.

    The most recent ruling on turning ITF on and off for the 4x4 was this, by Nutella:

    @Margerita

    Whoops.  :D  You can turn the ITF xpac on and off whenever you want.  So yes, you can turn it on for one generation, but turn it off for another generation.  Although if you use any into the future items in your dynasty gameplay, turning it off might mess up your game.  I don't have into the future for my dynasty, so I'm not sure how safe it is to turn on/off within generations.  My guess is safest to do it when you move town.

    I don't recall us ever saying anything one way or another about turning on/off ITF for the other dynasties, but I don't see why the rule has to be 4x4 specific either. I vote for giving Marian and others permission to turn off ITF, but if anyone has a different argument, speak up.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on May 07, 2014, 06:08:28 PM
    Whew! Thank you! I'm so close to the end that I don't want to mess up.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on May 07, 2014, 06:14:11 PM
    Remember, my word isn't law when it comes to challenges. Metro asked for my opinion, but he or someone else on the Team needs to grant permission.

    EDIT: He said in his first post that he didn't have a problem with it. Never mind. It sounds like true permission to me!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on May 07, 2014, 07:04:34 PM
    The turning off ITF xpac applies to all dynasties, until EA decides to fix the opportunity bug, which will probably be never.  :'(
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shirin on May 07, 2014, 07:49:24 PM
    However, if memory serves, 4x4 was the only one in which ITF could be turned off and then back on, correct?

    (I have a vague memory somewhere of that statement, but my GoogleFu fails and I can't find it.)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on May 07, 2014, 07:52:16 PM
    The 4x4 was the dynasty that people were the most vocal about ITF on. :P As I said, I don't remember anything said previously about the other dynasties and ITF either, but if it's allowed then it's allowed.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on May 07, 2014, 10:01:35 PM
    Heir one has completed her tasks and moved. She's progressing well with her family. I'm not writing a story, but I would like to share my stats and perhaps a pic with her collection. Where is the appropriate place to do so?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on May 07, 2014, 10:15:40 PM
    You can make a thread on the Decadynasties board to share your progress, even if it's just stats and one picture.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on May 07, 2014, 10:32:36 PM
    Okay, thanks. I thought I would just update each generation.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on May 15, 2014, 10:29:06 AM
    I thought I had asked about this earlier, but I guess not.

    Are we allowed to include NPCs from Oasis Landing in the 10 NPC friends? I'm thinking of the clerk at the bot consignment who never goes home (like the elixir consignment shop) and the waiters at the diner.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on May 15, 2014, 10:41:15 AM
    Yes you can.  I will get those added onto the ruleset.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on May 15, 2014, 11:26:03 AM
    Nuts n' Bolts Bot Emporium Consignment Specialist and Waiter/Waitress added to the ruleset (NPC friends).
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on May 25, 2014, 05:29:27 PM
    I have about 30 proprietors hanging out at the Performance Park in my game. I don't know whether it contributes to lag, but it's not a good idea. Could I bulldoze Performance Park and put it back in again?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on May 25, 2014, 06:08:07 PM
    @MarianT

    Yes, that is going to cause lag for sure, go ahead and bulldoze the park then put it back in.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on May 25, 2014, 07:42:52 PM
    I had 30 (I counted) proprietors at the karaoke bar. It seemed to straighten itself out, but I'm having enough other problems with lagging, freezes, and looong load and save times that as soon as I work my way through gen 5, I'm moving town. I was hoping Riverview would last a little longer, but I don't want to risk even more trouble.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on May 31, 2014, 01:50:41 PM
    I'm just double checking to make sure the Eating Contest opportunity counts. I shows up in the special slot. If not, I'll wait for something else (The Omnificent Plant) to show up.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on May 31, 2014, 01:56:58 PM
    @KRae

    Yes it counts.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on May 31, 2014, 02:28:37 PM
    Thank! It always amazes me that you answer so quickly.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on June 08, 2014, 07:19:39 PM
    I'm having a problem with EA story progression in Sunset Valley. Heir number 8 is a child and there's only 5 houses still occupied in the whole town. My 3 adults have rabbit hole jobs, Journalism, Medicine, and Culinary. They all have 3-4 friends that they work with and none of them have a house. There's just my family, their cousins, an elder brother and sister, a single adult man, and a family with two children. The daughter seems to be only a few days older than my male heir so if they don't move away he'll be okay I guess, but families should be moving in. In the newspaper it's just day after day of sims dying who I've never heard of and sims leaving town who never actually had a home. Any ideas?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on June 08, 2014, 07:25:53 PM
    I'm having a problem with EA story progression in Sunset Valley. Heir number 8 is a child and there's only 5 houses still occupied in the whole town. My 3 adults have rabbit hole jobs, Journalism, Medicine, and Culinary. They all have 3-4 friends that they work with and none of them have a house. There's just my family, their cousins, an elder brother and sister, a single adult man, and a family with two children. The daughter seems to be only a few days older than my male heir so if they don't move away he'll be okay I guess, but families should be moving in. In the newspaper it's just day after day of sims dying who I've never heard of and sims leaving town who never actually had a home. Any ideas?
    Move an unrelated male Sim into your household and have him go make babies with any age appropriate females in homes around your town.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shirin on June 08, 2014, 07:26:56 PM
    I believe you're also allowed to move towns twice, is that an option for you?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on June 08, 2014, 07:34:58 PM
    I think I have to wait to move town after he's completed his requirements and moved temporarily to his spouses home. The only women of child bearing age are homeless. If they become pregnant, will they have a house?
    Edited to add something else odd: I got a notification saying the Ashby family moved out of town. Hope you didn't loan them any books. Only problem is that's heir 7's husband original name. We didn't move.

    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on June 08, 2014, 07:52:06 PM
    Getting a homeless female pregnant won't force them to move into town; you just get another homeless child out of the deal.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on June 08, 2014, 07:57:20 PM
    I guess I'll just hang in there and hope the Coughlin? family doesn't move. This is only the 3rd generation born in Sunset Valley. Usually putting them into jobs brings new people. This time it's homeless new people.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on June 09, 2014, 07:48:54 AM
    I did a factory reset. I realized when I had my elder former heir quit her medical job and rejoin the fortuneteller career that her homeless coworkers were the same age as in her young adulthood. Anyway, after the reset there seemed to be some instant aging up. One of the sims in the journalism field died, and we got our first new family, the Mejias, move in. They have a teenage daughter. I think my town may be healed.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Rose on June 11, 2014, 07:05:36 PM
    I have a question about mods. I recently downloaded a "lighting mod" -- that is, it affects the color of the sky and water, but nothing else. Is it necessary for me to uninstall this before starting my dynasty?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on June 11, 2014, 07:07:21 PM
    That is a good question that we've never had, actually. I'd be inclined to say that lighting mods are no more rule-infringing than default replacement skins, but I'll see what the others have to say. :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on June 11, 2014, 08:07:42 PM
    Lightning mod is allowed, happy simming.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on June 15, 2014, 05:45:48 PM
    Hi, just wanted to double check with respect to the 10 items left behind.

    Am I allowed to have (for example) bugs from one house, butterflies from a second and fireflies from a third, or does having bugs from one house mean that neither of the other two count?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MarianT on June 15, 2014, 05:53:25 PM
    Beetles at one, butterflies at another, and fireflies at a third are all okay.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on June 16, 2014, 04:33:35 PM
    On 06/16/2014, the following changes were made:

    Players playing in Union Cove are allowed these changes to improve performance:

    - Removal of extraneous parking lots via Edit Town.

    - Removal of extraneous trees and shrubs via Edit Town.

    Please note that these fixes are allowed only if you are playing in Union Cove.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on June 17, 2014, 02:33:48 AM
    Thank you Trip and the team for making that decision, Bazinga is probably a likely occurrence now :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: sdhoey on August 08, 2014, 09:56:11 PM
    I'm gonna give this one another shot. But I am setting up my town. Moonlight Falls, I want to place some of the newer venues/lots that EA has gave us, but I need to be right on my choices. 428 Huckleberry Lane is marked at No Visitors Allowed, can I use that for the toy shop? It's late and my brain is slowing down. 
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on August 08, 2014, 10:51:08 PM
    You can't because it's not really an empty lot.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: sdhoey on August 08, 2014, 11:00:15 PM
    Okay that's what I figured ...I haven't settled on which on I'm using yet.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on August 14, 2014, 11:08:02 AM
    08/14/2014 -- Rules Page Addition:

    Into the Future currently has a bug and will need to be turned off to receive skill opportunities. You can uninstall ITF using Sim Selector 3.0 (http://modthesims.info/d/499140) or the old fashioned way using EA's uninstaller. You can also elect to play with ITF installed but will not receive many phone calls for opportunities.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Rikki8528 on September 13, 2014, 04:21:02 AM
    Can we use cakes on non-heirs?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on September 13, 2014, 07:13:05 AM
    You can't cake up non-heirs early.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lisa46 on September 13, 2014, 01:28:49 PM
    Can we cake heirs up though?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on September 13, 2014, 01:44:36 PM
    No one is to be aged up before their real birthday/when their age bar has zero days left.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MeganNicole on September 26, 2014, 08:46:03 PM
    Unfortunately, it seems that my game hit an aging glitch where none of the family members became a day older. Would I still be allowed to play my file if I aged up my heir on her correct birthday? Also, would I have to do the same with her family members where I would age each one up on their correct birthdays as well? Thank you in advance!  :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on September 26, 2014, 09:14:08 PM
    You have four options.

    1) Do you have a previous save you could go back to before the aging glitch? 
    2) You can use edit town and move household to clipboard then move them back in, see if that fixes the aging bug. 
    3) You can age them up on their correct birthday manually, although this is quite tiresome to keep track of everyone's birthday.
    4) Move to new world/town.


    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: MeganNicole on September 26, 2014, 09:36:32 PM
    Darn, I don't have a previous save. I suppose I can keep track of the birthdays since there aren't too many family members in the household. Thank you so much for your help!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lisa46 on October 01, 2014, 01:19:56 AM
    I was wondering if we can extend townie lives. I assume not but I don't see it in the rules.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on October 01, 2014, 07:54:31 AM
    Yes you can extend townie lives.  I found this on page 67.

    It's not banned then it's allowed.   Yes you can extend the life of townies.  You can extend the life of former heirs.  You can extend the life of spares.   You can extend the life of founders and spouses.  Just not an active heir.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: GamerKiddo on October 19, 2014, 03:24:51 PM
    Wait, how do you move into another townie house? I thought when you got married you moved into the current household house? Forgive my ignorance, please.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nutella on October 19, 2014, 03:27:33 PM
    When you marry the townie, you have the option to move into the townie household instead of staying at your own home.  You just need to select the townie household as "active household" and make sure you move your heir into that townie house.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: GamerKiddo on October 19, 2014, 03:30:53 PM
    When you marry the townie, you have the option to move into the townie household instead of staying at your own home.  You just need to select the townie household as "active household" and make sure you move your heir into that townie house.
    Oh wow, really? Thanks so much, I didn't know that.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on December 05, 2014, 08:01:34 PM
    A question regarding the collections.

    Does

    Quote
    These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity

    Mean that if you choose 'upgraded items' as one of your collection of items that the items you are upgrading must be made/earned by your household as well rather than buying the items.

    EG My household gets some computers as freebies/job perks. They also purchase some computers. All the computers received/purchased get upgraded. Only the computers received as freebies/job perks that get upgraded can count towards the collection.

    Or is it along the lines of ... your household has done the work to upgrade the items, whether you get given them or purchase them, the important thing is your household did the work.

    Thanks
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 05, 2014, 08:17:47 PM
    Nah, you can buy the items you upgrade. The upgrade is the creation.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lisa46 on January 17, 2015, 03:18:31 PM
    Question: I just started a DecaDynasty with Malcolm Harris. He is romantically interested in a fairy, Marigold Maldano. Can he cute Marigold and then found a DecaDynasty with her? She's not on the approved list for Moonlight Falls but after reading the rules I don't see why she couldn't be.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on January 17, 2015, 05:22:19 PM
    If you cure her, then I see no issue with it. I think it would be a good idea to amend the list to include townies that are banned occults as long as they are cured.

    Well, once I get to it. :P

    Good luck with Malcolm! He's been a good co-founder for my 4x4.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lisa46 on January 17, 2015, 07:52:11 PM
    Oh so that's the project you mentioned in the Waverly thread!

    I agree, I was just sort of confused by the fact that she wasn't on the list. I booted up the game and started playing with Marigold. The two of them make a great couple, they both have super-wacky clothing. His formal outfit is the weirdest thing ever.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on January 17, 2015, 10:46:04 PM
    If you're implying that you started with Marigold, start over and start with Malcolm's household if you're intent on them as a couple.

    The rule is no banned occults in the household. So Malcolm would have to find the potent cure elixir first, use it on Marigold, and then move her in. Not start with Marigold, find the potent cure elixir, and then proceed as usual.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Lisa46 on January 18, 2015, 12:11:02 AM
    I meant that I added her to the household to start playing with her.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on January 18, 2015, 12:32:30 AM
    I meant that I added her to the household to start playing with her.

    Sorry for the confusion, then. Carry on!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on February 11, 2015, 07:56:12 AM
    I've run into a bit of an issue and I'm not sure how to proceed.  My first heir is doing the PI career and did the "Help with Investigation" BlackOp.  For this, she simply needed to show up at the police station and help with the investigation.  Well, she's done that for four (maybe five) days straight and it still hasn't registered that she's finished the BlackOp.  Basically, I'm concerned that it's a glitch and that I won't be able to finish this generation of my DD since her BlackOp spot is full.  Does this BlackOp simply take a really long time, or is my game glitching?  If so, is there a way I can handle this and continue the dynasty, or do I need to restart (which is at least less of an issue since it's only the first generation)?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on February 11, 2015, 08:10:33 AM
    That op is glitched to hell and back. Cancel it and do something else.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on February 11, 2015, 11:37:43 AM
    That op is glitched to hell and back. Cancel it and do something else.
    How do you cancel an op?  I didn't actually know that was possible.
    Also, since I did what the op requested, do I count it in my list of 10, or do I need to do another op to replace that one?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Nettlejuice on February 11, 2015, 11:56:14 AM
    @PeregrineTook On the ops tab, right click the opportunity you want to cancel.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on February 11, 2015, 11:58:23 AM
    @PeregrineTook On the ops tab, right click the opportunity you want to cancel.
    Excellent!  I shall have to try that when I get home.  Of course, I still need to know whether or not the BlackOp counts.  Granted, Ellavine should have no problem getting enough ops, I just don't want to use up any skill ops on her that might be really helpful for later generations if I can avoid it.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on February 11, 2015, 12:05:12 PM
    It's not allowed to be counted, sorry.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on February 11, 2015, 12:07:33 PM
    It's not allowed to be counted, sorry.
    Okay.  I figured as much, but I just wanted to make sure.  As I said, she should have no problem still getting enough opportunities.  Thanks for the feedback and help.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on February 20, 2015, 07:04:02 PM
    There have been some updates to the DecaDynasty.

    1. Two new collection types were added to the list, after input from users:

    Quote
    10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Qualified Item List — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, wedding presents, field trip souvenirs, Stolen Items by a Sim (not rabbit hole steals), afterschool activity trophies, time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, wildflowers, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, fancy festival eggs, samples from the science skill, street art, seashells, messages in a bottle, Nanites, gifts given by parents to sims in the Daycare career, preserves/jam made by sims via the Canning Station, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.

    2. I updated the Eligible Townies List (http://www.carls-sims-4-guide.com/forum/index.php/topic,5005.msg299291.html#msg299291) for eligible founders. Something messed up the formatting and I'll try to fix it, but I wanted to finally get the changes out after over a year of waiting. There are two big changes to this list:

    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on April 17, 2015, 06:47:32 AM
    Am I able to toss long lived occult potions (vampires, genies, fairies, werewolves) at townies that aren't in my family at the start of the game, then at some point down the track toss potent cure potions at them and then Young Again potions at them to make original townie blood available for future spouses?

    Additionally, do the collections of things like wildflowers/spacerocks/metals/gems and the like need to be 10 different wildflowers/spacerocks/metals/gems and the like, or can one or more of them be the same. EG Can I have 2 gold, 1 silver, 5 copper and 2 mercury, or do I need 1 gold, 1 silver, 1 copper, 1 mercury etc
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on April 17, 2015, 07:21:13 AM
    I looked over the rules and nothing says you can't.

    I'd probably do the same thing. ;)

    Your collections can be either, or even all of the same if you like consistency.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on April 17, 2015, 08:23:54 PM
    So with black ops in this one:

    Quote
    Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, Special Opportunities and up to 3 adventures/day jobs/dares/social group opportunities per heir.

    Can the opportunities kids get at primary/secondary and in afterschool activities count, as in the Immortal Dynasty or not? Or am I getting confused with another Dynasty challenge?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on April 17, 2015, 10:20:10 PM
    They count for this. It's the Life States and 4x4 Dynasties that can't count them towards the main/adult requirements.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on May 02, 2015, 08:27:24 PM
    Regarding requirement 7 - building/property ownership. I'm guessing that these need to wait until the heir is teen or older. I can't send a parent to purchase the building/property once they are born and have it count, can I?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on May 02, 2015, 09:54:44 PM
    Correct.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on November 12, 2015, 09:42:06 AM
    I don't think any of us were expecting any sort of new update to TS3, but there is going to be an Origin patch that releases the Expansion and Stuff Pack Manager (http://simsvip.com/2015/11/11/the-sims-3-for-pc-new-game-update-coming-tomorrow/).

    From what I can gather, this program more-or-less has the same functionality as the Sims Selector 3.0. However, without any knowledge of how well it works, and knowing that it's a PC-only release at the moment, I ask that dynasty players hold off on using it until I can get a look at how it functions.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on November 17, 2015, 03:33:53 PM
    (Late) Final Thoughts on the New "Patch"

    - It does not affect actual gameplay aside from being able to pick and choose EPs, so players don't need to patch up if they don't want to/can't.

    - However, I recommend that players use the new official way of picking EPs if they can. But don't fret if the old third-party game selector is the only one that works. Stuff happens.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: christinal3106 on November 23, 2015, 09:46:02 PM
    I was reading through the tips and tricks, and I noticed that I may be breaking a rule.  The thing is, it isn't in the rules, not that I have seen anyway.  My main strategy in marrying all townies is that the ones that I am interested in were turned into fairies by an elixir, and they will be kept young with a young again potion.  Is this against the rules?  If so could you show me where it is said in the rules.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on November 23, 2015, 10:16:42 PM
    As far as I'm concerned, it isn't against the rules to do that.

    If you were playing an Immortal Dynasty, I'd be telling you otherwise. ;)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: christinal3106 on November 23, 2015, 10:30:17 PM
    Yeah, if I ever tried an immortal dynasty again, I would use clones.  Thanks, I am relieved that is allowed.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on December 28, 2015, 09:52:06 PM
    Hi!  This is a really great looking challenge.  I started a few legacies many moons ago but always had to give up due to extreme bugginess once I had too many ghosts on the lot.  I like the idea of moving each generation a lot. 

    There is one thing that's driving me nuts though:

    5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.

    Why does this not say "no other heir can max this skill"?  After 80+(!) pages of reading, that seems to be what you mean.  It would be much clearer to newcomers like me since maxing a skill is only part of supermaxing, and the other parts of supermaxing don't appear to be banned.  If I understand correctly, I can (for example) have all my heirs make enough friends to get the friendship boost upon meeting new sims (one of the charisma skill challenges).  So, it's confusing for "nobody else can supermax" to apply to part of supermaxing but not to other parts.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 29, 2015, 11:46:13 AM
    @susiecue: Welcome, and you do bring up a good point about the wording.

    Maybe a clause of "no other heir can max or SuperMax the same skill"?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on December 29, 2015, 02:44:21 PM
    @susiecue: Welcome, and you do bring up a good point about the wording.

    Maybe a clause of "no other heir can max or SuperMax the same skill"?

    That would be much clearer, I think.  Thanks!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 29, 2015, 03:11:47 PM
    I've tried searching on this, but can't find anything, so thought I'd float it our here and see what input I can gain.  I'd like to have one of my decadynasty heirs max dancing as it becomes a viewable skill if you buy the stiff as a board, light as a feather floor and dance bar.  However, this would basically be the whole reason for me to buy this item and I don't know if dancing has any skill challenges.  The violin, for example, can be maxed, but has no additional skill challenges, so I wasn't sure if dance would end up being the same. 
    Does anyone know if dance has skill challenges, and therefore, is worth buying for this challenge?

    EDIT:  Think I'll also pose this query in general discussion as some people who have this content may not peruse this particular challenge thread.

    SECOND EDIT:  My question was quickly answered.  Dancing, violin, and gambling all have no skill challenges.  Maybe I'll still get the content, but it's a bummer that my heir can't use it.  Maybe if it pops up BlackOps...?  That could be helpful...
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 29, 2015, 04:48:52 PM
    @PeregrineTook: I've never seen ops for those skills...honestly don't think that EA really gave a darn about ops after a while for anything (considering how the ITF bug for ops never got fixed).
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 29, 2015, 04:51:55 PM
    @PeregrineTook: I've never seen ops for those skills...honestly don't think that EA really gave a darn about ops after a while for anything (considering how the ITF bug for ops never got fixed).
    Grrr, and here I thought I'd found a way to still make the dancing fit.  I already had a good pun in mind for that generation with the whole dancing thing.  Darn it!
    Thanks for the input, Trip.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 30, 2015, 10:50:09 AM
    So, I've run into a glitch issue and worry that I may have to restart.  The aging glitch seems to have descended like an ominous cloud of oppression over Hidden Springs.  Three days into babyhood, my heir and spare for generation 2 still had 3 days until aging up, so I caked them.  The same thing happened as toddlers and now as children.  Then, I realized my first heir should have already hit elder and hasn't.  It seems my entire household is age frozen.  Then, I ran into one of the Shue children (who are children at the beginning of the game) in elementary school.  I'm in generation 2 and he's still a child.  Also, the baby brother of my first heir, born shortly before the move out is still only a toddler.  The young adult consignment store clerk has also never aged.  It seemed like there was aging earlier in the game, but it slowly disappeared as I kept playing.
    So, since I'm in the town that time forgot, do I need to restart?

    EDIT:  Some of the logic on why I worry that  may need to restart includes the fact that I've already gone past heir 2's birthday in game (by a couple of days, actually) and the concern that my adults failing to age means I won't be able to provide a tombstone.  I've tried the fixes I managed to find posted on the boards here, but it doesn't seem to have fixed the issue.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 30, 2015, 11:19:14 AM
    @PeregrineTook: Yikes. :(

    Uh, do you know when the bug might have hit, and do you have a backup save from right before then?

    Or do you have a save from before the move? I'd allow you to go back to that and then use a town move.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 30, 2015, 11:31:20 AM
    @PeregrineTook: Yikes. :(

    Uh, do you know when the bug might have hit, and do you have a backup save from right before then?

    Or do you have a save from before the move? I'd allow you to go back to that and then use a town move.
    No.  I was an idiot and didn't do a backup file.  If I have to restart, at least I've only finished one generation instead of being 5 in like I was on my Life States (which was messed up by an error on my part, so at least this is a game error).
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 30, 2015, 11:41:02 AM
    Crap. :(

    Though for the Shue kids, the game mechanics might have pushed them to be homeless after their caretaker died. And homeless kids, even in a non-buggy game, don't age correctly.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 30, 2015, 11:58:39 AM
    Crap. :(

    Though for the Shue kids, the game mechanics might have pushed them to be homeless after their caretaker died. And homeless kids, even in a non-buggy game, don't age correctly.
    Okay, that's something I didn't know, but it makes sense, I suppose.
    So, I'm assuming the answer is yes, I do have to restart my dynasty?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 30, 2015, 12:04:33 PM
    I can't think of another fix, so...yeah.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 30, 2015, 12:17:32 PM
    I can't think of another fix, so...yeah.
    Fair enough.  Thanks for the quick reply so I can get started sooner rather than later.  And I will create a backup file this time!!!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on December 30, 2015, 02:56:46 PM
    Be careful with the Young Again Potions. They have messed up aging on many a poor simmer. When I used Star Shue, she was aging normally but her brother never got past the child stage.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 30, 2015, 03:52:00 PM
    Be careful with the Young Again Potions. They have messed up aging on many a poor simmer. When I used Star Shue, she was aging normally but her brother never got past the child stage.
    Good tip.  I imagine that's what led to the issues.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on December 31, 2015, 03:24:50 PM
    Has anyone completed this challenge with Seasons installed?  Having now tried with several children, achieving the honour roll in elementary school appears to be impossible with only 4 school days a week instead of 5.  (And, yes, I've tried tutoring.)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 31, 2015, 03:36:26 PM
    @susiecue: A think @MarianT might had Seasons installed for at least a portion of her DecaDynasty (it started before the EP was released).

    One tip is to make the seasons nine days long instead of seven, as then the holidays land on weekends.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on December 31, 2015, 03:37:41 PM
    I uninstalled Seasons from the beginning knowing that probably would be difficult. Without tutoring I do get kids on the honor roll in 4 days. I have them work hard the first two days. By day 2 they get an A. On the 4th day they get their third A day and reach the honor roll.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 31, 2015, 03:45:04 PM
    Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem.  I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
    Hope that helps!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on December 31, 2015, 04:05:25 PM
    @susiecue: A think @MarianT might had Seasons installed for at least a portion of her DecaDynasty (it started before the EP was released).

    One tip is to make the seasons nine days long instead of seven, as then the holidays land on weekends.

    I was wondering if it would be allowed to make the first season nine days long to move the holiday to the weekend then switch it back to seven days so that the holiday stays on the weekend.  I know this is tinkering, but it seems to me that all it does is make it fair for Seasons players, putting us on a level playing field with anyone else.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on January 01, 2016, 02:31:32 PM
    Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem.  I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
    Hope that helps!

    How would you already have a moodlet mobile in time for the first heir though?  I typically have 30K LTR points at most by then.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on January 01, 2016, 02:45:36 PM
    Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem.  I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
    Hope that helps!

    How would you already have a moodlet mobile in time for the first heir though?  I typically have 30K LTR points at most by then.
    Valid question.  Depends on the LTW for you founder, really.  Some can be accomplished quite quickly, so that can play into choice of founder or who the founder moves in as a helper.
    In my current attempt, I didn't have enough, so I just made sure the heir and the tutor had plenty of sleep the day before and then caked at the stroke of midnight.  All day tutoring time!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on January 01, 2016, 05:57:29 PM
    Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem.  I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
    Hope that helps!

    How would you already have a moodlet mobile in time for the first heir though?  I typically have 30K LTR points at most by then.
    Valid question.  Depends on the LTW for you founder, really.  Some can be accomplished quite quickly, so that can play into choice of founder or who the founder moves in as a helper.

    I pick my sims for their genetics not their LTWs.  I'm shallow like that.  :)

    After two failed attempts with Vallari Chandra, I'm trying with Gracie Loveland - and neither of them had LTW I'm likely to fulfill (more likely I'll change it by buying the relevant LTR).  On the plus side, Babycakes is such a needy cat that the Social Worker came to take her away.  Hopefully that social worker lives long enough to count as an NPC friend!  But I timed the pregnancy so that I think the kid will age up on Saturday.  If a whole weekend of tutoring (minus needs fulfillment) doesn't do it, nothing will!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on January 01, 2016, 06:03:06 PM
    Regarding the honor roll for elementary, as long as I do tutoring on the day they age up to get them to an A, they make it to honor roll with no problem.  I also use the moodlet mobile and drive to a couple different spots with them so I have no need for food/bathroom/cleaning/sleeping breaks on the day I tutor them.
    Hope that helps!

    How would you already have a moodlet mobile in time for the first heir though?  I typically have 30K LTR points at most by then.
    Valid question.  Depends on the LTW for you founder, really.  Some can be accomplished quite quickly, so that can play into choice of founder or who the founder moves in as a helper.

    I pick my sims for their genetics not their LTWs.  I'm shallow like that.  :)

    After two failed attempts with Vallari Chandra, I'm trying with Gracie Loveland - and neither of them had LTW I'm likely to fulfill (more likely I'll change it by buying the relevant LTR).  On the plus side, Babycakes is such a needy cat that the Social Worker came to take her away.  Hopefully that social worker lives long enough to count as an NPC friend!  But I timed the pregnancy so that I think the kid will be born on Saturday.  If a whole weekend of tutoring (minus needs fulfillment) doesn't do it, nothing will!
    Hope that the weekend of tutoring gets the job done.  If not, pick your genetically preferred founders, then move in a helper with an easy LTW.  I like ones like heartbreaker, master romancer, swimming in cash (since the 30K point a founder can rack up by baby time will buy a lamp which will bring fortune which will fulfill this LTW as will a kleptomaniac stealing cars if you're lucky enough to have such a Sim in the household), or get a Sim like Nina Caliente who is 2 friends away from accomplishing her goal at the start of the game.  She's a nice resource that way.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: hazelnut on January 03, 2016, 02:53:08 PM
    Or a level 10 cook with the Culinary Librarian wish (with Pets installed), like Emmaline Rhoen or Carlotta GilsCarbo, whose wish will be fulfilled as soon as they move in.  Or, on the subject of Monte Vista, Gino Ferrari is very close to his 5-star chef wish, and would also get you the amazing fridge.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on January 04, 2016, 12:19:17 PM
    Hope that the weekend of tutoring gets the job done. ...

    It did.  Younger brother was not so lucky though.  The family dog died on his aging-up day, and there was no way to keep his mood high enough while at school.  Fortunately, it's only the heir that has to meet this requirement.

    That said, I still think that allowing Seasons players to choose which day of the week their holidays fall on would be the fairest decision.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on January 04, 2016, 12:51:26 PM
    Hope that the weekend of tutoring gets the job done. ...

    It did.  Younger brother was not so lucky though.  The family dog died on his aging-up day, and there was no way to keep his mood high enough while at school.  Fortunately, it's only the heir that has to meet this requirement.

    That said, I still think that allowing Seasons players to choose which day of the week their holidays fall on would be the fairest decision.
    I'm no moderator by any stretch, but I imagine their logic would fall somewhere in the realm of "your choice, your responsibility" in that you can choose to simply play it without Seasons to avoid that issue (and snow days as the good Lord knows how annoying those can be and I have sent multiple children to school while it was closed to ensure they make honor roll).  Of course, they'd put it more politely, but it's along the lines of using an item/career/etc. with known glitches.  You can do it, but you choose the negatives as well as the positives.
    That said, I believe there is a tip earlier in this thread about setting your seasons to 9 days so that you will have holidays sometimes occurring on weekends.  Of course, I ignored this glorious advice and have my holiday every Thursday, but I like the routine of it and knowing for sure when to expect it, I suppose.
    Finally, now that you've gotten heir one on the honor roll (and are therefore off to an excellent start), are you going to start posting your decadynasty?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on January 04, 2016, 02:23:58 PM
    While I can see your point, I'd argue that it's much closer to players being allowed to clone and place the Nectary, Scholar's Garden, etc. to have a convenient source of skilling objects that you're not really supposed to have without traveling.

    I compromised by setting my seasons to 9/7/7/7 - so that I got the first heir to have the childhood holiday on Saturdays (I think the first heir is probably the hardest) but still get some consistency.  I have most weather turned off for performance reasons (since I'm playing on a tablet) so at least don't have to deal with snow days.

    I will probably start posting my Dynasty once the heir makes it to young adulthood.  I am not a very good storyteller though so it would be pretty bare bones.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on January 04, 2016, 02:39:41 PM
    While I can see your point, I'd argue that it's much closer to players being allowed to clone and place the Nectary, Scholar's Garden, etc. to have a convenient source of skilling objects that you're not really supposed to have without traveling.

    I compromised by setting my seasons to 9/7/7/7 - so that I got the first heir to have the childhood holiday on Saturdays (I think the first heir is probably the hardest) but still get some consistency.  I have most weather turned off for performance reasons (since I'm playing on a tablet) so at least don't have to deal with snow days.

    I will probably start posting my Dynasty once the heir makes it to young adulthood.  I am not a very good storyteller though so it would be pretty bare bones.
    Fair enough.  Like I said, I'm not in any way, shape, or form a moderator and would never pretend to speak for them, I just imagine it would be where the logic would fall as I read and interpret the rules and discussions.  Never hurts to ask, though.
    I look forward to following your story.  I enjoy spinning a story with them, but I also really enjoy the "here's what happened" accounts.  I don't think everything needs to turn into a story.  I end up writing that way, but that's just me.  You write as just you and we'll enjoy and appreciate your unique voice  :=)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: KRae on January 04, 2016, 02:44:42 PM
    Mine are only stories if you put quotes around the word. I hope you do post as I enjoy reading anyone's efforts with TS3. I realized why getting on the honor roll is easier for my sims. I always put a little sun from the dancing sunflowers in their inventory (except for evil sims). It improves their mood a bunch.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: susiecue on January 07, 2016, 12:13:56 AM
    I almost made it, but have had to restart again.  I thought I would fail due to lack of tombstone, but Gracie managed to die again of old age while I was still waiting for the much older Benjamin to kick the bucket.  (She had found a death flower without my knowledge, escaping her first death.)  Benjamin lived to the ripe old age of 125 - and died just 2 days before his son would have aged up.

    Where I failed was in choosing Angler as a career with Seasons installed.  Too much cold weather really limited how many death fish the heir could catch and he only made it to level 9.

    So, I give up on Seasons and am playing without it this time.  Hopefully I won't lose too many good items.  I don't think it introduced any careers.

    I will post the new story - though it may not be as eventful as the last run through.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on January 07, 2016, 08:16:37 AM
    I almost made it, but have had to restart again.  I thought I would fail due to lack of tombstone, but Gracie managed to die again of old age while I was still waiting for the much older Benjamin to kick the bucket.  (She had found a death flower without my knowledge, escaping her first death.)  Benjamin lived to the ripe old age of 125 - and died just 2 days before his son would have aged up.

    Where I failed was in choosing Angler as a career with Seasons installed.  Too much cold weather really limited how many death fish the heir could catch and he only made it to level 9.

    So, I give up on Seasons and am playing without it this time.  Hopefully I won't lose too many good items.  I don't think it introduced any careers.

    I will post the new story - though it may not be as eventful as the last run through.
    Oh no!  So sorry to hear you got that close only to have things fall apart.  The good thing I've found about that, having failed in multiple dynasty attempts, is that each new start holds better insight and a clearer plan.
    Looking forward to seeing your next effort!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: christinal3106 on March 09, 2016, 07:58:06 AM
    I am almost done with my dynasty.  The 10th heir is a child.  Every since this last move, I have been experiencing hard crashes that shut down my computer.  I did some research and turned on vsync in my graphic card settings.  I played again, and it took longer, but still after about 45 minutes of play, my computer shut down.  I am kind of scared to play it because I don't want to do any damage to my video card.  Does anyone know what I could do to fix this?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on March 09, 2016, 08:31:09 AM
    @christinal3106: I know it doesn't sound helpful to say "post your issue in the Technical Help board", but it sounds like it could be an issue with the card itself.

    In the mean time, maybe lower the game's settings?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: christinal3106 on March 09, 2016, 01:54:09 PM
    I'll try lowering the graphic settings.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: christinal3106 on March 20, 2016, 10:42:18 AM
    Sorry to double-post, but it has been several days.  I finished my decadynasty.  I am about to update my "story."
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on March 20, 2016, 12:29:40 PM
    Wonderful job! Remember to send me and the rest of The Team your final time, collection value, picture of your last collection + heir, and what you liked the best and found most difficult.

    You know, Hall of Fame stuff. ;)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: CeresIn on May 15, 2016, 11:15:40 AM
    Two questions:

    1) Do the rocks/metals for use in the collections have to to be in their original form? Or Can they be cut/melt?

    2) I started my dynasty in my old laptop without installing most of the expansions for permonce purpose and I know I cannot install them on my new pc. But it's the same for stuff packs and store content? This last question is entirely for shallow purposes, I'm tired of the lack of variety of clothes and hairstyles but but I can live without it.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on May 16, 2016, 08:42:13 PM
    @CeresIn:

    1. However you want them. ;)

    2. Store content can come and go as you please. As for stuff packs, I don't see an issue with it because they don't offer much in terms of new gameplay. Just...stuff. :P Heck, you get more new gameplay out of Store items.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: CeresIn on May 17, 2016, 12:51:00 PM
    Thank you, Trip. I was tired of seeing the few hairstyles, especially for men.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shmeggo on June 02, 2016, 03:38:31 PM
    I really loved playing The Sims 3 Townie DecaDynasty Challenge. It was one of my favorite challenges created for The Sims 3! I was wondering if there will be a Townie DecaDynasty Challenge created for The Sims 4 in the future.

    I hope I'm posting my question in the right thread, but I wasn't sure of another location that would be more appropriate. My apologies if I've posted in the wrong place!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on June 02, 2016, 07:19:16 PM
    @Shmeggo: Glad you enjoyed it! As far as I'm concerned, there's none in the works so far for TS4, and it'd be...interesting to port over to that game because of how differently worlds are handled.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shmeggo on June 02, 2016, 11:40:23 PM
    That's true. The Sims 4 is such a different breed from The Sims 3, especially in the way that the worlds function. It would be quite the transition.

    Thank you for answering my question, Trip!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: daydreamer on August 09, 2016, 05:26:57 PM
    I'm not sure whether it's still acceptable to ask questions here or not. I figure it can't hurt to try, as I don't see another option. If it's not the place, I'll delete it.

    So, I'm trying to do this exactly by the rules. I'm starting in Riverview. The Cannery (where the festival grounds are located when I start up) is (Im pretty sure) on the list of places we can change the type of lot to (hangout, big park, etc). My question is, am i right in assuming I can add one of the other, bigger festival grounds on a 64x64 somewhere else? I just want to be positive before I really get into this. I'd hate for that to have been the thing to mess me up if I actually wind up completing this.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on August 09, 2016, 06:00:06 PM
    Hi Daydreamer,

    Questions still get answered here, and this is the correct place to ask questions about the Sims 3 Townie Decadynasty Challenge.

    When I had Seasons installed, the Cannery (or what it used to be called) automatically became the festival grounds for Riverview. I never tried to do what you're suggesting, because I really never went to the festivals. I'll put a call out to @Trip so she can come by to give you a yes/no answer on that.

    I always played it safe and left those alone, I liked to bring in the movies backlot from Late Night and/or the nectary from World Adventures - France into challenges where I didn't have to use a large lot for my sim's house.

    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: daydreamer on August 09, 2016, 06:21:51 PM
    Thank you. :) That is probably a more useful approach than placing a giant festival lot, but it has just become something I do, haha. If it does somehow go against the spirit of things, I'll just start fresh with something new.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Ricalynn on August 09, 2016, 06:32:32 PM
    If I remember correctly from being the mod on this,  the only time you were allowed to add an additional festival grounds was when the town didn't automatically have one.   Check the separate thread for dynasty edit town faq.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: daydreamer on August 09, 2016, 06:49:18 PM
    I read the FAQ again. While I don't see anything against it, I'm not really interested in causing a big fuss. Im on week 1, it isn't really a big loss to begin again. I want my challenge to be by the rules. Thanks.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on August 09, 2016, 07:19:55 PM
    @daydreamer: Sorry for any ambiguity the rules have, but I'm ruling to leave The Cannery alone. The lots that are allowed to have their Lot Type changed are (at least almost always) originally Small Parks or "Visitors Allowed" lots. Allowing players to do that to Festival Lots, even if they're allowed to be changed otherwise, is just too much of a deviation from the original purpose of the rule.

    Hopefully it won't be much of a problem in your strategy. Good luck!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: daydreamer on August 09, 2016, 07:28:19 PM
    @Trip It's okay, thank you all for the quick replies. After I read the FAQ again, I realized the reasons for being able to change the lot type of that specific lot before aren't really applicable anymore. I'm just glad I could get a firm answer on the question.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on October 09, 2016, 11:45:47 PM
    Rule Changes: 10/9/2016

    The rule about adding Book Corrals to libraries via Edit Town has become more general:

    Quote
    If your town library is missing the skill books, you may use Edit Town to place Book Corrals in the library.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 05, 2016, 09:52:36 PM
    An odd problem has occurred in my game.  I had deleted out a bunch of CC and downloads to make my game run more smoothly.  When I tried to open my file after this, the town I was playing in (Dragon Valley) had uninstalled for some reason.  I reinstalled it and continued playing, though the townies' outfits didn't reset and buildings were just labeled as "community lot," but I figured it'd still work just fine.  However, when my heir became a child and was to attend school, I realized the true issue:  the school had completely disappeared.  Can I go ahead and use edit town to place a school?  Of course, even if I do, I'm not sure she'll make honor roll as she aged up on a Wednesday (so no school), had no school on Thursday with the holiday, and it's already partway through the school day on Friday as I realized she'd never left for school.  That gives us the weekend and then just Monday and Tuesday.  Hopefully, being at A status for part of Friday and then the other two actual school days would do it. 
    So, can I use edit town in this case?  If not, at least I'll restart without being that far into the challenge.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 06, 2016, 07:31:10 AM
    @PeregrineTook: Does the issue affect all your existing saves, should you have them?
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 06, 2016, 07:45:08 AM
    @PeregrineTook: Does the issue affect all your existing saves, should you have them?
    It does.  I have the one back-up file and there's no school in that one either.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on December 06, 2016, 11:43:36 AM
    Give it a try. Are there other rabbitholes affected, though? It makes me worry for the future of your file.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: PeregrineTook on December 06, 2016, 02:48:58 PM
    Give it a try. Are there other rabbitholes affected, though? It makes me worry for the future of your file.
    That's actually a good point.  All of the actual Dragon Valley lots are simply labeled "community lot" when you mouse over them, so that may mess things up moving forward.
    I think I'll probably just start over to make sure it doesn't come back to haunt me a few generations into it.
    Thanks, Trip.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shmeggo on July 01, 2019, 03:35:25 PM
    I apologize for commenting on this thread as I know there hasn’t been much activity for quite some time, but I ran into a minor issue that I’d like to seek guidance on.

    When my heir aged up from a toddler to a child, her third trait never appeared (although I selected it). I’ve tried restarting the game and waiting a full day from when she aged up to see if that would fix it, but she still has only two traits. Is there a workaround for this glitch that’s complaint with the challenge rules, or would I need to wait until I can use a Lifetime Reward to remedy this?

    Thank you in advance!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on July 01, 2019, 09:52:39 PM
    @Shmeggo: Do you have a save from right before her birthday? If not you can turn on testingcheats ONLY to assign her the trait you intended to and then turn it back off. Pretty sure we've had to make this call before, you'll be OK.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shmeggo on July 02, 2019, 08:35:19 PM
    @Trip: I unfortunately didn’t have a save from before her birthday, so I went the testingcheats route to assign the trait and turned it off immediately afterwards. It worked great, and the third trait is now showing up.

     Thanks so much for your help!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Shmeggo on July 04, 2019, 03:05:34 PM
    I’m back again with another (hopefully) minor issue. I’m still on my first generation, and my founder’s age bar has gone back one day. The other household members aren’t affected. Since his birthday is supposed to be in one day, although his age bar shows two days away from Adult, am I able to use the birthday cake to age him up on his actual birthday, or is this considered a violation of the rules?

    I double-checked his age since he was 21 days from Adult when I started the game and I’m now on Week 3, Day 7 (Saturday). 

    Thanks again!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on July 05, 2019, 10:04:49 AM
    @Shmeggo: since it's only your founder, I'd just wait for his age bar to go to zero days naturally instead of aging him up on his "real birthday". If it happens to an heir later on I'll have to think about it.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Deklitch on July 11, 2019, 03:14:40 AM
    Never ever really gave this one a good go.

    But the rules makes me wonder about something. Does the line about

    Quote
    Anyone can use Edit Town to place EA-created buildings and lots.

    just mean community lots, or can empty EA houses be placed as well? Specifically, I'm thinking the Grandpa's Grove house.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on July 11, 2019, 07:24:59 AM
    @Deklitch: houses have always been covered under it IMO.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on November 23, 2020, 01:27:40 PM
    Rule change to the Edit Town Rules:

    A brand new retroactive decision to the forever important Rica's Post (https://www.carls-sims-4-guide.com/forum/index.php?topic=5005.msg254053#msg254053):

    Quote
    Dive Lots -  if it can be placed without cheating, it can be done at the player's own risk.

    So can you potentially supermax diving in a world besides Isla Paradiso? Yeah, sure, go nuts.

    Can you retroactively add them to your ongoing dynasty? One time deal if you haven't opened your save since after I posted this (November 23rd, 2020) And again, at your own risk. This is largely untested territory. It might not be worth it anyways and there are a lot of supermaxes out there.

    Will you allow the same for WA/University/ITF lots? No, they're technically available no matter what town your dynasty is in, travel is an acceptable caveat to me.

    Will you be revisiting other rules? I have some that have bugged me but...one day at a time please. :P
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: radicalmathchick on January 01, 2024, 02:36:18 PM
    Does anyone have a copy of the Townie DecaDynasty Spreadsheet? The link tells me to request access, so I did, but it has been weeks and I haven't heard back. I've tried searching for it and I can't find it anywhere.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on January 08, 2024, 02:27:23 PM
    @radicalmathchick: sorry for the wait! Let me check when I get home, I think I have a copy somewhere.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on January 09, 2024, 06:38:10 PM
    @radicalmathchick: sorry for the wait! Let me check when I get home, I think I have a copy somewhere.

    Here it is on Google Drive (https://docs.google.com/spreadsheets/d/1g5fuaWzW5cshdGLVNypZOqfqP8wPR98y/edit?usp=sharing&ouid=107391971870149203750&rtpof=true&sd=true) and again on Dropbox (https://www.dropbox.com/scl/fi/7vfkwv7iv11adp36g1r57/The-Townie-DecaDynasty-SAMPLE.xlsx?rlkey=me50cf804woek41s2jftr88pq&dl=0). I'll add this to the first post too and see if I need to "liberate" any more spreadsheets.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: radicalmathchick on January 09, 2024, 06:45:40 PM
    @radicalmathchick: sorry for the wait! Let me check when I get home, I think I have a copy somewhere.

    Here it is on Google Drive (https://docs.google.com/spreadsheets/d/1g5fuaWzW5cshdGLVNypZOqfqP8wPR98y/edit?usp=sharing&ouid=107391971870149203750&rtpof=true&sd=true) and again on Dropbox (https://www.dropbox.com/scl/fi/7vfkwv7iv11adp36g1r57/The-Townie-DecaDynasty-SAMPLE.xlsx?rlkey=me50cf804woek41s2jftr88pq&dl=0). I'll add this to the first post too and see if I need to "liberate" any more spreadsheets.

    Thanks so much! I really appreciate it!
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: peach on April 18, 2024, 05:38:17 PM
    I have some free time over the next month and I’m hoping to try my hand at the DecaDynasty. I’m trying to come up with a strategy that will allow me to protect original townie households/lineages from being culled by the game, and I’m wondering if the strategy I’ve been puzzling over abides by the rules.

    I know that the game won’t cull households that contain a Sim who was previously part of your active household. (Or at least I think (https://www.carls-sims-4-guide.com/forum/index.php?topic=32947.msg522612#msg522612) this is how it works!) My idea is to move in 9–10 Townies at the beginning of the game, then move them into the various households I want to protect, and then throw elixirs to turn those Townies into fairies and thus prolong their lives, hopefully protecting the households I’ve moved them into from culling for several generations. Unless I’m missing something, I don’t think this should break any rules (but please correct me if I’m wrong).

    My main question pertains to moving the heir into a new household that a previous household member is part of. I know that a previous household member can never again be a part of the active household. However, would my heir be allowed to move into a new house that a former household member was living in if I kicked the former member out the same day the heir moved in (as the rules say you can do with Vampires/Genies/Werewolves/Fairies), or potentially even during the heir’s move (since, from what I remember, you can move Sims freely between two households when the little move-in window pops up; I’m envisioning the long-lived Townie could be moved into the household the heir is leaving behind, and would therefore never technically be a part of my active household again)? Or, would the long-lived Townie need to be completely clear of the home (by way of their natural death) before my heir could move in?

    I hope my explanation of what I’m strategizing is clear. :o If the long-lived Townie would need to organically leave the household before I could move the heir in, I’m envisioning a similar (but much more tedious) strategy involving dogs or cats and precise timing. :)
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on April 26, 2024, 10:49:52 PM
    @peach: OK I hope I don't miss anything! I'll start with the bad news: anyone who was part of your active household has to be completely clear of the home before you move there. At least that's how I always interpreted the rules. But don't abandon the strategy yet: a long-lived townie that used to be part of the active household can still buy time for an inactive family. Like if you do the math: 210 days (full young adult + adult age duration for fairies and vampires) for someone eligible to marry and live with (or otherwise use) to make themselves immune to being culled, a.k.a. becoming a coworker to an active sim, or just being lucky. And you can artificially extend it with elixirs, styling them at the styling station, etc. or cut it short by curing them with an elixir.

    Plus you have two chances to start over again in a new town if you mess up and everyone moves out or dies.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: peach on April 27, 2024, 12:07:42 PM
    @Trip Thank you, Trip! That's very helpful. And your interpretation of the rules falls along the lines of what I suspected--I figured it would be too good to be true if it was as easy as just switching all the ineligible members to the previous heir's household when the new heir moved in.

    A follow-up question: I know the rules ban birthday cakes. What about age of instant elixirs, specifically on townies (with the obvious exception of using one on an Elder)? I'm curious if these were purposefully not mentioned or if they fall under the "birthday cake" rule.
    Title: Re: The Sims 3 Townie DecaDynasty Challenge
    Post by: Trip on April 27, 2024, 08:14:36 PM
    @peach: no Age of Instant elixirs either. Probably should add it to the rules!